TWI252120B - Stationary bike - Google Patents

Stationary bike Download PDF

Info

Publication number
TWI252120B
TWI252120B TW093127122A TW93127122A TWI252120B TW I252120 B TWI252120 B TW I252120B TW 093127122 A TW093127122 A TW 093127122A TW 93127122 A TW93127122 A TW 93127122A TW I252120 B TWI252120 B TW I252120B
Authority
TW
Taiwan
Prior art keywords
handle
shaft
aforementioned
coil spring
rotation
Prior art date
Application number
TW093127122A
Other languages
English (en)
Other versions
TW200512026A (en
Inventor
Masaaki Matsumoto
Original Assignee
Cateye Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2003326094A external-priority patent/JP3955916B2/ja
Application filed by Cateye Co Ltd filed Critical Cateye Co Ltd
Publication of TW200512026A publication Critical patent/TW200512026A/zh
Application granted granted Critical
Publication of TWI252120B publication Critical patent/TWI252120B/zh

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/06Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
    • A63B22/0605Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/0002Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements involving an exercising of arms
    • A63B22/001Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements involving an exercising of arms by simultaneously exercising arms and legs, e.g. diagonally in anti-phase
    • A63B22/0012Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements involving an exercising of arms by simultaneously exercising arms and legs, e.g. diagonally in anti-phase the exercises for arms and legs being functionally independent
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • Human Computer Interaction (AREA)
  • Physical Education & Sports Medicine (AREA)
  • General Health & Medical Sciences (AREA)
  • Vascular Medicine (AREA)
  • Cardiology (AREA)
  • Theoretical Computer Science (AREA)
  • Steering Devices For Bicycles And Motorcycles (AREA)
  • Pivots And Pivotal Connections (AREA)
  • Rehabilitation Tools (AREA)
  • Mechanical Control Devices (AREA)

Description

1252120 九、發明說明: 【發明所屬之技術領域】 本發明是關於腳踏健身器,尤其是關於一種將書面所 顯示之顯示内容加以控制的腳踏健身器。 【先前技術】 ”白矣的腳5曰健身為例如有美國專利第號說明 'U知例Ό、及吳國專利第656!952B2號說明書(習知例 2)所記載者。 白知例1揭不一種可藉由可變電阻器及發電機,將把 、:作及踏板操作的狀況以電氣訊號輸出,並且反映在電 視遊樂器内之動作的腳# + 鐵泰π 一 曰式運動健身器。此處的把手及可 又电阻裔疋經由齒輪等而連接。 ^知例2揭示—種可利用監視器顯示等來進行如 擬駕駛的腳踏健身器,其特徵為具有用來限制 身八有夹在兩片電路基板之開口的遮光板可供光透過的 轉二:利用感測器檢測該光’藉此檢測出把手之旋 …而j如上所述的腳踏健身器有以下問題。 出把==:及習知例2的聊踏健身器侧^ 回到初期位i:::1方 =知例2當中並未揭示使把手自然 此腳踏健身向崎的復原機構。因此,在操作 【發明内容】…不容易進行把手操作。 316226 5 1252120 健身^明之目的在於提供—種容易進行把手操作的腳踏 栌制Π:腳踏健身器是將畫面所顯示之顯示内容加以 :二=為具有:主體;在主體安裝成可旋轉狀態 、、手4制里面之顯示内容的控制部’·以及 初期位置的復原機構。 口到 I獲得—種容易進行把手操作的腳踏健身器。 土述腳踏健身器最好又具有··檢測出把手 轉角度檢測器,·連接於主體的踏板;依據踏板:I 動訊號的制動訊號;:===;丄以及發送制 =:角度檢測器、速度訊號發送器及制動訊號發送 _ 卫且反映到晝面之顯示内容的控制器。 顯示:ί:於可將ί手、、踏板及制動操作反映到畫面的 、 合*此可後得接近實際騎乘腳踏車的残覺。 而旋身器最好又具有··與把手之旋轉動作連動, 機構最奸2 及用來收容旋轉軸的筒狀構件,復原· 匕3.捲繞在旋轉軸外圍的線圈彈簧;將線圈彈 耳之一端固定在旋轉軸的筮、 才炎圏择 另-㈣定在筒狀構件的第2固=卜以及將線圈彈簧之 藉此,可獲得小型構造的上述復原機構。 將主體設在水平面上時的設置面與旋轉 成的角度最好在68度以上,73度以下)軸之軸〜所形 此角度在2輪車的運轉當中是最容易進行把手操作的 316226 6 1252120
角度。上述腳踏健身器可藉由採用此角度 身器之把手操作。 孝乂佐的^況為·把手旋轉角度檢測哭且一 軸而驅動旋轉的驅動軸,旋轉軸且右丌:二猎由旋轉 凹槽部,並且具有用來連=,容驅動轴的第1 令用不連接釭轉軸與驅動軸 以及安裝於旋鰣籼、,〇 ± J迷接構件; 女衣方萬軸’亚且朝向與第1凹槽部正交 伸的插銷,該連接構件具有可將插鎖 向( 第2凹槽部,並且在車 成了碇轉狀態的 所構成的間隔件。 <間。又置掉性構件 在此,所謂插銷的旋轉是指在 滾動。 ^ ^ W内的插銷之 藉此,可吸收把手操作時的把 旋轉轴前端的擺轉。結果 又欢測器側之 測。 T合易進仃把手旋轉角度的檢 上述腳踏健身器最好具有甩來限制 限制機構。 手之旋轉角度的 藉此便可容易進行把手操作。 如上所述’根據本發明,在操 易進行把手操作。 曰健身益¥,可容 本發明之上述及其他目的、餘 :與所附圖面相關而理解的本發…下詳細=;可 【實施方式】 以下,利用第1圖至筮n m十士、 圖來5兄明本發明之腳踏健身 316226 7 1252120 裔的實施形態。 本實施形態之腳踏健身器是可以-面控制晝面所顯示 之顯不内容’一面進行腳踏車之模擬駕,驶的固定式腳踏 車另外此腳踏健身裔可使用在例如遊戲用或運動用 的各種用途。 ' 本實施形態之腳踏健身器具有:主體;在主體安 可方疋轉狀悲的把手;控制晝面之顯示内容的控制部;以及 使把手回到初期位置的復原機構。 因此’在操作腳踏健身器時就不容易勉強快速轉動把 手而且可使轉向左右的把手容易回到初期位置(正面方向) 附近。再者,即使手從把手離開,轉向左右的把手也合自 然回到初期位置附近。結果便可容易進行把手操作。曰 二之,,本實施形態、,利用圖面再加以詳細說明。 弟1圖是本實施形態之腳踏健身器的使用 的斜視圖。 1〜
一參照第1圖,腳踏健身器!具有:主體2 ;支持主體2 =腳3及後腳4;安裝於主體2的踏板5;經由座柱= 女衣於主體2的較部7 ;以及經由把手管件8及筒狀構件 10在主體2安裝成可旋轉狀態的把手9。 在筒狀構件内設有用來檢測出把手9之旋轉角度的未 圖不旋轉感測器(把手旋轉角度檢測器)。此旋轉感測器例 ^可使用可變電阻料。在主體2内設有依據踏板5之旋 =込又而&送速度讯號的速度感測器2A(速度訊號發送 扣)另外’在把手9安裝有用來發出制動訊號的制動按紐 316226 8 1252120 上(十制動运外控制為12是經由未圖示的連接線盘 τ 測器、制動按叙11及遊戲機主體 二妾,而且疋接收來自旋轉感測器、速度感測器及制動 按鈕11的訊號,並且輸出至遊戲機主體13。發送 機主體13的訊號會顯示在監視器、14(畫面)。藉此 ^ Μ操作、踏板操作及制動操作反映在監視器14的顯^ 谷’亚且利用腳踏健身器1來玩遊戲。 在監視器14可顯示例如騎乘腳踏車時之騎乘者的視 野等。因此可利用腳踏健身器i來進行模擬H在此_ 況下’只要旋轉把手’便可顯示出好像朝向該方向前進: 或是只要快速轉動踏板5’便可顯示出如加速般使景色快 速在後移動、或是只要按下制動按鈕,便可顯 般的樣子。 ①3滅迷 ^叩此外,在控制器12設有速度感度調節器及把手感度f 節器。藉此,可使適度回應踏板操作或把手操作等而 監視器顯示。 、進们 如以上所述,由於可將把手、踏板及制動操作反映至 晝面的顯示内容,因此可獲得接近實際騎乘腳踏車的感覺。 遊戲機主體13可使用一般所使用的通用遊戲機等穿 置。而且,在控制器丨2設有對應於踏板、制動器及把手摂 作的按鈕,因此亦可只利用控制器12、遊戲機主體U及1" 監視器14來玩遊戲等。 第2圖是腳踏健身器1的側視圖,第3圖是把手9門 邊的放大侧視圖。 °
316226 9 1252120 參照第2圖及第3圖,將主體2設在水平面上時的設 置,與把+ 9的主軸(旋轉軸)之軸心所形成的角度(第2圖 及第3圖中的θ 1 ;傾角)最好在68度以上,73度以下。 在2輪車的運轉當中,最容易進行把手操作^傾角 (carter)⑷)大約為7〇度。藉由將傾角設定在上述範圍, 可容易進行腳踏健身器1的把手操作。 而且,將主體2設在水平面上時的設置面與座柱6之 軸心所形成的角度(第2圖中的θ2)大約為74度。 古座柱/的長度可以改變,從踏板5的旋轉中心到鞍部 的南度(第2圖中的H1)可配合腳踏健身器!之使用者的體 圖。另外,第5圖 1 〇之内部)圖。另 第4圖是把手9周邊的放大侧剖視 是第4圖的v-v線剖視(只有筒狀構件 外’第4圖當中省略了把手9的圖示。 圖及第5圖,在筒狀構件1〇的内部設有可插 =A’並且作為與把手9之旋轉動作連動而旋轉之 方疋轉轴的主軸1 5。 上述把手9的復原機構是由捲适 碟筑κ a 卸俺%在主軸15外圍的線丨 弹貫16,將線圈彈簧16之一 鲕固疋在主軸15的勾部 6 Α(弟1固定部);以及將線 „ ^ L 坪声' 16之另一端固定在ί 狀構件10的勾部16Β(第2固定部)構成。 勾部16Α是卡止在固定於主鱼 9上 芏軸15的螺栓17Α,勾部 MB疋卡止在固定於筒狀構件1〇的螺栓ns。 上述構成當中,使把手9旋_ 0士 々疋I日可,由於線圈彈簧i 6 316226 10 1252120 之勾部16B側的端部是藉由筒㈣件⑽固定,因此, 勾部則的端部會隨著主㈣的旋轉而移動。藉此, 力矩會作用於線圈强媒〗< 、, 圈弹更16,亚且產生相對於此力矩的反作 用,將使把手9回到初期位置的復原力仙於主軸15。如 === 蒦得上述復原機構。藉由此構成,由於反作 細的切角成正比而作用於把手,因此 可在迦戲刼作上進行順利的把手操作。 另外,第1及第2固定部並不限於 種構造,例如亦可為蔣始· 丨16A 16B这 …線圈弹黃16的兩端部分別利用焊接 、眺、主轴15及筒狀構件1G連接的構造。 另卜上述復原機構亦可採用例如在筒;^槿# 7 Λ h k 部藉由彈性構件連接苘壯娃从 在间狀構件10的外 成如上述使用線圈彈、1G與主體2的構造等’但形 構们〇的内部而开/ 可將復原機構收容在筒狀 構件來保護線圈彈.,因"且而且’由於可藉由筒狀 把年〜! 延長裝置的壽命。 手疋軺角度檢測器可使用例如可變恭阻。σ 10 電阻器1 9是铖由 又电阻态19。可變 其驅動轴19Α θ έ Λ 件18以在筒狀構件1〇, 於主軸15。夢^ :為連接構件的上部間隔件20連接 伴隨把手9 ^ r /成,便刊料變電Μ 19計測出 測把手9心:而她㈣動轴心的旋轉量,並且計 圖是第4圖的νι_νι線剖視圖。 構件10是如第6圖& 口汀不具有用來限制把手9 316226 11 1252120 之旋轉角度的限制部1〇Α(限制機構)。 限制部_是在筒狀構件10的一部分形成切口使立 二而:成。藉由使此限制部10A與固定在主轴螺 而限制主轴15的旋轉。例如在第6圖當 产 U初期位置朝兩侧分別僅旋轉们的角 又—匕外,取佳的Θ3的大小大約為5〇度左右。 藉由上述構成’在進行腳踏 行容易的把手操作。 ㈣作時,可進 利用^岡針對主軸15與可變電阻器19之連接部的構造, 利用弟7圖至第n圖再詳細加以說明。 弟7圖是上述連接部的放大圖。主軸15是如 =有上部間隔件20(連接構件)及插銷22,並且經由“ 吏轴15與可變電阻器19的驅動轴似心妾。夢由㈣ 二:動軸19A便可藉由主軸15而驅 ; 可变電阻器19檢測出把手旋轉角产。 了猎由 2〇與驅動軸19Α$ 又另外,在上部間隔件 的下部=件22有例如橡膠等之彈性構件所構成 圖,第第:至第第9= 广二下部間隔件2〇、21的分解 «隔件2〇的正面圖,第U圖是下部間隔件咸的上 =隔件20是如第7圖、第δ圖及 面圖。 具有可收容驅動轴19Α的凹槽部取(第 3 .斤不 可將插銷收容成可旋_ PI f g σ ),以及 风(滚動)狀恶的凹槽部2〇β(第2凹槽 316226 12 1252120 凹槽部與第 2凹槽部是朝向相互正交的方 部)。此外, 向設置。 下部間隔件2i是如第7圖、第9圖及第 之、有可供驅動轴19A插通的開孔21A。有可變電阻⑽ :動軸19A插通的下部間隔件21可嵌插在上部間 的凹槽部2〇a。 :手9是以主軸15及驅動軸19A的轴心(第7圖中的 、向)為旋轉中心而旋轉,但在此,於主軸15之可變 电且盗19側的前端最好相對於第7圖中之前後方向及左 方向的繞軸旋轉也有若干的空間(遊隙)。 相對於此,上述構成當中,第”圖中之左右方向的结 軸紅轉所產生的偏轉可藉由上述間隔件2〇以插銷Μ為; ::而被吸收,帛7圖中之前後方向的繞轴旋轉所產生 的杬轉可藉由下部間隔件21彈性變形而被吸收。 如以上所述,本實施形態可吸收把手操作時之可變電 =器19侧的主軸15前端的擺轉。結果便不會對可變 益19的驅動軸19A施加過大的力,而可容易進行把手旋 轉角度的檢測,且可提高此檢測結果的可靠性。而且= 延長裝置的壽命。 ϋ 此外,本實施形態中,為了使用腳踏健身器來進行腳 踏車的模擬駕駛,而使用踏板5作為加速器,使用制動按 鈕11作為制動器,但加速器及制動器並不限於這些,加二 器亦可採用例如使把手9之握持部分9Α旋轉,藉此(模= 性地)加速的節流方式等,制動器則可採用安裝於把 J 7臼勺 3 ^226 13 I252120 3動桿構料。在此情況下,可使用腳踏健身器來進行具 有原動機的自動2輪車的模擬駕駛。 八 ^以上已詳細說明本發明,但此僅為例示,並不受到限 =,本發明之精神及範圍僅受到所附的申請專利範圍限 疋’應該眾人皆可明瞭。 【圖式簡單說明】 態斜I:圖是本發明之一實施形態的腳踏健身器的使用狀 圖。弟2圖疋本發明之一實施形態的腳踏健身器的側視 分的明之-實施形態的腳踏健身器之把手部 分的放大侧剖視圖月之轭形恕的腳踏健身器之把手部 >第5圖是第4圖的v-v線剖視圖。 f 6圖是第4圖的VI-VI線剖視圖。 :7圖是本發明之—實施形態的 可受電阻器之連接部的放大側剖視圖。^之主轴與 第:圖是第7圖所示之上 弟9圖是第7圖所示 和視圖 ^ 1〇 & 7 ° β1隔件的侧剖視圖。 第心:7Γ上部間隔件的正面圖。 [主要元二Τ 示之τ部間隔件的上面圖。 L王要兀件符號說明】 叫α 腳踏健身器 Ί 主體 316226 14 1252120
2A 速度感測器(速度訊號發送器) 3 前腳 4 後腳 5 踏板 6 座柱 7 鞍部 8 把手管件 9 才巴手 9A 握持部分 10 筒狀構件 10A 限制部 11 制動按紐 12 控制器 13 遊戲機主體 14 監視器 15 主軸 15A 頭管 16 線圈彈簧 16A、 16B 勾部 17A、 17B 螺栓 18 安裝用金屬零件 19 可變電阻器 19A 驅動轴(可電電阻 19B 輸出端子 20 上部間隔件 20A、 20B 凹槽部 21 下部間隔件 21A 開孔 22 插銷 15 316226

Claims (1)

1252120 i. 、申請專利範圍: 一種腳踏健身器,是 控制者, 旦(14)所顯示之顯示内容加以 其特徵為具有: 主體(2); 在前述主體(2)安梦士 1 & 衣成可旋轉狀態的把手(9); 及將則述畫面⑽之顯示内容加以控制的控制部;以 2如申把手⑼回到㈣位置的復原機構。 巧專利範圍第1項之腳踏健身器,其中,又且有. 測手段(19) ; ) %輅角度的把手旋轉角度檢 連接於前述主體(2)的踏板(5); 依據前述踏板(5)之旋轉速度 度訊號發送手段(2A);以及 mu虎的速 f送制動訊號的制動訊號發送手段(u), 心前述控制手段包含用來接收來自前述把手旋轉角 ==手段⑽、前述速度訊號發送手段(2A)及前述制 動《發送手段⑴)的訊號,並且反映至前述書面 之喊示内容的控制器(12)。 3.如申請亡利範圍第!項之腳踏健身器,其中,又具有: 與前述把手⑼之旋轉動作連動而旋轉的旋轉轴 (15);以及· ' 用來收容前述旋轉軸(15)的筒狀構件(1〇), 316226 16 1252120 前述復原機構包含:捲繞在前述旋 線圈彈簧(16) ; ^車由(15)外圍的 將前述線圈彈簧(16)之一端固定 的第1固定手段(16A);以及 迷旋轉轴05) 將前述線圈彈簧(16B)之另—端固 件⑽的第2固定手段(_。 {在所述筒狀構 4.如申請專利範圍帛!項之腳踏健身器 體(2)設在水平面上時的設置面與前述旋:轴= 心所形成的角度在68度以上,73度以下。 軸 5·如申請專利範圍第3項之腳踏健身器,其令, =把手旋轉角度檢測手段〇9)具有可藉由 軺軸(15)而驅動旋轉的驅動軸(19A), 前述旋轉軸⑽具有可收容前述驅動轴(i9A)的第 凹曹。IH2GA),並且具有用來連接前述旋轉帅5)鱼前 =區動軸(19A)的連接構件(2〇);以及安裝於前述旋轉轴 )’亚且朝向與前述第!凹槽部(2〇A)正交的方向延 的插銷(22), 前述連接構件(20)具有可將前述插銷(22)收容成可 方疋轉狀態的第2凹槽部(2〇B), ^並且在前述連接構件(2 〇 )與前述驅動軸(! 9 a )之間 口又置由彈性構件所構成的間隔件(2 1 )。 •如申請專利範圍第1項之腳踏健身器,其中,具有用來 限制前述把手(9)之旋轉角度的限制機構(10A)。 316226
TW093127122A 2003-09-18 2004-09-08 Stationary bike TWI252120B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2003326094A JP3955916B2 (ja) 2003-09-18 2003-09-18 ステーショナリーバイク
US10/680,034 US6910991B2 (en) 2003-09-18 2003-10-07 Stationary bike

Publications (2)

Publication Number Publication Date
TW200512026A TW200512026A (en) 2005-04-01
TWI252120B true TWI252120B (en) 2006-04-01

Family

ID=34197210

Family Applications (1)

Application Number Title Priority Date Filing Date
TW093127122A TWI252120B (en) 2003-09-18 2004-09-08 Stationary bike

Country Status (4)

Country Link
EP (1) EP1516655B1 (zh)
CN (1) CN1332727C (zh)
DE (1) DE602004003442T2 (zh)
TW (1) TWI252120B (zh)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2885533A1 (fr) * 2005-05-12 2006-11-17 Reflex Environnement Soc Par A Interface entre une manette de jeu et les organes de pilotage d'une moto conventionnelle
CN103446707B (zh) * 2013-08-16 2015-08-26 厦门奥力龙科技有限公司 一种智能健身车的方向操纵装置
GB2572593B (en) * 2018-04-04 2021-03-10 Revoroute Ltd Exercise and gaming apparatus
EP4313334A1 (en) * 2021-03-25 2024-02-07 Watomiq GmbH Virtual steering apparatus

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2704647B2 (ja) * 1988-10-25 1998-01-26 株式会社タイトー ゲーム機械用のステアリング装置
US5785630A (en) * 1993-02-02 1998-07-28 Tectrix Fitness Equipment, Inc. Interactive exercise apparatus
GB0006672D0 (en) * 2000-03-21 2000-05-10 Rice Michael J P Improvements relating to controllers
GB0120598D0 (en) * 2001-08-24 2001-10-17 Rice Michael J P A handlebar assembly

Also Published As

Publication number Publication date
CN1332727C (zh) 2007-08-22
DE602004003442T2 (de) 2007-09-27
TW200512026A (en) 2005-04-01
EP1516655A1 (en) 2005-03-23
DE602004003442D1 (de) 2007-01-11
CN1597030A (zh) 2005-03-23
EP1516655B1 (en) 2006-11-29

Similar Documents

Publication Publication Date Title
JP3955916B2 (ja) ステーショナリーバイク
TWI248413B (en) Electrical switch device for bicycle
CA1273373A (en) Hand crank bicycle drive
US6224515B1 (en) Stepping exerciser
KR200487800Y1 (ko) 다기능 팔 회전 손잡이 운동기
US20060079382A1 (en) Exercise device with power input measuring capability and user applied resistance mechanism
TWM312495U (en) Gearshift operation apparatus for bicycle
TWI252120B (en) Stationary bike
US11634193B2 (en) Automatic locking/unlocking system for traction systems, actuated by pedal levers
US7021639B2 (en) Bicycle of type driven by operation of handle
CA2172900A1 (en) Fitness machine for cycle training
KR101370833B1 (ko) 자전거 시뮬레이션 게임 장치 및 그 제어방법
JP2011085716A (ja) 自転車シミュレーション装置
KR100971352B1 (ko) 피칭 모션 스크린을 구비한 피칭 머신 시스템
US11718360B1 (en) Bicycle steering angle sensor assembly and mounting system for a bicycle steering angle sensor
JPH0349115Y2 (zh)
CN207253648U (zh) 易于调变磁阻力的风扇车
TWI331110B (zh)
TWI429467B (zh) The damping clutch of the sports fitness device
CN113264147A (zh) 一种自行车操作装置及自行车
TW201016533A (en) Adjustable bicycle
TWI332412B (en) Elliptical exercise device
TWM410703U (en) Front fork orientation device of bike
JP3111501U (ja) 複合自転車エクササイズ装置
TWM310850U (en) Bike bell fastened on handlebar grip

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees