TW200618848A - Game program, game device, and game method - Google Patents
Game program, game device, and game methodInfo
- Publication number
- TW200618848A TW200618848A TW094131889A TW94131889A TW200618848A TW 200618848 A TW200618848 A TW 200618848A TW 094131889 A TW094131889 A TW 094131889A TW 94131889 A TW94131889 A TW 94131889A TW 200618848 A TW200618848 A TW 200618848A
- Authority
- TW
- Taiwan
- Prior art keywords
- game
- program
- movement
- pointing process
- character
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Optics & Photonics (AREA)
- Tourism & Hospitality (AREA)
- General Health & Medical Sciences (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004273572A JP3822217B2 (ja) | 2004-09-21 | 2004-09-21 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
TW200618848A true TW200618848A (en) | 2006-06-16 |
TWI295184B TWI295184B (zh) | 2008-04-01 |
Family
ID=36090004
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW094131889A TW200618848A (en) | 2004-09-21 | 2005-09-15 | Game program, game device, and game method |
Country Status (7)
Country | Link |
---|---|
US (1) | US7867087B2 (zh) |
EP (1) | EP1795243A4 (zh) |
JP (1) | JP3822217B2 (zh) |
KR (1) | KR20070043046A (zh) |
CN (1) | CN101022867B (zh) |
TW (1) | TW200618848A (zh) |
WO (1) | WO2006033241A1 (zh) |
Families Citing this family (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4688473B2 (ja) * | 2004-11-02 | 2011-05-25 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
JP4258850B2 (ja) * | 2004-12-28 | 2009-04-30 | 株式会社セガ | 画像処理装置およびその方法 |
US8144115B2 (en) * | 2006-03-17 | 2012-03-27 | Konicek Jeffrey C | Flat panel display screen operable for touch position determination system and methods |
US8556720B2 (en) | 2008-01-14 | 2013-10-15 | Disney Enterprises, Inc. | System and method for touchscreen video game combat |
JP4498448B2 (ja) * | 2008-08-06 | 2010-07-07 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP5072937B2 (ja) * | 2009-10-23 | 2012-11-14 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、ゲーム制御方法 |
JP5325196B2 (ja) * | 2010-11-29 | 2013-10-23 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びゲーム制御プログラム |
JP5444262B2 (ja) * | 2011-01-19 | 2014-03-19 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びゲーム制御プログラム |
US20140274369A1 (en) * | 2013-03-12 | 2014-09-18 | Sony Computer Entertainment America Llc | Scheme for assisting in catching an object in a computer simulation |
JP5832489B2 (ja) * | 2013-08-26 | 2015-12-16 | 株式会社コナミデジタルエンタテインメント | 移動制御装置及びプログラム |
CN105320442A (zh) * | 2014-07-23 | 2016-02-10 | 广州驿图网络科技有限公司 | 手势操控游戏角色移动路径 |
KR101739840B1 (ko) * | 2015-06-10 | 2017-05-25 | (주)엔도어즈 | 게임 서비스 제공 장치 및 그 제어 방법 |
CN105183348A (zh) * | 2015-08-27 | 2015-12-23 | 广东欧珀移动通信有限公司 | 一种应用角色的控制方法及装置 |
CN105327506B (zh) * | 2015-10-14 | 2019-10-29 | 网易(杭州)网络有限公司 | 一种游戏角色控制方法及装置 |
CN105413171B (zh) * | 2015-12-03 | 2019-07-16 | 网易(杭州)网络有限公司 | 一种游戏角色移动的控制方法及装置 |
JP6206781B2 (ja) * | 2016-04-01 | 2017-10-04 | 株式会社コナミデジタルエンタテインメント | 移動制御装置及びプログラム |
JP2017060861A (ja) * | 2016-12-16 | 2017-03-30 | 株式会社スクウェア・エニックス | プログラム、コンピュータ装置、コンピュータ処理方法、及びシステム |
CN107441705B (zh) * | 2017-07-27 | 2018-07-20 | 腾讯科技(深圳)有限公司 | 对象显示方法和装置及存储介质 |
CN110665228B (zh) * | 2019-10-16 | 2023-07-25 | 网易(杭州)网络有限公司 | 一种游戏中角色卡牌控制方法和装置 |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4672541A (en) * | 1984-05-31 | 1987-06-09 | Coleco Industries, Inc. | Video game with interactive enlarged play action inserts |
US5435554A (en) * | 1993-03-08 | 1995-07-25 | Atari Games Corporation | Baseball simulation system |
JP3289072B2 (ja) * | 1993-12-22 | 2002-06-04 | 株式会社セガ | ベクトル入力装置 |
US6270413B1 (en) * | 1996-07-03 | 2001-08-07 | Sega Enterprises, Ltd. | Display method for games displays |
JPH1195650A (ja) * | 1997-09-22 | 1999-04-09 | Casio Comput Co Ltd | 生物画像表示制御装置、生物画像表示制御方法、及び生物画像表示処理プログラムを記録した記録媒体 |
JP3119609B2 (ja) * | 1997-11-20 | 2000-12-25 | コナミ株式会社 | ビデオゲーム装置、ビデオゲーム制御方法及びビデオゲーム制御プログラムが記録された記録媒体 |
US6196917B1 (en) * | 1998-11-20 | 2001-03-06 | Philips Electronics North America Corp. | Goal directed user interface |
US6847355B1 (en) * | 1999-06-17 | 2005-01-25 | Nissha Printing Co., Ltd. | High-reliability touch panel |
JP2002000939A (ja) * | 2000-06-19 | 2002-01-08 | Sega Corp | 電子ゲーム装置、その方法及び記憶媒体 |
KR100832198B1 (ko) * | 2001-02-22 | 2008-05-23 | 가부시키가이샤 세가 | 게임의 실행을 제어하는 프로그램이 기록된 컴퓨터판독가능한 기록 매체, 게임의 실행을 제어하는 방법, 및정보 처리 장치 |
JP4726469B2 (ja) * | 2003-12-10 | 2011-07-20 | 任天堂株式会社 | ゲームプログラム |
JP4172645B2 (ja) * | 2004-03-31 | 2008-10-29 | 任天堂株式会社 | 入力位置との関係でゲームオブジェクトの動作を変化させるゲームプログラム |
-
2004
- 2004-09-21 JP JP2004273572A patent/JP3822217B2/ja not_active Expired - Lifetime
-
2005
- 2005-09-09 WO PCT/JP2005/016621 patent/WO2006033241A1/ja active Application Filing
- 2005-09-09 CN CN2005800318600A patent/CN101022867B/zh not_active Expired - Fee Related
- 2005-09-09 KR KR1020077006055A patent/KR20070043046A/ko active Search and Examination
- 2005-09-09 EP EP05782339A patent/EP1795243A4/en not_active Withdrawn
- 2005-09-15 TW TW094131889A patent/TW200618848A/zh not_active IP Right Cessation
-
2007
- 2007-03-14 US US11/685,782 patent/US7867087B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
EP1795243A1 (en) | 2007-06-13 |
US20070155455A1 (en) | 2007-07-05 |
TWI295184B (zh) | 2008-04-01 |
WO2006033241A1 (ja) | 2006-03-30 |
JP3822217B2 (ja) | 2006-09-13 |
CN101022867B (zh) | 2010-10-13 |
EP1795243A4 (en) | 2013-01-02 |
JP2006087492A (ja) | 2006-04-06 |
US7867087B2 (en) | 2011-01-11 |
KR20070043046A (ko) | 2007-04-24 |
CN101022867A (zh) | 2007-08-22 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MM4A | Annulment or lapse of patent due to non-payment of fees |