RU2015156224A - Системы и способы уменьшения транзитных участков, связанных с нашлемной системой - Google Patents

Системы и способы уменьшения транзитных участков, связанных с нашлемной системой Download PDF

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RU2015156224A
RU2015156224A RU2015156224A RU2015156224A RU2015156224A RU 2015156224 A RU2015156224 A RU 2015156224A RU 2015156224 A RU2015156224 A RU 2015156224A RU 2015156224 A RU2015156224 A RU 2015156224A RU 2015156224 A RU2015156224 A RU 2015156224A
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helmet
mounted display
interactive media
game
input signal
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RU2628665C2 (ru
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Дэвид ПЕРРИ
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Сони Компьютер Энтертейнмент Америка Ллк
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/80Responding to QoS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/014Head-up displays characterised by optical features comprising information/image processing systems
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2350/00Solving problems of bandwidth in display systems
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/332Displays for viewing with the aid of special glasses or head-mounted displays [HMD]

Claims (32)

1. Нашлемный дисплей для ведения игры через игровую облачную систему, содержащий:
схему связи для приема и передачи интерактивных медиаданных, связанных с игровой программой, по сети, при этом интерактивные медиаданные обрабатываются с помощью игровой облачной системы и передаются потоком непосредственно в схему связи нашлемного дисплея;
схему пользовательского ввода для приема действия от пользователя для формирования входного сигнала, включающего в себя положение и движение, обнаруживаемые схемой пользовательского ввода; и
схему обработки данных игры для декодирования интерактивных медиаданных, принимаемых из сети, при этом схема обработки данных игры выполнена с возможностью управления участком интерактивности, связанным с игровой программой, причем участок интерактивности формируется на основе входного сигнала.
2. Нашлемный дисплей по п. 1, в котором схема обработки данных игры используется для воспроизведения изображений на основе декодированных интерактивных медиаданных.
3. Нашлемный дисплей по п. 1, дополнительно содержащий схему аудиосигнала для формирования звуков на основе декодированных интерактивных медиаданных или на основе входного сигнала.
4. Нашлемный дисплей по п. 1, в котором схема пользовательского ввода включает в себя схему инерционного датчика для определения положения и движения.
5. Нашлемный дисплей по п. 4, в котором схема инерционного датчика включает в себя гироскоп, магнитометр, акселерометр или их сочетание.
6. Нашлемный дисплей по п. 1, дополнительно содержащий схему связи для облегчения одноранговой многоканальной связи между локальными пользователями путем составления пар.
7. Нашлемный дисплей по п. 1, в котором схема связи используется для удаленного интерактивного многопользовательского ведения игры между пользователями через сеть.
8. Нашлемный дисплей по п. 1, в котором схема связи, схема пользовательского ввода и схема обработки данных игры интегрированы в одну или более отдельных интегральных микросхем.
9. Нашлемный дисплей по п. 1, в котором схема обработки данных игры включает в себя микропроцессор для воспроизведения декодированных интерактивных медиаданных, при этом нашлемный дисплей дополнительно содержит буфер для буферизации потока данных.
10. Нашлемный дисплей по п. 1, дополнительно содержащий схему связи для связи с ручным контроллером.
11. Нашлемный дисплей по п. 1, в котором входной сигнал представляет собой голос пользователя, взгляд пользователя или входной сигнал, принимаемый от ручного контроллера.
12. Нашлемный дисплей по п. 1, в котором входной сигнал отображается на входной сигнал ручного контроллера.
13. Нашлемный дисплей по п. 1, характеризующийся тем, что используется с ручным контроллером, осуществляющим связь непосредственно с игровой облачной системой.
14. Нашлемный дисплей по п. 1, характеризующийся тем, что используется с ручным контроллером, причем положение и движение нашлемного дисплея и положение и движение ручного контроллера представлено в одной виртуальной сцене.
15. Нашлемный дисплей по п. 1, характеризующийся тем, что используется с ручным контроллером, осуществляющим связь с игровой приставкой.
16. Нашлемный дисплей по п. 1, характеризующийся тем, что выполнен с возможностью осуществления связи с ручным контроллером и игровой приставкой.
17. Нашлемный дисплей по п. 16, в котором ручной контроллер выполнен с возможностью осуществлять связь с игровой приставкой.
18. Нашлемный дисплей по п. 1, в котором схема связи выполнена с возможностью передачи ввода непосредственно в игровую облачную систему.
19. Нашлемный дисплей по п. 1, в котором интерактивные медиаданные принимаются непосредственно из игровой облачной системы по сети.
20. Способ ведения игры через игровую облачную систему, содержащий этапы, на которых:
выполняют непосредственную потоковую передачу интерактивных медиаданных, связанных с игровой программой, по сети, при этом интерактивные медиаданные обрабатывают игровой облачной системой, а непосредственную потоковую передачу выполняют с помощью нашлемного дисплея;
принимают входной сигнал, включающий в себя положение и движение, обнаруженные нашлемным дисплеем;
декодируют интерактивные медиаданные, принятые из сети, и
управляют участком интерактивности, связанным с игровой программой, причем участок интерактивности формируют на основе входного сигнала.
21. Энергонезависимый компьютерочитаемый носитель данных для хранения на нем выполняемых на компьютере команд для ведения игры через игровую облачную систему, причем выполняемые на компьютере команды при выполнении процессором компьютера выполняют этапы, на которых:
выполняют непосредственную потоковую передачу интерактивных медиаданных, связанных с игровой программой, по сети, при этом интерактивные медиаданные обрабатывают игровой облачной системой;
принимают от нашлемного дисплея входной сигнал, включающий в себя положение и движение, обнаруживаемые нашлемным дисплеем;
декодируют интерактивные медиаданные, принятые из сети, и
управляют участком интерактивности, связанным с игровой программой, причем участок интерактивности формируют на основе входного сигнала.
RU2015156224A 2013-06-07 2014-05-23 Системы и способы уменьшения транзитных участков, связанных с нашлемной системой RU2628665C2 (ru)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US201361832773P 2013-06-07 2013-06-07
US61/832,773 2013-06-07
US14/144,185 2013-12-30
US14/144,185 US10905943B2 (en) 2013-06-07 2013-12-30 Systems and methods for reducing hops associated with a head mounted system
PCT/US2014/039405 WO2014197229A1 (en) 2013-06-07 2014-05-23 Systems and methods for reducing hops associated with a head mounted system

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RU2015156224A true RU2015156224A (ru) 2017-07-18
RU2628665C2 RU2628665C2 (ru) 2017-08-21

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EP (3) EP4142254B1 (ru)
JP (2) JP2016533659A (ru)
KR (3) KR20180095741A (ru)
CN (2) CN112742022A (ru)
BR (1) BR112015030576B1 (ru)
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