JP2016533659A - ヘッドマウントシステムに関連するホップ数を削減するためのシステム及び方法 - Google Patents
ヘッドマウントシステムに関連するホップ数を削減するためのシステム及び方法 Download PDFInfo
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- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
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- User Interface Of Digital Computer (AREA)
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- Computer And Data Communications (AREA)
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- Data Exchanges In Wide-Area Networks (AREA)
Abstract
Description
Claims (21)
- ゲームクラウドシステムを介するゲームプレイのためのヘッドマウントディスプレイであって、
ネットワークを介するゲームプログラムに関連する双方向メディアの送受信のための通信回路であって、前記双方向メディアが前記ゲームクラウドシステムによって処理され、前記ヘッドマウントディスプレイの通信回路へと直接ストリーミングされる前記通信回路と、
入力を生成するためにユーザから動作を受信するためのユーザ入力回路であって、前記入力が前記ユーザ入力回路により検知されるポジション及び動きを含む前記ユーザ入力回路と、
前記ネットワークから受信される前記双方向メディアのデコードのためのゲーム処理回路であって、前記ゲームプログラムに関連し、前記入力に基づいて生成される双方向部分を駆動する前記ゲーム処理回路と、
を備えるヘッドマウントディスプレイ。 - 前記ゲーム処理回路が前記デコードされた双方向メディアからの画像のレンダリングのために用いられる、請求項1に記載のヘッドマウントディスプレイ。
- 前記デコードされた双方向メディアに基づいて、または前記入力に基づいて、音を生成するための音声回路をさらに備える、請求項1に記載のヘッドマウントディスプレイ。
- 前記ユーザ入力回路が前記ポジション及び動きを決定するための慣性センサ回路を含む、請求項1に記載のヘッドマウントディスプレイ。
- 前記慣性センサ回路がジャイロスコープ、磁力計、加速度センサまたはそれらの組み合わせを含む、請求項4に記載のヘッドマウントディスプレイ。
- ペアリングを介したローカルユーザ間のピアツーピアマルチチャネル通信を容易にする通信回路をさらに備える、請求項1に記載のヘッドマウントディスプレイ。
- 前記通信回路が前記ネットワークを介するユーザ間の遠隔双方向マルチユーザゲームプレイのために用いられる、請求項1に記載のヘッドマウントディスプレイ。
- 前記通信回路、前記ユーザ入力回路及び前記ゲーム処理回路が1つまたは複数の個別の回路チップに統合される、請求項1に記載のヘッドマウントディスプレイ。
- 前記ゲーム処理回路が前記デコードされた双方向メディアをレンダリングするためのマイクロプロセッサを含むヘッドマウントディスプレイであって、ストリームをバッファするためのバッファをさらに備える請求項1に記載のヘッドマウントディスプレイ。
- 手持型コントローラと通信するための通信回路をさらに備える、請求項1に記載のヘッドマウントディスプレイ。
- 前記入力がユーザの声、前記ユーザの注視、または手持型コントローラから受信される入力である、請求項1に記載のヘッドマウントディスプレイ。
- 前記入力が手持型コントローラの入力へとマッピングされる、請求項1に記載のヘッドマウントディスプレイ。
- 前記ゲームクラウドシステムと直接通信する手持型コントローラとともに用いられる、請求項1に記載のヘッドマウントディスプレイ。
- 手持型コントローラとともに用いられるヘッドマウントディスプレイであって、前記ヘッドマウントディスプレイのポジション及び動きと前記手持型コントローラのポジション及び動きが単一の仮想シーンにおいて表現される、請求項1に記載のヘッドマウントディスプレイ。
- ゲームコンソールと通信する手持型コントローラとともに用いられる、請求項1に記載のヘッドマウントディスプレイ。
- 手持型コントローラ及びコンソールと通信する、請求項1に記載のヘッドマウントディスプレイ。
- 前記手持型コントローラが前記コンソールと通信する、請求項16に記載のヘッドマウントディスプレイ。
- 前記通信回路が前記入力を前記ゲームクラウドシステムへと直接通信する、請求項1に記載のヘッドマウントディスプレイ。
- 前記双方向メディアが前記ネットワークを介して前記ゲームクラウドシステムから直接受信される、請求項1に記載のヘッドマウントディスプレイ。
- ゲームクラウドシステムを介するゲームプレイ方法であって、
ネットワークを介するゲームプログラムに関連し前記ゲームクラウドシステムによって処理される双方向メディアを直接ストリーミングするステップと、
ヘッドマウントディスプレイによって検知されたポジション及び動きを含む、前記ヘッドマウントディスプレイからの入力を受信するステップと、
前記ネットワークから受信された前記双方向メディアをデコードするステップと、
前記ゲームプログラムに関連し、前記入力に基づいて生成された双方向部分を駆動するステップと、
を含むゲームプレイ方法。 - ゲームクラウドシステムを介するゲームプレイのためのコンピュータ実行可能命令を格納するための非一時的なコンピュータ可読媒体であって、前記コンピュータ実行可能命令は、コンピュータのプロセッサによって実行された場合に、
ネットワークを介するゲームプログラムに関連し前記ゲームクラウドシステムによって処理される双方向メディアを直接ストリーミングするステップと、
ヘッドマウントディスプレイによって検知されたポジション及び動きを含む、前記ヘッドマウントディスプレイからの入力を受信するステップと、
前記ネットワークから受信された前記双方向メディアをデコードするステップと、
前記ゲームプログラムに関連し、前記入力に基づいて生成された双方向部分を駆動するステップと、
を実行する非一時的なコンピュータ可読媒体。
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
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US201361832773P | 2013-06-07 | 2013-06-07 | |
US61/832,773 | 2013-06-07 | ||
US14/144,185 US10905943B2 (en) | 2013-06-07 | 2013-12-30 | Systems and methods for reducing hops associated with a head mounted system |
US14/144,185 | 2013-12-30 | ||
PCT/US2014/039405 WO2014197229A1 (en) | 2013-06-07 | 2014-05-23 | Systems and methods for reducing hops associated with a head mounted system |
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JP2018026933A Division JP6550158B2 (ja) | 2013-06-07 | 2018-02-19 | ヘッドマウントシステムに関連するホップ数を削減するためのシステム及び方法 |
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KR102158004B1 (ko) | 2020-09-21 |
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