KR960030968A - 게임기 - Google Patents

게임기 Download PDF

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Publication number
KR960030968A
KR960030968A KR1019960004506A KR19960004506A KR960030968A KR 960030968 A KR960030968 A KR 960030968A KR 1019960004506 A KR1019960004506 A KR 1019960004506A KR 19960004506 A KR19960004506 A KR 19960004506A KR 960030968 A KR960030968 A KR 960030968A
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KR
South Korea
Prior art keywords
player
information
game
game machine
players
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KR1019960004506A
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English (en)
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KR100259666B1 (ko
Inventor
순페이 야마자끼
아키하루 미야나가
도시지 하마타니
Original Assignee
순페이 야마자끼
가부시키가이샤 한도오따이 에네루기 켄큐쇼
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Application filed by 순페이 야마자끼, 가부시키가이샤 한도오따이 에네루기 켄큐쇼 filed Critical 순페이 야마자끼
Publication of KR960030968A publication Critical patent/KR960030968A/ko
Application granted granted Critical
Publication of KR100259666B1 publication Critical patent/KR100259666B1/ko

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Health & Medical Sciences (AREA)
  • Biophysics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Theoretical Computer Science (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Electrically Operated Instructional Devices (AREA)

Abstract

게임 내용이 단조롭게 되는 것을 방지하기 위한 게임기가 제공된다. 게임기는, 게임 내용이 표시되는 표시장치(11)(예를 들면, 액정표시장치)를 가지고 있다. 그 게임기는 플레이어의 시선을 인지하는 시선 입력장치(16)로부터의 정보를 이용하여 인간 플레이어에 고유적인 혼돈 유인기를 생성한다. 그 게임기가 이 혼돈 유인기를 이용하여 게임 내용을 제어한다. 이렇게 하여, 게임 내용이 플레이어에 고유적으로 될 수 있다.

Description

게임기
본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음
제1도는 게임기의 구성을 도식적으로 나타내는 블록도,
제2도는 게임기의 구성을 도식적으로 나타내는 도면,
제3도는 게임기의 게임 내용을 나타내는 표시장치상에 제공된 표시(디스플레이)의 일 예를 나타내는 도면,
제4(A)도 및 제4(B)도는 게임기의 게임 내용을 나타내는 표시장치상에 제공된 표시된 다른 예들을 나타내는 도면.

Claims (12)

  1. 게임 내용이 표시되는 영상 표시 수단; 상기 게임 내용을 제어하기 위한 수단; 상기 게임 냉용에 반응하는 인간 플레이어에 관한 정보를 수치 처리함으로써 얻어진 혼돈 유인기를 계산하기 위한 수단; 및 상기 혼돈 유인기가 혼돈 정의 조건에 부합되는 정도를 나타내는 지수를 사용하여 게임 내용을 변경하기 위한 수단을 포함하는 게임기.
  2. 제1항에 있어서, 플레이어에 관한 상기 정보가 상기 영상 표시 수단상에 표시되는 게임 내용에 반응하는 플레이어의 시선에 관한 것인 게임기.
  3. 제1항에 있어서, 플레이어에 관한 상기 정보가 플레이어의 정신 및 육체 상태를 나타내는 게임기.
  4. 제1항에 있어서, 플레이어에 관한 상기 정보가 플레이어의 플레이하는 기술에 관한 것인 게임기.
  5. 영상으로 표시되는 게임 내용을 가지는 게임기로서, 인간 플레이어로부터 정보를 닫아 들이기 위한 센서; 상기 센서에 의해 받아 들인 데이터를 수치 처리하고 혼돈 유인기를 계산하기 위한 혼돈 유인기 발생부; 상기 혼돈 유인기가 혼돈 정의 조건에 부합되는 정도를 나타내는 지수를 계산하기 위한 리야푸노브(Lyapunov) 지수 발생부; 상기 리야푸노브 지수로부터 플레이어의 정신 및 육체 상태를 파악하기 위한 정신 및 육체 상태 파악 시스템부; 및 상기 시스템부로부터 제공되는 플레이어의 정신 및 육체 상태를 나타내는 정보에 따라 영상의 내용을 변경하기 위한 변경 수단을 포함하는 게임기.
  6. 제5항에 있어서, 플레이어에 관한 상기 정보가 상기 영상 표시 수단상에 표시되는 게임 내용에 반응하는 플레이어의 시선에 관한 것인 게임기.
  7. 제5항에 있어서, 플레이어에 관한 상기 정보가 플레이어의 정신 및 육체 상태를 나타내는 게임기.
  8. 제5항에 있어서, 플레이어에 관한 상기 정보가 플레이어의 플레이하는 기술에 관한 것인 게임기.
  9. 다수의 인간 플레이어들에 의해 제어되는 게임 내용이 표시되는 영상 표시 수단; 상기 플레이어들로부터 정보를 받아 들이기 위한 센서부; 상기 센서에 의해 받아 들인 데이터를 수치 처리하고 혼돈 유인기를 계산하기 위한 혼돈 유인기 발생부; 상기 혼돈 유인기가 혼돈 정의 조건에 부합되는 정도를 나타내는 자수를 계산하기 위한 리야푸노브 지수 발생부; 상기 지수로부터 각 개인 플레이어에 관한 정보를 계산하기 위한 수단; 및 개인 플레이어들에 관한 정보에 따라 각 개인 플레이어를 위해 게임 내용을 변경하기 위한 변경 수단을 포함하는 게임기.
  10. 제9항에 있어서, 플레이어들에 관한 상기 정보가 상기 영상 표시 수단으로 향한 플레이어들의 시선들에 관한 것인 게임기.
  11. 제9항에 있어서, 플레이어들에 관한 상기 정보가 플레이어들의 정신 및 육체 상태들을 나타내는 게임기.
  12. 제9항에 있어서, 플레이어들에 관한 상기 정보가 플레이어들의 플레이하는 기술들에 관한 것이 게임기.
    ※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.
KR1019960004506A 1995-02-24 1996-02-24 게임기 KR100259666B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP95-61645 1995-02-24
JP07061645A JP3137866B2 (ja) 1995-02-24 1995-02-24 遊技装置

Publications (2)

Publication Number Publication Date
KR960030968A true KR960030968A (ko) 1996-09-17
KR100259666B1 KR100259666B1 (ko) 2000-07-01

Family

ID=13177174

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1019960004506A KR100259666B1 (ko) 1995-02-24 1996-02-24 게임기

Country Status (4)

Country Link
US (1) US5800265A (ko)
JP (1) JP3137866B2 (ko)
KR (1) KR100259666B1 (ko)
TW (1) TW294797B (ko)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6000696A (en) 1992-10-22 1999-12-14 Semiconductor Energy Laboratory Co., Ltd. Game machine and game parlor
US6146269A (en) * 1996-08-06 2000-11-14 Konami Corporation Apparatus for and method of determining win for competitive video game, and recording medium storing win determining program
JPH114969A (ja) * 1997-06-16 1999-01-12 Konami Co Ltd ゲーム装置、ゲーム方法および可読記録媒体
JPH11300039A (ja) * 1998-04-24 1999-11-02 Namco Ltd ゲーム装置及び情報記憶媒体
JP3151489B2 (ja) * 1998-10-05 2001-04-03 運輸省船舶技術研究所長 音声による疲労・居眠り検知装置及び記録媒体
US6483484B1 (en) 1998-12-18 2002-11-19 Semiconductor Energy Laboratory Co., Ltd. Goggle type display system
US6932706B1 (en) * 2001-02-06 2005-08-23 International Game Technology Electronic gaming unit with virtual object input device
JP2003334382A (ja) * 2002-05-21 2003-11-25 Sega Corp ゲーム装置、画像処理装置及び画像処理方法
US20060105842A1 (en) * 2002-07-25 2006-05-18 Yong-Hwan Kim Shooting game machine and method for performing it
EP1430938B1 (en) * 2002-11-20 2013-01-23 Universal Entertainment Corporation Gaming machine and display device therefor
US7772756B2 (en) * 2003-08-01 2010-08-10 Semiconductor Energy Laboratory Co., Ltd. Light-emitting device including a dual emission panel
JP4316960B2 (ja) * 2003-08-22 2009-08-19 株式会社半導体エネルギー研究所 装置
JP2006305176A (ja) * 2005-04-28 2006-11-09 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
KR101483074B1 (ko) 2013-12-09 2015-01-16 신재웅 다중의 흘러내림방지수단을 구비한 머리착용재
JP2020074947A (ja) * 2018-11-08 2020-05-21 株式会社Nttドコモ 情報処理装置、低次メンタル状態推定システム、及び低次メンタル状態推定方法

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JPS54108748A (en) * 1978-02-13 1979-08-25 Toshiba Corp Game device
US5270748A (en) * 1992-01-30 1993-12-14 Mak Technologies, Inc. High-speed eye tracking device and method
US5360971A (en) * 1992-03-31 1994-11-01 The Research Foundation State University Of New York Apparatus and method for eye tracking interface
JP3074078B2 (ja) * 1992-10-22 2000-08-07 株式会社半導体エネルギー研究所 遊技機

Also Published As

Publication number Publication date
US5800265A (en) 1998-09-01
TW294797B (ko) 1997-01-01
JP3137866B2 (ja) 2001-02-26
JPH08229236A (ja) 1996-09-10
KR100259666B1 (ko) 2000-07-01

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