KR20240103066A - 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 - Google Patents

정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 Download PDF

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Publication number
KR20240103066A
KR20240103066A KR1020247021197A KR20247021197A KR20240103066A KR 20240103066 A KR20240103066 A KR 20240103066A KR 1020247021197 A KR1020247021197 A KR 1020247021197A KR 20247021197 A KR20247021197 A KR 20247021197A KR 20240103066 A KR20240103066 A KR 20240103066A
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KR
South Korea
Prior art keywords
training
character
screen
additionally
event
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
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KR1020247021197A
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English (en)
Korean (ko)
Inventor
겐타 도요후쿠
유스케 다케다
도시키 사카모토
유지로 데구치
유카 다나카
Original Assignee
가부시키가이샤 사이게임스
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 가부시키가이샤 사이게임스 filed Critical 가부시키가이샤 사이게임스
Publication of KR20240103066A publication Critical patent/KR20240103066A/ko
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
KR1020247021197A 2021-12-28 2022-12-16 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 Pending KR20240103066A (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JPJP-P-2021-214030 2021-12-28
JP2021214030A JP7200350B1 (ja) 2021-12-28 2021-12-28 情報処理プログラム、情報処理方法および情報処理システム
PCT/JP2022/046385 WO2023127544A1 (ja) 2021-12-28 2022-12-16 情報処理プログラム、情報処理方法および情報処理システム

Publications (1)

Publication Number Publication Date
KR20240103066A true KR20240103066A (ko) 2024-07-03

Family

ID=84796990

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020247021197A Pending KR20240103066A (ko) 2021-12-28 2022-12-16 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템

Country Status (5)

Country Link
US (1) US20240359097A1 (https=)
JP (2) JP7200350B1 (https=)
KR (1) KR20240103066A (https=)
CN (1) CN118450929A (https=)
WO (1) WO2023127544A1 (https=)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7574989B2 (ja) * 2022-07-28 2024-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム
JP7574988B2 (ja) * 2022-07-28 2024-10-29 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム
JP7766756B1 (ja) * 2024-08-13 2025-11-10 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Family Cites Families (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000176171A (ja) * 1998-12-11 2000-06-27 Konami Computer Entertainment Osaka:Kk ビデオゲ―ム装置、ビデオゲ―ムのプレイ制御方法及びその方法が記録された可読記録媒体
US9968850B2 (en) * 2007-09-17 2018-05-15 Disney Enterprises, Inc. System for providing virtual spaces for access by users
US20090215538A1 (en) * 2008-02-22 2009-08-27 Samuel Jew Method for dynamically synchronizing computer network latency
US20120270617A1 (en) * 2011-04-22 2012-10-25 Donna Reed Man Trouble Gaming Application, System, and Methods
US9795879B2 (en) * 2014-12-31 2017-10-24 Sony Interactive Entertainment America Llc Game state save, transfer and resume for cloud gaming
US9993729B2 (en) * 2015-08-19 2018-06-12 Sony Interactive Entertainment America Llc User save data management in cloud gaming
JP6142067B2 (ja) * 2016-12-12 2017-06-07 株式会社セガゲームス 情報処理装置及びプログラム
JP6327726B1 (ja) 2016-12-13 2018-05-23 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム
JP6944296B2 (ja) * 2017-07-24 2021-10-06 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲーム装置の制御方法およびゲームシステム
JP6679069B2 (ja) * 2018-09-21 2020-04-15 株式会社ポケモン ゲームサーバ、プログラム、方法、ゲームシステムおよび情報処理端末
JP7381044B2 (ja) 2019-03-12 2023-11-15 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム装置、ゲーム処理方法及びプログラム
JP7403785B2 (ja) * 2019-03-15 2023-12-25 株式会社コナミアミューズメント ゲームシステム、それに用いるコンピュータプログラム、及び制御方法
JP6709421B1 (ja) 2019-03-27 2020-06-17 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム処理方法、及びゲーム装置
JP6879591B1 (ja) 2019-11-29 2021-06-02 株式会社コナミデジタルエンタテインメント プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム
JP7419108B2 (ja) * 2020-02-28 2024-01-22 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム
JP7377770B2 (ja) * 2020-06-10 2023-11-10 株式会社ポケモン ゲームプログラム、方法、情報処理装置

Also Published As

Publication number Publication date
JP2023098669A (ja) 2023-07-10
JP2023097757A (ja) 2023-07-10
WO2023127544A1 (ja) 2023-07-06
JP7200350B1 (ja) 2023-01-06
CN118450929A (zh) 2024-08-06
US20240359097A1 (en) 2024-10-31

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