CN118450929A - 信息处理程序、信息处理方法和信息处理系统 - Google Patents
信息处理程序、信息处理方法和信息处理系统 Download PDFInfo
- Publication number
- CN118450929A CN118450929A CN202280086208.2A CN202280086208A CN118450929A CN 118450929 A CN118450929 A CN 118450929A CN 202280086208 A CN202280086208 A CN 202280086208A CN 118450929 A CN118450929 A CN 118450929A
- Authority
- CN
- China
- Prior art keywords
- character
- screen
- game
- displayed
- event
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021-214030 | 2021-12-28 | ||
| JP2021214030A JP7200350B1 (ja) | 2021-12-28 | 2021-12-28 | 情報処理プログラム、情報処理方法および情報処理システム |
| PCT/JP2022/046385 WO2023127544A1 (ja) | 2021-12-28 | 2022-12-16 | 情報処理プログラム、情報処理方法および情報処理システム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN118450929A true CN118450929A (zh) | 2024-08-06 |
Family
ID=84796990
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202280086208.2A Pending CN118450929A (zh) | 2021-12-28 | 2022-12-16 | 信息处理程序、信息处理方法和信息处理系统 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240359097A1 (https=) |
| JP (2) | JP7200350B1 (https=) |
| KR (1) | KR20240103066A (https=) |
| CN (1) | CN118450929A (https=) |
| WO (1) | WO2023127544A1 (https=) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7574989B2 (ja) * | 2022-07-28 | 2024-10-29 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム |
| JP7574988B2 (ja) * | 2022-07-28 | 2024-10-29 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理方法、および情報処理システム |
| JP7766756B1 (ja) * | 2024-08-13 | 2025-11-10 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
Family Cites Families (16)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2000176171A (ja) * | 1998-12-11 | 2000-06-27 | Konami Computer Entertainment Osaka:Kk | ビデオゲ―ム装置、ビデオゲ―ムのプレイ制御方法及びその方法が記録された可読記録媒体 |
| US9968850B2 (en) * | 2007-09-17 | 2018-05-15 | Disney Enterprises, Inc. | System for providing virtual spaces for access by users |
| US20090215538A1 (en) * | 2008-02-22 | 2009-08-27 | Samuel Jew | Method for dynamically synchronizing computer network latency |
| US20120270617A1 (en) * | 2011-04-22 | 2012-10-25 | Donna Reed | Man Trouble Gaming Application, System, and Methods |
| US9795879B2 (en) * | 2014-12-31 | 2017-10-24 | Sony Interactive Entertainment America Llc | Game state save, transfer and resume for cloud gaming |
| US9993729B2 (en) * | 2015-08-19 | 2018-06-12 | Sony Interactive Entertainment America Llc | User save data management in cloud gaming |
| JP6142067B2 (ja) * | 2016-12-12 | 2017-06-07 | 株式会社セガゲームス | 情報処理装置及びプログラム |
| JP6327726B1 (ja) | 2016-12-13 | 2018-05-23 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
| JP6944296B2 (ja) * | 2017-07-24 | 2021-10-06 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲーム装置の制御方法およびゲームシステム |
| JP6679069B2 (ja) * | 2018-09-21 | 2020-04-15 | 株式会社ポケモン | ゲームサーバ、プログラム、方法、ゲームシステムおよび情報処理端末 |
| JP7381044B2 (ja) | 2019-03-12 | 2023-11-15 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム装置、ゲーム処理方法及びプログラム |
| JP7403785B2 (ja) * | 2019-03-15 | 2023-12-25 | 株式会社コナミアミューズメント | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
| JP6709421B1 (ja) | 2019-03-27 | 2020-06-17 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム処理方法、及びゲーム装置 |
| JP6879591B1 (ja) | 2019-11-29 | 2021-06-02 | 株式会社コナミデジタルエンタテインメント | プログラム、ゲーム制御方法、ゲーム装置およびゲームシステム |
| JP7419108B2 (ja) * | 2020-02-28 | 2024-01-22 | 株式会社Cygames | 情報処理プログラム、情報処理方法および情報処理システム |
| JP7377770B2 (ja) * | 2020-06-10 | 2023-11-10 | 株式会社ポケモン | ゲームプログラム、方法、情報処理装置 |
-
2021
- 2021-12-28 JP JP2021214030A patent/JP7200350B1/ja active Active
-
2022
- 2022-12-16 KR KR1020247021197A patent/KR20240103066A/ko active Pending
- 2022-12-16 CN CN202280086208.2A patent/CN118450929A/zh active Pending
- 2022-12-16 WO PCT/JP2022/046385 patent/WO2023127544A1/ja not_active Ceased
- 2022-12-21 JP JP2022204857A patent/JP2023098669A/ja active Pending
-
2024
- 2024-06-26 US US18/755,009 patent/US20240359097A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| JP2023098669A (ja) | 2023-07-10 |
| JP2023097757A (ja) | 2023-07-10 |
| WO2023127544A1 (ja) | 2023-07-06 |
| KR20240103066A (ko) | 2024-07-03 |
| JP7200350B1 (ja) | 2023-01-06 |
| US20240359097A1 (en) | 2024-10-31 |
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| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| REG | Reference to a national code |
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