KR20050030156A - 랭킹 데이터 생성 프로그램 - Google Patents
랭킹 데이터 생성 프로그램 Download PDFInfo
- Publication number
- KR20050030156A KR20050030156A KR1020040076598A KR20040076598A KR20050030156A KR 20050030156 A KR20050030156 A KR 20050030156A KR 1020040076598 A KR1020040076598 A KR 1020040076598A KR 20040076598 A KR20040076598 A KR 20040076598A KR 20050030156 A KR20050030156 A KR 20050030156A
- Authority
- KR
- South Korea
- Prior art keywords
- ranking
- data
- player
- ranking data
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- Tourism & Hospitality (AREA)
- General Health & Medical Sciences (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- Primary Health Care (AREA)
- General Physics & Mathematics (AREA)
- Marketing (AREA)
- Human Resources & Organizations (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2003-00331223 | 2003-09-24 | ||
| JP2003331223 | 2003-09-24 | ||
| JP2004256973A JP2005118543A (ja) | 2003-09-24 | 2004-09-03 | ランキングデータ生成プログラム |
| JPJP-P-2004-00256973 | 2004-09-03 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20050030156A true KR20050030156A (ko) | 2005-03-29 |
Family
ID=34197238
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020040076598A Ceased KR20050030156A (ko) | 2003-09-24 | 2004-09-23 | 랭킹 데이터 생성 프로그램 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20050070355A1 (enExample) |
| EP (1) | EP1518594A1 (enExample) |
| JP (1) | JP2005118543A (enExample) |
| KR (1) | KR20050030156A (enExample) |
| CN (1) | CN1607535A (enExample) |
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR100860345B1 (ko) * | 2007-01-09 | 2008-09-25 | 노권필 | 네트워크로 연결된 아케이드 게임기의 사용자 랭킹부여하는 게임서버 운영 방법 및 그 시스템 |
| KR101007947B1 (ko) * | 2010-08-24 | 2011-01-14 | 윤상범 | 네트워크를 이용한 가상현실 무도 대련시스템 및 그 방법 |
| KR101029416B1 (ko) * | 2009-09-30 | 2011-04-14 | 엔에이치엔(주) | 실시간으로 대용량 랭킹을 산정하기 위한 랭킹 데이터 시스템, 랭킹 질의 시스템 및 랭킹 산정 방법 |
| US8282481B2 (en) | 2010-08-24 | 2012-10-09 | Sang Bum Yun | System and method for cyber training of martial art on network |
Families Citing this family (30)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3811755B2 (ja) * | 2004-11-25 | 2006-08-23 | 株式会社コナミデジタルエンタテインメント | ゲームシステム |
| JP3899107B2 (ja) * | 2005-05-23 | 2007-03-28 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びゲームに関する情報制御方法 |
| CN100344101C (zh) * | 2005-08-17 | 2007-10-17 | 华为技术有限公司 | 实现游戏数据共享的方法、系统及系统中的客户端和服务器 |
| JP4823613B2 (ja) * | 2005-09-01 | 2011-11-24 | ソフトバンクBb株式会社 | ネットワークゲームサーバ、ネットワークゲームシステム及びネットワークゲームの制御方法 |
| JP3946736B2 (ja) | 2005-09-05 | 2007-07-18 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、サーバ装置、端末装置及びプログラム |
| JP3946735B2 (ja) * | 2005-09-05 | 2007-07-18 | 株式会社コナミデジタルエンタテインメント | サーバ装置およびゲームシステム |
| JP3926825B2 (ja) * | 2005-09-22 | 2007-06-06 | 株式会社コナミデジタルエンタテインメント | ゲームシステム |
| JP5109251B2 (ja) | 2005-11-24 | 2012-12-26 | 株式会社セガ | ゲーム成績のランキング設定システム、ランキング設定プログラム及びそのプログラムを格納した記録媒体 |
| JP4749153B2 (ja) * | 2005-12-28 | 2011-08-17 | 株式会社野村総合研究所 | ランキング装置、プログラム |
| EP1872837A1 (en) | 2006-06-29 | 2008-01-02 | Microsoft Corporation | Updating relative skills of players |
| JP5524614B2 (ja) * | 2007-06-22 | 2014-06-18 | 要一 釣嵜 | 対戦ゲームシステムの制御方法 |
| JP5178126B2 (ja) | 2007-10-03 | 2013-04-10 | 任天堂株式会社 | データ管理装置、データ配信システム、データ管理プログラム、データ管理システムおよびデータ管理方法 |
| JP5442947B2 (ja) | 2007-10-23 | 2014-03-19 | 任天堂株式会社 | 分布図表示プログラム、情報処理装置、情報処理システム、および分布図表示方法 |
| JP4425966B2 (ja) * | 2008-06-03 | 2010-03-03 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びこれを構成する共通ポイント管理装置 |
| JP2009291332A (ja) * | 2008-06-03 | 2009-12-17 | Konami Digital Entertainment Co Ltd | ゲームシステム及びこれを構成するポイント管理装置並びに業務用ゲーム装置 |
| JP4755700B2 (ja) * | 2009-03-03 | 2011-08-24 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム管理方法及びゲーム管理プログラム |
| JP5038521B1 (ja) * | 2011-06-30 | 2012-10-03 | 楽天株式会社 | 評価情報特定装置、評価情報特定方法、評価情報特定プログラム、及びそのプログラムを記録するコンピュータ読み取り可能な記録媒体 |
| CN104102800A (zh) * | 2013-04-02 | 2014-10-15 | 深圳市快播科技有限公司 | 一种游戏用户成就展示方法和系统 |
| EP3043311B1 (en) * | 2013-09-02 | 2019-01-02 | Sony Interactive Entertainment Inc. | Information processing device |
| JP5706983B2 (ja) * | 2014-03-06 | 2015-04-22 | グリー株式会社 | ゲームプログラム、ゲーム処理方法および情報処理装置 |
| CN104436656B (zh) * | 2014-12-24 | 2018-07-24 | 深圳市腾讯计算机系统有限公司 | 游戏应用中用户的匹配方法和装置 |
| CN104954172A (zh) * | 2015-05-15 | 2015-09-30 | 广东小天才科技有限公司 | 一种显示网络排名的方法和装置 |
| US10953322B2 (en) | 2018-02-28 | 2021-03-23 | Sony Interactive Entertainment LLC | Scaled VR engagement and views in an e-sports event |
| US11065548B2 (en) * | 2018-02-28 | 2021-07-20 | Sony Interactive Entertainment LLC | Statistical driven tournaments |
| US10953335B2 (en) | 2018-02-28 | 2021-03-23 | Sony Interactive Entertainment Inc. | Online tournament integration |
| CN113163955A (zh) * | 2018-11-29 | 2021-07-23 | 提爱思科技股份有限公司 | 座椅系统和座椅型体验装置 |
| CN111318027A (zh) * | 2018-12-17 | 2020-06-23 | 绍兴大洋塑料有限公司 | 一种麻将排名管理方法及管理系统 |
| CN110180189B (zh) * | 2019-06-14 | 2022-10-21 | 广州好酷信息科技有限公司 | 一种基于游戏游艺设备的积分排名方法及系统 |
| JP6849836B2 (ja) * | 2020-02-13 | 2021-03-31 | グリー株式会社 | プログラム及び制御方法 |
| JP7071458B2 (ja) * | 2020-09-15 | 2022-05-19 | 株式会社Cygames | プログラム、情報処理装置、方法、及びシステム |
Family Cites Families (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5970143A (en) * | 1995-11-22 | 1999-10-19 | Walker Asset Management Lp | Remote-auditing of computer generated outcomes, authenticated billing and access control, and software metering system using cryptographic and other protocols |
| WO1997019537A1 (en) * | 1995-11-22 | 1997-05-29 | Walker Asset Management L.P. | Remote-auditing of computer generated outcomes using cryptographic and other protocols |
| JP2765814B2 (ja) * | 1995-11-24 | 1998-06-18 | コナミ株式会社 | ビデオゲーム装置及びビデオゲームのプレイキャラクタ成長制御方法 |
| JP2897984B1 (ja) * | 1998-06-03 | 1999-05-31 | コナミ株式会社 | ビデオゲーム装置、キャラクタポジションの指定をガイドする方法及びキャラクタポジションの指定をガイドするゲームプログラムを記録した可読記録媒体 |
| JP2000176171A (ja) * | 1998-12-11 | 2000-06-27 | Konami Computer Entertainment Osaka:Kk | ビデオゲ―ム装置、ビデオゲ―ムのプレイ制御方法及びその方法が記録された可読記録媒体 |
| JP3041285B1 (ja) * | 1998-12-28 | 2000-05-15 | 株式会社コナミコンピュータエンタテインメント大阪 | ビデオゲーム装置、ビデオゲームのプレイ制御方法及びその方法が記録された可読記録媒体 |
| JP2003225469A (ja) * | 2001-11-30 | 2003-08-12 | Konami Co Ltd | ゲーム用サーバ装置、ゲーム管理方法、ゲーム管理プログラム及びゲーム装置 |
| JP3443417B2 (ja) * | 2001-10-18 | 2003-09-02 | コナミ株式会社 | ビデオゲームシステム、ビデオゲーム装置及びビデオゲーム実行制御方法 |
| US20030115265A1 (en) * | 2001-12-18 | 2003-06-19 | Roundingnet, Ltd. | Competition system and method |
| US20030228908A1 (en) * | 2002-06-10 | 2003-12-11 | Daniel Caiafa | Statistics system for online console-based gaming |
| US6968243B1 (en) * | 2003-06-17 | 2005-11-22 | Je Seon Oh | Competition judging system |
| US7169051B1 (en) * | 2003-07-09 | 2007-01-30 | Tim Mossbarger | Player confidence points method and system of implementation in a multiplayer software application |
-
2004
- 2004-09-03 JP JP2004256973A patent/JP2005118543A/ja not_active Withdrawn
- 2004-09-22 EP EP04077614A patent/EP1518594A1/en not_active Withdrawn
- 2004-09-23 KR KR1020040076598A patent/KR20050030156A/ko not_active Ceased
- 2004-09-23 US US10/947,392 patent/US20050070355A1/en not_active Abandoned
- 2004-09-24 CN CNA2004100951893A patent/CN1607535A/zh active Pending
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR100860345B1 (ko) * | 2007-01-09 | 2008-09-25 | 노권필 | 네트워크로 연결된 아케이드 게임기의 사용자 랭킹부여하는 게임서버 운영 방법 및 그 시스템 |
| KR101029416B1 (ko) * | 2009-09-30 | 2011-04-14 | 엔에이치엔(주) | 실시간으로 대용량 랭킹을 산정하기 위한 랭킹 데이터 시스템, 랭킹 질의 시스템 및 랭킹 산정 방법 |
| WO2011040765A3 (ko) * | 2009-09-30 | 2011-07-28 | 엔에이치엔(주) | 실시간으로 대용량 랭킹을 산정하기 위한 랭킹 데이터 시스템, 랭킹 질의 시스템 및 랭킹 산정 방법 |
| KR101007947B1 (ko) * | 2010-08-24 | 2011-01-14 | 윤상범 | 네트워크를 이용한 가상현실 무도 대련시스템 및 그 방법 |
| US8282481B2 (en) | 2010-08-24 | 2012-10-09 | Sang Bum Yun | System and method for cyber training of martial art on network |
| US8282482B2 (en) | 2010-08-24 | 2012-10-09 | Sang Bum Yun | System and method for cyber training of martial art on network |
Also Published As
| Publication number | Publication date |
|---|---|
| EP1518594A1 (en) | 2005-03-30 |
| CN1607535A (zh) | 2005-04-20 |
| US20050070355A1 (en) | 2005-03-31 |
| JP2005118543A (ja) | 2005-05-12 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PA0109 | Patent application |
Patent event code: PA01091R01D Comment text: Patent Application Patent event date: 20040923 |
|
| PG1501 | Laying open of application | ||
| A201 | Request for examination | ||
| PA0201 | Request for examination |
Patent event code: PA02012R01D Patent event date: 20090819 Comment text: Request for Examination of Application Patent event code: PA02011R01I Patent event date: 20040923 Comment text: Patent Application |
|
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