KR100994409B1 - 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 - Google Patents

비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 Download PDF

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KR100994409B1
KR100994409B1 KR1020087018171A KR20087018171A KR100994409B1 KR 100994409 B1 KR100994409 B1 KR 100994409B1 KR 1020087018171 A KR1020087018171 A KR 1020087018171A KR 20087018171 A KR20087018171 A KR 20087018171A KR 100994409 B1 KR100994409 B1 KR 100994409B1
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South Korea
Prior art keywords
data
controller
movement
amount
acceleration
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Expired - Fee Related
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KR1020087018171A
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English (en)
Korean (ko)
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KR20080080662A (ko
Inventor
카츠요시 엔도
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가부시키가이샤 코나미 데지타루 엔타테인멘토
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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020087018171A 2005-12-26 2006-10-25 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 Expired - Fee Related KR100994409B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2005372073A JP4029102B2 (ja) 2005-12-26 2005-12-26 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法
JPJP-P-2005-00372073 2005-12-26

Publications (2)

Publication Number Publication Date
KR20080080662A KR20080080662A (ko) 2008-09-04
KR100994409B1 true KR100994409B1 (ko) 2010-11-16

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KR1020087018171A Expired - Fee Related KR100994409B1 (ko) 2005-12-26 2006-10-25 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법

Country Status (5)

Country Link
US (1) US20080254898A1 (cg-RX-API-DMAC7.html)
JP (1) JP4029102B2 (cg-RX-API-DMAC7.html)
KR (1) KR100994409B1 (cg-RX-API-DMAC7.html)
TW (1) TW200727953A (cg-RX-API-DMAC7.html)
WO (1) WO2007074573A1 (cg-RX-API-DMAC7.html)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20200018906A (ko) 2018-08-13 2020-02-21 주식회사 지승개발 교량용 신축이음장치

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JP4202366B2 (ja) * 2006-03-08 2008-12-24 任天堂株式会社 動き判別装置および動き判別プログラム
JP4151982B2 (ja) * 2006-03-10 2008-09-17 任天堂株式会社 動き判別装置および動き判別プログラム
JP2007300974A (ja) * 2006-05-08 2007-11-22 Nintendo Co Ltd プログラム、情報記憶媒体及び画像生成システム
JP5294442B2 (ja) * 2006-09-13 2013-09-18 任天堂株式会社 ゲーム装置およびゲームプログラム
JP5173174B2 (ja) * 2006-09-13 2013-03-27 任天堂株式会社 ゲーム装置、ゲームプログラム、ゲームシステム、およびゲーム処理方法
US20080268943A1 (en) * 2007-04-26 2008-10-30 Sony Computer Entertainment America Inc. Method and apparatus for adjustment of game parameters based on measurement of user performance
US20100292007A1 (en) * 2007-06-26 2010-11-18 Nintendo Of America Inc. Systems and methods for control device including a movement detector
US8192285B2 (en) * 2008-02-11 2012-06-05 Nintendo Co., Ltd Method and apparatus for simulating games involving a ball
US8077157B2 (en) 2008-03-31 2011-12-13 Intel Corporation Device, system, and method of wireless transfer of files
JP4789984B2 (ja) * 2008-07-29 2011-10-12 任天堂株式会社 ゲーム装置、ゲームプログラム、ゲームシステム、およびゲーム処理方法
JP5074343B2 (ja) * 2008-10-17 2012-11-14 任天堂株式会社 ゲーム装置およびゲームプログラム
JP5576721B2 (ja) * 2010-06-11 2014-08-20 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム方法
JP2013027458A (ja) * 2011-07-27 2013-02-07 Sony Corp 情報処理装置、情報処理方法及びプログラム
JP5864406B2 (ja) * 2012-12-18 2016-02-17 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御装置
JP7185335B2 (ja) * 2021-03-10 2022-12-07 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、ゲーム制御方法、ゲーム制御装置

Citations (1)

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JPH10320591A (ja) 1997-03-14 1998-12-04 Namco Ltd 画像生成装置及び情報記憶媒体

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JP3720433B2 (ja) * 1995-10-09 2005-11-30 株式会社ナムコ ゲーム装置の操作方法及びゲーム装置
JP3697839B2 (ja) * 1997-06-27 2005-09-21 カシオ計算機株式会社 運動データ推定装置及び運動データ推定方法
JP2000107444A (ja) * 1998-10-08 2000-04-18 Kaze:Kk 電子ゲーム機用のオフライン操作式スイング入力デバイス
JP2000325654A (ja) * 1999-05-17 2000-11-28 Taito Corp ビデオ式野球ゲーム装置
JP2001104636A (ja) * 1999-10-04 2001-04-17 Shinsedai Kk 体感ボールゲーム装置
JP2002045572A (ja) * 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御方法、ゲームシステム及びサーバ
KR101188235B1 (ko) * 2005-06-30 2012-10-05 호야 가부시키가이샤 촬상 장치의 플렉시블 인쇄회로기판 배열설치 구조

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JPH10320591A (ja) 1997-03-14 1998-12-04 Namco Ltd 画像生成装置及び情報記憶媒体

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20200018906A (ko) 2018-08-13 2020-02-21 주식회사 지승개발 교량용 신축이음장치

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Publication number Publication date
US20080254898A1 (en) 2008-10-16
TWI316413B (cg-RX-API-DMAC7.html) 2009-11-01
WO2007074573A1 (ja) 2007-07-05
TW200727953A (en) 2007-08-01
JP2007167533A (ja) 2007-07-05
JP4029102B2 (ja) 2008-01-09
KR20080080662A (ko) 2008-09-04

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