KR100994409B1 - 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 - Google Patents
비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 Download PDFInfo
- Publication number
- KR100994409B1 KR100994409B1 KR1020087018171A KR20087018171A KR100994409B1 KR 100994409 B1 KR100994409 B1 KR 100994409B1 KR 1020087018171 A KR1020087018171 A KR 1020087018171A KR 20087018171 A KR20087018171 A KR 20087018171A KR 100994409 B1 KR100994409 B1 KR 100994409B1
- Authority
- KR
- South Korea
- Prior art keywords
- data
- controller
- movement
- amount
- acceleration
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005372073A JP4029102B2 (ja) | 2005-12-26 | 2005-12-26 | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
| JPJP-P-2005-00372073 | 2005-12-26 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20080080662A KR20080080662A (ko) | 2008-09-04 |
| KR100994409B1 true KR100994409B1 (ko) | 2010-11-16 |
Family
ID=38217799
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020087018171A Expired - Fee Related KR100994409B1 (ko) | 2005-12-26 | 2006-10-25 | 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20080254898A1 (cg-RX-API-DMAC7.html) |
| JP (1) | JP4029102B2 (cg-RX-API-DMAC7.html) |
| KR (1) | KR100994409B1 (cg-RX-API-DMAC7.html) |
| TW (1) | TW200727953A (cg-RX-API-DMAC7.html) |
| WO (1) | WO2007074573A1 (cg-RX-API-DMAC7.html) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20200018906A (ko) | 2018-08-13 | 2020-02-21 | 주식회사 지승개발 | 교량용 신축이음장치 |
Families Citing this family (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4202366B2 (ja) * | 2006-03-08 | 2008-12-24 | 任天堂株式会社 | 動き判別装置および動き判別プログラム |
| JP4151982B2 (ja) * | 2006-03-10 | 2008-09-17 | 任天堂株式会社 | 動き判別装置および動き判別プログラム |
| JP2007300974A (ja) * | 2006-05-08 | 2007-11-22 | Nintendo Co Ltd | プログラム、情報記憶媒体及び画像生成システム |
| JP5294442B2 (ja) * | 2006-09-13 | 2013-09-18 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP5173174B2 (ja) * | 2006-09-13 | 2013-03-27 | 任天堂株式会社 | ゲーム装置、ゲームプログラム、ゲームシステム、およびゲーム処理方法 |
| US20080268943A1 (en) * | 2007-04-26 | 2008-10-30 | Sony Computer Entertainment America Inc. | Method and apparatus for adjustment of game parameters based on measurement of user performance |
| US20100292007A1 (en) * | 2007-06-26 | 2010-11-18 | Nintendo Of America Inc. | Systems and methods for control device including a movement detector |
| US8192285B2 (en) * | 2008-02-11 | 2012-06-05 | Nintendo Co., Ltd | Method and apparatus for simulating games involving a ball |
| US8077157B2 (en) | 2008-03-31 | 2011-12-13 | Intel Corporation | Device, system, and method of wireless transfer of files |
| JP4789984B2 (ja) * | 2008-07-29 | 2011-10-12 | 任天堂株式会社 | ゲーム装置、ゲームプログラム、ゲームシステム、およびゲーム処理方法 |
| JP5074343B2 (ja) * | 2008-10-17 | 2012-11-14 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP5576721B2 (ja) * | 2010-06-11 | 2014-08-20 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム方法 |
| JP2013027458A (ja) * | 2011-07-27 | 2013-02-07 | Sony Corp | 情報処理装置、情報処理方法及びプログラム |
| JP5864406B2 (ja) * | 2012-12-18 | 2016-02-17 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御装置 |
| JP7185335B2 (ja) * | 2021-03-10 | 2022-12-07 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、ゲーム制御方法、ゲーム制御装置 |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH10320591A (ja) | 1997-03-14 | 1998-12-04 | Namco Ltd | 画像生成装置及び情報記憶媒体 |
Family Cites Families (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3720433B2 (ja) * | 1995-10-09 | 2005-11-30 | 株式会社ナムコ | ゲーム装置の操作方法及びゲーム装置 |
| JP3697839B2 (ja) * | 1997-06-27 | 2005-09-21 | カシオ計算機株式会社 | 運動データ推定装置及び運動データ推定方法 |
| JP2000107444A (ja) * | 1998-10-08 | 2000-04-18 | Kaze:Kk | 電子ゲーム機用のオフライン操作式スイング入力デバイス |
| JP2000325654A (ja) * | 1999-05-17 | 2000-11-28 | Taito Corp | ビデオ式野球ゲーム装置 |
| JP2001104636A (ja) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
| JP2002045572A (ja) * | 2000-08-01 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御方法、ゲームシステム及びサーバ |
| KR101188235B1 (ko) * | 2005-06-30 | 2012-10-05 | 호야 가부시키가이샤 | 촬상 장치의 플렉시블 인쇄회로기판 배열설치 구조 |
-
2005
- 2005-12-26 JP JP2005372073A patent/JP4029102B2/ja not_active Expired - Lifetime
-
2006
- 2006-10-25 WO PCT/JP2006/321232 patent/WO2007074573A1/ja not_active Ceased
- 2006-10-25 KR KR1020087018171A patent/KR100994409B1/ko not_active Expired - Fee Related
- 2006-11-07 TW TW095141172A patent/TW200727953A/zh not_active IP Right Cessation
-
2008
- 2008-06-16 US US12/139,946 patent/US20080254898A1/en not_active Abandoned
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH10320591A (ja) | 1997-03-14 | 1998-12-04 | Namco Ltd | 画像生成装置及び情報記憶媒体 |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20200018906A (ko) | 2018-08-13 | 2020-02-21 | 주식회사 지승개발 | 교량용 신축이음장치 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20080254898A1 (en) | 2008-10-16 |
| TWI316413B (cg-RX-API-DMAC7.html) | 2009-11-01 |
| WO2007074573A1 (ja) | 2007-07-05 |
| TW200727953A (en) | 2007-08-01 |
| JP2007167533A (ja) | 2007-07-05 |
| JP4029102B2 (ja) | 2008-01-09 |
| KR20080080662A (ko) | 2008-09-04 |
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| A201 | Request for examination | ||
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St.27 status event code: A-2-2-P10-P11-nap-X000 |
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St.27 status event code: A-2-2-P10-P13-nap-X000 |
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| PA0105 | International application |
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