KR100994406B1 - 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 - Google Patents

비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 Download PDF

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KR100994406B1
KR100994406B1 KR1020087018092A KR20087018092A KR100994406B1 KR 100994406 B1 KR100994406 B1 KR 100994406B1 KR 1020087018092 A KR1020087018092 A KR 1020087018092A KR 20087018092 A KR20087018092 A KR 20087018092A KR 100994406 B1 KR100994406 B1 KR 100994406B1
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data
controller
speed
vibration
time interval
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KR20080080661A (ko
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카츠요시 엔도
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가부시키가이샤 코나미 데지타루 엔타테인멘토
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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020087018092A 2005-12-26 2006-10-25 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법 Expired - Fee Related KR100994406B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2005372072A JP3986535B2 (ja) 2005-12-26 2005-12-26 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法
JPJP-P-2005-00372072 2005-12-26

Publications (2)

Publication Number Publication Date
KR20080080661A KR20080080661A (ko) 2008-09-04
KR100994406B1 true KR100994406B1 (ko) 2010-11-16

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KR1020087018092A Expired - Fee Related KR100994406B1 (ko) 2005-12-26 2006-10-25 비디오 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 매체, 비디오 게임 장치 및 비디오 게임 제어 방법

Country Status (5)

Country Link
US (1) US20080248872A1 (https=)
JP (1) JP3986535B2 (https=)
KR (1) KR100994406B1 (https=)
TW (1) TW200738311A (https=)
WO (1) WO2007074572A1 (https=)

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JP4916390B2 (ja) * 2007-06-20 2012-04-11 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法
US20100292007A1 (en) * 2007-06-26 2010-11-18 Nintendo Of America Inc. Systems and methods for control device including a movement detector
JP5100324B2 (ja) * 2007-11-16 2012-12-19 株式会社ソニー・コンピュータエンタテインメント ゲームシステムおよびゲームコントローラ
CN101496954B (zh) * 2008-01-28 2012-11-21 联想(北京)有限公司 一种游戏控制器及其游戏处理方法
JP4261611B1 (ja) * 2008-05-27 2009-04-30 株式会社バンダイ 擬似刀剣玩具
US8303412B2 (en) * 2009-03-31 2012-11-06 Nintendo Co., Ltd. Game apparatus and game program
KR101607476B1 (ko) * 2009-06-12 2016-03-31 삼성전자주식회사 휴대용 단말기에서 모션 인식 장치 및 방법
JP5396212B2 (ja) * 2009-09-14 2014-01-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP5174123B2 (ja) * 2010-10-28 2013-04-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム
JP2015166890A (ja) * 2014-03-03 2015-09-24 ソニー株式会社 情報処理装置、情報処理システム、情報処理方法及びプログラム
JP6670768B2 (ja) 2017-01-05 2020-03-25 任天堂株式会社 ゲームシステム、ゲームプログラム、情報処理装置、および、情報処理方法
JP6893417B2 (ja) * 2017-01-05 2021-06-23 任天堂株式会社 ゲームシステム、ゲームプログラム、情報処理装置、および、情報処理方法
KR20190136606A (ko) * 2018-05-31 2019-12-10 주식회사 피닉스다트 엔터테인먼트 요소가 적용되는 게임을 제공하기 위한 다트 게임 장치, 방법 및 컴퓨터 판독 가능 매체에 저장된 컴퓨터 프로그램
US10682572B2 (en) 2018-07-25 2020-06-16 Cameron Wilson Video game reticle
WO2023192423A1 (en) * 2022-03-30 2023-10-05 Universal City Studios Llc Systems and methods for producing responses to interactions within an interactive environment

Citations (1)

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JPH10214155A (ja) * 1997-01-30 1998-08-11 Sega Enterp Ltd 入力装置およびゲーム処理装置、その方法および記録媒体

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JP3218716B2 (ja) * 1992-07-31 2001-10-15 ソニー株式会社 入力装置、及び入力システム
JP3907213B2 (ja) * 1992-09-11 2007-04-18 伸壹 坪田 ゲーム制御装置
JP3086827B2 (ja) * 1992-12-28 2000-09-11 株式会社セガ・エンタープライゼス コントロールキー装置
US5684722A (en) * 1994-09-21 1997-11-04 Thorner; Craig Apparatus and method for generating a control signal for a tactile sensation generator
JP3514925B2 (ja) * 1995-10-09 2004-04-05 任天堂株式会社 コントローラパック
JPH1021000A (ja) * 1996-06-28 1998-01-23 Sumitomo Metal Ind Ltd 信号入力装置
JP3655438B2 (ja) * 1997-07-17 2005-06-02 任天堂株式会社 ビデオゲームシステム
US6184868B1 (en) * 1998-09-17 2001-02-06 Immersion Corp. Haptic feedback control devices
JP4221838B2 (ja) * 1998-09-30 2009-02-12 株式会社セガ ゲーム装置、当り判定方法、及び情報記録媒体
JP2000308756A (ja) * 1999-04-27 2000-11-07 Taito Corp ゲーム装置の入力制御装置
JP2001104636A (ja) * 1999-10-04 2001-04-17 Shinsedai Kk 体感ボールゲーム装置
JP4519257B2 (ja) * 2000-04-17 2010-08-04 富士通コンポーネント株式会社 加速度検出装置、加速度検出方法及び入力装置並びに記録媒体
JP2002045572A (ja) * 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御方法、ゲームシステム及びサーバ
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JP4009433B2 (ja) * 2001-03-29 2007-11-14 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームプログラム及びゲームシステム
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JP3561517B1 (ja) * 2003-02-18 2004-09-02 株式会社コナミコンピュータエンタテインメントスタジオ 画像表示制御プログラム、画像表示制御方法及びビデオゲーム装置
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JPH10214155A (ja) * 1997-01-30 1998-08-11 Sega Enterp Ltd 入力装置およびゲーム処理装置、その方法および記録媒体

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Publication number Publication date
KR20080080661A (ko) 2008-09-04
JP3986535B2 (ja) 2007-10-03
TWI316867B (https=) 2009-11-11
WO2007074572A1 (ja) 2007-07-05
TW200738311A (en) 2007-10-16
US20080248872A1 (en) 2008-10-09
JP2007167532A (ja) 2007-07-05

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