KR100259666B1 - 게임기 - Google Patents

게임기 Download PDF

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Publication number
KR100259666B1
KR100259666B1 KR1019960004506A KR19960004506A KR100259666B1 KR 100259666 B1 KR100259666 B1 KR 100259666B1 KR 1019960004506 A KR1019960004506 A KR 1019960004506A KR 19960004506 A KR19960004506 A KR 19960004506A KR 100259666 B1 KR100259666 B1 KR 100259666B1
Authority
KR
South Korea
Prior art keywords
player
game
information
game machine
chaos
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
KR1019960004506A
Other languages
English (en)
Korean (ko)
Other versions
KR960030968A (ko
Inventor
순페이 야마자끼
아키하루 미야나가
도시지 하마타니
Original Assignee
순페이 야마자끼
가부시키가이샤 한도오따이 에네루기 켄큐쇼
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 순페이 야마자끼, 가부시키가이샤 한도오따이 에네루기 켄큐쇼 filed Critical 순페이 야마자끼
Publication of KR960030968A publication Critical patent/KR960030968A/ko
Application granted granted Critical
Publication of KR100259666B1 publication Critical patent/KR100259666B1/ko
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Biophysics (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Theoretical Computer Science (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Electrically Operated Instructional Devices (AREA)
KR1019960004506A 1995-02-24 1996-02-24 게임기 Expired - Fee Related KR100259666B1 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP95-61645 1995-02-24
JP07061645A JP3137866B2 (ja) 1995-02-24 1995-02-24 遊技装置

Publications (2)

Publication Number Publication Date
KR960030968A KR960030968A (ko) 1996-09-17
KR100259666B1 true KR100259666B1 (ko) 2000-07-01

Family

ID=13177174

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1019960004506A Expired - Fee Related KR100259666B1 (ko) 1995-02-24 1996-02-24 게임기

Country Status (4)

Country Link
US (1) US5800265A (enExample)
JP (1) JP3137866B2 (enExample)
KR (1) KR100259666B1 (enExample)
TW (1) TW294797B (enExample)

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6000696A (en) 1992-10-22 1999-12-14 Semiconductor Energy Laboratory Co., Ltd. Game machine and game parlor
US6146269A (en) * 1996-08-06 2000-11-14 Konami Corporation Apparatus for and method of determining win for competitive video game, and recording medium storing win determining program
JPH114969A (ja) * 1997-06-16 1999-01-12 Konami Co Ltd ゲーム装置、ゲーム方法および可読記録媒体
JPH11300039A (ja) * 1998-04-24 1999-11-02 Namco Ltd ゲーム装置及び情報記憶媒体
JP3151489B2 (ja) * 1998-10-05 2001-04-03 運輸省船舶技術研究所長 音声による疲労・居眠り検知装置及び記録媒体
US6483484B1 (en) * 1998-12-18 2002-11-19 Semiconductor Energy Laboratory Co., Ltd. Goggle type display system
US6932706B1 (en) * 2001-02-06 2005-08-23 International Game Technology Electronic gaming unit with virtual object input device
JP2003334382A (ja) * 2002-05-21 2003-11-25 Sega Corp ゲーム装置、画像処理装置及び画像処理方法
JP2005533628A (ja) * 2002-07-25 2005-11-10 アンダミロ カンパニー リミテッド シューティング・ゲーム機及びその実行方法
US7972206B2 (en) * 2002-11-20 2011-07-05 Wms Gaming Inc. Gaming machine and display device therefor
US7772756B2 (en) * 2003-08-01 2010-08-10 Semiconductor Energy Laboratory Co., Ltd. Light-emitting device including a dual emission panel
JP4316960B2 (ja) 2003-08-22 2009-08-19 株式会社半導体エネルギー研究所 装置
JP2006305176A (ja) * 2005-04-28 2006-11-09 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
JP2020074947A (ja) * 2018-11-08 2020-05-21 株式会社Nttドコモ 情報処理装置、低次メンタル状態推定システム、及び低次メンタル状態推定方法

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS54108748A (en) * 1978-02-13 1979-08-25 Toshiba Corp Game device

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5270748A (en) * 1992-01-30 1993-12-14 Mak Technologies, Inc. High-speed eye tracking device and method
US5360971A (en) * 1992-03-31 1994-11-01 The Research Foundation State University Of New York Apparatus and method for eye tracking interface
JP3074078B2 (ja) * 1992-10-22 2000-08-07 株式会社半導体エネルギー研究所 遊技機

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS54108748A (en) * 1978-02-13 1979-08-25 Toshiba Corp Game device

Also Published As

Publication number Publication date
TW294797B (enExample) 1997-01-01
KR960030968A (ko) 1996-09-17
JP3137866B2 (ja) 2001-02-26
US5800265A (en) 1998-09-01
JPH08229236A (ja) 1996-09-10

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