TW294797B - - Google Patents
Download PDFInfo
- Publication number
- TW294797B TW294797B TW085102280A TW85102280A TW294797B TW 294797 B TW294797 B TW 294797B TW 085102280 A TW085102280 A TW 085102280A TW 85102280 A TW85102280 A TW 85102280A TW 294797 B TW294797 B TW 294797B
- Authority
- TW
- Taiwan
- Prior art keywords
- player
- game
- information
- attraction
- disorderly
- Prior art date
Links
- 238000000034 method Methods 0.000 claims description 14
- 230000008859 change Effects 0.000 claims description 13
- 238000012545 processing Methods 0.000 claims description 13
- 230000035790 physiological processes and functions Effects 0.000 claims description 12
- 230000004044 response Effects 0.000 claims description 11
- 208000037265 diseases, disorders, signs and symptoms Diseases 0.000 description 22
- 230000009471 action Effects 0.000 description 12
- 238000005516 engineering process Methods 0.000 description 12
- 230000006399 behavior Effects 0.000 description 10
- 230000001276 controlling effect Effects 0.000 description 5
- 230000006378 damage Effects 0.000 description 5
- 230000000694 effects Effects 0.000 description 5
- 230000006996 mental state Effects 0.000 description 5
- 238000011161 development Methods 0.000 description 4
- 238000004364 calculation method Methods 0.000 description 3
- 230000003340 mental effect Effects 0.000 description 3
- 210000001525 retina Anatomy 0.000 description 3
- 240000002836 Ipomoea tricolor Species 0.000 description 2
- 235000004263 Ocotea pretiosa Nutrition 0.000 description 2
- 244000009660 Sassafras variifolium Species 0.000 description 2
- 210000004556 brain Anatomy 0.000 description 2
- 230000002079 cooperative effect Effects 0.000 description 2
- 210000003128 head Anatomy 0.000 description 2
- 230000000737 periodic effect Effects 0.000 description 2
- 239000004065 semiconductor Substances 0.000 description 2
- 206010000117 Abnormal behaviour Diseases 0.000 description 1
- 230000004931 aggregating effect Effects 0.000 description 1
- 230000036772 blood pressure Effects 0.000 description 1
- 239000011449 brick Substances 0.000 description 1
- 210000001217 buttock Anatomy 0.000 description 1
- 238000012937 correction Methods 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000003745 diagnosis Methods 0.000 description 1
- 201000010099 disease Diseases 0.000 description 1
- 230000008451 emotion Effects 0.000 description 1
- 239000004744 fabric Substances 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 230000005484 gravity Effects 0.000 description 1
- 230000036541 health Effects 0.000 description 1
- 230000003862 health status Effects 0.000 description 1
- 238000007689 inspection Methods 0.000 description 1
- 230000001788 irregular Effects 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 230000007774 longterm Effects 0.000 description 1
- 238000011017 operating method Methods 0.000 description 1
- 238000011160 research Methods 0.000 description 1
- 230000033764 rhythmic process Effects 0.000 description 1
- 230000001020 rhythmical effect Effects 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
- 210000003491 skin Anatomy 0.000 description 1
- 239000000021 stimulant Substances 0.000 description 1
- 239000004575 stone Substances 0.000 description 1
- 230000009182 swimming Effects 0.000 description 1
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Biophysics (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Theoretical Computer Science (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Electrically Operated Instructional Devices (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP07061645A JP3137866B2 (ja) | 1995-02-24 | 1995-02-24 | 遊技装置 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| TW294797B true TW294797B (enExample) | 1997-01-01 |
Family
ID=13177174
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW085102280A TW294797B (enExample) | 1995-02-24 | 1996-02-27 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US5800265A (enExample) |
| JP (1) | JP3137866B2 (enExample) |
| KR (1) | KR100259666B1 (enExample) |
| TW (1) | TW294797B (enExample) |
Families Citing this family (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6000696A (en) | 1992-10-22 | 1999-12-14 | Semiconductor Energy Laboratory Co., Ltd. | Game machine and game parlor |
| US6146269A (en) * | 1996-08-06 | 2000-11-14 | Konami Corporation | Apparatus for and method of determining win for competitive video game, and recording medium storing win determining program |
| JPH114969A (ja) * | 1997-06-16 | 1999-01-12 | Konami Co Ltd | ゲーム装置、ゲーム方法および可読記録媒体 |
| JPH11300039A (ja) * | 1998-04-24 | 1999-11-02 | Namco Ltd | ゲーム装置及び情報記憶媒体 |
| JP3151489B2 (ja) * | 1998-10-05 | 2001-04-03 | 運輸省船舶技術研究所長 | 音声による疲労・居眠り検知装置及び記録媒体 |
| US6483484B1 (en) | 1998-12-18 | 2002-11-19 | Semiconductor Energy Laboratory Co., Ltd. | Goggle type display system |
| US6932706B1 (en) * | 2001-02-06 | 2005-08-23 | International Game Technology | Electronic gaming unit with virtual object input device |
| JP2003334382A (ja) * | 2002-05-21 | 2003-11-25 | Sega Corp | ゲーム装置、画像処理装置及び画像処理方法 |
| US20060105842A1 (en) * | 2002-07-25 | 2006-05-18 | Yong-Hwan Kim | Shooting game machine and method for performing it |
| ZA200308997B (en) * | 2002-11-20 | 2005-08-31 | Universal Entertainment Corp | Gaming machine and display device therefor |
| US7772756B2 (en) * | 2003-08-01 | 2010-08-10 | Semiconductor Energy Laboratory Co., Ltd. | Light-emitting device including a dual emission panel |
| JP4316960B2 (ja) * | 2003-08-22 | 2009-08-19 | 株式会社半導体エネルギー研究所 | 装置 |
| JP2006305176A (ja) * | 2005-04-28 | 2006-11-09 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| JP2020074947A (ja) * | 2018-11-08 | 2020-05-21 | 株式会社Nttドコモ | 情報処理装置、低次メンタル状態推定システム、及び低次メンタル状態推定方法 |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPS54108748A (en) * | 1978-02-13 | 1979-08-25 | Toshiba Corp | Game device |
| US5270748A (en) * | 1992-01-30 | 1993-12-14 | Mak Technologies, Inc. | High-speed eye tracking device and method |
| US5360971A (en) * | 1992-03-31 | 1994-11-01 | The Research Foundation State University Of New York | Apparatus and method for eye tracking interface |
| JP3074078B2 (ja) * | 1992-10-22 | 2000-08-07 | 株式会社半導体エネルギー研究所 | 遊技機 |
-
1995
- 1995-02-24 JP JP07061645A patent/JP3137866B2/ja not_active Expired - Fee Related
- 1995-03-21 US US08/408,009 patent/US5800265A/en not_active Expired - Lifetime
-
1996
- 1996-02-24 KR KR1019960004506A patent/KR100259666B1/ko not_active Expired - Fee Related
- 1996-02-27 TW TW085102280A patent/TW294797B/zh not_active IP Right Cessation
Also Published As
| Publication number | Publication date |
|---|---|
| JP3137866B2 (ja) | 2001-02-26 |
| US5800265A (en) | 1998-09-01 |
| JPH08229236A (ja) | 1996-09-10 |
| KR100259666B1 (ko) | 2000-07-01 |
| KR960030968A (ko) | 1996-09-17 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US12053685B2 (en) | Systems and methods for physical therapy | |
| US9498705B2 (en) | Video game system having novel input devices | |
| TW294797B (enExample) | ||
| US9457229B2 (en) | Sensor-based gaming system for an avatar to represent a player in a virtual environment | |
| Liapis et al. | Computational game creativity | |
| US6159100A (en) | Virtual reality game | |
| US10463966B2 (en) | Game device, processing method, and information storage medium | |
| CN104971495B (zh) | 在虚拟环境中表示游戏者的化身的基于传感器的游戏系统 | |
| US20170216675A1 (en) | Fitness-based game mechanics | |
| US10918937B2 (en) | Dynamic gameplay session management system | |
| JP2009136411A (ja) | プログラム、情報記憶媒体及びゲーム装置 | |
| US20230038695A1 (en) | Virtual reality activities for various impairments | |
| Ijaz et al. | Immersive VR exergames for health and wellbeing | |
| JP2010162078A (ja) | ゲームシステム | |
| Bernstein | 8 Play It Again, Pac-Man | |
| TW202027825A (zh) | 程式、終端、遊戲系統及遊戲管理裝置 | |
| Grace | Big huggin: a bear for affection gaming | |
| CN102671372A (zh) | 游戏装置及使用该游戏装置的方法 | |
| Smith et al. | Usability testing games for prosthetic training | |
| Hanson | Repetition | |
| Bernstein | Popular Culture: Play It Again, Pac-Man | |
| Paris et al. | History of video games | |
| Zhang | Evaluating the Successful Factors of Arknights as a Mobile Gacha Game with GameFlow | |
| Folmer | -Video Games for Users with Visual Impairments | |
| Ferguson | Machine learning arena |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| MM4A | Annulment or lapse of patent due to non-payment of fees |