TW294797B - - Google Patents

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Publication number
TW294797B
TW294797B TW085102280A TW85102280A TW294797B TW 294797 B TW294797 B TW 294797B TW 085102280 A TW085102280 A TW 085102280A TW 85102280 A TW85102280 A TW 85102280A TW 294797 B TW294797 B TW 294797B
Authority
TW
Taiwan
Prior art keywords
player
game
information
attraction
disorderly
Prior art date
Application number
TW085102280A
Other languages
English (en)
Chinese (zh)
Original Assignee
Handotai Energy Kenkyusho Kk
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Handotai Energy Kenkyusho Kk filed Critical Handotai Energy Kenkyusho Kk
Application granted granted Critical
Publication of TW294797B publication Critical patent/TW294797B/zh

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Biophysics (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Theoretical Computer Science (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Electrically Operated Instructional Devices (AREA)
TW085102280A 1995-02-24 1996-02-27 TW294797B (enExample)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP07061645A JP3137866B2 (ja) 1995-02-24 1995-02-24 遊技装置

Publications (1)

Publication Number Publication Date
TW294797B true TW294797B (enExample) 1997-01-01

Family

ID=13177174

Family Applications (1)

Application Number Title Priority Date Filing Date
TW085102280A TW294797B (enExample) 1995-02-24 1996-02-27

Country Status (4)

Country Link
US (1) US5800265A (enExample)
JP (1) JP3137866B2 (enExample)
KR (1) KR100259666B1 (enExample)
TW (1) TW294797B (enExample)

Families Citing this family (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6000696A (en) 1992-10-22 1999-12-14 Semiconductor Energy Laboratory Co., Ltd. Game machine and game parlor
US6146269A (en) * 1996-08-06 2000-11-14 Konami Corporation Apparatus for and method of determining win for competitive video game, and recording medium storing win determining program
JPH114969A (ja) * 1997-06-16 1999-01-12 Konami Co Ltd ゲーム装置、ゲーム方法および可読記録媒体
JPH11300039A (ja) * 1998-04-24 1999-11-02 Namco Ltd ゲーム装置及び情報記憶媒体
JP3151489B2 (ja) * 1998-10-05 2001-04-03 運輸省船舶技術研究所長 音声による疲労・居眠り検知装置及び記録媒体
US6483484B1 (en) 1998-12-18 2002-11-19 Semiconductor Energy Laboratory Co., Ltd. Goggle type display system
US6932706B1 (en) * 2001-02-06 2005-08-23 International Game Technology Electronic gaming unit with virtual object input device
JP2003334382A (ja) * 2002-05-21 2003-11-25 Sega Corp ゲーム装置、画像処理装置及び画像処理方法
US20060105842A1 (en) * 2002-07-25 2006-05-18 Yong-Hwan Kim Shooting game machine and method for performing it
ZA200308997B (en) * 2002-11-20 2005-08-31 Universal Entertainment Corp Gaming machine and display device therefor
US7772756B2 (en) * 2003-08-01 2010-08-10 Semiconductor Energy Laboratory Co., Ltd. Light-emitting device including a dual emission panel
JP4316960B2 (ja) * 2003-08-22 2009-08-19 株式会社半導体エネルギー研究所 装置
JP2006305176A (ja) * 2005-04-28 2006-11-09 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
JP2020074947A (ja) * 2018-11-08 2020-05-21 株式会社Nttドコモ 情報処理装置、低次メンタル状態推定システム、及び低次メンタル状態推定方法

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS54108748A (en) * 1978-02-13 1979-08-25 Toshiba Corp Game device
US5270748A (en) * 1992-01-30 1993-12-14 Mak Technologies, Inc. High-speed eye tracking device and method
US5360971A (en) * 1992-03-31 1994-11-01 The Research Foundation State University Of New York Apparatus and method for eye tracking interface
JP3074078B2 (ja) * 1992-10-22 2000-08-07 株式会社半導体エネルギー研究所 遊技機

Also Published As

Publication number Publication date
JP3137866B2 (ja) 2001-02-26
US5800265A (en) 1998-09-01
JPH08229236A (ja) 1996-09-10
KR100259666B1 (ko) 2000-07-01
KR960030968A (ko) 1996-09-17

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees