JPWO2010001756A1 - 携帯型ゲーム装置及び携帯型ゲーム装置の制御方法 - Google Patents
携帯型ゲーム装置及び携帯型ゲーム装置の制御方法 Download PDFInfo
- Publication number
- JPWO2010001756A1 JPWO2010001756A1 JP2010518999A JP2010518999A JPWO2010001756A1 JP WO2010001756 A1 JPWO2010001756 A1 JP WO2010001756A1 JP 2010518999 A JP2010518999 A JP 2010518999A JP 2010518999 A JP2010518999 A JP 2010518999A JP WO2010001756 A1 JPWO2010001756 A1 JP WO2010001756A1
- Authority
- JP
- Japan
- Prior art keywords
- image
- target object
- imaging
- portable game
- unit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000000034 method Methods 0.000 title claims abstract description 37
- 238000003384 imaging method Methods 0.000 claims abstract description 194
- 230000010365 information processing Effects 0.000 claims abstract description 38
- 238000005259 measurement Methods 0.000 claims abstract description 21
- 238000004364 calculation method Methods 0.000 description 27
- 230000003287 optical effect Effects 0.000 description 26
- 238000013500 data storage Methods 0.000 description 15
- 238000012545 processing Methods 0.000 description 15
- 238000004891 communication Methods 0.000 description 12
- 238000010586 diagram Methods 0.000 description 10
- 239000004973 liquid crystal related substance Substances 0.000 description 8
- 238000003909 pattern recognition Methods 0.000 description 4
- 230000000694 effects Effects 0.000 description 3
- 230000003190 augmentative effect Effects 0.000 description 2
- 230000006870 function Effects 0.000 description 2
- 238000012935 Averaging Methods 0.000 description 1
- 125000002066 L-histidyl group Chemical group [H]N1C([H])=NC(C([H])([H])[C@](C(=O)[*])([H])N([H])[H])=C1[H] 0.000 description 1
- 230000005540 biological transmission Effects 0.000 description 1
- 238000006243 chemical reaction Methods 0.000 description 1
- 239000002131 composite material Substances 0.000 description 1
- 230000008451 emotion Effects 0.000 description 1
- 210000004709 eyebrow Anatomy 0.000 description 1
- 210000000887 face Anatomy 0.000 description 1
- 230000008921 facial expression Effects 0.000 description 1
- 230000014509 gene expression Effects 0.000 description 1
- 230000037308 hair color Effects 0.000 description 1
- 230000004044 response Effects 0.000 description 1
- 230000035807 sensation Effects 0.000 description 1
- XLYOFNOQVPJJNP-UHFFFAOYSA-N water Substances O XLYOFNOQVPJJNP-UHFFFAOYSA-N 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N23/00—Cameras or camera modules comprising electronic image sensors; Control thereof
- H04N23/58—Means for changing the camera field of view without moving the camera body, e.g. nutating or panning of optics or image sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Signal Processing (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Testing Of Coins (AREA)
Abstract
Description
Claims (10)
- 撮像対象オブジェクトを撮像して撮像対象オブジェクト画像を生成する撮像手段と、
前記撮像対象オブジェクトとの距離を測定する距離測定手段と、
前記撮像対象オブジェクト画像、及び、前記距離測定手段により測定される距離に基づく情報処理を実行する情報処理実行手段と、
を備えることを特徴とする携帯型ゲーム装置。 - 前記距離測定手段が、順次、前記距離を測定して、
前記情報処理実行手段が、前記距離測定手段により測定される距離の変化に応じて、実行する情報処理の内容を変更する、
ことを特徴とする請求項1に記載の携帯型ゲーム装置。 - 前記情報処理実行手段が、前記距離測定手段により測定される距離に基づく画像を表示手段に表示する、
ことを特徴とする請求項1に記載の携帯型ゲーム装置。 - 前記距離測定手段が、順次、前記距離を測定して、
前記情報処理実行手段が、
仮想空間の画像を、当該仮想空間に配置された視点の位置に従って生成して、
生成された前記仮想空間の画像を表示手段に表示して、
前記距離測定手段により測定される距離の変化に応じて、前記仮想空間における前記視点の位置を変更する、
ことを特徴とする請求項1に記載の携帯型ゲーム装置。 - 前記撮像手段が、順次、撮像対象オブジェクトを撮像して撮像対象オブジェクト画像を生成して、
前記情報処理実行手段が、前記撮像手段により撮像される前記撮像対象オブジェクト画像の変化に応じて、前記仮想空間における前記視点の位置又は向きの少なくとも一方を変更する、
ことを特徴とする請求項4に記載の携帯型ゲーム装置。 - 前記撮像手段と、前記距離測定手段とは、一体的に形成されている、
ことを特徴とする請求項1に記載の携帯型ゲーム装置。 - 撮像対象オブジェクトを撮像して撮像対象オブジェクト画像を生成する撮像手段を備え、
前記撮像手段が、
複数のレンズと、
光を反射する反射部材と、
前記反射部材により反射される光を受けて前記撮像対象オブジェクト画像を生成する撮像素子と、
を有し、
前記反射部材が、各前記レンズを透過する光を前記撮像素子へ向けて反射する反射部材位置の間を移動可能に支持されている、
ことを特徴とする携帯型ゲーム装置。 - 予め定められた規則に従って、各前記反射部材位置の間を移動するよう前記反射部材を駆動する反射部材駆動手段、
をさらに含むことを特徴とする請求項7に記載の携帯型ゲーム装置。 - 撮像対象オブジェクトを撮像して撮像対象オブジェクト画像を生成する撮像ステップと、
前記撮像対象オブジェクトとの距離を測定する距離測定ステップと、
前記撮像対象オブジェクト画像、及び、前記距離測定手段により測定される前記距離に基づく情報処理を実行する情報処理実行ステップと、
を含むことを特徴とする携帯型ゲーム装置の制御方法。 - 撮像対象オブジェクトを撮像して撮像対象オブジェクト画像を生成する撮像手段を備え、前記撮像手段が、複数のレンズと、光を反射する反射部材と、前記反射部材により反射される光を受けて前記撮像対象オブジェクト画像を生成する撮像素子と、を有し、前記反射部材が、各前記レンズを透過する光を前記撮像素子へ向けて反射する反射部材位置の間を移動可能に支持されている、携帯型ゲーム装置において、
予め定められた規則に従って、各前記反射部材位置の間を移動するよう前記反射部材を駆動する反射部材駆動ステップ、
を含むことを特徴とする携帯型ゲーム装置の制御方法。
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010518999A JP5174908B2 (ja) | 2008-06-30 | 2009-06-22 | 携帯型ゲーム装置及び携帯型ゲーム装置の制御方法 |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008171767 | 2008-06-30 | ||
JP2008171767 | 2008-06-30 | ||
PCT/JP2009/061324 WO2010001756A1 (ja) | 2008-06-30 | 2009-06-22 | 携帯型ゲーム装置及び携帯型ゲーム装置の制御方法 |
JP2010518999A JP5174908B2 (ja) | 2008-06-30 | 2009-06-22 | 携帯型ゲーム装置及び携帯型ゲーム装置の制御方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
JPWO2010001756A1 true JPWO2010001756A1 (ja) | 2011-12-15 |
JP5174908B2 JP5174908B2 (ja) | 2013-04-03 |
Family
ID=41465856
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2010518999A Active JP5174908B2 (ja) | 2008-06-30 | 2009-06-22 | 携帯型ゲーム装置及び携帯型ゲーム装置の制御方法 |
Country Status (5)
Country | Link |
---|---|
US (1) | US9662583B2 (ja) |
EP (2) | EP2305358B1 (ja) |
JP (1) | JP5174908B2 (ja) |
CN (2) | CN104353241B (ja) |
WO (1) | WO2010001756A1 (ja) |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8588465B2 (en) * | 2009-01-30 | 2013-11-19 | Microsoft Corporation | Visual target tracking |
US8315443B2 (en) * | 2010-04-22 | 2012-11-20 | Qualcomm Incorporated | Viewpoint detector based on skin color area and face area |
JP4971483B2 (ja) * | 2010-05-14 | 2012-07-11 | 任天堂株式会社 | 画像表示プログラム、画像表示装置、画像表示システム、および画像表示方法 |
EP2395474A3 (en) | 2010-06-11 | 2014-03-26 | Nintendo Co., Ltd. | Storage medium having image recognition program stored therein, image recognition apparatus, image recognition system, and image recognition method |
JP5632693B2 (ja) * | 2010-09-28 | 2014-11-26 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理方法および情報処理システム |
US9507416B2 (en) * | 2011-02-22 | 2016-11-29 | Robert Howard Kimball | Providing a corrected view based on the position of a user with respect to a mobile platform |
JP5261520B2 (ja) * | 2011-03-08 | 2013-08-14 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及び、それに用いる制御方法 |
JP5829040B2 (ja) | 2011-04-11 | 2015-12-09 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、および画像生成方法 |
JP5745340B2 (ja) * | 2011-06-02 | 2015-07-08 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、および画像生成方法 |
JP5839220B2 (ja) | 2011-07-28 | 2016-01-06 | ソニー株式会社 | 情報処理装置、情報処理方法、及びプログラム |
JP5586545B2 (ja) * | 2011-09-09 | 2014-09-10 | 任天堂株式会社 | ゲームシステム、携帯型ゲーム装置、情報処理部の制御方法、および情報処理部の制御プログラム |
JP6255706B2 (ja) | 2013-04-22 | 2018-01-10 | 富士通株式会社 | 表示制御装置、表示制御方法、表示制御プログラムおよび情報提供システム |
JP6314394B2 (ja) | 2013-09-13 | 2018-04-25 | 富士通株式会社 | 情報処理装置、設定方法、設定プログラム、システムおよび管理装置 |
JP6244954B2 (ja) | 2014-02-06 | 2017-12-13 | 富士通株式会社 | 端末装置、情報処理装置、表示制御方法、及び表示制御プログラム |
JP6217437B2 (ja) * | 2014-02-14 | 2017-10-25 | 富士通株式会社 | 端末装置、情報処理装置、表示制御方法、及び表示制御プログラム |
US9804667B2 (en) * | 2015-02-10 | 2017-10-31 | Nintendo Co., Ltd. | Electronic apparatus |
JP6528193B2 (ja) * | 2015-02-10 | 2019-06-12 | 任天堂株式会社 | 電子機器 |
KR20190067738A (ko) * | 2016-10-24 | 2019-06-17 | 스타아질리스 리미티드 | 올인원 모바일 게임 제어기 |
KR102494681B1 (ko) | 2018-04-13 | 2023-02-02 | 삼성전자주식회사 | 회전 가능한 반사 부재를 갖는 카메라 어셈블리 및 이를 포함하는 전자 장치 |
US10902685B2 (en) * | 2018-12-13 | 2021-01-26 | John T. Daly | Augmented reality remote authoring and social media platform and system |
Family Cites Families (23)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4681415A (en) * | 1985-11-01 | 1987-07-21 | Rafael Beer | Multiple image photography system |
JP3558104B2 (ja) | 1996-08-05 | 2004-08-25 | ソニー株式会社 | 3次元仮想物体表示装置および方法 |
EP0837418A3 (en) | 1996-10-18 | 2006-03-29 | Kabushiki Kaisha Toshiba | Method and apparatus for generating information input using reflected light image of target object |
GB2326732B (en) * | 1997-06-28 | 2000-06-28 | Malcolm Bailey | Three dimensional imaging |
AU2211799A (en) * | 1998-01-06 | 1999-07-26 | Video Mouse Group, The | Human motion following computer mouse and game controller |
US7023479B2 (en) * | 2000-05-16 | 2006-04-04 | Canon Kabushiki Kaisha | Image input apparatus having addition and subtraction processing |
JP2002084552A (ja) | 2000-09-07 | 2002-03-22 | Fuji Xerox Co Ltd | カラオケ用立体画像表示装置およびカラオケ用立体画像表示方法 |
JP2002351603A (ja) * | 2001-05-25 | 2002-12-06 | Mitsubishi Electric Corp | 携帯情報処理装置 |
US7883415B2 (en) | 2003-09-15 | 2011-02-08 | Sony Computer Entertainment Inc. | Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion |
JP4262017B2 (ja) * | 2002-09-26 | 2009-05-13 | キヤノン株式会社 | 画像生成装置及びその方法 |
JP2004274637A (ja) * | 2003-03-12 | 2004-09-30 | Nec Corp | 携帯端末装置及びそれに用いるライト照度変更方法並びにそのプログラム |
TWI231050B (en) * | 2003-09-29 | 2005-04-11 | Primax Electronics Ltd | Moveable mirror module for an image capturing apparatus capable of taking multi angle pictures |
JP3700857B2 (ja) * | 2004-03-03 | 2005-09-28 | コナミ株式会社 | ゲームプログラム及びゲーム装置 |
US7671916B2 (en) | 2004-06-04 | 2010-03-02 | Electronic Arts Inc. | Motion sensor using dual camera inputs |
CN2731484Y (zh) * | 2004-08-07 | 2005-10-05 | 鸿富锦精密工业(深圳)有限公司 | 数码相机模组 |
US9030532B2 (en) * | 2004-08-19 | 2015-05-12 | Microsoft Technology Licensing, Llc | Stereoscopic image display |
JP4559162B2 (ja) * | 2004-08-30 | 2010-10-06 | ソフトバンクモバイル株式会社 | 情報通信端末 |
JP4664690B2 (ja) * | 2005-01-20 | 2011-04-06 | パイオニア株式会社 | 立体表示装置及び立体表示方法 |
GB0505362D0 (en) * | 2005-03-15 | 2005-04-20 | Intelligent Earth Ltd | Interface control |
US20060223635A1 (en) * | 2005-04-04 | 2006-10-05 | Outland Research | method and apparatus for an on-screen/off-screen first person gaming experience |
JP2008033521A (ja) * | 2006-07-27 | 2008-02-14 | Namco Bandai Games Inc | プログラム、情報記憶媒体、及び画像生成システム |
US20080211771A1 (en) * | 2007-03-02 | 2008-09-04 | Naturalpoint, Inc. | Approach for Merging Scaled Input of Movable Objects to Control Presentation of Aspects of a Shared Virtual Environment |
US20090002797A1 (en) * | 2007-06-27 | 2009-01-01 | Wah Yiu Kwong | Multi-directional camera for a mobile device |
-
2009
- 2009-06-22 CN CN201410641351.0A patent/CN104353241B/zh active Active
- 2009-06-22 JP JP2010518999A patent/JP5174908B2/ja active Active
- 2009-06-22 EP EP09773334.9A patent/EP2305358B1/en active Active
- 2009-06-22 WO PCT/JP2009/061324 patent/WO2010001756A1/ja active Application Filing
- 2009-06-22 CN CN200980125218.7A patent/CN102076388B/zh active Active
- 2009-06-22 US US13/001,862 patent/US9662583B2/en active Active
- 2009-06-22 EP EP12000038.5A patent/EP2457627B1/en active Active
Also Published As
Publication number | Publication date |
---|---|
CN104353241B (zh) | 2017-08-25 |
EP2457627A2 (en) | 2012-05-30 |
EP2457627B1 (en) | 2014-06-25 |
US20110159957A1 (en) | 2011-06-30 |
JP5174908B2 (ja) | 2013-04-03 |
EP2305358A1 (en) | 2011-04-06 |
EP2305358A4 (en) | 2011-08-03 |
WO2010001756A1 (ja) | 2010-01-07 |
CN102076388A (zh) | 2011-05-25 |
EP2305358B1 (en) | 2019-01-02 |
EP2457627A3 (en) | 2012-07-11 |
CN104353241A (zh) | 2015-02-18 |
US9662583B2 (en) | 2017-05-30 |
CN102076388B (zh) | 2015-04-08 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP5174908B2 (ja) | 携帯型ゲーム装置及び携帯型ゲーム装置の制御方法 | |
JP6785282B2 (ja) | アバタによる生放送方法及び装置 | |
US9049428B2 (en) | Image generation system, image generation method, and information storage medium | |
JP5483761B2 (ja) | 映像出力装置、立体映像観察デバイス、映像提示システム、および映像出力方法 | |
WO2014002346A1 (ja) | 映像処理装置、映像処理方法、および映像処理システム | |
JP2014238731A (ja) | 画像処理装置、画像処理システム、および画像処理方法 | |
JP7371264B2 (ja) | 画像処理方法、電子機器及びコンピュータ可読記憶媒体 | |
CN118334188A (zh) | 动画合成装置、动画合成方法以及记录介质 | |
JP5347802B2 (ja) | 構図制御装置、撮像システム、構図制御方法、プログラム | |
WO2020110322A1 (ja) | 動画合成装置、動画合成方法及び記録媒体 | |
US11961194B2 (en) | Non-uniform stereo rendering | |
JP6530453B2 (ja) | ゲームプログラム及びゲームシステム | |
JP2011113206A (ja) | 映像コミュニケーションシステム、及び映像コミュニケーション方法 | |
JP2002300611A (ja) | 画像生成装置、プログラム及び情報記憶媒体 | |
JP2020087429A (ja) | 動画合成装置、動画合成方法及び動画合成プログラム | |
CN107426522B (zh) | 基于虚拟现实设备的视频方法和系统 | |
Tsuchiya et al. | An optical design for avatar-user co-axial viewpoint telepresence | |
JP6461322B2 (ja) | 制御装置および表示装置 | |
JP7241628B2 (ja) | 動画合成装置、動画合成方法、および動画合成プログラム | |
WO2024106035A1 (ja) | 撮像装置、撮像システム、及び撮像方法 | |
CN110749993B (zh) | 为智能移动设备增添新型图像功能的方法与装置 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20120417 |
|
A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20120417 |
|
A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20120918 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20121119 |
|
TRDD | Decision of grant or rejection written | ||
A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20121211 |
|
A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20121228 |
|
R150 | Certificate of patent or registration of utility model |
Ref document number: 5174908 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |