JPS58203784A - Pinball game apparatus - Google Patents
Pinball game apparatusInfo
- Publication number
- JPS58203784A JPS58203784A JP8865482A JP8865482A JPS58203784A JP S58203784 A JPS58203784 A JP S58203784A JP 8865482 A JP8865482 A JP 8865482A JP 8865482 A JP8865482 A JP 8865482A JP S58203784 A JPS58203784 A JP S58203784A
- Authority
- JP
- Japan
- Prior art keywords
- pachinko
- prize ball
- ball
- balls
- game machine
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Landscapes
- Pinball Game Machines (AREA)
Abstract
(57)【要約】本公報は電子出願前の出願データであるた
め要約のデータは記録されません。(57) [Summary] This bulletin contains application data before electronic filing, so abstract data is not recorded.
Description
【発明の詳細な説明】 本発明はパチンコ遊技装置に関する。[Detailed description of the invention] The present invention relates to a pachinko gaming machine.
近年、パチンコ遊技装置は電子化が急速に進み、各パチ
ンコ遊技台における入玉、出玉等の情報の管理はもとよ
り賞球装置の制御、打Iト制御、各種表示等も電子化さ
れた制御装置で行うものが色々と提案されている。In recent years, the computerization of pachinko gaming machines has progressed rapidly, and not only the management of information such as balls entered and balls played at each pachinko machine, but also the control of prize ball devices, hitting control, various displays, etc. have been computerized. Various methods have been proposed for using devices.
しかしこれらのパチンコ遊技装置では遊技客が同じパチ
ンコ遊技台で入れ替り立ち代り遊技するので、打止め制
御を行う場合、遊技台について遊技客の交代が認識でき
ないので後の遊技客に対して打止は設定数よりも多いか
又は少ない数の7【チンコ球数で行なわれてしまう。However, in these pachinko gaming machines, players switch places and play at the same pachinko machine, so when performing stop-stop control, it is not possible to recognize the change of players for the game machines, so stop-stops are set for subsequent players. It is done with a number of 7 [dick balls] that is either more or less than the number.
本発明は上記のような欠点を改善し、打止をより正確に
行うことができるパチンコ遊技装置を提供することを目
的とする。SUMMARY OF THE INVENTION An object of the present invention is to provide a pachinko game machine that can improve the above-mentioned drawbacks and make it possible to stop the game more accurately.
以下図面を参照しながら本発明について実施例をあげて
説明する。The present invention will be described below by way of examples with reference to the drawings.
本発明の一実施例において、第1図及び第2図に示すよ
゛うにパチンコ遊技台20にはセーフ孔1〜14及びア
ウト孔15が所定の位置に配設され、またセーフ孔1〜
14及びアウト孔15にはこれらの孔をパチンコ玉が通
過する際に作動する検出装置541〜54,5(第5図
参照)が各々設けられていてこれらの検出装置541〜
541.の出力信号がコントローラ21に入力される。In one embodiment of the present invention, as shown in FIGS. 1 and 2, the pachinko game machine 20 is provided with safe holes 1 to 14 and an out hole 15 at predetermined positions, and safe holes 1 to 15 are provided at predetermined positions.
14 and out hole 15 are provided with detection devices 541 to 54, 5 (see FIG. 5) that are activated when a pachinko ball passes through these holes, respectively.
541. The output signal is input to the controller 21.
パチンコ遊技台20の下部にはパチンコ玉を収容する受
皿22と発射ノ・ンドル25が設けられており、このノ
・ンドル25を同動操作することによりモータ24が作
動して受11[122から転動して来るパチンコ玉を1
個ずつ・・ンドル25で弾いてガイドレール25に沿っ
て打込もようになっている。受皿22と、モータ24を
含む弾発装置との間の玉通路にはシャッタ26が設けら
れ。A saucer 22 for storing pachinko balls and a firing nozzle 25 are provided at the bottom of the pachinko game machine 20. When the nozzle 25 is operated simultaneously, a motor 24 is actuated to release the pachinko balls from the tray 11 [122]. 1 rolling pachinko ball
It is also possible to play the pieces one by one with the handle 25 and drive them along the guide rail 25. A shutter 26 is provided in the ball passage between the saucer 22 and the triggering device including the motor 24.
このシャッタ26は打止詩などに作動して玉通路を遮断
する。パチンコ遊技台20の裏面には賞球排出装置27
か設けられ、この賞球排出装置27には導入管2Bを通
じて図示しない配球樋からパチンコ玉が補給される。導
入管2Bの出口付近にはパチンコ遊技台20の開き又は
コントローラ21の制御によって導入管28の出口を閉
成するストッパ72カ設けられている。賞球排出装置2
7は検知装置541〜5415が玉検出信号を出力する
ことによりコントローラ21を介して駆動されて賞球を
受皿22へ排出する。受皿22がパチンコ王で真否にな
って受皿導−人口71からあふれ出したパチンコ玉は案
内樋29に導かれて開口51から下受皿50に溜められ
る。This shutter 26 is activated to block the ball passage when the ball is stopped. On the back of the pachinko machine 20 is a prize ball ejecting device 27.
This prize ball discharging device 27 is supplied with pachinko balls from a ball distribution channel (not shown) through an introduction pipe 2B. A stopper 72 is provided near the exit of the introduction pipe 2B for closing the exit of the introduction pipe 28 when the pachinko game machine 20 is opened or under the control of the controller 21. Prize ball ejection device 2
7 is driven via the controller 21 when the detection devices 541 to 5415 output ball detection signals, and discharges the prize ball to the tray 22. Pachinko balls overflowing from the saucer guide 71 when the saucer 22 becomes a pachinko king are guided to the guide gutter 29 and collected in the lower saucer 50 through the opening 51.
セーフ孔1〜14及びアウト孔15を通過したパチンコ
玉は排出管52で一括して外部へ排出される。The pachinko balls that have passed through the safe holes 1 to 14 and the out hole 15 are collectively discharged to the outside through a discharge pipe 52.
パチンコ遊技台20の前面にはデータ表示部55が設け
られ、このゾーン表示部55はコントローラ21からの
入玉、出玉等のデータを数字で表示する。A data display section 55 is provided on the front side of the pachinko game machine 20, and this zone display section 55 displays data such as ball entry and ball output from the controller 21 in numbers.
セーフ孔にパチンコ玉が入った場合はコントローラ21
の制御で賞球排出装置27から賞球が排出されるだけで
なく電動役物が駆動されるようになっている。パチンコ
遊技台20の上部には異常表示装置を兼ねた賞球表示装
置54と打止表示装置55が設けられている。If a pachinko ball enters the safe hole, controller 21
Under this control, not only the prize balls are ejected from the prize ball ejecting device 27, but also the electric accessories are driven. At the top of the pachinko game machine 20, a prize ball display device 54 and a stoppage display device 55, which also serve as an abnormality display device, are provided.
次にこの実施例の制御系について説明する。第5図に示
すようにコントローラ21は入出力ポートを含む中央処
理装置(以下CPUと称する) 40、RAM 42、
ROM 45よりなるコンピュータと、カウンタ411
〜4115と、賞球装置駆動回路44と、賞球カウンタ
58と、稼動認識装置46と、賞球上比較回路47と、
首玉合計カウンタ48と、着工・打止設定数比較回路4
9と、受皿22内のパチンコ玉の有無及びハンドル操作
の有無を確認することによってパチンコ遊技台20の稼
動を検出する確認回路50と、付属ゲーム機動作判定装
置51とによって構成される。カウンタ411〜411
5は検出装置54 +〜5416からの玉検出信号を各
々計数し、CPU 40はカウンタ411〜4115の
各計数値を順番にとり込んで記憶する。玉検知スイッチ
55は例えば受皿22内のパチンコ玉の有無を検出する
スイッチであって受皿22に取付けられる。確認回路5
0は玉検知スイッチ55から検出信号が入力されるか又
はカウンタ411〜4115のいずれか1つでも計数動
作をしている、つまり受皿22内にパチンコ玉があるか
又はハンドル25が操作中であることを確認してパチン
コ遊技台20の稼動を検出する。CPU 40はROM
45内のプログラムに従ってRAM 42を使用しなが
ら入力信号の処理及び出力信号の出力を行うが、確認回
路50からの信号により稼動認識装置46を作動させる
。またCPU 40はカウンタ411〜4114の計数
値からパチンコ玉がセーフ孔1〜14に入ったことを判
定して賞球装置駆動回路44を作動させ、賞球装置駆動
回路44が賞球排出装置27を駆動して賞球を排出させ
ると同時に発光音響表示装置54Aを駆動して賞球の排
出を表示させ、さらに役物駆動装置61を作動させて電
動役物62チ駆動させる。電動役物62はチューリップ
や付属的なゲーム機であり、付属ゲーム機動作判定装置
51は付属ゲーム機の動作条件が成立したか否かを判定
してcp。Next, the control system of this embodiment will be explained. As shown in FIG. 5, the controller 21 includes a central processing unit (hereinafter referred to as CPU) 40 including input/output ports, a RAM 42,
A computer consisting of ROM 45 and a counter 411
~4115, prize ball device drive circuit 44, prize ball counter 58, operation recognition device 46, prize ball top comparison circuit 47,
Head ball total counter 48 and construction start/stop set number comparison circuit 4
9, a confirmation circuit 50 that detects the operation of the pachinko game machine 20 by confirming the presence or absence of pachinko balls in the saucer 22 and the presence or absence of a handle operation, and an attached game machine operation determination device 51. Counter 411-411
5 counts the ball detection signals from the detection devices 54+ to 5416, and the CPU 40 sequentially takes in and stores each count value of the counters 411 to 4115. The ball detection switch 55 is a switch that detects the presence or absence of pachinko balls in the tray 22, for example, and is attached to the tray 22. Confirmation circuit 5
0 indicates that a detection signal is input from the ball detection switch 55 or that any one of the counters 411 to 4115 is performing a counting operation, that is, there are pachinko balls in the saucer 22 or that the handle 25 is being operated. After confirming this, the operation of the pachinko game machine 20 is detected. CPU 40 is ROM
The input signal is processed and the output signal is output using the RAM 42 according to the program in the confirmation circuit 50, and the operation recognition device 46 is activated by a signal from the confirmation circuit 50. Further, the CPU 40 determines from the count values of the counters 411 to 4114 that the pachinko balls have entered the safe holes 1 to 14, and operates the prize ball device drive circuit 44, and the prize ball device drive circuit 44 activates the prize ball ejecting device 27. is driven to eject the prize ball, and at the same time, the light emitting acoustic display device 54A is driven to display the ejection of the prize ball, and the accessory drive device 61 is further activated to drive the electric accessory object 62. The electric accessory 62 is a tulip or an accessory game machine, and the accessory game machine operation determination device 51 determines whether the operation conditions of the accessory game machine are satisfied or not.
40に信号を送って賞球カウンタ5Bの設定値を変える
などの処理を行なわせる。CPU 40は賞球カウンタ
5Bに賞球の設定数をセットし、賞球排出装置27から
排出されたパチンコ玉の数は賞球排出玉カウンタ65で
計数されてその計数値が賞球上比較回路47で賞球カウ
ンタ58の設定値と比較される。40 to perform processing such as changing the set value of the prize ball counter 5B. The CPU 40 sets the set number of prize balls in the prize ball counter 5B, and the number of pachinko balls ejected from the prize ball ejecting device 27 is counted by the prize ball ejected ball counter 65, and the counted value is sent to the prize ball top comparison circuit. In step 47, it is compared with the set value of the prize ball counter 58.
賞球排出玉カウンタ65の計数値が賞球カウンタ58の
瞳より多くなったときは賞球上比較回路47の出力信号
により異常表示装置54B及び発光・音響表示装@65
が作動すると同時にシャッタ26が作動してパチンコ遊
技を不可能にする。When the count value of the prize ball ejected ball counter 65 is greater than the pupil of the prize ball counter 58, the output signal of the prize ball top comparison circuit 47 causes the abnormality display device 54B and the light emitting/acoustic display device @65
At the same time as the shutter 26 is activated, the pachinko game is made impossible.
CPU 40はカウンタ411〜4115の計数値をと
り込んで出玉、即ち賞球として排出されたパチンコ玉の
数と、入玉、即ち客がパチンコ遊技台20に打込んだパ
チンコ玉の数との差数を葺土計数カウンタ48に計数さ
せ、その計数値が着工・打11・設定数比較回路49で
打止設定数と比較されろ。首玉合計カウンタ48の計数
値が打止設定数に達すると、差k・打止設定数比較回路
49の出力信号が打止信号として出力されて発光・音響
表示装置55が作動すると同時にシャッタ26が作動し
てパチンコ遊技が不ロ■能になる。CPU 40はカウ
ンタ411〜4115の(直をとり込んで入玉、出玉等
のデータを演算してこれらのデータを表示部弼に表示さ
せ、また確認回路50からの信号によりパチンコ遊技台
20が稼動していない時に着工合計カウンタ48をクリ
アする。The CPU 40 takes in the count values of the counters 411 to 4115 and calculates the number of pachinko balls that have been ejected as prize balls, and the number of balls that have been received, that is, the number of pachinko balls that the customer has hit into the pachinko machine 20. The difference is counted by the roofing soil counting counter 48, and the counted value is compared with the set number of laying works in the starting/laying 11/set number comparison circuit 49. When the count value of the head ball total counter 48 reaches the set number of stops, the output signal of the difference k/set number of stops comparison circuit 49 is output as a stop signal, and the light emitting/acoustic display device 55 is activated and at the same time the shutter 26 is activated. is activated and pachinko games become inoperable. The CPU 40 takes in the data from the counters 411 to 4115, calculates data such as balls entered and balls put out, displays these data on the display section, and also controls the pachinko machine 20 by a signal from the confirmation circuit 50. The construction start total counter 48 is cleared when the machine is not in operation.
第4図に示すように確認回路50は皿スイッチ55がオ
ンしている時に各村信号をオンさせ、またカウンタ41
1〜4115のいずれかが計数動作をする毎にタイマー
なトリガーしてこのタイマーの作動中に各村信号をオン
させ、即ちカウンタ411〜4115が全体としてタイ
マ一時間内の間隔で計数動作をしている時にオンさせる
。CPU 40は各村信号がオンすれば稼動認識装置4
6を作動させ1各村信号がオフすれば着工合計カウンタ
48をクリアする。As shown in FIG. 4, the confirmation circuit 50 turns on each village signal when the dish switch 55 is on, and
Each time one of the counters 1 to 4115 performs a counting operation, a timer is triggered, and each village signal is turned on while this timer is in operation, that is, the counters 411 to 4115 as a whole perform a counting operation at intervals within one hour of the timer. Turn it on when The CPU 40 activates the operation recognition device 4 when each village signal is turned on.
6 is activated and when each village signal turns off, the construction start total counter 48 is cleared.
またcpu 40は打Iト解除スイッチ69がオンされ
ると、このスイッチ69からの信号により着工合計カウ
ンタ4Bをクリアし、打Iトスイッチ70かオンされる
と、このスイッチ70からの信号により打+I・イ1書
号をシャッタ26に出力して/くナンコ遊技を不nf能
にする。Further, when the CPU 40 turns on the start release switch 69, the construction start total counter 4B is cleared by the signal from this switch 69, and when the start switch 70 is turned on, the start total counter 4B is cleared by the signal from this switch 70. +I・I1 book number is output to the shutter 26 to disable the Nanko game.
本発明の他の実施例ではト記実施例においてCPU 4
0が第5図に示すように各村信号かオフになると、カウ
ンタ411〜41,5の値をとり込んで着工合計カウン
タ48に計数させて来た葺土が正の値であれば即時にそ
の葺土をクリアし、葺土か負の直であればタイマーをセ
ットしてそのタイムアツプ。In another embodiment of the present invention, in the embodiment described above, the CPU 4
0 as shown in Fig. 5, when each village signal turns off, if the roofing soil which has taken in the values of the counters 411 to 41, 5 and has been counted by the construction start total counter 48 is a positive value, it is immediately turned off. Clear that clay, and if it is a negative straight, set a timer and time it up.
で葺土をクリアする。Clear the roofing soil with .
本発明の更に他の実施例では上記実施例においてCPU
40は第6図に示すように各村信号カニオフになると
、一定時間経過tに葺土が正の直か負の値かを判断して
葺土が正の直であれば即時に葺土をクリアし、葺土が負
の瞳であれば一定時間経過後に葺土をクリアする。In still another embodiment of the present invention, in the above embodiment, the CPU
40, as shown in Fig. 6, when each village signal is turned off, it is determined whether the roofing soil is a positive or negative value after a certain period of time t has elapsed, and if the roofing soil is positive, it immediately removes the roofing soil. Clear the screen, and if the screen has a negative pupil, clear the screen after a certain period of time.
なお、パチンコ遊技台が稼動しなくなって各村信号がオ
フした場合追上が正の餡である時にのみ葺土をクリアし
てもよく、また一定時間経過後にもパチンコ遊技台が稼
動しない時には葺土が負の1直であってもこれをクリア
するようにしてもよい。In addition, if the pachinko machine stops operating and each village signal is turned off, the roofing soil may be cleared only when the catch-up is positive, and if the pachinko machine does not operate after a certain period of time, the roofing may be cleared. This may be cleared even if the soil is negative 1 shift.
以上のように本発明によればパチンコ遊技台が稼動して
ないことを検出゛して葺土をクリアするので、打止をよ
り正確に行うことが可能になる。As described above, according to the present invention, it is possible to detect that the pachinko game machine is not in operation and clear the roofing soil, thereby making it possible to more accurately stop the pachinko game machine.
第1図は本発明の一実施例を示す概略図、第2図は同実
施例のパチンコ遊技台を示す背面図、第5図は同実施例
の制御系を示すブロック図、第4図は同制御系の動作を
示すフローチャート、第5図及び第6図は本発明の他の
各実施例を説明するためのフローチャートである。
40・・・CPU、 4B・・・着工合計カウンタ、
50・・・確認回路、55・・・玉検知スイッチ。Fig. 1 is a schematic diagram showing an embodiment of the present invention, Fig. 2 is a rear view showing a pachinko machine of the same embodiment, Fig. 5 is a block diagram showing a control system of the embodiment, and Fig. 4 is a schematic diagram showing an embodiment of the present invention. A flowchart showing the operation of the control system, and FIGS. 5 and 6 are flowcharts for explaining other embodiments of the present invention. 40...CPU, 4B...Total construction starts counter,
50... Confirmation circuit, 55... Ball detection switch.
Claims (1)
定直に達したことを検知してパチンコ遊技台を打止状態
にする手段とを有するパチンコ遊技装置において、パチ
ンコ遊技台が稼動してないことを検出して前記計数手段
の葺土をクリアする手段を備えたことを特徴とするパチ
ンコ遊技装置。In a pachinko game machine having a counting means for counting roofing soil, and a means for detecting that the count value of the counting means has reached a set value and stopping the pachinko machine, the pachinko machine is in operation. A pachinko game machine characterized by comprising means for detecting that the counting means is not filled with soil and clearing the soil of the counting means.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8865482A JPS58203784A (en) | 1982-05-25 | 1982-05-25 | Pinball game apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8865482A JPS58203784A (en) | 1982-05-25 | 1982-05-25 | Pinball game apparatus |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP15489190A Division JPH0394788A (en) | 1990-06-13 | 1990-06-13 | Pinball game device |
Publications (2)
Publication Number | Publication Date |
---|---|
JPS58203784A true JPS58203784A (en) | 1983-11-28 |
JPH0310351B2 JPH0310351B2 (en) | 1991-02-13 |
Family
ID=13948806
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP8865482A Granted JPS58203784A (en) | 1982-05-25 | 1982-05-25 | Pinball game apparatus |
Country Status (1)
Country | Link |
---|---|
JP (1) | JPS58203784A (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS62177772U (en) * | 1986-04-30 | 1987-11-11 | ||
JPS62191224U (en) * | 1986-05-23 | 1987-12-05 | ||
JP2014213016A (en) * | 2013-04-26 | 2014-11-17 | 株式会社高尾 | Enclosed type game machine |
JP2023028953A (en) * | 2021-08-20 | 2023-03-03 | 株式会社サンセイアールアンドディ | game machine |
JP2023113159A (en) * | 2022-02-03 | 2023-08-16 | 株式会社サンセイアールアンドディ | game machine |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS56152692A (en) * | 1980-04-28 | 1981-11-26 | Tokyo Shibaura Electric Co | Washing machine |
JPS6243580U (en) * | 1985-09-05 | 1987-03-16 |
-
1982
- 1982-05-25 JP JP8865482A patent/JPS58203784A/en active Granted
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS56152692A (en) * | 1980-04-28 | 1981-11-26 | Tokyo Shibaura Electric Co | Washing machine |
JPS6243580U (en) * | 1985-09-05 | 1987-03-16 |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS62177772U (en) * | 1986-04-30 | 1987-11-11 | ||
JPH0520391Y2 (en) * | 1986-04-30 | 1993-05-27 | ||
JPS62191224U (en) * | 1986-05-23 | 1987-12-05 | ||
JP2014213016A (en) * | 2013-04-26 | 2014-11-17 | 株式会社高尾 | Enclosed type game machine |
JP2023028953A (en) * | 2021-08-20 | 2023-03-03 | 株式会社サンセイアールアンドディ | game machine |
JP2023113159A (en) * | 2022-02-03 | 2023-08-16 | 株式会社サンセイアールアンドディ | game machine |
Also Published As
Publication number | Publication date |
---|---|
JPH0310351B2 (en) | 1991-02-13 |
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