JPH11175750A - 画像生成装置及び情報記憶媒体 - Google Patents
画像生成装置及び情報記憶媒体Info
- Publication number
- JPH11175750A JPH11175750A JP35247997A JP35247997A JPH11175750A JP H11175750 A JPH11175750 A JP H11175750A JP 35247997 A JP35247997 A JP 35247997A JP 35247997 A JP35247997 A JP 35247997A JP H11175750 A JPH11175750 A JP H11175750A
- Authority
- JP
- Japan
- Prior art keywords
- course
- force
- moving body
- moving
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP35247997A JPH11175750A (ja) | 1997-12-05 | 1997-12-05 | 画像生成装置及び情報記憶媒体 |
| US09/203,336 US6217449B1 (en) | 1997-12-05 | 1998-12-02 | Image generating device and information storage medium |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP35247997A JPH11175750A (ja) | 1997-12-05 | 1997-12-05 | 画像生成装置及び情報記憶媒体 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH11175750A true JPH11175750A (ja) | 1999-07-02 |
| JPH11175750A5 JPH11175750A5 (enExample) | 2005-07-21 |
Family
ID=18424358
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP35247997A Pending JPH11175750A (ja) | 1997-12-05 | 1997-12-05 | 画像生成装置及び情報記憶媒体 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US6217449B1 (enExample) |
| JP (1) | JPH11175750A (enExample) |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR100465618B1 (ko) * | 2001-11-10 | 2005-01-13 | 주식회사 유니아나 | 게임기 입력장치 |
| JP2006212079A (ja) * | 2005-02-01 | 2006-08-17 | Namco Bandai Games Inc | プログラム、情報記憶媒体及び画像生成システム |
| JP2006212080A (ja) * | 2005-02-01 | 2006-08-17 | Namco Bandai Games Inc | プログラム、情報記憶媒体及び画像生成システム |
Families Citing this family (30)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8939831B2 (en) | 2001-03-08 | 2015-01-27 | Brian M. Dugan | Systems and methods for improving fitness equipment and exercise |
| KR100393350B1 (ko) * | 2001-04-23 | 2003-08-02 | (주)가시오페아 | 가상경기 시스템 및 방법 |
| US8300042B2 (en) * | 2001-06-05 | 2012-10-30 | Microsoft Corporation | Interactive video display system using strobed light |
| US7126607B2 (en) | 2002-08-20 | 2006-10-24 | Namco Bandai Games, Inc. | Electronic game and method for effecting game features |
| AU2003301043A1 (en) * | 2002-12-13 | 2004-07-09 | Reactrix Systems | Interactive directed light/sound system |
| CN1902930B (zh) * | 2003-10-24 | 2010-12-15 | 瑞克楚斯系统公司 | 管理交互式视频显示系统的方法和系统 |
| JP3770499B1 (ja) * | 2004-11-02 | 2006-04-26 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
| JP4961112B2 (ja) * | 2005-03-14 | 2012-06-27 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| US9128519B1 (en) | 2005-04-15 | 2015-09-08 | Intellectual Ventures Holding 67 Llc | Method and system for state-based control of objects |
| US11826652B2 (en) * | 2006-01-04 | 2023-11-28 | Dugan Health, Llc | Systems and methods for improving fitness equipment and exercise |
| US8123527B2 (en) | 2006-10-31 | 2012-02-28 | Hoelljes H Christian | Active learning device and method |
| WO2008124820A1 (en) * | 2007-04-10 | 2008-10-16 | Reactrix Systems, Inc. | Display using a three dimensional vision system |
| CN101952818B (zh) | 2007-09-14 | 2016-05-25 | 智慧投资控股81有限责任公司 | 基于姿态的用户交互的处理 |
| US8159682B2 (en) | 2007-11-12 | 2012-04-17 | Intellectual Ventures Holding 67 Llc | Lens system |
| US8277327B2 (en) * | 2008-01-15 | 2012-10-02 | Nintendo Co., Ltd. | Horseback riding simulation |
| US20100039500A1 (en) * | 2008-02-15 | 2010-02-18 | Matthew Bell | Self-Contained 3D Vision System Utilizing Stereo Camera and Patterned Illuminator |
| US8259163B2 (en) | 2008-03-07 | 2012-09-04 | Intellectual Ventures Holding 67 Llc | Display with built in 3D sensing |
| US8595218B2 (en) * | 2008-06-12 | 2013-11-26 | Intellectual Ventures Holding 67 Llc | Interactive display management systems and methods |
| USD598056S1 (en) | 2008-09-26 | 2009-08-11 | Keyser Interactive, LLC | Interactive game kiosk |
| US20100081548A1 (en) * | 2008-10-01 | 2010-04-01 | Lawrence Labedz | Exercise simulator and method for encouraging exercise |
| USD597142S1 (en) | 2008-11-07 | 2009-07-28 | Keyser Interactive, LLC | Interactive game kiosk |
| USD610204S1 (en) | 2008-11-07 | 2010-02-16 | Keyser Interactive, LLC | Interactive game kiosk with bicycle |
| USD611549S1 (en) | 2008-11-07 | 2010-03-09 | Keyser Interactive, LLC | Bicycle for interactive game |
| USD597141S1 (en) | 2008-11-07 | 2009-07-28 | Keyser Interactive, LLC | Interactive game kiosk with bicycle |
| USD609754S1 (en) | 2008-11-07 | 2010-02-09 | Keyser Interactive, LLC | Interactive game kiosk |
| USD612431S1 (en) | 2008-11-07 | 2010-03-23 | Keyser Interactive, LLC | Bicycle for interactive game |
| US8454437B2 (en) | 2009-07-17 | 2013-06-04 | Brian M. Dugan | Systems and methods for portable exergaming |
| KR100930543B1 (ko) * | 2009-07-16 | 2009-12-10 | (주)디자인파크개발 | 자가발전형 스피드 레이스 장치 |
| CN112717410B (zh) * | 2021-01-21 | 2023-03-14 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、计算机设备及存储介质 |
| US11854434B2 (en) * | 2021-06-19 | 2023-12-26 | Danny Baldwin | Virtual reality vehicle operation simulation |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4630817A (en) * | 1983-12-20 | 1986-12-23 | Gym Bee Enterprises, Inc. | Recreation apparatus |
| US5591104A (en) * | 1993-01-27 | 1997-01-07 | Life Fitness | Physical exercise video system |
| JPH08299596A (ja) * | 1995-05-02 | 1996-11-19 | Sega Enterp Ltd | データ利用ゲームシステム並びにそれに用いられるデータ作成装置、ゲーム装置及びデータカード |
| AU5676896A (en) * | 1995-05-08 | 1996-11-29 | Sports Sciences, Inc. | Riding board game controller |
| JP3017948B2 (ja) * | 1996-11-14 | 2000-03-13 | コナミ株式会社 | 飛行シミュレーションゲーム装置 |
-
1997
- 1997-12-05 JP JP35247997A patent/JPH11175750A/ja active Pending
-
1998
- 1998-12-02 US US09/203,336 patent/US6217449B1/en not_active Expired - Lifetime
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR100465618B1 (ko) * | 2001-11-10 | 2005-01-13 | 주식회사 유니아나 | 게임기 입력장치 |
| JP2006212079A (ja) * | 2005-02-01 | 2006-08-17 | Namco Bandai Games Inc | プログラム、情報記憶媒体及び画像生成システム |
| JP2006212080A (ja) * | 2005-02-01 | 2006-08-17 | Namco Bandai Games Inc | プログラム、情報記憶媒体及び画像生成システム |
Also Published As
| Publication number | Publication date |
|---|---|
| US6217449B1 (en) | 2001-04-17 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Written amendment |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20041203 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20041203 |
|
| A977 | Report on retrieval |
Free format text: JAPANESE INTERMEDIATE CODE: A971007 Effective date: 20070731 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20070822 |
|
| A521 | Written amendment |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20071019 |
|
| A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20071205 |