JPH021191U - - Google Patents
Info
- Publication number
- JPH021191U JPH021191U JP1988079389U JP7938988U JPH021191U JP H021191 U JPH021191 U JP H021191U JP 1988079389 U JP1988079389 U JP 1988079389U JP 7938988 U JP7938988 U JP 7938988U JP H021191 U JPH021191 U JP H021191U
- Authority
- JP
- Japan
- Prior art keywords
- view
- television screen
- gear
- toy
- showing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000003287 optical effect Effects 0.000 claims description 3
- 230000006835 compression Effects 0.000 description 2
- 238000007906 compression Methods 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 239000002184 metal Substances 0.000 description 2
- 230000004397 blinking Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/14—Racing games, traffic games, or obstacle games characterised by figures moved by action of the players
- A63F9/143—Racing games, traffic games, or obstacle games characterised by figures moved by action of the players electric
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/14—Racing games, traffic games, or obstacle games characterised by figures moved by action of the players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Toys (AREA)
Description
第1図は本考案に係る一実施例のドライブゲー
ムに応用した例の全体図、第2図は本実施例の装
置本体の構成を示す斜視図、第3図は装置本体の
一部省略した斜視図、第4図は走行機の分解斜視
図、第5図は移動基台の分解斜視図、第6図は移
動基台の外観図、第7図は同側面図、第8図は自
動車玩具の分解斜視図、第9図は装置本体の全体
断面図、第10図は自動車玩具がアツパーケース
上で揺動した状態を示す斜視図、第11図は一部
省略した操縦装置の分解斜視図、第12図は同操
縦装置内のハンドルの回動機構を示す分解斜視図
、第13図は同操縦装置内のハンドルの振動およ
びカウンタ駆動機構を示す斜視図、第14図はジ
ヨイントの構造を示す一部欠截側面図、第15図
は同ジヨイントの別状態を示す要部断面図、第1
6図はテレビと装置本体の位置関係を示す側面図
、第17図はテレビ画面の映像の一例を示す正面
図、第18図は本実施例の電気系の回路図、第1
9図は従来のドライブゲーム装置の一例を示す図
である。 1……テレビ、2……ビデオ再生装置、3……
ジヨイント、4……装置本体、5……自動車玩具
、6……コード、7……操縦装置、8……ハンド
ル、9……チエンジレバー、10……表示装置、
20……ロワーケース、21……アツパーケース
、21a……傾斜面、21b……水平面、21c
……前側面、22……走行機、23……センサー
カバー、23a……導光部、23b,23c……
切欠き、24……ジヨイントシヤフト、25……
スプリングケーブル、26……コード、27……
移動基台、30……走行ガイドリブ、31……ラ
ツクギア、32……ケース、33……ケース、3
4……車軸、35……車輪、36……モータ、3
7……ピニオンギア、38……回転軸、39……
ピニオン付クラウンギア、40……平ギア、41
……回転軸、42……ピニオンギア、43……走
行ガイド、44……支持部材、45……センサ基
板、46……光センサ、47……固定金具、48
……コード、49……電源コード、60……ケー
ス、60a……円孔、60b,60c……切欠き
、61……ケース、61a……円孔、61b,6
1c……切欠き、62……摩擦棒カバー、63…
…矩形孔、64……中敷板、64a……切欠き、
65……支持板、65a……切欠き、66……凹
部、67……小孔、68……ボス、70……摩擦
棒、70a……係止部、71……回転軸、71a
……ストツパー、72……摩擦板、73……クリ
ツプスプリング、74……LED、75……LE
D、76……回転ボス、77……取付板、80…
…ボデイ、80a……ウインド部、80b……リ
ム部、80c……矩形孔、81……タイヤ、82
……ウインドシールド、82a……突起、83…
…テールランプ部材、83a……発光面、83b
……受光面、90……ケース、91……コントロ
ーラケース、92……ボツクス、93……カバー
、94……矩形孔、95,96……嵌合部、97
……パネル、97a……矩形孔、98……透明カ
バー、100……バツテリ、101……可変抵抗
器、102……カウンタ、103……モータ、1
04……メイン基板、110……ハンドルシヤフ
ト、111……回転ドラム、112……連結具、
113……受具、113a……切欠き、114…
…圧縮スプリング、115……スイツチ可動部材
、115a……突出部、115b……接点、11
6……スイツチ固定部材、116a……金属片、
117……円筒振動部材、117a……フランジ
部、118……押え金具、119……引張スプリ
ング、120,121……電線、130……棒体
、131……支持棒、131a……ビス、132
……連結棒、133……偏心フライホイール、1
34……ピニオンギア、135……クラウンギア
、136,137……プーリ、138……ベルト
、139……ギア、140……クラウンギア、1
41……回転軸、142,143……ギア、14
4……回転軸、145……ウオームギア、146
……ギア、150……アジヤストバー、151…
…摺動部材、152……吸盤、153……ねじ、
153a……つまみ、154……ジヨイントバー
、155……ねじ、155a……つまみ、156
……筒体、157……ねじ、158……圧縮スプ
リング、159……摺動部材、160……枢軸、
161……引掛具、162……中敷部材、170
……スーパーインポーズ、171……黒色表示部
、172……点滅部、173……道路。
ムに応用した例の全体図、第2図は本実施例の装
置本体の構成を示す斜視図、第3図は装置本体の
一部省略した斜視図、第4図は走行機の分解斜視
図、第5図は移動基台の分解斜視図、第6図は移
動基台の外観図、第7図は同側面図、第8図は自
動車玩具の分解斜視図、第9図は装置本体の全体
断面図、第10図は自動車玩具がアツパーケース
上で揺動した状態を示す斜視図、第11図は一部
省略した操縦装置の分解斜視図、第12図は同操
縦装置内のハンドルの回動機構を示す分解斜視図
、第13図は同操縦装置内のハンドルの振動およ
びカウンタ駆動機構を示す斜視図、第14図はジ
ヨイントの構造を示す一部欠截側面図、第15図
は同ジヨイントの別状態を示す要部断面図、第1
6図はテレビと装置本体の位置関係を示す側面図
、第17図はテレビ画面の映像の一例を示す正面
図、第18図は本実施例の電気系の回路図、第1
9図は従来のドライブゲーム装置の一例を示す図
である。 1……テレビ、2……ビデオ再生装置、3……
ジヨイント、4……装置本体、5……自動車玩具
、6……コード、7……操縦装置、8……ハンド
ル、9……チエンジレバー、10……表示装置、
20……ロワーケース、21……アツパーケース
、21a……傾斜面、21b……水平面、21c
……前側面、22……走行機、23……センサー
カバー、23a……導光部、23b,23c……
切欠き、24……ジヨイントシヤフト、25……
スプリングケーブル、26……コード、27……
移動基台、30……走行ガイドリブ、31……ラ
ツクギア、32……ケース、33……ケース、3
4……車軸、35……車輪、36……モータ、3
7……ピニオンギア、38……回転軸、39……
ピニオン付クラウンギア、40……平ギア、41
……回転軸、42……ピニオンギア、43……走
行ガイド、44……支持部材、45……センサ基
板、46……光センサ、47……固定金具、48
……コード、49……電源コード、60……ケー
ス、60a……円孔、60b,60c……切欠き
、61……ケース、61a……円孔、61b,6
1c……切欠き、62……摩擦棒カバー、63…
…矩形孔、64……中敷板、64a……切欠き、
65……支持板、65a……切欠き、66……凹
部、67……小孔、68……ボス、70……摩擦
棒、70a……係止部、71……回転軸、71a
……ストツパー、72……摩擦板、73……クリ
ツプスプリング、74……LED、75……LE
D、76……回転ボス、77……取付板、80…
…ボデイ、80a……ウインド部、80b……リ
ム部、80c……矩形孔、81……タイヤ、82
……ウインドシールド、82a……突起、83…
…テールランプ部材、83a……発光面、83b
……受光面、90……ケース、91……コントロ
ーラケース、92……ボツクス、93……カバー
、94……矩形孔、95,96……嵌合部、97
……パネル、97a……矩形孔、98……透明カ
バー、100……バツテリ、101……可変抵抗
器、102……カウンタ、103……モータ、1
04……メイン基板、110……ハンドルシヤフ
ト、111……回転ドラム、112……連結具、
113……受具、113a……切欠き、114…
…圧縮スプリング、115……スイツチ可動部材
、115a……突出部、115b……接点、11
6……スイツチ固定部材、116a……金属片、
117……円筒振動部材、117a……フランジ
部、118……押え金具、119……引張スプリ
ング、120,121……電線、130……棒体
、131……支持棒、131a……ビス、132
……連結棒、133……偏心フライホイール、1
34……ピニオンギア、135……クラウンギア
、136,137……プーリ、138……ベルト
、139……ギア、140……クラウンギア、1
41……回転軸、142,143……ギア、14
4……回転軸、145……ウオームギア、146
……ギア、150……アジヤストバー、151…
…摺動部材、152……吸盤、153……ねじ、
153a……つまみ、154……ジヨイントバー
、155……ねじ、155a……つまみ、156
……筒体、157……ねじ、158……圧縮スプ
リング、159……摺動部材、160……枢軸、
161……引掛具、162……中敷部材、170
……スーパーインポーズ、171……黒色表示部
、172……点滅部、173……道路。
Claims (1)
- テレビ画面に沿つて移動可能に支持された乗物
玩具と、同乗物玩具を遠隔操縦する操縦手段と、
該乗物玩具と一体に設けられテレビ画面と対向し
て該テレビ画面の対向する部分の発光状態を識別
する光センサと、同光センサの識別情報をもとに
ゲームの進行を制御する制御手段とを備えたこと
を特徴とする模擬操縦ゲーム装置。
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1988079389U JPH0719512Y2 (ja) | 1988-06-15 | 1988-06-15 | 模擬操縦ゲーム装置 |
US07/323,298 US4940234A (en) | 1988-06-15 | 1989-03-14 | Video game machine |
GB8907597A GB2219746B (en) | 1988-06-15 | 1989-04-04 | Video game apparatus |
HK652/92A HK65292A (en) | 1988-06-15 | 1992-09-03 | Video game apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1988079389U JPH0719512Y2 (ja) | 1988-06-15 | 1988-06-15 | 模擬操縦ゲーム装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
JPH021191U true JPH021191U (ja) | 1990-01-08 |
JPH0719512Y2 JPH0719512Y2 (ja) | 1995-05-10 |
Family
ID=13688509
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP1988079389U Expired - Lifetime JPH0719512Y2 (ja) | 1988-06-15 | 1988-06-15 | 模擬操縦ゲーム装置 |
Country Status (4)
Country | Link |
---|---|
US (1) | US4940234A (ja) |
JP (1) | JPH0719512Y2 (ja) |
GB (1) | GB2219746B (ja) |
HK (1) | HK65292A (ja) |
Families Citing this family (32)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5203563A (en) * | 1991-03-21 | 1993-04-20 | Atari Games Corporation | Shaker control device |
JPH0693937B2 (ja) * | 1991-05-30 | 1994-11-24 | 株式会社セガ・エンタープライゼス | 競争遊戯機の映像同期化装置 |
DE69212904T2 (de) * | 1991-05-30 | 1997-01-30 | Sega Enterprises Kk | Bildschirmsimulationssystem für Spielvorrichtung |
US5558582A (en) * | 1994-10-14 | 1996-09-24 | Enhanced Simulation, Inc. | Rotating motion simulator |
JP2668343B2 (ja) * | 1995-02-21 | 1997-10-27 | コナミ株式会社 | 競争ゲーム装置 |
US6374255B1 (en) | 1996-05-21 | 2002-04-16 | Immersion Corporation | Haptic authoring |
DE19739104C2 (de) * | 1997-09-06 | 2000-12-21 | Trw Automotive Safety Sys Gmbh | Lenkvorrichtung mit Meßwertgeber |
US6256011B1 (en) | 1997-12-03 | 2001-07-03 | Immersion Corporation | Multi-function control device with force feedback |
US7243053B1 (en) | 1999-10-22 | 2007-07-10 | Shoot The Moon Products Ii, Llc | Method and apparatus for virtual control of operational scale models |
US6693626B1 (en) | 1999-12-07 | 2004-02-17 | Immersion Corporation | Haptic feedback using a keyboard device |
WO2002011838A1 (en) * | 2000-08-03 | 2002-02-14 | Mattel, Inc. | Handheld driving simulation game apparatus |
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Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR1099197A (fr) * | 1954-02-24 | 1955-08-31 | Jouet ou jeu consistant à téléguider un engin miniature à roues libres au-dessusd'un paysage miniature qui se renouvelle | |
US3777410A (en) * | 1972-03-01 | 1973-12-11 | Telattach Inc | Interactive display and viewer response apparatus and method |
JPS58141168A (ja) * | 1982-02-16 | 1983-08-22 | 株式会社トミー | ドライブゲ−ム装置 |
-
1988
- 1988-06-15 JP JP1988079389U patent/JPH0719512Y2/ja not_active Expired - Lifetime
-
1989
- 1989-03-14 US US07/323,298 patent/US4940234A/en not_active Expired - Lifetime
- 1989-04-04 GB GB8907597A patent/GB2219746B/en not_active Expired - Lifetime
-
1992
- 1992-09-03 HK HK652/92A patent/HK65292A/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
HK65292A (en) | 1992-09-11 |
JPH0719512Y2 (ja) | 1995-05-10 |
GB8907597D0 (en) | 1989-05-17 |
GB2219746B (en) | 1992-04-29 |
US4940234A (en) | 1990-07-10 |
GB2219746A (en) | 1989-12-20 |
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