HK65292A - Video game apparatus - Google Patents
Video game apparatusInfo
- Publication number
- HK65292A HK65292A HK652/92A HK65292A HK65292A HK 65292 A HK65292 A HK 65292A HK 652/92 A HK652/92 A HK 652/92A HK 65292 A HK65292 A HK 65292A HK 65292 A HK65292 A HK 65292A
- Authority
- HK
- Hong Kong
- Prior art keywords
- video game
- game apparatus
- video
- game
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/14—Racing games, traffic games, or obstacle games characterised by figures moved by action of the players
- A63F9/143—Racing games, traffic games, or obstacle games characterised by figures moved by action of the players electric
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/14—Racing games, traffic games, or obstacle games characterised by figures moved by action of the players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Toys (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1988079389U JPH0719512Y2 (ja) | 1988-06-15 | 1988-06-15 | 模擬操縦ゲーム装置 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK65292A true HK65292A (en) | 1992-09-11 |
Family
ID=13688509
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK652/92A HK65292A (en) | 1988-06-15 | 1992-09-03 | Video game apparatus |
Country Status (4)
Country | Link |
---|---|
US (1) | US4940234A (ja) |
JP (1) | JPH0719512Y2 (ja) |
GB (1) | GB2219746B (ja) |
HK (1) | HK65292A (ja) |
Families Citing this family (32)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5203563A (en) * | 1991-03-21 | 1993-04-20 | Atari Games Corporation | Shaker control device |
JPH0693937B2 (ja) * | 1991-05-30 | 1994-11-24 | 株式会社セガ・エンタープライゼス | 競争遊戯機の映像同期化装置 |
DE69212904T2 (de) * | 1991-05-30 | 1997-01-30 | Sega Enterprises Kk | Bildschirmsimulationssystem für Spielvorrichtung |
US5558582A (en) * | 1994-10-14 | 1996-09-24 | Enhanced Simulation, Inc. | Rotating motion simulator |
JP2668343B2 (ja) * | 1995-02-21 | 1997-10-27 | コナミ株式会社 | 競争ゲーム装置 |
US6374255B1 (en) | 1996-05-21 | 2002-04-16 | Immersion Corporation | Haptic authoring |
DE19739104C2 (de) * | 1997-09-06 | 2000-12-21 | Trw Automotive Safety Sys Gmbh | Lenkvorrichtung mit Meßwertgeber |
US6256011B1 (en) | 1997-12-03 | 2001-07-03 | Immersion Corporation | Multi-function control device with force feedback |
US7243053B1 (en) | 1999-10-22 | 2007-07-10 | Shoot The Moon Products Ii, Llc | Method and apparatus for virtual control of operational scale models |
US6693626B1 (en) | 1999-12-07 | 2004-02-17 | Immersion Corporation | Haptic feedback using a keyboard device |
WO2002011838A1 (en) * | 2000-08-03 | 2002-02-14 | Mattel, Inc. | Handheld driving simulation game apparatus |
US6955603B2 (en) | 2001-01-31 | 2005-10-18 | Jeffway Jr Robert W | Interactive gaming device capable of perceiving user movement |
US9625905B2 (en) | 2001-03-30 | 2017-04-18 | Immersion Corporation | Haptic remote control for toys |
IL143255A (en) | 2001-05-20 | 2015-09-24 | Simbionix Ltd | Endoscopic ultrasonography simulation |
US6904823B2 (en) | 2002-04-03 | 2005-06-14 | Immersion Corporation | Haptic shifting devices |
AU2003285886A1 (en) | 2002-10-15 | 2004-05-04 | Immersion Corporation | Products and processes for providing force sensations in a user interface |
US6933861B2 (en) * | 2002-11-29 | 2005-08-23 | Alfadata Computer Corp. | Key-operating device for a hand-held video game apparatus |
GB2418475B (en) | 2003-06-09 | 2007-10-24 | Immersion Corp | Interactive gaming systems with haptic feedback |
US7850456B2 (en) | 2003-07-15 | 2010-12-14 | Simbionix Ltd. | Surgical simulation device, system and method |
US9224303B2 (en) * | 2006-01-13 | 2015-12-29 | Silvertree Media, Llc | Computer based system for training workers |
EP3438796A1 (en) | 2006-09-13 | 2019-02-06 | Immersion Corporation | Systems and methods for casino gaming haptics |
US20080070197A1 (en) * | 2006-09-20 | 2008-03-20 | Mattel, Inc. | Interactive toy vehicle cockpit |
US8123527B2 (en) | 2006-10-31 | 2012-02-28 | Hoelljes H Christian | Active learning device and method |
US8543338B2 (en) | 2007-01-16 | 2013-09-24 | Simbionix Ltd. | System and method for performing computerized simulations for image-guided procedures using a patient specific model |
WO2008087629A2 (en) | 2007-01-16 | 2008-07-24 | Simbionix Ltd. | Preoperative surgical simulation |
US9486292B2 (en) | 2008-02-14 | 2016-11-08 | Immersion Corporation | Systems and methods for real-time winding analysis for knot detection |
US9104791B2 (en) | 2009-05-28 | 2015-08-11 | Immersion Corporation | Systems and methods for editing a model of a physical system for a simulation |
US8244191B2 (en) * | 2010-06-18 | 2012-08-14 | Motorola Solutions, Inc. | Emergency button assembly for a handheld radio |
US9245428B2 (en) | 2012-08-02 | 2016-01-26 | Immersion Corporation | Systems and methods for haptic remote control gaming |
US9866924B2 (en) | 2013-03-14 | 2018-01-09 | Immersion Corporation | Systems and methods for enhanced television interaction |
US10130191B2 (en) | 2015-09-09 | 2018-11-20 | Kids Ii, Inc. | Convertible children's walker |
CN113784181A (zh) * | 2021-08-30 | 2021-12-10 | 深圳市金锐显数码科技有限公司 | 一种电视机游戏运行的方法及电视机 |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR1099197A (fr) * | 1954-02-24 | 1955-08-31 | Jouet ou jeu consistant à téléguider un engin miniature à roues libres au-dessusd'un paysage miniature qui se renouvelle | |
US3777410A (en) * | 1972-03-01 | 1973-12-11 | Telattach Inc | Interactive display and viewer response apparatus and method |
JPS58141168A (ja) * | 1982-02-16 | 1983-08-22 | 株式会社トミー | ドライブゲ−ム装置 |
-
1988
- 1988-06-15 JP JP1988079389U patent/JPH0719512Y2/ja not_active Expired - Lifetime
-
1989
- 1989-03-14 US US07/323,298 patent/US4940234A/en not_active Expired - Lifetime
- 1989-04-04 GB GB8907597A patent/GB2219746B/en not_active Expired - Lifetime
-
1992
- 1992-09-03 HK HK652/92A patent/HK65292A/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
JPH0719512Y2 (ja) | 1995-05-10 |
GB8907597D0 (en) | 1989-05-17 |
GB2219746B (en) | 1992-04-29 |
US4940234A (en) | 1990-07-10 |
GB2219746A (en) | 1989-12-20 |
JPH021191U (ja) | 1990-01-08 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PC | Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee) |