JP7140515B2 - 情報処理装置、情報処理システム、情報処理プログラムおよび情報処理方法 - Google Patents

情報処理装置、情報処理システム、情報処理プログラムおよび情報処理方法 Download PDF

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JP7140515B2
JP7140515B2 JP2018041951A JP2018041951A JP7140515B2 JP 7140515 B2 JP7140515 B2 JP 7140515B2 JP 2018041951 A JP2018041951 A JP 2018041951A JP 2018041951 A JP2018041951 A JP 2018041951A JP 7140515 B2 JP7140515 B2 JP 7140515B2
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input
area
mode
information processing
input area
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JP2018041951A
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Japanese (ja)
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JP2019154567A (ja
JP2019154567A5 (enExample
Inventor
宗孝 津田
文彦 民谷
峻太 佐野
瑞穂 仲沢
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Nintendo Co Ltd
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Nintendo Co Ltd
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Priority to JP2018041951A priority Critical patent/JP7140515B2/ja
Priority to US16/171,587 priority patent/US11395964B2/en
Publication of JP2019154567A publication Critical patent/JP2019154567A/ja
Publication of JP2019154567A5 publication Critical patent/JP2019154567A5/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0338Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0362Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 1D translations or rotations of an operating part of the device, e.g. scroll wheels, sliders, knobs, rollers or belts
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • G06F3/0383Signal control means within the pointing device

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Security & Cryptography (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Software Systems (AREA)
  • Optics & Photonics (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
  • Input From Keyboards Or The Like (AREA)
JP2018041951A 2018-03-08 2018-03-08 情報処理装置、情報処理システム、情報処理プログラムおよび情報処理方法 Active JP7140515B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2018041951A JP7140515B2 (ja) 2018-03-08 2018-03-08 情報処理装置、情報処理システム、情報処理プログラムおよび情報処理方法
US16/171,587 US11395964B2 (en) 2018-03-08 2018-10-26 Information processing apparatus, information processing system, storage medium and information processing method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018041951A JP7140515B2 (ja) 2018-03-08 2018-03-08 情報処理装置、情報処理システム、情報処理プログラムおよび情報処理方法

Publications (3)

Publication Number Publication Date
JP2019154567A JP2019154567A (ja) 2019-09-19
JP2019154567A5 JP2019154567A5 (enExample) 2020-01-30
JP7140515B2 true JP7140515B2 (ja) 2022-09-21

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JP2018041951A Active JP7140515B2 (ja) 2018-03-08 2018-03-08 情報処理装置、情報処理システム、情報処理プログラムおよび情報処理方法

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US (1) US11395964B2 (enExample)
JP (1) JP7140515B2 (enExample)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102337635B1 (ko) * 2020-05-19 2021-12-09 박소현 비밀번호 노출 방지형 디지털 도어락의 출입 인증 방법
JP7647074B2 (ja) * 2020-12-04 2025-03-18 株式会社ニデック 自覚式検眼装置および自覚式検眼プログラム
US11738265B2 (en) * 2021-02-15 2023-08-29 Nintendo Co., Ltd. Non-transitory computer-readable storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012529123A (ja) 2009-06-05 2012-11-15 ダッソー システムズ ソリッドワークス コーポレイション 予測的ターゲットを拡大させるための方法、および、システム
JP2013168001A (ja) 2012-02-15 2013-08-29 Nec Casio Mobile Communications Ltd 入力装置、入力装置の制御方法、情報処理装置、および、プログラム
JP2015061180A (ja) 2013-09-18 2015-03-30 シャープ株式会社 情報入力装置
JP2015167758A (ja) 2014-03-07 2015-09-28 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム

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US5748512A (en) * 1995-02-28 1998-05-05 Microsoft Corporation Adjusting keyboard
US8479122B2 (en) * 2004-07-30 2013-07-02 Apple Inc. Gestures for touch sensitive input devices
US7286115B2 (en) * 2000-05-26 2007-10-23 Tegic Communications, Inc. Directional input system with automatic correction
TWI238348B (en) * 2002-05-13 2005-08-21 Kyocera Corp Portable information terminal, display control device, display control method, and recording media
JP5285863B2 (ja) * 2007-03-06 2013-09-11 任天堂株式会社 情報選択装置、情報選択プログラム、ゲーム装置およびゲームプログラム
KR20110087300A (ko) * 2008-11-11 2011-08-02 소니 컴퓨터 엔터테인먼트 인코포레이티드 화상 처리 장치, 정보 처리 장치, 화상 처리 방법, 및 정보 처리 방법
JP6133018B2 (ja) * 2012-05-07 2017-05-24 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラムおよびゲーム制御方法
CN108473673B (zh) * 2015-12-22 2020-12-01 巴斯夫欧洲公司 一种纯化聚醚嵌段共聚物的方法
JP6925879B2 (ja) * 2017-06-13 2021-08-25 任天堂株式会社 ゲームプログラム、情報処理装置、情報処理システム、および、ゲーム処理方法

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012529123A (ja) 2009-06-05 2012-11-15 ダッソー システムズ ソリッドワークス コーポレイション 予測的ターゲットを拡大させるための方法、および、システム
JP2013168001A (ja) 2012-02-15 2013-08-29 Nec Casio Mobile Communications Ltd 入力装置、入力装置の制御方法、情報処理装置、および、プログラム
JP2015061180A (ja) 2013-09-18 2015-03-30 シャープ株式会社 情報入力装置
JP2015167758A (ja) 2014-03-07 2015-09-28 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム

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JP2019154567A (ja) 2019-09-19
US20190275423A1 (en) 2019-09-12

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