JP7140515B2 - 情報処理装置、情報処理システム、情報処理プログラムおよび情報処理方法 - Google Patents
情報処理装置、情報処理システム、情報処理プログラムおよび情報処理方法 Download PDFInfo
- Publication number
- JP7140515B2 JP7140515B2 JP2018041951A JP2018041951A JP7140515B2 JP 7140515 B2 JP7140515 B2 JP 7140515B2 JP 2018041951 A JP2018041951 A JP 2018041951A JP 2018041951 A JP2018041951 A JP 2018041951A JP 7140515 B2 JP7140515 B2 JP 7140515B2
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- Japan
- Prior art keywords
- input
- area
- mode
- information processing
- input area
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0362—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 1D translations or rotations of an operating part of the device, e.g. scroll wheels, sliders, knobs, rollers or belts
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
- G06F3/0383—Signal control means within the pointing device
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Security & Cryptography (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Software Systems (AREA)
- Optics & Photonics (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
- Input From Keyboards Or The Like (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2018041951A JP7140515B2 (ja) | 2018-03-08 | 2018-03-08 | 情報処理装置、情報処理システム、情報処理プログラムおよび情報処理方法 |
| US16/171,587 US11395964B2 (en) | 2018-03-08 | 2018-10-26 | Information processing apparatus, information processing system, storage medium and information processing method |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2018041951A JP7140515B2 (ja) | 2018-03-08 | 2018-03-08 | 情報処理装置、情報処理システム、情報処理プログラムおよび情報処理方法 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2019154567A JP2019154567A (ja) | 2019-09-19 |
| JP2019154567A5 JP2019154567A5 (enExample) | 2020-01-30 |
| JP7140515B2 true JP7140515B2 (ja) | 2022-09-21 |
Family
ID=67844483
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2018041951A Active JP7140515B2 (ja) | 2018-03-08 | 2018-03-08 | 情報処理装置、情報処理システム、情報処理プログラムおよび情報処理方法 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US11395964B2 (enExample) |
| JP (1) | JP7140515B2 (enExample) |
Families Citing this family (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR102337635B1 (ko) * | 2020-05-19 | 2021-12-09 | 박소현 | 비밀번호 노출 방지형 디지털 도어락의 출입 인증 방법 |
| JP7647074B2 (ja) * | 2020-12-04 | 2025-03-18 | 株式会社ニデック | 自覚式検眼装置および自覚式検眼プログラム |
| US11738265B2 (en) * | 2021-02-15 | 2023-08-29 | Nintendo Co., Ltd. | Non-transitory computer-readable storage medium having stored therein information processing program, information processing apparatus, information processing system, and information processing method |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2012529123A (ja) | 2009-06-05 | 2012-11-15 | ダッソー システムズ ソリッドワークス コーポレイション | 予測的ターゲットを拡大させるための方法、および、システム |
| JP2013168001A (ja) | 2012-02-15 | 2013-08-29 | Nec Casio Mobile Communications Ltd | 入力装置、入力装置の制御方法、情報処理装置、および、プログラム |
| JP2015061180A (ja) | 2013-09-18 | 2015-03-30 | シャープ株式会社 | 情報入力装置 |
| JP2015167758A (ja) | 2014-03-07 | 2015-09-28 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
Family Cites Families (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5748512A (en) * | 1995-02-28 | 1998-05-05 | Microsoft Corporation | Adjusting keyboard |
| US8479122B2 (en) * | 2004-07-30 | 2013-07-02 | Apple Inc. | Gestures for touch sensitive input devices |
| US7286115B2 (en) * | 2000-05-26 | 2007-10-23 | Tegic Communications, Inc. | Directional input system with automatic correction |
| TWI238348B (en) * | 2002-05-13 | 2005-08-21 | Kyocera Corp | Portable information terminal, display control device, display control method, and recording media |
| JP5285863B2 (ja) * | 2007-03-06 | 2013-09-11 | 任天堂株式会社 | 情報選択装置、情報選択プログラム、ゲーム装置およびゲームプログラム |
| KR20110087300A (ko) * | 2008-11-11 | 2011-08-02 | 소니 컴퓨터 엔터테인먼트 인코포레이티드 | 화상 처리 장치, 정보 처리 장치, 화상 처리 방법, 및 정보 처리 방법 |
| JP6133018B2 (ja) * | 2012-05-07 | 2017-05-24 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラムおよびゲーム制御方法 |
| CN108473673B (zh) * | 2015-12-22 | 2020-12-01 | 巴斯夫欧洲公司 | 一种纯化聚醚嵌段共聚物的方法 |
| JP6925879B2 (ja) * | 2017-06-13 | 2021-08-25 | 任天堂株式会社 | ゲームプログラム、情報処理装置、情報処理システム、および、ゲーム処理方法 |
-
2018
- 2018-03-08 JP JP2018041951A patent/JP7140515B2/ja active Active
- 2018-10-26 US US16/171,587 patent/US11395964B2/en active Active
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2012529123A (ja) | 2009-06-05 | 2012-11-15 | ダッソー システムズ ソリッドワークス コーポレイション | 予測的ターゲットを拡大させるための方法、および、システム |
| JP2013168001A (ja) | 2012-02-15 | 2013-08-29 | Nec Casio Mobile Communications Ltd | 入力装置、入力装置の制御方法、情報処理装置、および、プログラム |
| JP2015061180A (ja) | 2013-09-18 | 2015-03-30 | シャープ株式会社 | 情報入力装置 |
| JP2015167758A (ja) | 2014-03-07 | 2015-09-28 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| US11395964B2 (en) | 2022-07-26 |
| JP2019154567A (ja) | 2019-09-19 |
| US20190275423A1 (en) | 2019-09-12 |
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