JP6624767B1 - 情報処理システム及び情報処理方法 - Google Patents
情報処理システム及び情報処理方法 Download PDFInfo
- Publication number
- JP6624767B1 JP6624767B1 JP2019154154A JP2019154154A JP6624767B1 JP 6624767 B1 JP6624767 B1 JP 6624767B1 JP 2019154154 A JP2019154154 A JP 2019154154A JP 2019154154 A JP2019154154 A JP 2019154154A JP 6624767 B1 JP6624767 B1 JP 6624767B1
- Authority
- JP
- Japan
- Prior art keywords
- information
- user terminal
- information processing
- image
- window
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
- 230000010365 information processing Effects 0.000 title claims abstract description 120
- 238000003672 processing method Methods 0.000 title claims description 6
- 238000009826 distribution Methods 0.000 claims description 11
- 238000006243 chemical reaction Methods 0.000 claims description 10
- 238000003825 pressing Methods 0.000 claims description 3
- 238000010586 diagram Methods 0.000 abstract description 14
- 230000007246 mechanism Effects 0.000 abstract description 4
- 238000000034 method Methods 0.000 description 20
- 230000008569 process Effects 0.000 description 11
- 230000008859 change Effects 0.000 description 9
- 230000006870 function Effects 0.000 description 4
- 238000003860 storage Methods 0.000 description 4
- 238000004891 communication Methods 0.000 description 3
- 238000004519 manufacturing process Methods 0.000 description 3
- 238000005516 engineering process Methods 0.000 description 2
- 230000001133 acceleration Effects 0.000 description 1
- 238000004590 computer program Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 239000013307 optical fiber Substances 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
- G06F9/452—Remote windowing, e.g. X-Window System, desktop virtualisation
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/08—Cursor circuits
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F13/00—Interconnection of, or transfer of information or other signals between, memories, input/output devices or central processing units
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0416—Control or interface arrangements specially adapted for digitisers
- G06F3/0418—Control or interface arrangements specially adapted for digitisers for error correction or compensation, e.g. based on parallax, calibration or alignment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0483—Interaction with page-structured environments, e.g. book metaphor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/54—Interprogram communication
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/02—Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
- H04L67/025—Protocols based on web technology, e.g. hypertext transfer protocol [HTTP] for remote control or remote monitoring of applications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04812—Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2340/00—Aspects of display data processing
- G09G2340/04—Changes in size, position or resolution of an image
- G09G2340/0407—Resolution change, inclusive of the use of different resolutions for different screen areas
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2370/00—Aspects of data communication
- G09G2370/02—Networking aspects
- G09G2370/027—Arrangements and methods specific for the display of internet documents
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/14—Display of multiple viewports
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G5/00—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
- G09G5/36—Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
- G09G5/39—Control of the bit-mapped memory
- G09G5/391—Resolution modifying circuits, e.g. variable screen formats
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/02—Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Signal Processing (AREA)
- Computer Networks & Wireless Communication (AREA)
- Optics & Photonics (AREA)
- Computer Hardware Design (AREA)
- User Interface Of Digital Computer (AREA)
- Digital Computer Display Output (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Description
図1は、第1実施形態におけるコンピュータシステムの構成を示すブロック図である。図2は、ユーザ端末のブラウザ上に表示されたソフトウェアウィンドウ画像の一例である。
以下、ユーザ端末900からのイベント情報の処理の流れの具体的一例について説明する。
次に、イベント情報に含まれるオン情報とオフ情報の処理の一例について説明する。
情報処理装置100は、Webブラウザ上で動作するプログラミング言語に紐づいたボタン要素を表示させるボタン要素表示部190と、ボタン要素表示部の操作により生成されたイベント情報を所定の情報に変換するボタン情報変換部192と、を有していてよい。
次に、画像処理部110及びそれに関連する処理について説明する。図4は、複数のソフトウェアウィンドウを含む本来のウィンドウ表示を示す模式図である。図5は、図4の複数のソフトウェアウィンドウ画像を表示するユーザ端末側の表示画面を示す模式図である。
図6は、第2実施形態における情報処理システムの構成を示すブロック図である。図7は、第1モードにおけるユーザ端末を示す模式図である。図8は、第2モードにおけるユーザ端末を示す模式図である。
110 画像処理部
120 画像配信部
130 イベント情報処理部
140 情報入力部
170 ポインタ座標処理部
180 ポインタ表示部
900 ユーザ端末
Claims (9)
- ユーザ端末と通信可能なコンピュータ上で実行されるゲームソフトウェアと、
前記ゲームソフトウェアの実行により生成されるウィンドウの画像を取得する画像処理部と、
前記ウィンドウの画像を、前記ユーザ端末のWebブラウザの表示領域に表示させる画像配信部と、
前記ユーザ端末の前記Webブラウザ上での操作により生成されるイベント情報を、前記ユーザ端末と通信可能なコンピュータ上で実行される前記ゲームソフトウェアにより規定されている情報へ変換するイベント情報処理部と、
前記イベント情報処理部により変換された前記情報を、前記ゲームソフトウェアに入力する情報入力部と、
を有し、
前記イベント情報は、前記ユーザ端末の入力装置によるオン情報又はオフ情報を含み、
前記イベント情報処理部は、前記イベント情報を所定の間隔で前記ユーザ端末から受け取るよう構成されており、
前記情報入力部は、前記オン情報を受けた後に初めて前記オフ情報を受けた場合に、前記ゲームソフトウェアに、前記入力装置の操作が行われたことを示す情報を入力するよう構成されている、情報処理システム。 - 前記イベント情報は、前記ユーザ端末の前記Webブラウザ上における位置座標に関する第1位置情報を含み、
前記イベント情報処理部は、前記Webブラウザの解像度と前記ゲームソフトウェアにより規定されている前記ウィンドウの解像度との比率に基づき、前記第1位置情報を、前記ウィンドウ上での第2位置情報に変換するよう構成されている、請求項1に記載の情報処理システム。 - 前記ゲームソフトウェアによって規定されるウィンドウが複数存在する場合、前記画像処理部は、
複数の前記ウィンドウのうち最もサイズの大きいウィンドウを主ウィンドウと判断し、
前記主ウィンドウの領域を画像の取得領域に設定し、
前記主ウィンドウ以外の副ウィンドウが、前記主ウィンドウの内側に位置するように、前記副ウィンドウの位置座標を変更し、
前記取得領域内の画像を一画像として取得するよう構成されている、請求項1又は2に記載の情報処理システム。 - 前記画像配信部は、前記ユーザ端末のタッチパネルの操作が可能な領域のうちの一部の領域に設けられた前記表示領域に画像を表示させるよう構成されており、
前記情報処理システムは、
前記表示領域に表示された画像上に、操作位置を表すポインタを表示させるポインタ表示部と、
前記ユーザ端末のタッチパネルにおける操作により生成される前記イベント情報に基づいて、前記ポインタを表示させる位置座標を変更するポインタ座標処理部と、を有する、請求項1から3のいずれか1項に記載の情報処理システム。 - 前記ポインタを表示させない第1モードと、前記ポインタを表示させる第2モードと、に選択可能に切り替えられる、請求項4に記載の情報処理システム。
- 前記表示領域の外側で前記タッチパネルのタップ操作があった場合、前記イベント情報処理部は、前記タッチパネルのタップ操作により生成された前記イベント情報を、キーボードの「Enter」ボタンにより生成されるべき入力信号に変換するよう構成されている、請求項4又は5に記載の情報処理システム。
- 前記Webブラウザ上で動作するプログラミング言語に紐づいたボタン要素を前記表示領域の外側に表示させるボタン要素表示部と、
前記Webブラウザ上でのボタン要素表示部の操作により生成されたイベント情報を、キーボードに設けられている所定のボタンの押下により生成されるイベント信号に変換するボタン情報変換部と、を有し、
情報入力部は、前記ボタン情報変換部により変換された前記イベント信号を、前記ゲームソフトウェアに入力する、請求項1から6のいずれか1項に記載の情報処理システム。 - コンピュータが、
ユーザ端末と通信可能なコンピュータ上で実行されるゲームソフトウェアを実行するステップと、
前記ゲームソフトウェアの実行により生成されるウィンドウの画像を取得するステップと、
前記ウィンドウの画像を、前記ユーザ端末のWebブラウザの表示領域に表示させるステップと、
前記ユーザ端末の前記Webブラウザ上での操作により生成されるイベント情報を、前記ユーザ端末と通信可能なコンピュータ上で実行される前記ゲームソフトウェアにより規定されている情報へ変換するイベント情報処理ステップと、
前記イベント情報処理ステップにより変換された前記情報を、前記ゲームソフトウェアに入力する情報入力ステップと、
を実行することを含み、
前記イベント情報処理ステップでは、前記イベント情報を所定の間隔で前記ユーザ端末から受け取るよう構成されており、
前記イベント情報は、前記ユーザ端末の入力装置によるオン情報又はオフ情報を含み、
前記情報入力ステップでは、前記オン情報を受けた後に初めて前記オフ情報を受けた場合に、前記ゲームソフトウェアに、前記入力装置の操作が行われたことを示す情報を入力するよう構成されている、情報処理方法。 - 請求項8に記載の情報処理方法をコンピュータに実行させるプログラム。
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019154154A JP6624767B1 (ja) | 2019-08-26 | 2019-08-26 | 情報処理システム及び情報処理方法 |
PCT/JP2020/031750 WO2021039680A1 (ja) | 2019-08-26 | 2020-08-24 | 情報処理システム及び情報処理方法 |
US17/311,983 US11400373B2 (en) | 2019-08-26 | 2020-08-24 | Information processing system and information processing method |
CN202080006810.1A CN113168340B (zh) | 2019-08-26 | 2020-08-24 | 信息处理系统以及信息处理方法 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019154154A JP6624767B1 (ja) | 2019-08-26 | 2019-08-26 | 情報処理システム及び情報処理方法 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019212658A Division JP6695530B1 (ja) | 2019-11-25 | 2019-11-25 | 情報処理システム及び情報処理方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP6624767B1 true JP6624767B1 (ja) | 2019-12-25 |
JP2021033719A JP2021033719A (ja) | 2021-03-01 |
Family
ID=69100965
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019154154A Active JP6624767B1 (ja) | 2019-08-26 | 2019-08-26 | 情報処理システム及び情報処理方法 |
Country Status (4)
Country | Link |
---|---|
US (1) | US11400373B2 (ja) |
JP (1) | JP6624767B1 (ja) |
CN (1) | CN113168340B (ja) |
WO (1) | WO2021039680A1 (ja) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN114327737A (zh) * | 2022-03-04 | 2022-04-12 | 中信建投证券股份有限公司 | 一种远程辅助方法、装置及系统 |
Family Cites Families (26)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0836479A (ja) * | 1994-07-22 | 1996-02-06 | Canon Inc | 表示装置及び表示装置のポインティング処理方法 |
JPH09274550A (ja) | 1996-04-04 | 1997-10-21 | Canon Inc | 画像表示方法及び装置 |
JPH10254530A (ja) * | 1997-03-06 | 1998-09-25 | Mitsubishi Electric Corp | ソフトウエア操作器装置 |
JP3620716B2 (ja) * | 2000-07-26 | 2005-02-16 | 日本電気株式会社 | 遠隔操作システムとその遠隔操作方法、及び遠隔操作プログラムを記録した記録媒体 |
JP4877583B2 (ja) * | 2006-04-14 | 2012-02-15 | 横河電機株式会社 | 入力装置を用いた入力方法 |
US8054241B2 (en) * | 2006-09-14 | 2011-11-08 | Citrix Systems, Inc. | Systems and methods for multiple display support in remote access software |
JP5669510B2 (ja) | 2010-10-06 | 2015-02-12 | キヤノン株式会社 | 情報処理装置及びその制御方法、プログラム |
US9413803B2 (en) * | 2011-01-21 | 2016-08-09 | Qualcomm Incorporated | User input back channel for wireless displays |
DE112011105241T5 (de) * | 2011-05-13 | 2014-03-20 | Mitsubishi Electric Corp. | Fernsteuerkommunikationsvorrichtung und Navigationsvorrichtung |
JP5259772B2 (ja) * | 2011-05-27 | 2013-08-07 | 株式会社東芝 | 電子機器、操作支援方法及びプログラム |
JP5472346B2 (ja) | 2012-03-14 | 2014-04-16 | コニカミノルタ株式会社 | 情報処理システム、ユーザー端末装置、情報処理装置およびプログラム |
JP2013218517A (ja) * | 2012-04-09 | 2013-10-24 | Panasonic Corp | 入出力装置 |
US9022870B2 (en) | 2012-05-02 | 2015-05-05 | Aquimo, Llc | Web-based game platform with mobile device motion sensor input |
US8749489B2 (en) | 2012-05-25 | 2014-06-10 | Nintendo Co., Ltd. | Controller device, information processing system, and communication method |
JP6029453B2 (ja) * | 2012-12-21 | 2016-11-24 | 京セラ株式会社 | 携帯端末、カーソル表示制御プログラム、カーソル表示制御方法、カーソル発生制御プログラム、カーソル発生制御方法、アイコン表示プログラムおよびアイコン表示方法 |
JP5801282B2 (ja) * | 2012-12-27 | 2015-10-28 | 株式会社東芝 | 電子機器、操作支援方法及びプログラム |
JP5902304B2 (ja) | 2013-04-30 | 2016-04-13 | グリー株式会社 | プログラム及び処理方法 |
JP6111846B2 (ja) | 2013-05-14 | 2017-04-12 | コニカミノルタ株式会社 | 画像形成システム、遠隔操作装置およびプログラム |
JP5928436B2 (ja) | 2013-11-01 | 2016-06-01 | コニカミノルタ株式会社 | 遠隔制御装置、遠隔操作装置、画面送信制御方法、画面表示制御方法、画面送信制御プログラム、および画面表示制御プログラム |
JP5846190B2 (ja) | 2013-12-17 | 2016-01-20 | コニカミノルタ株式会社 | 携帯情報端末およびプログラム |
JP6280435B2 (ja) | 2014-04-28 | 2018-02-14 | 富士通コンポーネント株式会社 | プログラム、中継装置及び情報処理装置 |
JP2015215765A (ja) * | 2014-05-10 | 2015-12-03 | コニカミノルタ株式会社 | 携帯端末装置、画像ファイルの保存処理方法及び保存処理プログラム |
JP6347769B2 (ja) * | 2015-08-28 | 2018-06-27 | 株式会社ソニー・インタラクティブエンタテインメント | イベント管理サーバー、情報処理システム、およびイベント参加管理方法 |
US10046236B2 (en) * | 2016-06-13 | 2018-08-14 | Sony Interactive Entertainment America, LLC | Browser-based cloud gaming |
CN106802759A (zh) * | 2016-12-21 | 2017-06-06 | 华为技术有限公司 | 视频播放的方法及终端设备 |
JP6560807B2 (ja) * | 2018-11-21 | 2019-08-14 | 株式会社 ディー・エヌ・エー | ゲームを提供するためのシステム、方法、及びプログラム |
-
2019
- 2019-08-26 JP JP2019154154A patent/JP6624767B1/ja active Active
-
2020
- 2020-08-24 WO PCT/JP2020/031750 patent/WO2021039680A1/ja active Application Filing
- 2020-08-24 US US17/311,983 patent/US11400373B2/en active Active
- 2020-08-24 CN CN202080006810.1A patent/CN113168340B/zh active Active
Also Published As
Publication number | Publication date |
---|---|
WO2021039680A1 (ja) | 2021-03-04 |
US11400373B2 (en) | 2022-08-02 |
CN113168340B (zh) | 2022-06-07 |
US20220001281A1 (en) | 2022-01-06 |
JP2021033719A (ja) | 2021-03-01 |
CN113168340A (zh) | 2021-07-23 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US10016679B2 (en) | Multiple frame distributed rendering of interactive content | |
KR102108583B1 (ko) | 인스턴스화가능한 제스처 객체 | |
JP6659644B2 (ja) | 応用素子の代替的グラフィック表示の事前の生成による入力に対する低レイテンシの視覚的応答およびグラフィック処理ユニットの入力処理 | |
JP2017523515A (ja) | アイコンサイズ変更 | |
JP5966557B2 (ja) | 情報処理装置、情報処理方法、プログラム、及び、情報処理システム | |
US9870144B2 (en) | Graph display apparatus, graph display method and storage medium | |
JP2017537373A (ja) | モバイルリボン内のコンテキストタブ | |
JP2018049495A (ja) | 計算装置、計算装置のグラフ表示方法、及びプログラム | |
US20140365954A1 (en) | Electronic device, graph display method and storage medium | |
US10855481B2 (en) | Live ink presence for real-time collaboration | |
WO2023155734A1 (zh) | 播放方法和播放装置以及计算机可读存储介质 | |
CN106445956B (zh) | 一种购物数据的管理方法及装置 | |
CN110727383B (zh) | 基于小程序的触控交互方法、装置、电子设备与存储介质 | |
JP6624767B1 (ja) | 情報処理システム及び情報処理方法 | |
CN108815843B (zh) | 虚拟摇杆的控制方法与装置 | |
CN108292193B (zh) | 动画数字墨水 | |
JP5866085B1 (ja) | ユーザインタフェース装置およびユーザインタフェース装置の画面表示方法 | |
CN111367443A (zh) | 一种信息交互方法、装置、电子设备和介质 | |
JP6695530B1 (ja) | 情報処理システム及び情報処理方法 | |
JP2021034006A (ja) | 情報処理システム及び情報処理方法 | |
JP2010128567A (ja) | カーソル移動制御方法及び装置、プログラム | |
US10930045B2 (en) | Digital ink based visual components | |
JP7085311B2 (ja) | 情報処理装置、情報処理システム、情報処理方法、情報処理プログラム | |
JP6156709B2 (ja) | 情報処理装置、情報処理方法、プログラム、及び、情報処理システム | |
JP2009238060A (ja) | 情報処理システム、サーバ及び端末 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20190826 |
|
A871 | Explanation of circumstances concerning accelerated examination |
Free format text: JAPANESE INTERMEDIATE CODE: A871 Effective date: 20190826 |
|
A975 | Report on accelerated examination |
Free format text: JAPANESE INTERMEDIATE CODE: A971005 Effective date: 20190905 |
|
A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20190910 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20191010 |
|
A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20191023 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20191108 |
|
TRDD | Decision of grant or rejection written | ||
A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20191119 |
|
A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20191125 |
|
R150 | Certificate of patent or registration of utility model |
Ref document number: 6624767 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |