JP6498755B2 - ビデオゲーム乗り物 - Google Patents
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B67/00—Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G25/00—Autocar-like self-drivers; Runways therefor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/16—Amusement arrangements creating illusions of travel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/27—Output arrangements for video game devices characterised by a large display in a public venue, e.g. in a movie theatre, stadium or game arena
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Description
Claims (18)
- 1又は2以上の乗り手を収容するように構成された複数の車両と、
ゲームコントローラと、を備えるシステムであって、
前記複数の車両の各車両は、ゲームキャラクタに関連し、かつ車両インターフェイス回路を有し、前記複数の車両の各車両は、前記車両インターフェイス回路を介して前記1又は2以上の乗り手からそれぞれの入力を受け取るように構成され、前記それぞれの入力の1又は2以上の入力は車両経路に関連し、前記1又は2以上の乗り手は、ゲーム環境の複数のゲーム特徴の1又は2以上を選択することにより複数の車両経路から前記車両経路を選択して前記車両経路に関連する前記1又は2以上の入力を与え、前記ゲーム環境は複数の場所を含み、
前記ゲームコントローラは、
前記車両インターフェイス回路から前記1又は2以上の入力に関連する情報を受け取り、
前記1又は2以上の入力に基づいて前記複数の車両の各車両のスコアを決定し、及び、
前記複数の車両の第1のサブセットの各車両からの前記スコアに少なくとも基づいた第1のチームスコア及び前記複数の車両の第2のサブセットの各車両からの前記スコアに少なくとも基づいた第2のチームスコアを決定する、
ように構成され、前記第1のチームスコアが前記第2のチームスコアよりも高いとき、前記複数の車両の前記第1のサブセットは前記複数の場所の1又は2以上の場所にアクセスすることができるものであり、
前記ゲームコントローラは、
選択された前記車両経路に沿って前記車両を移動させる命令を与え、及び、
前記入力に従って前記ゲーム環境を修正する命令を与える、
ように構成され、前記それぞれの入力は、前記ゲームキャラクタに関連するゲーム特徴に関連し、前記ゲーム環境の修正は、前記ゲーム環境内の仮想オブジェクト又は物理オブジェクトを修正することを含む、
システム。 - 前記ゲームコントローラは、前記複数の車両の前記第1のサブセットに第1のゲームキャラクタを割り当て、及び前記複数の車両の前記第2のサブセットに第2のゲームキャラクタを割り当てるように構成される、請求項1に記載のシステム。
- 各ゲームキャラクタは、所定のゲームスキルレベルに関連し、前記ゲームコントローラは、個々の車両の個々の入力を前記関連するゲームキャラクタの前記所定のゲームスキルレベルに関連付けて前記個々の車両のスコアを決定するように構成される、請求項1に記載のシステム。
- 前記ゲームコントローラは、入力を受け取って、前記1又は2以上の乗り手の前記ゲームスキルレベルを動的に決定するように構成される、請求項3に記載のシステム。
- 前記ゲームコントローラは、前記スコアに基づいて前記ゲーム環境を修正するように構成される、請求項3に記載のシステム。
- 前記複数の車両の各々の車両は、前記ゲーム環境の少なくとも一部において独立した車両経路上を移動するように構成される、請求項1に記載のシステム。
- 前記ゲームコントローラは、前記スコアに基づいて、個々の車両が前記複数の場所のうちの1又は2以上の場所に入れるようにするよう構成される、請求項1に記載のシステム。
- 前記複数の車両の各車両からの前記スコアに基づいたチームスコアを更に含み、該チームスコアが閾値を超えると、前記複数の車両が前記1又は2以上の場所に入れるようになる、請求項7に記載のシステム。
- 前記第1のサブセット及び前記第2のサブセットは、互いに競い合う、請求項1に記載のシステム。
- 閾値を超えるスコアを有する前記複数の車両の各車両が前記1又は2以上の場所に入ることができるか、又は前記ゲーム環境が前記スコアに基づいて変化する、請求項7に記載のシステム。
- 前記ゲームコントローラは、
前記1又は2以上の入力に基づいて各ゲームキャラクタのスコアを決定し、
前記複数の車両の各車両の車両コントローラに、前記スコアに基づいて前記ゲーム環境内で動く命令を与える、
ように構成される、請求項1に記載のシステム。 - 前記複数の車両の各車両の前記車両コントローラは、前記命令を受け取り、該命令に基づいて、前記複数の車両を前記ゲーム環境内の1又は2以上の新たな場所に自動的に動かすように構成される、請求項11に記載のシステム。
- 前記複数の車両の各車両の前記ゲーム環境への指定入口点を更に含み、前記ゲーム環境への前記指定入口点は各車両に関連する前記ゲームキャラクタにより決定される、請求項1に記載のシステム。
- 前記ゲーム環境は、各ゲームキャラクタに割り当てられたキャラクタ訓練機構を含み、前記複数の車両の各車両は、前記関連するゲームキャラクタの前記キャラクタ訓練機構にアクセスする命令を受け取るように構成される、請求項1に記載のシステム。
- 前記キャラクタ訓練機構は、各ゲームキャラクタのキャラクタ訓練室を含み、各車両は、各車両の関連するゲームキャラクタの前記キャラクタ訓練室にのみ入ることができる、請求項14に記載のシステム。
- 前記ゲーム環境は、複数の出口点を含む、請求項1に記載のシステム。
- 前記複数の出口点の各出口点は、前記ゲーム環境内の異なるゲーム経路に関連する、請求項16に記載のシステム。
- 1又は2以上の乗り手を収容するように構成された複数の車両と、
ゲームコントローラと、を備えるシステムであって、
前記複数の車両の各車両は、ゲームキャラクタに関連し、かつ車両インターフェイス回路を有し、前記複数の車両の各車両は、前記車両インターフェイス回路を介して前記1又は2以上の乗り手からそれぞれの入力を受け取るように構成され、前記それぞれの入力の1又は2以上の入力は車両経路に関連し、前記1又は2以上の乗り手は、ゲーム環境の複数のゲーム特徴の1又は2以上を選択することにより複数の車両経路から前記車両経路を選択して前記車両経路に関連する前記1又は2以上の入力を与え、前記ゲーム環境は各ゲームキャラクタに割り当てられたキャラクタ訓練機構を含み、該キャラクタ訓練機構は各ゲームキャラクタのキャラクタ訓練室を含み、各車両は、各車両の関連するゲームキャラクタの前記キャラクタ訓練室にのみ入ることができ、
前記ゲームコントローラは、
前記車両インターフェイス回路から前記1又は2以上の入力に関連する情報を受け取り、
選択された前記車両経路に沿って前記車両を移動させる命令を与え、及び、
前記1又は2以上の入力に従って前記ゲーム環境を修正する命令を与える、
ように構成され、前記それぞれの入力は、前記ゲームキャラクタに関連するゲーム特徴に関連し、前記ゲーム環境の修正は、前記ゲーム環境内の仮想オブジェクト又は物理オブジェクトを修正することを含む、
システム。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US14/498,357 US10238979B2 (en) | 2014-09-26 | 2014-09-26 | Video game ride |
US14/498,357 | 2014-09-26 | ||
PCT/US2015/050406 WO2016048747A1 (en) | 2014-09-26 | 2015-09-16 | Video game ride |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2019004570A Division JP2019072540A (ja) | 2014-09-26 | 2019-01-15 | ビデオゲーム乗り物 |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2017529188A JP2017529188A (ja) | 2017-10-05 |
JP2017529188A5 JP2017529188A5 (ja) | 2018-11-01 |
JP6498755B2 true JP6498755B2 (ja) | 2019-04-10 |
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Application Number | Title | Priority Date | Filing Date |
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JP2017516657A Active JP6498755B2 (ja) | 2014-09-26 | 2015-09-16 | ビデオゲーム乗り物 |
JP2019004570A Pending JP2019072540A (ja) | 2014-09-26 | 2019-01-15 | ビデオゲーム乗り物 |
JP2021020677A Pending JP2021079135A (ja) | 2014-09-26 | 2021-02-12 | ビデオゲーム乗り物 |
JP2021020676A Active JP7171790B2 (ja) | 2014-09-26 | 2021-02-12 | ビデオゲーム乗り物 |
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Application Number | Title | Priority Date | Filing Date |
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JP2019004570A Pending JP2019072540A (ja) | 2014-09-26 | 2019-01-15 | ビデオゲーム乗り物 |
JP2021020677A Pending JP2021079135A (ja) | 2014-09-26 | 2021-02-12 | ビデオゲーム乗り物 |
JP2021020676A Active JP7171790B2 (ja) | 2014-09-26 | 2021-02-12 | ビデオゲーム乗り物 |
Country Status (9)
Country | Link |
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US (3) | US10238979B2 (ja) |
EP (1) | EP3197570A1 (ja) |
JP (4) | JP6498755B2 (ja) |
KR (2) | KR102525290B1 (ja) |
CN (1) | CN106999778B (ja) |
CA (2) | CA3208181A1 (ja) |
RU (2) | RU2676667C2 (ja) |
SG (2) | SG11201702184QA (ja) |
WO (1) | WO2016048747A1 (ja) |
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