JP6298613B2 - ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム - Google Patents

ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム Download PDF

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Publication number
JP6298613B2
JP6298613B2 JP2013216648A JP2013216648A JP6298613B2 JP 6298613 B2 JP6298613 B2 JP 6298613B2 JP 2013216648 A JP2013216648 A JP 2013216648A JP 2013216648 A JP2013216648 A JP 2013216648A JP 6298613 B2 JP6298613 B2 JP 6298613B2
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Prior art keywords
game
watching
player
unit
screen
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English (en)
Japanese (ja)
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JP2015077291A5 (enExample
JP2015077291A (ja
Inventor
俊哉 池長
俊哉 池長
信彰 田中
信彰 田中
靖展 亘理
靖展 亘理
敏晴 佐谷野
敏晴 佐谷野
宏昌 大窪
宏昌 大窪
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Sony Interactive Entertainment Inc
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Sony Interactive Entertainment Inc
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Priority to JP2013216648A priority Critical patent/JP6298613B2/ja
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Priority to CN201480055957.4A priority patent/CN105705211B/zh
Priority to PCT/JP2014/002536 priority patent/WO2015056369A1/ja
Priority to EP19150240.0A priority patent/EP3498353B1/en
Priority to CN202010111889.6A priority patent/CN111389021A/zh
Priority to US15/027,270 priority patent/US10471354B2/en
Priority to EP14854702.9A priority patent/EP3058996B1/en
Publication of JP2015077291A publication Critical patent/JP2015077291A/ja
Publication of JP2015077291A5 publication Critical patent/JP2015077291A5/ja
Application granted granted Critical
Publication of JP6298613B2 publication Critical patent/JP6298613B2/ja
Priority to US16/594,943 priority patent/US11478703B2/en
Priority to US17/945,776 priority patent/US12064690B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6036Methods for processing data by generating or executing the game program for offering a minigame in combination with a main game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
JP2013216648A 2013-10-17 2013-10-17 ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム Active JP6298613B2 (ja)

Priority Applications (9)

Application Number Priority Date Filing Date Title
JP2013216648A JP6298613B2 (ja) 2013-10-17 2013-10-17 ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム
EP14854702.9A EP3058996B1 (en) 2013-10-17 2014-05-14 Game system, game control method, and game control program
PCT/JP2014/002536 WO2015056369A1 (ja) 2013-10-17 2014-05-14 ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム
EP19150240.0A EP3498353B1 (en) 2013-10-17 2014-05-14 Game system, game controlling method, and game controlling program
CN202010111889.6A CN111389021A (zh) 2013-10-17 2014-05-14 游戏控制装置、游戏控制方法和游戏控制系统
US15/027,270 US10471354B2 (en) 2013-10-17 2014-05-14 Game system, game controlling method, and game controlling program
CN201480055957.4A CN105705211B (zh) 2013-10-17 2014-05-14 游戏系统、游戏控制方法和游戏控制程序
US16/594,943 US11478703B2 (en) 2013-10-17 2019-10-07 Game system, game controlling method, and game controlling program
US17/945,776 US12064690B2 (en) 2013-10-17 2022-09-15 Game system, game controlling method, and game controlling program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2013216648A JP6298613B2 (ja) 2013-10-17 2013-10-17 ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム

Related Child Applications (1)

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JP2018032034A Division JP6677752B2 (ja) 2018-02-26 2018-02-26 ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム

Publications (3)

Publication Number Publication Date
JP2015077291A JP2015077291A (ja) 2015-04-23
JP2015077291A5 JP2015077291A5 (enExample) 2016-02-12
JP6298613B2 true JP6298613B2 (ja) 2018-03-20

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Country Link
US (3) US10471354B2 (enExample)
EP (2) EP3498353B1 (enExample)
JP (1) JP6298613B2 (enExample)
CN (2) CN111389021A (enExample)
WO (1) WO2015056369A1 (enExample)

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JP7410413B2 (ja) 2021-04-02 2024-01-10 株式会社カプコン 情報処理システム、情報処理端末およびプログラム

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US12064690B2 (en) 2024-08-20
EP3058996A1 (en) 2016-08-24
US10471354B2 (en) 2019-11-12
US20200038751A1 (en) 2020-02-06
US20230020322A1 (en) 2023-01-19
EP3498353B1 (en) 2021-12-22
EP3058996A4 (en) 2017-05-17
EP3058996B1 (en) 2019-03-06
US11478703B2 (en) 2022-10-25
JP2015077291A (ja) 2015-04-23
CN105705211B (zh) 2020-03-20
WO2015056369A1 (ja) 2015-04-23
EP3498353A1 (en) 2019-06-19
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CN111389021A (zh) 2020-07-10
US20160250553A1 (en) 2016-09-01

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