JP5899543B2 - Amusement stand - Google Patents

Amusement stand Download PDF

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JP5899543B2
JP5899543B2 JP2009264465A JP2009264465A JP5899543B2 JP 5899543 B2 JP5899543 B2 JP 5899543B2 JP 2009264465 A JP2009264465 A JP 2009264465A JP 2009264465 A JP2009264465 A JP 2009264465A JP 5899543 B2 JP5899543 B2 JP 5899543B2
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display
image
effect
period
displayed
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JP2011104219A (en
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東洋志 原田
東洋志 原田
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株式会社大都技研
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  The present invention relates to a gaming machine represented by a slot machine, a pachinko machine, and the like, and more particularly to a gaming machine equipped with an image display device that displays information relating to gaming.
  Conventionally, in a game machine called a slot machine or a pachinko machine, a jackpot determination is made on the condition that a game ball has won a winning opening called a start opening, and the determination result is displayed on a display device composed of a 7-segment LED or the like. On the other hand, in order to enhance the effect of production, characters, background images, and the like are displayed on an image display device provided in the center of the game board, and image production such as reach action and jackpot production is performed. In recent years, in order to enhance the effect of the production, a plurality of types of image effects are prepared, and an effect selection button is provided so that the contents of the effects can be selected. ing.
JP 2008-200302 A
  However, the above-mentioned effect selection button is for changing the contents of the effect, and unlike the lending operation button for performing the ball lending operation or the like, it does not directly affect the progress of the game and the player's profit. Has a low interest, and there is a problem that there are players who do not understand the operation method and operation timing of the effect operation buttons and there are players who do not even know the presence of the effect operation buttons.
  In view of the above-described problems, an object of the present invention is to provide a game table that can be operated appropriately even by a player who is poor in understanding how to operate the effect operation buttons.
The gaming table according to the present invention includes a determination unit that can execute at least determination of whether or not, an operation unit that is provided at least at a position that can be operated by an operator, a display unit that can execute at least a plurality of types of display, Image display means capable of displaying at least an image; and control means capable of starting at least a first gaming state advantageous to a player when the result of the success / failure determination is a first success / failure determination result. The image display means is capable of at least executing a result display corresponding to the result of the determination, and the operation means is capable of being pressed by a player. Since the operation means is provided with the display means, the plurality of types of display can be executed at least, and at least one of the plurality of types of display is a first table. And at least one of the plurality of types of display is a second display, and the image display means provides a plurality of types of effects in response to the operation means being operated in a first period. It is possible to display at least one effect display (hereinafter referred to as “first effect display”) of the displays, and the image display means that the operation means is operated in the second period. in response, the plurality of types of effect display at least one of the effect display of the (hereinafter referred to as "second effect display.") are those that can display, the previous SL first period, said operation means Is the period during which the first display is performed, and the second period is the period during which the second display is performed by the operation means, and the first period. Is a table of the first image by the image display means. Is a period during which at least the second image is displayed by the image display means, and the first image is The image showing the operation means performing the first display, the second image is an image showing the operation means performing the second display, and the image display means performs the first operation. The display of one image is a notification that prompts the player to operate the operation means, and the display of the second image by the image display means is a notification that prompts the player to operate the operation means. The reliability when the first display is displayed is the first reliability, and the reliability when the second display is displayed is the second reliability, The reliability when the first effect display is displayed is: The third reliability is the fourth reliability when the second effect display is displayed, and the reliability is that the first gaming state is started. The second reliability is higher than the first reliability, and the fourth reliability is higher than the third reliability. And the image display means is capable of displaying at least one effect display of the plurality of types of effect displays in response to the operation means being operated in a third period, The period is a period in which the second display is performed by the operation means, and the third period is the display of the first image by the image display means . A period of which, during the third period, the operating means is operated by a player. If that has not been operated, are transferable constructed from said third period in said second period, characterized in that.
  As described above, according to the present invention, the player can surely grasp the presence of the button when the player suggests pressing the button whose display changes, and the player can operate the button accurately.
It is a perspective view showing the appearance of the pachinko machine concerning one embodiment of the present invention. It is a front view of a game board. It is a control block diagram of a pachinko machine. It is explanatory drawing of a special figure and a common figure. (A) It is a flowchart which shows the flow of the main process of a main control part. (B) It is a flowchart which shows the flow of a main control part timer interruption process. (A) It is a figure which shows the jackpot determination table. (B) It is a figure which shows the table for special figure determination. (C) It is a figure which shows a table set selection table. It is a figure which shows the table for timer number determination. (A) It is a figure which shows the timer number effect corresponding | compatible table. (B) It is a figure which shows the table for button production determination. (A) It is a figure which shows the example of an effect in the timer 4. FIG. (B) It is a figure which shows the example of an effect in the timer 5. FIG. (C) It is a figure which shows the example of an effect in the timer 6. FIG. (A) It is a figure which shows an example of an effect aspect (normal time). (B) It is a figure which shows an example of an effect aspect (at the time of medium expectation). (C) It is a figure which shows an example of an effect aspect (at the time of high expectation). It is a figure which shows the flow of an expansion effect. It is a figure which shows the flow of the modification of an expansion effect. It is a figure which shows the modification of a button corresponding | compatible image.
  Hereinafter, a gaming table (for example, a ball game machine such as a pachinko machine 100 or a spinning game machine such as a slot machine) according to an embodiment of the present invention will be described in detail with reference to the drawings.
  First, the overall configuration of a pachinko machine 100 according to an embodiment of the present invention will be described with reference to FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side).
  As an external structure, the pachinko machine 100 includes an outer frame 102, a main body 104, a front frame door 106, a door 108 with a ball storage tray, a launching device 110, and a game board 200 on the front surface.
  The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop.
  The main body 104 is referred to as an inner frame, and is a member that is provided inside the outer frame 102 and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. The main body 104 is formed in a frame shape and has a space 114 inside. In addition, when the main body 104 is opened, an inner frame opening sensor (not shown) that detects the opening of the main body 104 is provided.
  The front frame door 106 is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 so as to be openable and closable with a lock function, and is configured in a frame shape so that the inside of the front frame door 106 can be opened. Is a door member having an opening. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin at the opening, and a speaker 120 and a frame lamp 122 are attached to the front side. A game area 124 is defined by the rear surface of the front frame door 106 and the front surface of the game board 200. Further, a front frame door opening sensor (not shown) that detects opening of the front frame door 106 when the front frame door 106 is opened is provided.
  The door 108 with a ball storage tray is a door member attached to the lower side of the main body 104 on the front surface of the pachinko machine 100 so as to have a lock function and be openable and closable. The ball storage tray-equipped door 108 is capable of storing a plurality of game balls (hereinafter simply referred to as “balls”), and an upper plate 126 provided with a passage for guiding the game balls to the launching device 110. A lower plate 128 that stores game balls that cannot be stored in the upper plate 126, a ball removal button 130 that discharges the game balls stored in the upper plate 126 to the lower plate 128 by the player's operation, A ball discharge lever 132 that discharges game balls stored in the lower plate 128 to a game ball collection container (common name, dollar box) by operation, and a game ball guided to the launching device 110 by operation of the player The ball launching handle 134 that is launched into the game area 124 of 200, the chance button 136 that changes the effect mode of various effect devices 206 (described later) by the player's operation, and the chance button 136 are lit. Chance button lamp 138, a ball lending operation button 140 for instructing ball lending to a card unit (CR unit) installed in a game store, and a return operation for instructing the card unit to return the player's balance A button 142 and a ball rental display unit 144 for displaying a player's balance and a card unit state. In addition, a lower plate full tank sensor (not shown) that detects that the lower plate 128 is full is provided.
  The launching device 110 is attached to the lower side of the main body 104, and a launching rod 146 that rotates when the ball launching handle 134 is operated by the player, and a launching rod 148 that strikes the game ball at the tip of the launching rod 146. .
  The game board 200 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed from the opening after the game board 200 is mounted on the main body 104.
  FIG. 2 is a schematic front view of the game board 200 as viewed from the front.
  In the game board 200, an outer rail 202 and an inner rail 204 are arranged, and a game area 124 in which a game ball can roll is defined.
  An effect device 206 is disposed in the approximate center of the game area 124. The effect device 206 is provided with a decorative symbol display device 208 substantially in the center, and around the normal symbol display device 210, the first special symbol display device 212, the second special symbol display device 214, and the ordinary device. A symbol holding lamp 216, a first special symbol holding lamp 218, a second special symbol holding lamp 220, and a high-probability medium lamp 222 are provided. Hereinafter, the normal symbol may be referred to as “general symbol” and the special symbol may be referred to as “special symbol”.
  The decorative symbol display device 208 is a display device for performing various displays used for decorative symbols and effects. In this embodiment, the decorative symbol display device 208 is constituted by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into four display areas, a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d, and the left symbol display area 208a and the middle symbol display area 208b. The right symbol display area 208c displays different decorative symbols, and the effect display area 208d displays an image used for the effect. Furthermore, the position and size of each display area 208a, 208b, 208c, 208d can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.
  The general map display device 210 is a display device for displaying a general map, and is configured by a 7-segment LED in this embodiment. The first special figure display device 212 and the second special figure display device 214 are display devices for displaying a special figure, and are configured by 7 segment LEDs in this embodiment.
  The multi-purpose hold lamp 216 is a lamp for indicating the number of general-purpose variable games (details will be described later) that are on hold. In this embodiment, the general-purpose variable games are reserved up to a predetermined number (for example, two). It is possible to do. The first special figure hold lamp 218 and the second special figure hold lamp 220 are lamps for indicating the number of special figure variable games (details will be described later) that are being held. In this embodiment, the special figure variable games are displayed. It is possible to hold up to a predetermined number (for example, four). The high-probability medium lamp 222 is a lamp for indicating that the gaming state is a high-probability state in which a big hit is likely to occur or a high-probability state. Turns on when switching to the probability state, and turns off when switching from the high probability state to the low probability state.
  In addition, there are predetermined ball entrances, for example, a general winning opening 226 and a plurality of general winning openings 260, a normal start opening 228a and 228b, a first special figure starting opening 230, 2 special figure starting port 232 and variable winning port 234 are provided.
  In this embodiment, a plurality of general winning holes 226 and a plurality of general winning holes 260 are arranged on the game board 200, and when a predetermined ball detection sensor (not shown) detects a ball entering the general winning holes 226. (When winning the general winning award 226), the payout device is driven, and a predetermined number (for example, 10) of balls are discharged to the upper plate 126 as prize balls. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. In this embodiment, a ball to be paid out to a player as a consideration for winning is sometimes referred to as a “prize ball”, and a ball lent to a player is sometimes referred to as “rental ball”. They are called “balls (game balls)”.
  The normal start ports 228a and 228b are configured by a device called a gate or a through chucker for determining whether or not a ball has passed through a predetermined area of the game area 124. In this embodiment, the game board 200 is used. One on each of the left and right sides. Unlike the balls that have entered the general prize opening 226, the balls that have passed through the usual starting holes 228a and 228b are not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the normal map starting ports 228a and 228b, the pachinko machine 100 starts a general map variable game by the general map display device 210.
  In the present embodiment, only one first special figure starting port 230 is disposed at the center of the game board 200. When a predetermined ball detection sensor detects a ball entering the first special figure starting port 230, the payout device is driven to discharge a predetermined number (for example, three) of balls to the upper plate 126 as prize balls. At the same time, the special figure changing game by the first special figure display device 212 is started. The ball that has entered the first special figure starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  The second special figure starting port 232 is called an electric tulip (electric Chu), and is arranged on the right side of the game board 200 in this embodiment. The second special figure starting port 232 includes a wing member that can be opened and closed to the left and right. While the wing member is closed, a ball cannot be entered. When the winning symbol is stopped and displayed, the blade member opens and closes at a predetermined time interval and a predetermined number of times. When a predetermined ball detection sensor detects a ball entering the second special figure starting port 232, the payout device is driven to discharge a predetermined number (for example, four) of balls as prize balls to the upper plate 126. Then, the special figure variable game by the second special figure display device 214 is started. The ball that has entered the second special figure starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  The variable winning opening 234 is called a large winning opening or an attacker, and in the present embodiment, only one variable winning opening 234 is disposed below the center of the game board 200. This variable winning opening 234 has a door member that can be freely opened and closed, and it is impossible to enter a ball while the door member is closed, and the special figure display device stops and displays the jackpot symbol when the special figure variable game is won. In this case, the door member opens and closes at a predetermined time interval (for example, an opening time of 29 seconds and a closing time of 1.5 seconds) and at a predetermined number of times (for example, 15 times). When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  Further, a plurality of disk-shaped hitting direction changing members 236 (hereinafter referred to as windmills) and game nails 238 are disposed in the vicinity of these winning openings and starting openings, and at the bottom of the inner rail 204. Is provided with an out port 240 for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.
  The pachinko machine 100 supplies the ball stored in the upper plate 126 by the player to the launch position of the launch rail, drives the launch motor with the strength corresponding to the operation amount of the player's operation handle 134, and The outer rail 202 and the inner rail 204 are made to pass through the outer rail 202 and the inner rail 204 by the 146 and the launcher 148, and are launched into the game area 124. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the advancing direction by the hitting direction changing member 236, the game nail 238, etc., and a winning opening (general winning opening 226, variable winning opening 234) or start opening (First special figure start opening 230, second special figure start opening 232), winning without winning any prize opening or start opening, or simply passing through the normal drawing start openings 228a, 228b Reach mouth 240.
<Directing device 206>
Next, the rendering device 206 of the pachinko machine 100 will be described.
  On the front side of the effect device 206, a warp device 242 and a stage 244 are arranged in an area where the game ball can roll. In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter sometimes referred to as a door) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding means are located behind the warp device 242, the stage 244, and the effect movable body 224.
  The warp device 242 discharges the game ball that has entered the warp entrance provided at the upper left of the effect device 206 to the stage 244 below the front surface of the effect device 206.
  The stage 244 can roll a ball discharged from the warp exit, a ball carried by the game nail 238 of the game board 200, or the like.
  The shielding device 246 includes a lattice-shaped door, and is disposed between the decorative symbol display device 208 and the stage 244. Belts wound around two pulleys (not shown) are respectively fixed to the upper part of the door. That is, the left and right doors move to the left and right as the belt driven by the motor through the pulley moves. When the door is closed, the shielding devices 246 overlap each other so that the player can hardly see the decorative symbol display device 208. In the state where the door is opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all the displays on the decorative symbol display device 208. In addition, the doors can be stopped at any position, for example, only a part of the decorative design is shielded to the extent that the player can identify which decorative design the displayed decorative design is. Can do. The door may allow a part of the decorative pattern display device 208 behind the lattice to be visible from the holes of the lattice, or the shoji part of the hole of the lattice is closed with a semi-transparent lens body, and the decorative pattern display device 208 behind the lattice is displayed. The display may be vaguely visible to the player, or the shoji part of the lattice holes may be completely closed (shielded), and the decorative pattern display device 208 behind may be completely invisible.
<Control unit>
Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit.
  The control unit of the pachinko machine 100 can be roughly classified into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. A first sub-control unit 400 that controls the second sub-control unit 500 that controls various devices based on a command transmitted from the first sub-control unit 400, and a command transmitted by the main control unit 300 A payout control unit 600 that mainly performs control related to payout of game balls, a launch control unit 630 that controls the launch of game balls, and a power management unit 660 that controls the power supplied to the pachinko machine 100. Yes.
<Main control unit>
First, the main control unit 300 of the pachinko machine 100 will be described.
  The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, and temporary data. RAM 308 for storing data, I / O 310 for controlling input / output of various devices, a counter timer 312 for measuring time and frequency, and a WDT 313 for monitoring abnormalities in program processing are mounted. . Note that another storage device may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316 as a system clock.
  The basic circuit 302 also includes a counter circuit 318 used as a hardware random number counter that changes a numerical value in the range of 0 to 65535 each time a clock signal output from the crystal oscillator 316 is received (this circuit has 2 2 counters) and a predetermined ball detection sensor, for example, a sensor that detects a game ball passing through each starting port, winning port, variable winning port, front frame door opening sensor, and inner frame opening A sensor circuit 322 for receiving signals output from various sensors 320 including a sensor and a full plate sensor, and outputting a comparison result with an amplification result or a reference voltage to the counter circuit 318 and the basic circuit 302, and a predetermined symbol display A drive circuit 324 for controlling the display of the device, for example, the first special figure display device 212 or the second special figure display device 214, and a predetermined symbol display device, for example, A drive circuit 326 for performing display control of the figure display device 210, and various status display units 328 (for example, a general map hold lamp 216, a first special figure hold lamp 218, a second special figure hold lamp 220, a high-probability medium lamp) 222, etc.) and various solenoids 332 for opening and closing a predetermined movable member, for example, a blade member of the second special figure starting port 232, a door member of the variable winning port 234, and the like. A driving circuit 334 is connected.
  When the ball detection sensor 320 detects that a ball has won the first special figure starting port 230, the sensor circuit 322 outputs a signal indicating that the ball has been detected to the counter circuit 318. Upon receiving this signal, the counter circuit 318 latches the value of the counter corresponding to the first special figure starting port 230 at that timing, and stores the latched value in the built-in counter value corresponding to the first special figure starting port 230. Store in the register. Similarly, when the counter circuit 318 receives a signal indicating that the second special figure starting port 232 has won a ball, the counter circuit 318 latches the value at the timing of the counter corresponding to the second special figure starting port 232. The latched value is stored in a built-in counter value storage register corresponding to the second special figure starting port 232.
  Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via this information output circuit 336. The game information (for example, game state) of the machine 100 is output.
  In addition, the main control unit 300 is provided with a voltage monitoring circuit 338 that monitors the voltage value of the power source supplied from the power management unit 660 to the main control unit 300. The voltage monitoring circuit 338 is a voltage value of the power source. Is less than a predetermined value (9v in this embodiment), a low voltage signal indicating that the voltage has dropped is output to the basic circuit 302.
  In addition, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on. When an activation signal is input, game control is started (main control section main processing described later is started).
  The main control unit 300 includes an output interface for transmitting a command to the first sub-control unit 400 and an output interface for transmitting a command to the payout control unit 600. With this configuration, the first control unit 300 Communication with the sub-control unit 400 and the payout control unit 600 is enabled. Information communication between the main control unit 300 and the first sub-control unit 400 and the payout control unit 600 is one-way communication. The main control unit 300 sends commands and the like to the first sub-control unit 400 and the payout control unit 600. The first sub control unit 400 and the payout control unit 600 are configured such that signals such as commands cannot be transmitted to the main control unit 300.
<Sub control unit>
Next, the first sub control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 mainly based on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404 and ROM 406 for storing control programs and various effects data, RAM 408 for temporarily storing data, I / O 410 for controlling input / output of various devices, and for measuring time, frequency, etc. The counter timer 412 is mounted. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock. The ROM 406 may store the control program and various effect data in separate ROMs.
  The basic circuit 402 includes a sound source IC 416 for controlling the speaker 120 (and an amplifier), a drive circuit 420 for controlling various lamps 418 (for example, the chance button lamp 138), and an effect movable body 224. A drive circuit 432 for performing the drive control, an effect movable body sensor 424 for detecting the current position of the effect movable body 224, an out ball sensor 680 for counting the number of out balls, and pressing of the chance button 136 are detected. A chance button detection sensor 426 that performs the operation, and a sensor circuit 428 that transmits signals from these three sensors to the basic circuit 402.
  The second sub control unit 500 receives the control command transmitted by the first sub control unit 400 via the input interface, and drives and controls the decorative symbol display device 208 and the shielding device 246. Image data relating to a button effect, which will be described later, is stored in the storage unit of the second sub-control unit 500, and a corresponding image is selected based on the type of the button effect that is transmitted to the decorative symbol display device 208. Is displayed.
<Discharge control unit, launch control unit, power supply management unit>
Next, the payout control unit 600, the launch control unit 630, and the power management unit 660 of the pachinko machine 100 will be described.
  The payout control unit 600 mainly controls the payout motor 602 based on a signal such as a command transmitted from the main control unit 300, and the payout of the winning ball or the rental ball is completed based on a control signal output from the payout sensor 604. It is detected whether or not the card unit 608 is communicated with the card unit 608 provided separately from the pachinko machine 100 via the interface unit 606.
  The launch control unit 630 outputs a control signal output from the payout control unit 600 to permit or stop the launch, or a launch intensity output circuit provided in the ball launch handle 134 to operate the ball launch handle 134 by the player. Control of the launch motor 632 that drives the launcher 146 and launcher 148, and control of the ball feeder 634 that supplies the launcher 110 with a ball from the upper plate 126 based on a control signal that indicates the launch intensity according to the amount. I do.
  The power management unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a DC voltage, converts it to a predetermined voltage, and controls the control units such as the main control unit 300 and the first sub control unit 400, the payout control unit 600, and the like. Supply to each device. Further, the power management unit 660 supplies a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined part (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut off. , Capacitor). In the present embodiment, a predetermined voltage is supplied from the power management unit 660 to the payout control unit 600 and the second sub control unit 500, and the main control unit 300, the second sub control unit 500, and the launch control unit are supplied from the payout control unit 600. Although a predetermined voltage is supplied to 630, the predetermined voltage may be supplied to each control unit and each device through another power supply path.
<Type of design>
Next, using FIGS. 4A to 4C, the first special symbol display device 212, the second special symbol display device 214, the decorative symbol display device 208, and the normal symbol display device 210 of the pachinko machine 100 are stopped and displayed. The types of special maps and general maps to be described will be described.
  Fig.4 (a) shows an example of the stop symbol aspect of a special figure.
  The special figure 1 variable game is started on the condition that the first start port sensor detects that the ball has entered the first special figure start port 230, and the ball has entered the second special figure start port 232 The special figure 2 variable game is started on the condition that the second start port sensor has detected. When the special figure 1 variable game is started, the first special symbol display device 212 performs “variable display of special figure 1” by repeating all lighting of seven segments and lighting of one central segment. In addition, when the special figure 2 variable game is started, the second special symbol display device 214 displays “fluctuation display of special figure 2” which repeats lighting of all seven segments and lighting of one central segment. Do. These “variation display of special figure 1” and “variation display of special figure 2” correspond to an example of the symbol fluctuation display according to the present invention. Then, when the variation time determined before the variation start of the special figure 1 (corresponding to the variation time referred to in the present invention) elapses, the first special symbol display device 212 stops and displays the special symbol form of the special figure 1. When the variation time determined before the start of variation 2 (this also corresponds to the variation time according to the present invention) has elapsed, the second special symbol display device 214 stops and displays the stop symbol form of the special diagram 2. Therefore, from the start of “figure display of special figure 1” until the stop symbol form of special figure 1 is stopped, or after the start of “fluctuation display of special figure 2”, the stop symbol form of special figure 2 is displayed. Until stop display corresponds to an example of the symbol variation stop display referred to in the present invention, hereinafter, after the “variable display of special figure 1 or 2” is started, the stop symbol form of special figure 1 or 2 is stopped and displayed. The series of displays up to is referred to as symbol variation stop display. As will be described later, the symbol variation stop display may be continuously performed a plurality of times. FIG. 4 (a) shows three types of special figures from “Special Figure A” to “Special Figure C” as stop symbol forms in the symbol variation stop display. In FIG. 4A, the white portions in the figure indicate the segment locations where the light is turned off, and the black portions indicate the location where the segments are turned on.
  “Special figure A” is a 15 round (15R) special jackpot symbol, and after the jackpot game is over, a probability variation game in which the jackpot probability of the special figure increases a predetermined number of times can be played. “Special figure B” is a 15R jackpot symbol, and a short game can be played when the opening time of the electric Chu increases a predetermined number of times after the jackpot ends. “Special figure C” is a lost pattern.
  In the pachinko machine 100 according to the present embodiment, determination of whether or not a big hit in the special figure variable game is made by lottery of hardware random numbers, and determination of whether or not a special big hit is made by lottery of software random numbers. The difference between the jackpot and the special jackpot is the difference in whether the probability of winning the jackpot is high (special jackpot) or low (jackpot) in the next special figure variation game. Hereinafter, a state having a high probability of winning the jackpot is referred to as a special figure high probability state (probability variation state), and a state having a low probability is referred to as a special figure low probability state.
  FIG. 4B shows an example of a decorative design. There are 10 types of decoration patterns of the present embodiment: “Decoration 1” to “Decoration 10”. The first start port sensor detects that a ball has won the first special figure start port 230 or the second special view start port 232, that is, the ball has entered the first special view start port 230; or On the condition that the second start port sensor detects that a ball has entered the second special symbol start port 232, the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display of the decorative symbol display device 208 are displayed. Displayed in the order of “decoration 1” → “decoration 2” → “decoration 3” →... “Decoration 9” → “decoration 10” → “decoration 1” →... “Decoration display of decorative pattern” is performed. When the 15R jackpot of “Special Figure A” is notified, a combination of symbols in which three same decorative symbols corresponding to the 15R jackpot are arranged in the decorative symbol display areas 208a to 208c (for example, “decoration 2-decoration 2- “Decoration 2”, “decoration 4—decoration 4—decoration 4”, etc.) are stopped. When the 15R special jackpot of “special drawing B” is notified, a combination of three symbols of the same odd number of decorative symbols (for example, “decoration 3—decoration 3—decoration 3” or “decoration 7—decoration 7—decoration 7”). Etc.) is stopped and displayed.
  On the other hand, when the “special symbol C” is notified, symbol combinations other than the symbol combinations shown in FIG. 5B are stopped and displayed in the decorative symbol display areas 208a to 208c.
  FIG.4 (c) shows an example of the usual stop display symbol. In the present embodiment, there are two types of stoppage display modes for ordinary maps: “general diagram A” which is a winning symbol and “general symbol B” which is a missed symbol. Based on the fact that the above-mentioned gate sensor has detected that the sphere has passed through the normal start ports 228a and 228b, the normal symbol display device 210 turns on all seven segments and turns on one central segment. Repeat the “Following display”. Then, when notifying the winning of the common figure variable game, the “normal figure A” is stopped and displayed, and when notifying the usual figure variable game, the “normal figure B” is stopped and displayed. Also in FIG. 4C, the white portions in the figure indicate the locations of the segments that are turned off, and the black portions indicate the locations of the segments that are turned on.
<Main control unit main processing>
Next, a main control unit main process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of main processing of the main control unit.
  The upper main controller 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on. The CPU 304 of the basic circuit 302 to which this activation signal has been input resets by a reset interrupt and executes the main process of the main control unit shown in FIG. 5A according to the control program stored in the ROM 306 in advance.
  In step A01, initial initialization processing is performed. In this initialization process, setting of a stack initial value (temporary setting) to the stack pointer (SP) of the CPU 304, setting of an interrupt mask, initial setting of the I / O 310, initial setting of various variables stored in the RAM 308, to the WDT 313 The operation is permitted and the initial value is set. In the present embodiment, a numerical value corresponding to 32.8 ms is set in WDT 313 as an initial value.
  In step A03, a basic random number initial value changing process is performed. This process is a process for returning the value of the random number counter to the initial value when the random number counter makes a round.
  In step A05, effect random number update processing is performed. This process is a process of updating the effect random number used when selecting the effect content performed by the decorative symbol display device 208.
<Main control unit timer interrupt processing>
Next, a main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main control unit timer interrupt process.
  The main control unit 300 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (in this embodiment, about once every 2 ms), and the main control unit timer interrupt is triggered by this timer interrupt signal. The process is started at a predetermined cycle.
  In step B01, input port state update processing is performed. In this input port state update process, the detection signals of various sensors 320 including the above-mentioned front frame door open sensor, inner frame open sensor, lower pan full sensor, and various ball detection sensors are input via the input port of the I / O 310. The input is monitored for the presence or absence of a detection signal, and stored in a signal state storage area provided for each of the various sensors 320 in the RAM 308. If the detection signal of the sphere detection sensor is described as an example, information on the presence / absence of the detection signal of each sphere detection sensor detected in the timer interruption process (about 4 ms before) is stored in the RAM 308 for each sphere detection sensor. This information is read out from the previous detection signal storage area partitioned and stored in the RAM 308 in the previous detection signal storage area partitioned for each sphere detection sensor, and the previous timer interrupt processing (about 2 ms before) ) Is read from the current detection signal storage area provided for each sphere detection sensor in the RAM 308, and this information is read out from the previous detection signal storage area described above. To remember. Further, the detection signal of each sphere detection sensor detected this time is stored in the above-described current detection signal storage area.
  In step B03 and step B05, basic random number initial value update processing and basic random number update processing are performed. In these basic random number initial value update processing and basic random number update processing, two random numbers for generating the normal winning random number value, special figure 1 random value, and special figure 2 random value used by the main control unit 300, respectively. Update the counter. For example, if the range of values that can be taken as a random number value for a normal winning number is 0 to 100, a value is acquired from a random number counter storage area for generating a normal winning random number value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. If it is determined that the random number counter has made one round as a result of adding 1 to the acquired value, the value of the initial value generating random number counter corresponding to each random number counter is acquired and stored in the storage area of the random number counter. set. For example, a value is acquired from a random number counter for generating a regular winning random number that fluctuates in a numerical range of 0 to 100, and a result obtained by adding 1 to the acquired value is stored in a predetermined initial value storage area provided in the RAM 308. If the value is equal to the previously set initial value (for example, 7), the value is acquired as an initial value from the initial value generation random number counter corresponding to the random number counter for generating the random number for winning the normal number, The initial value set this time is stored in the above-described initial value storage area in order to determine that the random number counter for generating the winning random number value has made one round next time, in addition to setting it in the random number counter for generating the winning random value Keep it. Further, apart from the above-described initial value storage area for determining that the random number counter for generating the random number for winning the normal signal has made one round next, it is determined that the random number counter for generating the special figure random number has made one round. An initial value storage area is provided in the RAM 308. In the present embodiment, the counter for acquiring the random number value of FIG. 1 and the counter for acquiring the random value of FIG. 2 are separately provided, but the same counter may be used.
  In step B07, timer update processing is performed. In this timer update process, the normal symbol display symbol update timer for timing the time for the symbol to be changed / stopped on the normal symbol display device 210, and the time for the symbol to be changed / stopped to be displayed on the first special symbol display device 212 are timed. Special symbol 1 display symbol update timer for performing, special symbol 2 display symbol update timer for measuring the time for the symbol to be changed and stopped on the second special symbol display device 214, a predetermined winning effect time, a predetermined opening time Various timers including a timer for measuring a predetermined closing time, a predetermined end effect period, and the like are updated.
  In step B09, a winning determination process is performed. In this winning determination process, it is determined whether or not there has been a winning at the first special figure starting port 230, the second special figure starting port 232, the ordinary drawing starting ports 228a and 228b, and the variable winning port 234. When a winning is made to the first special figure starting port 230 and the corresponding reserved number storage area provided in the RAM 308 is not full, the value is stored in the special counter value storage register of the counter circuit 316. And a value from the random number counter for generating the special figure 1 random value as a special figure 1 random value and storing it in the corresponding random value storage area. When a winning is made to the second special figure starting port 232 and the corresponding holding number storage area provided in the RAM 308 is not full, the value is sent from the winning counter value storage register of the counter circuit 316 to the special figure 2 winning random number value. And a value from the random number counter for generating the special figure 2 random value as a special figure 2 random value and storing it in the corresponding random value storage area. When a winning is made at the general figure starting ports 228a and 228b and the corresponding reserved number storage area provided in the RAM 308 is not full, a value is obtained as a normal figure winning random number value from the random number counter for generating the normal figure winning random number value. And stored in the corresponding random number value storage area. When there is a winning at the variable winning opening 234, information indicating that a ball has entered the variable winning opening 234 is stored in the winning storage area for the variable winning opening. A selection process using various effect selection tables described later is also executed in this step.
  In step B11, a general map related process is performed. In this process, a driving process for the blade member of the second special figure starting port 232 is performed based on the normal display process, the normal determination process, and the determination result.
  In step B13, special figure related processing is performed. In this process, special chart display processing, special chart determination processing, etc. are performed, and a jackpot flag, probability fluctuation flag, time reduction flag, etc. are set. The driving data of the mouth 234 is set.
In step B15, command setting transmission processing is performed, and various commands are transmitted to the first sub-control unit 400. The output schedule information to be transmitted to the first sub-control unit 400 is composed of 16 bits, for example, bit 15 is strobe information (indicating that data is set when ON), bits 11 to 14 are Command type (In this embodiment, command types such as basic command, symbol variation start command, symbol variation stop command, winning effect start command, end effect start command, jackpot round number designation command, power recovery command, RAM clear command are specified. Possible information), bits 0 to 10 are composed of command data (predetermined information corresponding to the command type). Also, the payout data is transmitted to the payout control unit 630.
  In step B17, an external output signal setting process is performed. In this external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350 separate from the pachinko machine 100 via the information output circuit 334.
  In step B19, device monitoring processing is performed. In this device monitoring process, the signal states of various sensors are read and monitored for the presence or absence of predetermined errors, such as the presence or absence of a front frame door open error or the bottom pan full error, and the front frame door open error or bottom pan full error. When a tongue error is detected, device information indicating whether or not there is a front frame door opening error or a lower plate full tank error is set in the transmission information to be transmitted to the first sub-control unit 400. Further, various solenoids 332 are driven to control the opening and closing of the second special figure starting port 232 and the variable prize opening 234, and the normal symbol display device 210 and the first special symbol display via the driving circuits 324, 326, and 330. Display data to be output to the device 212, the second special symbol display device 214, the various status display units 328, and the like is set in the output port of the I / O 310.
  Next, the determination table used in the present invention will be described with reference to FIGS.
  FIG. 6 is a determination table related to the special figure.
  FIG. 6A shows a jackpot determination table. The special figure 1 random number value and special figure 2 random value for jackpot determination are set in the range of 0 to 65535, and whether or not the jackpot is possible is determined depending on which section of the determination table the random number value belongs to. The jackpot determination table is roughly divided according to whether or not the current gaming state is in the probability fluctuation state. When the special figure low probability state, the random number range is as narrow as 1000 to 1217, and when the special figure high probability state The random number range is set as wide as 1000-2089.
  FIG. 6B is a diagram showing a special figure determination table. The special figure determining random value is set in the range of 0 to 99. If the random number range is 0 to 49, the special figure A in FIG. 4A is selected, and if the random number range is 50 to 99, Special figure (b) is selected. In this embodiment, when the special figure A is selected, the number of opening of the variable prize opening 234 is 15R (round), and the state shifts to the probability fluctuation state after the jackpot, and when the special figure B is selected, the variable prize opening 234 is selected. The number of times of opening is shifted to the short time state after the end of 15R (round) jackpot.
  FIG. 6C shows a table set selection table. The table set selection table determines a timer selection table for determining a timer number to be described later. The table set selection table is roughly divided into whether the jackpot symbol is special figure A or special figure B, and a different timer selection table is selected depending on the number of fluctuations (digestion number) of the special figure after the jackpot ends. For example, in the case of a big hit in the special figure A, the table 2 is selected until 90 rotations after the big hit is completed, the table 3 is selected from 91 rotations to 100 rotations, and finally the table 2 is selected.
  FIG. 7 is a diagram showing a timer number determination table. The timer number determination table determines a timer number that is referred to when determining a reach effect variation pattern, which will be described later, and a button effect type using the chance button 136. The timer numbers are broadly classified according to whether the stop mode of the special figure determined this time is special figure C (losing symbol), special figure A or special figure B (big hit symbol), and then in FIG. 6 (c). It is subdivided by the timer selection table number determined by the table set selection table. The timer number is determined by random lottery performed by referring to the current number of reserved balls. For example, the number of reserved balls at the timing when the special chart C is stopped and the timer selection table is determined as Table 2 is “1”, and the timer number determination random number value (random number range is 0 to 99) is 50. If so, timer 2 is selected.
  FIG. 8 is a diagram showing a timer number effect correspondence table and a button effect determination table.
  FIG. 8A shows a timer number effect correspondence table. The timer number effect correspondence table shows the correspondence between the determined timer number and the image effect performed by the decorative symbol display device 208. For example, when the timer 2 is selected, the variation time of the special figure is displayed. A 5 second shortened change is made and no button effect is made. When the timer 6 is selected, the super reach 2 is performed, and “Intense heat !! Production” is performed as a button effect.
  FIG. 8B shows a button effect determination table. In this embodiment, the button effect is not performed 100%, but is executed with a certain probability. That is, after the execution of the button effect is determined, if the random value (random number range 0 to 99) extracted for determination is 30, for example, the button effect is not executed, and if the random value is 70, the button effect is executed. Is executed.
  9 to 12 are diagrams illustrating an example of the flow of image effects displayed on the decorative symbol display device 208. FIG. The chance button 136 in the present embodiment has a small liquid crystal display device built in, and can display various image effects, and the surface is protected by a clear cover formed of a transparent resin as a protective cover. Yes.
  FIG. 9A shows an example of an effect in the timer 4, and a pressing suggestion image 701 is displayed on the lower right side of the changing decorative symbol 704, and a button corresponding image 702 is displayed on the lower left side. The pressing suggestion image 701 is displayed together with a balloon image 705 “Please press the button”, and the button corresponding image 702 is displayed in the same manner as the shape and display mode of the chance button 136 (“push!” In FIG. 9A). Has been. Therefore, it is understood that the player should operate the chance button 136 at the displayed timing.
  Similarly, FIG. 9B shows an effect example in the timer 5, and when the chance button 136 is displayed as “Chance!”, The button corresponding image displayed on the decorative symbol display device 208 is displayed. 702 is also displayed in the same manner. Therefore, it is understood that the player should operate the chance button 136 displayed as “Chance!” At this timing.
  Similarly, FIG. 9C shows an effect example in the timer 6, and the button displayed on the decorative symbol display device 208 when the display mode of the chance button 136 is “hot”! Corresponding image 702 is also displayed in the same manner. Therefore, it is understood that the player should operate the chance button 136 displayed as “Intense heat !!” at this timing.
  In FIG. 10A, while the decorative symbol 704 is changing, the press suggestion image 701 and the balloon image 705 are displayed as “Press the button”, and the button corresponding image 702 of the chance button 136 is displayed as “Push!”. The Thereafter, when the player operates the chance button 136 according to the suggestion, the left symbol and the right symbol of the decorative symbol 704 are reached and stopped, and the balloon image 705 is displayed as “success”, and the player performs a reach action as if It feels like you have woken up yourself, and the fun of the game increases.
  In FIG. 10B, while the decorative symbol 704 is fluctuating, the pressing suggestion image 701 and the balloon image 705 are displayed as “Press the button”, and the button corresponding image 702 of the chance button 136 is displayed as “Chance !!”. Is done. Thereafter, when the player operates the chance button 136 according to the suggestion, the left symbol and the right symbol of the decorative symbol 704 are reached and stopped, and the balloon image 705 is displayed as “Are you?”. This indicates that the decorative symbol is in a reach state with the decorative symbol combination corresponding to the special symbol B, and thus has a chance to obtain a larger profit than usual.
  In FIG. 10C, while the decorative symbol 704 is changing, the press suggestion image 701 and the balloon image 705 are displayed as “Press the button”, and the button corresponding image 702 of the chance button 136 is “Intense heat !!”. Is displayed. Thereafter, when the player operates the chance button 136 according to the suggestion, the left symbol and the right symbol of the decorative symbol 704 are stopped in a reach state, and the balloon image 705 is displayed as “Hitoka?”. This is because the chance button 136 is displayed with a high expectation level of “big heat !!!”, and the decorative symbol is in a reach state with the decorative symbol combination corresponding to the special symbol B. Therefore, the profit is larger than usual. It shows that the chance to get is great.
  FIG. 11 is a diagram illustrating an effect example in which the effect content changes depending on the operation timing of the chance button. First, while the decorative symbol 704 is fluctuating, the pressing suggestion image 701 and the balloon image 705 are displayed as “Please press the button”, and the button corresponding image 702 of the chance button 136 is displayed as “Chance !!”. Thereafter, if the chance button is not operated for a certain period of time even though it is suggested, the chance button 136 and the button corresponding image 702 are displayed as “Intense heat !!” as shown in the flow on the right side of the figure. The balloon image 705 is displayed as “Please press the button”. Thereafter, when the player operates the chance button 136, the decorative symbol 704 stops in a reach state, and the balloon image 705 is displayed as “Are you sure?”.
  On the other hand, as shown on the left side in FIG. 11, when the player operates the chance button 136 within a certain period of time, the chance button 136 and the button-corresponding image 702 are displayed as “Intense heat !!” and a balloon image. 705 is displayed as “Please press the button”. After that, when the player operates the chance button 136, the decorative symbol 704 stops in a reach state, and the balloon image is displayed as “Obtain confirmed!”.
  As described above, if the content of the effect is changed according to the operation content of the player, the content of the effect can be selected according to the player's preference, which increases the fun of the game.
  FIG. 12 is a modified example of the effect example of FIG. First, while the decorative symbol 704 is fluctuating, the pressing suggestion image 701 and the balloon image 705 are displayed as “... (Silent)”, and the button corresponding image 702 of the chance button 136 is displayed as “Chance !!”. The Here, since the display mode of the chance button 136 and the display mode of the button corresponding image 702 do not match, it represents an effect that is highly likely to be a big hit. Thereafter, if the chance button 136 is not operated for a certain period of time even though it is suggested, the chance button 136 and the button-corresponding image 702 are displayed as “Intense heat !!” as shown in the flow on the right side in FIG. In addition, the balloon image 705 is displayed as “Press the button”. Thereafter, when the player operates the chance button 136, the decorative symbol 704 stops in a reach state, and the balloon image 705 is displayed as “Are you sure?”.
  On the other hand, as shown on the left side in FIG. 12, when the player operates the chance button 136 within a certain period of time, the balloon image 705 is displayed as “sorry”, and the chance button 136 is also a normal display mode “push! Will return. That is, an effect with a high degree of expectation of jackpot is performed at an early stage of the effect, and the player operates the chance button 136 with excitement, but a disappointing effect is immediately displayed, and the player is disappointed.
  Although the button corresponding image 702 shows an example of the button display unit and the button shape, it may be another button corresponding image that can be recognized by the player, and among the plurality of button corresponding images having the same meaning. It is also possible to determine a button-corresponding image to be drawn and displayed. Further, as shown in FIG. 13, the display mode can be changed as appropriate, such as a star shape, an oval shape, or a cloud shape.
  Moreover, although the button display part showed the example which is a liquid crystal display device, from a multi-segment display (7-segment display), a dot matrix display, an organic EL display, a plasma display, a reel (drum), or a projector and a screen A display device or the like may be used, or the display may be changed by moving a color filter.
  In addition, the button pressing suggestion notification has been shown as an example of display, but may be notified by voice, a lighting mode of a lamp, a movable mode of a movable object, or the like.
The button display may be a button operation method (for example, once, twice, repeated hits, long press, etc.). It is also possible to provide a plurality of buttons whose display can be changed, display a button-corresponding image based on a predetermined operation order, and display the next button-corresponding image each time the corresponding button is operated. Nothing may be displayed in 702 during normal times.
  Furthermore, the present invention can be applied to a game program in which the operation of the actual machine of the above-described slot machine is simulated for a home game machine, and the game can be executed by applying the present invention. In that case, a DVD-ROM, CD-ROM, FD (flexible disk), or any other recording medium can be used as a recording medium for recording the game program.
  As described above, the gaming machine according to the present invention includes an operation unit that can be operated by an operator, an information display unit that displays predetermined information from a plurality of pieces of information to the operator, and the operation unit includes: When operated by an operator, game control means for controlling a predetermined gaming device, an operation receiving unit configured to include the operation unit and the information display unit, and for causing the operator to operate the operation unit And an image display means for displaying a specific image indicating the operation reception unit, and the information display unit displaying the specific information when the specific information is displayed by the information display unit. The specific image including the image indicating is displayed by the image display means.
  In the above-described embodiment, the chance button 136 is provided as the operation receiving unit, and the information display unit is provided on the chance button. Further, the decorative content display device 208, which is a liquid crystal display device, is configured to display the same content as the content displayed on the chance button 136.
  Therefore, even a player who is not accustomed to the operation of the chance button can perform an appropriate operation of the chance button 136 while confirming the content displayed on the decorative symbol display device 208.
  Further, in another aspect of the present invention, information determination means for determining predetermined information as information to be displayed on the information display unit from among a plurality of information, and information determined by the information determination means as the information display Display control means to be displayed on the display unit, image determination means to determine a predetermined image from among a plurality of images to be displayed on the image display means, and an image determined by the image determination means to be displayed on the image display means An image display control means for causing the image information determination means to determine an image to be displayed on the image display means based on information selected as information to be displayed on the information display section by the information determination means. The image of the portion corresponding to the information display portion of the image displayed on the image display means is an image imitating the information display portion. That.
  In the above embodiment, as information determination means, with reference to various effect determination tables represented by the timer number effect correspondence table, it is determined which button effect is executed among the plurality of provided button effects, The second sub-control unit 500 is configured to determine an actually displayed image by the image determination unit in accordance with the determined contents of the effect.
  Therefore, since the content of the image effect can be determined using the information displayed on the information display unit, it is possible to improve the accuracy of information content, timing, etc. displayed on the information display unit.
  In another aspect of the present invention, the game control means further displays the determined first image, and then displays the determined second image in response to the player operating the operation receiving unit. It is characterized by displaying the image.
  In the above embodiment, after the display on the chance button 136 and the button effect based on the contents are displayed on the decorative symbol display device, the decorative symbol display is performed on the condition that the player operates the chance button 136 until then. A display different from the display content displayed on the device 208 is configured (for example, occurrence of reach action).
  Therefore, the player can feel that a new production has started by his / her own operation, and feels interesting to operate the chance button 136.
  In another aspect of the present invention, the information display unit can display character information, and the image display means displays the same image as the character information.
  In the above embodiment, character information such as “chance !!” is displayed on the chance button 136, and the character information “chance !!” is displayed on the decorative symbol display device 208 at the same time. .
  Therefore, when the information is character information, the discriminating power from other information is increased. Therefore, a beginner who finds the chance button 136 on which another character information is displayed prompts the user to operate another operation unit. However, when the operation reception unit is displaying specific character information, the operation reception unit displaying the specific character information is displayed as an image. The operation unit can be easily found and can be operated with peace of mind, allowing the player to concentrate on the game.
<Appendix>
The present invention described above is
1.
A determination unit that can execute at least determination of success / failure;
Operation means provided at least in a position where the operation by the operator is possible;
Display means capable of executing at least a plurality of types of display;
Image display means capable of displaying at least an image;
Control means capable of starting at least a first gaming state advantageous to the player when the result of the determination is a first result
A game machine equipped with
The image display means is capable of executing at least a result display corresponding to the result of the success / failure determination,
The operation means can be pressed by the player,
Since the operation means is provided with the display means, the plurality of types of display can be executed at least.
At least one of the plurality of types of displays is a first display,
At least one of the plurality of types of displays is a second display,
The image display means performs at least one effect display (hereinafter referred to as “first effect display”) of a plurality of types of effect displays in response to the operation means being operated in the first period . Can be displayed,
The image display means is at least one effect display (hereinafter referred to as “second effect display”) of the plurality of types of effect displays in response to the operation means being operated in the second period . Can be displayed ,
Before Symbol The first period is that period the first display is performed by the operation means,
The second period is a period during which the second display is performed by the operation means.
The first period is a period during which at least the first image is displayed by the image display means,
The second period is a period during which at least a second image is displayed by the image display means,
The first image is an image showing the operation means performing the first display,
The second image is an image showing the operation means performing the second display,
The display of the first image by the image display means is a notification that prompts the player to operate the operation means,
The display of the second image by the image display means is a notification that prompts the player to operate the operation means,
The reliability when the first display is displayed is the first reliability,
The reliability when the second display is displayed is a second reliability,
The reliability when the first effect display is displayed is a third reliability,
The reliability when the second effect display is displayed is a fourth reliability,
The reliability is a reliability related to starting the first gaming state,
The second reliability is higher than the first reliability,
The fourth reliability is higher than the third reliability,
The image display means is capable of displaying at least one effect display of the plurality of types of effect displays in response to the operation means being operated in a third period.
The third period is a period during which the second display is performed by the operation means,
The third period is a period during which the display of the first image is performed by the image display unit.
When the operating means is not operated by the player in the third period, the third period is configured to be able to shift to the second period.
This is a game table characterized by that.
The present invention also provides
2.
1. A game machine according to claim 1,
The operation means is a push button,
The push button is configured to include a button capable of detecting the player's operation,
The push button is configured to include the display means,
The push button is configured to include a lens body that can be touched by a player,
The first display is a display including at least first character information;
The second display is a display including at least second character information.
This is a game table characterized by that.
The present invention also provides
3.
1. Or 2. A game machine according to claim 1,
In the first effect display, an image showing the operation means is not displayed,
In the second effect display, an image showing the operation means is not displayed.
This is a game table characterized by that.
The present invention also provides
4).
1. To 3. The game stand according to any one of
The image display means is capable of at least executing symbol variation display in the second gaming state,
The first gaming state is a big hit state where an attacker is released one or more times,
The second gaming state is a non-hit state,
The image display means is capable of displaying at least one effect display of the plurality of types of effect displays in response to the operation means being operated during a fourth period.
The first period is at least a part of the period during which the symbol variation display is performed,
The second period is at least a part of the period in which the symbol variation display is performed,
At least one of the plurality of types of effect display is a third effect display,
The third effect display is an effect display different from the first effect display,
The third effect display is an effect display different from the second effect display,
The image display means is capable of displaying at least a third image,
The third image is an image showing the operation means performing the third display,
The third display is a display different from the first display,
The third display is a display different from the second display.
This is a game table characterized by that.
As mentioned above, although the Example of this invention was described, it has only illustrated the specific example and does not specifically limit this invention. Further, the actions and effects described in the embodiments of the invention only list the most preferable actions and effects resulting from the present invention, and the actions and effects according to the present invention are described in the embodiments of the present invention. It is not limited to what was done.
100 ... Pachinko machine 136 ... Chance button 208 ... Decorative design display device 701 ... Suggestion image 702 ... Button-corresponding image 705 ... Speech balloon image

Claims (4)

  1. A determination unit that can execute at least determination of success / failure;
    Operation means provided at least in a position where the operation by the operator is possible;
    Display means capable of executing at least a plurality of types of display;
    Image display means capable of displaying at least an image;
    Control means capable of starting at least a first gaming state advantageous to the player when the result of the determination is a first result
    A game machine equipped with
    The image display means is capable of executing at least a result display corresponding to the result of the success / failure determination,
    The operation means can be pressed by the player,
    Since the operation means is provided with the display means, the plurality of types of display can be executed at least.
    At least one of the plurality of types of displays is a first display,
    At least one of the plurality of types of displays is a second display,
    The image display means performs at least one effect display (hereinafter referred to as “first effect display”) of a plurality of types of effect displays in response to the operation means being operated in the first period . Can be displayed,
    The image display means is at least one effect display (hereinafter referred to as “second effect display”) of the plurality of types of effect displays in response to the operation means being operated in the second period . Can be displayed ,
    Before Symbol The first period is that period the first display is performed by the operation means,
    The second period is a period during which the second display is performed by the operation means.
    The first period is a period during which at least the first image is displayed by the image display means,
    The second period is a period during which at least a second image is displayed by the image display means,
    The first image is an image showing the operation means performing the first display,
    The second image is an image showing the operation means performing the second display,
    The display of the first image by the image display means is a notification that prompts the player to operate the operation means,
    The display of the second image by the image display means is a notification that prompts the player to operate the operation means,
    The reliability when the first display is displayed is the first reliability,
    The reliability when the second display is displayed is a second reliability,
    The reliability when the first effect display is displayed is a third reliability,
    The reliability when the second effect display is displayed is a fourth reliability,
    The reliability is a reliability related to starting the first gaming state,
    The second reliability is higher than the first reliability,
    The fourth reliability is higher than the third reliability,
    The image display means is capable of displaying at least one effect display of the plurality of types of effect displays in response to the operation means being operated in a third period.
    The third period is a period during which the second display is performed by the operation means,
    The third period is a period during which the display of the first image is performed by the image display unit.
    When the operating means is not operated by the player in the third period, the third period is configured to be able to shift to the second period.
    A game stand characterized by that.
  2. The game stand according to claim 1,
    The operation means is a push button,
    The push button is configured to include a button capable of detecting the player's operation,
    The push button is configured to include the display means,
    The push button is configured to include a lens body that can be touched by a player,
    The first display is a display including at least first character information;
    The second display is a display including at least second character information.
    A game stand characterized by that.
  3. The game stand according to claim 1 or 2,
    In the first effect display, an image showing the operation means is not displayed,
    In the second effect display, an image showing the operation means is not displayed.
    A game stand characterized by that.
  4. It is a game stand as described in any one of Claims 1 thru | or 3,
    The image display means is capable of at least executing symbol variation display in the second gaming state,
    The first gaming state is a big hit state where an attacker is released one or more times,
    The second gaming state is a non-hit state,
    The image display means is capable of displaying at least one effect display of the plurality of types of effect displays in response to the operation means being operated during a fourth period.
    The first period is at least a part of the period during which the symbol variation display is performed,
    The second period is at least a part of the period in which the symbol variation display is performed,
    At least one of the plurality of types of effect display is a third effect display,
    The third effect display is an effect display different from the first effect display,
    The third effect display is an effect display different from the second effect display,
    The image display means is capable of displaying at least a third image,
    The third image is an image showing the operation means performing the third display,
    The third display is a display different from the first display,
    The third display is a display different from the second display.
    A game stand characterized by that.
JP2009264465A 2009-11-20 2009-11-20 Amusement stand Active JP5899543B2 (en)

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JP6129637B2 (en) * 2013-05-10 2017-05-17 株式会社三共 Game machine
JP5947352B2 (en) * 2013-10-09 2016-07-06 株式会社高尾 Bullet ball machine
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JP6481125B2 (en) * 2017-04-20 2019-03-13 株式会社大都技研 Game console
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