JP5887613B2 - Amusement stand - Google Patents

Amusement stand Download PDF

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Publication number
JP5887613B2
JP5887613B2 JP2014023072A JP2014023072A JP5887613B2 JP 5887613 B2 JP5887613 B2 JP 5887613B2 JP 2014023072 A JP2014023072 A JP 2014023072A JP 2014023072 A JP2014023072 A JP 2014023072A JP 5887613 B2 JP5887613 B2 JP 5887613B2
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special
display
notification
power consumption
game
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JP2014184122A (en
Inventor
敬史 野口
敬史 野口
直希 加藤
直希 加藤
正敏 久保山
正敏 久保山
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株式会社大都技研
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Description

  The present invention relates to a game table represented by a ball game machine (pachinko machine) and a spinning machine (slot machine).
  2. Description of the Related Art Conventionally, there is a gaming table on which various effect displays are executed by a liquid crystal display device or the like (see, for example, Patent Document 1).
JP 2008-200302 A
  However, the conventional game machine has a problem that power is excessively consumed in order to display various effects.
  An object of the present invention is to provide a game machine capable of reducing power consumption.
The above purpose is
A plurality of notifying means notifying that can run,
A plurality of operating means;
A game machine equipped with
One of the plurality of notifying means is a first notification unit,
One of the plurality of notifying means is a second notifying means,
One of the plurality of operation means is a first operating means,
It said first operating means is a clerk provided operations possible position means,
It said first operation means is a means that has been kicked set at a position where the player is unable to operate,
The gaming table is configured to take one of a plurality of states according to the operation of the first operation means,
Wherein the one of the states of the plurality of states is a first state,
One of the state of the plurality of state is a second state,
Said second state is a state where power consumption than said first state is suppressed gills,
The power consumption of the first notification means in the first state is a first power consumption,
The power consumption of the second notification means in the first state is a second power consumption,
The power consumption of the first notification means in the second state is a third power consumption,
The power consumption of the second notification means in the second state is a fourth power consumption,
Said first power consumption, the third greatly than the power consumption,
Said second power consumption, the fourth greatly than the power consumption,
The difference of the third power consumption and said first power consumption, the The second difference in power consumption and the fourth power consumption, differ,
This is achieved by a game stand characterized by that.
  ADVANTAGE OF THE INVENTION According to this invention, the game stand which can reduce power consumption is realizable.
It is the external appearance perspective view which looked at the pachinko machine 100 by the 1st Embodiment of this invention from the front side (player side). It is the external view which looked at the pachinko machine 100 by the 1st Embodiment of this invention from the back side. 1 is a schematic front view of a game board 200 of a pachinko machine 100 according to a first embodiment of the present invention as viewed from the front. It is a circuit block diagram of a control part of pachinko machine 100 by a 1st embodiment of the present invention. It is a circuit block diagram which shows in more detail the circuit structure of the 1st sub control part 400 of the pachinko machine 100 by the 1st Embodiment of this invention. It is an example of the display symbol in the pachinko machine 100 by the 1st Embodiment of this invention, Comprising: (a) shows an example of the stop display symbol of a special figure, (b) is an example of the stop display symbol of a common figure (C) shows an example of a decorative design, and (d) shows an example of a fourth design. It is a flowchart which shows the flow of the main control part main process of the pachinko machine 100 by the 1st Embodiment of this invention. It is a flowchart which shows the flow of the main control part timer interruption process of the pachinko machine 100 by the 1st Embodiment of this invention. It is a flowchart which shows the flow of a process in the 1st sub control part 400 of the pachinko machine 100 by the 1st Embodiment of this invention, (a) shows the flow of a 1st sub control part main process, (b) Shows the flow of the first sub-control unit command reception interrupt process, and (c) shows the flow of the first sub-control unit timer interrupt process. It is a flowchart which shows the flow of the user adjustment mode control process in the 1st sub control part 400 of the pachinko machine 100 by the 1st Embodiment of this invention. It is a flowchart which shows the flow of the process in the 1st sub control part 400 of the pachinko machine 100 by the 1st Embodiment of this invention, (a) shows the flow of a sound control process, (b) is a lamp | ramp control process. Shows the flow. It is a figure which shows the example of the production execution timing data in the pachinko machine 100 by a 1st embodiment of the present invention. It is a figure which shows the example of the ramp data in the pachinko machine 100 by the 1st Embodiment of this invention. It is a figure explaining the brightness | luminance control of a lamp. It is a figure which shows the example of the sound selection data in the pachinko machine 100 by the 1st Embodiment of this invention. It is a flowchart which shows the flow of a process in the 2nd sub control part 500 of the pachinko machine 100 by the 1st Embodiment of this invention, (a) shows the flow of the 2nd sub control part main process, (b) Shows the flow of the second sub-control unit command reception interrupt process, (c) shows the flow of the second sub-control unit timer interrupt process, and (d) shows the flow of the image control process. It is a figure which shows an example of the screen transition of the decoration symbol display apparatus 208 in the user adjustment mode of the pachinko machine 100 by the 1st Embodiment of this invention. 5 is a table showing an example of sound volume and luminance setting values determined based on the setting of an output setting switch 161 in the pachinko machine 100 according to the first embodiment of the present invention. It is a front view of the pachinko machine 100 by the 1st example of the 1st embodiment of the present invention. In the pachinko machine 100 according to the first example of the first embodiment of the present invention, the emission luminance of each segment of the payout display lamp 254, the error display lamp 256, and the remaining number of prize balls display section 250, and the decorative symbol display device 208 It is a figure explaining a display brightness | luminance and the volume of the sound output from the speaker. In the pachinko machine 100 according to the first example of the first embodiment of the present invention, the emission luminance of each segment of the payout display lamp 254, the error display lamp 256, and the remaining number of prize balls display section 250, and the decorative symbol display device 208 It is a figure explaining a display brightness | luminance and the volume of the sound output from the speaker. It is a figure explaining the difference with the special figure display apparatus and the decoration symbol display apparatus 208 in the pachinko machine 100 by 2nd Example of the 1st Embodiment of this invention. It is a figure explaining the difference in the normal mode and power saving mode in the pachinko machine 100 by 2nd Example of the 1st Embodiment of this invention. FIG. 12 is an external perspective view of the slot machine 1100 according to the second embodiment of the present invention as viewed from the front side (player side). FIG. 10 is a circuit block diagram of a control unit of the slot machine 1100 according to the second embodiment of the present invention. 20 is a flowchart showing a main control unit main process flow of the slot machine 1100 according to the second embodiment of the present invention. 20 is a flowchart showing a flow of main control unit timer interrupt processing of the slot machine 1100 according to the second embodiment of the present invention. 22 is a flowchart showing a device monitoring process in the main control unit 1300 of the slot machine 1100 according to the second embodiment of the present invention. It is a figure explaining the difference between the normal mode and the power saving mode in the slot machine 1100 according to the first example of the second embodiment of the present invention. It is a front view which shows the principal part structure of the slot machine 1100 by 2nd Example of the 2nd Embodiment of this invention.
[First Embodiment]
Hereinafter, a gaming machine (for example, a ball game machine such as a pachinko machine or a spinning machine such as a slot machine) according to the first embodiment of the present invention will be described with reference to the drawings. First, the overall configuration of the pachinko machine 100 according to the present embodiment will be described with reference to FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side). As an external structure, the pachinko machine 100 includes an outer frame 102, a main body 104, a front frame door 106, a door 108 with a ball storage tray, a launching device 110, and a game board 200 on the front surface.
  The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop. The main body 104 is referred to as an inner frame, and is a member that is provided inside the outer frame 102 and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. The main body 104 is formed in a frame shape and has a space 114 inside. In addition, when the main body 104 is opened, an inner frame opening sensor (not shown) that detects the opening of the main body 104 is provided.
  The front frame door 106 is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 so as to be openable and closable with a lock function, and is configured in a frame shape so as to be inside thereof. Is a door member having an opening 116. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin in the opening 116, and on the front side, a speaker 120, a frame lamp 122, and a plurality of effect lamps 258 (see FIG. 19). Is attached. A game area 124 is defined by the rear surface of the front frame door 106 and the front surface of the game board 200. Further, a front frame door opening sensor (not shown) that detects opening of the front frame door 106 when the front frame door 106 is opened is provided.
  The door 108 with a ball storage tray is a door member that is attached to the lower side of the main body 104 on the front surface of the pachinko machine 100 so as to have a lock function and be openable and closable. The door 108 with a ball storage tray includes an upper plate 126 that can store a plurality of game balls (hereinafter may be simply referred to as “balls”) and is provided with a passage for guiding the game balls to the launching device 110. A lower plate 128 that stores game balls that cannot be stored in the upper plate 126, a ball removal button 130 that discharges the game balls stored in the upper plate 126 to the lower plate 128 by the player's operation, A ball discharge lever 132 that discharges game balls stored in the lower plate 128 to a game ball collection container (common name, dollar box) by operation, and a game ball guided to the launching device 110 by operation of the player A ball launching handle 134 for launching into the game area 124 of 200, a setting operation unit 136 capable of various settings by operation of a setting person (for example, a player or a game shop clerk), and a setting operation for causing the setting operation part 136 to emit light A lamp 138, a ball lending operation button 140 for instructing a card unit (CR unit) to lend a ball, a return operation button 142 for instructing a card unit to return a player's balance, a player's balance, A ball rental display unit 144 for displaying the state of the card unit. In addition, a lower plate full tank sensor (not shown) that detects that the lower plate 128 is full is provided.
  The launching device 110 is attached to the lower side of the main body 104, and a launching rod 146 that rotates when the ball launching handle 134 is operated by the player, and a launching rod 148 that strikes the game ball at the tip of the launching rod 146. .
  The setting operation unit 136 is a push button type switch that can be pressed by the setter, and a confirm (OK) button, an upper button positioned above the confirm button, a lower button positioned below the confirm button, and confirm A right button positioned to the right of the button, a left button positioned to the left of the confirm button, and a cancel (C) button positioned further to the right of the right button. The setting operation unit 136 includes an operation unit sensor that detects the pressing of each button. The setting operation unit 136 of this example has a unit structure in which buttons and operation unit sensors are integrated. At least one of the buttons of the setting operation unit 136 functions as a chance button that changes the effect mode of the various effect devices 206 (see FIG. 3) by the player's operation when a predetermined condition is satisfied. It may be.
  The game board 200 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed from the opening 116 after the game board 200 is mounted on the main body 104.
  FIG. 2 is an external view of the pachinko machine 100 of FIG. 1 viewed from the back side. The upper part of the back surface of the pachinko machine 100 has an opening that opens upward, a ball tank 150 for temporarily storing game balls, and a lower part of the ball tank 150 that is formed at the bottom of the ball tank 150. A tank rail 154 for guiding a ball that has passed through the communicating hole and dropped to the dispensing device 152 located on the right side of the back surface is provided.
  The payout device 152 is formed of a cylindrical member, and includes a payout motor, a sprocket, and a payout sensor (not shown) inside. The sprocket is configured to be rotatable by a payout motor. The sprocket that temporarily passes through the tank rail 154 and flows down into the payout device 152 is temporarily retained, and the payout motor is driven to rotate by a predetermined angle. Thus, the temporarily accumulated game balls are sent one by one downward to the payout device 152.
  The payout sensor is a sensor for detecting the passage of the game ball sent out by the sprocket. When the game ball is passing, either a high signal or a low signal is displayed. Either the high signal or the low signal is output to the payout controller 600 (see FIG. 4). The game ball that has passed through the payout sensor passes through a ball rail (not shown) and reaches the upper plate 126 disposed on the front side of the pachinko machine 100. The pachinko machine 100 has this configuration. To pay out the ball to the player.
  On the left side of the payout device 152 in the drawing, the main board case 158 that houses the main board 156 that constitutes the main control unit 300 that performs control processing for the entire game, and the production based on the processing information generated by the main control unit 300. The first sub-board case 162 that houses the first sub-board 160 that constitutes the first sub-control unit 400 that performs the control process, and the first control process related to effects based on the processing information generated by the first sub-control unit 400. The second sub-board case 166 that houses the second sub-board 164 that constitutes the second sub-control unit 500, and the payout control unit 600 that performs control processing related to the payout of game balls are configured, and the error is canceled by the operation of the game store clerk. A payout board case 172 that houses a payout board 170 having an error release switch 168, and a launch control unit 630 that performs control processing relating to the launch of a game ball are configured. A launch board case 176 for housing the launch board 174, a power control unit 660 for supplying power to various electrical gaming machines, and a power switch 178 for turning the power on and off by the operation of a game shop clerk and being operated when the power is turned on. Accordingly, a power board case 184 that houses a power board 182 that includes an RWM clear switch 180 that outputs an RWM clear signal to the main controller 300, and a CR interface 186 that sends and receives signals between the payout controller 600 and the card unit. And are arranged.
  An output setting switch 161 is mounted on the first sub-board 160. The output setting switch 161 is, for example, a rotary type, and can set the power consumption of the pachinko machine 100 in 16 stages from “0” to “F” as described later (in the state shown in FIG. F ”). The main body of the output setting switch 161 is housed inside the first sub-board case 162, and a knob portion fixed to the rotatable operation shaft is exposed to the outside of the first sub-board case 162. Since the output setting switch 161 is provided on the back of the pachinko machine 100, only the game store clerk who has the key can perform the setting operation of the output setting switch 161, and the player can perform the setting operation. I can't.
  FIG. 3 is a schematic front view of the game board 200 as viewed from the front. In the game board 200, an outer rail 202 and an inner rail 204 are arranged, and a game area 124 in which a game ball can roll is defined. An effect device 206 is disposed in the approximate center of the game area 124. The effect device 206 is provided with a decorative symbol display device 208 substantially at the center, and around the first special symbol display device 212, the second special symbol display device 214, the normal symbol display device 210, and the first symbol display device 210. A special symbol holding lamp 218, a second special symbol holding lamp 220, a normal symbol holding lamp 216, and a high-probability medium lamp 222 are provided. The effect device 206 performs the effect by operating the effect movable body 224, and details thereof will be described later. In addition, hereinafter, the normal symbol may be referred to as “general symbol”, the special symbol as “special symbol”, the first special symbol as “special symbol 1”, and the second special symbol as “special symbol 2”.
  The decorative symbol display device 208 is a display device for displaying various images used for decorative symbols and effects. In the present embodiment, the decorative symbol display device 208 is configured by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into five display regions, a left symbol display region 208a, a middle symbol display region 208b, a right symbol display region 208c, a fourth symbol display region 208e, and an effect display region 208d. The middle symbol display area 208b and the right symbol display area 208c display different decorative symbols, the fourth symbol display area 208e displays the fourth symbol, and the effect display area 208d displays an image used for the effect. Furthermore, the positions and sizes of the display areas 208a, 208b, 208c, 208d, and 208e can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.
  The general map display device 210 is a display device for displaying a general map, and is configured by a 7-segment LED in the present embodiment. The special figure 1 display device 212 and the special figure 2 display device 214 are display devices for displaying the special figure, and are configured by 7 segment LEDs in the present embodiment.
  The multi-purpose hold lamp 216 is a lamp for indicating the number of general-purpose variable games that are on hold (details will be described later). It is possible to hold. The special figure 1 holding lamp 218 and the special figure 2 holding lamp 220 are lamps for indicating the number of special figure variable games that are held (details will be described later). In the present embodiment, the special figure variable games are predetermined. It is possible to hold up to a number (for example, 4). The high-probability medium lamp 222 is a lamp for indicating that the gaming state is a high-probability state in which a big hit is likely to occur or a high-probability state. Turns on when switching to the probability state, and turns off when switching from the high probability state to the low probability state.
  In addition, there are predetermined ball entrances such as a general prize opening 226, a general figure start opening 228, a special figure 1 start opening 230, a special figure 2 start opening 232, and a variable prize opening around the rendering device 206. 234.
  In the present embodiment, a plurality of general winning holes 226 are provided on the game board 200, and when a predetermined ball detection sensor (not shown) detects a ball entering the general winning holes 226 (in the general winning holes 226). In the case of winning, the payout device 152 is driven, and a predetermined number (for example, 10 balls) of balls are discharged to the upper plate 126 as prize balls. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. In the present embodiment, the game balls are paid out to the player as a consideration for winning (hereinafter sometimes referred to as “prize balls”) and balls lent to the player (hereinafter referred to as “rental balls”). May be included).
  The normal start port 228 is configured by a device called a gate or a through chucker for determining whether or not a ball has passed through a predetermined area of the game area 124. In the present embodiment, the game board 200 includes One is arranged on the left side. Unlike the ball that has entered the general winning opening 226, the ball that has passed through the usual starting port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the general map starting port 228, the pachinko machine 100 starts a general map variable game by the general map display device 210.
  In the present embodiment, only one special figure 1 starting port 230 is provided at the center of the game board 200. When a predetermined ball detection sensor detects a ball entering the special opening 1 starting port 230, the payout device 152 is driven to discharge a predetermined number (for example, three) of balls as prize balls to the upper plate 126. Then, the special figure variable game by the special figure 1 display device 212 is started. Note that the ball that has entered the special figure 1 starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  The special figure 2 starting port 232 is called an electric tulip (electrical chew). In the present embodiment, only one special opening 2 is provided directly below the special figure 1 starting port 230. The special figure 2 starting port 232 is provided with a pair of blade members 232a that can be opened and closed to the left and right. When the blade members 232a are closed, it is impossible to enter a ball. When 210 hits and stops and displays the symbol, the blade member 232a opens and closes at a predetermined time interval and a predetermined number of times. When a predetermined ball detection sensor detects a ball entering the special opening 2 232, the payout device 152 is driven, and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. Then, the special figure variable game by the special figure 2 display device 214 is started. The ball that has entered the special figure 2 starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  The variable winning opening 234 is called a big winning opening or an attacker, and in the present embodiment, only one variable winning opening 234 is arranged below the center of the game board 200. The variable winning opening 234 includes a door member 234a that can be freely opened and closed. When the door member 234a is closed, it is impossible to enter a ball, and the special symbol display device stops and displays the big hit symbol when the special symbol variable game is won. In this case, the door member 234a opens and closes at a predetermined time interval (for example, an opening time of 29 seconds and a closing time of 1.5 seconds) at a predetermined number of times (for example, 15 times). When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.
  Further, a plurality of disk-shaped hitting direction changing members 236 called a windmill and a plurality of game nails 238 are arranged in the vicinity of these winning openings and starting openings, and at the bottom of the inner rail 204, An out port 240 is provided for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.
  The pachinko machine 100 supplies the ball stored in the upper plate 126 by the player to the launch position of the launch rail, drives the launch motor with strength according to the operation amount of the player's operation handle, The outer rod 202 and the inner rail 204 are passed by the launcher 148 and are launched into the game area 124. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the advancing direction by the hitting direction changing member 236, the game nail 238, etc. (Special Figure 1 Start Port 230, Special Figure 2 Start Port 232) Wins the Out Port 240 without winning any of the winning ports or start ports, or just passing through the normal start port 228 To do.
  On the outside of the game area 124 and to the left of the out-port 240, a prize ball remaining number display section 250 for notifying the quantity of unpaid prize balls is arranged. The prize ball remaining number display unit 250 has three 7-segment LEDs arranged in the left-right direction, and can display a maximum of three digits.
  In addition, an information notification lamp group 252 for notifying various kinds of information is arranged outside the game area 124 and to the right of the out port 240. The information notification lamp group 252 is lit when a gaming state notification lamp that notifies the current gaming state, a launch direction suggestion lamp that suggests a launch direction (for example, right strike or left strike), and a small hit state. It includes a small hitting lamp, a round number notification lamp for notifying the number of rounds of a big hit.
  Next, the rendering device 206 of the pachinko machine 100 will be described. On the front side of the effect device 206, a warp device 242 and a front stage 244 are disposed in an area where the game ball can roll, and an effect movable body 224 is disposed in an area where the game ball cannot roll. . In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter sometimes referred to as a door or a shutter) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding device 246 are positioned behind the warp device 242, the front stage 244, and the effect movable body 224. The warp device 242 discharges the game ball that has entered the warp inlet 242a provided at the upper left of the effect device 206 to the front stage 244 below the front surface of the effect device 206 from the warp outlet 242b. The front stage 244 can roll a ball discharged from the warp outlet 242b or a ball carried by a nail of the game board 200, and the passed ball is in the center of the front stage 244. A special route 244a is provided to facilitate entry to 230.
  In this embodiment, the production movable body 224 includes an upper arm 224a and a forearm 224b that imitate the upper arm and forearm of a human right arm, and includes an upper arm motor (not shown) that rotates the upper arm 224a to the position of the shoulder. A forearm motor (not shown) that rotates the forearm 224b at the position of the elbow is provided. The effect movable body 224 moves in front of the decorative symbol display device 208 by the upper arm motor and the forearm motor.
  The shielding device 246 includes a lattice-like left door and right door (only the left door is shown in FIG. 3), and is disposed between the decorative symbol display device 208 and the front stage 244. Belts wound around two pulleys (not shown) are respectively fixed to the upper portions of the left door and the right door. That is, the left door and the right door move to the left and right as the belt driven by the motor drives the pulley. When the left door and the right door are closed, the shielding device 246 covers the inner end portions of the shielding device 246 so that it is difficult for the player to visually recognize the decorative symbol display device 208. In the state where the left door and the right door are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all of the display of the decorative symbol display device 208. . In addition, the left door and the right door can be stopped at any position, for example, only a part of the decorative design is shielded so that the player can identify which decorative design the displayed decorative design is. You can do that. The left door and the right door may be configured so that a part of the decorative pattern display device 208 behind the lattice hole can be visually recognized from the lattice hole, or the shoji part of the lattice hole is closed with a translucent lens body, The display by the symbol display device 208 may be made vaguely visible to the player, or the shoji part of the holes in the lattice may be completely blocked (shielded), and the decorative symbol display device 208 behind may be completely invisible. .
  Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit. The control unit of the pachinko machine 100 can be roughly divided into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. The first sub-control unit 400 that performs control, the second sub-control unit 500 that controls various devices based on the command transmitted from the first sub-control unit 400, and the main control unit 300 according to the command transmitted by the main control unit 300 The payout control unit 600 controls the game ball payout, the launch control unit 630 performs the game ball launch control, and the power supply control unit 660 controls the power supplied to the pachinko machine 100. .
  First, the main control unit 300 of the pachinko machine 100 will be described. The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, a RAM 308 for temporarily storing data, an I / O 310 for controlling input / output of various devices, a time And a counter timer 312 for measuring the number of times and a WDT 314 for monitoring an abnormality in the program processing. Note that other storage devices may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 and the second sub-control unit 500 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316b as a system clock.
  The basic circuit 302 has a random value generation circuit (counter circuit) 318 (a counter circuit) 318 (used as a hardware random number counter that changes a numerical value in the range of 0 to 65535 every time a clock signal output from the crystal oscillator 316a is received. This circuit includes two counters) and a predetermined ball detection sensor, for example, a sensor for detecting a game ball passing through each start port, winning port, variable winning port, or opening the front frame door A sensor circuit for receiving signals output from various sensors 320 including a sensor, an inner frame opening sensor, and a lower plate full sensor, and outputting an amplification result and a comparison result with a reference voltage to the random value generation circuit 318 and the basic circuit 302 322, a drive circuit 324 for performing display control of a predetermined symbol display device such as the special figure 1 display device 212 or the special figure 2 display device 214, and a predetermined figure A drive circuit 326 for performing display control of the display device, for example, the general map display device 210, and various status display units 328 (for example, the general map hold lamp 216, the special figure 1 hold lamp 218, the special figure 2 hold lamp 220, the high A driving circuit 330 for performing display control of a center lamp 222, a prize ball remaining number display section 250, an information notification lamp group 252 and the like), a predetermined movable member, for example, a blade member 232a of the special drawing 2 start port 232, A drive circuit 334 for controlling various solenoids 332 for opening and closing the door member 234a and the like of the variable prize opening 234 is connected. Here, the special figure 1 display device 212, the special figure 2 display device 214, the universal figure display device 210, and the various state display units 328 controlled by the main control unit 300 are controlled to reduce the luminance even in the power saving mode described later. Is not executed.
  When the sphere detection sensor 320 detects that a sphere is won at the special figure 1 starting port 230, the sensor circuit 322 outputs a signal indicating that the sphere has been detected to the random value generation circuit 318. The random value generation circuit 318 that has received this signal latches the value of the counter corresponding to the special figure 1 starting port 230 at that timing, and stores the latched value in the built-in counter value corresponding to the special figure 1 starting port 230. Store in the register. Similarly, when the random value generation circuit 318 receives a signal indicating that the ball has won the special figure 2 starting port 232, the random number generation circuit 318 latches the value at the timing of the counter corresponding to the special figure 2 starting port 232. The latched value is stored in a built-in counter value storage register corresponding to the special figure 2 starting port 232.
  Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via this information output circuit 336. The game information (for example, game state) of the machine 100 is output.
  In addition, the main control unit 300 is provided with a voltage monitoring circuit 338 that monitors the voltage value of the power source supplied from the power source control unit 660 to the main control unit 300. The voltage monitoring circuit 338 is a voltage value of the power source. Is lower than a predetermined value (9 V in this example), a low voltage signal indicating that the voltage has dropped is output to the basic circuit 302.
  In addition, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on. When an activation signal is input, game control is started (main control section main processing described later is started).
  The main control unit 300 includes an output interface for transmitting a command to the first sub control unit 400 and an output interface for transmitting a command to the payout control unit 600. Communication with the 1 sub control part 400 and the payout control part 600 is enabled. Information communication between the main control unit 300 and the first sub-control unit 400 and the payout control unit 600 is one-way communication. The main control unit 300 sends commands and the like to the first sub-control unit 400 and the payout control unit 600. The first sub control unit 400 and the payout control unit 600 are configured such that signals such as commands cannot be transmitted to the main control unit 300. However, information communication between the main control unit 300, the first sub-control unit 400, and the payout control unit 600 may be configured to be performed by bidirectional communication.
  Next, the first sub control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 based mainly on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404, a RAM 408 for temporarily storing data, an I / O 410 for controlling input / output of various devices, and a counter timer 412 for measuring time and frequency. It is installed. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock. The basic circuit 402 is provided with a ROM 406 for storing a control program and various effect data. The ROM 406 may store the control program and various effect data in separate ROMs.
  The basic circuit 402 includes a sound source IC (sound circuit) 416 for controlling the speaker 120 and an amplifier (for example, an amplification circuit 442 described later), and various lamps 418 (for example, a frame lamp 122 and an effect lamp 258). ), And various lamps 440 (for example, each segment of the setting operation unit lamp 138, the remaining prize ball number display unit 250, each lamp of the information notification lamp group 252 and a payout display lamp described later) 254, an error display lamp 256), a drive circuit 422 for performing drive control of the effect movable body 224, an effect movable body sensor 424 for detecting the current position of the effect movable body 224, and each button of the setting operation unit 136 An operation unit sensor 426 that detects pressing, an output setting switch 161, a predetermined detection sensor, for example, the rendering movable body sensor 4 4 and the sensor circuit 428 for outputting the detection signal from the operation unit sensor 426 and the setting signal from the output setting switch 161 to the basic circuit 402, and the decorative symbol display device (liquid crystal display device) 208 and the shielding device 246 are controlled. The second sub control unit 500 is connected.
  The second sub-control unit 500 includes a CPU, RAM, ROM, I / O, VDP, VRAM, and the like, and a decorative symbol display device based on a liquid crystal display command transmitted from the first sub-control unit 400 at a predetermined timing. The display control 208 is performed. Since the display contents and display timing are stored in the ROM in advance, if the liquid crystal display command indicating the kick timing can be received, display control of the decorative symbol display device 208 can be performed independently thereafter. The second sub-control unit 500 returns a command to the first sub-control unit 400 every predetermined time (for example, 33 ms). The first sub-control unit 400 controls the speaker 120 and the various lamps 418 and 440 based on the return command, so that the display on the decorative symbol display device 208 can be consistent with other effects. .
  Next, the payout control unit 600, the launch control unit 630, and the power supply control unit 660 of the pachinko machine 100 will be described. The payout control unit 600 controls the payout motor 602 of the payout device 152 mainly based on a command signal or the like transmitted from the main control unit 300, and wins or rents a ball based on a control signal output from the payout sensor 604. It is detected whether or not the payout has been completed. Further, the payout control unit 600 communicates with a card unit 608 provided separately from the pachinko machine 100 via the interface unit 606.
  The launch control unit 630 outputs a control signal output from the payout control unit 600 to permit or stop the launch, or a launch intensity output circuit provided in the ball launch handle 134 to operate the ball launch handle 134 by the player. Control of the launch motor 632 that drives the launcher 146 and launcher 148, and control of the ball feeder 634 that supplies the launcher 110 with a ball from the upper plate 126 based on a control signal that indicates the launch intensity according to the amount. I do.
  The power control unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a DC voltage, converts it to a predetermined voltage, and controls each control unit such as the main control unit 300 and the first sub control unit 400, the payout device 152, etc. Supply to each device. Further, the power supply control unit 660 supplies a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined part (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut off. , Capacitor). In the present embodiment, a predetermined voltage is supplied from the power supply control unit 660 to the payout control unit 600 and the second sub control unit 500, and the main control unit 300, the second sub control unit 500, and the launch control are supplied from the payout control unit 600. Although the predetermined voltage is supplied to the unit 630, the predetermined voltage may be supplied to each control unit and each device through another power supply path.
  FIG. 5 is a circuit block diagram showing the circuit configuration of the first sub-control unit 400 in more detail. As shown in FIG. 5, the first sub-control unit 400 includes a basic circuit 402, a sound source IC (sound circuit) 416, a sound ROM 435, an amplification circuit 442, a lighting control unit 450, and a drive circuit (lamp drive circuit) 420. ing.
  The sound circuit 416 includes a CPU I / F 416a connected to the CPU 404 of the basic circuit 402, a control register 416b for temporarily storing commands from the CPU 404, and a sound in which sound information such as sound effects and BGM, which will be described later, and volume information are stored. It includes a ROM 416c, a reproduction control unit 416d that performs audio reproduction control according to commands in the control register 416b, and a D / A conversion unit 416e for converting a digital audio signal into an analog audio signal.
  The amplifier circuit 442 includes a volume amplifier 442a that amplifies the analog audio signal input from the sound circuit 416, and an output unit 442b that outputs the analog audio signal input from the volume amplifier 442a to the speaker 120.
  Based on a command from the basic circuit 402, the lighting control unit 450 performs a lamp 440 (for example, each segment of the setting operation unit lamp 138, the remaining number of prize balls display unit 250, each lamp of the information notification lamp group 252, payout described later) The display lamp 254 and the error display lamp 256) are controlled to be turned on without going through the lamp driving circuit, and various lamps 418 (for example, the frame lamp 122 and the effect lamp 258) are controlled through the lamp driving circuit 420.
  The lamp drive circuit 420 includes a CPU I / F 420a connected to the lighting control unit 450, a control register 420b that temporarily stores commands from the lighting control unit 450, and brightness control of the lamp 418 according to the commands in the control register 420b (for example, And a luminance control unit 420c for controlling the duty ratio (the ratio of the time during which the current flows). The lamp driving circuit 420 is provided for each substrate on which a plurality of lamps 418 are provided.
  In this embodiment, the lamp 418 can be changed in luminance by the control of the lamp driving circuit 420, whereas the lamp 440 is controlled without going through the lamp driving circuit, so that the luminance cannot be changed (only lighting / extinguishing is controlled). Possible).
Next, referring to FIGS. 6A to 6D, the special figure 1 display device 212, the special figure 2 display device 214, the decorative symbol display device 208, and the universal figure display device 210 of the pachinko machine 100 are stopped and displayed. The types of figures and ordinary drawings will be described. FIG. 6 (a) shows an example of the stop symbol form of the special figure. The special figure 1 variable game is started on the condition that the first start port sensor detects that the ball has entered the special figure 1 start opening 230, and the special figure 2 start opening 232 indicates that the ball has entered 2 The special figure 2 variable game is started on the condition that the start sensor is detected. When the special figure 1 variable game is started, the special figure 1 display device 212 performs “variable display of special figure 1” which repeats lighting of all seven segments and lighting of one central segment. When the special figure 2 variable game is started, the special figure 2 display device 214 performs “variable display of special figure 2” by repeating all lighting of the seven segments and lighting of the central one segment. . These “variation display of special figure 1” and “variation display of special figure 2” correspond to an example of the symbol fluctuation display in the present embodiment. When the fluctuation time determined before the start of the fluctuation in FIG. 1 elapses, the special figure 1 display device 212 stops and displays the stop symbol form of the special figure 1 and the fluctuation time determined before the fluctuation starts in the special figure 2. After the elapse, the special figure 2 display device 214 stops and displays the stop symbol form of the special figure 2. Therefore, from the start of “figure display of special figure 1” until the stop symbol form of special figure 1 is stopped, or after the start of “fluctuation display of special figure 2”, the stop symbol form of special figure 2 is displayed. Until stop display corresponds to an example of the symbol fluctuation stop display referred to in the present embodiment, the stop symbol mode of special figure 1 or 2 is stopped and displayed after the "fluctuation display of special figure 1 or 2" is started. A series of displays until this is done is referred to as symbol variation stop display. The symbol variation stop display may be continuously performed a plurality of times.
In addition, when the special figure 1 display device 212 and the special figure 2 display device 214 display the same symbol, the luminance of the symbol is the same, and the power required to display the symbol is the same. .
  FIG. 6 (a) shows nine types of special drawings "Special Figure A" to "Special Figure I" as stop symbol forms in the symbol variation stop display. In FIG. 6A, the white portions in the figure indicate the segment locations where the light is turned off, and the black portions indicate the location where the segments are turned on. “Special figure A” is a 15 round (15R) special jackpot symbol, and “Special figure B” is a 15R jackpot symbol. In the pachinko machine 100 according to the present embodiment, determination of whether or not a big hit in the special figure variable game is made by lottery of hardware random numbers, and determination of whether or not a special big hit is made by lottery of software random numbers. The difference between the jackpot and the special jackpot is the difference in whether the probability of winning the jackpot is high (special jackpot) or low (jackpot) in the next special figure variation game. Hereinafter, a state with a high probability of winning the jackpot is referred to as a special figure high probability state (hereinafter, sometimes referred to as “special figure certain change” or simply “probable change”), and a state with a low probability is specially designated. This is called a low probability state. In addition, after the 15R special jackpot game ends and after the 15R jackpot game ends, both shift to the time-saving state (electric support state). Although the short time will be described in detail later, the short time state is referred to as a normal high probability state (hereinafter, sometimes referred to as “general probability change”), and the non-short time state is referred to as a general low probability state. “Special figure A”, which is a 15R special jackpot symbol, is a special figure high probability normal figure high probability state, and “Special figure B”, which is a 15R jackpot symbol, is a special figure low probability ordinary figure high probability state. These “special chart A” and “special chart B” are symbols that have a relatively high degree of advantage over the player.
  “Special figure C” is a 2R jackpot symbol called sudden probability change, and is a special figure high probability normal figure high probability state. That is, “Special Figure C” is 2R compared to “Special Figure A” which is 15R. “Special figure D” is a 2R jackpot symbol called sudden time reduction, and is a special figure low probability normal figure high probability state. That is, “Special Figure D” is 2R compared to “Special Figure B” which is 15R.
  "Special figure E" is a 2R jackpot symbol called hidden probability change or latent probability change, and is a special figure high probability normal figure low probability state. "Special figure F" is a 2R jackpot symbol suddenly called normal, and is a special figure low probability normal figure low probability state. These “special drawing E” and “special drawing F” are both 2R and are in a state in which they do not shift to the time-saving state.
  “Special figure G” is the first small hit symbol, and “Special figure H” is the second small hit symbol, both of which are in the special figure low probability normal figure low probability state. The small hit here corresponds to the same as the big hit with no short time at 2R. That is, “Special Figure G” and “Special Figure H” are in the same state as “Special Figure F”, but the effects displayed on the decorative symbol display device 208 are different in both cases. By providing “G”, “Special Figure H”, and “Special Figure F”, the interest of the game is enhanced.
  Further, the “special chart I” is an outlier symbol, and is a symbol that has a relatively small advantage over the player.
In the pachinko machine 100 according to the present embodiment, symbols other than “Special Illustration A” are prepared as 15R special jackpot symbols, and the same applies to other symbols such as 15R jackpot symbols.
FIG. 6A shows an example in which the same symbol is used for the special symbol 1 and the special symbol 2. For example, in the special symbol 2, the special symbol described in FIG. Among them, by using only “Special Figure A”, “Special Figure B”, and “Special Figure I”, the special symbol 1 can be obtained without changing the probability of jackpot and the probability variation. A difference can be provided in the advantage of the special symbol 2. Further, the special symbol 1 may be advantageous for the special symbol 2 or the special symbol 2 may be advantageous for the special symbol 1.
  FIG. 6B shows an example of a usual stop display symbol. In the present embodiment, there are two types of stoppage display modes of “normal map A”, which is a winning symbol, and “general symbol B”, which is a missed symbol. Based on the fact that the above-mentioned gate sensor has detected that the sphere has passed through the general start port 228, the general map display device 210 repeats the lighting of all seven segments and the lighting of one central segment. Perform a “normal change display”. Then, when notifying the winning of the common figure variable game, the “normal figure A” is stopped and displayed, and when notifying the deviation of the common figure variable game, the “normal figure B” is stopped and displayed. Also in FIG. 6B, the white portions in the figure indicate the locations of the segments that are turned off, and the black portions indicate the locations of the segments that are turned on.
  FIG. 6C shows an example of a decorative design. There are 10 types of decoration patterns of the present embodiment: “Decoration 1” to “Decoration 10”.
  FIG. 6 (d) shows an example of the fourth symbol. In the fourth symbol stop display mode of the present embodiment, there are “fourth symbol A”, “fourth symbol B”, and “fourth symbol C”. “4th symbol A” is a big hit symbol, and is stopped when a 15R big hit is notified. “4th symbol B” is a small hit symbol, and is stopped when 2R big hit or small hit is notified. “Fourth symbol C” is an outlier symbol, and is stopped when notifying the discrepancy.
  The first start port sensor detects that a ball has won the special figure 1 starting port 230 or the special figure 2 starting port 232, that is, the ball has entered the special figure 1 starting port 230, or the special figure 2 Each of the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 is provided on the condition that the second start port sensor detects that a ball has entered the start port 232. In the symbol display area, “decoration 1” → “decoration 2” → “decoration 3” →... → “decoration 9” → “decoration 10” → “decoration 1” →. “Change design of symbols”. Further, in the fourth symbol display area 208e of the decorative symbol display device 208, the variable display of the fourth symbol for switching the display in a predetermined order is performed.
  When notifying 15R special jackpot of “Special Figure A” or 15R big jackpot of “Special Figure B”, a combination of symbols in which three same decorative symbols are arranged in the symbol display areas 208a to 208c (for example, “Decoration 1− (Decoration 1 -decoration 1 "," decoration 2 -decoration 2 -decoration 2 ", etc.) are stopped and displayed, and" fourth symbol A "is stopped and displayed in the fourth symbol display area 208e. When the 15R special jackpot of “special drawing A” is explicitly notified, a combination of three symbols of the same odd number of decorative symbols (for example, “decoration 3—decoration 3—decoration 3” or “decoration 7—decoration 7”). -Decoration 7 "etc.) is stopped and" 4th symbol A "is stopped and displayed in the 4th symbol display area 208e.
  In addition, the 2R big hit called “hidden probability change” of “special drawing E”, the 2R big hit called “special drawing F” suddenly normal, or the first small hit of “special drawing G”, “special drawing H” When notifying the second small hit, “decoration 1-decoration 2—decoration 3” is stopped and displayed in the symbol display areas 208a to 208c, and “fourth symbol B” is stopped and displayed in the fourth symbol display area 208e. To do. Further, when a 2R jackpot called “sudden probability change” of “special drawing C” or a 2R jackpot called “sudden time shortening” of “special drawing D” is to be notified, “decoration 1− While displaying “decoration 3—decoration 5”, “fourth symbol B” is stopped and displayed in the fourth symbol display area 208e. On the other hand, when notifying the first deviation of “Special Illustration I” and the second deviation of “Special Illustration J”, the symbol combinations other than the symbol combinations shown in FIG. 6 are stopped and displayed in the symbol display areas 208a to 208c. Then, “4th symbol C” is stopped and displayed in the 4th symbol display area 208e.
  Next, main control unit main processing executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main process of the main control unit. As described above, the main control unit 300 is provided with the start signal output circuit (reset signal output circuit) 340 that outputs the start signal (reset signal) when the power is turned on. The CPU 304 of the basic circuit 302 to which this activation signal is input executes a main control unit main process according to a control program stored in advance in the ROM 306 after resetting by a reset interrupt.
  First, in step S101, initial setting 1 is performed. In the initial setting 1, the stack initial value is set in the stack pointer (SP) of the CPU 304 (temporary setting), the interrupt mask is set, the I / O 310 is initialized, the various variables stored in the RAM 308 are initialized, and the WDT 314 is set. Enable operation, set initial values, etc. In this embodiment, a numerical value corresponding to 32.8 ms is set in WDT 314 as an initial value.
  In step S103 following step S101, the value of the counter of WDT 314 is cleared, and the time measurement by WDT 314 is restarted. In step S105 subsequent to step S103, whether or not the low voltage signal is ON, that is, the voltage value of the power supply that the voltage monitoring circuit 338 supplies from the power supply control unit 660 to the main control unit 300 is a predetermined value. When it is less than (9 V in this example), it is monitored whether or not a low voltage signal indicating that the voltage has dropped is output. Then, when the low voltage signal is on (when the CPU 304 detects that the power supply is cut off), the process returns to step S103, and when the low voltage signal is off (when the CPU 304 does not detect that the power supply is cut off), the step is performed. The process proceeds to S107. Even when the predetermined value (9 V) is not yet reached immediately after the power is turned on, the process returns to step S103, and step S105 is repeatedly executed until the supply voltage becomes equal to or higher than the predetermined value.
  In step S107, initial setting 2 is performed. In the initial setting 2, a process for setting a numerical value for determining a cycle for executing a main control unit timer interrupt process, which will be described later, in the counter timer 312, a predetermined port of the I / O 310 (for example, a test output port, a second output port, etc.) 1) a process of outputting a clear signal from the output port 1), a setting for permitting writing to the RAM 308, and the like.
  In step S109 subsequent to step S107, it is determined whether or not the state before power interruption (before power interruption) is restored. If the state before power interruption is not restored (the basic circuit 302 of the main control unit 300 is changed). In the case of initializing), the process proceeds to initialization processing (step S113). Specifically, first, a RAM clear signal transmitted when a store clerk or the like of an amusement store operates the RWM clear switch 180 provided on the power supply board is turned on (indicates that there has been an operation). That is, it is determined whether or not the RAM clear is necessary. If the RAM clear signal is on (when the RAM clear is necessary), the process proceeds to step S113 to set the basic circuit 302 to the initial state. On the other hand, when the RAM clear signal is OFF (when the RAM clear is not necessary), the power status information stored in the power status storage area provided in the RAM 308 is read, and the power status information is information indicating suspend. It is determined whether or not. If the power status information is not information indicating suspend, the process proceeds to step S113 to set the basic circuit 302 to the initial state. If the power status information is information indicating suspend, all 1-byte data stored in a predetermined area (for example, all areas) of the RAM 308 is added to a 1-byte register whose initial value is 0. Thus, the checksum is calculated, and it is determined whether or not the calculated checksum result is a specific value (for example, 0) (whether or not the checksum result is normal). When the checksum result is a specific value (eg, 0) (when the checksum result is normal), the process proceeds to step S111 to return to the state before the power interruption, and the checksum result is a specific value. If the value is other than 0 (for example, 0) (if the result of the checksum is abnormal), the process proceeds to step S113 to set the pachinko machine 100 to the initial state.
  In step S111, a power recovery process (power recovery process) is performed. In this power recovery process, the value of the stack pointer stored in the stack pointer save area provided in the RAM 308 at the time of power failure is read out and reset to the stack pointer (this setting). In addition, the value of each register stored in the register save area provided in the RAM 308 at the time of power interruption is read out and reset in each register, and then the interrupt permission is set. Thereafter, as a result of the CPU 304 executing the control program based on the reset stack pointer and registers, the pachinko machine 100 returns to the power-off state. That is, the processing is resumed from the instruction next to the instruction (predetermined in step S115) performed immediately before branching to the timer interrupt process (described later) immediately before the power interruption. The RAM 308 of the main control unit 300 is provided with a transmission information storage area. In step S111, a power recovery command is set in the transmission information storage area. This power recovery command is a command indicating that the power has been restored to the state at the time of power-off. In the command setting transmission process (step S233) in the timer interrupt process of the main control unit 300, which will be described later, the first sub control unit 400. Sent to.
  In step S113, initialization processing is performed. In this initialization process, interrupt prohibition setting, stack initial value setting to the stack pointer (this setting), initialization of all storage areas of the RAM 308, and the like are performed. Further, here, a normal return command is set in the transmission information storage area provided in the RAM 308 of the main control unit 300. This normal return command is a command indicating that the initialization process (step S113) of the main control unit 300 has been performed, and, like the power recovery command, the command setting transmission process (in the timer interrupt process of the main control unit 300) ( In step S233), the data is transmitted to the first sub-control unit 400.
  In step S115 subsequent to step S113, the basic random number initial value updating process is performed after setting the interrupt prohibition. In this basic random number initial value update process, three initial value generations for generating the initial values of the three random number counters for generating the normal winning random number value, the special figure 1 random value, and the special figure 2 random value respectively. The random number counter for use and the two random number counters for generating each of the random number value for determining the usual figure variation time and the random value for determining the special figure fluctuation time are updated. For example, if the numerical value range that can be taken as the random number value for determining the normal time variation is 0 to 100, the value is acquired from the random number counter storage area for generating the random value for determining the normal time variation time provided in the RAM 308 and acquired. Then, 1 is added to the obtained value and stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. Other initial value generation random number counters and random number counters are similarly updated. The initial value generation random number counter is also updated in a basic random number initial value update process (step S207) described later. The main control unit 300 repeatedly executes the process of step S115 except during a timer interrupt process that starts every predetermined period.
  Next, the main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main control unit timer interrupt process. The main control unit 300 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (in this example, about once every 2 ms), and the main control unit timer interrupt processing is triggered by this timer interrupt signal. At a predetermined cycle.
  First, in step S201, a timer interrupt start process is performed. In this timer interrupt start process, a process of temporarily saving each register value of the CPU 304 to the stack area is performed. In step S203 following step S201, the WDT 314 is periodically updated so that the WDT 314 count value exceeds the initial setting value (32.8 ms in this example) and no WDT interruption occurs (so as not to detect a processing abnormality). Therefore (in this example, the restart is performed once in about 2 ms, which is the period of the main control unit timer interrupt).
  In step S205 subsequent to step S203, input port state update processing is performed. In this input port state update process, the detection signals of various sensors 320 including the above-mentioned front frame door open sensor, inner frame open sensor, lower pan full sensor, and various ball detection sensors are input via the input port of the I / O 310. The input is monitored for the presence or absence of a detection signal, and stored in a signal state storage area provided for each of the various sensors 320 in the RAM 308. If the detection signal of the sphere detection sensor is described as an example, information on the presence / absence of the detection signal of each sphere detection sensor detected in the timer interruption process (about 4 ms before) is stored in the RAM 308 for each sphere detection sensor. This information is read out from the previous detection signal storage area partitioned and stored in the RAM 308 in the previous detection signal storage area partitioned for each sphere detection sensor, and the previous timer interrupt processing (about 2 ms before) ) Is read from the current detection signal storage area provided for each sphere detection sensor in the RAM 308, and this information is read out from the previous detection signal storage area described above. To remember. Further, the detection signal of each sphere detection sensor detected this time is stored in the above-described current detection signal storage area.
  Further, in step S205, the information on the presence or absence of the detection signal of each sphere detection sensor stored in each storage area of the above-mentioned detection signal storage area, the previous detection signal storage area, and the current detection signal storage area is compared. It is determined whether or not the information on the presence or absence of detection signals for the past three times in the ball detection sensor matches the winning determination pattern information. This main control unit timer interruption process that is repeatedly started at a very short interval of about 2 ms is started several times while one game ball passes through one ball detection sensor. For this reason, every time the main control unit timer interrupt process is activated, a detection signal indicating that the same game ball has passed the same ball detection sensor is confirmed in step S205. As a result, a detection signal indicating that the same game ball has passed the same ball detection sensor is stored in each of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area. That is, when the game ball starts to pass through the ball detection sensor, there is no detection signal before, a previous detection signal, and a current detection signal. In the present embodiment, in consideration of erroneous detection and noise of the sphere detection sensor, it is determined that there is a prize when the detection signal is stored twice continuously after no detection signal.
  In the ROM 306 of the main control unit 300, winning determination pattern information (in this embodiment, information indicating that there is no previous detection signal, that there is a previous detection signal, and that there is a current detection signal) is stored. In step S205, information on the presence or absence of detection signals for the past three times in each sphere detection sensor is pre-determined winning determination pattern information (in this embodiment, no previous detection signal, previous detection signal present, current detection signal present). In the case of the general winning port 226, the variable winning port 234, the special figure 1 starting port 230, and the special figure 2 starting port 232, or the ordinary drawing starting port 228. It is determined that there was. In other words, it is determined that a prize has been awarded to the winning ports 226 and 234 and the starting ports 230, 232, and 228. For example, when the information on the presence / absence of the detection signals for the past three matches with the above-described winning determination pattern information in the general winning opening sensor for detecting the winning at the general winning opening 226, there is a winning at the general winning opening 226. If the information on the presence / absence of detection signals for the past three times does not match the above-described winning determination pattern information, the subsequent general winnings are performed. The process branches to the subsequent process without performing the process associated with winning the prize to the mouth 226.
  The ROM 306 of the main control unit 300 stores winning determination clear pattern information (in this embodiment, information indicating that there is a detection signal before, no previous detection signal, no current detection signal). After it is determined that there has been a single win, it is not determined that there has been a win until the information on the presence or absence of detection signals for the past three times matches the winning determination clear pattern information in each ball detection sensor, and the winning determination is cleared. If it matches the pattern information, it is next determined whether or not it matches the winning determination pattern information.
  In step S207 subsequent to step S205, a basic random number initial value update process is performed, and in the next step S209, a basic random number update process is performed. In these basic random number initial value update processing and basic random number update processing, the initial value generation random number counter performed in step S115 is updated, and then used in the main control unit 300. Three random number counters for generating one random value and one special figure 2 random value are updated. For example, if the range of values that can be taken as a random number value for a normal winning number is 0 to 100, a value is acquired from a random number counter storage area for generating a normal winning random number value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. If it is determined that the random number counter has made a round as a result of adding 1 to the acquired value, the value of the initial value generating random number counter corresponding to each random number counter is acquired, and the random number counter storage area Set to.
  For example, a value is acquired from a random number counter for generating a regular winning random number that fluctuates in a numerical range of 0 to 100, and a result obtained by adding 1 to the acquired value is stored in a predetermined initial value storage area provided in the RAM 308. If the value is equal to the previously set initial value (for example, 7), the value is acquired as an initial value from the initial value generation random number counter corresponding to the random number counter for generating the random number for winning the normal number, The initial value set this time is stored in the above-mentioned initial value storage area in order to determine that the random number counter for generating a normal winning random value has made one round next, in addition to setting the random number counter for generating a winning random value Keep it. In addition to the initial value storage area described above for determining that the random number counter for generating a random number for generating a regular figure has made one round next, a random number counter for generating a special figure 1 random value and a special figure 2 random value The RAM 308 is provided with an initial value storage area for determining that each of the generation random number counters has made one round. In the present embodiment, the counter for acquiring the special figure 1 random value and the counter for acquiring the special figure 2 random value are provided separately, but the same counter may be used.
  In step S211 following step S209, effect random number update processing is performed. In this effect random number update process, a random number counter for generating an effect random number used by the main control unit 300 is updated.
  In step S213 following step S211, timer update processing is performed. In this timer update process, the time for displaying and changing the symbol on the special symbol display device 212 and the time for displaying and changing the symbol on the special symbol display device 212 are counted. Special figure 1 display symbol update timer, Special figure 2 display symbol update timer for measuring the time for the symbol to be changed / stopped on the special figure 2 display device 214, a predetermined winning effect time, a predetermined opening time, a predetermined time Various timers including a timer for counting the closing time, a predetermined end effect period, and the like are updated.
  In step S215 subsequent to step S213, a winning opening counter updating process is performed. In this winning opening counter updating process, when winning holes 226, 234 and starting holes 230, 232, 228 are won, the RAM 308 stores the winning ball number storage area provided for each winning hole or for each starting hole. The value is read out, 1 is added, and the original prize ball number storage area is set.
  In step S217 following step S215, a winning acceptance process is performed. In this winning acceptance process, it is determined whether or not there has been a winning at the special figure 1 starting port 230, the special figure 2 starting port 232, the ordinary drawing starting port 228 and the variable winning port 234. Here, the determination is made using the determination result of whether or not it matches the winning determination pattern information in step S205.
  When the special figure 1 starting port 230 is won and the corresponding special figure 1 holding number storage area provided in the RAM 308 is not full, the special figure 1 starting port 230 of the random number generation circuit (hard random number circuit) 318 A special figure 1 winning random number value generated by performing predetermined processing on a value stored in a corresponding built-in counter value storage register is acquired, and a special figure is generated from a special figure 1 random number generation random number counter provided in the RAM 308. One random value is acquired and stored in the special figure 1 random value storage area in the order of acquisition. The special figure 1 winning random number values and the special figure 1 random number values in the special figure 1 random value storage area are stored in the same number as the special figure 1 reservation number stored in the special figure 1 reservation number storage area. In the special figure 1 random value storage area, each time the special figure 1 holding number decreases, the data of the combination of the special figure 1 winning random number and the special figure 1 random value having the highest holding order (first) is deleted. At the same time, processing is performed so that the data holding order of the remaining special figure 1 winning random number value and special figure 1 random number value is incremented by one. Each time the special figure 1 holding number increases by one, the special figure 1 is added to the next holding order of the data of the combination of the special figure 1 winning random value and the special figure 1 random value having the lowest (last) holding order. The data of a set of winning random numbers and special figure 1 random values is written.
  When the special figure 2 starting port 232 is won and the corresponding special figure 2 reserved number storage area provided in the RAM 308 is not full, a built-in counter corresponding to the special figure 2 starting port 232 of the random number generation circuit 318 The special figure 2 winning random number value generated by performing predetermined processing on the value stored in the value storage register is acquired, and the special figure 2 random number value is acquired from the special figure 2 random value generation random number counter provided in the RAM 308. Then, they are stored in the special figure 2 random value storage area in the order of acquisition. The special figure 2 winning random number values and the special figure 2 random number values in the special figure 2 random number storage area are stored in the same number as the special figure 2 reservation number stored in the special figure 2 reservation number storage area. In the special figure 2 random value storage area, each time the special figure 2 hold number decreases, the data of the combination of the special figure 2 winning random value and the special figure 2 random value with the highest holding order is deleted, and the remainder The special ranking 2 winning random number value and the special figure 2 random value set data are processed so that the holding order is incremented by one. Also, every time the special figure 2 hold number increases by one, a special special figure 2 winning random number value is added to the next holding rank of the special figure 2 winning random number value and the special figure 2 random value pair having the lowest holding order. And special figure 2 random value set data is written.
  If a win is received at the general figure starting port 228 and the corresponding general figure holding number storage area provided in the RAM 308 is not full, a value is obtained as a normal figure winning random number value from the random number counter for generating the normal figure winning random number value. Are stored in the corresponding ordinary random number storage area. When there is a winning at the variable winning opening 234, information indicating that a ball has entered the variable winning opening 234 is stored in the winning storage area for the variable winning opening.
  In step S219 following step S217, a payout request number transmission process is performed. Note that the output schedule information and the payout request information output to the payout control unit 600 are composed of, for example, 1 byte, strobe information (indicating that data is set when ON), bit 6 Power-on information (if turned on, indicates that this is the first command transmission after power-on), bits 4-5 indicate the current processing type for encryption (0-3), and bits 0-3 indicate encryption The number of payout requests after processing is shown.
  In step S221 following step S219, a normal state update process is performed. This normal state update process performs one of a plurality of processes corresponding to the normal state. For example, in the general diagram state update process in the middle of the normal map change display (the value of the above-mentioned general map display symbol update timer is 1 or more), the 7 segment LED constituting the general map display device 210 is repeatedly turned on and off. Turns off drive control. By performing this control, the general map display device 210 performs normal variable display (normal map variable game).
  Also, in the general state update process at the timing when the normal map change display time has elapsed (the timing at which the value of the general map display symbol update timer has changed from 1 to 0), When the 7-segment LED constituting the general-purpose display device 210 is turned on / off to control the display mode, and the normal-map hit flag is off, the general-purpose display is displayed so that the display mode of the off symbol is displayed. The 7 segment LED constituting the device 210 is controlled to be turned on / off. Further, the RAM 308 of the main control unit 300 is provided with a setting area for performing various settings in various processes, not limited to the normal state update process. Here, the above-described lighting / extinguishing drive control is performed, and the setting area is set to indicate that the normal stop display is being performed. By performing this control, the universal symbol display device 210 determines either the winning symbol (general symbol A shown in FIG. 6 (b)) or the off symbol (general symbol B shown in FIG. 6 (b)). Display. Thereafter, information indicating the stop period is set in a storage area of a normal stop time management timer provided in the RAM 308 to maintain the display for a predetermined stop display period (for example, 500 ms). With this setting, the symbol that has been confirmed and displayed is stopped and displayed for a predetermined period, and the player is notified of the result of the normal game.
  Further, if the result of the usual figure variable game is a hit, the usual figure hit flag is turned on. When the usual figure hit flag is on, in the usual figure state update process at the timing when the predetermined stop display period ends (when the usual figure stop time management timer value changes from 1 to 0), A normal operation is set in the setting area, and a predetermined open period (for example, 2 seconds), a solenoid for driving to open / close the blade member 232a of the special opening 2 232 (a part of various solenoids 332), A signal for holding 232a in the open state is output, and information indicating the open period is set in the storage area of the blade open time management timer provided in the RAM 308.
  Further, in the usual state update process that starts at the timing when the predetermined opening period ends (the timing when the value of the blade opening time management timer is changed from 1 to 0), the predetermined closing period (for example, 500 ms), A signal for holding the blade member in the closed state is output to the solenoid 332 for opening and closing driving, and information indicating the closing period is set in the storage area of the blade closing time management timer provided in the RAM 308.
  Further, in the normal state update process that starts at the timing when the predetermined closing period ends (the timing when the value of the blade closing time management timer changes from 1 to 0), in the setting area of the RAM 308, the normal state is not operating is set. To do. Furthermore, if the result of the usual figure fluctuation game is out of place, the usual figure flag is turned off. In the case where the usual figure hit flag is off, even in the usual figure state update process at the timing when the predetermined stop display period described above ends (when the value of the usual figure stop time management timer is changed from 1 to 0), In the setting area of the RAM 308, normal operation inactive is set. In the general state update process in the case where the general map is not operating, nothing is done and the process proceeds to the next step S223.
  In step S223, a general drawing related lottery process is performed. In this general map-related lottery process, the open / close control of the general map variable game and the special map 2 start port 232 is not performed (the state of the normal map is not in operation), and the number of the general map variable games that are on hold When the number is 1 or more, it is determined whether or not the result of the usual figure variation game is won or not by the random lottery based on the usual figure winning random number value stored in the above random number value storage area. When a hit determination is made and the winning combination is made, a common winning flag provided in the RAM 308 is set to ON. In the case of unsuccessful election, the flag per common map is set to OFF. In addition, regardless of the result of the hit determination, the value of the random number counter for generating the random time value for determining the normal fluctuation time described above is acquired as the random value for determining the normal fluctuation time, and the acquired normal fluctuation time is determined. Based on the random number value, one time for displaying the variable map on the general map display device 210 is selected from a plurality of variable times, and this variable display time is set as a normal map variable display time in the RAM 308. Store in the variable time storage area. In addition, the number of pending general figure variable games is stored in the general figure pending number storage area provided in the RAM 308, and from the number of pending general figure variable games each time a hit determination is made. The value obtained by subtracting 1 is re-stored in the usual figure number-of-holds storage area. Also, the random number value used for the hit determination is deleted.
  Next, the special figure state update process for each of the special figure 1 and the special figure 2 is performed. First, the special figure state update process (the special figure 2 state update process) for the special figure 2 is performed (step S225). In this special figure 2 state update process, one of the following eight processes is performed according to the state of special figure 2.
  For example, in the special figure 2 state update process in the middle of the special figure 2 fluctuation display (the value of the special figure 2 display symbol update timer described above is 1 or more), the 7-segment LED constituting the special figure 2 display device 214 is turned on and off. Repeatedly turn on / off drive control. By performing this control, the special figure 2 display device 214 performs the special figure 2 variable display (special figure 2 variable game). In addition, predetermined transmission information indicating that the rotation start setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-described transmission information storage area, and the process ends.
  In addition, the RAM 308 of the main control unit 300 has flags of a 15R big hit flag, a 2R big hit flag, a first small hit flag, a second small hit flag, an outlier flag, a special figure probability fluctuation flag, and a general figure probability fluctuation flag. It is prepared. In the special figure 2 state update process starting at the timing when the special figure 2 fluctuation display time has elapsed (the timing when the special figure 2 display symbol update timer value has changed from 1 to 0), the 15R jackpot flag is on, and the special figure probability fluctuation When the flag is also on and the normal figure probability fluctuation flag is on, the special figure A, 15R jackpot flag shown in FIG. 6A is on, the special figure probability fluctuation flag is off, and the common figure probability fluctuation flag is on. When the special figure B, 2R big hit flag is on, the special figure probability fluctuation flag is on, and the general figure probability fluctuation flag is also on, the special figure C, 2R big hit flag is on, the special figure probability fluctuation flag is off, When the probability fluctuation flag is on, the special figure D, 2R jackpot flag is on, the special figure probability fluctuation flag is on, and when the common figure probability fluctuation flag is off, the special figure E, 2R jackpot flag is on, special chart Probability flag is off, normal When the rate fluctuation flag is also off, special figure F, when the first small hit flag is on, special figure G, when the second small hit flag is on, special figure H, when the off flag is on Is controlled to turn on / off the 7-segment LED constituting the second special symbol display device 214 so as to be in each of the special figure I, and indicates that the special figure 2 stop display is being performed in the setting area of the RAM 308. Set up. By performing this control, the special figure 2 display device 214 has a 15R special jackpot symbol (special figure A), a 15R big jackpot symbol (special figure B), a sudden probability variation symbol (special figure C), and a sudden short time symbol (special figure D). ), Hidden probability variation symbol (special symbol E), suddenly normal symbol (special symbol F), first small hit symbol (special symbol G), second small hit symbol symbol (special symbol H) and off-set symbol (special symbol I) Any one of the symbols is confirmed and displayed.
  Thereafter, in order to maintain the display for a predetermined stop display period (for example, 500 ms), information indicating the stop period is set in the storage area of the special figure 2 stop time management timer provided in the RAM 308. With this setting, the specially displayed special figure 2 is stopped and displayed for a predetermined period, and the result of the special figure 2 variable game is notified to the player. In addition, if the time reduction number stored in the time reduction number storage unit provided in the RAM 308 is 1 or more, 1 is subtracted from the time reduction number, and if the subtraction result becomes 1 to 0, the special figure probability is changing. If not, turn off the time flag. Further, the hourly flag is also turned off during the big hit game (in the special game state).
  Further, the special transmission information indicating that the rotation stop setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the above-described transmission information storage area, and the design for stopping the variable display is shown in FIG. The special figure 2 identification information indicating the presence is additionally stored in the RAM 308 as information to be included in command data, which will be described later, and the processing is terminated.
  Further, if the result of the special figure 2 variable game is a big hit, the big hit flag is turned on. When the big hit flag is on, in the special figure 2 state update process at the timing when the predetermined stop display period ends (the special figure 2 stop time management timer value changes from 1 to 0), the setting of the RAM 308 is set. In order to set a special figure 2 in operation in the area and wait for a predetermined winning effect period (for example, 3 seconds), that is, a period during which an image for notifying the player that a big hit by the decorative symbol display device 208 is started is displayed. In addition, information indicating the winning effect period is set in the storage area of the special figure 2 standby time management timer provided in the RAM 308. Further, predetermined transmission information indicating that the winning effect setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.
  Further, in the special figure 2 state update process that starts at the timing when the predetermined winning effect period ends (the timing when the value of the special figure 2 standby time management timer changes from 1 to 0), a predetermined release period (for example, 29 seconds) Or, until a winning of a predetermined number (for example, 10) of game balls is detected at the variable winning opening 234, the door is connected to a solenoid for opening and closing the door member 234a of the variable winning opening 234 (a part of various solenoids 332). A signal for holding the member 234a in the opened state is output, and information indicating the opening period is set in the storage area of the door opening time management timer provided in the RAM 308. In addition, predetermined transmission information indicating that the special winning opening release setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.
  In the special figure 2 state update process that starts at the timing when the predetermined opening period ends (the timing when the door opening time management timer value changes from 1 to 0), the predetermined closing period (for example, 1.5 seconds) A signal for holding the door member 234a in a closed state is output to a solenoid for opening / closing the door member 234a of the variable prize opening 234 (a part of various solenoids 332), and a door closing time management timer provided in the RAM 308 is used. Information indicating the closing period is set in the storage area. In addition, predetermined transmission information indicating that the special winning opening closing setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.
  Further, in the special figure 2 state update process that is started at the timing when the opening / closing control of the door member 234a is repeated a predetermined number of times (15 rounds or 2 rounds in the present embodiment), a predetermined end effect period (for example, 3 seconds) In other words, in order to set so as to wait for a period during which an image for informing the player that the big hit by the decorative symbol display device 208 is to be ended is displayed, the effect is displayed in the storage area of the effect waiting time management timer provided in the RAM 308. Information indicating the waiting period is set. Also, if the normal probability fluctuation flag is set to ON, at the same time as the end of the big hit game, the hour / hour number (for example, 100 times) is set in the hour / hour number storage unit provided in the RAM 308 and provided in the RAM 308. Turn on the short time flag. If the ordinary probability fluctuation flag is set to OFF, the number of time reductions is not set in the time reduction number storage unit, and the time reduction flag is not turned on.
  The short time here means that the pachinko machine is in an advantageous state for the player in order to shorten the time from the end of the big hit in the special figure variable game to the start of the next big hit. When the time reduction flag is set to ON, the normal figure high probability state (normal figure certain change) is established. There is a higher probability of hitting in the general-game variable game in the high-probability state than in the normal-game low-probability state. In addition, in the normal figure high probability state, the fluctuation time of the general figure variable game is shorter than in the normal figure low probability state (normal figure variable short). Furthermore, in the normal high probability state, compared to the normal low probability state, the opening time in one opening of the pair of blade members 232a of the special drawing 2 starting port 232 is likely to be longer (electrical chew extension). In addition, the pair of blade members 232a are more likely to open in the normal high probability state than in the normal low probability state. The state in which any one of these ordinary figure change, universal figure change, and electric Chu extension is set is referred to as an electric support (starting prize winning support by electric tulip) state.
  In addition, as described above, the hourly flag is set to off during the big hit game (in the special game state). Therefore, the normal low probability state is maintained during the big hit game. This is because, if the game is in a high probability state during a big hit game, a predetermined number of game balls will be placed in the special figure 2 starting port 232 until a predetermined number of game balls are entered during the big hit game. In order to solve this, there is a problem that the number of game balls that can be acquired during the big hit increases and the number of game balls that can be acquired during a big hit increases, resulting in an increase in gambling.
  Further, predetermined transmission information indicating that the end effect setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.
  Also, in the special figure 2 state update process that starts at the timing when the predetermined end production period ends (when the production standby time management timer value changes from 1 to 0), the special figure 2 is not activated in the setting area of the RAM 308. Set medium.
  Further, if the result of the special figure 2 variable game is out of order, the out-of-game flag is turned on. In the case where the miss flag is on, even in the special figure 2 state update process at the timing when the predetermined stop display period described above ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), In the setting area of the RAM 308, special figure 2 inactive is set. In the special figure 2 state update process when the special figure 2 is not in operation, nothing is done and the process proceeds to the next step S227.
  Subsequently, special figure state update processing (special figure 1 state update process) for special figure 1 is performed (step S227). In the special figure 1 state update process, each process described in the special figure 2 state update process is performed according to the state of the special figure 1. Each process performed in the special figure 1 state update process is the same as the process in which “special figure 2” in the contents described in the special figure 2 state update process is replaced with “special figure 1”. Omitted. The order of the special figure 2 state update process and the special figure 1 state update process may be reversed.
  When the special figure state update process in step S225 and step S227 is completed, a special figure related lottery process for each of special figure 1 and special figure 2 is performed. Also here, first, a special drawing related lottery process for special figure 2 (a special drawing 2 related lottery process) is performed (step S229), and then a special drawing related lottery process for special figure 1 (a special drawing 1 related lottery process). ) Is performed (step S231). In the special figure 2 related lottery process, the special games of FIG. 1 and 2 are not performed, the state of the special figures 1 and 2 is not operating, and the number of the special figure 2 variable games held is It is executed using the first special figure 2 winning random number value and the special figure 2 random number value in the special figure 2 random value storage area, with the start condition being 1 or more. In the special figure 1 related lottery process, the variable games of the special figures 1 and 2 are not performed, the states of the special figures 1 and 2 are both inactive, and the number of the special figure 1 variable games held is It is executed using the first special figure 1 winning random number value and the special figure 1 random number value in the special figure 1 random value storage area with a start condition being 1 or more.
  Also for these special drawing related lottery processes, the main control unit 300 performs the special figure 2 related lottery processing before the special figure 1 related lottery processing, so that the special figure 2 variable game start condition and the special figure 1 fluctuation Even if the game start conditions are satisfied at the same time, since the special figure 2 variable game is changing first, the special figure 1 variable game does not start changing. In addition, when the number of reserved special figure 2 variable games is 1 or more, the lottery process and the variable game related to the special figure 1 variable game hold are not performed. In addition, the notification of the result of the special symbol variable game success / failure determination by the decorative symbol display device 208 is performed by the first sub-control unit 400, and the lottery result of the lottery based on the winning at the special symbol 2 starting port 232 is notified. Priority is given to the notification of the lottery result of the lottery based on the winning in the special figure 1 starting port 230. In the above explanation, the special figure 2 variable game is started with priority over the special figure 1 variable game, and the special figure 2 priority change is prioritized over the special figure 1 hold. However, the special figure 1 hold may be digested in preference to the special figure 1 hold, and neither the special figure 1 nor the special figure 2 takes precedence. It may be a start opening winning order variation that starts the special figure variable game related to each hold in the starting opening winning order.
  In the above description, the contents that do not perform the lottery process and the variable game related to the holding of the other special figure according to the state of the special figure are described, but the present invention is not limited to this. An area for displaying the lottery results of each special figure is provided, and the special figure 1-2 state update process and the special figure 1-2 related lottery process are independently performed, so that a plurality of special figures are simultaneously changed. You may comprise as follows.
  In the case of the special figure 2 related lottery process (step S229), the main control unit 300 starts the special figure 2 start information (from the first (most recently stored) holding position in the special figure 2 random value storage area). Whether or not to make a big hit using a table for determination of success / failure (not shown) stored in the ROM 306 based on the random number value for winning the special figure 2 in the acquired special figure 2 starting information. , It is determined whether to make a small hit or to lose. Next, the main control unit 300 stops using the special figure determination table (not shown) stored in the ROM 306 based on the special figure 2 random number value in the acquired special figure 2 start information, after the fluctuation display of the special figure 2 is displayed. The symbol to be displayed (stop symbol) is determined. Next, the main control unit 300 is stored in the ROM 306 based on, for example, the determined success / failure determination result, the stop symbol, the special figure 2 holding number at the time of the determination, the acquired special figure variation time determination random number value, and the like. The symbol variation display time (timer number) of the special figure 2 is determined using various tables.
  The main control unit 300 extracts the first special figure 2 start information from the special figure 2 random value storage area, erases the first special figure 2 start information from the special figure 2 random value storage area, 2 is subtracted from the special figure 2 hold number in the hold number storage area. At this time, the special figure 2 start information extracted from the special figure 2 random value storage area is stored in the temporary area provided in the RAM 308, and the above-described determination is performed based on the special figure 2 start information stored in the temporary area. You may do it.
  After the special figure 2 related lottery process (step S229) as described above, the special figure 1 related lottery process (step S231) is performed in the same manner.
  In step S233 following step S231, command setting transmission processing is performed, and various commands are transmitted to the first sub-control unit 400. The output schedule information to be transmitted to the first sub-control unit 400 is composed of 16 bits, for example, bit 15 is strobe information (indicating that data is set when ON), bits 11 to 14 are Command type (in this embodiment, command types such as basic command, symbol variation start command, symbol variation stop command, winning effect start command, end effect start command, jackpot round number designation command, power recovery command, RAM clear command, etc. Bits 0 to 10 are configured with command data (predetermined information corresponding to the command type).
  Specifically, the strobe information is turned on or off by the command transmission process described above. Further, if the command type is a symbol variation start (rotation start) command, the command data includes a 15R big hit flag, 2R big hit flag, first small hit flag, second small hit flag, outlier flag, special figure probability variation flag. In the case of the symbol variation stop (rotation stop) command, the 15R big hit flag, the 2R big hit flag, the first small hit flag, the second Including the value of the small hit flag, the off-set flag, the special figure probability variation flag, etc. In the case of the winning effect start command and the end effect start command, it includes the value of the special figure probability variation flag, etc. In some cases, the value of the special figure probability variation flag, the number of big hit rounds, and the like are included. When the command type indicates a basic command, device information in the command data, presence / absence of winning at the special figure 1 starting port 230, presence / absence of winning at the special figure 2 starting port 232, presence / absence of winning at the variable winning port 234, etc. including.
  In the rotation start setting transmission process described above, the 15R big hit flag, 2R big hit flag, first small hit flag, second small hit flag, miss flag, special figure probability variation flag stored in the RAM 308 as command data are stored. , The timer number selected in the special figure 1 related lottery process and the special figure 2 related lottery process, information indicating the number of the special figure 1 variable game or the special figure 2 variable game being held, etc. are set. In the rotation stop setting transmission process described above, the values of the 15R big hit flag, 2R big hit flag, first small hit flag, second small hit flag, loss flag, special figure probability variation flag stored in the RAM 308 as command data Set the information that indicates.
  In the winning effect setting transmission process described above, command control data stored in the RAM 308, effect control information output to the decorative symbol display device 208, various lamps 418, 440, and the speaker 120 during the winning effect period, the special figure probability variation Information indicating the value of the flag, the number of the special figure 1 variable game or the special figure 2 variable game held, etc. is set. In the end effect setting transmission process described above, command control data stored in the RAM 308, effect control information output to the decorative symbol display device 208, the various lamps 418, 440, and the speaker 120 during the effect standby period, the special figure probability variation Information indicating the value of the flag, the number of the special figure 1 variable game or the special figure 2 variable game held, etc. is set. In the above-described special winning opening release setting transmission process, the command data includes the number of big hits stored in the RAM 308, the value of the special figure probability variation flag, the number of the special figure 1 variable game or the special figure 2 variable game held. Set the information that indicates. In the above-mentioned special winning opening closing setting transmission process, the command data includes the number of big hit rounds stored in the RAM 308, the value of the special figure probability variation flag, the number of the special figure 1 variable game or the special figure 2 variable game held. Set the information that indicates.
  In step S233, general command special figure hold increase processing is also performed. In this general command special figure pending increase process, special figure identification information (information showing special figure 1 or special figure 2) stored in the transmission information storage area of the RAM 308, command notice information (preliminary notice information, false) Set either advance notice information or no advance notice information).
  In the first sub-control unit 400, it is possible to determine the production control according to the change of the game control in the main control unit 300 by the command type included in the received output schedule information, and it is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined.
  In step S235 following step S233, external output signal setting processing is performed. In this external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350 separate from the pachinko machine 100 via the information output circuit 336.
  In step S237 following step S235, device monitoring processing is performed. In this device monitoring process, the signal states of the various sensors stored in the signal state storage area in step S205 are read, and the presence / absence of a predetermined error, for example, the presence / absence of a front frame door open error or the presence / absence of a full pan error is monitored. . When a front frame door open error or a lower pan full error is detected, the transmission information to be transmitted to the first sub-control unit 400 includes device information indicating whether there is a front frame door open error or a lower pan full error. Set. Further, various solenoids 332 are driven to control the opening / closing of the special figure 2 starting port 232 and the variable prize opening 234, and the general diagram display device 210 and the special diagram 1 display device 212 via the drive circuits 324, 326, 330. The display data to be output to the special figure 2 display device 214, various status display units 328, and the like is set in the output port of the I / O 310. Further, the output schedule information set in the payout request number transmission process (step S219) is output to the first sub-control unit 400 via the output port (I / O 310).
  In step S239 following step S237, it is monitored whether or not the low voltage signal is ON. Then, when the low voltage signal is on (when power supply cutoff is detected), the process proceeds to step S243, and when the low voltage signal is off (when power supply cutoff is not detected), the process proceeds to step S241. In step S241, timer interrupt end processing is performed. In this timer interrupt end process, the value of each register temporarily saved in step S201 is set in each original register, interrupt permission is set, etc., and then the main control unit main process shown in FIG. Return to. On the other hand, in step S243, a specific variable or stack pointer for returning to the power-off state at the time of power recovery is saved in a predetermined area of the RAM 308 as return data, and power-off processing such as initialization of input / output ports is performed. After that, the process returns to the main process of the main control unit shown in FIG.
  Next, processing of the first sub control unit 400 will be described with reference to FIG. FIG. 9A is a flowchart showing a flow of main processing executed by the CPU 404 of the first sub control unit 400. First, in step S301 in FIG. 9A, various initial settings are performed. When the power is turned on, an initialization process is first executed in step S301. In this initialization processing, initialization of input / output ports, initialization processing of a storage area in the RAM 408, and the like are performed.
  In step S303 following step S301, it is determined whether or not the timer variable is 10 or more, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step S305. . In step S305, 0 is substituted into the timer variable.
  In step S307 following step S305, command processing is performed. The CPU 404 of the first sub control unit 400 determines whether or not a command is received from the main control unit 300 and stores the received command in a predetermined area in the RAM 408.
  In step S309 after step S307, effect control processing is performed. For example, when there is a new command in step S307, processing such as reading effect data corresponding to this command from the ROM 406 is performed, and when update of the effect data is necessary, effect data update processing is performed. In this example, the production execution timing data described later is set based on the command.
  In step S311 following step S309, a chance button control process is performed. In the chance button control process, when the pressing of the button of the setting operation unit 136 is detected when the predetermined condition is established, the process of changing the effect data updated in step S309 to the effect data corresponding to the button press. I do.
  In step S313 following step S311, user adjustment mode control processing is performed. Details of the user adjustment mode control processing will be described later.
  In step S315 following step S313, sound control processing is performed. In the sound control process, if there is a command to the sound source IC 416 in the effect data read in step S309, this command is output to the sound source IC 416. Details of the sound control process will be described later.
  In step S317 following step S315, lamp control processing is performed. In the lamp control process, when there is a command to the various lamps 418 and 440 in the effect data read out in step S309, this command is output to the lighting control unit 450 (lamp drive circuit 420). Details of the lamp control process will be described later.
  In step S319 following step S317, a movable body control process is performed. In the movable body control process, if there is an instruction to the effect movable body 224 in the effect data read out in step S309, this instruction is output to the drive circuit 422.
  In step S321 following step S319, an information transmission process is performed. In the information transmission process, when there is a control command to be transmitted to the second sub-control unit 500 in the effect data read in step S309, a setting is made to output this control command. Thereafter, the process returns to step S303.
  FIG. 9B is a flowchart showing the flow of the first sub control unit command reception interrupt process (strobe interrupt process) executed by the CPU 404 of the first sub control unit 400. This command reception interrupt process is a process executed when the first sub-control unit 400 detects a strobe signal from the main control unit 300. In step S401 of the command reception interrupt process, the command received from the main control unit 300 is stored in the command storage area provided in the RAM 408 as an unprocessed command.
  FIG. 9C is a flowchart showing the flow of the first sub control unit timer interrupt process executed by the CPU 404 of the first sub control unit 400. The first sub-control unit 400 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this example, once every 2 ms). The timer interrupt process is triggered by this timer interrupt. Run in cycles. In step S501 of the first sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 408 described in step S303 of the first sub control unit main process, and the result is stored in the original timer variable storage area. To do. Therefore, in step S303, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10).
  In step S503 subsequent to step S501, output setting switch determination processing is performed. In the output setting switch determination process, the setting position of the output setting switch 161 (in this example, any one of 16 stages “0” to “F”) is determined. By this processing, the setting position of the output setting switch 161 is always determined at a predetermined cycle.
  In step S505 following step S503, transmission of a control command to the second sub control unit 500 set in the information transmission process (step S321) of the first sub control unit main process, the sound circuit 416, and the lighting control unit 450 are performed. The control command is transmitted to the other and the random number value for other effects is updated.
FIG. 10 is a flowchart illustrating an example of the flow of the user adjustment mode control process in step S313 of the first sub control unit main process. First, in step S601 of the user adjustment mode control process, it is determined whether or not this is the first process after the power is turned on. Since the first sub-control unit 400 does not have a backup of the setting contents, when power is restored, the volume of the sound output from the speaker and the brightness of the lamp are set based on the setting position of the output setting switch 161. If it is determined that the process is the first process after power-on, the process proceeds to step S603. If it is determined that the process is not the first process after the power is turned on, the process proceeds to step S605.
Alternatively, the first sub-control unit 400 may be provided with a backup so that the setting result of the user adjustment mode is stored when power interruption is detected, and the backup result is set when power recovery is detected.
  In step S603, volume data and luminance data are set based on the setting position of the output setting switch 161. Details of the set values of the volume data and the luminance data will be described later with reference to FIG. Thereafter, the user adjustment mode control process is terminated.
  In step S605, it is determined whether or not the setting position of the output setting switch 161 has changed since the previous interruption (step S503 of the first sub-control unit timer interrupt process). If it is determined that the setting position of the output setting switch 161 is changed, the process proceeds to step S603, and if it is determined that there is no change, the process proceeds to step S607.
  In step S607, it is determined whether or not the setting position of the output setting switch 161 is other than “3” and “4”. If it is determined that the setting position of the output setting switch 161 is not other than “3” and “4” (when it is determined that the setting position is “3” or “4”), the process proceeds to step S609, and the setting position is When it is determined that the position is other than “3” and “4” (when it is determined that the setting position is “1”, “2”, or “5” to “F”), the process proceeds to step S611.
  In step S609, a power saving mode setting process is performed. In the power saving mode setting process, when the setting position of the output setting switch 161 is “4”, the operation mode is set to the power saving mode A, and when the setting position is “3”, the operation mode is set to the power saving mode. Set to mode B. In both power saving modes A and B, values in a range that cannot be set in the user adjustment mode in both volume and brightness (in this example, values lower than the range that can be set in the user adjustment mode) are set (FIG. 18 ( a)). Thereafter, the user adjustment mode control process is terminated.
In step S611, it is determined whether or not a user adjustment mode calling condition is satisfied. As the user adjustment mode calling condition, for example, a condition that does not hinder the progress of the game, such as pressing any button of the setting operation unit 136 in a non-variable state, is set. If it is determined that the user adjustment mode calling condition is satisfied, the process proceeds to step S613. If it is determined that the user adjustment mode calling condition is not satisfied, the user adjustment mode control process is terminated.
When the user adjustment mode is called and the fluctuation based on the winning at the start port starts, the user adjustment mode is forcibly terminated after reflecting the contents set in the user adjustment mode. Alternatively, the user adjustment mode may be forcibly terminated after discarding the contents set in the user adjustment mode.
  In step S613, it is determined whether the volume has been changed in the called user adjustment mode. Here, the screen display on the decorative symbol display device 208 in the user adjustment mode will be described later with reference to FIG. 17, but in the user adjustment mode, the player and the like can change the volume and brightness within a preset range. It has become. If it is determined that the volume has been changed, the process proceeds to step S615. If it is determined that the volume has not been changed, the process proceeds to step S617.
  In step S615, a volume setting process for storing the changed volume value in a predetermined area of the RAM 408 is performed. Thereafter, the process proceeds to step S617.
  In step S617, it is determined whether the luminance has been changed. If it is determined that the brightness has been changed, the process proceeds to step S619. If it is determined that the brightness has not been changed, the user adjustment mode control process is terminated.
  In step S619, a luminance setting process for storing the changed luminance value in a predetermined area of the RAM 408 is performed. Thereafter, the user adjustment mode control process is terminated.
  FIG. 11A is a flowchart illustrating an example of the flow of sound control processing in step S315 of the first sub-control unit main processing. First, in step S701 of the sound control process, based on the effect execution timing data set in the effect control process (step S309), whether or not it is the sound data playback start timing, that is, the sound circuit 416 starts playback of the sound data. It is determined whether or not it is the timing for instructing the timing. If it is determined that it is time to start sound data reproduction, the process proceeds to step S703. If it is determined that it is not time to start sound data reproduction, the sound control process ends.
  In step S703, it is determined whether the reproduction channel of the sound data at the reproduction start timing is other than “FF”. If it is determined that the sound data playback channel is other than “FF”, the process advances to step S705. In step S <b> 705, a process of calling a volume set in advance in the power saving mode or a volume set by the player or the like in the user adjustment mode from the RAM 408 is performed. Thereafter, the process proceeds to step S707. On the other hand, if it is determined in step S703 that the sound data playback channel is "FF", the process directly proceeds to step S707. In this way, when the playback channel is “FF”, playback at the maximum volume is determined in advance, so that the volume set by the store clerk or player is not called.
  In step S707, playback volume setting processing is performed. In the playback volume setting process, as the playback volume for the sound data at the playback start timing, the volume (when the playback channel is other than “FF”) or the maximum volume (when the playback channel is “FF”) called in step S705. Set. Thereafter, the process proceeds to step S709.
  In step S709, playback sound data command setting processing is performed. In the reproduction sound data command setting process, a command to be transmitted from the first sub control unit 400 to the sound circuit 416 is set. For example, this command includes information on sound data to be reproduced and information on the reproduction volume of the sound data. As will be described later, when the setting position of the output setting switch 161 is “3” (in the power saving mode B), the reproduction volume of sound data whose reproduction channel is other than “FF” is 0 (silence). It becomes. The command set in step S709 is transmitted to the sound circuit 416, for example, in various update processes (step S505) of the first sub control unit timer interrupt process.
  FIG. 11B is a flowchart illustrating an example of the flow of the lamp control process in step S317 of the first sub control unit main process. First, in step S801 of the lamp control process, it is determined whether lamp data is set based on the effect execution timing data set in the effect control process (step S309). If it is determined that the lamp data is set, the process proceeds to step S803. If it is determined that the lamp data is not set, the lamp control process is terminated.
  In step S803, processing for calling the target lamp data from the ROM 406 is performed.
  In step S805 following step S803, a process for calling a value of the luminance (duty ratio) set for each specific timing in the lamp data is performed.
  In step S807 following step S805, a light emission luminance setting process is performed. In the light emission luminance setting process, based on the luminance value preset in the lamp data and the luminance value preset in the power saving mode or the luminance value set by the player or the like in the user adjustment mode Set the actual emission brightness. For example, when these brightness values are all set with a duty ratio (0% to 100%), the values of the duty ratio set in advance in the lamp data and the power saving mode are set in advance. The actual duty ratio is set by the product of the duty ratio value or the duty ratio value set by the player or the like in the user adjustment mode.
  In step S809 following step S807, a light emission lamp data command setting process is performed. In the light emission lamp data command setting process, a command to be transmitted from the first sub-control unit 400 to the lighting control unit 450 (and the lamp driving circuit 420) is set. For example, this command includes information on a lamp that is a brightness setting target (target port) and information on the brightness (duty ratio) of the lamp. As will be described later, when the setting position of the output setting switch 161 is “3” (in the power saving mode B), the luminances of all the lamps (luminance adjustable lamps) that can be luminance setting targets are 0 (lights off). ) The command set in step S809 is transmitted to the lighting control unit 450 in, for example, various update processes (step S505) of the first sub-control unit timer interrupt process, and further from the lighting control unit 450 at a predetermined timing. 420.
  FIG. 12 shows an example of effect execution timing data set in the effect control process (step S309) of the first sub-control unit main process. The first sub-control unit 400 controls each notifying unit based on the production execution timing data set in the production control process. The performance execution timing data shown in FIG. 12 is for normal reach A that is selected uniquely or based on a predetermined random number lottery when the special figure fluctuation time included in the command from the main control unit 300 is 10 seconds. It is production execution timing data.
  As shown in FIG. 12, the performance execution timing data is composed of three items of “time (ms)”, “lamp data”, and “sound data content”. Corresponding to time 0 ms, “normal fluctuation” is assigned to the ramp data, and “change start” is assigned to the sound data content. Corresponding to each of the time 33.3 ms, 66.6 ms, and 99.9 ms, “↑” (the lamp data set at that time is continuously set) is assigned to the ramp data, and the contents of the sound data are “-” (Not set) is assigned. Here, when setting silence or non-lighting, the lamp data or sound data content may be set unset on the performance execution timing data, or the non-lighted lamp data or silent sound data content may be set. Corresponding to the time 133.2 ms, “↑” is assigned to the ramp data, and “chance notification” is assigned to the sound data content.
  Corresponding to the time of 4995 ms, “−” is assigned to the ramp data, and “−” is assigned to the sound data content. Corresponding to the time of 5028.3 ms, “normal reach A” is assigned to the ramp data, and “reach notification” is assigned to the sound data contents. Corresponding to time 5061.6 ms, “↑” is assigned to the ramp data, and “−” is assigned to the sound data content. Corresponding to time 5094.9 ms, “↑” is assigned to the ramp data, and “effect A” is assigned to the sound data content.
  Corresponding to each of the times 9966.7 ms and 9990 ms, “↑” is assigned to the ramp data, and “−” is assigned to the sound data content. Corresponding to the time 1007.3 ms, “↑” is assigned to the ramp data, and “Fluctuation stop” is assigned to the sound data content. Here, the sound circuit 416 can set whether or not to perform the loop reproduction when the reproduction of the sound data is completed. When the sound circuit 416 is set to perform loop reproduction, a command indicating the end of reproduction needs to be newly transmitted to the sound circuit 416 when the reproduction is terminated.
  FIG. 13 shows an example of ramp data. Various lamp data as shown in FIGS. 13A and 13B are stored in the ROM 406 of the first sub-control unit 400. FIG. 13A shows the ramp data “normal variation” read at the timing when the ramp data is set to “normal variation” based on the performance execution timing data. The lamp data is composed of three items of “time (ms)”, “target port”, and “luminance (duty ratio)”. Here, a large number of effect lamps 258 of this example are provided on the front side of the front frame door 106, and each of the effect lamps 258 is connected to one of the output ports 01 to 03 of the lamp drive circuit 420. Yes. Thus, the plurality of effect lamps 258 are grouped according to which output port is connected to, and the brightness is controlled at an independent timing for each group. The range of luminance is 0 to 255, 0 represents a duty ratio of 0%, and 255 represents a duty ratio of 100%.
  In the ramp data “normal fluctuation” shown in FIG. 13A, the target port “01” and the luminance “0” (duty ratio 0%) are allocated corresponding to the time 0 ms, and the target corresponding to the time 33.3 ms. Port “01” and luminance “5” (duty ratio of about 2% (= 5/255)) are assigned, and corresponding to port 66.6 ms, target port “01” and luminance “10” (duty ratio of about 4%) (= 10/255)) is assigned. These data indicate that the luminance of the group effect lamps 258 connected to the output port 01 is gradually increased with time.
  In addition, the target port “03” and the luminance “255” (duty ratio 100%) are assigned to correspond to the times 4928.4 ms, 4861.7 ms, and 4995 ms, respectively. These data represent that the luminance of the group effect lamps 258 connected to the output port 03 is maintained at the maximum luminance.
  FIG. 13B shows lamp data “normal reach A” that is read at the timing when the lamp data is set to “normal reach A” based on the performance execution timing data. In the ramp data “normal reach A”, the target port “02” and the luminance “255” are allocated corresponding to the time 0 ms, and the target port “02” and the luminance “127” (duty ratio approximately) corresponding to the time 33.3 ms. 50% (= 127/255)) is assigned, and the target port “02” and the luminance “255” are assigned corresponding to the time 66.6 ms. Further, the target port “01, 02” and the luminance “10” are allocated corresponding to the time 996.7 ms, the target port “01, 02” and the luminance “5” are allocated corresponding to the time 9990 ms, and the time 10023 is allocated. The target port “01, 02” and the luminance “0” are assigned corresponding to 3 ms.
  The lamp data may be set for each target port, or when a plurality of lamp driving circuits 420 are provided, the lamp data may be set for each lamp driving circuit 420. Also, if a large number of lamp data having a complicated control pattern is prepared, various lamp effects can be executed, but the data capacity of the lamp data in the ROM 406 increases. For this reason, it is possible to prepare various lamp effects and reduce the data capacity of the lamp data by preparing several lamp data of simple control patterns and combining those lamp data in detail with the performance execution timing data. There is. For example, in the performance execution timing data shown in FIG. 12, two pieces of ramp data “normal fluctuation” and “normal reach A” are combined.
  FIG. 14 is a diagram for explaining brightness control of a lamp (LED). FIG. 14A is a graph showing the relationship between the current I (mA) passed through the LED and the relative luminous intensity. The relative luminous intensity of the LED is 0 when the current I is 0 mA, and rises almost in proportion to the current I. Thus, the brightness of the LED can be controlled by controlling the current I. Since the power consumption of the LED is proportional to the value of the flowing current, it can be seen that the power consumption increases as the relative luminous intensity of the LED increases. In the present embodiment, the luminance of the LED is controlled by controlling the duty ratio, but the luminance of the LED may be controlled by controlling the current value.
  Moreover, even if the light emission means which emits light by flowing an electric current like the above-mentioned lamp (LED) is low current, it is easy to recognize light emission itself, and it is hard for a player to overlook. Therefore, information related to profits that change as the game progresses (details will be described later, for example, information that is highly important to the player, such as information indicating the amount of profits paid to the player, such as lottery results). It is suitable as a means.
  FIG. 14B is a diagram for explaining the duty ratio of the LED. In each of the upper, middle, and lower graphs, the horizontal axis represents time, and the vertical axis represents the current value that flows through the LED. In the upper graph, in a minute unit time L, a constant current is passed through the LED for a time T (T ≦ L). In the middle graph, in the predetermined period L, the same current flows through the LED for a time T / 2. In the lower graph, in the predetermined period L, the same current is passed through the LED for a time T / 4. If the upper stage is a reference (duty ratio: 100%, brightness: bright), the middle stage duty ratio is slightly dark at 50%, and the lower stage duty ratio is 25% and dark. Thus, it is possible to control the brightness of the LED by controlling the duty ratio. However, even if the duty ratio is halved, the luminance of the LED is not halved as it is. Since the power consumption of the LED is almost proportional to the flow time if the current value is the same, the power consumption increases as the LED brightness (duty ratio) increases, and the power consumption decreases as the LED brightness decreases. I understand that
  FIG. 15A shows an example of sound selection data. The sound selection data shown in FIG. 15A is stored in the sound ROM 416c of the first sub control unit 400 together with various sound data. The sound selection data is composed of three items of “data content” (sound data content), “reproduction channel”, and “sound data”. The item “playback channel” is represented by “01” to “FF”, for example, and represents a priority level for each sound data. “FF” having the highest priority is assigned to system voice, abnormality notification voice, and the like. The item “sound data” represents data (for example, a file name) specifying compressed audio data (for example, WAV format).
  As shown in FIG. 15A, the reproduction channel “02” and the sound data “payout sound” are assigned in correspondence with the data content “payout”, and the reproduction channel “01” in correspondence with the data content “big hit announcement”. And the sound data “big hit notification sound” are assigned, the reproduction channel “03” and the sound data “BGM01” are assigned corresponding to the data content “BGM01”, and the reproduction channel “03” is assigned corresponding to the data content “BGM02”. And the sound data “BGM02” are assigned, the reproduction channel “03” and the sound data “BGM03” are assigned corresponding to the data content “BGM03”, and the reproduction channel “FF” is assigned corresponding to the data content “door open”. Sound data “door open notification sound” is assigned, data content “payout error” The reproduction channel “FF” and the sound data “payout abnormality notification sound” are allocated in response to the data channel “FF” and the sound data “magnetic field detection notification sound” is allocated in correspondence with the data content “magnetic field detection”. Yes.
  Although not shown in FIG. 15A, the sound selection data includes the sound data contents “change start”, “chance notification”, “reach notification”, “effect A” and the like shown in FIG. Naturally, “variation stop” is also included.
  In this example, since the playback time of sound data is controlled by a command from the basic circuit 402, the sound selection data does not include playback time data.
  As described above, the playback volume of the sound data is set to the maximum volume for the sound data of the playback channel “FF”, and the other sound data is set to the volume set in advance in the power saving mode or the user adjustment mode. The volume becomes high. The sound data is amplified by the amplification circuit 442 based on the information on the reproduction volume, whereby the volume of the reproduction sound output from the speaker 120 is determined.
  FIG. 15B shows an example of the waveform of sound data amplified by the amplifier circuit 442. The horizontal direction in the figure represents the time axis, and the vertical direction represents the volume (amplitude). As shown in FIG. 15B, a waveform (lower part in the figure) amplified to sound data with a relatively large reproduction volume is a waveform (in the figure) where the data is amplified to sound data with a relatively small reproduction volume. The amplitude is larger than that in the upper part). In general, when the playback volume is increased, power consumption in the amplifier circuit 442 and the like is increased, and when the playback volume is decreased, power consumption in the amplifier circuit 442 and the like is decreased.
  In the movable body control process (step S319) of the first sub-control unit 400, the brightness of the lamp provided in the effect movable body 224 and the effect movable body 224 are operated according to the setting of the volume or brightness adjustment described above. The electric power used for the motor may be adjusted.
  Next, the processing of the second sub control unit 500 will be described with reference to FIG. FIG. 16A is a flowchart of main processing executed by the CPU of the second sub-control unit 500. First, in step S901 in FIG. 16A, various initial settings are performed. When power is turned on, initialization processing is first executed in step S901. In this initialization process, initial setting of input / output ports, initialization process of a storage area in the RAM of the second sub-control unit 500, and the like are performed.
  In step S903 following step S901, it is determined whether or not the timer variable is 10 or more. This process is repeated until the timer variable becomes 10, and when the timer variable becomes 10 or more, the process proceeds to step S905. . In step S905, 0 is assigned to the timer variable.
  In step S907 following step S905, command processing is performed. The CPU of the second sub control unit 500 determines whether a command is received from the first sub control unit 400.
  In step S909 following step S907, an effect control process is performed. For example, if there is a new command in step S907, processing such as reading the effect data corresponding to this command from the ROM of the second sub-control unit 500 is performed, and if the effect data needs to be updated, the effect data Update data.
  In step S911 following step S909, image control processing is performed. In the image control process, if there is a command to the VDP in the effect data read in step S909, this command is output to the VDP (details will be described later). In step S911, the brightness of the backlight of the decorative symbol display device 208, the brightness of the image displayed on the decorative symbol display device 208, or the like may be adjusted according to the setting of the volume or luminance adjustment described above. The brightness and brightness can be adjusted by adjusting the amount of power consumed by the decorative symbol display device 208. Increasing the brightness and brightness to increase the player's recognition rate will increase the current consumption of the decorative symbol display device 208, and lowering the luminance and brightness will decrease the current consumption of the decorative symbol display device 208 relatively. .
  In step S913 following step S911, shutter control processing is performed. In the shutter control process, when there is a command to the shielding device 246 in the effect data read in step S909, this command is output to the drive circuit of the shielding device 246. Thereafter, the process returns to step S903.
  FIG. 16B is a flowchart of command reception interrupt processing executed by the CPU of the second sub-control unit 500. This command reception interrupt process is a process executed when the second sub control unit 500 detects a strobe signal from the first sub control unit 400. In step S1001 of the command reception interrupt process, the command received from the first sub control unit 400 is stored as an unprocessed command in a command storage area provided in the RAM of the second sub control unit 500.
  FIG. 16C is a flowchart of the timer interrupt process executed by the CPU of the second sub control unit 500. The second sub-control unit 500 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this example, once every 2 ms). The timer interrupt process is triggered by this timer interrupt. Run in cycles. In step S1101, 1 is added to the value of the timer variable storage area of the RAM described in step S903 of the second sub-control unit main process, and the result is stored in the original timer variable storage area. Therefore, in step S903, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10). In step S1103 following step S1101, an effect random number update process or the like is performed.
  FIG. 16D is a flowchart showing the flow of the image control process in step S911 of the second sub control unit main process. In step S1201, an instruction to transfer image data is issued. Here, the CPU of the second sub-control unit 500 first swaps the designation of the drawing areas of the display area A and the display area B of the VRAM. As a result, an image of one frame stored in the display area not designated as the drawing area is displayed on the decorative design display device 208. Next, the CPU sets ROM coordinates (ROM transfer source address), VRAM coordinates (VRAM transfer destination address) and the like in the VDP attribute register based on the position information table and the like, and then images from the ROM to the VRAM. Set an instruction to start data transfer. The VDP transfers image data from the ROM to the VRAM based on an instruction set in the attribute register. Thereafter, the VDP outputs a transfer end interrupt signal to the CPU.
  In step S1203 following step S1201, it is determined whether or not a transfer end interrupt signal from the VDP is input. If a transfer end interrupt signal is input, the process proceeds to step S1205; Wait for the input signal to be input.
  In step S1205, parameters are set based on the production scenario configuration table and attribute data. Here, in order to form a display image in the display area A or B of the VRAM based on the image data transferred to the VRAM in step S1201, the CPU stores information on the image data (VRAM coordinate axis, image size). , VRAM coordinates (arrangement coordinates, etc.) are instructed to the VDP. The VDP performs parameter setting according to the attribute based on the instruction stored in the attribute register.
  In step S1207 following step S1205, a drawing instruction is performed. In this drawing instruction, the CPU instructs the VDP to start drawing an image. The VDP starts drawing an image in the frame buffer in accordance with an instruction from the CPU.
  In step S1209 following step S1207, it is determined whether or not a generation end interrupt signal from the VDP based on the end of image drawing is input. If a generation end interrupt signal is input, the process proceeds to step S1211. Waits for the generation end interrupt signal to be input.
  In step S1211, a scene display counter that is set in a predetermined area of the RAM and counts how many scene images have been generated is incremented (+1), and the process ends.
  FIGS. 17A to 17D show an example of screen transition of the decorative symbol display device 208 in the user adjustment mode. FIG. 17A shows an example of a non-change state screen in which no special figure change game is executed in a mode (normal mode) that is not the power saving mode. On the screen of the decorative symbol display device 208, symbol combinations other than the symbol combination for notifying the hit (for example, “decoration 3-decoration 1-decoration 1”) are stopped and displayed in the symbol display areas 208a to 208c. "4th symbol C" is stopped and displayed in the 4th symbol display area 208e. Further, below the symbol display areas 208a to 208c of this screen, a text message “Display a menu with a push button” is displayed. This character message informs the player that the user has made a transition to the user adjustment mode by a button operation on the setting operation unit 136 (for example, pressing an OK button). Since the transition to the user adjustment mode is prohibited during the power saving mode (step S607 in FIG. 10), a text message such as “display menu with push button” is not displayed.
  When a button operation on the setting operation unit 136 is performed in this state, the screen shifts to a user adjustment mode menu screen shown in FIG. On the user adjustment mode menu screen, a “sound adjustment” button image 700, a “brightness adjustment” button image 702, and a “return” button image 704 are displayed. In the default state, for example, the “sound adjustment” button image 700 is in a selected state. In the lower left of the user adjustment mode menu screen, the selection of the button images 700, 702, and 704 can be switched by operating the up / down / left / right buttons of the setting operation unit 136, and the OK button of the setting operation unit 136 is operated. It is displayed as a guide to the player that it can be determined (confirmed the selection). When the OK button of the setting operation unit 136 is pressed while the “return” button image 704 is selected on the user adjustment mode menu screen, the screen returns to the screen shown in FIG.
  When the “OK” button of the setting operation unit 136 is pressed while the “Sound Adjustment” button image 700 is selected on the user adjustment mode menu screen, the screen changes to the sound adjustment screen shown in FIG. In the sound adjustment screen, 15 scale images 710 arranged at equal intervals in the left-right direction, a “−” image arranged on the left side of the scale image 710, and a “+” arranged on the right side of the scale image 710. An image and a “return” button image 712 are displayed. The shape of each scale image 710 may change between a circular shape and a larger vertically elongated oval shape. In this example, the circular scale image 710 is displayed in white, and the oval scale image 710 is displayed in a predetermined color other than white. In the state shown in FIG. 17C, a total of seven scale images 710 from the left end to the seventh are oval with a predetermined color, and the eight scale images 710 on the right side thereof are white and circular. This state indicates that the user setting value of the volume is the scale 7 (the maximum is the scale 15).
  When the left button of the setting operation unit 136 is pressed in this state, the oval scale image 710 located on the rightmost side changes to a circular shape (the number of oval scale images 710 decreases by 1). In this state, when the right button of the setting operation unit 136 is pressed, the circular scale image 710 located on the leftmost side changes to an oval shape (the number of oval scale image 710 increases by 1). . The number of oval scale images 710 is temporarily stored as a temporary sound volume user setting value in a storage area different from the sound volume user setting value storage area in the RAM 408. When the OK button of the setting operation unit 136 is pressed, the temporary volume user setting value is overwritten in the volume user setting value storage area, and the display screen returns to the user adjustment mode menu screen shown in FIG. .
  When the lower button of the setting operation unit 136 is pressed, the “return” button image 712 is selected. When the OK button of the setting operation unit 136 is pressed in this state, the temporary sound volume user setting value is not overwritten in the sound volume user setting value storage area, and the user adjustment mode menu screen shown in FIG. .
  As will be described later, the user setting value of the volume in the default state immediately after the transition to the sound adjustment screen (that is, the number of oval scale images 710 immediately after the transition to the sound adjustment screen) is the output setting switch. 161 is determined in advance by the set position. The relationship between the user setting value of the volume on the sound adjustment screen and the sound pressure actually output from the speaker 120 will also be described later.
  When the OK button of the setting operation unit 136 is pressed while the “brightness adjustment” button image 702 is selected on the user adjustment mode menu screen shown in FIG. 17B, the brightness shown in FIG. Transit to (Brightness) adjustment screen. On the brightness adjustment screen, three circular images 720, 722, and 724 arranged in the left-right direction and a “return” button image 726 are displayed. The circular image 722 located in the center has a left half displayed in a predetermined color and a right half displayed in white. In the circular image 720 located on the left side, an area narrower than the left half is displayed in a predetermined color, and most of the other areas are displayed in white. Below the circular image 720, characters “power saving” are displayed. The entire circular image 724 located on the right side is displayed in a predetermined color. Below the circular image 724, characters “Normal” are displayed.
  These three circular images 720, 722, and 724 represent the level of the brightness of the setting target lamp by the size of the area displayed in a predetermined color. That is, the circular image 724 represents the setting with the highest luminance (in this example, the duty ratio is 100%) because the area of the portion displayed in the predetermined color is the largest. The circular image 722 represents that the luminance is set to be slightly lower (in this example, the duty ratio is 70%) because the area of the portion displayed in the predetermined color is smaller than that of the circular image 724. The circular image 720 represents that the luminance is set to be low (the duty ratio is 40% in this example) because the area of the portion displayed in the predetermined color is the smallest.
  In the screen shown in FIG. 17D, a circular image 724 indicating the setting with the highest luminance is selected. When the OK button of the setting operation unit 136 is pressed in this state, the setting with the highest luminance is confirmed and the screen returns to the user adjustment mode menu screen of FIG. When the left button of the setting operation unit 136 is pressed once on the screen shown in FIG. 17D, the circular image 722 is selected. When the OK button of the setting operation unit 136 is pressed in this state, a setting with a slightly lower brightness is confirmed, and the screen returns to the user adjustment mode menu screen of FIG. When the left button of the setting operation unit 136 is pressed twice on the screen shown in FIG. 17D, the circular image 720 is selected. In this state, when the OK button of the setting operation unit 136 is pressed, the low brightness setting is confirmed, and the screen returns to the user adjustment mode menu screen of FIG. When the lower button of the setting operation unit 136 is pressed on the screen shown in FIG. 17D, the “return” button image 726 is selected. When the OK button of the setting operation unit 136 is pressed in this state, the brightness setting is not changed and the screen returns to the user adjustment mode menu screen of FIG.
  As will be described later, the luminance setting in the default state immediately after the transition to the brightness adjustment screen (that is, which of the circular images 720, 722, and 724 is selected immediately after the transition to the brightness adjustment screen) It is determined in advance by the setting position of the output setting switch 161. In the sound adjustment screen and the brightness adjustment screen, the lamp may be lit by the output of the reference sound or the reference lamp data so that the adjusted volume and the brightness of the lamp can be understood. Further, the adjustment by the user may be reflected every time the cursor is moved, or may be reflected based on the determination made by pressing the OK button after adjustment.
  FIG. 17E shows the display screen of the decorative symbol display device 208 when the power is turned on. As shown in FIG. 17 (e), when the pachinko machine 100 is powered on, the decorative symbol display device 208 notifies the game store clerk about how to adjust the volume and brightness. In the screen shown in FIG. 17E, the position where the output setting switch 161 is provided (in this example, the upper left rear of the pachinko machine 100 housing), the adjustment method of the output setting switch 161 (in this example, the output setting switch 161). And the relationship between the setting value and the setting contents (in this example, “5” to “F” are normal settings, “4” is power saving mode A, and “3” is saving) Power mode B (silence / extinguish)) is displayed.
  18A shows the sound volume (sound pressure) output from the speaker 120 and the set values of the brightness of the various lamps 418, which are determined based on the settings “0” to “F” of the output setting switch 161. It is a table which shows an example. This table is stored in the ROM 406 of the first sub control unit 400, for example. The first sub-control unit 400 sets the initial value and adjustable range of the sound volume and the luminance based on the setting of the output setting switch 161 according to this table.
  As shown in FIG. 18A, in this example, among the settings of the output setting switch 161, “5” to “F” are for normal business use (normal mode), “4” is the power saving mode A, “3” is the power saving mode B, “1” and “2” are for development and sales promotion, and “0” is for application.
  When the setting of the output setting switch 161 is “F”, the initial value of the sound pressure is set to 100 dB, and the initial position of the volume setting (the initial value of the user setting value) is set to 15. The setting of the sound pressure can be adjusted by changing the user setting values (number of oval scale images 710, number of scales) in the user adjustment mode (sound adjustment screen shown in FIG. 17C). That is, the sound pressure is 86 dB, 87 dB, 88 dB, 89 dB, 90 dB, 91 dB, 92 dB, 93 dB, 94 dB, 95 dB, 96 dB, 97 dB, 98 dB, 99 dB and 100 dB corresponding to each of the scales 1 to 15 on the sound adjustment screen. Adjustable to each level. However, when transitioning to the sound adjustment screen, the user setting value of the volume is set to the scale 15 (sound pressure 100 dB) as a default. In FIG. 18A, the default value of the scale (sound pressure) in each setting of the output setting switch 161 is represented by a light black color.
  Further, when the setting of the output setting switch 161 is “F”, the initial value of the luminance setting is set to “bright (duty ratio 100%)”. The brightness setting can be adjusted by selecting and confirming one of the circular images 720, 722, and 724 in the user adjustment mode (brightness adjustment screen shown in FIG. 17D). However, when the screen is changed to the brightness adjustment screen, the circular image 724 indicating the setting with the highest luminance is selected as a default.
  When the setting of the output setting switch 161 is “E”, the initial value of the sound pressure is set to 99 dB, and the initial position of the volume setting is set to 14. That is, when transitioning to the sound adjustment screen, the user setting value of the volume is set to the scale 14 (sound pressure 99 dB) as a default. Corresponding to each of the scales 1 to 15 on the sound adjustment screen, sound pressure levels of 86 dB, 87 dB, 88 dB, 89 dB, 90 dB, 91 dB, 92 dB, 93 dB, 94 dB, 95 dB, 96 dB, 97 dB, 98 dB, 99 dB, and 100 dB are provided. Is the same as when the output setting switch 161 is set to “F”. Further, the initial value of the brightness setting is “bright (duty ratio 100%)”, which is the same as when the output setting switch 161 is set to “F”.
  When the setting of the output setting switch 161 is “D”, the initial value of the sound pressure is set to 98 dB, and the initial position of the volume setting is set to 13. That is, when a transition is made to the sound adjustment screen, the user setting value of the volume is set to the scale 13 (sound pressure 98 dB) as a default. Corresponding to each of the scales 1 to 15 on the sound adjustment screen, sound pressure levels of 86 dB, 87 dB, 88 dB, 89 dB, 90 dB, 91 dB, 92 dB, 93 dB, 94 dB, 95 dB, 96 dB, 97 dB, 98 dB, 99 dB and 100 dB Is the same as when the output setting switch 161 is set to “E” and “F”. Also, the initial value of the brightness setting is “bright (duty ratio 100%)”, which is the same as when the output setting switch 161 is set to “E” and “F”.
  When the setting of the output setting switch 161 is “C”, the initial value of the sound pressure is set to 97 dB, and the initial position of the volume setting is set to 12. That is, when transitioning to the sound adjustment screen, the user setting value of the sound volume is set to the scale 12 (sound pressure 97 dB) as a default. Corresponding to each of the scales 1 to 15 on the sound adjustment screen, sound pressure levels of 86 dB, 87 dB, 88 dB, 89 dB, 90 dB, 91 dB, 92 dB, 93 dB, 94 dB, 95 dB, 96 dB, 97 dB, 98 dB, 99 dB, and 100 dB are provided. Is the same as when the output setting switch 161 is set to “D” to “F”. Also, the initial value of the brightness setting is “bright (duty ratio 100%)”, which is the same as when the output setting switch 161 is set to “D” to “F”.
  When the setting of the output setting switch 161 is “B”, the initial value of the sound pressure is set to 96 dB, and the initial position of the volume setting is set to 11. That is, when transitioning to the sound adjustment screen, the user setting value of the volume is set to the scale 11 (sound pressure 96 dB) as a default. Corresponding to each of the scales 1 to 15 on the sound adjustment screen, sound pressure levels of 86 dB, 87 dB, 88 dB, 89 dB, 90 dB, 91 dB, 92 dB, 93 dB, 94 dB, 95 dB, 96 dB, 97 dB, 98 dB, 99 dB and 100 dB This is the same as when the output setting switch 161 is set to “C” to “F”. Also, the initial value of the brightness setting is “bright (duty ratio 100%)”, which is the same as when the output setting switch 161 is set to “C” to “F”.
  When the setting of the output setting switch 161 is “A”, the initial value of the sound pressure is set to 95 dB, and the initial position of the volume setting is set to 10. That is, when a transition is made to the sound adjustment screen, the user setting value of the volume is set to the scale 10 (sound pressure 95 dB) as a default. Corresponding to each of the scales 1 to 15 on the sound adjustment screen, sound pressure levels of 86 dB, 87 dB, 88 dB, 89 dB, 90 dB, 91 dB, 92 dB, 93 dB, 94 dB, 95 dB, 96 dB, 97 dB, 98 dB, 99 dB, and 100 dB are provided. Is the same as when the output setting switch 161 is set to “B” to “F”.
  Further, when the setting of the output setting switch 161 is “A”, the initial value of the luminance setting is set to “medium (duty ratio 70%)”. The brightness setting can be adjusted by selecting and confirming any one of the circular images 720, 722, and 724 on the brightness adjustment screen in the user adjustment mode. The setting of the output setting switch 161 is “B” to “F”. Is the same as However, when the screen changes to the brightness adjustment screen, a circular image 722 indicating a setting with a slightly lower luminance is selected as a default.
  When the setting of the output setting switch 161 is “9”, the initial value of the sound pressure is set to 91 dB, and the initial position of the volume setting is set to 9. That is, when transitioning to the sound adjustment screen, the user setting value of the volume is set to the scale 9 (sound pressure 91 dB) as a default. When the output setting switch 161 is set to “9”, the range of the sound pressure level that can be adjusted on the sound adjustment screen is generally lower than when the output setting switch 161 is set to “A” to “F”. ing. Each of the scales 1 to 15 on the sound adjustment screen corresponds to sound pressures of 74 dB, 76 dB, 78 dB, 79 dB, 80 dB, 83 dB, 86 dB, 89 dB, 91 dB, 92 dB, 93 dB, 94 dB, 95 dB, 96 dB, and 97 dB. The appearance of the sound adjustment screen is the same as that of the settings “A” to “F” except for the default number of scales. Accordingly, when the output setting switch 161 is set to “9”, for example, even if the user setting value of the volume is set to the maximum scale 15 on the sound adjustment screen, the sound pressure level is set to “A” to “F”. Thus, it is not set to 100 dB, but is set to 97 dB lower than that. If the user setting value of the volume is set to a scale of 6 or less when the output setting switch 161 is set to “9”, it is lower than the lowest sound pressure level 86 dB that can be set during the settings “A” to “F”. The sound pressure level is set to 74 dB to 83 dB. The initial value of the brightness setting is “medium (duty ratio 70%)”, which is the same as when the output setting switch 161 is set to “A”.
  When the setting of the output setting switch 161 is “8”, the initial value of the sound pressure is set to 89 dB, and the initial position of the volume setting is set to 8. That is, when transitioning to the sound adjustment screen, the user setting value of the volume is set to the scale 8 (sound pressure 89 dB) as a default. Corresponding to each of the scales 1 to 15 on the sound adjustment screen, the sound pressure levels are 74 dB, 76 dB, 78 dB, 79 dB, 80 dB, 83 dB, 86 dB, 89 dB, 91 dB, 92 dB, 93 dB, 94 dB, 95 dB, 96 dB, and 97 dB. Is the same as when the output setting switch 161 is set to “9”. The initial value of the brightness setting is “medium (duty ratio 70%)”, which is the same as when the output setting switch 161 is set to “9” and “A”.
  When the setting of the output setting switch 161 is “7”, the initial value of the sound pressure is set to 86 dB, and the initial position of the volume setting is set to 7. That is, when transitioning to the sound adjustment screen, the user setting value of the volume is set to the scale 7 (sound pressure 86 dB) as a default. Corresponding to each of the scales 1 to 15 on the sound adjustment screen, the sound pressure levels are 74 dB, 76 dB, 78 dB, 79 dB, 80 dB, 83 dB, 86 dB, 89 dB, 91 dB, 92 dB, 93 dB, 94 dB, 95 dB, 96 dB, and 97 dB. Is the same as when the output setting switch 161 is set to “8” and “9”.
  Further, when the setting of the output setting switch 161 is “7”, the initial value of the luminance setting is set to “dark (duty ratio 40%)”. The point that the brightness setting can be adjusted by selecting and confirming any of the circular images 720, 722, and 724 on the brightness adjustment screen in the user adjustment mode is that the settings “8” to “F” of the output setting switch 161 are set. Is the same as However, when the screen shifts to the brightness adjustment screen, the circular image 720 indicating the setting with low luminance is selected as a default.
  When the setting of the output setting switch 161 is “6”, the initial value of the sound pressure is set to 75 dB, and the initial position of the volume setting is set to 6. That is, when transitioning to the sound adjustment screen, the user setting value of the volume is set to the scale 6 (sound pressure 75 dB) as a default. When the setting of the output setting switch 161 is “6”, the range of the sound pressure level that can be adjusted on the sound adjustment screen is lower as a whole than when the setting of the output setting switch 161 is “7” to “9”. It has become. Each of the scales 1 to 15 on the sound adjustment screen corresponds to sound pressures 65 dB, 67 dB, 69 dB, 71 dB, 73 dB, 75 dB, 77 dB, 79 dB, 81 dB, 83 dB, 85 dB, 87 dB, 88 dB, 89 dB, and 90 dB. Therefore, when the output setting switch 161 is set to “6”, for example, even if the user setting value of the volume is set to the maximum scale 15 on the sound adjustment screen, the sound pressure level is set to “7” to “9”. The maximum sound pressure level is set to 90 dB lower than 97 dB. Further, if the user setting value of the volume is set to 5 or less when the output setting switch 161 is set to “6”, it is lower than the lowest sound pressure level 74 dB that can be set when the setting is “7” to “9”. The sound pressure level is set to 65 dB to 73 dB. The initial value of the brightness setting is “dark (duty ratio 40%)”, which is the same as when the output setting switch 161 is set to “7”.
  When the setting of the output setting switch 161 is “5”, the initial value of the sound pressure is set to 73 dB, and the initial position of the volume setting is set to 5. That is, when transitioning to the sound adjustment screen, the user setting value of the volume is set to the scale 5 (sound pressure 73 dB) as a default. Sound pressure levels of 65 dB, 67 dB, 69 dB, 71 dB, 73 dB, 75 dB, 77 dB, 79 dB, 81 dB, 83 dB, 85 dB, 87 dB, 88 dB, 89 dB and 90 dB corresponding to each of the scales 1 to 15 on the sound adjustment screen Is the same as when the output setting switch 161 is set to “6”. Also, the initial value of the brightness setting is “medium (duty ratio 70%)”, which is the same as when the output setting switch 161 is set to “6” and “7”.
  As described above, when the setting of the output setting switch 161 is in the range of “5” to “F” for normal sales, the lower the setting (the closer to “5”), the lower the volume set by default. Therefore, the adjustable volume range is lowered, and the brightness set by default is lowered.
  When the setting of the output setting switch 161 is “4”, the operation mode is set to the power saving mode A, and the initial value of the sound pressure is when the output setting switch 161 is set to “5” to “F”. The lowest sound pressure level that can be set (that is, the lowest sound pressure level that can be set by the player) is set to 60 dB, which is lower than 65 dB. When the output setting switch 161 is set to “4”, the player cannot adjust the volume, and the sound pressure is fixed at 60 dB.
  When the output setting switch 161 is set to “4”, the initial value of the luminance setting is the lowest luminance that can be set when the output setting switch 161 is set to “5” to “F” (that is, the player can set Is set to “extremely dark (duty ratio 10%)” which is lower than “dark (duty ratio 40%)”. When the output setting switch 161 is set to “4”, the player cannot adjust the luminance, and the luminance is fixed to “extremely dark (duty ratio 10%)”.
  When the setting of the output setting switch 161 is “3”, the operation mode is set to the power saving mode B, and the initial value of the sound pressure is from the sound pressure of 60 dB when the setting of the output setting switch 161 is “4”. Is further set to 0 dB (silence). Even when the output setting switch 161 is set to “3”, the player cannot adjust the volume, and the sound pressure is fixed at 0 dB.
  Further, when the output setting switch 161 is set to “3”, the initial value of the luminance setting is “lights out” which is lower than the luminance “extremely dark (duty ratio 10%)” when the output setting switch 161 is set to “4” (Duty ratio 0%) ". Even when the output setting switch 161 is set to “3”, the player cannot adjust the luminance, and the luminance is fixed to “off (duty ratio 0%)”.
  Thus, in the power saving modes A and B, the sound volume and the brightness are fixed to a level that cannot be set by the player (a level lower than the range that can be set by the player).
  In this example, the power saving modes A and B are set by the operation of the output setting switch 161. However, the power saving mode is set in accordance with a predetermined operation such as setting confirmation or setting change of the pachinko machine 100 by the game shop clerk. A and B may be set.
  When the setting of the output setting switch 161 is “2” (for development and sales promotion), the initial value of the sound pressure is set to 70 dB, and the initial position of the volume setting is set to 2. That is, when transitioning to the sound adjustment screen, the user setting value of the volume is set to the scale 2 (70 dB) as a default. When the output setting switch 161 is set to “2”, the sound pressure level that can be adjusted on the sound adjustment screen is different from any of the settings “5” to “F”. Each of the scales 1 to 15 on the sound adjustment screen corresponds to sound pressure of 64 dB, 70 dB, 74 dB, 77 dB, 80 dB, 83 dB, 86 dB, 87 dB, 88 dB, 89 d, 90 dB, 91 dB, 92 dB, 93 dB, and 94 dB. The initial value of the brightness setting is “bright (duty ratio 100%)” which is the same as the settings “B” to “F”.
  When the setting of the output setting switch 161 is “1” (for development and sales promotion), the initial value of the sound pressure is set to 64 dB, and the initial position of the volume setting is set to 1. That is, when transitioning to the sound adjustment screen, the user setting value of the volume is set to the scale 1 (64 dB) as a default. Corresponding to each of the scales 1 to 15 on the sound adjustment screen, sound pressure levels of 64 dB, 70 dB, 74 dB, 77 dB, 80 dB, 83 dB, 86 dB, 87 dB, 88 dB, 89 dB, 90 dB, 91 dB, 92 dB, 93 dB, and 94 dB This is the same as the setting “2”. The point that the initial value of the brightness setting is “bright (duty ratio 100%)” is also the same as in the case of setting “2”.
  When the setting of the output setting switch 161 is “0” (for application), the initial value of the sound pressure is set to 0 dB, and the initial position of the volume setting is set to 0. That is, when transitioning to the sound adjustment screen, the user setting value of the volume is set to the scale 0 (0 dB) as a default. Note that when the setting is “5” to “F”, the user setting value of the volume can be set only on the scales 1 to 15, and cannot be set to the scale 0. Each of the scales 0 to 15 on the sound adjustment screen corresponds to sound pressures 0 dB, 64 dB, 70 dB, 74 dB, 77 dB, 80 dB, 83 dB, 86 dB, 87 dB, 88 dB, 89 dB, 90 dB, 91 dB, 92 dB, 93 dB, and 94 dB. The initial value of the brightness setting is “bright (duty ratio 100%)”, which is the same as when the settings are “1” and “2”.
  FIG. 18B shows how the power consumption of the LED lamp changes with the above settings “F” (duty ratio 100%), “A” (duty ratio 70%), “7” (duty ratio 40%). It is a figure explaining whether to do. In each of the settings “F”, “A”, and “7”, it is assumed that the duty ratio setting remains the initial setting. The LED lamp A emits light with a relatively high luminance (duty ratio) based on predetermined lamp data (see FIGS. 13A, 13B, etc.), and the LED lamp B uses the LED lamp A based on the lamp data. Assume that light is emitted at a lower luminance. Since the power consumption of the LED lamp largely depends on the product of the brightness (duty ratio in this example) and time, the LED power consumption of the LED lamps A and B at the setting “F” is used as a reference. The power consumption of the lamps A and B is reduced by about 30%, and the power consumption of the LED lamps A and B at the setting “7” is reduced by about 60%. As described above, the reduction rate of the power consumption by changing the setting is the same for the LED lamps A and B, but the reduction width of the power consumption is higher for the LED lamp A having a higher luminance as shown by the thick arrows in the figure. Is larger than the LED lamp B having a low luminance.
  Next, a first example of the present embodiment will be described. FIG. 19 is a front view of the pachinko machine 100 according to the present embodiment. As shown in FIG. 19, the front frame door 106 of the pachinko machine 100 is provided with a number of effect lamps (LEDs) 258. Lighting of the effect lamp 258 is controlled by the first sub-control unit 400 based on the result information included in the command from the main control unit 300. That is, the effect lamp 258 notifies information on profits such as a lottery result. The front frame door 106 is provided with a payout display lamp (LED) 254 and an error display lamp (LED) 256. The payout display lamp 254 is controlled to be turned on by the first sub-control unit 400 based on the payout information included in the command from the main control unit 300. The payout display lamp 254 is lit when there is an unpaid prize ball, and blinks while the prize ball is being paid out. The extinguished state is maintained based on the absence of the unpaid prize balls. The error display lamp 256 is controlled to be turned on by the first sub-control unit 400 based on the error information included in the command from the main control unit 300. The error display lamp 256 is turned on when an error occurs. The payout display lamp 254 and the error display lamp 256 are arranged so as to be surrounded by a plurality of effect lamps 258. For example, each of the payout display lamp 254 and the error display lamp 256 is arranged so as to be sandwiched between two specific effect lamps 258.
  Further, the pachinko machine 100 is provided with the award ball remaining number display section 250 and the information notification lamp group 252 already described. The prize ball remaining number display unit 250 and the information notification lamp group 252 are controlled by the first sub-control unit 400.
  In this example, among these lamps, the payout display lamp 254, the error display lamp 256, each segment of the prize ball remaining number display section 250, and each lamp of the information notification lamp group 252 do not go through the lamp drive circuit. Since the lighting is controlled, it is impossible for the player to adjust the luminance, and the luminance does not decrease even in the power saving mode. On the other hand, since the lighting lamp 258 is controlled to be turned on by the lamp driving circuit 420, the brightness can be adjusted in the user adjustment mode, and the brightness is reduced in the power saving mode.
  The payout display lamp 254 and the error display lamp 256 in this example are surrounded by a plurality of effect lamps 258. Therefore, the visibility of the payout display lamp 254 and the error display lamp 256 is affected by the brightness of the surrounding effect lamp 258. That is, the low visibility of the payout display lamp 254 and the error display lamp 256 is maintained unless the power saving mode is set or the brightness is set to be extremely low by the player. Further, when the brightness of the effect lamp 258 decreases due to the power saving mode setting or brightness adjustment by the player, the visibility of the payout display lamp 254 and the error display lamp 256 may be relatively improved.
  In particular, in the case where the effect lamp 258 notifies the player of the execution of prize ball payout by lighting / flashing in the same manner as the payout display lamp 254, the game is more effective than the payout display lamp 254 in the state where the power saving mode is not set. The player can inform the player easily of information by turning on and blinking a plurality of effect lamps 258 having a large area that can be visually recognized by the player, and paying out a prize ball by providing a large area that can be visually recognized by setting the power saving mode. By reducing the power consumption of the effect lamp 258 that consumes a large amount of power among the notification means for notifying that it will be performed, the power consumption of the payout display lamp 254 can be reduced while efficiently reducing the power consumption of the gaming machine. By maintaining the same state as when the mode is not set, the visibility of the payout display lamp 254 is relatively improved, and the power consumption is reduced. Even while made, it may be possible to notify to never player overlook that prize balls paid out.
  In the present embodiment, the payout display lamp 254 and the effect lamp 258 are exemplified as the notification means for notifying information on the same profit, but the present invention is not limited to this.
  In addition, the information on the above-mentioned profit is, for example, information suggesting whether or not a player's profit is granted as a result of the game, information indicating the magnitude of the profit determined to be given to the player, It consists of information indicating the state of profit provision at a specific opportunity. More specifically, the lottery result, the notice effect, the hold display, the game state, the remaining number of states that are advantageous to the player such as the probability change state and the short time state, the size of the privilege (for example, a prize ball), There are grant status, number of bonus grants, etc.
  Furthermore, the notification mode of information related to the same profit may be made different for each notification means. In that case, it is preferable that one notification mode is more conspicuous than the other notification mode. In addition, when the power saving mode is set, the power consumption of the notification unit that has been notified in a conspicuous manner is reduced. It is preferable to reduce.
  For example, when the notifying unit is a light emitting unit, the noticeable mode described above is, for example, the size of a light emitting region of the light emitting unit (larger is more conspicuous) and the luminance / brightness of light emission (brightness / brightness is higher). The shorter the lighting interval (the shorter the more visible the number of times per unit time is more noticeable), the higher the lighting frequency (the higher the number of the times visible per unit time is more noticeable), and the lighting time If the notification means is an audio output means, the volume level (larger is more conspicuous), the length of the audio output interval (shorter sounds per unit time) The frequency of audio output is high or low (the higher the frequency, the higher the frequency of sounding per unit time, the more noticeable), and the length of audio output (longer one) Conspicuous) can be mentioned. In other cases, for example, it may be more conspicuous if the LEDs are lit with a pattern that is more varied than the LEDs are lit with a monotonous pattern.
  As shown in FIGS. 3 and 19, notification means for notifying information related to profits is provided in a plurality of areas such as the game board 200 and the front frame door 106. However, in general game machines, when a new model is sold, it is common to reduce the cost by exchanging only the game board 200 instead of exchanging the entire game machine. . Although the board configuration differs depending on the model, there is a difference in shape, etc., but among the notification means for notifying information on profits, it is common to provide the game board 200 without providing the front frame door 106. Met. Therefore, by reducing the power consumption of the notification means provided in the front frame door 106 based on the setting of the power saving mode, the power consumption can be reduced while preventing oversight of important information for the player. In some cases, it can be reduced. However, even in such a case, power consumption is not reduced for the above-mentioned payout display lamp 254, error display lamp 256, prize ball remaining number display section 250, and information notification lamp group 252. Alternatively, the power consumption is prevented from being lowered as compared with other notification means.
  20 and FIG. 21 show the light emission luminance of each segment of the payout display lamp 254, the error display lamp 256, and the remaining number of prize balls display portion 250 and the display luminance (back) of the decorative symbol display device 208 in the pachinko machine 100 of this embodiment. (Brightness of light) and the volume of the sound output from the speaker 120 are diagrams for explaining how (or not) different between the normal mode and the power saving mode (power saving mode A). . Each of FIG. 20A and FIG. 21A shows a state at time t2 in the timing chart shown in FIG.
  FIGS. 20A and 20B show a state during a big hit game in the normal mode. As shown in FIGS. 20 (a) and 20 (b), during the big hit game in the normal mode, when the ball detection sensor detects a ball entering the variable winning opening 234, one paying ball is paid out one by one by the payout device. . The number of prize balls to be paid out is detected by a payout sensor, and the process ends when a predetermined number (15 in this example) of payouts is detected. If the start of payout is time t1 and the end of payout is time t3, the payout display lamp 254 blinks from time t1 to time t3. The prize ball remaining number display unit 250 displays at least the number of prize balls remaining from time t1 to time t3. The lighting brightness of each segment of the payout display lamp 254 and the remaining prize ball number display section 250 is a predetermined brightness (for example, normal brightness).
  The speaker 120 outputs a predetermined payout sound from time t1 to a time exceeding at least time t3. In the normal mode, the payout sound is output at a relatively large volume (for example, a normal volume). Here, the reproduction time of the payout sound is at least longer than the time when the payout of the prize ball is completed. If there is a new payout during payout, the sound is looped until the combined prize ball is paid out. Since sound is easy to mix with other sounds unlike light, it is difficult to recognize the payout sound in a closed space called an amusement store. Also, even when a payout sound is heard, it is difficult to determine whether it is heard from its own stand or from a nearby stand. Moreover, although it can be made conspicuous by raising a volume, there exists a possibility of hurting a player's ear.
  During the big hit game, the total payout number is output (displayed) by the total payout number notification unit 208f in the display screen of the decorative symbol display device 208. In the example shown in FIG. 20A, the player is suggested that 15 prize balls have been acquired by displaying “150,000 cars acquired” on the total payout number notifying unit 208f. In the normal mode, the display brightness (eg, backlight brightness) of the decorative symbol display device 208 (total payout number notifying unit 208f) is relatively high brightness (eg, normal brightness).
  Since the decorative symbol display device 208 has information to be notified in addition to the information regarding the number of prize balls, there is a possibility that the information regarding the number of prize balls may be disturbed by other notifications depending on the notification mode. In such a case, information relating to the number of prize balls cannot be correctly communicated to the player. The decorative symbol display device 208 can attract a player's attention because it can perform a plurality of notifications with a single notification means, but generally tends to increase the power consumption. In particular, the power consumption tends to be higher than the special figure display devices 212 and 214 that notify the same information of the lottery result.
  FIGS. 21A and 21B show a state during a big hit game in the power saving mode. As shown in FIGS. 21 (a) and 21 (b), during a big hit game in the power saving mode, when the ball detection sensor detects a ball entering the variable winning opening 234, a predetermined number (15 in this example) is detected by the payout device. ) Prize balls are paid out one by one. If the start of payout is time t1 and the end of payout is time t3, the payout display lamp 254 blinks from time t1 to time t3. The prize ball remaining number display unit 250 displays at least the number of prize balls remaining from time t1 to time t3. The lighting brightness of each segment of the payout display lamp 254 and the remaining number display portion 250 is the same brightness (for example, normal brightness) as each lighting brightness in the normal mode shown in FIGS. 20 (a) and 20 (b). ). At time t1, “15” is displayed on the winning ball remaining number display section 250, and “15” is also displayed on the total payout number notification section 208f. In other words, both the winning ball remaining number display unit 250 and the total payout number notifying unit 208f indicate the size of the winning ball given to the player as a result of the big hit game as information on profit.
  The speaker 120 outputs a predetermined payout sound from time t1 to a time exceeding at least time t3. The payout sound in the power saving mode is output at a lower volume than the payout sound in the normal mode.
  During the big hit game in the power saving mode, as in the big hit game in the normal mode, the total payout number is output by the total payout number notification unit 208f of the decorative symbol display device 208. However, in the power saving mode, the display brightness of the decorative symbol display device 208 (total payout number notification unit 208f) is lower than that in the normal mode. Here, the display brightness of the decorative symbol display device 208 is adjusted by adjusting the duty ratio of the backlight to the light source or by adjusting the value of the current flowing through the light source.
  Thus, while the lighting brightness of each segment of the payout display lamp 254 and the remaining number of prize balls display section 250 does not change between the normal mode and the power saving mode, the volume and decorative symbol display output from the speaker 120 are displayed. The display brightness of the device 208 (total payout number notifying unit 208f) is lower in the power saving mode than in the normal mode. In this example, in the power saving mode, the notification means (for example, the speaker 120 and the decorative symbol display device 208) that makes a notification that easily draws attention to the player but easily misidentifies can reduce power consumption by reducing the volume or brightness. In addition, for a lamp that has good visibility and is unlikely to be misidentified (for example, a payout display lamp 254, a prize ball remaining number display section 250), the player is surely notified without lowering the luminance.
  Next, a second example of the present embodiment will be described. FIG. 22 is a diagram illustrating a difference between the special figure display device and the decorative symbol display device 208 in the pachinko machine 100 according to the present embodiment. Here, special figure 1 is taken as an example as a special figure, but the following description also applies to special figure 2. In the pachinko machine 100 of the present example, in addition to the special figure 1 holding lamp 218, a special figure 1 holding display lamp 750 for providing the special figure 1 holding number is provided. The special figure 1 hold display lamp 750 is connected to the first sub-control unit 400 via a lamp driving circuit, and the brightness can be changed by the control of the lamp driving circuit 420. The special figure 1 hold display lamp 750 includes four LEDs arranged in the left-right direction, and lights up the LEDs corresponding to the special figure 1 hold number from the left end. For example, the special figure 1 hold display lamp 750 can emit light with higher brightness (luminance) than the special figure 1 hold lamp 218 in both the normal mode and the power saving mode, and is more conspicuous than the special figure 1 hold lamp 218. It is easy.
  FIG. 22 (a) shows a state immediately after the special figure 1 variable game in which the result is wrong is ended. In the symbol display areas 208 a to 208 c of the decorative symbol display device 208, symbol combinations other than the symbol combination for notifying the winning combination (for example, “decoration 7-decoration 1-decoration 1”) are stopped and displayed. Further, “4th symbol C” is stopped and displayed in the 4th symbol display area 208e. On the special figure 1 display device 212, "Special figure I" is stopped and displayed. In other words, the decorative symbol display device 208 (particularly, the symbol display areas 208a to 208c) stops displaying the symbol combination “decoration 7-decoration 1-decoration 1”, thereby confirming that the result of the variation game is out of date. We are reporting. The special figure 1 display device 212 stops and displays “Special figure I”, thereby notifying that the result of the variation game is out of date.
  In the mode of notifying the shift in the decorative symbol display device 208 (particularly, the symbol display areas 208a to 208c), in addition to the symbol combination “decoration 7-decoration 1-decoration 1”, a plurality of types of symbol combinations (for example, “decoration 2- Decoration 4-decoration 6 "etc.). That is, the decorative symbol display device 208 is provided with a plurality of outlier notification modes.
  On the other hand, the mode for notifying the shift in the special figure 1 display device 212 is only “special figure I” in this example. That is, the special figure 1 display device 212 has only one outage notification mode.
  FIG. 22B shows a state in which a certain special figure 1 variable game (for example, the result of the failure is out of date) is changing. In the symbol display areas 208a to 208c of the ornamental symbol display device 208, the variation display of the ornamental symbols is performed (indicated by a thick downward arrow in the figure), and the main character and the swordsman character are cut off in the effect display area 208d. A moving image of a confrontation effect is displayed. In the special figure 1 display device 212, the variable display of the special figure 1 which repeats all lighting of seven segments and lighting of one central segment is performed.
  FIG. 22 (c) shows a state in which another special figure 1 variable game (for example, the result of failure or failure) is changing. In the symbol display areas 208a to 208c of the decorative symbol display device 208, the decorative symbols are displayed in a variable manner. In the effect display area 208d, a moving image of a confrontation effect in which the main character and the enemy character confront each other by boxing is displayed. . In the special figure 1 display device 212, the variable display of the special figure 1 which repeats all lighting of seven segments and lighting of one central segment is performed.
  As shown in FIGS. 22B and 22C, the decorative symbol display device 208 has a plurality of variable display modes for the same lottery result (for example, miss), whereas the special figure 1 display device 212 is provided. Has only one variable display mode regardless of whether the lottery result is a win or not.
  Furthermore, the decorative symbol display device 208 obtains information that cannot be notified by the special figure 1 display device 212 by information on the lottery result of the other special figure (in the case of multiple special figures), information on abnormalities, errors, fraudulent acts, and games. It is possible to report information relating to the quantity of game media (for example, prize balls) and information relating to the benefits of players other than the game media (eg privilege images with low appearance frequency, matrix type two-dimensional code).
  The special figure 1 display device 212 shown in FIG. 22 (d) has an overwhelmingly less display switchable portion than the decorative symbol display device 208 in the first place. Since the special figure 1 display device 212 has only seven segments of on / off 2 patterns, it can display only 128 patterns. On the other hand, the decorative design display device 208 of the present example includes, for example, 65536 color display pixels in ten thousand units, and the display area is larger than that of the special figure 1 display apparatus 212. Display is possible.
  The decorative symbol display device 208 has a larger area where information can be notified than the special figure 1 display device 212, and the special figure 1 hold display lamp 750 has a larger area where information can be notified than the special figure 1 hold lamp 218.
  Further, by providing the decorative symbol display device 208 in the vicinity of the center of the game table, the decorative symbol display device 208 can be positioned in front of the player's line of sight facing the game table, and can be made more conspicuous. The special figure 1 display device 212 and the special figure 2 display device 214 are preferably provided below the decorative symbol display device 208. This is a general configuration in which a gaming table is installed side by side on both sides of a passage in a gaming store, and a lighting device is arranged in the center of the passage, and when a player plays a game in this configuration, This is because the player blocks the illumination from the lighting equipment and creates a shadow below the game table. By providing the special figure 1 display device 212 and the special figure 2 display device 214 which are not easily noticeable below the game stand where the shadow is easily generated, visibility is ensured without being noticeable and without extremely increasing the luminance. There are cases where you can.
In this example, the special figure 1 display device 212 has a simple display mode and is unlikely to be mistaken for viewing. Therefore, misperception is prevented by not changing the appearance (luminance) even in the power saving mode. On the other hand, the decorative symbol display device 208 capable of notifying the same information as the special figure 1 display device 212 has a variety of display modes, is likely to be misidentified, and has a high power consumption. Therefore, the brightness is reduced during the power saving mode. To reduce power consumption.
In other words, during the period when the power saving mode is not set, while improving the interest of the player in a variety of display modes, while setting the power saving mode, while keeping the player's gambling in an appropriate range, In addition to reducing the power consumption, it may be possible to notify the player not to overlook predetermined information as in the period when the power saving mode is not set.
  FIG. 23 is a diagram illustrating a difference between the normal mode and the power saving mode in the pachinko machine 100 according to the present embodiment. FIG. 23A shows a state immediately after the end of the special figure 1 variable game in the normal mode. As shown in FIG. 23A, in the symbol display areas 208a to 208c of the decorative symbol display device 208, symbol combinations other than the symbol combination for notifying the hit (for example, “decoration 3-decoration 1-decoration 1”) are displayed. Stop is displayed. Further, “4th symbol C” is stopped and displayed in the 4th symbol display area 208e. On the special figure 1 display device 212, "Special figure I" is stopped and displayed. Further, the special figure 1 hold lamp 218 notifies that the special figure 1 hold number is two. The special figure 1 hold display lamp 750 for production also notifies that the special figure 1 hold number is two. Specifically, among the four LEDs of the special figure 1 hold display lamp 750, two LEDs from the left end are turned on with relatively high luminance (for example, normal luminance).
  FIG. 23B shows a state immediately after the end of the special figure 1 variable game in the power saving mode. As shown in FIG. 23B, in the power saving mode, the display content of the decorative symbol display device 208 is the same as in the normal mode shown in FIG. 23A, but the display brightness is lower than that in the normal mode. ing. Further, the lighting brightness of the special figure 1 hold display lamp 750 for production is lower than that in the normal mode.
  On the other hand, the brightness of the special figure 1 display device 212 and the special figure 1 holding lamp 218 is the same as that in the normal mode. The special figure 1 display device 212 and the special figure 1 hold lamp 218 become relatively conspicuous because the display brightness of the decorative symbol display device 208 and the lighting brightness of the special figure 1 hold display lamp 750 are reduced.
  In this way, in the power saving mode, the information on the lottery result is displayed large, so that the brightness of the decorative symbol display device 208 that is easily noticeable is reduced, and the information on the lottery result is displayed small, so that the special figure 1 display that is not noticeable. The brightness of the device 212 is maintained. By reducing the brightness of the decorative symbol display device 208 that has a large display area and easily attracts the player's attention, it is possible to greatly reduce power consumption and that the power saving mode is set. It may be easier for the person to understand. In addition, it is possible to appeal that power saving is performed by performing power saving control on an easily noticeable notification means. However, since the notice means that is easily noticeable also informs information related to the profit that is important information for the player, the information aspect related to the profit that is important information for the player performed by another notice means that is not noticeable. Is not changed (power saving control is not performed).
  Here, as notice means that are conspicuous in the game table of this example, notice means with a large display area (wide), notice means with high brightness or lightness (a large amount of current per unit time), notice means with loud sound, consumption There are a notification means with large electric power, a notification means capable of reporting a plurality of pieces of information with different contents, a notification means arranged at a position close to the center of the game table, and the like.
FIG. 23 (c) shows a state immediately after the end of the special figure 1 variable game in the power saving mode in the modification of the present embodiment. As shown in FIG. 23C, even in the power saving mode, some luminance may not be decreased (cannot be decreased). In the example shown in FIG. 23 (c), the display brightness of the symbol display areas 208a to 208c and the effect display area 208d of the decorative symbol display device 208 is lower than that in the normal mode, but the display of the fourth symbol display area 208e is performed. The brightness is maintained. In other words, the display brightness of the symbol display areas 208a to 208c and the effect display area 208d is reduced in spite of the same lottery result on the same decorative symbol display device 208 and the notification content being the same. The display brightness of the 4 symbol display area 208e is not lowered. Thereby, the information regarding the lottery result may be surely notified to the player while reducing the power consumption.
When the brightness of the backlight of the decorative symbol display device 208 is reduced by executing the power saving mode, the brightness and contrast of the fourth symbol displayed in the fourth symbol display area 208e are increased to save the display. The state before the execution of the power mode and the visibility may be substantially unchanged.
  Further, the luminance reduction control based on the setting of the power saving mode may be made non-executed on the condition that specific information is being notified. In the example shown in FIG. 23 (c), in the special figure 1 hold display lamp 750 for production, pre-read notification is performed to blink the LED corresponding to the hold that is likely to be a big hit in the special figure variable game. When the power saving mode is set, the brightness of the LED corresponding to the normal hold (leftmost LED) is lower than that of the normal mode, but the LED corresponding to the hold that is likely to be a big hit (the second LED from the left) LED) blinks while maintaining the brightness in the normal mode. As described above, the luminance reduction control may not be executed or the degree of reduction may be reduced based on the execution of the pre-read notification that notifies the hold that is likely to be a big hit in the special figure variation game.
[Second Embodiment]
Next, a game table according to the second embodiment of the present invention will be described. First, the overall configuration of the slot machine 1100 according to the present embodiment will be described with reference to FIG. FIG. 24 is an external perspective view of the slot machine 1100 viewed from the front side (player side).
  A slot machine 1100 shown in FIG. 24 includes a main body 1101 and a front door 1102 that is attached to the front surface of the main body 1101 and can be opened and closed with respect to the main body 1101. Three reels (left reel 1110, middle reel 1111, right reel 1112) having a plurality of types of symbols (not shown) arranged on the outer peripheral surface are housed inside the center of the main body 1101 and rotated inside the slot machine 1100. It is configured to be able to. These reels 1110 to 1112 are rotationally driven by a driving device such as a stepping motor.
  In the present embodiment, an appropriate number of symbols are printed on the belt-like member at equal intervals, and the reels 1110 to 1112 are configured by attaching the belt-like member to a predetermined circular cylindrical frame member. When viewed from the player, the symbols on the reels 1110 to 1112 are generally displayed in the vertical direction from the symbol display window 1113 so that a total of nine symbols can be seen. Then, by rotating the reels 1110 to 1112, the combination of symbols that can be seen by the player varies. That is, each of the reels 1110 to 1112 functions as a display device that displays a plurality of combinations of symbols in a variable manner. In addition to the reel, an electronic image display device such as a liquid crystal display device can also be used as such a display device. In this embodiment, the three reels 1110 to 1112 are provided inside the center of the slot machine 1100. However, the number of reels and the installation position of the reels are not limited thereto.
  Backlights (not shown) for illuminating individual symbols displayed on the symbol display window 1113 are arranged on the rear surfaces of the reels 1110 to 1112. It is desirable that the backlight is shielded for each symbol so that the individual symbols can be illuminated evenly. In the slot machine 1100, an optical sensor (not shown) including a light projecting unit and a light receiving unit is provided in the vicinity of each reel 1110 to 1112. The light projecting unit and the light receiving unit of this optical sensor are provided. A light shielding piece of a certain length provided on the reel passes between the two. Based on the detection result of this sensor, the position of the symbol on the reel in the rotation direction is determined, and the reels 1110 to 1112 are stopped so that the target symbol is displayed on the winning line.
  The winning line display lamp 1120 is a lamp indicating a winning line 1114 that is valid. The effective pay line is determined in advance by the number of medals bet as a game medium. There are 5 winning lines 1114. For example, when one medal is bet, the middle horizontal winning line is valid, and when two medals are betted, the upper horizontal winning line and the lower horizontal winning line are added. When three lines are valid and three medals are bet, five lines including a right-down winning line and an upper-right winning line are valid as winning lines. Note that the number of winning lines 1114 is not limited to five. For example, when one medal is bet, the middle horizontal winning line, the upper horizontal winning line, the lower horizontal winning line, the right The down line and the upper right line may be set as valid pay lines, and the same number of pay lines may be set as valid pay lines regardless of the number of bets.
  The notification lamp 1123 is, for example, a lamp that informs the player that a specific winning combination (specifically, a bonus) has been won internally in an internal lottery to be described later, or that a bonus game is in progress. The game medal insertable lamp 1124 is a lamp for notifying that the player can insert a game medal. The replay lamp 1122 informs the player that the current game can be replayed (the medal insertion is unnecessary) when winning a replay that is one of the winning combinations in the previous game. It is a lamp. The reel panel lamp 1128 is an effect lamp.
  The bet buttons 1130 to 1132 are buttons for inserting a predetermined number of medals (referred to as credits) stored electronically in the slot machine 1100. In this embodiment, every time the bet button 1130 is pressed, a maximum of three cards are inserted, two are inserted when the bet button 1131 is pressed, and three are inserted when the bet button 1132 is pressed. It has become so. Hereinafter, the bet button 1132 is also referred to as a MAX bet button. The game medal insertion lamp 1129 lights up a number of lamps corresponding to the number of inserted medals, and when a specified number of medals are inserted, a game start is informed that a game start operation is possible. The lamp 1121 is turned on.
  The medal slot 1141 is an slot for a player to insert a medal when starting a game. In other words, the insertion of medals can be performed electronically by using the bet buttons 1130 to 1132, or an actual medal can be inserted (insertion operation) from the medal insertion slot 1141, and the insertion includes both. is there. The stored number display 1125 is a display for displaying the number of medals stored electronically in the slot machine 1100. The game information display 1126 is a display for displaying various types of internal information (for example, the number of medals paid out during a bonus game, the error type when an error occurs, etc.). The payout number display 1127 is a display for displaying the number of medals to be paid out to the player as a result of winning a winning combination. The stored number display 1125, the game information display 1126, and the payout number display 1127 are 7-segment (SEG) displays.
  The start lever 1135 is a lever type switch for starting the rotation of the reels 1110 to 1112. That is, when a desired medal number is inserted into the medal insertion slot 1141 or when the bet buttons 1130 to 1132 are operated and the start lever 1135 is operated, the reels 1110 to 1112 start to rotate. The operation on the start lever 1135 is referred to as a game start operation.
  The stop button unit 1136 is provided with stop buttons 1137 to 1139. Stop buttons 1137 to 1139 are button-type switches for individually stopping the reels 1110 to 1112 that have started rotating by operating the start lever 1135, and are associated with the reels 1110 to 1112. Hereinafter, the operation on the stop buttons 1137 to 1139 is referred to as a stop operation, the first stop operation is referred to as a first stop operation, the next stop operation is referred to as a second stop operation, and the last stop operation is referred to as a third stop operation. Note that a light emitter may be provided inside each stop button 1137 to 1139, and when the stop button 1137 to 1139 can be operated, the light emitter may be turned on to notify the player.
  The medal return button 1133 is a button for pressing and removing a medal when the inserted medal is clogged. The payment button 1134 is a button for adjusting the medals stored electronically in the slot machine 1100 and the bet medals and discharging them from the medal payout exit 1155. Door key hole 1140 is a hole into which a key for unlocking front door 1102 of slot machine 1100 is inserted.
  Below the stop button unit 1136, a title panel 1162 for displaying a model name and pasting various types of certificate stamps is provided. At the lower part of the title panel 1162, a medal payout opening 1155, a medal tray 1161 and a sound hole 1180 are provided. The sound hole 1180 is a hole for outputting the sound of a bass speaker (not shown) provided inside the slot machine 1100 to the outside.
  Side lamps 1144 provided at the left and right portions of the front door 1102 are decorative lamps for exciting games. A rendering device 1160 is disposed above the front door 1102. This effect device 1160 includes a shutter (shielding device) 1163 including two right shutters 1163a and 1163b that can be opened and closed in the horizontal direction, and a liquid crystal display device (effect image display) disposed on the back side of the shutter 1163. Device) 1157. When the right shutter 1163a and the left shutter 1163b are opened outward in the horizontal direction in front of the effect image display device 1157, the display screen of the effect image display device 1157 is displayed in front of the slot machine 1100 (player side). It has a structure that appears. The effect image display device 1157 is not limited to a liquid crystal display device, but may be any display device capable of displaying various effect images and various game information. For example, a multi-segment display (7-segment display), a dot matrix display, etc. An organic EL display, a plasma display, a reel (drum), or a display device including a projector and a screen may be used. Further, the display screen has a rectangular shape and is configured so that the player can visually recognize the entire display screen. In the case of this embodiment, the display screen is rectangular, but may be square. In addition, a decorative object (not shown) may be provided on the periphery of the display screen, and a part of the peripheral edge of the display screen may be hidden by the decorative object, so that the display screen looks irregular. In the present embodiment, the display screen is a flat surface, but may be a curved surface.
  A sound hole 1143 is provided in the upper portion of the rendering device 1160. The sound hole 1143 is a hole for outputting the sound of an upper speaker (not shown) provided in the slot machine 1100 to the outside.
  The circuit configuration of the control unit of the slot machine 1100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit. The control unit of the slot machine 1100 can be broadly divided into a main control unit 1300 that controls the progress of the game and a command signal (hereinafter sometimes simply referred to as “command”) transmitted by the main control unit 1300. A first sub-control unit 1400 that controls various effects, and a second sub-control unit 1500 that controls various devices based on a command transmitted from the first sub-control unit 1400.
  First, the main control unit 1300 of the slot machine 1100 will be described. The main control unit 1300 includes a basic circuit 1302 that controls the entire main control unit 1300. The basic circuit 1302 includes a CPU 1304, control program data, lottery data used during an internal lottery for a winning combination, and reel stop. ROM 1306 for storing position, RAM 1308 for temporarily storing data, I / O 1310 for controlling input / output of various devices, counter timer 1312 for measuring time, frequency, etc. And WDT (watchdog timer) 1314. Note that another storage device may be used for the ROM 1306 and the RAM 1308, and this is the same for the first sub-control unit 1400 and the second sub-control unit 1500 described later. The CPU 1304 of the basic circuit 1302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 1315 as a system clock. Further, when the power is turned on, the CPU 1304 transmits the frequency division data stored in the predetermined area of the ROM 1306 to the counter timer 1312. The counter timer 1312 sets the interrupt time based on the received frequency division data. An interrupt request is transmitted to the CPU 1304 at every interrupt time. In response to this interrupt request, the CPU 1304 executes monitoring of each sensor and transmission of drive pulses. For example, when the clock signal output from the crystal oscillator 1315 is set to 8 MHz, the frequency division value of the counter timer 1312 is set to 1/256, and the data for frequency division in the ROM 1306 is set to 47, the interrupt reference time is 256 × 47 ÷ 8 MHz. = 1.504 ms.
  The main control unit 1300 has a random number generation circuit 1316 that is used as a hardware random number counter that changes a numerical value in the range of 0 to 65535, and a start signal output that outputs a start signal (reset signal) when the power is turned on. When the activation signal is input from the activation signal output circuit 1336, the CPU 1304 starts game control (starts main processing main processing described later).
  Further, the main control unit 1300 includes a sensor circuit 1320, and the CPU 1304 is inserted from various sensors 1318 (a bet button 1130 sensor, a bet button 1131 sensor, a bet button 1132 sensor, and a medal slot 1141 at every interruption time. Medal reception sensor, start lever 1135 sensor, stop button 1137 sensor, stop button 1138 sensor, stop button 1139 sensor, settlement button 1134 sensor, medal payout sensor for medals paid out from the medal payout device 1181, index sensor for reel 1110 , The index sensor of the reel 1111, the index sensor of the reel 1112, etc.).
  When the sensor circuit 1320 detects the H level of the start lever sensor, a signal indicating this detection is output to the random value generation circuit 1316. Receiving this signal, the random value generation circuit 1316 latches the value at that timing and stores it in a register that stores the random value used for the lottery.
  Two medal acceptance sensors are installed in the internal passage of the medal insertion slot 1141 and detect whether or not a medal has passed. Two start lever 1135 sensors are installed inside the start lever 1135 and detect a start operation by the player. The stop button 1137 sensor, the stop button 1138 sensor, and the stop button 1139 sensor are installed in the respective stop buttons 1137 to 1139, and detect the operation of the stop button by the player.
  The bet button 1130 sensor, the bet button 1131 sensor, and the bet button 1132 sensor are installed in the bet buttons 1130 to 1132, respectively, and a medal stored electronically in the RAM 1308 is inserted as an inserted medal into the game. Detecting the case input operation. The settlement button 1134 sensor is provided on the settlement button 1134. When the settlement button 1134 is pressed once, medals stored electronically are settled. The medal payout sensor is a sensor for detecting a medal paid out by the medal payout device 1181. Each of the above sensors may be a non-contact type sensor or a contact type sensor.
  The index sensor of the reel 1110, the index sensor of the reel 1111, and the index sensor of the reel 1112 are installed at predetermined positions on the mounting bases of the reels 1110 to 1112, and each time a light shielding piece provided on the reel frame passes. Becomes L level. When detecting this signal, the CPU 1304 determines that the reel has made one rotation, and resets the reel rotation position information to zero.
  The main control unit 1300 is provided in a drive circuit 1322 for driving a stepping motor provided in the reel devices 1110 to 1112, a drive circuit 1324 for driving a solenoid provided in a medal selector 1170 for selecting inserted medals, and a medal payout device 1181. Drive circuit 1326 for driving the motor, various lamps 1338 (winning line display lamp 1120, notification lamp 1123, game medal insertion possible lamp 1124, re-game lamp 1122, game medal insertion lamp 1129, game start lamp 1121, storage number indicator 1125, a game information display 1126, a payout number display 1127, etc.). In the present embodiment, the luminance reduction control of the various lamps 1338 is not executed even in the power saving mode.
  Further, an information output circuit 1334 (external concentration terminal board) is connected to the basic circuit 1302, and the main control unit 1300 is provided with an external hall computer (not shown) or the like via the information output circuit 1334. The game information (for example, control state) of the slot machine 1100 is output to the information input circuit 1652.
  The main control unit 1300 includes a voltage monitoring circuit 1330 that monitors the voltage value of the power supplied from the power management unit (not shown) to the main control unit 1300, and the voltage monitoring circuit 1330 includes the voltage of the power supply. When the value is less than a predetermined value (9 V in this embodiment), a low voltage signal indicating that the voltage has decreased is output to the basic circuit 1302.
  The main control unit 1300 includes an output interface for transmitting a command to the first sub control unit 1400 and enables communication with the first sub control unit 1400. Information communication between the main control unit 1300 and the first sub control unit 1400 is one-way communication, and the main control unit 1300 is configured to transmit a signal such as a command to the first sub control unit 1400. However, the first sub-control unit 1400 is configured not to transmit a signal such as a command to the main control unit 1300.
  Next, the first sub control unit 1400 of the slot machine 1100 will be described. The first sub control unit 1400 includes a basic circuit 1402 that receives a control command transmitted from the main control unit 1300 via an input interface and controls the entire first sub control unit 1400 based on the control command. The basic circuit 1402 includes a CPU 1404, a RAM 1408 for temporarily storing data, an I / O 1410 for controlling input / output of various devices, and a counter timer 1412 for measuring time and frequency. It is installed. The CPU 1404 of the basic circuit 1402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 1414 as a system clock. The ROM 1406 stores a control program and data for controlling the entire first sub-control unit 1400, a backlight lighting pattern, data for controlling various displays, and the like.
  The CPU 1404 transmits the frequency dividing data stored in the predetermined area of the ROM 1406 to the counter timer 1412 via the data bus at a predetermined timing. The counter timer 1412 determines an interrupt time based on the received frequency division data, and transmits an interrupt request to the CPU 1404 at each interrupt time. The CPU 1404 controls each IC and each circuit based on the interrupt request timing.
  The first sub-control unit 1400 is provided with a sound source IC 1418, and speakers (bass speakers and upper speakers) 1272 and 1277 are provided on the sound source IC 1418 via an output interface. The sound source IC 1418 controls sound output from the amplifiers and speakers 1272 and 1277 in accordance with a command from the CPU 1404. The sound source IC 1418 is connected to an S-ROM (sound ROM) in which sound data is stored. The sound data acquired from the ROM is amplified by an amplifier and output from the speakers 1272 and 1277.
  The first sub-control unit 1400 is provided with a drive circuit 1422, and various kinds of lamps 1420 (upper lamp, lower lamp, side lamp 1144, title panel 1162 lamp, frame described later) are connected to the drive circuit 1422 through an input / output interface. Lamps (left frame lamp 1602, middle frame lamp 1603, right frame lamp 1604), free space lamps (left free space lamp 1612, middle free space lamp 1613, right free space lamp 1614) and the like are connected. In the present embodiment, brightness reduction control of the various lamps 1420 is executed in the power saving mode.
  The CPU 1404 transmits and receives signals to the second sub control unit 1500 via the output interface. Second sub-control unit 1500 performs various controls of effect device 1160 including display control of effect image display device 1157. Note that the second sub-control unit 1500 is, for example, a control unit that controls display of the effect image display device 1157, or a control unit that controls various effect drive devices (for example, a control unit that controls motor driving of the shutter 1163). ), And the like.
  The second sub control unit 1500 includes a basic circuit 1502 that receives the control command transmitted from the first sub control unit 1400 via the input interface and controls the entire second sub control unit 1500 based on the control command. The basic circuit 1502 includes a CPU 1504, a RAM 1508 for temporarily storing data, an I / O 1510 for controlling input / output of various devices, and a counter timer for measuring time and frequency 1512. The CPU 1504 of the basic circuit 1502 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 1514 as a system clock. The ROM 1506 stores a control program and data for controlling the entire second sub-control unit 1500, data for image display, and the like.
  The CPU 1504 transmits the frequency dividing data stored in the predetermined area of the ROM 1506 to the counter timer 1512 via the data bus at a predetermined timing. The counter timer 1512 determines an interrupt time based on the received frequency division data, and transmits an interrupt request to the CPU 1504 at each interrupt time. The CPU 1504 controls each IC and each circuit based on the interrupt request timing.
  The second sub-control unit 1500 is provided with a drive circuit 1530 for driving the motor of the shutter 1163, and the shutter 1163 is connected to the drive circuit 1530 via an output interface. The drive circuit 1530 outputs a drive signal to a stepping motor (not shown) provided in the shutter 1163 in response to a command from the CPU 1504.
  The second sub-control unit 1500 is provided with a sensor circuit 1532, and a shutter sensor 1538 is connected to the sensor circuit 1532 via an input interface. The CPU 1504 monitors the state of the shutter sensor 1538 every interruption time.
  The second sub control unit 1500 is provided with a VDP 1534 (video display processor), and a ROM 1506 and a VRAM 1536 are connected to the VDP 1534 via a bus. The VDP 1534 reads out image data and the like stored in the ROM 1506 based on a signal from the CPU 1504, generates a display image using the work area of the VRAM 1536, and displays the image on the effect image display device 1157.
  The main process of the main control unit executed by the CPU 1304 of the main control unit 1300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main process of the main control unit. As described above, the main control unit 1300 is provided with the start signal output circuit (reset signal output circuit) 1336 that outputs the start signal (reset signal) when the power is turned on. The CPU 1304 of the basic circuit 1302 to which this activation signal has been input starts reset by a reset interrupt, and executes main control unit main processing shown in FIG. 26 in accordance with a control program stored in advance in the ROM 1306.
  When the power is turned on, first, various initial settings are made in step S1301. In this initial setting, setting of the stack initial value to the stack pointer (SP) of the CPU 1304, setting of interrupt inhibition, initial setting of the I / O 1310, initial setting of various variables stored in the RAM 1308, operation permission to the WDT 1314, and initial setting Set the value.
  In step S1303, medal insertion / start operation acceptance processing is executed. Here, it is checked whether or not a medal has been inserted, and the winning line display lamp 1120 is turned on in response to the insertion of the medal. Note that when a re-win is won in the previous game, a process of inserting the same number of medals as the number of medals inserted in the previous game is performed, so that it is not necessary for the player to insert medals. Also, it is checked whether or not the start lever 1135 has been operated. If there is an operation of the start lever 1135, the process proceeds to step S1305.
  In step S1305, the number of inserted medals is determined, and an effective winning line is determined.
  In step S1307, the random number generated by the random value generation circuit 1316 is acquired.
  Next, in step S1309, the winning combination lottery table stored in the ROM 1306 is read according to the current control state, and an internal lottery is performed using this and the random value acquired in step S1307. As a result of the internal lottery, when any winning combination (including an operating combination) is won internally, the flag of the winning combination is turned on.
  Next, in step S1311, reel stop data is selected based on the internal lottery result.
  Next, in step S1313, rotation of all reels 1110 to 1112 is started.
  Next, in step S1315, the stop buttons 1137 to 1139 can be received. When any stop button is pressed, one of the reels 1110 to 1112 corresponding to the pressed stop button is selected in step S1311. Stop based on reel stop data. When all the reels 1110 to 1112 are stopped, the process proceeds to step S1317.
  In step S1317, a winning determination is performed. In this case, when a picture combination corresponding to some winning combination is displayed on the activated winning line 1114, it is determined that the winning combination is won. For example, if “bell-bell-bell” is aligned on the activated winning line, it is determined that the player has won the bell.
  Next, in step S1319, if any winning combination with a payout has been won, the number of medals corresponding to the winning combination is paid out according to the number of winning lines.
  Next, in step S1321, a control state (game state) control process is performed. In the control state control process, a process related to transition of each control state of normal game, BB game, RB game, and internal winning game is performed, and the control state is shifted when the start condition and the end condition are satisfied. Thus, one game is completed. Thereafter, returning to step S1303 and repeating the above-described processing, the game proceeds.
  The main control unit timer interrupt process executed by the CPU 1304 of the main control unit 1300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main control unit timer interrupt process. The main control unit 1300 includes a counter timer 1312 that generates a timer interrupt signal at a predetermined cycle (in this embodiment, about once every 2 ms), and the main control unit timer interrupt is triggered by this timer interrupt signal. The process is started at a predetermined cycle.
  In step S1401, timer interrupt start processing is performed. In this timer interrupt start process, a process of temporarily saving the value of each register of the CPU 1304 to the stack area is performed.
  Next, in step S1403, the WDT 1314 is periodically changed so that the count value of the WDT 1314 exceeds the initial setting value (32.8 ms in the present embodiment) and no WDT interruption occurs (so as not to detect processing abnormality). (In this embodiment, the restart is performed once in about 2 ms, which is the main controller timer interrupt period).
  Next, in step S1405, input port state update processing is performed. In this input port state update process, the detection signals of the sensor circuits 1320 of the various sensors 1318 are input via the input ports of the I / O 1310 to monitor the presence or absence of the detection signals, and each of the various sensors 1318 is partitioned in the RAM 1308. Store in the provided signal state storage area.
  Next, in step S1407, various game processes are performed. Specifically, an interrupt status is acquired (various interrupt statuses are acquired based on signals from various sensors 1318), and processing according to this status is performed (for example, the interrupt statuses of the acquired stop buttons 1137 to 1139). Based on the stop button reception process).
  In step S1409, timer update processing is performed. Various timers are updated for each time unit.
  Next, in step S1411, command setting transmission processing is performed, and various commands are transmitted to the first sub-control unit 1400. The output schedule information transmitted to the first sub-control unit 1400 is composed of 16 bits in the present embodiment, bit 15 is strobe information (indicating that data is set when ON), bit 11 -14 are command types (in this embodiment, basic command, start lever reception command, production command accompanying production lottery processing, rotation start command when rotation of reels 1110 to 1112 starts, and operation of stop buttons 1137 to 1139 are accepted. Bits 0 to 10 are command data (stop button reception command accompanying the reels 1110 to 1112, stop position information command accompanying the stop processing of the reels 1110 to 1112, payout number command and payout end command accompanying the medal payout processing, etc.) Predetermined information corresponding to the command type).
  The first sub-control unit 1400 can determine the effect control according to the change in the game control in the main control unit 1300 by the command type included in the received output schedule information, and is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined.
  Next, in step S1413, an external output signal setting process is performed. In this external output signal setting process, game information stored in the RAM 1308 is output to an information input circuit 1652 that is separate from the slot machine 1100 via the information output circuit 1334.
  In step S1415, device monitoring processing is performed. In this device monitoring process, first, the signal states of the various sensors 1318 stored in the signal state storage area in step S1405 are read, and the presence / absence of errors relating to medal insertion abnormality and medal payout abnormality is monitored. The information about the detected error is stored in a predetermined area in the RAM 1308. Further, according to the current control state, the medal selector (medal blocker in which a solenoid provided in the medal selector operates), various lamps 1338, and various 7-segment (SEG) indicators are set. Details of the device monitoring process will be described later.
  Next, in step S1417, it is monitored whether or not the low voltage signal is on. If the low-voltage signal is on (when power-off is detected), the process proceeds to step S1421. If the low-voltage signal is off (when power-off is not detected), the process proceeds to step S1419.
  In step S1419, various processes for ending the main control unit timer interrupt process are performed. In this timer interrupt end process, a process such as setting the value of each register temporarily saved in step S1401 to each original register is performed. Thereafter, the process returns to the main process of the main control unit shown in FIG.
  On the other hand, in step S1421, a specific variable or stack pointer for returning to the power-off state at the time of power recovery is saved as a return data in a predetermined area of the RAM 1308, and power-off processing such as initialization of an input / output port is performed. After that, the process returns to the main process of the main control unit shown in FIG.
  FIG. 28 is a flowchart illustrating an example of the device monitoring process in step S1415 of the main control unit timer interrupt process. First, in step S1501, the presence / absence of a setting change key ON operation is determined. In the present embodiment, the setting of the power saving mode is performed at the end of the setting confirmation process by the game clerk operation. If it is determined that the setting change key ON operation has been performed, the process proceeds to step S1503. If it is determined that the setting change key ON operation has not been performed, the process proceeds to step S1517.
  In step S1503, processing for transmitting a setting confirmation command to the first sub-control unit 1400 is performed. The first sub-control unit 1400 executes a setting confirmation notification effect based on the received command.
  In step S1505 following step S1503, a setting confirmation process is executed.
  In step S1507 following step S1505, it is determined whether or not a setting change key OFF operation has been performed. If it is determined that the setting change key OFF operation has been performed, the process proceeds to step S1509. If it is determined that the setting change key OFF operation has not been performed, the process proceeds to step S1517.
  In step S1509, it is determined whether the left stop button 1137 is operated. If it is determined that the left stop button 1137 has been operated, the process proceeds to step S1511. If it is determined that the left stop button 1137 has not been operated, the process proceeds to step S1513.
  In step S1511, the power saving mode non-execution command (normal mode execution command) is transmitted to the first sub-control unit 1400. Thereafter, the process proceeds to step S1517.
  In step S1513, it is determined whether the right stop button 1139 has been operated. If it is determined that the right stop button 1139 has been operated, the process proceeds to step S1515. If it is determined that the right stop button 1139 has not been operated, the process proceeds to step S1517.
  In step S1515, a power saving mode execution command is transmitted to the first sub-control unit 1400. Thereafter, the process proceeds to step S1517.
  In step S1517, other processes are executed, and the device monitoring process ends.
  The first sub control unit 1400 switches the setting state of the power saving mode based on the power saving mode non-execution command or the power saving mode execution command received from the main control unit 1300.
  Next, a first example of the present embodiment will be described. FIG. 29 is a diagram illustrating the difference between the normal mode and the power saving mode in the slot machine 1100 according to the present embodiment. FIG. 29A shows a state in which the push order notification (AT notification) is executed in the normal mode. As shown in FIG. 29 (a), in the effect image display device 1157, display indicating to the player that the left stop button 1137, the right stop button 1139, and the middle stop button 1138 are operated in this order is performed as AT notification. Yes.
  The slot machine 1100 of this example is provided with a left frame lamp 1602, a middle frame lamp 1603, and a right frame lamp 1604. In AT notification, the left frame lamp 1602 corresponds to the left stop button 1137, the middle frame lamp 1603 corresponds to the middle stop button 1138, and the right frame lamp 1604 corresponds to the right stop button 1139. In this example, in order to suggest to the player that the left stop button 1137 is to be operated first, the left frame lamp 1602 is turned on or blinking at a predetermined luminance, and the middle frame lamp 1603 and the right frame lamp 1604 are turned off. .
  Further, in the slot machine 1100 of this example, adjacent to the left side of the reels 1110 to 1112, a left free space lamp 1612 written as “left”, a middle free space lamp 1613 written as “middle”, “ A right free space lamp 1614 labeled “right” is provided. In AT notification, the left free space lamp 1612 corresponds to the left stop button 1137, the middle free space lamp 1613 corresponds to the middle stop button 1138, and the right free space lamp 1614 corresponds to the right stop button 1139. In this example, in order to suggest to the player that the left stop button 1137 is to be operated first, the left free space lamp 1612 is lit or blinks with a predetermined luminance, and the middle free space lamp 1613 and the right free space lamp 1614 are turned off. doing.
  Furthermore, in order to suggest to the player that the left stop button 1137 is to be operated first, a voice “press left” from the upper speaker inside the slot machine 1100 is output through the sound hole 1143 at a predetermined volume. Yes.
  That is, in this example, the effect image display device 1157, the frame lamp (left frame lamp 1602, middle frame lamp 1603, right frame lamp 1604), free space lamp (left free space lamp 1612, middle free space lamp 1613, right free space lamp). 1614), AT notification is executed by four notification means called upper speakers.
  FIG. 29B shows a state where AT notification is being executed in the power saving mode. As shown in FIG. 29B, in AT notification in the power saving mode, power saving control (brightness reduction control or volume reduction control) is executed by three of the four notification units. That is, in the power saving mode, the brightness of the frame lamp (left frame lamp 1602) and free space lamp (left free space lamp 1612) and the volume of the sound from the upper speaker are reduced. The display brightness of the effect image display device 1157 does not decrease even in the power saving mode.
  When notifying one piece of information (for example, pressing order) using a plurality of notifying means as in this example, if the notification is made in a completely different manner depending on whether or not it is in the power saving mode, the player is different. There is a risk of misunderstanding that this information is being reported. Therefore, by not changing at least one notification mode among the plurality of notification means regardless of whether or not it is in the power saving mode, it may be possible to prevent misrecognition of notification contents by the player.
  In this example, the power saving control is not executed for the effect image display device 1157 having the largest power consumption and the most conspicuous. Reasons why the effect image display device 1157 is conspicuous are that it is provided at the center of the game stand, that it is provided on the line of sight of the player seated facing the game stand, as compared to other notification means. Large display area, versatile display by switching images, easy movement and eye-catching information, information on player's profit (for example, results of winning / failing, winning combination, planned payout number, actual payout number, remaining payout) Number of information, total number of payouts, number of bonus winnings, operation timing suggestion of push order navigation, remaining number of times advantageous to the player, current game state, etc.) are often displayed. is there. The effect image display device 1157 does not execute power saving control because the effect image display device 1157 also notifies information other than the AT notification (for example, information such as the total number of payouts). This is because lowering the game may affect the game.
  As described above, in this example, the power-saving control is not executed for the most noticeable notification means among the notification means for notifying important information relating to the profit of the player.
  Next, a second example of the present embodiment will be described. FIG. 30A is a front view showing the main configuration of the slot machine 1100 according to the present embodiment. As shown in FIG. 30 (a), in the slot machine 1100 of this example, a game medal insertion lamp 1129 whose number of lamps is turned on according to the number of inserted medals, and a replay that is turned on when a re-game player is won. A lamp 1122 and a game start lamp 1121 that is lit in a state where a game start operation is possible are arranged adjacent to each other. In addition, a game medal insertion enabling lamp 1124 that is turned on when a game medal can be inserted is provided in the medal insertion slot 1141.
  For example, the game medal insertion lamp 1129 functions as a multiplier display unit that displays a multiplier. Since the lottery changes according to the multiplier, the multiplier notified by the game medal insertion lamp 1129 is information on profit. In addition, if the player stands without knowing the re-game player's winning, there is a risk of losing one game, so the re-game player's winning that the re-play lamp 1122 informs is information on profit. is there.
  In this example, informing means in which power saving control is not executed even in the power saving mode (for example, a game medal insertion lamp 1129, a re-playing lamp 1122, a game start lamp 1121, a payout number display 1127, a game information display 1126, storage The number display unit 1125 and the game medal insertion possible lamp 1124 are notification means (for example, a frame lamp (left frame lamp 1602, middle frame lamp 1603, right frame lamp 1604) for executing power saving control during the power saving mode, Free space lamps (left free space lamp 1612, middle free space lamp 1613, right free space lamp 1614), speakers, effect image display device 1157, etc.) are arranged so as not to be sandwiched therebetween. That is, the notification means in which the power saving control is not executed is arranged continuously or adjacently. Thereby, the alerting | reporting means in which power saving control is not performed can be provided on one board | substrate. In some cases, wiring and control can be easily performed by providing notification means on which power saving control is not performed collectively on one substrate. In addition, by disposing the notification means in which power saving control is not performed in a specific area, the area is brightened even when notification by strong light is performed in the surroundings during the non-power saving mode. Since it can be secured as a non-existing region, the visibility of the region may be ensured.
  FIG. 30B shows a first notification mode in which power saving control is performed and a second notification mode in which power saving control is not performed (or the power saving level is lower than that in the first notification mode). An example of notification contents is shown. As shown in FIG. 30 (b), the number of payout game media is notified by displaying the quantity on the effect image display device 1157 (liquid crystal display device), outputting the payout sound on the speaker, and blinking the payout pattern on the effect lamp. This is executed in one notification mode, and is executed in the second notification mode by displaying the number on the payout number display unit 1127 (payout number display unit). The notification of the multiplier is executed in the first notification mode by the input sound output from the speaker, and is executed in the second notification mode by the volume notification by the game medal insertion lamp 1129 (multiplier display unit). The notification of the re-game role winning is performed in the first notification mode by displaying the re-game role image on the effect image display device 1157 and outputting the re-game role winning sound on the speaker, and the re-playing lamp 1122 (re-game role winning display section). ) Is turned on in the second notification mode. The notification of the game medium insertion acceptance is executed in the first notification mode by blinking of the game medal insertion possible lamp 1124 (insertion notification unit), and in the second notification mode by turning on the stored number display unit 1125 (stored number notification unit). Executed. Notification of the stop operation reception is performed in the first notification mode by displaying the operation unit image on the effect image display device 1157, and is performed in the second notification mode by turning on the stop buttons 1137 to 1139 (stop operation unit). In this embodiment, all notification means used in the first notification mode for performing power saving control are managed by the first sub-control unit 1400 or the second sub-control unit 1500, and used for the second notification mode in which power saving control is not performed. All of the notification means to be performed is managed by the main control unit 1300.
  As described above, the gaming table according to the embodiment described above provides a profit granting means (for example, an increase in game media (game balls, medals, and electrical information thereof)) to the player (for example, , Special figure 2 state update process (step S225), special figure 1 state update process (step S227), medal payout (step S1319), gaming state control (step S1321)), and profit grant control for controlling the profit grant means Means (for example, main control unit 300, 1300), information related to the profit (for example, information related to increase / decrease in game media, information suggesting whether or not profit is granted, and the magnitude of the profit determined to be granted Information that indicates the state of profit granting at a specific opportunity, lottery result, notice effect, number of holds, gaming state, probable change state, short time state, etc. Notification means for notifying the remaining number of states, the size of the privilege to be granted, the grant status of the privilege, the number of remaining bonus grants), the notification control means for controlling the notification means, and the power consumption is the first consumption A first control state (for example, normal mode) consisting of electric energy and a second control state (for example, power saving mode) consisting of a second electric power consumption whose power consumption is lower than the first power consumption. ) Control state transition means for shifting the control state from one to the other (for example, the main control unit 300, the first sub control unit 400, the second sub control unit 500, the second embodiment of the first embodiment) Main control unit 1300, first sub control unit 1400, and second sub control unit 1500), wherein the notification means is first notification means (for example, the decorative symbol display device of the first embodiment) 208, speaker 120, various lamps 418, for production 258, left frame lamp 1602, second frame lamp 1603, right frame lamp 1604, left free space lamp 1612, middle free space lamp 1613, right free space lamp 1614, speaker) of the second embodiment, and the first The second notification means (for example, the special figure 1 display device 212, the special figure 2 display device 214, the universal figure display device 210, the special figure 1 holding lamp 218, the special figure of the first embodiment). 2 holding lamp 220, ordinary figure holding lamp 216, high probability lamp 222, prize ball remaining number display section 250, information notification lamp group 252, game medal insertion lamp 1129 of the second embodiment, re-game lamp 1122, Game start lamp 1121, payout number display 1127, game information display 1126, stored number display 1125, game medal insertion possible lamp 112 4 and an effect image display device 1157), wherein the notification control means causes the first notification means to execute the notification with the first power in the first control state, In the second control state, the first notification unit causes the notification to be executed with the second power, and the notification control unit causes the second notification unit to perform a third operation in the first control state. The notification is executed with electric power, and in the second control state, the second notification means executes the notification with fourth electric power, and the difference between the third electric power and the fourth electric power is more than The difference between the first power and the second power is larger.
  According to this configuration, it is possible to effectively notify by various displays while reducing the power consumption. In addition, by switching the power consumption state, it is possible to relatively emphasize one side while suppressing power consumption by providing a difference in the amount of change in the notification mode of a plurality of notification units that notify the same information There is.
  In addition, if the power consumption of other notifying means (notifying means not performing the notification regarding profit) is reduced without reducing the power consumption of the notifying means performing the notification regarding profit, the notifying means performing the notification regarding profit The notice will be conspicuous, and the player may be jealous. Excessive gambling will further increase the investment (promotion of operation will increase), and the game will continue to consume power for a long time without interruption. There is a risk of burdening. Therefore, by reducing the power consumption of the notification means regarding profits preferentially, while suppressing the power consumption, the information is accurately reported, and the gaming table is maintained while keeping the gambling feeling for the player within an appropriate range. You may be able to improve your interests.
  In the gaming machine according to the above-described embodiment, the notification control unit causes the second notification unit to execute the notification in a first notification mode in the first control state, and in the first control state, , A second notification mode (for example, a noticeable notification mode, a notification mode with a large display area, and a display area that is easier to attract the player's attention than the first notification mode) The notification is executed in a notification mode provided at the center of the above.
  According to this configuration, in the normal mode (non-power saving mode), by reducing the power consumption of the first notification unit that is more conspicuous than the second notification unit according to the execution of the power saving mode, In some cases, power consumption can be reduced efficiently. In addition, by making the first notifying unit that performs notification in a conspicuous manner inconspicuous, it may be easy for the player to be notified that the power saving mode is being executed. Further, in some cases, the notification by the second notification means that is relatively inconspicuous in the normal mode can be conspicuous in the power saving mode.
  In the gaming machine according to the above-described embodiment, the first notification unit includes a first light emission unit that emits light (for example, the special figure 1 hold display lamp 750 for production), and the second notification unit includes: It comprises second light emitting means for emitting light (for example, special figure 1 holding lamp 218), and the notification control means is more effective than the case where the notification control means causes the first light emitting means to emit light with the first power. When the first light emitting means emits light with the second power, the luminance (for example, duty ratio) is lower, and the notification control means turns the first light emitting means with the first and second powers. It is less noticeable when the notification control means causes the second light emitting means to emit light with the third power than when light is emitted (for example, the luminance is low and the luminous intensity is low).
  According to this configuration, it is possible to shoot a monitoring camera for monitoring the inside of the store by reducing the power consumption while maintaining the brightness of the information related to profits performed by turning on the light source, and the notification is performed. It can be visually observed that profits are increasing or decreasing on the game machine, and it may be easier to find fraud. That is, if there is an increase / decrease in profit at a timing when there is no increase / decrease in profit, it may be determined that there is a high possibility of fraudulent activity.
  In addition, game stores in a state where the power saving mode needs to be set are operated with dimmed lighting in the store to save power. May adversely affect the eyes (eg, loss of visual acuity). By reducing the amount of power used for the light source, in addition to reducing power consumption, it may be possible to suppress the effect on the player's eyes.
  Further, in the gaming machine according to the above embodiment, a first control means for controlling the progress of the game (for example, the main control unit 300 in the first embodiment, the main control unit 1300 in the second embodiment), Second control means for performing predetermined control based on information received from the first control means (for example, information included in the command) (for example, the first sub-control unit 400 of the first embodiment, the first A second sub-control unit 500, a first sub-control unit 1400 of the second embodiment, and a second sub-control unit 1500), wherein the notification control unit controls the first notification unit. Control means (for example, the sound control process of the first embodiment (step S315), the lamp control process (step S317), and the display brightness of the decorative symbol display device 208 (backlight brightness) by the second sub-control unit 500. Control process, second Processing for controlling various lamps 1420 by the first sub-control unit 1400 of the embodiment, processing for controlling output from the speaker, and second notification control means (for example, first control means) for controlling the second notification means Special Figure 2 State Update Process (Step S225), Special Figure 1 State Update Process (Step S227), Device Monitoring Process (Step S237), Device Monitoring Process of the Second Embodiment (Step S1415)) The first control means has the second notification control means, and the second control means has the first notification control means.
  Since the sub-control unit performs notification based on the information received from the main control unit, if the information cannot be correctly received due to noise or the like, the notification unit controlled by the main control unit even if the notification is based on the same information And the notification means controlled by the sub-control unit may have different notification modes. Further, in the second control state in which the overall power consumption is reduced, notification is relatively conspicuous relative to the first control state. In the second control state, the notification by the first notification means is inconspicuous because there is a risk that the player may be confused if the sub-control unit that operates depending on the main control unit makes an erroneous notification. Run with.
  In addition, if the power consumption of the main control unit that controls the progress of the game is reduced, there is a risk that an unexpected malfunction may occur. Even if it is, the disadvantage given to the player is smaller than that of the main control unit, or even if a malfunction occurs, it affects the magnitude of the starting profit that the player should have originally obtained. Only the notification means controlled by the non-sub-control unit reduces the power consumption.
  Further, in the gaming machine according to the above-described embodiment, the second informing means is configured so that, in the first control state, the first area (for example, the display area of the special figure 1 display device 212, the special figure 2 display device 214, Display in the display area), the first notification means is a second area larger than the first area in the first control state (for example, the display area of the decorative symbol display device 208). A game machine characterized in that said notification is executed.
  According to this configuration, in the normal mode (non-power saving mode), the power consumption amount of the first notification unit that performs notification in a larger area than the second notification unit is reduced according to the execution of the power saving mode. As a result, the power consumption may be reduced efficiently. Further, by making the first notification means that performs notification in a conspicuous manner in a relatively large area inconspicuous, it may be easy to tell the player that the power saving mode is being executed. In addition, in the power saving mode, there is a case where the notification by the second notifying unit that is inconspicuous and executed in a relatively small area in the normal mode can be conspicuous.
In the gaming machine according to the above-described embodiment, there are a plurality of notifying means for notifying information related to profits (for example, increase / decrease in game media), and some of the notifying means can also notify information other than information related to profits. The power consumption of the part of the notification means (for example, a liquid crystal display device) is reduced. An informing means capable of informing a plurality of pieces of information easily attracts the player's attention. Therefore, in accordance with the setting of the power saving mode, by reducing the power consumption necessary for notification of the notification means, it is possible to easily notify the player that the gaming machine is currently suppressing power consumption. May be possible. Moreover, the notification means capable of reporting a plurality of information has a high frequency of performing information notification and consumes a large amount of power. Therefore, there are cases where the power consumption can be efficiently reduced by reducing the power consumption of the notification means.
In addition, the game medium here refers to both actual game balls and medals that are actually used in games and given to the player as profits, and those managed as electrical information (digital data). Shall be included.
  In the gaming machine according to the above-described embodiment, if there are a plurality of notifying means for notifying information related to one benefit, and if some of the notifying means can notify various notification modes, the consumption of some of the notifying means Try to reduce the amount of power. For example, as shown in FIG. 22, the special symbol display device and the decorative symbol display device 208 can notify information related to the same profit (for example, information on a lottery result, information indicating that it is changing). The special figure display device has a one-to-one relationship between the information to be notified and the notification mode in order to accurately notify the player of the information. The device 208 has a plurality of notification modes. In this case, the power consumption of the decorative symbol display device 208 is reduced.
  When reporting the same information in a plurality of notification modes, a difference occurs in power consumption in each notification mode. In addition, since the notification mode in the game machine is determined by lottery, there is a risk that the lottery is biased and only the notification mode with relatively high power consumption is selected. Therefore, for the notification means having a plurality of notification modes, it is possible to reliably save power by reducing power consumption, even if only relatively large power consumption is selected by lottery. There are cases where it is possible.
  In the gaming machine according to the above-described embodiment, the third power and the fourth power are the same, and the second notification means performs the notification in the first control state using the third power, and the fourth power. The notification mode is not changed between the notification in the second control state using electric power. That is, the notification mode is not changed by setting the difference between the third power and the fourth power to zero.
  By not performing the same control based on the same information by not reducing the power consumption of the second notification means that performs notification in an inconspicuous manner, the notification by the second notification means is relatively performed. Sometimes it can stand out.
In the gaming machine according to the above embodiment, the first power is larger than the third power, and the second power is larger than the fourth power. That is, the power required for notification by the first notification means (for example, the decorative symbol display device 208) is larger than the power required for notification by the second notification means (for example, a special symbol display device). Thereby, while reducing the power consumption of the first notification means having a high power consumption in the first place, the power consumption of the second notification means is not reduced (or the reduction amount is reduced), thereby efficiently. There are cases where oversight of information related to increase or decrease of the player's profit can be suppressed while reducing power consumption.
Moreover, you may set so that the 2nd electric power may become larger than the 3rd and 4th electric power.
  In the above-described embodiment, the power reduction width of the notification means far from the center is larger than the power reduction width of the notification means close to the center of the game table. Thereby, in addition to savings due to a reduction in power consumption, there is a case where fatigue of the player's eyes can be reduced by reducing the movement range of the player's viewpoint position.
  In the above embodiment, the same information is notified by a plurality of notification means, but there is a difference in the size of the information to be notified, and the more information is notified in the power saving mode. Easy to be selected for power saving control.
  In order to enhance the effect of decorative light emission by gaming machines, there are many cases where the lighting is dim in amusement store. If you try to concentrate on a single spot in a dark place, it will be more straining on your eyes than it is necessary, and you will be fatigued more easily than in a dark place. You may not be able to play games for a long time. In particular, the above problem is more likely to occur when attention is paid to a portion that emits intense light. Therefore, a long game in the dark causes eye strain. When a strong bright light is seen in a dark place, a human will unconsciously feel fear. Therefore, when playing a game in a dark place such as a hall, it is not preferable to emit strong bright light from a gaming machine.
  In the above embodiment, the frequency of information notification (demonstration, game description, etc.) not related to profits may be reduced more than usual by executing the power saving mode. Further, when the above-mentioned demonstration is performed to promote the operation, the liquid crystal display, the effect lamp, and the like are controlled based on the fact that a predetermined time has passed since the stoppage of the special figure as an execution condition. Naturally, even in the demonstration production, power is consumed. Therefore, when the power saving mode is executed, the power saving mode is not executed after a predetermined time has elapsed since the special figure fluctuation stop, which is the above-described demonstration production execution condition. It is better to set longer than the case. For example, while the power saving mode is not being executed, the demonstration effect is executed based on the fact that 30 seconds have elapsed since the special drawing was stopped. May be executed. Power consumption can be reduced by reducing the execution frequency of demonstration effects. In addition, the demonstration effect itself may reduce the power consumption by reducing the luminance or not lighting some light emitting means.
  In the above embodiment, when the notification means (for example, the effect lamp 258) is composed of an assembly of a plurality of light emitting means, the ratio of the light emitting means that are turned on in the aggregate is reduced based on the execution of the power saving mode. It is also possible to perform (thinning out). For example, control may be performed such that a port designated based on execution of the power saving mode does not emit light.
In general, a gaming machine is in a state where power is turned on during the business hours of the amusement store, and consumes a large amount of power. In view of this, when the player is not using it, the backlight of the liquid crystal display device may be turned off or dimmed. According to this, the effect of suppressing the power consumption of the backlight can be expected. However, when the backlight of the liquid crystal display device is dimmed, it is felt that the visibility of the display screen is poor. That is, a new problem arises in that information output from the gaming machine cannot be accurately transmitted to the players. On the other hand, according to the above embodiment, there are cases where the information output by the gaming machine can be accurately transmitted to the players while suppressing the power consumption of the gaming machine.
(1)
A plurality of notification means capable of performing notification (for example, decorative symbol display device 208, speaker 120, lamps 418 and 440, effect lamp 258, lamp A shown in FIG. 18B, lamp B shown in FIG. 18B) )When,
A plurality of operation means (for example, an output setting switch 161 and a setting operation unit 136);
A game machine equipped with
One of the plurality of notification means is a first notification means (for example, the lamp A or the decorative symbol display device 208 shown in FIG. 18B),
One of the plurality of notification means is a second notification means (for example, the lamp B or the speaker 120 shown in FIG. 18B),
One of the plurality of operation means is a first operation means (for example, the output setting switch 161),
The first operation means is a means provided at a position where a store clerk can operate (for example, see FIG. 2),
The first operating means is means provided at a position where the player cannot operate (see, for example, FIG. 2)
The gaming table is configured to take one of a plurality of states (for example, settings “0” to “F” of the output setting switch 161) in accordance with the operation of the first operation means. ,
One of the plurality of states is a first state (for example, a state of setting “F” of the output setting switch 161),
One of the plurality of states is a second state (for example, a state of setting “7” or “3” of the output setting switch 161),
The second state is a state in which power consumption is suppressed as compared with the first state (for example, see FIG. 18A).
The power consumption of the first notification means in the first state is a first power consumption,
The power consumption of the second notification means in the first state is a second power consumption,
The power consumption of the first notification means in the second state is a third power consumption,
The power consumption of the second notification means in the second state is a fourth power consumption,
The first power consumption is larger than the third power consumption (see, for example, FIG. 18B),
The second power consumption is larger than the fourth power consumption (see, for example, FIG. 18B),
The difference between the first power consumption and the third power consumption is different from the difference between the second power consumption and the fourth power consumption (for example, see FIG. 18B). ,
A game stand characterized by that.
(2)
The gaming machine according to (1) above,
One of the plurality of operation means is a second operation means (for example, the setting operation unit 136),
The second operation means is a means provided at a position where the player can operate (see, for example, FIG. 1).
A game stand characterized by that.
(3)
The game table according to (1) or (2) above,
The first power consumption is larger than the second power consumption (see, for example, FIG. 18B),
The third power consumption is larger than the fourth power consumption (see, for example, FIG. 18B).
A game stand characterized by that.
(4)
The gaming machine according to any one of (1) to (3) above,
One of the plurality of notification means is a third notification means (for example, a lamp 440),
The power consumption of the third notification means in the first state is a fifth power consumption,
The power consumption of the third notification means in the second state is a sixth power consumption,
The fifth power consumption is the same power consumption as the sixth power consumption.
A game stand characterized by that.
(5)
The gaming machine according to any one of (1) to (4) above,
The first notification means (for example, lamp A) is a light emitting means capable of emitting light (for example, see FIG. 18B),
The second notification means (for example, the lamp B) is a light emitting means capable of emitting light (for example, see FIG. 18B).
A game stand characterized by that.
(6)
The game table according to (1) or (2) above,
One of the third power consumption and the fourth power consumption is zero (see, for example, FIG. 18A).
A game stand characterized by that.
(7)
The gaming machine according to any one of (1) to (4) above,
The first notification means (for example, the decorative symbol display device 208) is an image display means (for example, see FIG. 30 (b)),
The second notification means (for example, the speaker 120) is a sound output means (for example, see FIG. 30B).
A game table that features
(8)
The gaming machine according to any one of (1) to (7) above,
The difference between the first power consumption and the third power consumption is larger than the difference between the second power consumption and the fourth power consumption (see, for example, FIG. 18B). ,
A game stand characterized by that.
(9)
The gaming machine according to any one of (1) to (8) above,
The game machine is a pachinko machine (for example, a pachinko machine 100).
A game stand characterized by that.
(10)
The gaming machine according to any one of (1) to (8) above,
The gaming table is a slot machine (eg, slot machine 1100).
A game stand characterized by that.
  The embodiment and various modifications described above can be implemented in combination with each other.
  In the present invention, a pachinko machine and a slot machine are given as examples of the game machine, but the present invention is not limited thereto, and may be applied to an arrangement ball game machine, a ball ball game machine, a smart ball, or the like.
The game table according to the above embodiment is expressed as follows, for example.
(Supplementary note 1) Profit granting means for giving a predetermined profit to a player, profit granting control means for controlling the profit granting means, notifying means for notifying information on the profit, and notification control for controlling the notifying means Means, a first control state in which the power consumption is a first power consumption, and a second control state in which the power consumption is a second power consumption lower than the first power consumption. Control state transition means for shifting the control state from one to the other, wherein the notification means includes a first notification means and a second notification means different from the first notification means. In the first control state, the notification control unit causes the first notification unit to execute the notification with a first power, and in the second control state, the first notification unit Means to execute the notification with the second power, and In the first control state, the control unit causes the second notification unit to execute the notification with a third power, and in the second control state, the second notification unit uses a fourth power. The game machine characterized in that the notification is executed, and the difference between the first power and the second power is larger than the difference between the third power and the fourth power.
(Supplementary note 2) In the gaming machine according to supplementary note 1, in the first control state, the notification control unit causes the second notification unit to execute the notification in a first notification mode, and the first control In the state, the game table characterized by causing the first notification means to execute the notification in a second notification mode that attracts the player's attention more easily than the first notification mode.
(Additional remark 3) In the game stand according to Additional remark 1 or 2, the first notification means includes a first light emission means that emits light, and the second notification means includes a second light emission means that emits light. The notification control means causes the first light emitting means to emit light with the second power, rather than the notification control means to cause the first light emitting means to emit light with the first power. The notification control means emits the second light emitting means with the third power, compared to the case where the luminance is low and the notice control means causes the first light emitting means to emit light with the first and second powers. A game stand that is less noticeable when used.
(Additional remark 4) In the game stand of any one of additional remarks 1 thru | or 3, predetermined control is performed based on the 1st control means which controls progress of a game, and the information received from said 1st control means. Second notification means for performing, the notification control means, a first notification control means for controlling the first notification means, a second notification control means for controlling the second notification means, Wherein the first control means includes the second notification control means, and the second control means includes the first notification control means.
(Additional remark 5) In the game stand of any one of additional remarks 1 thru / or 4, in the 1st control state, the 2nd information means performs the information in the 1st field, and the first The informing means executes the notification in a second area larger than the first area in the first control state.
(Appendix 6)
A plurality of notification means capable of at least reporting information;
Operation means provided at a position at which the store clerk can operate at least;
A game machine equipped with
The game table is a pachinko machine or a slot machine,
At least one of the plurality of notification means is a first notification means,
At least one of the plurality of notification means is a second notification means,
The operation means is provided at least at a position where the player cannot operate,
The game table is capable of taking at least a first state when the operation means is operated in a first operation mode;
The game table is capable of taking at least a second state when the operation means is operated in a second operation mode.
The second state is a state in which power consumption is suppressed at least as compared with the first state,
The power consumption of the first notification means in the first state is a first power consumption,
The power consumption of the second notification means in the first state is a second power consumption,
The power consumption of the first notification means in the second state is a third power consumption,
The power consumption of the second notification means in the second state is a fourth power consumption,
The first power consumption is at least greater than the third power consumption;
The second power consumption is at least greater than the fourth power consumption;
The difference between the first power consumption and the third power consumption is at least different from the difference between the second power consumption and the fourth power consumption.
A game stand characterized by that.
(Appendix 7)
A game machine as set forth in appendix 6,
The first power consumption is at least greater than the second power consumption;
The gaming table according to claim 3, wherein the third power consumption is at least larger than the fourth power consumption.
(Appendix 8)
The game stand according to appendix 6 or 7,
At least one of the plurality of notification means is a third notification means,
The power consumption of the third notification means in the first state is a fifth power consumption,
The power consumption of the third notification means in the second state is a sixth power consumption,
The fifth power consumption is the same power consumption as the sixth power consumption.
A game stand characterized by that.
(Appendix 9)
The game stand according to any one of appendices 6 to 8,
The first notifying means is at least a light emitting means capable of emitting light,
The second notification unit is a light emitting unit capable of emitting at least light,
A game stand characterized by that.
(Appendix 10)
The game stand according to any one of appendices 6 to 9,
At least one of the third power consumption and the fourth power consumption is a power consumption including at least zero.
A game stand characterized by that.
(Appendix 11)
A plurality of notification means capable of performing notification;
A plurality of operating means;
A game machine equipped with
One of the plurality of notification means is a first notification means,
One of the plurality of notification means is a second notification means,
One of the plurality of operation means is a first operation means,
The first operation means is a means provided at a position where a store clerk can operate,
The first operating means is a means provided at a position where the player cannot operate,
The gaming table is configured to take one of a plurality of states according to the operation of the first operation means,
One of the plurality of states is a first state;
One state of the plurality of states is a second state;
The second state is a state in which power consumption is suppressed as compared to the first state,
The power consumption of the first notification means in the first state is a first power consumption,
The power consumption of the second notification means in the first state is a second power consumption,
The power consumption of the first notification means in the second state is a third power consumption,
The power consumption of the second notification means in the second state is a fourth power consumption,
The first power consumption is greater than the third power consumption,
The second power consumption is greater than the fourth power consumption,
The difference between the first power consumption and the third power consumption is different from the difference between the second power consumption and the fourth power consumption.
A game stand characterized by that.
(Appendix 12)
A gaming machine according to appendix 11,
One of the plurality of operation means is a second operation means,
The second operation means is a means provided at a position where the player can operate.
A game stand characterized by that.
(Appendix 13)
A gaming machine according to appendix 11 or 12,
The first power consumption is greater than the second power consumption,
The third power consumption is greater than the fourth power consumption;
A game stand characterized by that.
(Appendix 14)
The gaming machine according to any one of appendices 11 to 13,
One of the plurality of notification means is a third notification means,
The power consumption of the third notification means in the first state is a fifth power consumption,
The power consumption of the third notification means in the second state is a sixth power consumption,
The fifth power consumption is the same power consumption as the sixth power consumption.
A game stand characterized by that.
(Appendix 15)
The gaming machine according to any one of appendices 11 to 14,
The first notification means is a light emitting means capable of emitting light,
The second notification means is a light emitting means capable of emitting light,
A game stand characterized by that.
(Appendix 16)
A gaming machine according to appendix 11 or 12,
One of the third power consumption and the fourth power consumption is zero,
A game stand characterized by that.
(Appendix 17)
The gaming machine according to any one of appendices 11 to 14,
The first notification means is an image display means,
The second notification means is sound output means.
A game stand characterized by that.
(Appendix 18)
The game stand according to any one of appendices 11 to 17,
The difference between the first power consumption and the third power consumption is greater than the difference between the second power consumption and the fourth power consumption.
A game stand characterized by that.
(Appendix 19)
The game stand according to any one of appendices 11 to 18,
The game machine is a pachinko machine,
A game stand characterized by that.
(Appendix 20)
The game stand according to any one of appendices 11 to 18,
The gaming table is a slot machine,
A game stand characterized by that.
DESCRIPTION OF SYMBOLS 100 Pachinko machine 208 Decorative symbol display device 208a-208c Symbol display region 208d Effect display region 208e Fourth symbol display region 212 Lamp 258 Production lamp 300, 1300 Main control unit 400, 1400 First sub control unit 500, 1500 Second sub control unit 1100 Slot machine 1157 Production image display device 1602-1604 Frame lamps 1612-1614 Free space lamp

Claims (10)

  1. A plurality of notifying means notifying that can run,
    A plurality of operating means;
    A game machine equipped with
    One of the plurality of notifying means is a first notification unit,
    One of the plurality of notifying means is a second notifying means,
    One of the plurality of operation means is a first operating means,
    It said first operating means is a clerk provided operations possible position means,
    It said first operation means is a means that has been kicked set at a position where the player is unable to operate,
    The gaming table is configured to take one of a plurality of states according to the operation of the first operation means,
    Wherein the one of the states of the plurality of states is a first state,
    One of the state of the plurality of state is a second state,
    Said second state is a state where power consumption than said first state is suppressed gills,
    The power consumption of the first notification means in the first state is a first power consumption,
    The power consumption of the second notification means in the first state is a second power consumption,
    The power consumption of the first notification means in the second state is a third power consumption,
    The power consumption of the second notification means in the second state is a fourth power consumption,
    Said first power consumption, the third greatly than the power consumption,
    Said second power consumption, the fourth greatly than the power consumption,
    The difference of the third power consumption and said first power consumption, the The second difference in power consumption and the fourth power consumption, differ,
    A game stand characterized by that.
  2. The game stand according to claim 1,
    One of the plurality of operation means is a second operation unit,
    It said second operating means is means the player has provided operation possible positions,
    A game stand characterized by that.
  3. The game stand according to claim 1 or 2,
    Said first power consumption, the second greatly than the power consumption,
    The third power consumption, the fourth large heard than the power consumption,
    A game stand characterized by that.
  4. It is a game stand as described in any one of Claims 1 thru | or 3,
    One of the plurality of notifying means is a third notifying means,
    The power consumption of the third notification means in the first state is a fifth power consumption,
    The power consumption of the third notification means in the second state is a sixth power consumption,
    The fifth power consumption is the same power consumption as the sixth power consumption.
    A game stand characterized by that.
  5. It is a game stand as described in any one of Claims 1 thru | or 4,
    Said first notifying means is emitting light capable of emitting means,
    Said second informing means is emitting light capable of emitting means,
    A game stand characterized by that.
  6. The game stand according to claim 1 or 2 ,
    One of said third power consumption and the fourth power consumption is zero,
    A game stand characterized by that.
  7. It is a game stand as described in any one of Claims 1 thru | or 4,
    The first notification means is an image display means,
    The second notification means is sound output means.
    A game stand characterized by that.
  8. A gaming table according to any one of claims 1 to 7,
    The difference between the first power consumption and the third power consumption is greater than the difference between the second power consumption and the fourth power consumption.
    A game stand characterized by that.
  9. It is a game stand as described in any one of Claims 1 thru | or 8,
    The game machine is a pachinko machine,
    A game stand characterized by that.
  10. It is a game stand as described in any one of Claims 1 thru | or 8,
    The gaming table is a slot machine,
    A game stand characterized by that.
JP2014023072A 2014-02-10 2014-02-10 Amusement stand Active JP5887613B2 (en)

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JP6280888B2 (en) * 2015-03-23 2018-02-14 京楽産業.株式会社 Game machine
JP6280889B2 (en) * 2015-03-23 2018-02-14 京楽産業.株式会社 Game machine
JP6093391B2 (en) * 2015-04-06 2017-03-08 京楽産業.株式会社 Game machine
JP5984997B1 (en) * 2015-04-06 2016-09-06 京楽産業.株式会社 Game machine
JP2016198263A (en) * 2015-04-09 2016-12-01 京楽産業.株式会社 Game machine
JP6442700B2 (en) * 2017-01-25 2018-12-26 株式会社大都技研 Amusement stand

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JPH10137398A (en) * 1996-11-14 1998-05-26 Sophia Co Ltd Game machine
JP2007020716A (en) * 2005-07-13 2007-02-01 Aiwa Raito:Kk Display device and game machine
JP2009247543A (en) * 2008-04-04 2009-10-29 Sophia Co Ltd Game machine
JP5441091B2 (en) * 2008-08-07 2014-03-12 サミー株式会社 Game machine
JP2010125060A (en) * 2008-11-27 2010-06-10 Kyoraku Sangyo Kk Game machine and game machine system
JP5427470B2 (en) * 2009-05-21 2014-02-26 株式会社ニューギン Game machine

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