JP5770216B2 - Amusement stand - Google Patents

Amusement stand Download PDF

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JP5770216B2
JP5770216B2 JP2013087013A JP2013087013A JP5770216B2 JP 5770216 B2 JP5770216 B2 JP 5770216B2 JP 2013087013 A JP2013087013 A JP 2013087013A JP 2013087013 A JP2013087013 A JP 2013087013A JP 5770216 B2 JP5770216 B2 JP 5770216B2
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display
control unit
state
special
unit
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JP2014023912A (en
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智行 ▲高▼山
智行 ▲高▼山
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株式会社大都技研
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Description

  The present invention relates to a game table represented by a spinning machine (slot machine), a ball game machine (pachinko machine), and the like.

  2. Description of the Related Art Conventionally, an apparatus that produces an effect on a liquid crystal display device or the like in accordance with an operation of an operation unit has been proposed (for example, see Patent Document 1).

JP 2008-200302 A

  However, the conventional game stand has room for improvement in the production means when the operation means is operated.

  An object of the present invention is to provide a game machine characterized by a production means when an operation means is operated.

The present invention includes a first operation unit, a second operation unit, a gaming table comprising a display means, said first operating means is an configured means comprise driving means When the drive means is driven, a part of the first operation means can be moved from the first initial position to the first operation completion position , and the first operation means can produce an effect by light emission. The display means is a means capable of displaying a plurality of displays, one of the plurality of displays is a first display, and the first display is the It is a display that imitates a state in which a part of the first operation means is at the first operation completion position, and one of the plurality of displays corresponds to the operation of the first operation means. display (hereinafter, "second display" hereinafter.), and in the first operating means, the first time period It is possible change the state from the serial first initial position to the first operation completion position, the first period is a period including the operation acceptance period of the first operation means, said operation accepting period , The period starting after the first operating means has moved from the first initial position, and the first display is when the first operating means is at the first operation completion position. The first display is a display that may be displayed even if the first operation means has not been moved to the first operation completion position, and in the operation reception period , when the said moving the first operation completion position the first operating means is operated, the display means said second display is displayed, in the operation acceptance period, the first operation completion position the not moving the first operating means is operated , The display unit the second display is displayed in the in the first period, the second operating means is moved from the second initial position to a second operation completion position, the first operating means After the first operation is detected, the second operation means moves to the second initial position .

  ADVANTAGE OF THE INVENTION According to this invention, the game stand characterized by the production | presentation means when the operation means is operated can be provided.

It is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side). It is the external view which looked at the pachinko machine 100 from the back side. FIG. 3 is a schematic front view of the game board 200 of the pachinko machine 100 as viewed from the front. The circuit block diagram of a control part is shown. (A) An example of the stop symbol form of the special figure is shown. (B) An example of a decorative design is shown. (C) An example of a usual stop display symbol is shown. It is a flowchart which shows the flow of a main control part main process. It is a flowchart which shows the flow of a main control part timer interruption process. (A) It is a flowchart of the main process which CPU404 of the 1st sub control part 400 performs. (B) It is a flowchart of the command reception interruption process of the 1st sub control part 400. FIG. (C) It is a flowchart of the timer interruption process of the 1st sub control part 400. FIG. (D) It is a flowchart of the image control process of the 1st sub control part 400. FIG. (A) It is a flowchart of the main process which CPU504 of the 2nd sub control part 500 performs. (B) It is a flowchart of the command reception interruption process of the 2nd sub control part 500. FIG. (C) It is a flowchart of the timer interruption process of the 2nd sub control part 500. FIG. (A) It is a flowchart which shows the flow of a movable body control process. (B) It is a flowchart which shows the flow of a movable body interruption process. (A) is a sectional side view of the whole chance button 700 in the initial position. (B) It is side sectional drawing of the whole chance button 700 in an operation completion position. (C) It is side sectional drawing of the whole chance button 700 when a player depresses the chance button 700 in the operation completion position. (D)-(f) It is the figure which extracted and showed only the lower case 704b and the rotation member 708b in each state of (a)-(c). (A) It is an external appearance perspective view around the door 108 with a ball storage tray in case the chance button 700 exists in an initial position. (B) It is an external appearance perspective view of the periphery of the door 108 with a ball storage tray in the state (in operation) where the chance button 700 has moved from the initial position to the operation completion position. (C) It is an external appearance perspective view around the door 108 with a ball storage tray in case the chance button 700 exists in an operation completion position. FIG. 6 is a diagram illustrating an example of a correspondence relationship between an operation state of a chance button 700, whether a detection result of a pressing operation of the chance button 700 is accepted, and whether an operation reception effect is executable. (A) It is an external appearance perspective view around the door 108 with a ball storage tray in case the chance button 700 exists in an initial position. (B) It is an external appearance perspective view around the door 108 with a ball storage tray in case the chance button 700 exists in an operation completion position. (C) It is an external appearance perspective view around the door 108 with a ball storage tray when the chance button 700 stops between the initial position and the operation completion position (for example, when it fails). (D) It is the figure which showed an example of the operation reception effect performed when the chance button 700 exists in an initial position. (E) It is the figure which showed an example of the operation reception effect performed when the chance button 700 exists in an operation completion position. (F) It is the figure which showed an example of the operation reception effect performed when the chance button 700 stops between an initial position and an operation completion position (for example, when it fails). (A) It is an external appearance perspective view which shows the periphery of the chance button 750 before operation | movement. (B) It is an external appearance perspective view which shows the periphery of the chance button 750 after completion | finish of operation | movement. FIG. 10 is a front view of a chance button 750 as viewed from the direction of a second operation unit 758. (A) It is a sectional side view of the chance button 750 when the chance button 750 is in the initial position. (B) It is side sectional drawing of the chance button 750 in case the chance button 750 exists in an operation completion position. (C) It is a sectional side view of the chance button 750 when the chance button 700 stops between the initial position and the operation completion position (for example, when it breaks down). (D) It is the figure which showed an example of the operation reception effect performed when the chance button 750 exists in an initial position. (E) It is the figure which showed an example of the operation reception effect performed when the chance button 750 exists in an operation completion position. (F) It is the figure which showed an example of the operation reception effect performed when the chance button 750 stops between an initial position and an operation completion position (for example, when it fails). FIG. 3 is an external perspective view of the slot machine 100 as viewed from the front side (player side). FIG. 3 is a front view showing the slot machine 100 with the front door 102 opened. It is a circuit block diagram of the control part of the slot machine. It is a flowchart which shows the flow of a main control part main process. It is a flowchart which shows the flow of a main control part timer interruption process. (A) It is a flowchart of the main process which CPU404 of the 1st sub control part 400 performs. (B) It is a flowchart of the command reception interruption process of the 1st sub control part 400. FIG. (C) It is a flowchart of the timer interruption process of the 1st sub control part 400. FIG. (A) It is a flowchart of the main process which CPU504 of the 2nd sub control part 500 performs. (B) It is a flowchart of the command reception interruption process of the 2nd sub control part 500. FIG. (C) It is a flowchart of the timer interruption process of the 2nd sub control part 500. FIG. (D) It is a flowchart of the image control process of the 2nd sub control part 500. FIG. (A) It is an external appearance perspective view around the bet button 132 when the bet button 132 is in the initial position. (B) It is an external perspective view of the periphery of the bet button 132 in a state where the bet button 132 is moved from the initial position to the operation completion position (in operation). (C) It is an external appearance perspective view around the bet button 132 when the bet button 132 is in the operation completion position. (A) It is a figure for demonstrating the state which can use the bet button 132 as a medal insertion button. (B) It is a figure for demonstrating the state which cannot use the bet button 132 as a medal insertion button. (C) It is an external perspective view of the bet button 132 when the bet button 132 is in the initial position. (D) It is the figure which showed an example of the operation reception effect performed when the bet button 132 exists in an initial position. (A) It is an external perspective view of the bet button 132 when the bet button 132 has moved from the initial position to the operation completion position (during operation). FIG. 6B is an external perspective view of the bet button 132 when the bet button 132 is in the operation completion position. (C) It is an external perspective view of the bet button 132 when the bet button 132 stops between the initial position and the operation completion position (for example, when it fails). (D) It is the figure which showed an example of the normal production. (E) It is the figure which showed an example of the operation reception effect performed when the bet button 132 exists in an operation completion position. (G) It is the figure which showed an example of the operation reception effect performed when the bet button 132 stops between the initial position and the operation completion position (for example, when it fails). It is the figure which showed an example of various productions.

  Hereinafter, the gaming machine (for example, a ball game machine such as the pachinko machine 100 or a spinning game machine such as a slot machine) according to the first embodiment of the present invention will be described in detail with reference to the drawings.

<Overall configuration>
First, the overall configuration of the pachinko machine 100 according to the first embodiment of the present invention will be described with reference to FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side).

  As an external structure, the pachinko machine 100 includes an outer frame 102, a main body 104, a front frame door 106, a door 108 with a ball storage tray, a launching device 110, and a game board 200 (see FIG. 3). . The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop. The main body 104 is referred to as an inner frame, and is a member that is provided inside the outer frame 102 and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. The main body 104 is formed in a frame shape and has a space inside. In addition, when the main body 104 is opened, an inner frame opening sensor (not shown) that detects the opening of the main body 104 is provided.

  The front frame door 106 is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 so as to be openable and closable with a lock function, and is configured in a frame shape so that the inner side of the front frame door 106 can be opened and closed. Is a door member having an opening. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin at the opening, and a speaker 120 and a frame lamp 122 are attached to the front side. A game area 124 (see FIG. 3) is defined by the rear surface of the front frame door 106 and the front surface of the game board 200. Further, a front frame door opening sensor (not shown) that detects opening of the front frame door 106 when the front frame door 106 is opened is provided.

  The door 108 with a ball storage tray is a door member attached to the lower side of the main body 104 on the front surface of the pachinko machine 100 so as to have a lock function and be openable and closable. The ball storage tray-equipped door 108 is capable of storing a plurality of game balls (hereinafter simply referred to as “balls”), and an upper plate 126 provided with a passage for guiding the game balls to the launching device 110. A lower plate 128 that stores game balls that cannot be stored in the upper plate 126, a ball removal button 130 that discharges the game balls stored in the upper plate 126 to the lower plate 128 by the player's operation, A ball discharge lever 132 that discharges game balls stored in the lower plate 128 to a game ball collection container (common name, dollar box) by operation, and a game ball guided to the launching device 110 by operation of the player A ball launching handle 134 for launching into the game area 124 of 200, a chance button 700 for changing the production mode of various production devices 206 (see FIG. 3) by the player's operation, and a chance button 700 It provided an opportunity button lamp 138 to the. In addition, a lower plate full tank sensor (not shown) that detects that the lower plate 128 is full is provided. The chance button 700 is one of the features of the present invention, and will be described in detail in the following <chance button>.

  The launching device 110 is attached to the lower side of the main body 104, and a launching rod (not shown) that rotates when the ball launching handle 134 is operated by the player, and a launching ball that hits the game ball at the tip of the launching rod (not shown). And a launcher. The game board 200 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space of the main body 104. The game area 124 can be observed from the opening after the game board 200 is mounted on the main body 104.

  FIG. 2 is an external view of the pachinko machine 100 of FIG. 1 viewed from the back side. The upper part of the back surface of the pachinko machine 100 has an opening that opens upward, a ball tank 150 for temporarily storing game balls, and a lower part of the ball tank 150 that is positioned below the ball tank 150. A tank rail 154 is provided for guiding a ball passing through the formed communication hole and dropping to the dispensing device 152 located on the right side of the back surface.

  The payout device 152 is formed of a cylindrical member, and includes a payout motor, a sprocket, and a payout sensor (not shown) inside. The sprocket is configured to be rotatable by a payout motor. The sprocket that temporarily passes through the tank rail 154 and flows down into the payout device 152 is temporarily retained, and the payout motor is driven to rotate by a predetermined angle. Thus, the temporarily accumulated game balls are sent one by one downward to the payout device 152.

  The payout sensor is a sensor for detecting the passage of the game ball sent out by the sprocket. When the game ball is passing, either a high signal or a low signal is passed. Either the high signal or the low signal is output to the dispensing control unit 600. Note that the game ball that has passed through the payout sensor passes through the discharge port 152a and reaches the upper plate 126 disposed on the front side of the pachinko machine 100, and the pachinko machine 100 is configured to play games. The ball is paid out to the person.

  On the left side of the payout device 152 in the figure, a main board case 158 that houses the main board 156 that constitutes the main control section 300 that performs control processing for the entire game, and control related to effects based on the processing information generated by the main control section 300 The first sub-board case 162 that houses the first sub-board 160 that constitutes the first sub-control unit 400 that performs processing, and the second sub-board that performs control processing related to effects based on the processing information generated by the first sub-control unit 400. An error release switch that constitutes a second sub-board case 166 that houses the second sub-board 164 that constitutes the control unit 500, a payout control unit 600 that performs control processing related to the payout of game balls, and that releases an error by the operation of a game clerk Discharge board case 172 storing the payout board 170 having 168, launch base constituting the launch control unit 630 that performs control processing relating to the launch of the game ball A launch board case 176 that houses 174, a power control unit 660 that supplies power to various electrical gaming machines, and a power switch 178 that turns the power on and off by the operation of a game store clerk and an RWM clear by being operated when the power is turned on A power board case 184 that houses a power board 182 that includes an RWM clear switch 180 that outputs a signal to the main controller 300, and a CR interface 186 that transmits and receives signals between the payout controller 600 and the card unit are provided. ing.

  FIG. 3 is a schematic front view of the game board 200 as viewed from the front. In the game board 200, an outer rail 202 and an inner rail 204 are arranged, and a game area 124 in which a game ball can roll is defined.

  An effect device 206 is disposed in the approximate center of the game area 124. The effect device 206 is provided with a decorative symbol display device 208 substantially in the center, and around the normal symbol display device 210, the first special symbol display device 212, the second special symbol display device 214, and the ordinary device. A symbol holding lamp 216, a first special symbol holding lamp 218, a second special symbol holding lamp 220, and a high-probability medium lamp 222 are provided. Hereinafter, the normal symbol may be referred to as “general symbol” and the special symbol may be referred to as “special symbol”. The effect device 206 performs the effect by operating the effect movable body 224, and details thereof will be described later.

  The decorative symbol display device 208 is a display device for performing various displays used for decorative symbols and effects. In this embodiment, the decorative symbol display device 208 is constituted by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into four display areas, a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d, and the left symbol display area 208a and the middle symbol display area 208b. The right symbol display area 208c displays different decorative symbols, and the effect display area 208d displays an image used for the effect. Furthermore, the position and size of each display area 208a, 208b, 208c, 208d can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.

  The general map display device 210 is a display device for displaying a general map, and is configured by a 7-segment LED in this embodiment. The first special figure display device 212 and the second special figure display device 214 are display devices for displaying a special figure, and are configured by 7 segment LEDs in this embodiment.

  The multi-purpose hold lamp 216 is a lamp for indicating the number of general-purpose variable games (details will be described later) that are on hold. In this embodiment, the general-purpose variable games are reserved up to a predetermined number (for example, two). It is possible to do. The first special figure hold lamp 218 and the second special figure hold lamp 220 are lamps for indicating the number of special figure variable games (details will be described later) that are being held. In this embodiment, the special figure variable games are displayed. It is possible to hold up to a predetermined number (for example, four). The high-probability medium lamp 222 is a lamp for indicating that the gaming state is a high probability state in which a big hit is likely to occur or a high probability state, and the gaming state is changed from a low probability state in which a big hit is unlikely to occur. Turns on when switching to the probability state, and turns off when switching from the high probability state to the low probability state.

  In addition, there are predetermined ball entrances, for example, a general prize opening 226, a general start port 228, a first special view start port 230, a second special view start port 232, around the effect device 206. A variable winning opening 234 is provided.

  In this embodiment, a plurality of general winning holes 226 are arranged on the game board 200. When a predetermined ball detecting sensor (not shown) detects a ball entering the general winning holes 226 (in the general winning holes 226). In the case of winning, the payout device 152 is driven, and a predetermined number (for example, 10 balls) of balls are discharged to the upper plate 126 as prize balls. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. In this embodiment, a ball to be paid out to a player as a consideration for winning is sometimes referred to as a “prize ball”, and a ball lent to a player is sometimes referred to as “rental ball”. They are called “balls (game balls)”.

  The normal start port 228 is constituted by a device called a gate or a through chucker for determining whether or not a ball has passed a predetermined area of the game area 124. In this embodiment, the left side of the game board 200 is used. One is arranged. Unlike the ball that has entered the general winning opening 226, the ball that has passed through the usual starting port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the general map starting port 228, the pachinko machine 100 starts a general map variable game by the general map display device 210.

  In the present embodiment, only one first special figure starting port 230 is disposed at the center of the game board 200. When a predetermined ball detection sensor detects a ball entering the first special figure starting port 230, a payout device 152, which will be described later, is driven, and a predetermined number (for example, three) of balls is used as a prize ball for the upper plate 126. The special figure changing game by the first special figure display device 212 is started. The ball that has entered the first special figure starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The second special figure starting port 232 is called an electric tulip (electric Chu). In the present embodiment, only one second special figure starting port 232 is disposed directly below the first special figure starting port 230. The second special figure starting port 232 includes a wing member 232a that can be opened and closed to the left and right. When the wing member 232a is closed, it is impossible to enter a ball. When 210 hits and stops and displays the symbol, the blade member 232a opens and closes at a predetermined time interval and a predetermined number of times. When a predetermined ball detection sensor detects a ball entering the second special figure starting port 232, the payout device 152 is driven and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. At the same time, the special figure variation game by the second special figure display device 214 is started. The ball that has entered the second special figure starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The variable winning opening 234 is called a large winning opening or an attacker, and in the present embodiment, only one variable winning opening 234 is disposed below the center of the game board 200. The variable winning opening 234 includes a door member 234a that can be opened and closed. When the door member 234a is closed, it is impossible to enter a ball, and the special figure display device stops the jackpot symbol when the special figure variable game is won. When displayed, the door member 234a opens and closes at a predetermined time interval (for example, an opening time of 29 seconds and a closing time of 1.5 seconds) and at a predetermined number of times (for example, 15 times). When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  Further, a plurality of disc-shaped hitting direction changing members 236 called a windmill and a plurality of game nails 238 are arranged in the vicinity of these winning openings and start openings, and at the bottom of the inner rail 204, An out port 240 is provided for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.

  This pachinko machine 100 supplies the ball stored in the upper plate 126 by the player to the launch position of the launch rail, drives the launch motor with strength according to the operation amount of the player's operation handle, and launches 146 Further, the outer rail 202 and the inner rail 204 are passed by the launcher 148 and driven into the game area 124. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the advancing direction by the hitting direction changing member 236, the game nail 238, etc., and a winning opening (general winning opening 226, variable winning opening 234) or start opening (Outside the first special figure starting port 230, the second special figure starting port 232), winning out any winning port or starting port, or just passing through the normal start port 228, the out port 240 To reach.

<Directing device 206>
Next, the rendering device 206 of the pachinko machine 100 will be described. On the front side of the effect device 206, a warp device 242 and a stage 244 are arranged in an area where the game ball can roll, and an effect movable body 224 is arranged in an area where the game ball cannot roll. . In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter sometimes referred to as a door) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding means are located behind the warp device 242, the stage 244, and the effect movable body 224.

  The warp device 242 discharges the game balls that have entered the warp inlet 242a provided at the upper left of the effect device 206 to the stage 244 below the front surface of the effect device 206 from the warp outlet 242b.

  The stage 244 can roll a ball discharged from the warp outlet 242b, a ball carried on by a nail of the game board 200, or the like, and the passed ball is a first special figure starting port 230 at the center of the stage 244. A special route 244a is provided to facilitate entry into the golf course.

  In this embodiment, the effect movable body 224 includes an upper arm 224a and a forearm 224b imitating the upper arm and forearm of a human right arm, and an upper arm motor and an elbow (not shown) that rotate the upper arm 224a to the position of the shoulder. A forearm motor (not shown) that rotates the forearm 224b at a position is provided. The effect movable body 224 moves in front of the decorative symbol display device 208 by the upper arm motor and the forearm motor.

  The shielding device 246 includes a lattice-like left door 246a and right door 246b, and is disposed between the decorative symbol display device 208 and the front stage 244. Belts wound around two pulleys (not shown) are fixed to the upper portions of the left door 246a and the right door 246b, respectively. That is, the left door 246a and the right door 246b move to the left and right as the belt driven by the motor through the pulley moves. When the left door 246a and the right door 246b are closed, the shielding means shields the inner end portions thereof so that it is difficult for the player to visually recognize the decorative symbol display device 208.

  In the state where the left door 246a and the right door 246b are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all of the display of the decorative symbol display device 208. It is. In addition, the left door 246a and the right door 246b can be stopped at arbitrary positions, respectively, for example, only a part of the decorative design so that the player can identify which decorative design the displayed decorative design is. Can be shielded. In addition, the left door 246a and the right door 246b may be configured so that a part of the decorative symbol display device 208 behind the lattice hole can be visually recognized, or the shoji part of the lattice hole is closed with a translucent lens body. The display by the decorative symbol display device 208 may be made vaguely visible to the player, or the shoji part of the holes in the lattice is completely blocked (shielded), and the decorative symbol display device 208 behind is made completely invisible. Also good.

<Control unit>
Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit.

  The control unit of the pachinko machine 100 can be roughly classified into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. A first sub-control unit 400 that controls the second sub-control unit 500 that controls various devices based on a command transmitted from the first sub-control unit 400, and a command transmitted by the main control unit 300 The payout control unit 600 that mainly controls the game ball payout, the launch control unit 630 that controls the launch of the game ball, and the power supply control unit 660 that controls the power supplied to the pachinko machine 100 are configured. Yes.

<Main control unit>
First, the main control unit 300 of the pachinko machine 100 will be described. The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, and temporary data. RAM 308 for storing data, I / O 310 for controlling input / output of various devices, counter timer 312 for measuring time and frequency, and WDT 314 for monitoring abnormalities in program processing are mounted. . Note that another storage device may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316b as a system clock.

  The basic circuit 302 includes a random value generation circuit 318 for deriving a numerical value in the range of 0 to 65535 every time a clock signal output from the crystal oscillator 316a is received (this circuit includes two random value generation circuits). And a predetermined ball detection sensor such as a sensor that detects a game ball passing through each start port, winning port, variable winning port, front frame door opening sensor, inner frame opening sensor, lower plate full sensor, etc. A sensor circuit 322 for receiving signals output from various sensors 320 including a tongue sensor and outputting a comparison result with an amplification result or a reference voltage to the random value generation circuit 318 and the basic circuit 302; and a predetermined symbol display device, for example, The display control of the drive circuit 324 for performing display control of the first special figure display device 212 and the second special figure display device 214 and a predetermined symbol display device, for example, the common figure display device 210 is performed. Drive control 326 and various state display units 328 (for example, general map hold lamp 216, first special figure hold lamp 218, second special figure hold lamp 220, high accuracy medium lamp 222, etc.) are controlled. And a driving circuit 334 for controlling various solenoids 332 for opening and closing a predetermined movable member, for example, a blade member 232a of the second special figure starting port 232, a door member 234a of the variable prize opening 234, and the like. doing.

  The random value generation circuit 318 generates a random value used in the basic circuit 302. Random number generation in the random value generation circuit 318 can be broadly divided into two types of methods: counter mode and random number mode. In the counter mode, a numerical value that is counted up (down) at a predetermined time interval is acquired, and the numerical value is derived as a random number. There are two more methods in the random number mode. The first method in the random number mode performs an operation using a predetermined function (for example, a modulus function) using a seed of random numbers, and derives the operation result as a random number. In the second method, a numerical value is read from a random number table in which numerical values in the range of 0 to 65535 are randomly arranged, and the read numerical value is derived as a random number.

  The random value generation circuit 318 acquires an irregular value using white noise superimposed on a signal input from the various sensors 320 to the sensor circuit 322. The random value generation circuit 318 uses the acquired value as an initial value of a counter that counts up (down) in the counter mode, uses it as a seed of random numbers, or determines a read start position of the random number table. .

  When the ball detection sensor 320 detects that a ball has won the first special figure starting port 230, the sensor circuit 322 outputs a signal indicating that the ball has been detected to the random value generation circuit 318. The random value generation circuit 318 that has received this signal latches the value at that timing of the random value generation circuit corresponding to the first special figure starting port 230, and the latched value is incorporated in the random value generation circuit 318. It is stored in a random value storage register corresponding to the first special figure starting port 230. Similarly, when the random value generation circuit 318 receives a signal indicating that a ball has won the second special figure starting port 232, the timing of the random value generation circuit corresponding to the second special figure starting port 232 is also the same. Is latched, and the latched value is stored in a random value storage register corresponding to the second special figure starting port 232 incorporated in the random value generation circuit 318.

  Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via this information output circuit 336. The game information (for example, game state) of the machine 100 is output.

  In addition, the main control unit 300 is provided with a voltage monitoring circuit 338 that monitors the voltage value of the power source supplied from the power source control unit 660 to the main control unit 300. The voltage monitoring circuit 338 is a voltage value of the power source. Is less than a predetermined value (9v in this embodiment), a low voltage signal indicating that the voltage has dropped is output to the basic circuit 302.

  In addition, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on. When an activation signal is input, game control is started (main control section main processing described later is started).

  The main control unit 300 includes an output interface for transmitting a command to the first sub-control unit 400 and an output interface for transmitting a command to the payout control unit 600. With this configuration, the first control unit 300 Communication with the sub-control unit 400 and the payout control unit 600 is enabled. Information communication between the main control unit 300 and the first sub-control unit 400 and the payout control unit 600 is one-way communication. The main control unit 300 sends commands and the like to the first sub-control unit 400 and the payout control unit 600. The first sub control unit 400 and the payout control unit 600 are configured such that signals such as commands cannot be transmitted to the main control unit 300.

<Sub control unit>
Next, the first sub control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 mainly based on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404 and A RAM 408 for temporarily storing data, an I / O 410 for controlling input / output of various devices, and a counter timer 412 for measuring time, the number of times, and the like are mounted. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock, and controls programs and data for controlling the entire first sub-control unit 400, various effect data, etc. Is connected to the ROM 406.

  The basic circuit 402 includes a sound source IC 416 for controlling the speaker 120 (and amplifier), a drive circuit 420 for controlling various lamps 418 (for example, the chance button lamp 138), and a shielding device 246. A drive circuit 432 for performing drive control, a shielding device sensor 430 for detecting the current position of the shielding device 246, a detection unit 710 for detecting a detection piece 704b4 provided on the movable portion 704 of the chance button 700, A sensor circuit 428 that outputs a detection signal from the shielding device sensor 430 and the detection unit 710 to the basic circuit 402, and image data stored in the ROM 406 is read based on a signal from the CPU 404, and the work area of the VRAM 436 is used. A VDP 43 that generates a display image and displays the image on the decorative symbol display device 208 Is connected to the (video display processor), the.

  Next, the second sub control unit 500 of the pachinko machine 100 will be described. The second sub-control unit 500 includes a basic circuit 502 that receives the control command transmitted from the first sub-control unit 400 via the input interface and controls the entire second sub-control unit 500 based on the control command. The basic circuit 502 includes a CPU 504, a RAM 508 for temporarily storing data, an I / O 510 for controlling input / output of various devices, and a counter timer for measuring time and frequency 512 is installed. The CPU 504 of the basic circuit 502 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 514 as a system clock, and controls a control program and data for controlling the entire second sub-control unit 500, and an image display A ROM 506 storing data and the like is provided.

  The basic circuit 502 includes a drive circuit 516 for performing drive control of the effect movable body 224, a drive circuit 517 for performing drive control of the drive unit 708 of the chance button 700, and the current position of the effect movable body 224. Effect movable body sensor 424 for detecting the game, sensor circuit 518 for outputting a detection signal from the effect movable body sensor 424 to the basic circuit 502, and a game board lamp drive circuit for controlling the game board lamp 532 530, a gaming table frame lamp driving circuit 540 for controlling the gaming table frame lamp 542, and lighting control by serial communication between the gaming board lamp driving circuit 530 and the gaming table frame lamp driving circuit 540 Is connected to a serial communication control circuit 520 that performs the above.

<Discharge control unit, launch control unit, power supply control unit>
Next, the payout control unit 600, the launch control unit 630, and the power supply control unit 660 of the pachinko machine 100 will be described.

  The payout control unit 600 controls the payout motor 602 of the payout device 152 mainly based on a command signal or the like transmitted from the main control unit 300, and a prize ball or a rental ball based on a control signal output from the payout sensor 604 It is detected whether or not the payout has been completed, and communication with a card unit 608 provided separately from the pachinko machine 100 is performed via the interface unit 606.

  The launch control unit 630 outputs a control signal output from the payout control unit 600 to permit or stop the launch, or a launch intensity output circuit provided in the ball launch handle 134 to operate the ball launch handle 134 by the player. Control of the launch motor 632 that drives the launcher 146 and launcher 148, and control of the ball feeder 634 that supplies the launcher 110 with a ball from the upper plate 126 based on a control signal that indicates the launch intensity according to the amount. I do.

  The power control unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a DC voltage, converts it to a predetermined voltage, and controls each control unit such as the main control unit 300 and the first sub control unit 400, the payout device 152, etc. Supply to each device. Further, the power supply control unit 660 supplies a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined part (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut off. , Capacitor). In the present embodiment, a predetermined voltage is supplied from the power supply control unit 660 to the payout control unit 600 and the second sub control unit 500, and the main control unit 300, the second sub control unit 500, and the launch control unit are supplied from the payout control unit 600. Although a predetermined voltage is supplied to 630, the predetermined voltage may be supplied to each control unit and each device through another power supply path.

<Type of design>
Next, using FIGS. 5A to 5C, the first special symbol display device 212, the second special symbol display device 214, the decorative symbol display device 208, and the normal symbol display device 210 of the pachinko machine 100 are stopped and displayed. The types of special maps and general maps to be described will be described. Fig.5 (a) shows an example of the stop symbol aspect of a special figure.

  The special figure 1 variable game is started on the condition that the first start port sensor detects that the ball has entered the first special figure start port 230, and the ball has entered the second special figure start port 232 The special figure 2 variable game is started on the condition that the second start port sensor has detected. When the special figure 1 variable game is started, the first special symbol display device 212 performs “variable display of special figure 1” by repeating all lighting of seven segments and lighting of one central segment. In addition, when the special figure 2 variable game is started, the second special symbol display device 214 displays “fluctuation display of special figure 2” which repeats lighting of all seven segments and lighting of one central segment. Do. These “variation display of special figure 1” and “variation display of special figure 2” correspond to an example of the symbol fluctuation display according to the present invention. Then, when the variation time determined before the variation start of the special figure 1 (corresponding to the variation time referred to in the present invention) elapses, the first special symbol display device 212 stops and displays the special symbol form of the special figure 1. When the variation time determined before the start of variation 2 (this also corresponds to the variation time according to the present invention) has elapsed, the second special symbol display device 214 stops and displays the stop symbol form of the special diagram 2.

  Therefore, from the start of “figure display of special figure 1” until the stop symbol form of special figure 1 is stopped, or after the start of “fluctuation display of special figure 2”, the stop symbol form of special figure 2 is displayed. Until stop display corresponds to an example of the symbol variation stop display referred to in the present invention, hereinafter, after the “variable display of special figure 1 or 2” is started, the stop symbol form of special figure 1 or 2 is stopped and displayed. The series of displays up to is referred to as symbol variation stop display. As will be described later, the symbol variation stop display may be continuously performed a plurality of times. FIG. 5A shows ten types of special drawings from “Special Figure A” to “Special Figure J” as the stop symbol forms in the symbol variation stop display. In FIG. 5A, the white portions in the figure indicate the segment locations where the light is turned off, and the black portions indicate the location where the segments are turned on.

  “Special Figure A” is a 15 round (15R) special jackpot symbol, and “Special Figure B” is a 15R jackpot symbol. In the pachinko machine 100 according to the present embodiment, as will be described later, the determination as to whether or not the big hit in the special figure variable game is made by lottery of hardware random numbers, and the decision as to whether or not it is a special big hit is made by lottery of software random numbers. The difference between the jackpot and the special jackpot is the difference in whether the probability of winning the jackpot is high (special jackpot) or low (jackpot) in the next special figure variation game. Hereinafter, a state having a high probability of winning the jackpot is referred to as a special figure high probability state, and a state having a low probability is referred to as a special figure low probability state. Moreover, after the 15R special jackpot game ends and after the 15R jackpot game ends, both shift to the time-saving state. Although the time reduction will be described in detail later, the state that shifts to the time reduction state is referred to as a normal high probability state, and the state that does not shift to the time reduction state is referred to as a normal low probability state. “Special figure A”, which is a 15R special jackpot symbol, is a special figure high probability normal figure high probability state, and “Special figure B”, which is a 15R jackpot symbol, is a special figure low probability ordinary figure high probability state. These “special chart A” and “special chart B” are symbols that give a relatively large profit amount to the player.

  “Special figure C” is a 2R jackpot symbol called sudden probability change, and is a special figure high probability normal figure high probability state. That is, “Special Figure C” is 2R compared to “Special Figure A” which is 15R. "Special figure D" is a 2R jackpot symbol called sudden time reduction, and is a special figure low probability normal figure high probability state. That is, “Special Figure D” is 2R compared to “Special Figure B” which is 15R.

  “Special figure E” is a 2R jackpot symbol called hidden probability change, and is a special figure high probability normal figure low probability state. "Special figure F" is a 2R jackpot symbol suddenly called normal, and is a special figure low probability normal figure low probability state. These “special drawing E” and “special drawing F” are both 2R and are in a state in which they do not shift to the time-saving state.

  "Special figure G" is a first small hit symbol, and "Special figure H" is a second small hit symbol, both of which are in a special figure low probability normal figure low probability state. The small hit here is equivalent to the same short hit big hit with 2R. That is, “Special Figure G” and “Special Figure H” are in the same state as “Special Figure F”, but the effects displayed on the decorative symbol display device 208 are different in both cases. By providing “G”, “Special Figure H”, and “Special Figure F”, the interest of the game is enhanced.

  In addition, “Special Figure I” is a first off symbol, and “Special Figure J” is a second off symbol, and the profit amount given to the player is a relatively small profit amount.

  In the pachinko machine 100 of the present embodiment, symbols other than “Special Figure A” are prepared as 15R special jackpot symbols, and the same applies to other symbols such as 15R jackpot symbols.

  FIG. 5B shows an example of a decorative design. There are 10 types of decoration patterns of the present embodiment: “Decoration 1” to “Decoration 10”. The first start port sensor detects that a ball has won the first special figure start port 230 or the second special view start port 232, that is, the ball has entered the first special view start port 230; or On the condition that the second start port sensor detects that a ball has entered the second special symbol start port 232, the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display of the decorative symbol display device 208 are displayed. Displayed in the order of “decoration 1” → “decoration 2” → “decoration 3” →... “Decoration 9” → “decoration 10” → “decoration 1” →... “Decoration display of decorative pattern” is performed. When the 15R jackpot of “Special Figure B” is notified, a symbol combination (for example, “decoration 1—decoration 1—decoration”) corresponding to the 15R jackpot corresponding to the 15R jackpot is displayed in the symbol display areas 208a to 208c. 1 ”or“ decoration 2—decoration 2—decoration 2 ”). When the 15R special jackpot of “special drawing A” is notified, a combination of three symbols of the same odd number of decorative symbols (for example, “decoration 3—decoration 3—decoration 3” or “decoration 7—decoration 7—decoration 7”). Etc.) is stopped and displayed.

  In addition, the 2R jackpot called “hidden probability change” of “Special Figure E”, the 2R jackpot called “Special Figure F” suddenly, or the first small hit of “Special Figure G”, “Special Figure H” When notifying the second small hit, “decoration 1-decoration 2—decoration 3” is stopped and displayed. Furthermore, in order to notify the 2R jackpot called “sudden change” of “special drawing C” or the 2R jackpot called “sudden time reduction” of “special drawing D”, “decoration 1-decoration 3—decoration 5” is displayed. Stop display.

  On the other hand, when notifying the first deviation of “Special Figure I” and the second deviation of “Special Figure J”, the symbol combinations other than the symbol combinations shown in FIG. 3B are stopped in the symbol display areas 208a to 208c. indicate.

  FIG.5 (c) shows an example of the usual stop display symbol. In the present embodiment, there are two types of stoppage display modes for ordinary maps: “general diagram A” which is a winning symbol and “general symbol B” which is a missed symbol. Based on the fact that the above-mentioned gate sensor has detected that a sphere has passed through the general-purpose start opening 228, the normal symbol display device 210 repeats all lighting of the seven segments and lighting of the central one segment. Perform a “normal change display”. Then, when notifying the winning of the common figure variable game, the “normal figure A” is stopped and displayed, and when notifying the usual figure variable game, the “normal figure B” is stopped and displayed. Also in FIG. 5C, the white portions in the drawing indicate the locations of the segments that are turned off, and the black portions indicate the locations of the segments that are turned on.

<Main control unit main processing>
Next, main control unit main processing executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of main processing of the main control unit.

  As described above, the main control unit 300 is provided with the start signal output circuit (reset signal output circuit) 340 that outputs the start signal (reset signal) when the power is turned on. The CPU 304 of the basic circuit 302 to which this activation signal has been input performs reset start by a reset interrupt, and executes main control unit main processing shown in FIG. 6 in accordance with a control program stored in advance in the ROM 306.

  In step S101, initial setting 1 is performed. In this initial setting 1, setting of a stack initial value (temporary setting) to the stack pointer (SP) of the CPU 304, setting of an interrupt mask, initial setting of the I / O 310, initial setting of various variables stored in the RAM 308, to the WDT 314 The operation is permitted and the initial value is set. In the present embodiment, a numerical value corresponding to 32.8 ms is set in WDT 314 as an initial value. In step S103, the value of the counter of WDT 314 is cleared and time measurement by WDT 314 is restarted.

  In step S105, whether or not the low voltage signal is on, that is, the voltage value of the power supply that the voltage monitoring circuit 338 supplies from the power supply control unit 660 to the main control unit 300 is a predetermined value (in this embodiment, 9v), it is monitored whether or not a low voltage signal indicating that the voltage has dropped is output. Then, when the low voltage signal is on (when the CPU 304 detects that the power supply is cut off), the process returns to step S103, and when the low voltage signal is off (when the CPU 304 does not detect that the power supply is cut off), the step is performed. The process proceeds to S107. Even when the predetermined value (9 V) is not yet reached immediately after the power is turned on, the process returns to step S103, and step S105 is repeatedly executed until the supply voltage becomes equal to or higher than the predetermined value.

  In step S107, initial setting 2 is performed. In this initial setting 2, a process for setting a numerical value for determining a cycle for executing a main control unit timer interrupt process, which will be described later, in the counter timer 312 and a predetermined port of the I / O 310 (for example, a test output port, A process of outputting a clear signal from the output port to the first sub control unit 400, a setting for permitting writing to the RAM 308, and the like are performed.

  In step S109, it is determined whether or not to return to the state before power interruption (before power interruption), and the state before power interruption is not restored (when the basic circuit 302 of the main control unit 300 is set to the initial state). ) Proceeds to an initialization process (step S113).

  Specifically, first, a RAM clear signal transmitted when a store clerk or the like of an amusement store operates the RWM clear switch 180 provided on the power supply board is turned on (indicates that there has been an operation). That is, it is determined whether or not the RAM clear is necessary. If the RAM clear signal is on (when the RAM clear is necessary), the process proceeds to step S113 to set the basic circuit 302 to the initial state. On the other hand, when the RAM clear signal is OFF (when the RAM clear is not necessary), the power status information stored in the power status storage area provided in the RAM 308 is read, and the power status information is information indicating suspend. It is determined whether or not. If the power status information is not information indicating suspend, the process proceeds to step S113 to set the basic circuit 302 to an initial state. If the power status information is information indicating suspend, a predetermined area of the RAM 308 is set. A checksum is calculated by adding all the 1-byte data stored in (for example, all areas) to a 1-byte register whose initial value is 0, and the calculated checksum results in a specific value (for example, 0) (whether or not the checksum result is normal). When the checksum result is a specific value (eg, 0) (when the checksum result is normal), the process proceeds to step S111 to return to the state before the power interruption, and the checksum result is a specific value. If the value is other than 0 (for example, 0) (if the result of the checksum is abnormal), the process proceeds to step S113 to set the pachinko machine 100 to the initial state. Similarly, when the power status information indicates information other than “suspend”, the process proceeds to step S113.

  In step S111, power recovery processing is performed. In this power recovery process, the value of the stack pointer stored in the stack pointer save area provided in the RAM 308 at the time of power failure is read out and reset to the stack pointer (this setting). In addition, the value of each register stored in the register save area provided in the RAM 308 at the time of power interruption is read out and reset in each register, and then the interrupt permission is set. Thereafter, as a result of the CPU 304 executing the control program based on the reset stack pointer and registers, the pachinko machine 100 returns to the state when the power is turned off. That is, the processing is resumed from the instruction next to the instruction (predetermined in step S115) performed immediately before branching to the timer interrupt process (described later) immediately before the power interruption. A RAM 308 mounted on the basic circuit 302 in the main control unit 300 shown in FIG. 4 is provided with a transmission information storage area. In step S111, a power recovery command is set in the transmission information storage area. This power recovery command is a command indicating that the power has been restored to the state at the time of power-off, and is transmitted to the first sub-control unit 400 in step S233 in the timer interrupt process of the main control unit 300 described later.

  In step S113, initialization processing is performed. In this initialization process, interrupt prohibition setting, stack initial value setting to the stack pointer (this setting), initialization of all storage areas of the RAM 308, and the like are performed. Further, here, a normal return command is set in the transmission information storage area provided in the RAM 308 of the main control unit 300. This normal return command is a command indicating that the initialization process (step S113) of the main control unit 300 has been performed, and in the same way as the power recovery command, in step S233 in the timer interrupt process of the main control unit 300, 1 is transmitted to the sub-control unit 400.

  In step S115, after setting for prohibition of interruption, a basic random number initial value update process is performed. In this basic random number initial value update process, two initial value generation random number counters for generating the initial values of the ordinary figure winning random number counter and the special figure random value counter, the ordinary figure timer random number value, and the special figure timer, respectively. Two random number counters for generating each random value are updated. For example, if the range of values that can be taken as a normal timer random number value is 0 to 100, a value is acquired from a random number counter storage area for generating a normal timer random value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. Other initial value generation random number counters and random number counters are similarly updated. Note that the initial value generation random number counter is also updated in step S207 described later. The main control unit 300 repeatedly executes the process of step S115 except during a timer interrupt process that starts every predetermined period.

<Main control unit timer interrupt processing>
Next, a main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main control unit timer interrupt process.

  The main control unit 300 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (in this embodiment, about once every 2 ms), and the main control unit timer interrupt is triggered by this timer interrupt signal. The process is started at a predetermined cycle.

  In step S201, a timer interrupt start process is performed. In this timer interrupt start process, a process of temporarily saving each register value of the CPU 304 to the stack area is performed.

  In step S203, the WDT is periodically updated (so that the count value of the WDT 314 exceeds the initial setting value (32.8 ms in the present embodiment) and no WDT interruption occurs (so as not to detect a processing abnormality). In the embodiment, the restart is performed once every about 2 ms, which is the period of the main control unit timer interrupt.

  In step S205, input port state update processing is performed. In this input port state update process, the detection signals of various sensors 320 including the above-mentioned front frame door open sensor, inner frame open sensor, lower pan full sensor, and various ball detection sensors are input via the input port of the I / O 310. The input is monitored for the presence or absence of a detection signal, and stored in a signal state storage area provided for each of the various sensors 320 in the RAM 308. If the detection signal of the sphere detection sensor is described as an example, information on the presence / absence of the detection signal of each sphere detection sensor detected in the timer interruption process (about 4 ms before) is stored in the RAM 308 for each sphere detection sensor. This information is read out from the previous detection signal storage area partitioned and stored in the RAM 308 in the previous detection signal storage area partitioned for each sphere detection sensor, and the previous timer interrupt processing (about 2 ms before) ) Is read from the current detection signal storage area provided for each sphere detection sensor in the RAM 308, and this information is read out from the previous detection signal storage area described above. To remember. Further, the detection signal of each sphere detection sensor detected this time is stored in the above-described current detection signal storage area.

  Further, in step S205, the information on the presence or absence of the detection signal of each sphere detection sensor stored in each storage area of the above-mentioned detection signal storage area, the previous detection signal storage area, and the current detection signal storage area is compared. It is determined whether or not the information on the presence or absence of detection signals for the past three times in the ball detection sensor matches the winning determination pattern information. This main control unit timer interrupt process that is repeatedly started at a very short interval of about 2 ms while one game ball passes one ball detection sensor is started several times. For this reason, every time the main control unit timer interrupt process is activated, in step S205 described above, a detection signal indicating that the same game ball has passed the same ball detection sensor is confirmed. As a result, a detection signal indicating that the same game ball has passed the same ball detection sensor is stored in each of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area. That is, when the game ball starts to pass through the ball detection sensor, there is no detection signal before the previous time, there is a previous detection signal, and there is a detection signal this time. In the present embodiment, in consideration of erroneous detection of the sphere detection sensor and noise, it is determined that there is a prize when the detection signal is stored twice continuously after no detection signal. The ROM 306 of the main control unit 300 shown in FIG. 4 stores winning determination pattern information (in this embodiment, information indicating that there is no previous detection signal, that there is a previous detection signal, and that there is a current detection signal). In this step S205, information on the presence or absence of detection signals for the past three times in each sphere detection sensor is predetermined winning determination pattern information (in this embodiment, no previous detection signal, previous detection signal, current detection signal present). In the case of the general winning port 226, the variable winning port 234, the first special figure starting port 230, and the second special figure starting port 232, or the ordinary drawing starting port 228. Is determined to have passed. In other words, it is determined that a prize has been awarded to the winning ports 226 and 234 and the starting ports 230, 232, and 228. For example, when the information on the presence / absence of the detection signals for the past three matches with the above-described winning determination pattern information in the general winning opening sensor for detecting the winning at the general winning opening 226, there is a winning at the general winning opening 226. If the information on the presence / absence of detection signals for the past three times does not match the above-described winning determination pattern information, the subsequent general winnings are performed. The process branches to the subsequent process without performing the process associated with winning the prize to the mouth 226. Note that the ROM 306 of the main control unit 300 stores winning determination clear pattern information (in this embodiment, information indicating that there is a detection signal before the previous time, no previous detection signal, and no current detection signal). After it is determined that there has been a single win, it is not determined that there has been a win until the information on the presence or absence of detection signals for the past three times matches the winning determination clear pattern information in each ball detection sensor, and the winning determination is cleared. If it matches the pattern information, it is next determined whether or not it matches the winning determination pattern information.

  In step S207 and step S209, basic random number initial value update processing and basic random number update processing are performed. In these basic random number initial value update processing and basic random number update processing, the value of the initial value generation random number counter performed in step S115 is updated, and then the normal winning random number value used in the main control unit 300, Two random number counters for generating the special figure 1 random value and the special figure 2 random value are updated. For example, if the range of values that can be taken as a random number value for a normal winning number is 0 to 100, a value is acquired from a random number counter storage area for generating a normal winning random number value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. If it is determined that the random number counter has made one round as a result of adding 1 to the acquired value, the value of the initial value generating random number counter corresponding to each random number counter is acquired and stored in the storage area of the random number counter. set. For example, a value is acquired from a random number counter for generating a regular winning random number that fluctuates in a numerical range of 0 to 100, and a result obtained by adding 1 to the acquired value is stored in a predetermined initial value storage area provided in the RAM 308. If the value is equal to the previously set initial value (for example, 7), the value is acquired as an initial value from the initial value generation random number counter corresponding to the random number counter for generating the random number for winning the normal number, The initial value set this time is stored in the above-described initial value storage area in order to determine that the random number counter for generating the winning random number value has made one round next time, in addition to setting it in the random number counter for generating the winning random value Keep it. Further, apart from the above-described initial value storage area for determining that the random number counter for generating the random number for winning the normal signal has made one round next, it is determined that the random number counter for generating the special figure random number has made one round. An initial value storage area is provided in the RAM 308. In the present embodiment, the counter for acquiring the random number value of FIG. 1 and the counter for acquiring the random value of FIG. 2 are separately provided, but the same counter may be used.

  In step S211, effect random number update processing is performed. In this effect random number update process, a random number counter for generating an effect random number used by the main control unit 300 is updated.

  In step S213, timer update processing is performed. In this timer update process, the normal symbol display symbol update timer for timing the time for the symbol to be changed / stopped on the normal symbol display device 210, and the time for the symbol to be changed / stopped to be displayed on the first special symbol display device 212 are timed. Special symbol 1 display symbol update timer for performing, special symbol 2 display symbol update timer for measuring the time for the symbol to be changed and stopped on the second special symbol display device 214, a predetermined winning effect time, a predetermined opening time Various timers including a timer for measuring a predetermined closing time, a predetermined end effect period, and the like are updated.

  In step S215, winning prize counter update processing is performed. In this winning opening counter updating process, when winning holes 226, 234 and starting holes 230, 232, 228 are won, the RAM 308 stores the winning ball number storage area provided for each winning hole or for each starting hole. The value is read out, 1 is added, and the original prize ball number storage area is set.

  In step S217, a winning acceptance process is performed. In this winning acceptance process, it is determined whether or not there has been a winning at the first special figure starting port 230, the second special figure starting port 232, the ordinary drawing starting port 228, and the variable winning port 234. Here, the determination is made using the determination result of whether or not it matches the winning determination pattern information in step S203. If there is a winning at the first special figure starting port 230 and the corresponding reserved number storage area provided in the RAM 308 is not full, the random number value storage circuit 318 stores the random value corresponding to the first special figure starting port 230. The value is acquired from the register for use, and the processed value (for example, the acquired value + the value of the R register + 1) is acquired as the special figure 1 winning random number value and the value is acquired from the random number counter for generating the special figure 1 random number value, The processed value (for example, acquired value + R register value + 1) is acquired as a special figure 1 random number value and stored in the corresponding random value storage area. When a winning is made to the second special figure starting port 232 and the corresponding reserved number storage area provided in the RAM 308 is not full, the random value counter corresponding to the first special figure starting port 230 of the random number generation circuit 318 The value is acquired from the value storage register, and the processed value (for example, the acquired value + the value of the R register + 1) is acquired as the special figure 2 winning random value and the value is acquired from the random number counter for generating the special figure 2 random value. Then, the processed value (for example, acquired value + R register value + 1) is acquired as a special figure 2 random value and stored in the corresponding random value storage area.

  In step S219, a payout request number transmission process is performed. Note that the output schedule information and the payout request information output to the payout control unit 600 are composed of, for example, 1 byte, strobe information (indicating that data is set when ON), bit 6 Power-on information (if turned on, indicates that this is the first command transmission after power-on), bits 4-5 indicate the current processing type for encryption (0-3), and bits 0-3 indicate encryption The number of payout requests after processing is shown.

  In step S221, a normal state update process is performed. This normal state update process performs one of a plurality of processes corresponding to the normal state. For example, in the normal state update process in the middle of the normal symbol display (the above-described general symbol display symbol update timer value is 1 or more), the 7-segment LED constituting the normal symbol display device 210 is repeatedly turned on and off. Turns off drive control. By performing this control, the normal symbol display device 210 performs a usual fluctuation display (ordinary figure fluctuation game).

  Also, in the normal state update process at the timing when the normal symbol change display time has elapsed (the timing when the value of the general symbol display symbol update timer has changed from 1 to 0), if the hit flag is on, the win symbol is displayed. The normal symbol display device 210 is controlled so that the 7-segment LED constituting the normal symbol display device 210 is turned on / off, and when the hit flag is off, the normal symbol display device 210 is configured to be in the off symbol display mode. 7 segment LED on / off drive control is performed. Further, the RAM 308 of the main control unit 300 is provided with a setting area for performing various settings in various processes, not limited to the normal state update process. Here, the above-described lighting / extinguishing drive control is performed, and the setting area is set to indicate that the normal stop display is being performed. By performing this control, the normal symbol display device 210 determines the symbol of either the winning symbol (the common symbol A shown in FIG. 5C) or the off symbol (the common symbol B shown in FIG. 5C). Display. Thereafter, information indicating the stop period is set in a storage area of a normal stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, 500 msec). With this setting, the symbol that has been confirmed and displayed is stopped and displayed for a predetermined period, and the player is notified of the result of the normal game.

  Further, if the result of the usual figure variable game is a hit, the usual figure hit flag is turned on as will be described later. When the usual figure hit flag is on, in the usual figure state update process at the timing when the predetermined stop display period ends (when the value of the usual figure stop time management timer is changed from 1 to 0), The normal operation is set in the setting area, and the blade member 232a is opened to a solenoid (332) for opening and closing the blade member 232a of the second special figure starting port 232 for a predetermined opening period (for example, 2 seconds). And a signal indicating the open period is set in the storage area of the blade open time management timer provided in the RAM 308.

  In the usual state update process that starts at the timing when the predetermined opening period ends (the timing when the value of the blade opening time management timer is changed from 1 to 0), the blade member has a predetermined closing period (for example, 500 milliseconds). A signal for holding the blade member in the closed state is output to the opening / closing drive solenoid 332, and information indicating the closing period is set in the storage area of the blade closing time management timer provided in the RAM 308.

  Further, in the normal state update process that starts at the timing when the predetermined closing period ends (when the value of the blade closing time management timer is changed from 1 to 0), the non-operating state is set in the setting area of the RAM 308. To do. Furthermore, if the result of the usual figure fluctuation game is out, the usual figure out flag is turned on as will be described later. When the off-normal flag is on, the normal state update process at the timing when the predetermined stop display period described above ends (the timing at which the normal stop time management timer value changes from 1 to 0) In the setting area of the RAM 308, normal operation inactive is set. In the general state update process in the case where the general map is not operating, nothing is done and the process proceeds to the next step S223.

  In step S223, a general drawing related lottery process is performed. In this general map-related lottery process, the open / close control of the general map variable game and the second special map start port 232 is not performed (the state of the general map is not in operation), and the pending general map variable game is not held. When the number is 1 or more, it is decided whether to win or not to win the result of the variable figure game by random lottery based on the random number value stored in the random number value storage area. When the winning judgment is made and the winning is made, the winning flag provided in the RAM 308 is set to ON. If unsuccessful, turn off the winning flag. Regardless of the result of the hit determination, next, the value of the random number counter for generating the normal figure timer random value is acquired as the normal figure timer random number value, and a plurality of fluctuation times are obtained based on the acquired general figure timer random number value. One time is selected for variably displaying the normal map on the general map display device 210, and this variable display time is stored as a normal map variable display time in a general map variable time storage area provided in the RAM 308. In addition, the number of pending general figure variable games is stored in the usual figure pending number storage area provided in the RAM 308, and from the number of pending custom figure variable games each time a hit determination is made. The value obtained by subtracting 1 is re-stored in the usual figure number-of-holds storage area. Also, the random number value used for the hit determination is deleted.

Next, the special figure state update process for each of the special figure 1 and the special figure 2 is performed. First, the special figure state update process (the special figure 2 state update process) for the special figure 2 is performed (step S225). In the special figure 2 state update process, one of the following eight processes is performed in accordance with the state of the special figure 2. For example, in the special figure 2 state update process in the middle of the special figure 2 fluctuation display (the value of the above-mentioned special figure 2 display symbol update timer is 1 or more), the 7-segment LED constituting the second special symbol display device 214 is turned on. Performs lighting / extinguishing drive control that repeatedly turns off. By performing this control, the second special symbol display device 214 performs the variable display of the special figure 2 (special figure 2 variable game).
In addition, predetermined transmission information indicating that the rotation start setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-described transmission information storage area, and the process ends.

  Further, the RAM 308 of the main control unit 300 includes a 15R big hit flag, a 2R big hit flag, a first small hit flag, a second small hit flag, a first off flag, a second off flag, a special figure probability variation flag, and a normal figure. A flag for each probability variation flag is prepared. In the special figure 2 state update process starting at the timing when the special figure 2 fluctuation display time has elapsed (the timing when the special figure 2 display symbol update timer value has changed from 1 to 0), the 15R big hit flag is on, and the special figure probability fluctuation When the flag is also on and the normal figure probability fluctuation flag is on, the special figure A, 15R jackpot flag shown in FIG. 5A is on, the special figure probability fluctuation flag is off, and the common figure probability fluctuation flag is on. When the special figure B, 2R big hit flag is on, the special figure probability fluctuation flag is on, and the general figure probability fluctuation flag is also on, the special figure C, 2R big hit flag is on, the special figure probability fluctuation flag is off, When the probability fluctuation flag is on, the special figure D, 2R jackpot flag is on, the special figure probability fluctuation flag is on, and when the common figure probability fluctuation flag is on, the special figure E, 2R jackpot flag is on, special chart Probability flag is off, normal When the rate fluctuation flag is also off, the special figure F, when the first small hit flag is on, the special figure G, when the second small hit flag is on, the special figure H, and the first off flag are on. In such a case, the 7-segment LED constituting the second special symbol display device 214 is controlled to be turned on / off so that the special figure I and the second off flag are turned on, respectively, so that the special figure I is in the respective mode. A setting indicating that the special figure 2 stop display is in progress is made in the setting area of the RAM 308. By performing this control, the second special symbol display device 214 has a 15R special jackpot symbol (special symbol A), a 15R jackpot symbol (special symbol B), a sudden probability variation symbol (special symbol C), and a sudden time-short symbol symbol (special symbol). D), hidden probability variation (special E), suddenly normal (special F), first small hit (special G), second small hit (special H), first off symbol (special) Any one of the symbols I) and the first off-set symbol (special symbol J) is confirmed and displayed. After that, information indicating the stop period is set in the storage area of the special figure 2 stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, 500 milliseconds). With this setting, the specially displayed special figure 2 is stopped and displayed for a predetermined period, and the result of the special figure 2 variable game is notified to the player. In addition, if the time reduction number stored in the time reduction number storage unit provided in the RAM 308 is 1 or more, 1 is subtracted from the time reduction number, and if the subtraction result becomes 1 to 0, the special figure probability is changing. If not (details will be described later), the time reduction flag is turned off. Further, the hourly flag is also turned off during the big hit game (in the special game state).

  Further, the special transmission information indicating that the rotation stop setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the above-described transmission information storage area, and the design for stopping the variable display is shown in FIG. The special figure 2 identification information indicating the presence is additionally stored in the RAM 308 as information to be included in command data, which will be described later, and the processing is terminated.

  If the result of the special figure 2 variable game is a big hit, the big hit flag is turned on as will be described later. When the jackpot flag is on, in the special figure 2 state update process at the timing when the predetermined stop display period ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), the RAM 308 In the setting area, the special figure 2 is in operation and waits for a predetermined winning effect period (for example, 3 seconds), that is, a period during which an image for notifying the player that the big win by the decorative symbol display device 208 is started is displayed. Therefore, information indicating the winning effect period is set in the storage area of the special figure 2 standby time management timer provided in the RAM 308. Further, predetermined transmission information indicating that the winning effect setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  Further, in the special figure 2 state update process that starts at the timing when the predetermined winning effect period ends (the timing when the value of the special figure 2 standby time management timer changes from 1 to 0), a predetermined release period (for example, 29 seconds) Alternatively, the door member 234a is opened to the solenoid (332) for opening and closing the door member 234a of the variable prize opening 234 until a winning of a predetermined number of balls (for example, 10 balls) is detected at the variable prize opening 234. In addition to outputting a signal to be held at the same time, information indicating the opening period is set in the storage area of the door opening time management timer provided in the RAM 308. In addition, predetermined transmission information indicating that the special winning opening release setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  In the special figure 2 state update process that starts at the timing when the predetermined opening period ends (the timing when the door opening time management timer value changes from 1 to 0), the predetermined closing period (for example, 1.5 seconds) A signal for holding the door member 234a in a closed state is output to a solenoid (332) for opening and closing the door member 234a of the variable prize opening 234, and a closing period is stored in a storage area of a door closing time management timer provided in the RAM 308. Set the information indicating. In addition, predetermined transmission information indicating that the special winning opening closing setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  In addition, in the special figure 2 state update process that starts at the timing when the door member opening / closing control is repeated a predetermined number of times (15 rounds or 2 rounds in this embodiment) and finished, a predetermined end effect period (for example, 3 seconds) In other words, the effect standby period is stored in the storage area of the effect standby time management timer provided in the RAM 308 in order to set to wait for a period during which an image for informing the player that the big hit by the decorative symbol display device 208 is to be ended is displayed. Set the information indicating. Also, if the normal probability fluctuation flag is set to ON, at the same time as the end of the jackpot game, the time reduction number 100 is set in the time reduction number storage unit provided in the RAM 308, and the time reduction flag provided in the RAM 308 is set. Turn on. If the usual time probability variation flag is set to OFF, the time reduction number is not set in the time reduction number storage unit, and the time reduction flag is not turned ON. The short time here means that the pachinko machine is in an advantageous state for the player in order to shorten the time from the end of the big hit in the special figure variable game to the start of the next big hit. If the short time flag is set to ON at this time, it is a normal high probability state. There is a higher probability of hitting a general-purpose variable game in the high-probability state than in the low-probability state. In addition, the fluctuation time of the normal figure variable game and the fluctuation time of the special figure variable game are shorter in the normal figure high probability state than in the normal figure low probability state. Further, in the normal high probability state, the opening time in one opening of the pair of blade members 232a of the second special start port 232 tends to be longer than in the normal low probability state. In addition, the pair of blade members 232a are more likely to open in the normal high probability state than in the normal low probability state. In addition, as described above, the hourly flag is set to off during the big hit game (in the special game state). Therefore, the normal low probability state is maintained during the jackpot game. This is because, if the game is in a high probability state during a jackpot game, a large number of games will be placed in the second special figure start port 232 until a predetermined number of game balls are entered during the jackpot game. There is a problem that a ball enters and the number of game balls that can be acquired during the jackpot increases, resulting in an increase in euphoria. This is to solve this problem.

  Further, predetermined transmission information indicating that the end effect setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  Also, in the special figure 2 state update process that starts at the timing when the predetermined end production period ends (when the production standby time management timer value changes from 1 to 0), the special figure 2 is not activated in the setting area of the RAM 308. Set medium. Further, if the result of the special figure 2 variable game is out of the way, the off flag is turned on as will be described later. In the case where the miss flag is on, even in the special figure 2 state update process at the timing when the predetermined stop display period described above ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), In the setting area of the RAM 308, special figure 2 inactive is set. In the special figure 2 state update process when the special figure 2 is not in operation, nothing is done and the process proceeds to the next step S227.

  Subsequently, special figure state update processing (special figure 1 state update process) for special figure 1 is performed (step S227). In the special figure 1 state update process, each process described in the special figure 2 state update process is performed according to the state of the special figure 1. Each process performed in the special figure 1 state update process is the same as the process in which “special figure 2” in the contents described in the special figure 2 state update process is replaced with “special figure 1”. Omitted. The order of the special figure 2 state update process and the special figure 1 state update process may be reversed.

  When the special figure state update process in step S225 and step S227 is completed, a special figure related lottery process for each of special figure 1 and special figure 2 is performed. Also here, first, a special drawing related lottery process for special figure 2 (a special drawing 2 related lottery process) is performed (step S229), and then a special drawing related lottery process for special figure 1 (a special drawing 1 related lottery process). ) Is performed (step S231). Also for these special drawing related lottery processes, the main control unit 300 performs the special figure 2 related lottery processing before the special figure 1 related lottery processing, so that the special figure 2 variable game start condition and the special figure 1 fluctuation Even if the game start conditions are satisfied at the same time, since the special figure 2 variable game is changing first, the special figure 1 variable game does not start changing. Further, the notification of the result of the jackpot determination of the special figure variable game by the decorative symbol display device 208 is performed by the first sub-control unit 400, and the lottery result of the lottery based on the winning at the second special figure starting port 232 is notified. However, it is performed in preference to the notification of the lottery result of the lottery based on the winning at the first special figure starting port 230.

  In step S233, command setting transmission processing is performed, and various commands are transmitted to the first sub-control unit 400. The output schedule information to be transmitted to the first sub-control unit 400 is composed of 16 bits, for example, bit 15 is strobe information (indicating that data is set when ON), bits 11 to 14 are Command type (In this embodiment, command types such as basic command, symbol variation start command, symbol variation stop command, winning effect start command, end effect start command, jackpot round number designation command, power recovery command, RAM clear command are specified. Possible information), bits 0 to 10 are composed of command data (predetermined information corresponding to the command type).

  Specifically, the strobe information is turned on and off in the command transmission process described above. If the command type is a symbol variation start command, information indicating the value of the 15R jackpot flag or 2R jackpot flag, the value of the special figure probability variation flag, the timer number selected in the special figure related lottery process, etc. is included in the command data. In the case of the symbol variation stop command, the value of the 15R jackpot flag, 2R jackpot flag, the value of the special figure probability variation flag, etc. are included. In the case of a jackpot round number designation command, the value of the special variation probability flag, the number of jackpot rounds, and the like are included. When the command type indicates a basic command, device information in the command data, presence / absence of winning at the first special figure starting port 230, presence / absence of winning at the second special figure starting port 232, winning of the variable winning port 234 Includes presence or absence.

  In the rotation start setting transmission process described above, the 15R jackpot flag or 2R jackpot flag value, the special figure probability variation flag value, the special figure 1 related lottery process, and the special figure 2 relation stored in the RAM 308 as command data. Information indicating the timer number selected in the lottery process, the number of the first special figure variable game or the second special figure variable game held, etc. is set. In the rotation stop setting transmission process described above, information indicating the value of the 15R jackpot flag, the 2R jackpot flag, the value of the special figure probability variation flag, etc. stored in the RAM 308 is set in the command data. In the winning effect setting transmission process described above, the command control data stored in the RAM 308, the effect control information output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the winning effect period, the special figure probability variation flag Information indicating the value, the number of the first special figure variable game or the second special figure variable game being held, etc. is set. In the above-described end effect setting transmission process, the command control data stored in the RAM 308, the effect control information output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the effect standby period, the special figure probability variation flag Information indicating the value, the number of the first special figure variable game or the second special figure variable game being held, etc. is set. In the above-described large winning opening release setting transmission process, the number of big hits stored in the RAM 308 in the command data, the value of the special figure probability variation flag, the pending first special figure variation game or the second special figure variation game is stored. Set information such as number. In the above-mentioned big winning opening closing setting transmission process, the number of big hits stored in the RAM 308 in the command data, the value of the special figure probability variation flag, the pending first special figure variation game or the second special figure variation game is stored. Set information such as number. In step S233, general command special figure hold increase processing is also performed. In this general command special figure pending increase process, special figure identification information (information showing special figure 1 or special figure 2) stored in the transmission information storage area of the RAM 308, command notice information (preliminary notice information, false) Set either advance notice information or no advance notice information).

  In the first sub-control unit 400, it is possible to determine the production control according to the change of the game control in the main control unit 300 by the command type included in the received output schedule information, and it is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined.

  In step S235, an external output signal setting process is performed. In this external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350 separate from the pachinko machine 100 via the information output circuit 336.

  In step S237, device monitoring processing is performed. In this device monitoring process, the signal states of the various sensors stored in the signal state storage area in step S205 are read, and the presence or absence of a predetermined error, for example, the presence or absence of a front frame door opening error or the presence or absence of a full tray error is monitored. When the front frame door opening error or the lower pan full error is detected, the transmission information to be transmitted to the first sub-control unit 400 includes device information indicating the presence or absence of the front frame door opening error or the lower pan full error. Set. Further, various solenoids 332 are driven to control the opening and closing of the second special figure starting port 232 and the variable prize opening 234, and the normal symbol display device 210 and the first special symbol display via the display circuits 324, 326 and 330. Display data to be output to the device 212, the second special symbol display device 214, the various status display units 328, and the like is set in the output port of the I / O 310. Further, the output schedule information set in the payout request number transmission process (step S219) is output to the first sub-control unit 400 via the output port (I / O 310).

  In step S239, it is monitored whether or not the low voltage signal is on. Then, when the low voltage signal is on (when power supply cutoff is detected), the process proceeds to step S243, and when the low voltage signal is off (when power supply cutoff is not detected), the process proceeds to step S241.

  In step S241, timer interrupt end processing is performed. In this timer interrupt end process, the value of each register temporarily saved in step S201 is set in each original register, interrupt permission is set, etc., and then the main control unit main process shown in FIG. Return to.

  On the other hand, in step S243, a specific variable or stack pointer for returning to the power-off state at the time of power recovery is saved in a predetermined area of the RAM 308 as return data, and power-off processing such as initialization of input / output ports is performed. After that, the process returns to the main process of the main control unit shown in FIG.

<Processing of First Sub-Control Unit 400>
Next, processing of the first sub-control unit 400 will be described using FIG. FIG. 5A is a flowchart of main processing executed by the CPU 404 of the first sub control unit 400. FIG. 5B is a flowchart of command reception interrupt processing of the first sub control unit 400. FIG. 5C is a flowchart of the timer interrupt process of the first sub control unit 400. FIG. 4D is a flowchart of the image control process of the first sub control unit 400.

  First, in step S301 in FIG. 9A, various initial settings are performed. When power is turned on, an initialization process is first executed in S301. In this initialization processing, initialization of input / output ports, initialization processing of a storage area in the RAM 408, and the like are performed.

  In step S303, it is determined whether or not the timer variable is 10 or more. This process is repeated until the timer variable becomes 10, and when the timer variable becomes 10 or more, the process proceeds to step S305. In step S305, 0 is substituted into the timer variable. In step S307, command processing is performed. The CPU 404 of the first sub control unit 400 determines whether a command has been received from the main control unit 300.

  In step S309, effect control processing is performed. For example, when there is a new command in step S307, processing such as reading effect data corresponding to the command from the ROM 406 is performed, and when update of the effect data is necessary, effect data update processing is performed.

  In step S311, it is determined whether or not the chance button 700 has been pressed by detecting the detection signal output from the detection unit 710 via the sensor circuit 428. Although details will be described later, if the result of this determination is that a pressing operation of the chance button 700 is detected, processing for changing the effect data updated in step S309 to effect data corresponding to the pressing operation of the chance button 700, or a chance When the pressing operation of the button 700 is valid, processing for preparing effect data corresponding to an operation reception effect to be described later is performed. In the present embodiment, the first sub-control unit 400 detects the pressing operation of the chance button 700, while the second sub-control unit 500 controls the driving of the movable unit 704 of the chance button 700. The detection process and drive control related to the chance button 700 may be performed by one control unit (for example, the first sub control unit 400 (or the second sub control unit 500)).

  In step S313, if there is a command to VDP 434 in the effect data read in step S309, this command is output to VDP 434 (details will be described later). In step S315, if there is a command to the sound source IC 416 in the effect data read in step S309, this command is output to the sound source IC 416. In step S317, if there is a command to the various lamps 418 in the effect data read in step S309, this command is output to the drive circuit 420.

  In step S319, if there is a command to the shielding device 246 in the effect data read in step S309, this command is output to the drive circuit 432. In step S321, when there is a control command (for example, a control command related to the effect movable body 224 or a control command related to the drive unit 708 of the chance button 700) to be transmitted to the second sub-control unit 500 in the effect data read out in step S309. Is set to output this control command, and the process returns to step S303.

  Next, the command reception interrupt process of the first sub-control unit 400 will be described using FIG. This command reception interrupt process is a process executed when the first sub-control unit 400 detects a strobe signal output from the main control unit 300. In step S401 of the command reception interrupt process, the command output from the main control unit 300 is stored as an unprocessed command in a command storage area provided in the RAM 408.

  Next, the first sub control unit timer interrupt process executed by the CPU 404 of the first sub control unit 400 will be described with reference to FIG. The first sub-control unit 400 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this embodiment, once every 2 ms). Execute in the cycle.

  In step S501 of the first sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 408 described in step S303 in the first sub control unit main process shown in FIG. Is stored in the timer variable storage area. Therefore, in step S303, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10). In step S503 of the first sub control unit timer interrupt process, a control command is transmitted to the second sub control unit 500 set in step S319, an effect random number value is updated, and the like.

  Next, the image control process in step S313 in the main process of the first sub control unit 400 will be described with reference to FIG. FIG. 5 is a flowchart showing the flow of image control processing.

  In step S601, an instruction to transfer image data is issued. Here, the CPU 404 first swaps the designation of the display areas A and B in the VRAM 436. As a result, an image of one frame stored in the display area not designated as the drawing area is displayed on the decorative design display device 208. Next, the CPU 404 sets ROM coordinates (transfer source address of the ROM 406), VRAM coordinates (transfer destination address of the VRAM 436) and the like in the attribute register of the VDP 434 based on the position information table and the like, and then the image from the ROM 406 to the VRAM 436. Set an instruction to start data transfer. The VDP 434 transfers the image data from the ROM 406 to the VRAM 436 based on the command set in the attribute register. Thereafter, the VDP 436 outputs a transfer end interrupt signal to the CPU 404.

  In step S603, it is determined whether or not a transfer end interrupt signal from the VDP 434 is input. If a transfer end interrupt signal is input, the process proceeds to step S605. If not, a transfer end interrupt signal is input. Wait for it. In step S605, parameters are set based on the production scenario configuration table and attribute data. Here, in order to form a display image in the display area A or B of the VRAM 436 based on the image data transferred to the VRAM 436 in step S601, the CPU 404 has information on the image data constituting the display image (coordinate axis and image size of the VRAM 436). , VRAM coordinates (arrangement coordinates, etc.) are instructed to the VDP 434. The VDP 434 sets parameters according to attributes based on instructions stored in the attribute register.

  In step S607, a drawing instruction is performed. In this drawing instruction, the CPU 404 instructs the VDP 434 to start drawing an image. The VDP 434 starts drawing an image in the frame buffer in accordance with an instruction from the CPU 404.

  In step S609, it is determined whether or not a generation end interrupt signal from the VDP 434 based on the end of image drawing is input. If a generation end interrupt signal is input, the process proceeds to step S611. If not, the generation end interrupt signal is determined. Wait for input. In step S611, a scene display counter that is set in a predetermined area of the RAM 408 and counts how many scene images have been generated is incremented (+1), and the process ends.

<Processing of Second Sub-Control Unit 500>
Next, the processing of the second sub control unit 500 will be described with reference to FIG. FIG. 6A is a flowchart of main processing executed by the CPU 504 of the second sub-control unit 500. FIG. 7B is a flowchart of command reception interrupt processing of the second sub control unit 500. FIG. 8C is a flowchart of the timer interrupt process of the second sub control unit 500.

  First, in step S701 in FIG. 9A, various initial settings are performed. When the power is turned on, first, initialization processing is executed in S701. In this initialization processing, initial setting of input / output ports, initialization processing of a storage area in the RAM 508, and the like are performed.

  In step S703, it is determined whether or not the timer variable is 10 or more, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step S705. In step S705, 0 is assigned to the timer variable. In step S707, command processing is performed. The CPU 504 of the second sub control unit 500 determines whether a command has been received from the CPU 404 of the first sub control unit 400.

  In step S709, an effect control process is performed. For example, if there is a new command in step S707, the effect data corresponding to this command is read from the ROM 506, and if the effect data needs to be updated, the effect data is updated. In step S <b> 711, if there is a command from the first sub-control unit 400 to the game board lamp 532 or the game table frame lamp 542, this command is output to the serial communication control circuit 520.

  In step S713, after performing a movable body control process, it returns to step S703. Although details will be described later, in this movable body control process, when a control command related to the effect movable body 224 or a control command related to the drive unit 708 of the chance button 700 is received from the first sub-control section 400, the control command is Perform various corresponding processes.

  Next, the command reception interrupt process of the second sub control unit 500 will be described with reference to FIG. This command reception interrupt process is a process executed when the second sub control unit 500 detects the strobe signal output from the first sub control unit 400. In step S801 of the command reception interrupt process, the command output from the first sub control unit 400 is stored as an unprocessed command in a command storage area provided in the RAM 508.

  Next, the second sub control unit timer interrupt process executed by the CPU 504 of the second sub control unit 500 will be described with reference to FIG. The second sub-control unit 500 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this embodiment, once every 2 ms), and a timer interrupt process is performed in response to this timer interrupt. Execute in the cycle.

  In step S901 of the second sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 508 described in step S703 in the second sub control unit main process shown in FIG. Is stored in the timer variable storage area. Therefore, in step S703, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10). In step S903 of the second sub-control unit timer interrupt process, an effect random number update process is performed.

<Movable body control processing>
FIG. 10A is a flowchart showing the flow of the movable body control process (step S713) of the second sub-control unit main process, and FIG. 10B is a flowchart showing the flow of the movable body interruption process. is there.

  In step S1001 of the movable body control process shown in FIG. 5A, various received command processes are performed based on the command received from the first sub-control unit 400. The received command various processes include, for example, an effect movable body process performed when a command related to the effect movable body 224 is received, and a chance button movable body process performed when a command related to the drive unit 708 of the chance button 700 is received. Can be mentioned.

  More specifically, in the chance button movable body process, control information included in the control command is newly stored in the chance button driving storage area provided in the RAM 508, or the control stored in the chance button driving storage area is stored. Processes such as updating information to new information or discarding old information.

  Further, the second sub-control unit 500 executes the movable body interruption process shown in FIG. 5B at a predetermined cycle, triggered by the timer interruption described above. In step S1101 of this movable body interruption process, it is determined whether or not control information (excitation, torque, rotation direction, etc.) to be output to the drive unit 708 is stored in the above-mentioned chance button drive storage area. If the corresponding control information is stored, the control information is output to the drive circuit 517. As a result, the movable portion 704 of the chance button 700 is driven (details will be described later).

  Further, it is determined whether or not control information (excitation, torque, rotation direction, etc.) to be output to the effect movable body 224 is stored, and when the corresponding control information is stored, the control information is driven. Output to the circuit 516. Thereby, the effect movable body 224 is driven.

  In step S1102, a detection signal from the effect movable body sensor 424 is input via the sensor circuit 518, and position information of the effect movable body 224 is detected based on the detection signal. In the present embodiment, the detection process of the pressing operation of the chance button 700 by the detection unit 710 is performed by the first sub control unit 400, but may be performed by this step S1102.

  In step S1103, output information update processing is performed. In this output information update process, a process of updating the control information of the effect movable body 224 and the control information of the drive unit 708 of the chance button 700 is performed.

<Chance button>
Next, the structure of the above-described chance button 700 will be described in detail with reference to FIGS. 11 and 12. FIG. 11 is a side sectional view for explaining the movement of the chance button 700. FIG. 11A is a side sectional view of the entire chance button 700 in the initial position, and FIG. FIG. 3C is a side sectional view of the entire chance button 700 when the player presses the chance button 700 at the operation completion position. FIGS. 6D to 6F are views showing only the lower case 704b and the rotating member 708b extracted in each state of FIGS.

  FIG. 12A is an external perspective view of the periphery of the door 108 with the ball storage tray when the chance button 700 is in the initial position, and FIG. 12B is a diagram illustrating the chance button 700 moving from the initial position to the operation completion position. (C) is an external perspective view of the vicinity of the door 108 with a ball storage tray when the chance button 700 is in the operation completion position. is there.

  As shown in FIG. 11A, the chance button 700 includes a fixed portion 702 (702a, 702b) fixed to the ball storage tray door 108, and a movable portion 704 (up and down movable relative to the fixed portion 702). 704a, 704b), a spring 706 that is contracted between the movable portion 704 and the door 108 with a ball storage tray and biases the movable portion 704 upward, and a drive that enables the movable portion 704 to move up and down. 708 (708a, 708b) and a detection unit 710 capable of detecting the position of the movable unit 704. Although not shown, the chance button lamp 138 described above is disposed at a predetermined position of the chance button 700.

  The fixed portion 702 is configured by two rod-shaped fixed shafts 702a erected on the door 108 with a ball storage tray, and a disk-shaped fixed plate 702b fixed at the ends of the two fixed shafts 702a. ing. As shown in FIG. 11D, the two fixed shafts 702a are members that are inserted into insertion holes 704b1 formed in a lower case 704b, which will be described later, and that guide the lower case 704b in the vertical direction. Further, as shown in FIG. 11B, the fixing plate 702b is a member that plays a role of restricting the upward movement of the lower case 704b.

  The movable portion 704 has an opening on one side and the upper case 704a having a cylindrical shape, which is an operation surface 704a1 on which the player's finger or hand contacts, and an upper portion so as to close the opening of the upper case 704a. A disc-shaped lower case 704b fixed to the case 704a. As shown in FIGS. 11D to 11F, in the lower case 704b, two insertion holes 704b1 that are inserted through the respective fixed shafts 702a and a center through which a rotation member 708b of the drive unit 708 described later is inserted. An insertion hole 704b2, an engagement piece 704b3 protruding toward the center of the central insertion hole 704b2 with the inner edge of the central insertion hole 704b2 as a base end, and a detection protruding downward with the lower surface of the lower case 704b as a base end A piece 704b4 is formed.

  The drive unit 708 includes a drive source 708a configured by a motor, a solenoid, and the like, and a cylindrical rotating member 708b that is driven to rotate about the axis by the drive source 708a. A concave groove 708b1 is linearly formed from one side of the longitudinal direction to the other side of a part of the outer edge of the rotating member 708b, and the lower case 704b1 is engaged with the lower case 704b1 at the lower end side thereof. An engaging recess 708b2 that can engage with the piece 704b3 is formed.

  As shown in FIG. 11D, the rotating member 708b is moved upward by the urging force of the spring 706 when the engaging recess 708b2 engages with the engaging piece 704b3 of the lower case 704b. As shown in FIG. 11E, the engagement between the engagement recess 708b2 and the engagement piece 704b3 of the lower case 704b is released, so that the movable portion 704 is attached with the spring 706. It is possible to rotate between a permission position that allows movement upward by a force.

  The detection unit 710 includes an optical sensor having a light projecting unit and a light receiving unit, and is configured such that the detection piece 704b4 of the lower case 704b can advance and retreat between the light projecting unit and the light receiving unit. Based on the detection result of the detection unit 710, the first sub-control unit 400 is in a state where the movable unit 704 is not pressed downward (the chance button 700 is pressed), as shown in FIGS. 11 (c), and the movable portion 704 is moved downward, as shown in FIG. 11 (c), in which the detection piece 704b4 of the lower case 704b has not entered between the light projecting portion and the light receiving portion. (The state in which the chance button 700 is pressed and the detection piece 704b4 of the lower case 704b enters between the light projecting unit and the light receiving unit of the detection unit 710).

  In the initial position shown in FIG. 11A and FIG. 12A, the rotating member 708b is rotated from the permitted position to the restricting position, and the upward movement of the movable portion 704 is restricted by the rotating member 708. It is possible to move only to In this initial position, when the upper case 704a is pressed downward by the player, the detection piece 704b4 of the lower case 704b is detected by the detection unit 710 so that the pressing operation of the chance button 700 can be detected. is there.

  In the operation completion position shown in FIGS. 11B and 12C, the rotating member 708b is rotated from the restricted position to the permitted position, and the movable portion 704 is released from the restriction of the upward movement, and the spring 706 is moved. It moves upward by the urging force, abuts against the fixed plate 702b, is again restricted from moving upward, and can move only downward. Even in this operation completion position, as shown in FIG. 11C, when the upper case 704a is pressed downward by the player, the detection piece 704b4 of the lower case 704b is detected by the detection unit 710. The pressing operation of the chance button 700 can be detected.

  The state shown in FIG. 11C is a state when the button is pressed when the player presses the upper case 704a downward at the operation completion position shown in FIGS. 11B and 12C. In this embodiment, when the movable portion 704 is pressed to near the lower limit and the detection piece 704b4 of the lower case 704b is detected by the detection portion 710, the drive portion 708 is driven to move the rotating member 708b from the permitted position to the restricted position. The movable portion 704 is configured to return to the initial position shown in FIG.

  In the present embodiment, the state during the operation shown in FIG. 12B, that is, the chance button 700 is changed from the initial position shown in FIGS. 11A and 12A to FIGS. In the state of moving to the operation completion position shown in (c), even if the upper case 704a is pressed downward by the player and the detection piece 704b4 of the lower case 704b is detected by the detection unit 710, the detection result of the detection unit 710 Is ignored (the pressing operation of the chance button 700 is not determined to be valid).

  With such a configuration, when the player accidentally presses the chance button 700 during the operation of the chance button 700, the pressing operation of the chance button 700 becomes effective at an unintended timing by the player. It may be possible to prevent such a situation. In the present embodiment, the pressing operation of the chance button 700 is ignored during the operation of the chance button 700. However, the present invention is not limited to this, and the pressing operation during the operation of the chance button 700 is validated. May be.

  In addition, when the chance button is pressed before the operation of the chance button (when the chance button is pressed before the detection is accepted), the pressing operation of the chance button may be ignored. The pressing operation may be validated. In addition, when the chance button pressing operation is valid, the chance button may be operated, or the chance button may not be operated. In these cases, the chance button can be accepted, or the chance button can be accepted.

<Operation reception production>
Next, the operation reception effect of the chance button 700 will be described with reference to FIGS. 13 and 14. FIG. 13 is a diagram illustrating an example of a correspondence relationship between the operation state of the chance button 700, whether or not the detection result of the pressing operation of the chance button 700 is accepted, and whether or not the operation reception effect can be executed.

  14A is an external perspective view of the periphery of the door 108 with a ball storage tray when the chance button 700 is in the initial position, and FIG. 14B is a ball when the chance button 700 is in the operation completion position. FIG. 6C is an external perspective view of the vicinity of the door 108 with a storage tray, and FIG. 10C shows the vicinity of the door 108 with a ball storage tray when the chance button 700 stops between the initial position and the operation completion position (for example, when it fails). It is an external perspective view. FIG. 4D is a diagram showing an example of an operation reception effect performed when the chance button 700 is in the initial position, and FIG. 4E is a case where the chance button 700 is in the operation completion position. It is a figure showing an example of operation reception effect to perform, and the figure (f) is an example of operation reception effect performed when chance button 700 stops between an initial position and an operation completion position (for example, when it fails). FIG.

<Operation reception effect / initial position>
When the first sub control unit 400 stops the chance button 700 at the initial position shown in FIG. 14A (before the operation shown in FIG. 13), the detection unit 710 causes the detection piece 704b4 of the lower case 704b to be moved. It becomes a detectable state (a state in which a detection result can be accepted). In addition, when a pressing operation of the chance button 700 is detected at this initial position, a chance button effect corresponding to the pressing operation of the chance button 700 is performed. Here, as the chance button effect, for example, an effect of changing an image or a character displayed on the decorative symbol display device 208 according to the number of times or the speed of pressing the chance button 700, or the timing of pressing the chance button 700, for example. An effect such as changing an image or a character can be given depending on, but is not limited thereto. That is, it is only necessary to have an effect in which at least a part of the mode (display (eg, animation, image, character, etc.), sound, movement, color, etc.) changes according to the pressing operation of the chance button 7000.

  In addition, there may be a single aspect or a plurality of aspects. For example, in the case of a plurality of combinations, the combination with the same category (display, sound, movement, color, etc.) The color may change from red to blue, LED2 changes from white to blue, etc.), combinations with different categories (for example, display in liquid crystal (change from display A to display B), chance button It may be its own operation (change from no operation to rotation operation).

  Further, when the first sub-control unit 400 stops the chance button 700 at the initial position (before operation), the first sub-control unit 400 lights the chance button lamp 138 at a predetermined timing, as shown in FIG. In addition, by causing the chance button 700 to emit light in a predetermined color (for example, blue), it is suggested to the player that the chance button 700 can be pressed, and as shown in FIG. Using the symbol display device 208, an operation reception effect that suggests to the player that the chance button 700 can be pressed (in this example, a character display “Press the chance button !!” and blue at the initial position) (An image display imitating the chance button 700 emitting light and an image display of a downward arrow).

  In this way, if the chance button 700 is made to emit light or the operation reception effect is executed, the player can easily grasp that the pressing operation of the chance button is effective, and the player can be sure at the initial position. A pressing operation can be performed. Note that the operation reception effect is not limited to the effect using the decorative symbol display device 208. For example, the effect using various lamps 418, the effect using the speaker 120, and the movable body (for example, the shielding device 246, the effect). An effect using the movable body 224) or an effect combining these may be performed. That is, the operation reception effect may be an effect that suggests to the player that the chance button 700 can be pressed.

<Operation reception production / in operation>
The first sub-control unit 400 detects when the chance button 700 is moved from the initial position shown in FIG. 14A to the operation completion position shown in FIG. 14B (during the operation shown in FIG. 13). Even if the detection piece 704b4 of the lower case 704b is detected by the unit 710, the detection result is ignored (so that the detection result cannot be accepted). Therefore, the first sub-control unit 400 does not execute the above-described chance button effect. In addition, after accepting the detection result of the chance button 700 (after the pressing operation of the chance button 700 is once validated), it is determined whether or not the chance button 700 is in operation. In some cases, the chance button effect may not be executed.

  In addition, when the chance button 700 is moved from the initial position to the operation completion position (during operation), the first sub-control unit 400 does not light the chance button lamp 138 and does not perform the operation reception effect. It is configured as follows. As described above, if the chance button 700 is not lighted and the operation reception effect is not executed, the player can easily grasp that the pressing operation of the chance button is invalid, which is disadvantageous due to an erroneous operation. Will not suffer.

<Operation reception effect / operation completion position>
When the first sub-control unit 400 stops the chance button 700 at the operation completion position shown in FIG. 14B (after the operation completion shown in FIG. 13), the detection unit 710 detects the detection piece of the lower case 704b. 704b4 can be detected (detection result can be received). In addition, when the pressing operation of the chance button 700 is detected at the operation completion position, the above-described chance button effect is performed.

  In addition, when the first sub control unit 400 stops the chance button 700 at the operation completion position (after the operation is completed), the first sub control unit 400 lights the chance button lamp 138 at a predetermined timing, as shown in FIG. As shown, the chance button 700 is illuminated in a predetermined color (for example, red) to indicate to the player that the chance button 700 can be pressed, as shown in FIG. The operation reception effect that suggests to the player that the chance button 700 can be pressed using the decorative symbol display device 208 (in this example, the character display “Press the chance button !!” and the operation is completed. (An image display imitating the chance button 700 emitting red light at the position and an image display of a downward arrow).

  As described above, if the chance button 700 is caused to emit light or the operation reception effect is executed, the player can easily grasp that the pressing operation of the chance button is effective, and the player can be sure at the operation completion position. The pressing operation can be performed.

<Operation reception effect / Stop between initial position and operation completion position>
As shown in FIG. 14C, the first sub-control unit 400 can detect the detection piece 704b4 of the lower case 704b by the detection unit 710 even when the chance button 700 stops between the initial position and the operation completion position. (A state in which the detection result can be accepted). Here, the case where the chance button 700 stops between the initial position and the operation completion position is, for example, the case where the movable portion 704 of the chance button 700 is caught by the fixed portion 702 and the movable portion 704 cannot be raised to the operation completion position. An example is a case where the biasing force of the spring 706 of the chance button 700 is weakened and the movable part 704 cannot be raised to the operation completion position.

  In addition, even when the chance button 700 stops between the initial position and the operation completion position, the first sub-control unit 400 performs the pressing operation of the chance button 700 at a predetermined timing as shown in FIG. An operation reception effect (in this example, the same effect as the operation reception effect (the effect shown in FIG. 14 (e)) performed after the operation is completed) that suggests to the player that it is possible is performed.

  As described above, even when the chance button 700 is located at a position other than the initial position and the operation completion position, if the operation of the chance button 700 is enabled, the operation of the chance button 700 is performed even when the chance button 700 breaks down. Therefore, the player's willingness to play is not reduced. Furthermore, by performing the operation reception effect, it is possible to clearly notify that the operation is possible even when the chance button 700 is in a position other than the initial position and the operation completion position, and prompt the player to operate. it can.

  In this example, when the chance button 700 stops between the initial position and the operation completion position, the chance button 700 does not emit light in a predetermined color. For example, a color different from the initial position or the operation completion position is used. (For example, green) may be emitted, or light may be emitted in the same color (for example, blue or red) as before or after the operation is completed.

  In this example, the chance button 700 emits light in a predetermined color. For example, the chance button 700 may blink in a predetermined color. In this case, the initial position, the operation completion position, the initial position, and the operation completion may be performed. The blinking pattern may be changed at each of the stops between positions. For example, blinking is repeated at a first cycle (for example, 1 second) at the initial position, and blinking is repeated at a second cycle (for example, 0.5 seconds) shorter than the first cycle at the operation completion position. When the movement is stopped between the operation completion positions, blinking is repeated in a third period (for example, 3 seconds) longer than the first period.

  With such a configuration, the player can grasp that the pressing operation is possible in each state, and can also grasp that each state is different, In some cases, a pressing operation suitable for the state can be performed.

  As described above, the gaming table (for example, the pachinko machine 100) according to the present embodiment has the operating means (for example, the chance buttons 700 and 750, the first operation unit 756, the second operation) that can be operated by the player. Section 758, the bet button 132, and a pressing surface of these buttons and operation section), presentation means (for example, the first sub-control section 400) capable of executing at least presentation, and moved means (for example, upper case 704a) , A movement control means (for example, the second sub-control unit 500) capable of at least performing movement control for moving the base 754), wherein the operation means is the movement by the movement control means. When the control is performed, the first position (for example, the initial position shown in FIGS. 12A, 14A, 15A, and 25A) to the second position (for example, , FIG. 14 (c), FIG. 15 (b), and FIG. 25 (c)), and the rendering means performs the second control when the movement control is performed. When the operation means moved to the position is operated, a special effect can be executed at least. The effect means is operated by the operation means in spite of the movement control. Even if it does not move to the second position, at least the special effect (for example, the effect when the button shown in FIG. 28C is pressed) can be executed in response to the operation of the operation means. It is a game table characterized by being.

  In addition, the gaming table (for example, the pachinko machine 100) according to the present embodiment has operation means (for example, chance buttons 700 and 750, a first operation unit 756, a second operation unit 758, a bet, and the like that can be operated by the player. The buttons 132 and the pressing surfaces of these buttons and the operation unit), the production means (for example, the first sub-control unit 400) capable of executing at least the production, and the moved means (for example, the upper case 704a and the base 754). And a movement control means (for example, the second sub-control unit 500) capable of performing at least movement control for moving the game device, wherein the operation means is controlled by the movement control means. In this case, the first position (for example, the initial position shown in FIGS. 12 (a), 14 (a), 15 (a), and 25 (a)) to the second position (for example, FIG. 12 ( c), FIG. 14 ( ), The movement completion position shown in FIG. 15 (b) and FIG. 25 (c)), and when the special performance execution condition is satisfied (for example, the bet button 132 is initially set). At a position other than the position and the operation completion position, a special effect (for example, an effect upon pressing the button shown in FIG. 28C) is executed at least when the operation of the bet button 132 is accepted at the position. The special performance execution condition is satisfied when any of a plurality of conditions is satisfied, and the first condition among the plurality of conditions is the movement It is established when the operation means that has moved to the second position due to control is operated, and the second condition among the plurality of conditions is that the movement control is performed. Nevertheless Even if the operation unit is not moved to the second position, in which established in response to the manipulation means has been operated, it is the amusement machine according to claim.

  According to the gaming table according to the present embodiment, even when the operation means cannot move to the second position where it should originally move due to a failure of the operation means, the operation means is operated by the player. By enabling the production according to the situation, it is possible to give the player a sense of security by suggesting to the player that the operation has been accepted. For this reason, it is possible to prevent a situation in which the player's willingness to play declines due to a failure of the operating means, and the interest of the game may be improved.

  Further, operation accepting means capable of accepting at least an operation by the player (for example, chance buttons 700 and 750, first operation unit 756, second operation unit 758, bet button 132, and these buttons and operations. And the operation means may be provided in the operation reception means.

  The special effect may not be performed even if the operation means is operated during the execution of the movement control.

  With such a configuration, it is possible to prevent the player from performing an operation during the operation of the operation means, and to prevent a situation in which the player suffers a disadvantage due to an erroneous operation. In some cases, erroneous detection of reception of the operation means due to vibration or the like can be prevented.

  In addition, the rendering means may be capable of at least rendering an effect in response to the operation means being operated by a player even when the moved means is located at the first position. .

  With such a configuration, by increasing the period during which the operation can be detected, there are cases where the player has more opportunities to operate the operation unit and can improve the interest of the game.

  In addition, a notification unit capable of performing at least notification for prompting the operation of the operation unit is provided, and the notification unit moves the operation unit to the second position in spite of the movement control being performed. Even if it is not, the notification may be performed.

  In addition, the gaming machine (for example, the pachinko machine 100) according to the present embodiment is a gaming machine provided with operating means (for example, a chance button 700) that can be operated by the player. A touchable operation part (for example, the upper case 704a) is provided, and the operation part is moved from a first position (for example, the initial position shown in FIG. 12A) to a second position (for example, FIG. c) a drive means (for example, the drive unit 708) that can move at least to the operation completion position shown in c), a drive control means (for example, the second sub-control unit 500) that can control the drive of the drive means, and the drive When the operation means is moved by the player to the second position and then the operation means is operated by the player, the production means (for example, the first sub-control unit 400) capable of at least producing an effect; The directing hand Is the case where the operation unit has not been moved to the second position after the drive unit has performed control to move the operation unit from the first position toward the second position ( For example, even when the operation unit is stopped between the initial position and the operation completion position as shown in FIG. 14C), at least an effect can be executed in response to the operation of the operation means by the player ( For example, as shown in FIG. 14C, when the chance button 700 is pressed at the timing of stopping between the initial position and the operation completion position, the chance button effect corresponding to the pressing operation of the chance button 700 is performed. Is a game stand characterized by that.

  According to the gaming table according to the present embodiment, even when the operation unit cannot be moved to the second position where it should originally move due to a failure of the operation unit, the operation unit is operated by the player. By enabling the production according to the situation, it is possible to give the player a sense of security by suggesting to the player that the operation has been accepted. For this reason, it is possible to prevent a situation in which the player's willingness to play declines due to a failure of the operating means, and the interest of the game may be improved.

  In addition, the rendering means is in the middle of control in which the driving means moves the operation unit from the first position toward the second position (for example, during the operation shown in FIG. 12B). Alternatively, it may be configured so that the effect is not executed even when the operation means is operated by the player.

  With such a configuration, it is possible to prevent the player from performing an operation during the operation of the operation means, and to prevent a situation in which the player suffers a disadvantage due to an erroneous operation. In some cases, erroneous detection of reception of the operation means due to vibration or the like can be prevented.

  In addition, even when the operation unit is located at the first position, at least an effect may be executed in response to the operation means being operated by the player.

  With such a configuration, by increasing the period during which the operation can be detected, there are cases where the player has more opportunities to operate the operation unit and can improve the interest of the game.

  In addition, the information processing device includes notification means (for example, a chance button lamp 138 and a decorative symbol display device 208) capable of at least notification for prompting operation of the operation means, and the notification means is configured such that the operation unit has the second position. The notification (for example, the operation reception effect shown in FIG. 14 (f)) may be performed even when it has not been moved to.

  With such a configuration, it is possible to notify the player that the operation unit can be operated even if the operation unit does not move to the position where the operation unit is originally moved, so that the player misses the opportunity to operate the operation unit. There are cases where it can be prevented. Further, there are cases where the player can be operated with peace of mind by performing the same notification as when moving to the second position.

  On the other hand, if the notification means is configured to give a notification different from the case of moving to the second position, it can give the player a sense of incongruity, refrain from operating the operation means, or carefully operate the operation means. There are cases where it can be handled. Further, since the operation is accepted when the operation is performed, it may be possible to prevent the player's willingness to play from being reduced.

  In addition, the gaming table (for example, the pachinko machine 100) according to the present embodiment has operation means (for example, chance buttons 700 and 750, a first operation unit 756, a second operation unit 758, a bet, and the like that can be operated by the player. The button 132, the pressing surface of these buttons and the operation unit), the production unit (for example, the first sub-control unit 400) capable of executing at least production, and the notification unit (for example, chance button) capable of executing at least notification. Lamp 138, decorative symbol display device 208), and movement control means (for example, second sub-control unit 500) capable of at least executing movement control for moving the moved means (for example, upper case 704a, base 754). The operating device has a first position (for example, FIG. 12 (a), FIG. 12) when the movement control by the movement control device is performed. 4 (a), FIG. 15 (a), the initial position shown in FIG. 25 (a)) to the second position (for example, FIG. 12 (c), FIG. 14 (c), FIG. 15 (b), FIG. c) is moved to the operation completion position shown in c), and the production means is special when the operation means moved to the second position due to the movement control being performed. It is possible to execute at least an effect (the effect at the time of pressing the button shown in FIG. 28C), and the notifying unit is configured so that the operation unit is in the second position in spite of the movement control being performed. The player can operate the operation means even when the player has not moved to the position (for example, when stopped between the initial position and the operation completion position as shown in FIG. 14C). Can be notified at least (for example, an operation reception performance as shown in FIG. That it is possible to perform), it is the amusement machine according to claim.

  In addition, the gaming table (for example, the pachinko machine 100) according to the present embodiment has operation means (for example, chance buttons 700 and 750, a first operation unit 756, a second operation unit 758, a bet, and the like that can be operated by the player. The button 132, the pressing surface of these buttons and the operation unit), the production unit (for example, the first sub-control unit 400) capable of executing at least production, and the notification unit (for example, chance button) capable of executing at least notification. Lamp 138, decorative symbol display device 208), and movement control means (for example, second sub-control unit 500) capable of at least executing movement control for moving the moved means (for example, upper case 704a, base 754). The operating device has a first position (for example, FIG. 12 (a), FIG. 12) when the movement control by the movement control device is performed. 4 (a), FIG. 15 (a), the initial position shown in FIG. 25 (a)) to the second position (for example, FIG. 12 (c), FIG. 14 (c), FIG. 15 (b), FIG. The operation means moves to the operation completion position shown in c), and the production means produces a special production (production when the button shown in FIG. 28C is pressed) when the special production execution condition is satisfied. Can be executed at least, and the special performance execution condition is established when any one of the plurality of conditions is satisfied, and one condition among the plurality of conditions is: This is established when the operation means that has moved to the second position is operated due to the movement control being performed, and the notification means is configured to perform the operation in spite of the movement control being performed. If the means did not move to the second position (eg, FIG. 14 Even when it is stopped between the initial position and the operation completion position as shown in c), it is possible to at least notify that the player can operate the operation means (for example, FIG. 14 ( It is possible to perform an operation reception effect as shown in f)).

  According to the gaming table according to the present embodiment, even when the operation unit cannot move to the second position where the operation unit should originally move due to a failure of the operation unit, the game is performed by informing the user of the operation. In addition to being able to operate the operation unit with peace of mind, it may be possible to prevent the player from missing an opportunity for operation. For this reason, it is possible to prevent a situation in which the player's willingness to play declines due to a failure of the operating means, and the interest of the game may be improved.

  Further, the notification means may be configured not to notify that the player can operate the operation means when the movement control is being executed.

  With such a configuration, it is possible to prevent the player from performing an operation during the operation of the operation means, and to prevent a situation in which the player suffers a disadvantage due to an erroneous operation. In some cases, erroneous detection of reception of the operation means due to vibration or the like can be prevented.

  In addition, the notification means indicates that the operation means has moved to the second position when the operation means has been moved to the second position due to the movement control being performed. (For example, the operation reception effect shown in FIG. 14E) is executed at least, and the notification means has not moved to the second position even though the movement control is performed. Even in such a case, it is configured to execute at least the same suggestion (for example, the operation reception effect shown in FIG. 14F) as the notification that suggests that the operation means has moved to the second position. Also good.

  With such a configuration, it is possible to inform the player of the position that should have moved, and not to give a disadvantage to the player as compared to when moving to the position to move originally. There is a case. For example, when the operation means is driven to indicate that “this variation can be expected”, the operation means does not move to the original movement position, thereby informing the player that “this variation can be expected”. In some cases, it may be possible to prevent a situation where it is impossible to do so. Further, there are cases where the player can be operated with peace of mind by performing the same notification as when moving to the second position.

  The informing means is a plurality of informing means (for example, two buttons, a chance button lamp 138 and a decorative symbol display device 208). The informing means that the player can operate the operating means. Notification may be possible by at least one or more notification means.

  With such a configuration, there are cases where it is possible to further prevent the player from losing an operable opportunity by performing a plurality of notifications prompting the operation.

  In addition, the gaming table (for example, the pachinko machine 100) according to the present embodiment can notify that the player can operate the operation means (for example, the chance button 700) that can be operated by the player and the operation means. And a notifying means (for example, a chance button lamp 138, a decorative symbol display device 208), and an operating portion (for example, an upper case 704a) that can be contacted by a player is provided in the operating means. The operation unit is capable of moving at least from the first position (for example, the initial position shown in FIG. 12A) to the second position (for example, the operation completion position shown in FIG. 12C). Means (for example, the drive unit 708), drive control means (for example, the second sub-control unit 500) capable of controlling the drive of the drive unit, and the operation unit is moved to the second position by the drive unit. The When the operation means is operated by a player, the display means includes an effect means (for example, a first sub-control unit 400) that can execute at least an effect, and the notification means includes the drive means that controls the operation section. After performing the control to move from the first position to the second position, the operation unit has not been moved to the second position (for example, as shown in FIG. 14C) Even when the operation is stopped between the initial position and the operation completion position, it is possible to at least notify that the player can operate the operation means (for example, an operation reception as shown in FIG. 14F). It is possible to produce an effect), and this is a gaming table characterized by that.

  According to the gaming table according to the present embodiment, even when the operation unit cannot move to the second position where the operation unit should originally move due to a failure of the operation means, the game is provided by informing the operation. In addition to being able to operate the operation unit with peace of mind, it may be possible to prevent the player from missing an opportunity for operation. For this reason, it is possible to prevent a situation in which the player's willingness to play declines due to a failure of the operating means, and the interest of the game may be improved.

  In addition, the notification unit is in the middle of control in which the driving unit moves the operation unit from the first position toward the second position (for example, during the operation illustrated in FIG. 12B). Alternatively, the operation means may be configured not to notify that the player can operate.

  With such a configuration, it is possible to prevent the player from performing an operation during the operation of the operation means, and to prevent a situation in which the player suffers a disadvantage due to an erroneous operation. In some cases, erroneous detection of reception of the operation means due to vibration or the like can be prevented.

  Further, the notification means is a plurality of notification means (for example, two buttons, a chance button lamp 138 and a decorative symbol display device 208), and among the plurality of notification means that the player can operate the operation means. The notification may be made by at least one notification means.

  With such a configuration, there are cases where it is possible to further prevent the player from losing an operable opportunity by performing a plurality of notifications prompting the operation.

  Further, the effect means is configured not to at least give an effect (for example, a chance button effect) according to the operation of the operation means when the operation unit has not been moved to the second position. May be.

  By adopting such a configuration, it is possible to give the player a sense of incongruity by not producing the result of accepting the operation, and to refrain from operating the operating means or to handle the operating means carefully. There is a case. In addition, it may be possible to make the player feel uncomfortable and make it easy to notice a malfunction of the operation means.

  Further, when the operation unit is not moved to the second position, it may be configured not to accept the player's operation by the operation means (for example, the detection result of the chance button 700 is ignored) May be configured).

  By adopting such a configuration, it is possible to give the player a sense of incongruity by not accepting the detection of the operation, and to refrain from operating the operation means or to handle the operation means carefully. In addition, it may be possible to make the player feel uncomfortable and make it easy to notice a malfunction of the operation means.

  In addition, when the operation unit is moved to the second position, the notification unit notifies the user that the operation unit has moved to the second position (for example, in FIG. 14 (e)). At least the operation reception effect shown), and the same suggestion as the notification that suggests that the operation unit has moved to the second position even when the operation unit has not been moved to the second position ( For example, you may comprise so that at least the operation reception effect shown in FIG.14 (f) may be performed.

  With such a configuration, it is possible to inform the player of the position that should have moved, and not to give a disadvantage to the player as compared to when moving to the position to move originally. There is a case. For example, when the operation means is driven to indicate that “this variation can be expected”, the operation means does not move to the original movement position, thereby informing the player that “this variation can be expected”. In some cases, it may be possible to prevent a situation where it is impossible to do so. Further, there are cases where the player can be operated with peace of mind by performing the same notification as when moving to the second position.

  On the other hand, if the notification means is configured to give a notification different from the case of moving to the second position, it can give the player a sense of incongruity, refrain from operating the operation means, or carefully operate the operation means. There are cases where it can be handled. Further, since the operation is accepted when the operation is performed, it may be possible to prevent the player's willingness to play from being reduced.

<Modified example of chance button>
Next, a modified example of the chance button will be described. FIG. 15A is an external perspective view showing the periphery of the chance button 750 before the operation, and FIG. 15B is an external perspective view showing the periphery of the chance button 750 after the operation is completed. FIG. 16 is a front view of the chance button 750 as viewed from the direction of the second operation unit 758.

  The chance button 750 includes a base 754 having a substantially triangular prism shape that is isosceles in a side view, a first operation unit 756 provided on the first surface of the base 754, and a first surface of the base 754. A second operating portion 758 provided on the second orthogonal surface, a first gear 754b fixed to the rotary shaft 754a on one side of the base 754, and a second gear meshing with the first gear 754b A gear 754c and a drive source 754d composed of a motor that rotationally drives the second gear 754c are included. The base 754 of the chance button 750 activates the drive source 754d, so that the rotation shaft 754a is the center between the initial position shown in FIG. 15A and the operation completion position shown in FIG. It is configured to be rotatable.

  The first operation unit 756 includes a detection unit (not shown) including a sensor, a sensor circuit, or the like that can detect a pressing operation of the first operation unit 756. When the base 754 is in the initial position shown in FIG. 15A, the detection unit validates the detection result of the pressing operation of the first operation unit 756, while the base 754 is shown in FIG. The detection result of the pressing operation of the first operation unit 756 is invalidated in the operation completion position shown in FIG. That is, the player can perform an operation using the first operation unit 756 only when the base 754 is in the initial position shown in FIG. Even when the base 754 is at the operation completion position, the detection result of the pressing operation of the first operation unit 756 may be validated.

  In addition, the second operation unit 758 includes a detection unit (not shown) including a sensor, a sensor circuit, and the like that can detect a pressing operation of the second operation unit 758. When the base 754 is at the operation completion position shown in FIG. 15B, the detection unit validates the detection result of the pressing operation of the second operation unit 758, while the base 754 has the configuration shown in FIG. ), The detection result of the pressing operation of the second operation unit 758 is invalidated. That is, the player can perform an operation using the second operation unit 758 only when the base 754 is at the operation completion position shown in FIG. Note that the detection result of the pressing operation of the second operation unit 758 may be validated even when the base 754 is in the initial position.

  In addition, the gaming table (for example, the pachinko machine 100) according to the present embodiment can notify that the player can operate the operation means (for example, the chance button 700) that can be operated by the player and the operation means. And a notifying means (for example, a chance button lamp 138, a decorative symbol display device 208), and an operating portion (for example, an upper case 704a) that can be contacted by a player is provided in the operating means. The operation unit is capable of moving at least from the first position (for example, the initial position shown in FIG. 12A) to the second position (for example, the operation completion position shown in FIG. 12C). Means (for example, the drive unit 708), drive control means (for example, the second sub-control unit 500) capable of controlling the drive of the drive unit, and the operation unit is moved to the second position by the drive unit. The When the operation means is operated by a player, the display means includes an effect means (for example, a first sub-control unit 400) that can execute at least an effect, and the notification means includes the drive means that controls the operation section. After performing the control to move from the first position to the second position, the operation unit has not been moved to the second position (for example, as shown in FIG. 14C) Even when the operation is stopped between the initial position and the operation completion position, it is possible to at least notify that the player can operate the operation means (for example, an operation reception as shown in FIG. 14F). It is possible to produce an effect), and this is a gaming table characterized by that.

  According to the gaming table according to the present embodiment, even when the operation unit cannot move to the second position where the operation unit should originally move due to a failure of the operation means, the game is provided by informing the operation. In addition to being able to operate the operation unit with peace of mind, it may be possible to prevent the player from missing an opportunity for operation. For this reason, it is possible to prevent a situation in which the player's willingness to play declines due to a failure of the operating means, and the interest of the game may be improved.

  In addition, the notification unit is in the middle of control in which the driving unit moves the operation unit from the first position toward the second position (for example, during the operation illustrated in FIG. 12B). Alternatively, the operation means may be configured not to notify that the player can operate.

  With such a configuration, it is possible to prevent the player from performing an operation during the operation of the operation means, and to prevent a situation in which the player suffers a disadvantage due to an erroneous operation. In some cases, erroneous detection of reception of the operation means due to vibration or the like can be prevented.

  Further, the notification means is a plurality of notification means (for example, two buttons, a chance button lamp 138 and a decorative symbol display device 208), and among the plurality of notification means that the player can operate the operation means. The notification may be made by at least one notification means.

  With such a configuration, there is a case where it is possible to further prevent the player from losing an opportunity to operate by performing notification that prompts the operation. The plurality of notification means may at least notify that the player can operate the operation means, and the first notification means and the second notification means among the plurality of notification means play the operation means. It may be notified at least that the person can operate.

  Further, the effect means is configured not to at least give an effect (for example, a chance button effect) according to the operation of the operation means when the operation unit has not been moved to the second position. May be.

  By adopting such a configuration, it is possible to give the player a sense of incongruity by not producing the result of accepting the operation, and to refrain from operating the operating means or to handle the operating means carefully. There is a case. In addition, it may be possible to make the player feel uncomfortable and make it easy to notice a malfunction of the operation means.

  Further, when the operation unit is not moved to the second position, it may be configured not to accept the player's operation by the operation means (for example, the detection result of the chance button 700 is ignored) May be configured).

  By adopting such a configuration, it is possible to give the player a sense of incongruity by not accepting the detection of the operation, and to refrain from operating the operation means or to handle the operation means carefully. In addition, it may be possible to make the player feel uncomfortable and make it easy to notice a malfunction of the operation means.

  In addition, when the operation unit is moved to the second position, the notification unit notifies the user that the operation unit has moved to the second position (for example, in FIG. 14 (e)). At least the operation reception effect shown), and the same suggestion as the notification that suggests that the operation unit has moved to the second position even when the operation unit has not been moved to the second position ( For example, you may comprise so that at least the operation reception effect shown in FIG.14 (f) may be performed.

  With such a configuration, it is possible to inform the player of the position that should have moved, and not to give a disadvantage to the player as compared to when moving to the position to move originally. There is a case. For example, when the operation means is driven to indicate that “this variation can be expected”, the operation means does not move to the original movement position, thereby informing the player that “this variation can be expected”. In some cases, it may be possible to prevent a situation where it is impossible to do so. Further, there are cases where the player can be operated with peace of mind by performing the same notification as when moving to the second position.

  On the other hand, if the notification means is configured to give a notification different from the case of moving to the second position, it can give the player a sense of incongruity, refrain from operating the operation means, or carefully operate the operation means. There are cases where it can be handled. Further, since the operation is accepted when the operation is performed, it may be possible to prevent the player's willingness to play from being reduced.

<Operation reception effect of chance button 750>
Next, the operation reception effect of the chance button 750 will be described with reference to FIG. 2A is a side sectional view of the chance button 750 when the chance button 750 is at the initial position, and FIG. 2B is a side of the chance button 750 when the chance button 750 is at the operation completion position. The cross-sectional view (c) is a side cross-sectional view of the chance button 750 when the chance button 700 stops between the initial position and the operation completion position (for example, when it breaks down).

  FIG. 6D is a diagram showing an example of an operation reception effect performed when the chance button 750 is at the initial position, and FIG. 5E is a diagram when the chance button 750 is at the operation completion position. It is a figure showing an example of operation reception effect to perform, and the figure (f) is an example of operation reception effect performed when chance button 750 stops between an initial position and an operation completion position (for example, when it fails). FIG.

<Operation reception effect / initial position>
As described above, when the chance button 750 is stopped at the initial position shown in FIG. 17A, the pachinko machine according to the modified example validates the detection result of the pressing operation of the first operation unit 756. On the other hand, the detection result of the pressing operation of the second operation unit 758 is invalidated.

  When the chance button 750 is stopped at the initial position, the first operation unit of the chance button 750 is used at a predetermined timing using the decorative symbol display device 208 as shown in FIG. An operation reception effect that suggests to the player that the operation of pressing 756 is possible (in this example, a character display of “Press the chance button !!”, an image display imitating the first operation unit 756, and a downward direction. (Image display of arrow).

  Thus, if the operation acceptance effect is executed at a timing at which the operation of the first operation unit 756 can be performed, the player can easily grasp that the pressing operation of the first operation unit 756 is effective. The player can reliably perform the pressing operation of the first operation unit 756 at the initial position.

  Instead of (or in addition to) such an operation reception effect, the first operation unit 756 can be pressed by causing the first operation unit 756 to emit light in a predetermined color (for example, blue). You may suggest it to the player. Further, the operation reception effect is not limited to the effect using the decorative symbol display device 208. For example, the effect using various lamps 418, the effect using the speaker 120, and the movable body (for example, the shielding device 246, the effect). An effect using the movable body 224) or an effect combining these may be performed.

<Operation reception production / in operation>
When the chance button 750 is moved from the initial position shown in FIG. 17A to the operation completion position shown in FIG. 17B (during operation), the pachinko machine according to the modified example has the first operation unit. Both the detection result of the pressing operation of 756 and the detection result of the pressing operation of the second operation unit 758 are invalidated. When the chance button 750 is moved from the initial position to the operation completion position, the operation reception effect is not performed.

<Operation reception effect / operation completion position>
When the chance button 750 is stopped at the operation completion position shown in FIG. 17B, the pachinko machine according to the modified example enables the detection result of the pressing operation of the second operation unit 758, The detection result of the pressing operation of the first operation unit 756 is invalidated. In this way, by deactivating the pressing operation of the first operation unit 756 at the operation completion position, when the chance button 750 returns from the operation completion position to the initial position, an object is placed between the chance button 750 and the main body. And a situation where a player's hand is caught may be avoided, and safety may be improved.

  When the chance button 750 is stopped at the operation completion position, the second operation of the chance button 750 is performed at a predetermined timing using the decorative symbol display device 208 as shown in FIG. An operation reception effect that suggests to the player that the operation of pressing the part 758 is possible (in this example, “Please press the super chance button!”, A character display different from the case of the first operation part 756, (Image display imitating the second operation unit 758 and image display of a downward arrow). In this way, when there are a plurality of types of operation units, if the operation reception effects corresponding to the respective operation units are different, it is possible to avoid mistakes in pressing the operation unit, etc. In some cases, decline can be prevented. Instead of (or in addition to) such an operation reception effect, the second operation unit 758 can be pressed by causing the second operation unit 758 to emit light in a predetermined color (for example, red). You may suggest it to the player.

  Note that the content of the operation reception effect is not limited to the example shown in FIG. 17E. For example, the image display imitating the second operation unit 758 (operation unit) may not be performed, and a downward arrow may be displayed. It is not necessary to display an image. When the operation unit is caused to emit light, the luminance of the operation unit may be lower than the luminance of other parts (for example, the outer frame 102 or the game board 200), or higher than the luminance of other parts. May be. With such a configuration, the operation unit can be made more conspicuous than other parts, so that the player can easily recognize the position of the operation unit that can be operated, and the convenience of the player can be improved. is there.

  In addition, as the operation reception effect, a display (for example, a meter or a time display) indicating a period during which the operation can be received may be performed. In this case, the remaining time during which the operation of the operation unit can be received may be displayed. Good.

  Further, the pressing operation of the first operation unit 756 and the pressing operation of the second operation unit 758 may be simultaneously detected. In this case, as the operation reception effect, the first operation unit 756 and the second operation unit 758 are detected. The operation reception effect (for example, “Press the chance button or the super chance button !!”), the first operation unit 756 and the second operation It is preferable to perform image display imitating the portion 758 and image display of a downward arrow. With such a configuration, variations of operations by the player can be widened, and the player's willingness to play may be increased.

  Further, the operation reception effect in this case is an effect that suggests that either one of the first operation unit and the second operation unit can be pressed (for example, “Press the chance button !!”). (Character notation). Moreover, when both the first operation unit and the second operation unit are operated, only one of the operation reception notifications may be performed.

<Operation reception effect / Stop between initial position and operation completion position>
The pachinko machine according to the modified example is configured to validate the detection result of the pressing operation of the second operation unit 758 even when the chance button 750 stops between the initial position and the operation completion position. Here, when the chance button 750 stops between the initial position and the operation completion position, for example, the base 754 of the chance button 750 is hooked on the main body or the like to reach the operation completion position from the initial position (or from the operation completion position). An example of such a case is that it cannot be rotated (to the initial position).

  Further, even when the chance button 750 stops between the initial position and the operation completion position, the player is informed that the chance button 750 can be pressed at a predetermined timing as shown in FIG. The suggested operation reception effect (in this example, the same effect as the operation reception effect (the effect shown in FIG. 17E) performed after the operation is completed) is performed.

  As described above, even when the chance button 750 is in a position other than the initial position and the operation completion position, if the operation of the chance button 750 is enabled, the operation of the chance button 750 is performed even when the chance button 750 is broken. Therefore, the player's willingness to play is not reduced. Furthermore, by performing the operation reception effect, it is possible to clearly notify that the operation is possible even when the chance button 750 is at a position other than the initial position and the operation completion position, and prompt the player to operate. it can.

  It should be noted that an operation reception effect (for example, the operation reception effect shown in FIG. 17E) performed when the user is at the operation completion position and an operation reception effect (for example, when the operation is stopped between the initial position and the operation completion position) The mode of the operation reception effect shown in FIG. 17 (f) may be different. For example, the first type of notification means (for example, two types of liquid crystal display device and lamp) is used for the operation reception effect that is performed when the user is at the operation completion position, while between the initial position and the operation completion position. A second type of notification means (for example, three types of liquid crystal display device, lamp, and speaker) different from the first type may be used for the operation reception effect performed when the operation is stopped.

  In addition, the same type of notification means (for example, a liquid crystal display device, a lamp, an operation reception effect performed when the operation reception effect is performed when the operation is completed, and an operation reception effect performed when the operation is completed between the initial position and the operation completion position). And a speaker), some of the notification means may be different. For example, in the operation reception effect that is performed at the operation completion position, the first display (for example, character display and image display) is performed by the liquid crystal display device, and the operation performed when the operation is stopped between the initial position and the operation completion position. In the reception effect, a second display (for example, only character display) different from the first display may be performed by the liquid crystal display device, and the lamp and the speaker may perform the same effect.

  With such a configuration, it is possible to clearly notify whether the chance button 750 is at a predetermined position or at a position other than the predetermined position, and an operation according to the state of the chance button 750 may be prompted.

<Example of slot machine>
Next, an example of a slot machine will be described. A slot machine 100 shown in FIG. 18 includes a main body 101 and a front door 102 that is attached to the front surface of the main body 101 and can be opened and closed with respect to the main body 101. Inside the center of the main body 101 (not shown), three reels (left reel 110, middle reel 111, right reel 112) having a plurality of types of symbols arranged on the outer peripheral surface are stored and rotated inside the slot machine 100. It is configured to be able to. These reels 110 to 112 are rotationally driven by a driving device such as a stepping motor.

  In the present embodiment, an appropriate number of symbols are printed on the belt-like member at equal intervals, and the reels 110 to 112 are configured by affixing the belt-like member to a predetermined circular cylindrical frame member. When viewed from the player, the symbols on the reels 110 to 112 are generally displayed three in the vertical direction from the symbol display window 113 so that a total of nine symbols can be seen. Then, by rotating the reels 110 to 112, the combination of symbols that can be seen by the player varies. That is, each of the reels 110 to 112 functions as a display device that displays a plurality of combinations of symbols in a variable manner. In addition to the reel, an electronic image display device such as a liquid crystal display device can also be used as such a display device. In this embodiment, three reels are provided in the center of the slot machine 100. However, the number of reels and the installation position of the reels are not limited to this.

  A backlight (not shown) for illuminating the individual symbols displayed on the symbol display window 113 is disposed on the back of each of the reels 110 to 112. It is desirable that the backlight is shielded for each symbol so that the individual symbols can be illuminated evenly. In the slot machine 100, an optical sensor (not shown) including a light projecting unit and a light receiving unit is provided in the vicinity of each of the reels 110 to 112. The light projecting unit and the light receiving unit of the optical sensor are provided. A light shielding piece of a certain length provided on the reel passes between the two. Based on the detection result of the sensor, the position of the symbol on the reel in the rotation direction is determined, and the reels 110 to 112 are stopped so that the target symbol is displayed on the winning line.

  The winning line display lamp 120 is a lamp indicating the winning line 114 that is valid. The effective pay line is determined in advance by the number of medals bet as a game medium. There are five pay lines 114. For example, when one medal is bet, the middle horizontal pay line is valid, and when two medals are betted, the upper horizontal win line and the lower horizontal pay line are added. If three are valid and three medals are bet, five lines including a right-down winning line and an upper-right winning line are valid as winning lines. The number of winning lines 114 is not limited to five. For example, when one medal is bet, the middle horizontal winning line, the upper horizontal winning line, the lower horizontal winning line, the right The down line and the upper right line may be set as valid pay lines, and the same number of pay lines may be set as valid pay lines regardless of the number of bets.

  The notification lamp 123 is, for example, a lamp that informs the player that a specific winning combination (specifically, a bonus) has been won internally in an internal lottery to be described later or that a bonus game is in progress. The game medal insertable lamp 124 is a lamp for notifying that the player can insert a game medal. The replay lamp 122 informs the player that the current game can be replayed (the medal need not be inserted) when winning a replay which is one of the winning combinations in the previous game. It is a lamp. The reel panel lamp 128 is an effect lamp.

  The bet buttons 130 to 132 are buttons for inserting a predetermined number of medals (referred to as credits) stored electronically in the slot machine 100. In this embodiment, each time the bet button 130 is pressed, a maximum of 3 cards are inserted, 2 when the bet button 131 is pressed, and 3 when the bet button 132 is pressed. It has become so. In addition, the bet button 132 also functions as a chance button that changes the appearance mode by the player's operation. Hereinafter, the bet button 132 is also referred to as a MAX bet button 132. The game medal insertion lamp 129 lights up the number of lamps corresponding to the number of inserted medals, and when a prescribed number of medals are inserted, the game start is informed that the game can be started. The lamp 121 is turned on.

  The medal slot 141 is an slot for a player to insert a medal when starting a game. That is, the medal can be inserted electronically by the bet buttons 130 to 132, or an actual medal can be inserted (insertion operation) from the medal insertion slot 141. is there. The stored number display 125 is a display for displaying the number of medals stored electronically in the slot machine 100. The game information display 126 is a display for displaying various types of internal information (for example, the number of medals paid out during a bonus game) as numerical values. The payout number display 127 is a display for displaying the number of medals to be paid out to the player as a result of winning a winning combination. The stored number display 125, the game information display 126, and the payout number display 127 are 7-segment (SEG) displays.

  The start lever 135 is a lever type switch for starting the rotation of the reels 110 to 112. That is, when a desired medal number is inserted into the medal insertion slot 141 or when the bet buttons 130 to 132 are operated and the start lever 135 is operated, the reels 110 to 112 start to rotate. The operation on the start lever 135 is referred to as a game start operation.

  The stop button unit 136 is provided with stop buttons 137 to 139. The stop buttons 137 to 139 are button-type switches for individually stopping the reels 110 to 112 that have started rotating by operating the start lever 135, and are associated with the reels 110 to 112. Hereinafter, the operation on the stop buttons 137 to 139 is referred to as a stop operation, the first stop operation is referred to as a first stop operation, the next stop operation is referred to as a second stop operation, and the last stop operation is referred to as a third stop operation. Note that a light emitter may be provided inside each stop button 137 to 139, and when the stop button 137 to 139 can be operated, the light emitter may be turned on to notify the player.

  The medal return button 133 is a button that is pressed to remove a medal when the inserted medal is jammed. The payment button 134 is a button for adjusting the medals electronically stored in the slot machine 100 and the bet medals and discharging them from the medal payout exit 155. The door key hole 140 is a hole into which a key for unlocking the front door 102 of the slot machine 100 is inserted.

  Below the stop button unit 136 is provided a title panel 162 for displaying the model name and pasting various types of certificate. At the lower part of the title panel 162, a medal payout opening 155 and a medal tray 161 are provided.

  The sound hole 181 is a hole for outputting the sound of a speaker provided inside the slot machine 100 to the outside. The side lamps 144 provided on the left and right portions of the front door 102 are decorative lamps for exciting games. An effect device 160 is disposed above the front door 102, and a sound hole 143 is provided above the effect device 160. The effect device 160 includes a shutter (shielding device) 163 including two right shutters 163a and a left shutter 163b that can be opened and closed in a horizontal direction, and a liquid crystal display device 157 (effect image) disposed on the back side of the shutter 163. And a display screen of the liquid crystal display device 157 appears on the front side (player side) of the slot machine 100 when the right shutter 163a and the left shutter 163b are opened horizontally outward in front of the liquid crystal display device 157. It has become.

  FIG. 19 is a front view showing the slot machine 100 with the front door 102 opened. The main body 101 is a box that is surrounded by the upper surface plate 261, the left side plate 260, the right side plate 260, the lower surface plate 264, and the back plate 242, and that opens to the front. Inside the main body 101, a main control board storage case 210 that stores the main control board is disposed at a position that does not overlap with the ventilation port 249 provided on the upper portion of the back plate 242. Below the three reels 110 to 112 are arranged. On the side plate 260 on the left side of the main control board storage case 210 and the reels 110 to 112, a sub control board storage case 220 containing a sub control board is disposed. Further, an external concentrated terminal plate 248 that is connected to the main control board and outputs the information of the slot machine 100 to an external device is attached to the side plate 260 on the right side.

  The lower surface plate 264 is provided with a medal payout device 180 (device for paying out medals accumulated in a bucket), and has a power supply board above the medal payout device 180, that is, below the reels 110 to 112. A power supply device 252 is provided, and a power switch 244 is provided on the front surface of the power supply device 252. The power supply device 252 converts the AC power supplied from the outside to the slot machine 100 into a direct current, converts it into a predetermined voltage, and supplies it to each control unit and each device such as a main control unit 300 and sub-control units 400 and 500 described later. To do. Furthermore, a power storage circuit (for example, a capacitor) for supplying power to a predetermined part (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power source is cut off is provided. Yes.

  A medal auxiliary storage 240 is arranged on the right side of the medal payout device 180, and an overflow terminal is arranged behind this (not shown). The power supply device 252 is provided with a power cord connecting portion for connecting a power cord 264, and the power cord 264 connected thereto extends to the outside through a power cord hole 262 provided in the back plate 242 of the main body 101. Yes.

  The front door 102 is hinged to the left side plate 260 of the main body 101 via a hinge device 276, and an effect device 160 and an effect control board (which controls the effect device 160) are provided above the symbol display window 113. An upper speaker 272 is provided. Below the symbol display window 113, there are provided a medal selector 170 for selecting inserted medals, and a passage 266 through which medals pass when the medal selector 170 drops illegal medals etc. on the medal tray 161. Yes. Further, a bass speaker 277 is provided at a position corresponding to the sound hole 181.

  The circuit configuration of the control unit of the slot machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit. The control unit of the slot machine 100 can be broadly divided into main effects according to a main control unit 300 that controls the progress of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. And a second sub-control unit 500 that controls various devices based on a command transmitted from the first sub-control unit 400.

<Main control unit>
First, the main control unit 300 of the slot machine 100 will be described. The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, control program data, lottery data used in the internal lottery of a winning combination, and reel stop. ROM 306 for storing position, RAM 308 for temporarily storing data, I / O 310 for controlling input / output of various devices, counter timer 312 for measuring time, number of times, and the like WDT (watchdog timer) 314 is mounted. Note that other storage devices may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 and the second sub-control unit 500 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 314 as a system clock. Further, when the power is turned on, the CPU 304 transmits the frequency division data stored in the predetermined area of the ROM 306 to the counter timer 312. The counter timer 312 sets the interrupt time based on the received frequency division data. An interrupt request is transmitted to the CPU 304 at every interrupt time. In response to this interrupt request, the CPU 304 monitors each sensor and transmits a drive pulse. For example, when the clock signal output from the crystal oscillator 314 is set to 8 MHz, the frequency division value of the counter timer 312 is set to 1/256, and the data for frequency division of the ROM 306 is set to 47, the interrupt reference time is 256 × 47 ÷ 8 MHz. = 1.504 ms.

  The main control unit 300 includes a random number generation circuit 316 that is used as a hardware random number counter that fluctuates a numerical value in the range of 0 to 65535, and a start signal output circuit that outputs a start signal (reset signal) when the power is turned on. When the activation signal is input from the activation signal output circuit 338, the CPU 304 starts game control (starts main processing main processing described later).

  In addition, the main control unit 300 includes a sensor circuit 320, and the CPU 304 is inserted from various sensors 318 (a bet button 130 sensor, a bet button 131 sensor, a bet button 132 sensor, and a medal slot 141 at every interruption time. Medal reception sensor, start lever 135 sensor, stop button 137 sensor, stop button 138 sensor, stop button 139 sensor, checkout button 134 sensor, medal payout sensor for medals paid out from the medal payout device 180, index sensor for reel 110 , The index sensor of the reel 111, the index sensor of the reel 112, etc.).

  When the sensor circuit 320 detects the H level of the start lever sensor, a signal indicating this detection is output to the random number generation circuit 316. Receiving this signal, the random number generation circuit 316 latches the value at that timing and stores it in a register that stores the random value used for the lottery.

  Two medal acceptance sensors are installed in the internal passage of the medal insertion slot 141 and detect whether or not a medal has passed. Two start lever 135 sensors are installed inside the start lever 135 and detect a start operation by the player. The stop button 137 sensor, the stop button 138 sensor, and the stop button 139 are installed in each of the stop buttons 137 to 139, and detect the operation of the stop button by the player.

  The bet button 130 sensor and the bet button 131 sensor are installed in each of the bet button 130 and the bet button 131, and are inserted when a medal electronically stored in the RAM 308 is inserted as an inserted medal into the game. Detect operations. The bet button 132 sensor is installed on the bet button 132. When the bet button 132 functions as a medal insertion button, a medal electronically stored in the RAM 308 is inserted as an insertion medal into the game. When the betting button 132 is functioning as a chance button, a pressing operation of the chance button is detected.

  The settlement button 134 sensor is provided on the settlement button 134. When the settlement button 134 is pressed once, the medals stored electronically are settled. The medal payout sensor is a sensor for detecting a medal paid out by the medal payout device 180. Each of the above sensors may be a non-contact type sensor or a contact type sensor.

  The index sensor of the reel 110, the index sensor of the reel 111, and the index sensor of the reel 112 are installed at predetermined positions on the mounting bases of the reels 110 to 112, and each time a light shielding piece provided on the reel frame passes. Becomes L level. When detecting this signal, the CPU 304 determines that the reel has made one rotation, and resets the rotational position information of the reel to zero.

  The main control unit 300 is provided in a drive circuit 322 for driving a stepping motor provided in the reel devices 110 to 112, a drive circuit 324 for driving a solenoid provided in a medal selector 170 for selecting inserted medals, and a medal payout device 180. A driving circuit 326 for driving the motor, various lamps 338 (a winning line display lamp 120, a notification lamp 123, a game medal insertion possible lamp 124, a re-game lamp 122, a game medal insertion lamp 129, a game start possible lamp 121, and a stored number A drive circuit 328 for driving the display 125, the game information display 126, and the payout number display 127) is provided.

  Further, an information output circuit 334 (external concentration terminal board 248) is connected to the basic circuit 302, and the main control unit 300 is connected to an external hall computer (not shown) or the like via the information output circuit 334. The game information (for example, game state) of the slot machine 100 is output to the information input circuit 652 provided.

  The main control unit 300 also includes a voltage monitoring circuit 330 that monitors the voltage value of the power source supplied from the power management unit (not shown) to the main control unit 300. The voltage monitoring circuit 330 is a voltage of the power source. When the value is less than a predetermined value (9v in this embodiment), a low voltage signal indicating that the voltage has decreased is output to the basic circuit 302.

  In addition, the main control unit 300 includes an output interface for transmitting a command to the first sub control unit 400 and enables communication with the first sub control unit 400. Note that information communication between the main control unit 300 and the first sub control unit 400 is one-way communication, and the main control unit 300 is configured to be able to transmit signals such as commands to the first sub control unit 400. However, the first sub-control unit 400 is configured not to transmit a signal such as a command to the main control unit 300.

<Sub control unit>
Next, the first sub control unit 400 of the slot machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that receives a control command transmitted from the main control unit 300 via an input interface and controls the entire first sub-control unit 400 based on the control command. The basic circuit 402 includes a CPU 404, a RAM 408 for temporarily storing data, an I / O 410 for controlling input / output of various devices, and a counter timer 412 for measuring time and frequency. It is installed. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock. The ROM 406 stores a control program and data for controlling the entire first sub-control unit 400, a backlight lighting pattern, data for controlling various displays, and the like.

  The CPU 404 transmits the frequency division data stored in the predetermined area of the ROM 406 to the counter timer 412 via the data bus at a predetermined timing. The counter timer 412 determines an interrupt time based on the received frequency dividing data, and transmits an interrupt request to the CPU 404 at each interrupt time. The CPU 404 controls each IC and each circuit based on the interrupt request timing.

  The first sub-control unit 400 is provided with a sound source IC 418, and the sound source IC 418 is provided with speakers 272 and 277 via an output interface. The sound source IC 418 controls sound output from the amplifiers and speakers 272 and 277 in accordance with a command from the CPU 404. The sound source IC 418 is connected to an S-ROM (sound ROM) in which audio data is stored. The audio data acquired from the ROM is amplified by an amplifier and output from the speakers 272 and 277.

  The first sub-control unit 400 is provided with a drive circuit 422, and various kinds of lamps 420 (upper lamp, lower lamp, side lamp 144, title panel 162 lamp, bet button lamp, etc.) are connected to the drive circuit 422 via an input / output interface. (A lamp for causing the bet button 132 to emit light) and the like.

  Further, the first sub-control unit 400 is provided with a drive circuit 424 for driving the motor of the shutter 163, and the drive circuit 424 is provided with a shutter 163 via an output interface. The drive circuit 424 outputs a drive signal to a stepping motor (not shown) provided in the shutter 163 in response to a command from the CPU 404. A sensor circuit 426 is provided, and a shutter sensor 428 is connected to the sensor circuit 426 via an input interface. The CPU 404 monitors the state of the shutter sensor 428 every interruption time.

  The first sub-control unit 400 is provided with a drive circuit 425, and a drive unit 427 that drives the bet button 132 up and down is connected to the drive circuit 425. The operation of the bet button 132 will be described in detail in the following <Bet button 132>.

  In addition, the CPU 404 transmits and receives signals to the second sub control unit 500 via the output interface. Second sub-control unit 500 performs various controls of effect device 160 including display control of effect image display device 157. The second sub-control unit 500 is configured by a plurality of control units such as a control unit that controls display of the liquid crystal display device 157 and a control unit that controls various driving devices for effects. Also good.

  The second sub-control unit 500 includes a basic circuit 502 that receives the control command transmitted from the first sub-control unit 400 via the input interface and controls the entire second sub-control unit 500 based on the control command. The basic circuit 502 includes a CPU 504, a RAM 508 for temporarily storing data, an I / O 510 for controlling input / output of various devices, and a counter timer for measuring time and frequency 512. The CPU 504 of the basic circuit 502 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 514 as a system clock. The ROM 506 stores a control program and data for controlling the entire second sub control unit 500, data for image display, and the like.

  The CPU 504 transmits the frequency division data stored in the predetermined area of the ROM 506 to the counter timer 512 via the data bus at a predetermined timing. The counter timer 512 determines an interrupt time based on the received frequency division data, and transmits an interrupt request to the CPU 404 at each interrupt time. The CPU 504 controls each IC and each circuit based on the interrupt request timing.

  The second sub control unit 500 is provided with a VDP 516 (video display processor), and a ROM 506 and a VRAM 518 are connected to the VDP 516 via a bus. The VDP 516 reads out image data and the like stored in the ROM 506 based on a signal from the CPU 504, generates a display image using the work area of the VRAM 518, and displays the image on the effect image display device 157.

<Main control unit main processing>
Next, a main control unit main process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of main processing of the main control unit.
As described above, the main control unit 300 is provided with the start signal output circuit (reset signal output circuit) 338 that outputs the start signal (reset signal) when the power is turned on. The CPU 304 of the basic circuit 302 to which this activation signal is input executes a main control unit main process according to a control program stored in advance in the ROM 306 after resetting by a reset interrupt.

  When the power is turned on, first, various initial settings are made in step S101. In this initial setting, setting of a stack initial value to the stack pointer (SP) of the CPU 304, setting of interrupt prohibition, initial setting of the I / O 310, initial setting of various variables stored in the RAM 308, operation permission to the WDT 314, and initial setting Set the value. In step S103, medal insertion / start operation acceptance processing is executed. Here, it is checked whether or not a medal has been inserted, and the winning line display lamp 120 is turned on in response to the insertion of the medal. Note that when a re-win is won in the previous game, a process of inserting the same number of medals as the number of medals inserted in the previous game is performed, so that it is not necessary for the player to insert medals. Further, it is checked whether or not the start lever 135 has been operated. If there is an operation of the start lever 135, the process proceeds to step S104.

  In step S105, the number of inserted medals is determined and an effective winning line is determined. In step S107, the random number generated by the random number generation circuit 316 is acquired. In step S109, the winning combination lottery table stored in the ROM 306 is read according to the current gaming state, and an internal lottery is performed using this and the random value acquired in step S107. As a result of the internal lottery, when any winning combination (including an operating combination) is won internally, the flag of the winning combination is turned ON. In step S111, reel stop data is selected based on the internal lottery result.

  In step S113, rotation of all reels 110 to 112 is started. In step S115, the stop buttons 137 to 139 can be received. When any one of the stop buttons is pressed, the reel stop control in which one of the reels 110 to 112 corresponding to the pressed stop button is selected in step S111. Stop based on data. When all the reels 110 to 112 are stopped, the process proceeds to step S117. In step S117, a winning determination is performed. Here, when a picture combination corresponding to some winning combination is displayed on the activated winning line 114, it is determined that the winning combination is won. For example, if “bell-bell-bell” is aligned on the activated winning line, it is determined that the player has won the bell. In step S119, if any winning combination with payout is won, the number of medals corresponding to the winning combination is paid out according to the number of winning lines.

  In step S121, game state control processing is performed. In the game state control process, a process related to transition of each game state of normal game, BB game, RB game, and internal winning game is performed, and the game state is shifted when those start conditions and end conditions are satisfied. Thus, one game is completed. Thereafter, returning to step S103 and repeating the above-described processing, the game proceeds.

<Main controller 300 timer interrupt processing>
Next, a main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main control unit timer interrupt process.

  The main control unit 300 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (in this embodiment, about once every 2 ms), and the main control unit timer interrupt is triggered by this timer interrupt signal. The process is started at a predetermined cycle.

  In step S201, a timer interrupt start process is performed. In this timer interrupt start process, a process of temporarily saving each register value of the CPU 304 to the stack area is performed.

  In step S203, the WDT 314 is periodically changed to the initial value (32.8 ms in this embodiment) so that no WDT interruption occurs (so as not to detect a processing abnormality). In the embodiment, the restart is performed once every about 2 ms, which is the period of the main control unit timer interrupt.

  In step S205, input port state update processing is performed. In this input port status update process, the detection signals of the sensor circuits 320 of the various sensors 318 are input via the input ports of the I / O 310 to monitor the presence or absence of the detection signals, and each of the various sensors 318 is partitioned in the RAM 308. Store in the provided signal state storage area. Further, when information indicating the presence of a detection signal is stored in the signal state storage area corresponding to the bet button 132, preparations for transmitting a bet button reception command to the first sub-control unit 400 are made.

  In step S207, various game processes are performed. Specifically, an interrupt status is acquired (various interrupt statuses are acquired based on signals from various sensors 318), and processing according to this status is performed (for example, the interrupt status of each acquired stop button 137 to 139). Based on the stop button reception process). In step S209, timer update processing is performed. Various timers are updated for each time unit.

  In step S211, command setting transmission processing is performed, and various commands are transmitted to the first sub-control unit 400. Note that the output schedule information transmitted to the first sub-control unit 400 is composed of 16 bits in the present embodiment, bit 15 is strobe information (indicating that data is set when ON), bit 11 -14 are command types (in this embodiment, basic command, start lever reception command, bet button reception command, production command accompanying production lottery processing, rotation start command accompanying the start of rotation of reels 110 to 112, stop button 137 through 139, a stop button acceptance command accompanying acceptance of the operation 139, a stop position information command accompanying the stop processing of the reels 110 to 112, a payout number command and a payout end command accompanying the medal payout processing, a command indicating a gaming state, etc.), bits 0 to 10 is composed of command data (predetermined information corresponding to the command type). To have.

  In the first sub-control unit 400, it is possible to determine the production control according to the change of the game control in the main control unit 300 by the command type included in the received output schedule information, and it is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined. In step S213, an external output signal setting process is performed. In this external output signal setting process, game information stored in the RAM 308 is output to an information input circuit 652 separate from the slot machine 100 via the information output circuit 334.

  In step S215, device monitoring processing is performed. In this device monitoring process, first, the signal states of the various sensors 318 stored in the signal state storage area in step S205 are read, and the presence / absence of errors relating to medal insertion abnormality and medal payout abnormality is monitored. (Not shown) Error processing is executed. Further, according to the current gaming state, the medal selector 170 (medal blocker in which the solenoid provided in the medal selector 170 operates), various lamps 338, and various 7-segment (SEG) indicators are set.

  In step S217, it is monitored whether the low voltage signal is on. Then, when the low voltage signal is on (when power supply shutoff is detected), the process proceeds to step S221. When the low voltage signal is off (power supply shutoff is not detected), the process proceeds to step S219.

  In step S219, various processes for ending the timer interrupt end process are performed. In this timer interrupt end process, the value of each register temporarily saved in step S201 is set in each original register. Thereafter, the process returns to the main process of the main control unit shown in FIG. On the other hand, in step S221, a specific variable or stack pointer for returning to the power-off state at the time of power recovery is saved as a return data in a predetermined area of the RAM 308, and power-off processing such as initialization of input / output ports is performed. After that, the process returns to the main process of the main control unit shown in FIG.

<Processing of First Sub-Control Unit 400>
Next, processing of the first sub control unit 400 will be described with reference to FIG. FIG. 5A is a flowchart of main processing executed by the CPU 404 of the first sub control unit 400. FIG. 5B is a flowchart of command reception interrupt processing of the first sub control unit 400. FIG. 5C is a flowchart of the timer interrupt process of the first sub control unit 400.

  First, in step S301 in FIG. 9A, various initial settings are performed. When the power is turned on, an initialization process is first executed in step S301. In this initialization processing, initialization of input / output ports, initialization processing of a storage area in the RAM 408, and the like are performed.

  In step S303, it is determined whether or not the timer variable is 10 or more. This process is repeated until the timer variable becomes 10, and when the timer variable becomes 10 or more, the process proceeds to step S305. In step S305, 0 is substituted into the timer variable. In step S307, command processing is performed. In the command processing, the CPU 404 of the first sub control unit 400 determines whether a command is received from the main control unit 300.

  In step S309, effect control processing is performed. For example, if there is a new command in step S307, processing corresponding to this command is performed. This process includes, for example, performing a process such as reading effect data from the ROM 406 and performing an effect data update process when the effect data needs to be updated.

  In step S311, sound control processing is performed based on the processing result of step S309. For example, if there is a command to the sound source IC 418 in the effect data read in step S309, this command is output to the sound source IC 418. In step S313, lamp control processing is performed based on the processing result of step S309. For example, if there is a command to the various lamps 420 in the effect data read out in step S309, this command is output to the drive circuit 422.

  In step S315, shutter control processing is performed based on the processing result in step S309. For example, if there is a command to the drive circuit 424 for the shutter 163 in the effect data read in step S309, this command is output to the drive circuit 424. In step S316, a movable object control process is performed based on the process result of step S309. For example, if there is a command to the drive unit 427 of the bet button 132 in the effect data read in step S309, this command is output to the drive circuit 425.

  In step S317, an information output process for performing setting to transmit a control command to the second sub-control unit 500 based on the processing result of step S309 is performed. For example, if there is a control command to be transmitted to the second sub-control unit 500 in the effect data read out in step S309, the control command is set to be output, and the process returns to step S303.

  Next, the command reception interrupt process of the first sub control unit 400 will be described with reference to FIG. This command reception interrupt process is a process executed when the first sub-control unit 400 detects a strobe signal output from the main control unit 300. In step S401 of the command reception interrupt process, the command output from the main control unit 300 is stored as an unprocessed command in a command storage area provided in the RAM 408.

  Next, the first sub control unit timer interrupt process executed by the CPU 404 of the first sub control unit 400 will be described with reference to FIG. The first sub-control unit 400 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this embodiment, once every 2 ms), and the timer interrupt process is performed by using the timer interrupt as a trigger. Execute in the cycle.

  In step S501, 1 is added to the value of the timer variable storage area of the RAM 408 described in step S303 in the first sub control unit main process shown in FIG. 23A, and the result is stored in the original timer variable storage area. Therefore, in step S303, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10). In step S502, transmission of a control command to the second sub-control unit 500 set in step S315, an effect random number update process, and the like are performed.

<Processing of Second Sub-Control Unit 500>
Next, the process of the second sub control unit 500 will be described with reference to FIG. FIG. 6A is a flowchart of main processing executed by the CPU 504 of the second sub-control unit 500. FIG. 7B is a flowchart of command reception interrupt processing of the second sub control unit 500. FIG. 8C is a flowchart of the timer interrupt process of the second sub control unit 500. FIG. 4D is a flowchart of the image control process of the second sub control unit 500.

  First, in step S601 in FIG. 6A, various initial settings are performed. When the power is turned on, an initialization process is first executed in step S601. In this initialization process, input / output port initialization, storage area initialization in the RAM 508, and the like are performed.

  In step S603, it is determined whether or not the timer variable is 10 or more. This process is repeated until the timer variable becomes 10, and when the timer variable becomes 10 or more, the process proceeds to step S605. In step S605, 0 is assigned to the timer variable. In step S607, command processing is performed. In the command processing, the CPU 504 of the second sub control unit 500 determines whether a command is received from the CPU 404 of the first sub control unit 400.

  In step S609, effect control processing is performed. For example, if there is a new command in step S607, processing corresponding to this command is performed. This process includes, for example, performing a process such as reading effect data from the ROM 506 and performing an effect data update process when the effect data needs to be updated. In step S611, image control processing is performed based on the processing result in step S609. For example, if there is an image control command in the effect data read in step S609, image control corresponding to this command is performed (details will be described later), and the process returns to step S603.

  Next, the command reception interrupt process of the second sub control unit 500 will be described with reference to FIG. This command reception interrupt process is a process executed when the second sub control unit 500 detects the strobe signal output from the first sub control unit 400. In step S701 of the command reception interrupt process, the command output from the first sub control unit 400 is stored as an unprocessed command in a command storage area provided in the RAM 508.

  Next, the second sub control unit timer interrupt process executed by the CPU 504 of the second sub control unit 500 will be described with reference to FIG. The second sub-control unit 500 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this embodiment, once every 2 ms), and the timer interrupt process is predetermined by using the timer interrupt as a trigger. Execute in the cycle.

  In step S801, 1 is added to the value of the timer variable storage area of the RAM 508 described in step S603 in the second sub-control unit main process shown in FIG. 24A, and the original timer variable storage area is stored. Therefore, in step S603, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10). In step S803, an effect random number update process is performed.

  Next, the image control process in step S611 in the main process of the second sub control unit 500 will be described with reference to FIG. FIG. 5 is a flowchart showing the flow of image control processing.

  In step S901, an image data transfer instruction is issued. Here, the CPU 504 first swaps the designation of the display areas A and B in the VRAM 536. As a result, an image of one frame stored in the display area not designated as the drawing area is displayed on the effect image display device 157. Next, the CPU 504 sets ROM coordinates (transfer source address of the ROM 506), VRAM coordinates (transfer destination address of the VRAM 536), and the like in the attribute register of the VDP 534 based on the position information table and the like, and then the image from the ROM 506 to the VRAM 536. Set an instruction to start data transfer. The VDP 534 transfers the image data from the ROM 506 to the VRAM 536 based on the command set in the attribute register. Thereafter, the VDP 534 outputs a transfer end interrupt signal to the CPU 504.

  In step S903, it is determined whether or not a transfer end interrupt signal is input from the VDP 534. If a transfer end interrupt signal is input, the process proceeds to step S905. If not, a transfer end interrupt signal is input. Wait for it. In step S905, parameters are set based on the production scenario configuration table and attribute data. Here, in order to form a display image in the display area A or B of the VRAM 536 based on the image data transferred to the VRAM 536 in step S901, the CPU 504 includes information on the image data constituting the display image (the coordinate axis and image size of the VRAM 536). , VRAM coordinates (arrangement coordinates, etc.) are instructed to the VDP 534. The VDP 534 performs parameter setting in accordance with the attribute based on the instruction stored in the attribute register.

  In step S907, a drawing instruction is performed. In this drawing instruction, the CPU 504 instructs the VDP 534 to start drawing an image. The VDP 534 starts drawing an image in the frame buffer in accordance with an instruction from the CPU 504.

  In step S909, it is determined whether or not a generation end interrupt signal from the VDP 534 is input based on the end of image drawing. If the generation end interrupt signal is input, the process proceeds to step S911. If not, the generation end interrupt signal is determined. Wait for input. In step S911, a scene display counter that is set in a predetermined area of the RAM 508 and counts how many scene images have been generated is incremented (+1), and the process ends.

<Bet button 132>
FIG. 25A is an external perspective view around the bet button 132 when the bet button 132 is in the initial position, and FIG. 25B is a state in which the bet button 132 has moved from the initial position to the operation completion position (operation). (B) is an external perspective view of the periphery of the bet button 132 when the bet button 132 is in the operation completion position.

  The bet button 132 has substantially the same structure as the chance button 700 provided in the pachinko machine 100, and the first sub-control unit 400 controls the drive unit 427, whereby the initial position shown in FIG. And an operation completion position shown in FIG. 25C are configured to be movable up and down.

<Bet button 132 / initial position>
In the initial position shown in FIG. 25 (a), the movable portion of the bet button 132 is in a state in which the upward movement is restricted by a rotating member (not shown) and can only move downward. In this initial position, when the bet button 132 is pressed downward by the player, a detection piece (not shown) of the bet button 132 is detected by the bet button 132 sensor. Can be detected.

<Bet button 132 / operation completion position>
At the operation completion position shown in FIG. 25 (c), the movable part of the bet button 132 is released from the restriction of the upward movement and is moved upward by the urging force of the spring (not shown), and the fixed plate (not shown) ), The movement in the upward direction is again restricted, and the movement is possible only in the downward direction. Even in this operation completion position, when the bet button 132 is pressed downward by the player, a detection piece (not shown) of the bet button 132 is detected by the bet button 132 sensor, whereby the bet button 132 is pressed. The operation can be detected.

<Bet button 132 / in operation>
In the state shown in FIG. 25B, that is, when the bet button 132 is moving from the initial position shown in FIG. 25A to the operation completion position shown in FIG. 25C, the bet button 132 is played. So that the detection result of the bet button 132 sensor is ignored even if the detected piece of the bet button 132 is detected by the bet button 132 sensor (so as not to determine that the pressing operation of the bet button 132 is valid). It is composed.

  With such a configuration, when the player accidentally presses the bet button 132 during the operation of the bet button 132, the press operation of the bet button 132 becomes effective at a timing unintended by the player. It may be possible to prevent such a situation. In the present embodiment, the operation of pressing the bet button 132 is ignored during the operation of the bet button 132. However, the present invention is not limited to this, and the operation of pressing the bet button 132 is enabled. May be.

<When using the bet button 132 as a medal insertion button>
FIG. 26A is a diagram for explaining a state in which the bet button 132 can be used as a medal insertion button. The slot machine 100 is provided with the notification lamp 123, the re-game lamp 122, the game medal insertion enable lamp 124, the game start enable lamp 121, and the game medal insertion lamp 129 described above.

  As shown in FIG. 6A, the game medal insertion enabling lamp 124 is lit, and the number of lighting of the game medal insertion lamp 129 is less than the prescribed number of medals required for one game (3 in this example). The state is a state in which a player can start a game by inserting a specified number of medals, and a medal can be inserted electronically by pressing the bet button 132. That is, in this state, the bet button 132 can be used as a medal insertion button, and the first sub-control unit 400 turns on the bet button lamp (not shown) and sets the bet button 132 to a predetermined color (for example, yellow). ) To indicate to the player that the acceptance of the pressing operation of the bet button 132 is effective. When a prescribed number of medals are inserted by the player, as shown in FIG. 5B, the game start ready lamp 121 is turned on to notify that the game start operation is possible. The

  The game medal insertion possible lamp 124 is turned off when the number of medals that can be electronically stored in the slot machine 100 reaches the maximum storage number (for example, 50), and it is notified that the medal cannot be inserted. . When medals are inserted while the game medal insertion possible lamp 124 is turned off (when medals exceeding the maximum number of stored medals are to be inserted), the medals are forcibly discharged from the medal outlet 155. It is composed.

<When the bet button 132 cannot be used>
FIG. 26B is a diagram for explaining a state where the bet button 132 cannot be used as a medal insertion button. As shown in FIG. 5B, the game medal insertion enable lamp 124 and the game start enable lamp 121 are lit, and the number of the game medal insertion lamps 129 is the same as the prescribed number (3 in this example). In this state, the player can start the game, and can start the rotation of the reels 110 to 112 (start the game) by pressing the start lever 135.

  When the game start ready lamp 121 is lit, a predetermined number of medals have been inserted, so that no medals are inserted even if the bet button 132 is pressed (the detection result of pressing the medal insertion button is not accepted). , The bet button 132 cannot be used as a medal insertion button). In this state, the first sub-control unit 400 may be configured to indicate to the player that the acceptance of the pressing operation of the bet button 132 is invalid by turning off the bet button lamp.

  Even when the game start ready lamp is lit, the bet button 132 can be used as a chance button. For example, when the replay lamp 122 is lit, a medal cannot be inserted even if the bet button 132 is pressed. On the other hand, for example, an effect that prompts the user to press the bet button 132 as an effect between the game in which the re-game player wins and the start of the next game (until the start lever 135 is pressed and the reels 110 to 112 start rotating). May be performed. In this state, the first sub-control unit 400 may be configured to indicate to the player that acceptance of the pressing operation of the bet button 132 is valid by turning on the bet button lamp. The effect of prompting the user to press the bet button 132 may be performed during a period other than the illustrated period.

<When using the bet button 132 as a chance button>
FIG. 26 (c) is an external perspective view of the bet button 132 when the bet button 132 is in the initial position, and FIG. 27 (a) is a case where the bet button 132 has moved from the initial position to the operation completion position (operation). The middle perspective view of the bet button 132, FIG. 27B is an external perspective view of the bet button 132 when the bet button 132 is in the operation completion position, and FIG. 27C is the initial position of the bet button 132. It is an external perspective view of the bet button 132 when it stops between the operation completion positions and (for example, when it fails).

  FIG. 26D is a diagram showing an example of the operation reception effect performed when the bet button 132 is in the initial position, and FIG. 27D is a diagram showing an example of the normal effect. FIG. 27E is a diagram showing an example of an operation reception effect performed when the bet button 132 is in the operation completion position, and FIG. 27G is a diagram between the initial position and the operation completion position. It is the figure which showed an example of the operation reception effect performed when it stops at (for example, when it breaks down).

<Operation reception effect / initial position>
When the first sub-control unit 400 stops the bet button 132 at the initial position shown in FIG. 26C, the first sub-control unit 400 has a predetermined timing (for example, timing to start receiving a detection result of the bet button pressing). The bet button lamp is lit and the bet button 132 emits light in a predetermined color (for example, blue) to indicate to the player that the pressing operation of the bet button 132 is effective, and the second sub-control unit 500 shows an operation reception effect (in this example, the character of the lord) that suggests to the player that the bet button 132 can be pressed using the effect image display device 157 as shown in FIG. Display an image showing a signboard on which a bet button 132 emitting blue light is drawn.

  In this example, in order to make the player easily determine whether the bet button 132 can be used as a medal insertion button or a chance button, the bet button 132 is lit in different colors. You may make it light-emit with a color. In this example, the bet button 132 is caused to emit light in a predetermined color. For example, the bet button 132 may be flashed in a predetermined color. In this case, the bet button 132 is used as a medal insertion button. The blinking pattern may be changed depending on when the bet button 132 is used as a chance button. For example, when used as a medal insertion button, blinking is repeated at a first period (for example, 1 second), and when used as a chance button, a second period (for example, 0. (5 seconds).

  With such a configuration, the player can easily determine the function of the button, and can prevent a situation in which the player suffers a disadvantage due to a button operation error or the like. is there. When the detection result of the bet button press can be received, the bet button lamp does not have to be lit, the operation reception effect does not have to be performed, and the operation of the operation means (or operation unit) is prompted. There is no need to produce a performance.

<Operation reception production / in operation>
The first sub-control unit 400 operates the bet button 132 as shown in FIG. 27A, that is, moves the bet button 132 from the initial position shown in FIG. 26C to the operation completion position shown in FIG. In the case of moving to the position, the bet button lamp is not turned on, and the operation reception effect is not performed. In this example, the effect image display device 157 performs a normal effect as shown in FIGS. 27 (d) and 28 (a). Here, as a normal effect, in the case of a pachinko machine, there are a fluctuating effect, a reach effect, a jackpot effect, and in the case of a slot machine, an effect during BB, an effect during reel rotation, There are directing.

  Note that the bet button lamp may be turned on during operation, or the brightness of the bet button lamp may be gradually increased. Further, when the detection of the pressing operation is valid, the bet button lamp is lit in the first color (for example, red), and when the detection of the pressing operation is invalid, the bet button lamp is displayed in the second color (for example, white). It may be lit with. In addition, when the detection of the pressing operation is valid, the bet button lamp is lit at the first luminance, and when the detection of the pressing operation is invalid, the bet button lamp is lit at the second luminance lower than the first luminance. May be.

<Operation reception effect / operation completion position>
When the bet button 132 is stopped at the operation completion position shown in FIG. 27 (b), the first sub-control unit 400 turns the bet button lamp at a predetermined timing as shown in FIG. 27 (b). Illuminates and lights up the bet button 132 in a predetermined color (for example, red) to indicate to the player that the bet button 132 can be pressed, as shown in FIG. An operation display effect that suggests to the player that the bet button 132 can be pressed using the effect image display device 157 (in this example, an image display imitating the bet button 132 that emits red light at the operation completion position). And a downward arrow image display).

<Operation reception effect / Stop between initial position and operation completion position>
Even when the bet button 132 as shown in FIG. 27C is stopped between the initial position and the operation completion position, the first sub-control unit 400 is in a state in which the pressing operation of the bet button 132 can be detected by the detection unit. Become. Here, when the bet button 132 stops between the initial position and the operation completion position, for example, when the movable part of the bet button 132 is caught by the fixed part and the movable part cannot be fully raised to the operation completion position, An example is the case where the urging force of the spring 132 is weakened and the movable part cannot be raised to the operation completion position.

  Further, even when the bet button 132 stops between the initial position and the operation completion position, the first sub-control unit 400 can be used as a medal insertion button and as a chance button, as shown in FIG. 27 (g) and FIG. 28 (b) at a predetermined timing, as shown in FIGS. 27 (g) and 28 (b), an operation reception effect that suggests to the player that the bet button 132 can be pressed (this example) Then, an operation reception effect (the same effect as the effect shown in FIG. 27E) performed after the operation is completed is performed.

  Thus, even when the bet button 132 is in a position other than the initial position and the operation completion position, if the bet button 132 can be accepted, the bet button 132 can be operated even when the bet button 132 is broken. Therefore, the player's willingness to play is not reduced. Furthermore, by performing the operation reception effect, it is possible to clearly notify that the operation is possible even when the bet button 132 is in a position other than the initial position and the operation completion position, and prompt the player to operate. it can.

  FIG. 28C shows an example of a special effect displayed when an operation on the bet button 132 is received. This effect is not only when the bet button 132 is in the operation completion position and the operation of the bet button 132 is accepted at that position, but also when the bet button 132 is in a position other than the initial position and the operation completion position. This is a special effect that is also displayed when an operation of the bet button 132 is received at the position. It should be noted that even if the button is not pressed, it may be displayed after a certain period of time (for example, after the end of the period during which the button can be accepted). (The operation pattern may be changed), light emitting means such as LEDs are lit (the light emission pattern may be changed), and sounds such as BGM and sound effects can be heard from sound output means such as speakers. Also good.

  As described above, the gaming table (for example, the pachinko machine 100) according to the present embodiment has the operating means (for example, the first operation unit 756 or the chance button 700) provided at least at a position where the player can operate. 750, a second operation unit 758, a bet button 132, a pressing surface of these buttons and the operation unit (movable unit 704), and a first production unit (for example, a second operation unit) capable of executing at least production. 758 or chance buttons 700 and 750, the first operation unit 756, and the like) and a second effect means (for example, a decorative symbol display device 208) capable of executing at least an effect, The first effect means is at least changeable from a first state (for example, an initial position) to a second state (for example, an operation completion position), and the first effect means The first effect (for example, the effect by light emission) can be executed at least, and the second effect means can execute at least the second effect (for example, the effect shown in FIG. 14F). The second effect means is capable of executing at least a third effect (for example, a special effect shown in FIG. 28C), and the first effect means is the first effect means. The first effect can be executed at least in a period (for example, a period in which the original operation after t3 in FIG. 13 should end), and the second effect means can perform the first effect in the first period. The second effect can be executed at least, and the second effect means can execute at least the third effect when the operation means is operated in the first period. , A game table characterized by A.

  With such a configuration, there may be a case where it is possible to provide a gaming machine that is characterized by an effect (effect means) when the operation means is operated.

  Further, even when the operation of the first effect means is supposed to end due to a failure or the like, even if the first effect means cannot move to the position where it should originally move, By enabling the production according to the operation by the player, it is possible to give a sense of security to the player by suggesting to the player that the operation has been accepted. For this reason, it is possible to prevent a situation in which the player's willingness to play declines due to a failure of the operating means, and the interest of the game may be improved.

  In addition, the second effect (for example, the effect shown in FIG. 14F) is that the first effect means (for example, the second operation unit 758) is in the second state (for example, the operation completion position). It is good also as an effect (for example, the effect shown in FIG.14 (e)) which can be suggested at least.

  With such a configuration, it is possible to inform the player of the position that should have moved, and not to give a disadvantage to the player as compared to when moving to the position to move originally. There is a case. For example, when the operation means is driven to indicate that “this variation can be expected”, the operation means does not move to the original movement position, thereby informing the player that “this variation can be expected”. In some cases, it may be possible to prevent a situation where it is impossible to do so. Further, there are cases where the player can be operated with peace of mind by performing the same notification as when moving to the second position.

  The first effect (for example, an effect by light emission) is an effect that the operation means (for example, the first operation unit 756) can be operated, and the first effect is an operation. It is good also as the information which prompts.

  With such a configuration, the player can operate the operation means with peace of mind, and in addition, it may be possible to prevent the player from missing an opportunity for operation. For this reason, it is possible to prevent a situation in which the player's willingness to play declines due to a failure of the operating means, and the interest of the game may be improved.

  The second effect (for example, the effect shown in FIG. 14 (f)) is an effect that the operation means (for example, the first operation unit 756) can be operated. The second effect may be a notification that prompts an operation.

  With such a configuration, the player can operate the operation means with peace of mind, and in addition, it may be possible to prevent the player from missing an opportunity for operation. For this reason, it is possible to prevent a situation in which the player's willingness to play declines due to a failure of the operating means, and the interest of the game may be improved.

  Further, the second effect may be an effect by an image imitating the operation means (for example, a chance button 700 shown in FIG. 14E or a bet button 132 shown in FIG. 27E).

  With this configuration, the player can easily grasp that the operation of the operation means is effective, and the player can operate the operation means with peace of mind and with certainty. In some cases, the player can be prevented from missing an operable opportunity.

  Moreover, the display means (for example, the decoration symbol display apparatus 208) which can perform a display at least is provided, and the said 2nd production | presentation means is a thing which is the said display means.

  With this configuration, the player can easily grasp that the operation of the operation means is effective, and the player can operate the operation means with peace of mind and with certainty. In some cases, the player can be prevented from missing an operable opportunity.

  In addition, the second effect means (for example, the decorative symbol display device 208) performs the fourth effect (for example, in the first period (for example, the period during which the original operation after t3 in FIG. 13 should end)). 14 (f) can be executed at least, and the fourth effect is the second effect (for example, the chance button shown in FIG. 14 (e)). 700 or the bet button 132)) shown in FIG. 27 (e).

  With such a configuration, it may be possible to improve the interest of the game by a plurality of different effects. In addition, the player can easily grasp that the operation of the operation means is effective, the player can operate the operation means with confidence and certainty, and the player can operate the operation means. May prevent missed opportunities.

  Further, the operation means (for example, the first operation unit 756, the movable part 704 of the chance button 700, etc.) is provided in the first effect means (for example, the chance button 750, the chance button 700, etc.). It is good also as a thing.

  With such a configuration, the operation unit can be made more conspicuous than other parts, so that the player can easily recognize the position of the operation unit that can be operated, and the convenience of the player can be improved. is there.

  Even when there are a plurality of types of operation means, it is possible to avoid mistakes in pressing the operation means, etc., and to prevent a decrease in game motivation due to an operation error.

  In addition, the player can easily grasp that the operation of the operation means is effective, the player can operate the operation means with confidence and certainty, and the player can operate the operation means. May prevent missed opportunities.

  The first effect means (for example, chance buttons 750, 700, etc.) is provided with state change means (for example, base 754, movable portion 704) that can change the state, and the first effect means. Is provided with non-state changing means that cannot change the state (for example, the first operation unit 756, the panel portion around the chance button 700 and the bet button 130 in FIGS. 1 and 12), The operation means may be used.

  With such a configuration, the operation unit can be made more conspicuous than other parts, so that the player can easily recognize the position of the operation unit that can be operated, and the convenience of the player can be improved. is there.

  Even when there are a plurality of types of operation means, it is possible to avoid mistakes in pressing the operation means, etc., and to prevent a decrease in game motivation due to an operation error.

  In addition, the player can easily grasp that the operation of the operation means is effective, the player can operate the operation means with confidence and certainty, and the player can operate the operation means. May prevent missed opportunities.

  Further, the first effect (for example, an effect by light emission) may be an effect different from the second effect (for example, an effect by an image shown in FIG. 14F, for example).

  With such a configuration, there are cases where it is possible to further prevent the player from losing an opportunity for operation by performing notification with a plurality of effects for prompting the operation.

  Further, the first period (for example, the period in which the original operation after t3 in FIG. 13 should end) should be completed in the second period (for example, after t2 in FIG. 13). A predetermined period until the time has elapsed, and the second period is the first state where the state of the first rendering means (for example, the chance buttons 700, 750, etc.) is the first state. It is good also as what is a period which can be started at least after changing at least to said 2nd state.

  With such a configuration, it is possible to give a sense of security to the player by suggesting to the player that the operation has been accepted even during a period in which the first state can be changed to the second state. There is a case.

  Further, the first effect means (for example, chance buttons 700, 750, etc.) has a fifth effect (for example, light emission) in the third period (for example, the period of t1-t2 (before operation) shown in FIG. 13). The third period is a period in which the first rendering means is in the first state (for example, the initial position), and the third period is It is good also as a period which can receive the operation result of the said operation means.

  By adopting such a configuration, it may be possible to provide a gaming machine that is characterized by an effect when the operating means is operated.

  In addition, the player can operate the operation means with peace of mind, and in some cases, the player can be prevented from missing an opportunity to operate.

  Further, the second effect means (for example, the decorative symbol display device 208) performs the sixth effect (for example, FIG. 14 (for example, FIG. 14) in the fourth period (for example, the period t1-t2 (before operation) in FIG. 13). d) can be executed at least, and during the fourth period, the first effect means (for example, chance buttons 700, 750, etc.) is in the first state (for example, initial position). The fourth period may be a period during which an operation result of the operation means can be received.

  With such a configuration, the player can easily grasp that the operation of the operation means is effective, and the player can operate the operation means at an initial position in a safe and reliable manner, for example. In addition, the player may be prevented from missing an operable opportunity.

  Regardless of the state of the first effect means (for example, the chance buttons 700, 750, etc.), the operation means (for example, the chance button 700, the first operation section 756, the second operation section 758, etc.) It is good also as what is comprised so that the operation result can be received at least.

  With such a configuration, it is possible to set a period during which an operation result can be accepted (operation valid period) regardless of the state of the first effect means. By increasing the period, the player can There are cases where opportunities for operating the operating means can be increased and the interest of the game can be improved.

  Further, in the fifth period (for example, the period from t2 to t3 (in operation) shown in FIG. 13), the operation means (for example, the chance button 700, the first operation unit 756, the second operation unit) 758 or the like) is not accepted, and during the fifth period, the first rendering means (eg, the chance buttons 700, 750, etc.) is in the first state (eg, the initial state). It is good also as what is a period until it changes from said position to said 2nd state (for example, operation completion position).

  With such a configuration, it is possible to prevent the player from performing an operation during the operation of the operation means, and to prevent a situation in which the player suffers a disadvantage due to an erroneous operation. In some cases, erroneous detection of reception of the operation means due to vibration or the like can be prevented.

  In addition, the second effect means (for example, the decorative symbol display device 208) is configured such that the operation means (for example, the chance button 700, When the first operation unit 756, the second operation unit 758, etc.) are operated, the third effect (for example, the special effect shown in FIG. 28C) is not executed, and the first The sixth period is a period in which the first rendering means (for example, the chance buttons 700, 750, the second operation unit 758, etc.) is in the first state (for example, the initial position), and the sixth period May be a period during which the operation results of the operation means (chance button 700, first operation unit 756, second operation unit 758) can be received.

  With such a configuration, when the third effect is performed, the game means that the operation means is in a state different from the first state (a state other than the initial position and the operation completion position). In some cases, it is possible to provide a game stand that is easy to recognize, and that is characterized by a performance when the operation means is operated. Further, the player may be able to reliably operate the operating means at the initial position.

  In addition, a state control unit (for example, the second sub-control unit 500) capable of executing at least state control is provided, and the state control at least sets the state of the first effect unit (for example, chance buttons 700, 750, etc.). The state of the first rendering means can be changed from the first state (for example, the initial position) to the second state (when the state control is performed by the state control means). For example, the position can be changed to an operation completion position, and the first period (for example, the period in which the original operation should end after t3 in FIG. 13) is the seventh period (for example, t2 shown in FIG. 13). After the predetermined period until the time when the operation should be completed), the seventh period is after the state control by the state control means, At least Is the start period available, may be ones.

  By adopting such a configuration, it may be possible to provide a gaming machine that is characterized by an effect when the operating means is operated. In addition, since the operation means can be made more conspicuous than other parts, the position of the operation means that can be operated by the player can be easily recognized, and the convenience of the player can be improved in some cases.

  In addition, the apparatus includes an acceptance control unit (for example, a first sub-control unit 400) that performs an acceptance control for accepting an operation result of the operation unit (for example, the first operation unit 756). Regardless of the state of the production means (for example, the chance buttons 700 and 750), the reception means of the operation means may be configured to be at least executable.

  By adopting such a configuration, for example, regardless of the state of the first effect means, it is possible to produce an effect according to the operation means being operated by the player, so that the operation is accepted. It is possible to give a sense of security to the player by suggesting it to the player. For this reason, it is possible to prevent a situation in which the player's willingness to play declines due to a failure of the operating means, and the interest of the game may be improved.

  In addition, the gaming table (for example, the pachinko machine 100) according to the present embodiment is provided with operation means (for example, chance buttons 700 and 750, a first operation unit 756, and a second operation) provided at positions where the player can operate. Unit 758, the bet button 132, and the pressing surface of these buttons and operation unit), display means capable of executing at least display (for example, a decorative symbol display device 208), and state control for changing the state of the operation means. And a state control means capable of executing at least a state control means (for example, the second sub-control unit 500), wherein the state of the operation means is determined when the state control by the state control means is performed. The first projecting state (for example, the initial position) is changed to the second projecting state (for example, the operation completion position), and the operating means in the second projecting state is the first projecting state. The display means protrudes beyond the operation means in the extended state, and the display means prompts the player to operate the operation means in the first protrusion state (for example, FIG. Display)), and the display means prompts the player to operate the operation means in the second protruding state (for example, the display in FIG. 14E). ), The first display can at least indicate that the operating means is in the first projecting state, and the second display is the operating means. Can be at least shown to be in the second protruding state, and when the operating means in the second protruding state is operated, the display means displays a third display (for example, 14 (f) display) can be started at least Yes, the second display instead of the first display is related to the execution of the state control regardless of whether or not the operation means has changed to the second protruding state by the execution of the state control. The display means is configured to display the display means when the operation means does not change to the second protruding state even though the state control is executed. Alternatively, at least the third display may be started in response to the operation means being operated.

  With such a configuration, even when the operating means does not change to the second protruding state that should be changed due to a failure of the operating means, etc., the player can operate with peace of mind by issuing a notification that prompts the operation. In addition to being able to perform the operation of the player, it may be possible to prevent the player from missing an opportunity to operate. For this reason, it is possible to prevent a situation in which the player's willingness to play declines due to a failure of the operating means, and the interest of the game may be improved.

  Further, when prompting the operation of the operating means in the normal state due to the failure of the operating means, etc., from the first protruding state to the second protruding state, the first protruding state to the second protruding state It may be possible to notify the player that there is a possibility of a machine failure by notifying the operation of the operating means in a special state due to the state control being performed. , There are cases where it can be suggested that the player is not overly expected.

  Further, the third display (for example, the display of FIG. 14F) is the operation means (for example, the first projecting state (for example, the initial position) because the state control has not been executed). It may not be started in response to the operation of the chance button 700 or the like.

  According to such a configuration, even if the operation means cannot move to the second position where it should originally move due to a failure of the operation means, etc., according to the operation means being operated by the player. By enabling the production, it is possible to give the player a sense of security by suggesting to the player that the operation has been accepted. For this reason, it is possible to prevent a situation in which the player's willingness to play declines due to a failure of the operating means, and the interest of the game may be improved.

  Further, the state control means (for example, the second sub-control unit 500) determines whether or not the state of the operation means (for example, the chance button 700) is the second protruding state (for example, the operation completion position). It is good also as what can be determined.

  With such a configuration, the player can grasp that the pressing operation is possible in each state, and can also grasp that each state is different, In some cases, a pressing operation suitable for the state can be performed.

  In addition, the third display (for example, the display of FIG. 14 (f)) is in response to an operation of the operation means (for example, the chance button 700) during execution of the state control. It may not be started.

  With such a configuration, the player can easily grasp that the operation means is operated, and there is a case where there is no disadvantage caused by an erroneous operation. Further, depending on the shape of the operation means, it may be possible to avoid a situation in which an object or a player's hand is caught between the operation means and the gaming machine main body, thereby improving safety.

Further, the third display (for example, the display of FIG. 14 (f)) is not started when the operation means (for example, the chance button 700) has been operated before the execution of the state control. Also good.
In addition, the game table (for example, pachinko machine 100) of the present invention is a game table provided with operation means (for example, chance buttons 700 and 750) and display means (for example, decorative symbol display device 208). The operation means is a means configured to include at least a drive means (for example, the drive unit 708). When the drive means is driven, the state of the operation means is a first state (for example, FIG. 14 (a) before the operation) to at least the second state (for example, the state after the operation shown in FIG. 14 (b)), and the operation means at least performs an effect by light emission. The display means is a means capable of displaying at least a plurality of displays, and one of the plurality of displays is a first display (for example, the operation shown in FIG. 14E is completed). Later The first display is a display imitating the operation means in the second state, and one of the plurality of displays is the operation means. (Hereinafter, referred to as “second display” (for example, a character display of “push the chance button!” Shown in FIGS. 14D to 14F)), and the operation means. Can change the state from the first state to the second state in the first period (for example, the period from t2 to t4 shown in FIG. 13). It is a period including an operation reception period (for example, a period from t3 to t4 shown in FIG. 13), and when the operation means is in the second state in the first period, the display means makes the first A display is displayed and said operating means in said first period Even in a state different from the second state (hereinafter referred to as “third state” (for example, a state where the vehicle has stopped between the initial position and the operation completion position shown in FIG. 14C)), the display is performed. The first display is displayed by the means, and the light emission mode (hereinafter referred to as “first light emission mode” (for example, red light emission)) of the operation unit in the third state is the second state. Is the same light emission mode as the light emission mode of the operation means (hereinafter referred to as “second light emission mode” (for example, red light emission)), and the operation unit in the second state is in the operation reception period. When operated, at least the second display is displayed on the display means, and when the operation means in the third state is operated during the operation reception period, the second display is displayed on the display means. At least displayed, specially It is a game machine to be used.
In addition, a control unit (for example, the second sub-control unit 500) is provided, and the control unit is a unit capable of executing at least the drive control of the drive unit. The drive control is a control for driving the drive unit. The operation means can change the state of the operation means from the first state to the second state by executing the drive control by the control means, and the drive control Even when the operation means is in the third state despite the fact that the operation means is executed, the display means displays the second information in response to the operation means being operated during the operation reception period. Two displays may be displayed at least.
In addition, one of the plurality of displays is a third display (for example, a display imitating the chance button 700 at the initial position shown in FIG. 14D). It is a display that imitates the operation means in the first state. In the second period (for example, the period from t1 to t2 in FIG. 13), the third display is displayed by the display means. The state of the operation means in the second period may be the first state, and the second period may be a period including the operation reception period.
Further, the first period is a period including a third period (for example, a period from t2 to t3 shown in FIG. 13), and the third period is the state of the operation means is the first period. It is a period during which the state changes to the second state, and the third period may be a period that does not include the operation reception period.
The game machine may be a pachinko machine or a slot machine.
In addition, the game table (for example, pachinko machine 100) of the present invention includes a first operation unit (for example, a first operation unit 756, a third operation unit, and a fifth operation unit) and a second operation unit. (E.g., a second operation unit 758, a fourth operation means, a sixth operation means) and a display means (for example, a decorative symbol display device 208), wherein the first stand The operation means is a means configured to include a drive means (for example, a drive unit 708), and when the drive means is driven, a part of the first operation means is set to a first initial position (for example, It can move from a position before the operation shown in FIG. 14A to a first operation completion position (for example, a position after the operation shown in FIG. 14B), and the first operation means emits light. The display means can display a plurality of displays. One of the plurality of displays is a first display (for example, a display imitating the chance button 700 after the operation shown in FIG. 14E), and the first display and Is a display imitating a state in which a part of the first operation means is at the first operation completion position, and one of the plurality of displays is an operation of the first operation means. (Hereinafter, referred to as “second display (for example, a character display of“ push the chance button! ”Shown in FIGS. 14D to 14F)”) and the first operation. The means can change the state from the first initial position to the first operation completion position in a first period (for example, a period from t2 to t4 shown in FIG. 13). Includes an operation reception period (for example, a period from t3 to t4 shown in FIG. 13) of the first operation means. The operation reception period is a period that is started after the first operation means has moved from the first initial position, and the first display means that the first operation means is the first operation means. The first display may be displayed even when the first operation means is not moved to the first operation completion position. In the operation acceptance period, when the first operation means moved to the first operation completion position is operated, the second display is displayed on the display means, and in the operation acceptance period Even if the first operation means that has not moved to the first operation completion position is operated, the second display is displayed on the display means, and the second operation is performed during the first period. The means is in the second initial position (eg in FIG. 17 (a) From the position before the operation shown, the first position) to the second operation completion position (for example, the position after the operation completion shown in FIG. 17B, the second position) The gaming machine is characterized in that the second operating means moves to the second initial position after an operation is detected.
In the first period, the second operation means may not be detected even if the second operation means is operated.
Further, it may be possible to detect that the second operation means has been operated in the first period.
Further, when the second operation means is at the second operation completion position at the end of the operation reception period, the second operation means may be moved to the second initial position. .
In addition, a control unit (for example, a second sub-control unit 500) is provided, and the control unit is a unit capable of executing drive control of the drive unit. The drive control is a control for driving the drive unit. That is, the first operation means changes the state of the first operation means to the first state (for example, the operation shown in FIG. 14A) by executing the drive control by the control means. It is possible to change from the previous state) to the second state (for example, the state before the operation shown in FIG. 14A), and the display means is the first one in spite of the drive control being executed. Even when the operation means is in the third state, the second display can be displayed in response to the operation of the first operation means during the operation reception period. And the first state is at the first initial position. The second state is a state at the first operation completion position, the third state is a state different from the first state, and the third state is: The state may be different from the second state.
In addition, one of the plurality of displays is a third display (for example, a display imitating the chance button 700 at the initial position shown in FIG. 14D). This is a display simulating the first operation means in the first state, and the third display is displayed by the display means in the second period (for example, the period from t1 to t2 in FIG. 13). The state of the first operation means in the second period may be the first state, and the second period may be a period including the operation reception period.
The first period is a period including a third period (for example, a period from t2 to t3 in FIG. 13), and the third period is the state of the first operating means is the first period. It is a period during which the state changes from one state to the second state, and the third period may be a period that does not include the operation reception period.
The game machine may be a pachinko machine.
Further, the gaming table may be a slot machine.

  In recent game machines, with the diversification of operation of operation means, an environment in which a player can easily operate the operation means is required.

  Accordingly, the present invention has been made to solve the above-described problems, and an object of the present invention is to provide a game table that can improve the interest of the game.

  According to the gaming machine according to the present invention, as described above, the interest of the game can be improved.

  The configuration of the gaming table according to the present invention is not limited to the configuration of the gaming table according to the above-described embodiment. For example, in addition to the liquid crystal display device and the lamp, the presentation unit and the notification unit according to the present invention include a speaker, A movable body, operation means itself, etc. can be applied. Therefore, the presentation by the presentation means and the notification by the notification means are not limited to the display by the liquid crystal display device, the light emission by the lamp, etc. For example, the sound by the speaker, the movement and vibration by the movable body, the light emission and blinking of the operation means itself But you can. Further, the operation means according to the present invention is not limited to the bet button, and any operation means that can be operated by the player may be used.

  Further, the notification means may notify that the operation means does not accept the operation, or may notify that the operation means is in an error state. Further, there is one notification means, and the same notification mode may be performed even when the operation means is not operating to the position where it originally moves. Further, there is one notification means, and a different notification mode may be performed when the operation means is not operating to the originally moving position. Here, the “different notification mode” may be any of the case where notification is not performed, the case where notification is performed, and the case where notification is not performed.

  Further, there are a plurality of notification means, and at least one or all of the plurality of notification means may perform notification that prompts an operation. Further, there are a plurality of notification means, and different notification modes may be performed when the operation means is not operating to the originally moving position. Here, the “different notification mode” may include a case where a predetermined notification unit among a plurality of notification units does not perform notification, or may include a case where all of the plurality of notification units do not perform notification. The operation means according to the present invention may be a BET, a stop button, a lever, or the like.

  In addition, when there are a plurality of effects as a result of accepting an operation by one notifying unit, at least one of the plurality of effects may not be performed when the operating unit is not operating up to the second position where it originally moves. Good. In addition, it is also possible to produce effects as a result of accepting operations by a plurality of notification means, and when the operation means is not operating to the second position where it originally moves, at least one notification means of the plurality of notification means It is possible not to perform the production. Moreover, the production | generation as a result of having received operation in one alerting | reporting means may be one. The plurality of notification means may include a device that does not produce an effect as a result of receiving an operation.

  Moreover, although the example which performs the detection based on the detection result of an operation means and the said detection result in a different control part was shown, you may perform the detection based on the detection result of an operation means and the said detection result in the same control part. Even when the operation unit is detected and the presentation based on the detection result is performed by different control units, the operation unit is operated when the operation unit is located at the first position or the second position. The operation detection result is transmitted to another control unit, and the other control unit is configured to receive the detection result. On the other hand, when the operation unit is operated while the operation unit is operating, the operation detection is performed. Although the result is transmitted to another control unit, the other control unit may be configured not to accept the detection result.

  Further, when the operation unit is operated when the operation unit is located at the first position or the second position, the operation detection result is transmitted to the first control unit or the second control unit, While the first control unit or the second control unit is configured to receive the detection result, when the operation unit is operated while the operation unit is operating, the operation detection result is transmitted to the first control unit. Alternatively, the data may be transmitted to the second control unit, but the first control unit or the second control unit may be configured not to accept the detection result. In addition, when the operation unit is operated when the operation unit is located at the first position, the operation detection result is transmitted to the first control unit, and the operation unit is located at the second position. Or when the operation means is operated during operation, the detection result may be transmitted to the second control unit.

  The transmission destination of the operation detection result before, during and after the operation of the operation means may be the first control unit. Further, even when the operation unit is operated during operation, the operation detection result may be received by another control unit. In addition, when the operation means before the operation is operated, the operation detection result is transmitted from the first control unit to the second control unit, and when the operation means is operated during and after the operation, from the second control unit. You may make it transmit the detection result of operation to a 1st control part. Further, before operation and during operation, the second control unit and after operation may be transmitted to the first control unit.

  In addition, if the operation means does not operate to the second position where it originally moves, the notifying means notifies the second position where it should have moved if the notification means performs notification that suggests the second position where it originally moved. The player may be notified, and there may be a case where a disadvantage is not given to the player as compared with the case of moving to the second position where the player originally moves. In addition, when the operating means is not operating to the second position where it originally moves, if the notifying means performs notification that does not suggest the second position where it originally moves, the player may be confused due to a mismatch between the operating state and the notification mode. May be able to prevent. In this case, the notification that does not suggest the second position to move originally may notify the position of the operating means before the operation, or the notification that does not suggest the second position to move originally may be A position different from that after the operation may be notified.

  In addition, the operation unit may include a plurality of operation units (for example, a first operation unit and a second operation unit). For example, before the operation of the operation unit, the operation detection result of the first operation unit is displayed. Before the operation of the operation means, the detection result of the operation of the second operation unit is not accepted, and when the operation means moves to the second position where it originally moves, at least the operation of the second operation unit You may comprise so that a detection result may be received.

  In addition, if the operation detection result of the second operation unit can be received when the operation means is not operating up to the second position where it originally moves, the operation detection result is not obtained even if the first operation unit is operated. If it is not accepted, the notification means may notify that the second operation unit can be operated. With such a configuration, the second operation unit that can be originally operated can be operated, so that the same operation as when the operation means is moved to the second position where the operation means originally moves can be performed. There are cases where it can be prevented from being disadvantaged. In this case, the notification means may not notify that the second operation unit can be operated.

  In addition, when the operation means is not operated up to the second position where it originally moves and the operation detection result of the second operation unit can be received, the operation detection result is received when the first operation unit is operated. In such a case, the notification means may notify that the second operation unit is operable, and may not notify that the first operation unit is operable. With such a configuration, it may be possible to prevent the player from losing the opportunity to operate because the first operation unit or the second operation unit may be operated. In this case, the notification means may not notify that the second operation unit can be operated, or the notification means may notify that the first operation unit is operable, You may alert | report only that the 2nd operation part can be operated by alerting | reporting means.

  In addition, when the operation means has not moved to the originally moved second position and the detection result of the second operation unit is not accepted, the operation detection result is accepted even if the first operation unit is operated. If not, the notification unit may notify that the second operation unit can be operated. With such a configuration, there is a case in which the operation unit can be prevented from operating when the operation unit is not moved to the second position where the operation unit originally moves, and the operation unit can be prevented from being broken. In this case, the notification means may not notify that the second operation unit can be operated.

  In addition, when the operation means is not operated to the second position where it originally moves and the detection result of the second operation unit is not received and the operation detection result is received by operating the first operation unit In addition, while notifying that the second operation unit is operable by the notification unit, it is not necessary to notify that the first operation unit is operable by the notification unit. With such a configuration, it may be possible to give the player a sense of incongruity by changing the operation section that can be operated when the operating means is not moved to the original moving position. In this case, the notification means may not notify that the second operation unit can be operated, or the notification means may notify that the first operation unit is operable, You may alert | report only that the 2nd operation part can be operated by alerting | reporting means.

  Further, the operated means according to the present invention may be an operating means. In addition, when the operation means is not moved to the second position in spite of the movement control being performed, the effect means is adapted to respond to the operation means being operated. You may make it not perform an effect at least.

  In addition, when the operation means moved to the second position due to the movement control is operated, (1) detection means (for example, the detection unit 710, the detection piece 704b4, the chance provided in the operation means) The button 750 detection unit and the bet button 132 detection unit) may detect that the pressing operation of the operation unit is detected. (2) After the time necessary for the movement control has elapsed, the operation unit is provided. The pressing operation of the operation means may be detected by the detection means (for example, the detection unit 710, the detection piece 704b4, the chance button 750 detection unit, the bet button 132 detection unit).

  Further, the time required for the movement control may be a time required for moving from the first position to the second position, and may be a driving means (for example, driving units 708 (708a, 708b) provided in the operating means. ), The drive source 754d, and the drive unit 427) may be operated to rotate the rotating member from the restricted position to the permitted position. When the movable unit is driven up and down, the movable unit May be the time until the movement to the movement completion position.

  In addition, the case where the operation means does not move to the second position even though the movement control is performed means that (1) the operation means is due to a physical factor such as failure of the drive means or pressing by the player. It may be a case where the means cannot move, or (2) even if a time required for the movement control elapses, a case where the constant drive by the drive means is not possible. Further, it may not be detected whether or not the operating means has moved to the second position by the movement control.

  Further, it may be detected by the movement control that the operation means has been moved to the second position. In this case, it can be seen that the operating means could not move to the second position because it was not detected, so that it is possible to produce an effect according to the detection result and increase the variation of the effect.

  Further, it may be detected that the operating means cannot be moved to the second position by the movement control. In this case, since the operation means has been moved to the second position because it has not been detected, it is possible to produce an effect according to the detection result and increase the variation of the effect. Further, the special effect may be configured to be performed when the operation means is operated even when the movement control is being executed.

  The movement control is performed over a first movement period, the first movement period is a period composed of a second period and a third period, and the special effect is the movement Even when the control is being executed, it may be configured to be performed when the operation means is operated during the third period. The special effect may be configured not to be performed when the movement control is being performed and the operation means is operated during the second period.

  For example, when the movement control starts and ends in 1 second (an example of the first period), no special effects are performed even if the operating means is operated for 0.5 seconds (an example of the second period) after the start. For 0.5 seconds (an example of the third period) from the elapse of 0.5 seconds after the start to the end, a special effect may be performed if the operation means is operated. Of course, when the movement control is started and ended in one second (an example of the movement control period), a special effect may be performed if the operation means is operated during this one second.

  Further, when the operation acceptance period ends with the operation means moved to the second position being not pressed, the operation means may be moved to the first position by movement control. In addition, when the operation acceptance period ends in a state where the operation means moved to the second position has not been pressed, the operation means may not be returned from the second position to the first position.

  Further, the operation means moved to the second position may be moved from the second position to the first position by movement control during the operation acceptance period. As for the means, the operation means may be moved from the second position to the first position during the operation reception period. Further, the operating means moved to the second position may be moved from the second position to the first position due to physical factors during the operation acceptance period.

  Further, when a plurality of operation means are provided (for example, the first operation means of the plurality of operation means can be moved to the second position by movement control, and the second operation of the plurality of operation means is performed. The means does not move, and when the notification means prompts the user to press the first operation means (in the case of (A) below), the first control is performed despite the movement control being performed. When the operating means has not moved to the second position, a pressing operation of the first operating means may be detected. Further, the pressing operation of the second operating means may be detected.

  In the case of (A), when the first operation means does not move to the second position in spite of the movement control, the pressing operation of the first operation means is detected. May be. Further, the pressing operation of the second operating means may not be detected. In the case of (A), when the first operation means does not move to the second position despite the movement control being performed, the pressing operation of the first operation means is not detected. May be. Further, the pressing operation of the second operating means may be detected.

  In the case of (A), when the first operation means does not move to the second position despite the movement control being performed, the pressing operation of the first operation means is not detected. May be. Further, the pressing operation of the second operating means may not be detected. In the case of (A), when the second operating means is moved to the second position by the movement control, a pressing operation of the first operating means may be detected. Further, the pressing operation of the second operating means may be detected.

  In the case of (A), when the second operating means is moved to the second position by the movement control, a pressing operation of the first operating means may be detected. Further, the pressing operation of the second operating means may not be detected. In the case of (A), when the second operation means is moved to the second position by the movement control, the pressing operation of the first operation means may not be detected. Further, the pressing operation of the second operating means may be detected. Further, when the second operation means is moved to the second position by the movement control, the pressing operation of the first operation means may not be detected. Further, the pressing operation of the second operating means may not be detected.

  Further, when a plurality of operation means are provided (for example, the third operation means and the fourth operation means among the plurality of operation means can be moved to the second position by movement control, and the notification means , When the notification for urging the operation of the third operation means is performed (hereinafter, in the case of (B)), the third operation means is moved to the second position despite the movement control being performed. If it does not move, the pressing operation of the first operating means may be detected. Further, the pressing operation of the fourth operating means may be detected.

  In the case of (B) above, when the third operation means does not move to the second position despite the movement control being performed, the pressing operation of the third operation means is detected. May be. Further, the pressing operation of the fourth operation means may not be detected. Further, in the case of (B), when the third operation means does not move to the second position in spite of the movement control, the pressing operation of the third operation means is not detected. May be. The pressing operation of the fourth operating means may be detected.

  Further, in the case of (B), when the third operation means does not move to the second position in spite of the movement control, the pressing operation of the third operation means is not detected. May be. Further, the pressing operation of the fourth operating means may not be detected. In the case of (B) above, when the third operating means is moved to the second position by the movement control, a pressing operation of the third operating means may be detected. Further, the pressing operation of the fourth operating means may be detected.

  In the case of (B) above, when the third operating means is moved to the second position by the movement control, a pressing operation of the third operating means may be detected. Further, the pressing operation of the fourth operation means may not be detected. In the case of (B) above, when the third operating means is moved to the second position by the movement control, the pressing operation of the third operating means may not be detected. The pressing operation of the fourth operating means may be detected.

  In the case of (B) above, when the third operating means is moved to the second position by the movement control, the pressing operation of the third operating means may not be detected. Further, the pressing operation of the fourth operating means may not be detected.

  Further, when a plurality of operation means are provided (for example, the fifth operation means and the sixth operation means among the plurality of operation means can be moved to the second position by movement control, and the notification means , A notification for prompting the operation of the fifth operation means and the sixth operation means is performed) (hereinafter, in the case of (C)), the pressing operation of the fifth operation means and the sixth operation means is detected. If the fifth operating means is detected earlier than the sixth operating means (same as in the case of sixth detection> fifth detection), the detection result of the sixth operating means is not accepted. Alternatively, the detection result of the sixth operation means may be accepted after the detection processing of the fifth operation means is completed, or may be accepted when the pressing operation of the sixth operation means is detected. Good.

  In the case of (C), when the detection of the fifth operation means and the detection of the sixth operation means are almost simultaneous, the detection may be accepted at the same time, or both may not be accepted. Alternatively, after receiving the detection of the fifth (sixth) operating means, the sixth (fifth) operating means may be detected, or the fifth (sixth) operating means may be detected. If the detection is accepted, the detection result of the sixth (fifth) operation means may not be performed. Note that, at approximately the same time, one may be preferentially received. For example, priority may be given to detection of operation means that produces an advantageous effect for the player among the pressed operation means, or priority may be given to detection of predetermined operation means.

  In the case of (C), when the pressing operation of the fifth operation means is detected, the sixth operation means may be moved to the first position by movement control. In this case, the pressing operation of the sixth operating means may not be detected, and the pressing operation of the sixth operating means may be detected. In the case of (C) above, when the pressing operation of the fifth operating means is detected, the sixth operating means may remain at the second position. In this case, the pressing operation of the sixth operating means may not be detected, and the pressing operation of the sixth operating means may be detected.

  In the case of (B) and (C) above, when the third (fifth) operating means and the fourth (sixth) operating means are in the second position after the operation acceptance period, the movement control is performed. The third (fifth) operating means and the fourth (sixth) operating means may be moved to the first position. In this case, the timing of the movement may be almost the same for the third (fifth) operating means and the fourth (sixth) operating means, either one of which moves first, during operation or when the operation ends. The other may be moved later.

  In addition, when the third (fifth) operating means and the fourth (sixth) operating means are in the second position after completion of the operation reception, the third (fifth) operating means and the fourth (sixth (sixth) ) May be stopped as it is at the second position. When the third (fifth) operating means and the fourth (sixth) operating means are in the second position after the operation acceptance period, the third (fifth) operating means and the Only one of the four (sixth) operation means may be moved to the first position.

  In addition, when the third (fifth) operating means and the fourth (sixth) operating means are in the second position during the operation reception period, the third (fifth) operating means and the Four (sixth) operation means may be moved to the first position. In this case, the timing of the movement may be almost the same for the third (fifth) operating means and the fourth (sixth) operating means, either one of which moves first, during operation or when the operation ends. The other may be moved later.

  In addition, when the third (fifth) operating means and the fourth (sixth) operating means are in the second position during the operation reception period, the third (fifth) operating means and the Only one of the four (sixth) operation means may be moved to the first position.

  The operation reception period indicates a period during which the result of detecting the pressing operation of the operation means is received. For example, when the operation reception period is 6 seconds, the detection result of the pressing operation of the operation means is received for 6 seconds after the operation reception is started, but the detection result of the operation means is not received after 6 seconds.

  Also, special effects can be executed when the operating means at the first position, the operating means moved to the second position by movement control, or the operating means moved to the third position by movement control is pressed. There may be. Note that the third position may be a position different from the first position and the second position.

  In addition, the gaming machine according to the present invention can be applied to an enclosed gaming machine. Here, the “enclosed game machine” is one that circulates and uses game balls enclosed in the game machine. In addition, the main control unit, the first sub control unit, and the second sub control unit may be configured as a single chip, or the main control unit and the first sub control unit may be configured to allow bidirectional communication. Good. Moreover, while enabling bidirectional communication between the main control unit and the first sub control unit, communication from the first sub control unit to the second sub control unit may be one-way communication.

  Further, the actions and effects described in the embodiments of the present invention only list the most preferable actions and effects resulting from the present invention, and the actions and effects according to the present invention are described in the embodiments of the present invention. It is not limited to what was done. In addition, in some cases, the content described in one configuration among a plurality of configurations described in the embodiments may be applied to other configurations to further widen the game.

  The game machine according to the present invention can be applied to game machines represented by a spinning machine (slot machine) and a ball game machine (pachinko machine).

100 Pachinko machine 138 Chance button lamp 300 Main control unit 400 First sub control unit 500 Second sub control unit 700 Chance button

Claims (9)

  1. A first operating means;
    A second operating means;
    Display means;
    A game machine equipped with
    The first operation means is a means configured to include a drive means,
    When the driving means is driven, a part of the first operating means is movable from a first initial position to a first operation completion position ,
    The first operation means is a means capable of performing an effect by light emission,
    The display means is means capable of displaying a plurality of displays,
    One of the plurality of displays is a first display;
    The first display is a display imitating a state in which a part of the first operation means is at the first operation completion position .
    One of the plurality of displays is a display corresponding to the operation of the first operation means (hereinafter referred to as “second display”),
    The first operation means can change the state from the first initial position to the first operation completion position in the first period ,
    The first period is a period including an operation reception period of the first operation means,
    The operation reception period is a period that is started after the first operation means has moved from the first initial position,
    The first display is a display that is displayed when the first operation means is at the first operation completion position;
    The first display is a display that may be displayed even if the first operating means is not moved to the first operation completion position.
    In the operation reception period, when said moved to the first operation completion position the first operating means is operated, the second display is displayed on the display means,
    In the operation acceptance period, even if the not moving the first operating means is operated in the first operation completion position, the second display is displayed on the display means,
    In the first period, the second operating means moves from the second initial position to the second operation completion position,
    After the operation of the first operating means is detected, the second operating means moves to the second initial position;
    A game stand characterized by that.
  2. The game stand according to claim 1,
    In the first period, even if there is an operation of the second operation means, it is not detected,
    A game stand characterized by that.
  3. The game stand according to claim 1 ,
    In the first period, it is possible to detect that the second operation means has been operated.
    A game stand characterized by that.
  4. It is a game stand as described in any one of Claims 1 thru | or 3,
    Moving the second operating means to the second initial position when the second operating means is in the second operation completion position at the end of the operation acceptance period;
    A game stand characterized by that.
  5. It is a game stand as described in any one of Claims 1 thru | or 4,
    With control means,
    The control means is means capable of executing drive control of the drive means,
    The drive control is control for driving the drive means,
    The first operation means can change the state of the first operation means from the first state to the second state by executing the drive control by the control means.
    The display means is operated by the first operation means during the operation reception period even when the first operation means is in the third state despite the drive control being executed. Is a means capable of displaying the second display in response to being performed,
    The first state is a state in the first initial position;
    The second state is a state in the first operation completion position,
    The third state is a state different from the first state,
    The third state is a state different from the second state.
    A game stand characterized by that.
  6. The game table according to claim 5,
    One of the plurality of displays is a third display;
    The third display is a display imitating the first operation means in the first state,
    In the second period, the third display is displayed by the display means,
    The state of the first operating means in the second period is the first state,
    The second period is a period including the operation reception period.
    A game stand characterized by that.
  7. It is a game stand according to claim 5 or claim 6,
    The first period is a period including a third period;
    The third period is a period during which the state of the first operating means changes from the first state to the second state,
    The third period is a period that does not include the operation reception period.
    A game stand characterized by that.
  8. The game stand according to any one of claims 5 to 7,
    The game machine is a pachinko machine,
    A game stand characterized by that.
  9. The game stand according to any one of claims 5 to 7,
    The gaming table is a slot machine,
    A game stand characterized by that.
JP2013087013A 2013-04-18 2013-04-18 Amusement stand Active JP5770216B2 (en)

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JP2016158759A (en) * 2015-02-27 2016-09-05 株式会社ユニバーサルエンターテインメント Game machine
JP6044018B2 (en) * 2015-06-24 2016-12-14 株式会社大都技研 Amusement stand

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JP5560061B2 (en) * 2010-02-24 2014-07-23 京楽産業.株式会社 Gaming machine button switch device and gaming machine having button switch device for gaming machine
JP5508962B2 (en) * 2010-06-30 2014-06-04 京楽産業.株式会社 Gaming machine button device and gaming machine equipped with gaming machine button device
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