JP6093391B2 - Game machine - Google Patents

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Publication number
JP6093391B2
JP6093391B2 JP2015078006A JP2015078006A JP6093391B2 JP 6093391 B2 JP6093391 B2 JP 6093391B2 JP 2015078006 A JP2015078006 A JP 2015078006A JP 2015078006 A JP2015078006 A JP 2015078006A JP 6093391 B2 JP6093391 B2 JP 6093391B2
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game
passage
distribution
port
special symbol
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JP2016195743A (en
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直幸 渡辺
直幸 渡辺
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京楽産業.株式会社
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Description

  The present invention relates to a gaming machine, and more particularly to power saving of a display.
  Conventionally, in a pachinko gaming machine, a large number of obstacle nails and winning holes (starting openings, etc.) are provided in the game area, and a plurality of game balls launched into the game area decelerate and change direction in contact with the obstacle nail. As a result, the game balls of a certain percentage of the plurality of game balls will win the winning opening.
  In a gaming machine having a start opening and an openable large winning opening in the game area, when the game ball wins the start opening and the acquisition condition is satisfied, the determination information is acquired and stored (held) in the hold storage unit, Further, when the start condition is satisfied, the held 1 determination information is erased (holding digestion) from the holding storage unit, the big hit determination is performed based on the determination information, and the special symbol is variably displayed. A determination symbol indicating the result of the big hit determination is stopped and displayed. When it is determined as “big hit”, the big hit symbol is stopped and displayed, and a special game for opening the normally closed big prize opening is performed.
  Here, as a current game state, a special symbol (the presence or absence of fluctuation, a judgment symbol of fluctuation stop state), the number of pending judgment information; a part where the number of pending etc. is located outside the game area of the game board Is displayed on a status indicator (see, for example, Patent Document 1). On the other hand, the game board is provided with a relatively large center object in the game area, and various images corresponding to the current game state are displayed by an image displayed on an image display attached to the center object. An effect (design variation effect when the special symbol is variably displayed, special game effect when the special game is performed, etc.) is performed, and the game performance and effect are enhanced.
JP 2010-82072 A
In pachinko machines, when judgment information is not held, special symbols are not variably displayed, and special games are not waiting, it is determined that no games are being played. As is the case when it is not, it is useless to continue to drive all of the gaming devices that require power (especially image displays consisting of liquid crystal displays with high power consumption) with normal power. Power consumption increases. However, when it is determined that the game is not being performed, if the power of the status indicator is reduced and the brightness is reduced, the status indicator display, that is, necessary information obtained from the indication (described in the embodiment) The current gaming state, the recommended way to hit the game ball, etc.) are difficult to understand.
An object of the present invention is to provide a gaming machine that can effectively execute power saving of a display.
The first invention has a plurality of LEDs (26b, 28b) and a status indicator (25, 27) for displaying the current game status by lighting patterns of the plurality of LEDs (26b, 28b), In a gaming machine (1) provided with a liquid crystal display (21) for displaying an effect, the status indicator (25, 27) includes a first status indicator (25) and the first status indicator (25). ) And a second state indicator (27) disposed closer to the liquid crystal display (21) than the first and second state indicators (25, 27) and the liquid crystal display ( 21) is configured to be able to display common game state information in the current game state, and when the predetermined power saving condition is satisfied, the brightness of the first and second state indicators (25, 27) is reduced. Power saving means (141) for reducing the brightness of the liquid crystal display (21) without causing the power saving means (141), and the game is started in a state of being saved by the power saving means (141). If it is detected with, wherein the power saving state is released.
  According to the present invention, it is possible to effectively save the display.
1 is a perspective view of a pachinko gaming machine according to an embodiment of the present invention. 1 is a front view of a game board of a pachinko gaming machine according to Embodiment 1. FIG. FIG. 3 is a front view of the gaming board of FIG. 2 with a partial cover removed. FIG. 3 is a perspective view of the game board and the like of FIG. 2. FIG. 4 is a perspective view of the game board and the like of FIG. 3. FIG. 4 is a perspective view of the game board and the like of FIG. 3. It is a block diagram of a control system of the pachinko gaming machine according to the first embodiment. It is a figure which shows a 1st status indicator. It is a figure which shows a 2nd status indicator. It is an enlarged front view of the area | region A shown with a virtual line in FIG. It is an enlarged front view of the area | region B shown by a virtual line in FIG. (1) is an exploded perspective view from the front side of the sorting unit, and (2) is a front view of the sorting unit. It is a disassembled perspective view from the rear side of a distribution unit. The 1st distribution means is shown, (1) is an exploded perspective view from the front side, (2) is an exploded perspective view from the back side. The second and third distribution means are shown, (1) is a perspective view from the front side, (2) is a perspective view from the rear side, and (3) is a perspective view from the rear side with some members omitted. . It is a perspective view of a center stage and a left side stage. FIG. 4 is an enlarged front view of a region C indicated by a virtual line in FIG. 3. It is a conceptual diagram which shows distribution of the game ball by a distribution unit. It is an enlarged front view of the area | region D shown with a virtual line in FIG. It is a disassembled perspective view from the front side of a starting unit. It is a disassembled perspective view from the rear side of a starting unit. It is a functional block diagram of a pachinko gaming machine. It is a chart which shows a big hit determination table. It is a chart which shows a symbol determination table. It is a chart which shows the opening pattern of the special prize opening in special games, the game state after the end of special games, and the like. It is a chart which shows a 2nd start opening operation table. It is a chart which shows the selection rate of a winning symbol, and the 2nd start opening pattern during an auxiliary game. It is a chart which shows a plurality of game states and those set contents. It is a graph which shows the variation pattern determination table for normal / latent game state. It is a graph which shows the variation pattern determination table for time reduction / probability change game state. (1) is a chart showing the number of game balls that can be detected, and (2) is a chart showing the judgment objects regarding guidance and distribution of game balls. (A) is a chart showing a plurality of symbol variation effects, (b) a plurality of special game effects, and (c) a plurality of ending effects. It is a figure which shows a design change effect. It is a chart which shows a plurality of production modes. It is a figure which shows the display of a holding symbol and the number of holdings. (1) It is a figure which shows the display that "right-handed" is recommended, and (2) the display that "left-handed" is recommended, respectively. It is a figure which shows the effect regarding guidance and distribution of a game ball. FIG. 38 is a diagram corresponding to FIG. 37. It is a figure which shows the alerting | reporting error of a game ball. It is a time chart which shows the drive electric power of a display. FIG. 6 is a view corresponding to FIG. 3 according to a modification of the first embodiment. FIG. 6 is a view corresponding to FIG. 3 according to a modification of the first embodiment. It is a front view of the game board of the pachinko gaming machine according to the second embodiment. It is a perspective view of the game board of FIG. It is a block diagram of a control system of the pachinko gaming machine according to the second embodiment. It is a front view of a distribution unit etc. It is a perspective view of a distribution unit etc. The 3rd distribution means is shown, (1) is a top view, (2) is a bottom view, (3) is a perspective view from the upper part, (4) is a perspective view from the lower part. It is a front view of a sorting unit or the like of a pachinko gaming machine according to a third embodiment. It is a perspective view of a distribution unit etc. It is a front view of the distribution unit of the pachinko gaming machine according to the fourth embodiment. It is a perspective view of a distribution unit. It is a block diagram of a control system of a pachinko gaming machine according to a fourth embodiment. The distribution means which concerns on Example 5 is shown, (1) is a front view, (2) is a rear view. The distribution means is shown, (1) is a perspective view from the front side, and (2) is a perspective view from the rear side. It is a front view of the 2nd distribution apparatus etc. which concern on the form 1 of Example 6. FIG. It is sectional drawing of a 2nd distribution apparatus. It is a front view of the 2nd distribution apparatus etc. which concern on the form 2 of Example 6. FIG. It is a front view of the 2nd distribution apparatus etc. which concern on the form 3 of Example 6. FIG. It is a front view of the 2nd distribution apparatus etc. which concern on the form 4 of Example 6. FIG. It is a front view of the state which removed the partial cover of the game board which concerns on Example 8. FIG. It is a front view of the state which removed the partial cover of the game board which concerns on Example 9. FIG.
  Hereinafter, modes for carrying out the invention will be described based on examples.
  As shown in FIGS. 1 to 6, in the pachinko gaming machine 1, an opening / closing frame 2 (inner frame 2) is attached to an outer frame (not shown) attached to the island structure of the game hall so as to be opened and closed. The opening / closing door 3 is mounted to be freely opened and closed. A window 3a is formed in the opening / closing door 3, and a transparent plate 3b is attached to the window 3a.
  The left end of the opening / closing door 3 is supported at the left end of the opening / closing frame 2 so as to be rotatable about the vertical axis, and the key cylinder 3c for locking the opening / closing door 3 to the opening / closing frame 2 is mounted at the right end of the opening / closing door 3. ing. A game board 4 is mounted on the open / close frame 2, and a game area 4 a in which a game ball can flow down is formed on the game board 4 (between the game board 4 and the transparent plate 3 b), and the game area 4 a is opened and closed by the open / close door 3. Is done.
  The open / close door 3 is provided with a storage tray 5 for storing a game ball below the window 3a. The storage tray 5 has an effect button SW6a, a cross button SW6b, and an enter button SW6c ("SW" is operable). A production operation device 6 having a switch) is mounted, and a launching handle 7 that can be operated by the player is mounted on the lower right side of the storage tray 5. When the launch handle 7 is turned, the game balls introduced to the launch position are fired from the storage tray 5, and when a plurality of game balls are stored in the storage tray 5, the plurality of game balls are approximately Fired continuously at intervals of 0.6 seconds. The launched game balls are guided by the two launch rails 8a and 8b, that is, through the launch passage 8 formed between the two launch rails 8a and 8b, and the downstream end (upper end) of the launch passage 8 To the upper part of the game area 4a.
  As shown in FIGS. 2 to 7, the gaming board 4 is equipped with a plurality of obstacle nails 10 in the illustrated arrangement in the gaming area 4 a, and a non-opening / closing type first start port 11 (predetermined area 11). , A first predetermined area), a second starter device 12 having an openable second starter port 12a, a gate 13, and a large winning port device 14 having an openable large winning port 14a, and a plurality (four). ) Non-opening and closing type general winning opening 15 (15α) and a distribution unit 16 (guidance means 16) are equipped in the arrangement shown in the figure so that game balls can pass (enter and win), respectively.
  The plurality of obstacle nails 10 are fixed so that the rear ends thereof are inserted into the game board 4 so that the game balls flowing down the game area 4a can come into contact with each other, and the game balls flowing down the game area 4a are provided as obstacle nails. When touching 10, the flow direction of the game ball is changed. The first starting port 11, the gate 13, and the plurality of general winning ports 15 are respectively provided with a first starting port SW11a, a gate SW13a, and a plurality of general winning ports SW15a that detect the game balls that have won the game. The inner firing rail 8a is provided with a movable piece 8c that is moved in contact with the game ball passing through the downstream end of the firing passage 8. The movement of the movable piece 8c causes the game ball launched into the game area 4a to be moved. A launch ball detection SW 8d for detection is provided.
  The second starter device 12 includes a second starter 12a, an opening / closing member 12b that opens and closes the second starter 12a, a second starter SW 12c that detects a game ball won in the second starter 12a, and an opening / closing member. And a second start port SOL12d ("SOL" means a solenoid actuator) that opens and closes 12b.
  The second start port 12a is normally in a closed state where it is difficult for a game ball to win a prize (impossible to win a prize) by the opening / closing member 12b and the second start port SOL12d. Can work.
  The big prize opening device 14 opens and closes the big prize opening 14a, the opening / closing member 14b for opening and closing the big prize opening 14a, the big winning opening SW14c for detecting a game ball won in the big prize opening 14a, and the opening / closing member 14b. It has a big prize opening SOL14d.
  The big winning opening 14a is normally closed by the opening / closing member 14b and the big winning opening SOL 14d so that the game ball is difficult to win (impossible to win), and the closed state and the open state where the game ball is easy to win are operated. obtain.
  When a game ball wins any of the winning openings 11, 12a, 14a, 15, the number set for each winning opening 11, 12a, 14a, 15 per winning game ball (several to ten) Game balls are paid out to the storage tray 5 as prize balls. A special game lottery is performed when a game ball wins one of the start ports 11 and 12a, and when the special game lottery is won, a special game is generated in which the big winning port 14a is opened. When the game ball passes through the gate 13, an auxiliary game lottery is performed, and when the auxiliary game lottery is won, an auxiliary game in which the second start opening 12a is opened occurs.
  When the game ball launched into the game area 4a wins any one of the winning holes 11, 12a, 14a, 15, it is discharged from the gaming area 4a and collected, and the winning holes 11, 12a, 14a, If none of 15 is won, the game area 4a is finally discharged from the discharge port 9 provided at the lower end of the game area 4a and collected.
  The game board 4 is equipped with a center accessory 20 (an accessory 20). The center accessory 20 has an image display 21 (second display 21 and liquid crystal display 21) and a movable accessory 22 for game effects. Is attached. A relatively large center opening 4b (through hole 4b) is formed in the game board 4, and the center accessory 20 is mounted so that the frame body 20a is fitted into the center opening 4b.
  A central stage 20b (second predetermined area 20b) on which a game ball can roll is provided at the lower part of the center accessory 20. The central stage 20b has a dish-like curved cross-sectional shape, and a game ball rolling on the central stage 20b is either one of the two left and right drop openings 20c formed on the front side in the vicinity of the left and right lowermost portions of the central stage 20b. It falls out from the front and falls.
  A liquid crystal unit 23 (see FIGS. 4 to 6) is provided on the rear side of the game board 4, and the image display 21 is attached to the rectangular frame-shaped liquid crystal base 24 of the liquid crystal unit 23, and the liquid crystal base 24 is movable. It is fixed to the game board 4 in a state in which the accessory 22 is accommodated. The image display 21 is arranged so that the screen can be seen from the front side of the pachinko gaming machine 1 through the inside of the frame 20a of the center accessory 20, and game effects are mainly displayed on the image display 21. The movable accessory 22 operates as part of a predetermined game effect displayed on the image display 21 to operate the accessory member (not shown) on the screen front side of the image display 21.
◇ "First and second status indicators"
The game board 4 is provided with a first status indicator 25 (first indicator 25) for displaying the current game status on the lower left side outside the game area 4a (outside the outer firing rail 8b). Independently of the first status indicator 25, a second status indicator 27 (status) that displays the current game status in the lower left portion of the game area 4a (inside the inner firing rail 8a). A display 27 and a first display 27) are provided.
  Here, the current game state does not mean a state of only the game state such as the current “normal game state”, but the current first special symbol, first special symbol hold number, second special symbol, The second special symbol hold number, special game, normal symbol, normal symbol hold number, gaming state, recommended way to hit a game ball (launch strength), and the like are defined.
  As shown in FIG. 2 to FIG. 6 and FIG. 8, the first status indicator 25 that displays the current game status is an outer launch rail 8 b and a display base having a shape along the left and lower ends of the game board 4. A plurality of (32) LEDs 25b (first light emitting means 25b) are arranged on the plate 25a in two inclined rows, and are provided with a first special symbol indicator 26a, a first special symbol hold indicator 26b, 2 special symbol display 26c, 2nd special symbol hold indicator 26d, round indicator 26e, normal symbol indicator 26f, normal symbol hold indicator 26g, game state indicator 26h, right-handed indicator 26i, respectively The LED 25b has the number and arrangement shown in FIG.
  The first special symbol hold number 26b is displayed on the first special symbol hold indicator 26b, and the first special symbol hold number is incremented by 1 every time the game ball wins the first start port 11 when the number is less than 4. The second special symbol hold indicator 26d displays the second special symbol hold number. When the number of the second special symbol hold number is less than 4, the game ball is added to the second start port 12a by one. Then, the normal symbol hold indicator 26g displays the normal symbol hold number. When the normal symbol hold number is less than 4, the normal symbol hold number is incremented by 1 every time the game ball passes through the gate 13.
  Specifically, regarding the first and second special symbol hold numbers and the normal symbol hold number, both the two LEDs 25b of the first and second special symbol hold indicators 26b and 26d and the normal symbol hold indicator 26g respectively It is turned off and the number of holds is 0, only one of them is lit and the number of holds is 1, only the other is lit and the number of holds is 2, and both are lit and the number of holds is 3 and both of them flash to indicate that the number of holds is 4.
  A first special symbol is displayed on the first special symbol display 26a, a second special symbol is displayed on the second special symbol display 26c so as to be variable, and the first and second special symbols are in a variable stop state. When the number of 1 special symbol hold is 1 or more, when the number of 2nd special symbol hold is 0, the 1st special symbol hold number is decremented by 1 and the 1st special symbol starts to fluctuate. When the result of the game lottery is displayed, the first and second special symbols are in a variable stop state, and the second special symbol hold count is 1 or more, the second special symbol hold count is set regardless of the first special symbol hold count. 1 is subtracted and the second special symbol starts to fluctuate, and the result of the special game lottery is displayed in the subsequent stop symbol.
  Specifically, with respect to the first and second special symbols, the special symbols are changed by flashing the six LEDs 25b of the first and second special symbol indicators 26a and 26b in a regular blinking pattern. After that, at least one of the six LEDs 25b is turned on with a lighting pattern indicating any one of the big hit symbols A to G, a to d, a small hit symbol, and a lost symbol, which will be described later. Fluctuation is stopped at a stop symbol indicating the result of the special game lottery (that is, one of the big hit symbols A to G, a to d, the small hit symbol, or the lost symbol).
  When the special symbol is variably stopped at any of the big hit symbols A to G, a to d, or the small hit symbol, a special game is generated in which the big winning opening 14a is opened, but the round indicator 26e has a special game. The opening pattern (number of rounds) of the special winning opening 14a is displayed. Specifically, at least one of the eight LEDs 25b of the round indicator 26e is turned on with a lighting pattern indicating any one of 16R (round) long-term opening, 8R long-term opening, and 8R short-term opening described later.
  When the normal symbol is displayed on the normal symbol display 26f so that the normal symbol can be changed, the normal symbol is in a variable stop state, and the normal symbol holding number is 1 or more, the normal symbol holding number is decremented by 1, and the normal symbol is started to change. The result of the auxiliary game lottery is displayed in the subsequent stop symbol. Specifically, with respect to the normal symbol, the normal symbol is changed by flashing the three LEDs 25b of the normal symbol indicator 26f in a regular flashing pattern, and then, at least one of the three LEDs 25b. Is turned on with a lighting pattern indicating one of the winning symbols a, b and the lost symbol, which will be described later, so that the normal symbol indicates the result of the auxiliary game lottery (that is, any of the winning symbols a, b, or the lost symbol). Is suspended.
  The gaming state display 26h displays a gaming state (any one of “normal gaming state”, “short-time gaming state”, “latent certain gaming state”, and “probability varying gaming state”). Specifically, both of the two LEDs 25b of the gaming state indicator 26h are turned off to be in “normal gaming state” or “latent gaming state”, and only one of them is turned on to be in “short-time gaming state”. In addition, only the other one is turned on to indicate that the game is in the “probability game state”.
  The right-handed indicator 26i displays whether or not so-called “right-handed” is recommended. Specifically, when the gaming state is “short-time gaming state” or “probability changing gaming state”. Or, when a special game is being performed, that is, when “right-handed” is recommended, one LED 25b of the right-handed indicator 26i is lit, and right-handed is not recommended (ie, so-called When “left-handed” is recommended), the one LED 25b is turned off.
  As shown in FIG. 2 to FIG. 6 and FIG. 9, a plurality of second state indicators 27 for displaying the current game state are provided on a triangular display base plate 27a close to the inner firing rail 8a. 10) LEDs 27b (second light emitting means 25a) are arranged in a triangular shape, and the first special symbol indicator 28a, the first special symbol hold indicator 28b, the second special symbol indicator 28c, and the second special symbol indicator 28a. The symbol hold display device 28d, the normal symbol display device 28e, the normal symbol hold display device 28f, and the right-handed display device 28g are constituted by the LEDs 27b having the same number and arrangement as shown in FIG.
  The first special symbol hold indicator 28b displays the first special symbol hold number, the second special symbol hold indicator 28d displays the second special symbol hold number, and the normal symbol hold indicator 28f displays the normal symbol. The number of holds is displayed. Specifically, in the same manner as the first status indicator 25, the first and second special symbol hold indicators 28b and 28d, the normal symbol hold indicator 28f for the first and second special symbol hold numbers and the normal symbol hold numbers. Both of the two LEDs 27b are turned off and the holding number is 0, only one of them is turned on and the holding number is 1, and only the other is turned on and the holding number is 2. , Both are lit and the number of holds is 3, indicating that both are blinking and the number of holds is 4.
  The first special symbol display 28a has a first state indicator 25 to determine whether or not the first special symbol is fluctuating, and the second special symbol display 28c has a second special symbol in the first state indicator 25. Whether or not the normal symbol is changing is displayed on the normal symbol display 28e by the first state indicator 25. Specifically, one LED 27b of each of the first and second special symbol indicators 28a and 28c and the normal symbol indicator 28e blinks to indicate that it is fluctuating, and that one LED 27b is turned off. Then, it is displayed that there is no change.
  The right-handed indicator 28g displays whether or not “right-handed” is recommended. Specifically, like the first state indicator 25, the gaming state is “time-short gaming state”. Or, when it is “probability game state”, or when a special game is being performed, that is, when “right-handed” is recommended, one LED 27b of the right-handed indicator 28g is lit, When hitting is not recommended, the one LED 27b is turned off. Here, there is a notation of “right-handed” in the vicinity (upper side) of the right-handed display 28g, and when the LED 27b of the right-handed display 28g is turned on, “right-handed” may be recommended. It is clearly shown.
  Thus, the first status indicator 25 has a plurality (32) of LEDs 25b, displays the current game status by the lighting patterns (including blinking) of these LEDs 25b, and the second status indicator 27 has a plurality of (10) LEDs 27b, and displays the current game state by lighting patterns (including blinking) of the plurality of LEDs 27b. The first and second state indicators 25, 27 The number of the plurality of LEDs 25b and the plurality of LEDs 27b and the lighting patterns are made different from each other to display the current game state. In addition, as the current game state, the special symbol and the state relating to the special symbol determination information are displayed on the first and second state indicators 25 and 27, respectively, and the special game or “time-short game state” or “probability change game state” is displayed. ”(Advantageous gaming state) is displayed on the first state indicator 25 and not on the second state indicator 27.
  The second status indicator 27 is provided at a position closer to the image indicator 21 than the first status indicator 25. That is, for the player who plays a game while mainly watching the image indicator 21, the first status indicator 27 is provided. Rather than the current game state displayed by 25, the current game state displayed by the second state indicator 27 (current first special symbol, first special symbol hold count, second special symbol, second special symbol) The first and second state indicators 25 and 27 are arranged so that the number of holdings, the normal symbol, the normal symbol holding number, and the recommended method of hitting the game ball are easier to recognize.
◆ "Control device"
A control system of the pachinko gaming machine 1 will be described.
As shown in FIG. 7, the control device 30 includes a game control board 31 (first control means 31), a payout control board 32, an effect control board 33 (second control means 33), an image control board 34, and a lamp control board 35. The control boards 31 to 35 are each provided with a computer including a CPU, a ROM, and a RAM, and the effect control board 33 further includes an RTC (“RTC” means a real time clock).
  The computer of the game control board 31 includes first and second start ports SW11a and 12c, a gate SW13a, a large winning port SW14c, a plurality of general winning ports SW15a, a launch ball detection SW8d, and two first ball detection SWs 55 and 56 described later. In response to a signal from a second ball detection SW 57, which will be described later, and control information from the payout control board 32, information processing is performed to control the second start opening SOL12d, the big winning opening SOL14d, and the first status indicator 25 to pay out. The control information is output to the control board 32 and the effect control board 33, and the gaming machine information is output from the external output board 36 to the hall computer HC installed in the game hall.
  The computer of the payout control board 32 receives the control information from the game control board 31 and the signals from the payout ball detection SW 32b, the ball presence detection SW 32c, and the full tank detection SW 32d, performs information processing, controls the payout motor 32a, and plays the game. Control information is output to the control board 31. The computer of the production control board 33 receives the control information from the game control board 31, the image control board 34, the lamp control board 35, and the signal from the production operation device 6, performs information processing, and controls the second status indicator 27. Then, control information is output to the image control board 34 and the lamp control board 35.
  The computer of the image control board 34 receives the control information from the effect control board 33, performs information processing, controls the image display 21 for the game effect and the speaker 38, and outputs the control information to the effect control board 33. The computer of the lamp control board 35 receives the signal from the movable accessory 22 (origin SW) and the control information from the effect control board 33 to perform information processing, and produces a frame lamp 39a, a board lamp 39b, The object 22 (electric motor) is controlled and control information is output to the effect control board 33.
  A launch control board 37 is connected to the payout control board 32, and a launch control circuit 37a provided on the launch control board 37 receives a signal from the launch handle 7 (touch sensor, launch volume, etc., not shown) and The feed SOL 7a and the launch SOL 7b are controlled. As a result, when the player rotates the launch handle 7, the game balls stored in the storage tray 5 are introduced into the launch position by the ball feed SOL 7a and introduced into the launch position by the launch SOL 7b at intervals of about 0.6 seconds. The played game ball is fired. By adjusting the operation amount of the launch handle 7, the game ball can be fired to the game area 4a by adjusting its launch strength.
  Here, the game control board 31 is to back up the game state when the power is cut off. For this reason, the game control board 31 is provided with a backup power supply, and the power supply of the pachinko gaming machine 1 is illustrated by the backup power supply. If the power supply is cut off due to an abbreviated power supply SW or a power failure, the RAM is maintained in a power supply state at least on the game control board 31 until the power is turned on by the power supply SW or power failure recovery (that is, the RAM Therefore, when the power is turned on, the game state backed up at the previous power-off can be restored, that is, the game status display on the first status indicator 25 can also be restored. Yes.
  On the other hand, the effect control board 31, the image control board 34, and the lamp control board 35 are not backed up by the game state when the power is cut off. In particular, the effect control board 31 is backed up by the game control board 31 when the power is turned on. After the display of the game state (the number of holds, etc.) on the first state indicator 25 is restored based on the game state, the game state display (the number of holds, etc.) on the second state indicator 27 Is configured to be recoverable.
[Game area]
The game area 4a will be described.
As shown in FIGS. 2 to 6, the game area 4 a includes a left game area 4 a L on the left side of the center accessory 20, a right game area 4 a R on the right side of the center accessory 20, a lower part of the center accessory 20, and It has a lower game area 4aU on the lower side, a distribution unit 16 is provided in the left game area 4aL, a second start port 12a and a gate 13 are provided in the right game area 4aR, and the lower game area 4aU In addition, a first start opening 11, a large winning opening 14a, and a plurality of general winning openings 15 are provided.
  The game balls flowing down the left game area 4aL can pass through the distribution unit 16 (flow down), further flow down the lower game area 4aU, and enter the first start port 11 and the general winning port 15, On the other hand, it is basically impossible to enter the second starting port 12a, the gate 13, and the big winning port 14a. The game balls flowing down the right game area 4aR can enter the second start opening 12a and the gate 13, and further flow down the lower game area 4aU and can enter the large winning opening 14a and the general winning opening 15. On the other hand, it is basically impossible to enter the first starting port 11.
  As described above, the player can adjust the firing intensity of the game ball by adjusting the operation amount of the launch handle 7 to fire the game ball to the game area 4a. “Left-handed” in which the game ball is fired with a relatively weak weak firing strength so as to flow down 4aL, and the game ball is fired with a relatively strong strong fire strength so that the game ball flows down in the right game area 4aR A game can be played by selecting either “right-handed” hitting method. If the game ball launched into the game area 4a does not cross the top 20d of the center accessory 20 from the left side to the right side, it will flow down the left game area 4aL (perform “left-handed”). When 20d is passed from the left side to the right side, the right game area 4aR flows down ("right-handed" is performed) through the area moving passage 20e extending downward from the vicinity of the top part 20d to the right.
◆ [Nailless area]
With reference to FIGS. 2 to 6 and FIGS. 10 to 18, the left game area 4aL in which the game ball flows down by “left-handed”, the center and left parts of the lower game area 4aU, and the distribution unit 16 will be described. First, in the game area 4a, the entire left game area 4aL is located at the upper left part of the game board 4, the lower left part of the left part, and the part located between the left end part and the center opening 4b (center accessory 20). The left portion of the lower game area 4aU forms a no-nail area 4X where there is no obstruction nail 10 that changes the flow direction of the game ball.
  The nail-free region 4X has no upper nail region 4X1 (first region 4X1) facing the downstream end of the firing passage 8 and no middle nail positioned adjacent to the downstream side (lower side) of the upper nail-free region 4X1. Region 4X2 (second region 4X2 (or first region 4X2)) and lower nail-free region 4X3 (third region 4X3 ( Or a second region 4X3)). These nail-free regions 4X1, 4X2, and 4X3 do not mean regions where the obstacle nail 10 does not exist between the plurality of obstacle nails 10 in the nail presence region where the plurality of obstacle nails 10 exist, Even if it flows down for a certain distance (for example, a distance several times (for example, five times) or ten times (for example, ten times) the diameter of a game ball) or for a certain time (for example, 2 or 3 seconds), 10 is a region having a size that does not come into contact with 10, and is a region in which the flow direction of the game ball can be changed by other than the obstacle nail 10. The distribution unit 16 is provided in the middle nail-free area 4X2 (part of the nail-free area 4X), that is, the upper nail-free area in the game area 4a adjacent to the upper side and the lower side of the distribution unit 16 respectively. 4X1 and a lower nail-free region 4X3 are provided.
◆ "No upper nail area""Upper guide vertical wall (guide means)"
As shown in FIG. 2 to FIG. 6 and FIG. 10, the upper nail-free region 4X1 is a point where the game ball is first contacted after the discharge from the downstream end of the launch passage 8 and the flow direction can be changed. This is a region where the firing strength can be adjusted and the target can be hit, and the inner peripheral edge thereof is partitioned by first and second inclined walls 20 f and 20 g provided on the center accessory 20. The first inclined wall 20f extends from the top 20c provided on the center accessory 20 in an inclined manner to the lower left, and the second inclined wall 20g is gentler than the first inclined wall 20f from the lower left end of the first inclined wall 20f. Inclined to the lower left.
  The upper nail-free region 4X1 is provided with a plurality (three) of massive obstacle convex portions 40 to 42 that can be changed in the flow direction by contact with the game ball, and the plurality of obstacle convex portions 40 to 42 are mutually connected to the game. The game balls are also provided to the firing rails 8a and 8b that partition the outer peripheral side edges of the first and second inclined walls 20f and 20g and the upper nail-free region 4X1 with an interval through which the balls can pass. It is arranged with an interval through which it can pass. The plurality of obstacle convex portions 40 to 42 are fixedly provided on the game board 4.
  The upper nail-free region 4X1 is narrowed toward the boundary with the middle nail-free region 4X2 at the lower portion thereof, and passes through all the game balls flowing down the upper nail-free region 4X1 at and near the boundary. Thus, a passage passage 43 is formed which is introduced into the middle nail-free region 4X2 so as to drop substantially vertically from substantially the same position. The passage 43 is formed by a vertical wall 20h provided in the center accessory 20 so as to extend downward from the lower left end of the second inclined wall 20g, and a wing-shaped guide wall 44 fixedly provided in the game board 4. The upper guide vertical wall 44a (guide means 44a) is formed with a lateral width of several tens of mm (for example, about 13 to 15 mm).
  Here, the inner peripheral side edge of the upper nail-free region 4X1 is partitioned by a relatively steeply inclined first inclined wall 20f and a relatively gently inclined second inclined wall 20g below the game, The upper nail-free region 4X1 can be formed in an appropriate size and shape so that the ball can flow down the upper nail-free region 4X1, and the game ball is placed in the first inclined wall 20f in the upper nail-free region 4X1. To make the flow velocity relatively fast so that it does not interfere with the flow of the next game ball, while the game ball does not roll the second inclined wall 20g to make the flow velocity too fast. Then, it flows down so that it can pass through the passage 43 smoothly.
  The upper guide vertical wall 44a of the guide wall 44 is provided in the upper nail-free region 4X1, protrudes upward from the passage passage 43, and the upper portion thereof is slightly in the vertical direction so as to be positioned to the right as it goes upward. It is formed in an inclined shape. The upper guide vertical wall 44a is used for a game ball that mainly rolls down and flows down the second inclined wall 20g, or a game ball that flows down without rolling down the second inclined wall 20g. The component is received so as to be approximately 0 or less and guided to the passage passage 43, that is, the game ball is decelerated on the upstream side of the sorting unit 16, and a first introduction port 50a (introduction described later) of the sorting unit 16 is introduced. Guide to mouth 50a).
◆ "Distribution unit""Non-nailarea"
As shown in FIGS. 2 to 6 and FIGS. 11 to 15, the middle nail-free region 4X2 is a region where at least a part (all in this embodiment) of a plurality of game balls flowing down the upper nail-free region 4X1 flows down. The sorting unit 16 is provided in the middle nail-free region 4X2 over substantially the entire right and left width and substantially the entire top and bottom width, that is, between the inner firing rail 8a and the center opening 4b (center accessory 20). The game balls that are arranged and flow down the upper nail-free area 4X1 and are introduced from the passage passage 43 into the middle nail-free area 4X2, that is, the game balls flowing down the left game area 4aL, all pass (flow down) through the sorting unit 16. . It should be noted that a route (passage) through which the game ball does not pass the sorting unit 16 may be provided in the middle nail-free region 4X2.
  The distribution unit 16 can guide the game ball to other than the first start port 11 and the first start port 11 and cannot adjust the guide of the game ball (the staff of the game hall cannot adjust it). Yes, by performing “left-handed”, when a predetermined number (about 18) of game balls are fired to the left game area 4aL, one of the plurality of game balls can win a prize at the first start port 11. The game balls can be distributed in a ratio of about 1:17 between the side capable of guiding a plurality of game balls to the first starting port 11 and the side capable of guiding other than the first starting port 11. This is a start stabilizing device 16 that stabilizes the winning to the first starting port 11.
  The distribution unit 16 has a first introduction port 50a (introduction port 50a) for introducing a game ball, and is provided with a first guidance that can guide the game ball introduced from the first introduction port 50a. There is a passage 50 (guidance passage 50) and a second introduction port 51a into which a game ball flowing down the left game area 4aL can be introduced, and a game ball introduced from the second introduction port 51a can be guided A plurality of distribution means 52 to 54 (first-stage first distribution means 52, second-stage) provided stepwise from the upstream side to the downstream side in the first induction path 50. The second distribution means 53, the third distribution means 54 in the third stage, and a plurality of game balls guided by the first guide passage 50 can be distributed in stages, and the first start port 11 A plurality of sorting hands that can be divided into the side that can be guided to the side and the side that can be guided to other than the first start port 11 And a 52 to 54.
  The first introduction port 50 a is formed so as to open to the upper side of the sorting unit 16 with a lateral width of several tens of mm (for example, about 13 to 15 mm), and is disposed below the passage passage 43. Most of the game balls that have passed through are introduced into the first guide passage 50 from the first introduction port 50a. The second introduction port 51a is formed on the lower left side of the first introduction port 50a so as to open above the sorting unit 16 with a width of 10 and several mm (for example, about 13 to 15 mm). All game balls that are not introduced into the first guide passage 50 from the introduction port 50a are introduced into the second guide passage 51 from the second introduction port 51a.
  Between the lower end of the upper guide vertical wall 44a of the guide wall 44 and the left end of the first introduction port 50a, there is a side passage port 45 that faces the passage passage 43 from the left side of a few tens of mm (for example, about 13 to 15 mm). A game ball which is formed with a vertical width and is not introduced into the first guide passage 50 from the first introduction port 50a passes through the side passage port 45, and a base upper portion 61 (to be described later) of the distribution unit 16 and a guide wall 44. It is guided to the second introduction port 51a by the guide passage 46 formed by the lower guide inclined wall 44b and the inner firing rail 8a.
  The first guide passage 50 includes an introduction passage 50b extending from the first introduction port 50a to the downstream side, a first out passage 50c and a first safe passage 50d extending from the introduction passage 50b to the downstream side. , A second out passage 50e and a second safe passage 50f extending from the first safe passage 50d to the left and right downstream thereof, and a third out passage extending from the second safe passage 50f to the left and right thereof. 50g and a third safe passage 50h.
  Among the plurality of passages 50b to 50h (guide passages 50b to 50h) of the first guide passage 50, the first out passage 50c and the first safe passage 50d, the second out passage 50e and the second safe passage 50f, and the second out passage 50e, the 3rd out passage 50g, and the 3rd safe passage 50h are arranged in parallel in the position shifted in the horizontal direction, respectively.
  The second guide passage 51 is provided on the left side of the first guide passage 50, and at the downstream end of the second guide passage 51, a lead-out port 51 b that can discharge the game ball below the sorting unit 16 is formed. Yes. In the first guide passage 50, the downstream end of the first out passage 50c is connected to the second guide passage 51, and the downstream ends of the second and third out passages 50e and 50g are respectively below the sorting unit 16. Deriving ports 50i and 50j that can discharge game balls are formed, and a deriving port 50k (specific deriving port 50k) that can discharge game balls to the right of the sorting unit 16 is formed at the downstream end of the third safe passage 50h. Has been.
  The first distribution means 52 is a non-electric (mechanical) distribution means 52, and the distribution member 70 is upstream of the introduction passage 50b (the second distribution means 53 in the first guide passage 50). A plurality of game balls provided in the upstream passage portion 50b) and guided by the introduction passage 50b are connected to the first out passage 50c (second and third distribution means 53, 54 and the first start port). 11) and the first safe passage 50d (the side that can be guided to the second and third sorting means 53 and 54 and the first starting port 11) at a ratio of 1: 1.
  The first distribution means 52 becomes the first stay prevention means 52 for preventing the game ball from staying on the downstream side of the introduction passage 50b (first distribution means 52) of the first guide passage 50, and the second stay prevention means 52. It functions so that normal distribution of game balls by the distribution means 53 can be performed.
  The second allocating means 53 is a non-electrically allocating means 53, and the allocating member 80 or the like is disposed on the first safe passage 50d (the first guiding passage 50 downstream of the first allocating means 52). In addition, a plurality of game balls provided in the passage portion 50d) on the upstream side of the third distribution means 54 and guided by the first safe passage 50d are transferred to the second out passage 50e (the third distribution means 54). And the side that cannot be guided to the first starting port 11) and the second safe passage 50f (the side that can be guided to the third sorting means 54 and the first starting port 11) at a ratio of 2: 1.
  The second distribution means 53 becomes the second stay prevention means 53 for preventing the game ball from staying on the downstream side of the first safe passage 50d (second distribution means 53) of the first guide passage 50, It functions to allow normal distribution of game balls by the third distribution means 54.
  The third allocating means 54 is a non-electrically allocating means 54, and the allocating member 80 or the like is on the downstream side of the second safe passage 50f (the second allocating means 53 in the first guide passage 50). A plurality of game balls guided by the second safe passage 50f are connected to the third out passage 50g (the side that cannot be guided to the first start port 11) and the third safe. It distributes at a ratio of 2: 1 to the passage 50h (the side that can be guided to the first starting port 11).
  The distribution unit 16 detects the game balls distributed to the first out passage 50c by the first distribution means 52 and the game balls distributed to the first safe passage 50d, respectively. And a second ball detection SW 57 that detects game balls distributed to the second safe passage 50f by the second distribution means 53 (see FIG. 7).
  In order to determine whether or not the desired distribution by the distribution means 52 to 54 is performed, the first ball detection SW 55, 56 and the computer of the game control board 31 are used to make the first introduction from the first introduction port 50a. First detection means 58 that can detect the game balls introduced into the guide passage 50 and the number of the game balls are configured, and the first start port SW11a, the first ball detection SW55, 56, the second ball detection SW57, and the game control board 31 The game balls distributed to the first out passage 50c by the first distribution means 52 and the number thereof, the game balls distributed to the first safe passage 50d by the first distribution means 52, and the number thereof. The game balls distributed to the second safe passage 50f by the distribution means 53 and the number thereof, and distributed to the third safe passage 50h by the third distribution means 54 (that is, enter the first start port 11). The) second detecting means 59 capable of detecting the game balls and the number is configured (see FIG. 7).
  Based on the information detected by the first and second detection means 58 and 59 by the computer (or hall computer HC) of the game control board 31 or the effect control board 33, the game ball detected by the first detection means 58 in detail. And a plurality of game balls introduced into the first guide passage 50 from the first introduction port 50a based on the number of game balls detected by the second detection means 59 (about approximately) In 1/18), it can be determined whether or not it has been guided to the first starting port 11.
  As shown in FIGS. 12 and 13, the distribution unit 16 includes a case-like base upper portion 61 and a base lower portion 62 which are connected to each other, and the first and second guide passages 50 (50 a) are formed by these 61 and 62. ˜50h), 51, and a center member 20 and the base member 60 are connected and integrated and attached to the game board 4. The base upper part 61 and the base lower part 62 are base main bodies 61a and 62a and transparent or translucent transparent covers 61b and 62b covering the front sides of the base main bodies 61a and 62a, respectively, and are guided by the guide passages 50 and 51. Transparent balls 61b and 62b covering the guide passages 50 and 51 and the front sides of the distribution means 52 to 54 are provided so that the game balls distributed by the game balls and the distribution means 52 to 54 can be seen through.
  As shown in FIG. 13, the transparent covers 61b and 62b are integrally formed with a plurality of connecting boss portions 61c and 62c projecting rearward from portions not corresponding to the guide passages 50 and 51 and the distributing means 52 to 54, respectively. These connecting boss portions 61c and 62c are screwed with their rear ends abutting against the base main bodies 61a and 62a, and the base main bodies 61a and 62a and the transparent covers 61b and 62b are fixed. The transparent cover 62b is integrally provided with a plurality of passage forming ribs 62d to 62i that form part of the side walls of the guide passages 50 and 51 so as to protrude rearward.
  As shown in FIG. 12 (1), the transparent cover 62b has a situation in which the entire game balls guided by the guide passages 50 and 51 and the entire game balls distributed by the distributing means 52 to 54 are covered. A decorative portion 64 formed so as not to occur is provided. For example, the decorative portion 64 is provided by printing a transparent or translucent sheet with a color with a relatively low transparency and bonding the sheet to the front surface of the transparent cover 62b. For example, in the decoration portion 64, the passage front decoration portion 64a located on the front side of the guide passage 50 is provided so as not to cross the guide passage 50, and the passage front decoration portion 64b located on the front side of the guide passage 50 is Although it is provided so as to cross the guide passage 50, its maximum vertical width is smaller than the diameter of the game ball, and none of them will cover the whole of each game ball guided by the guide passage 50. ing.
  In the base upper part 61, the first introduction port 50a of the first guide passage 51, the introduction passage 50b, the first out passage 50c and the upstream part of the first safe passage 50d are formed, the first distribution means 52, First sphere detection SWs 55 and 56 are mounted. In the base lower portion 61, the downstream part of the first out passage 50c and the first safe passage 50d of the first guide passage 51, the second out passage 50e, the second safe passage 50f, the third out passage 50g, the third safe A passage 50h, outlets 50i, 50j, and 50k, a second guide passage 51, and a second inlet 51a and outlet 51b are formed, and second and third sorting means 53 and 54, second ball detection SW57 is installed.
The first distribution means 52 will be described in detail.
As shown in FIGS. 11 to 14, the first distribution means 52 is disposed in the introduction passage 50 b and below the first introduction port 50 a, and rotates around the axis in the front-rear direction on the base upper portion 61. A distribution member 70 that is movably supported, a rotation restricting portion 71 that is formed on the base upper portion 61 (transparent cover 61b) so as to be positioned below the distribution member 70, and a base upper portion 61 (base body 61a). ) And a movable magnet 73 attached to the sorting member 70.
  The distribution member 70 includes a guide blade 70a and left and right switching blades 70b and 70c. With the right switching blade 70c engaged with the rotation restricting portion 71, the distribution member 70 is in the out-distribution position. In this state, the left switching blade 70b protrudes toward the first out passage 50c, and the guide blade 70a is inclined rightward upward and the left switching blade 70b is engaged with the rotation restricting portion 71. The distribution member 70 is in the safe distribution position, and the right switching blade 70c is projected to the first safe passage 50d side, and the guide blade 70a is inclined leftward with the guide blade 70a facing obliquely upward on the left side.
  When the distribution member 70 is at the out-distribution position, the game ball flowing down the introduction passage 50b comes into contact with the guide blade 70a and is guided to the first out passage 50c, and falls while pushing the left switching blade 70b. Then, the sorting member 70 is switched from the out-assignment position to the safe assignment position. When the distribution member 70 is in the safe distribution position, the game ball flowing down the introduction passage 50b contacts the guide vane 70a and is guided to the first safe passage 50d, and falls while pushing the right switching blade 70c. Then, the distribution member 70 is rotated from the safe distribution position to the out distribution position to be switched.
  In this way, each time one game ball flows down through the introduction passage 50b, the distribution member 70 is switched from the out distribution position to the safe distribution position, or from the safe distribution position to the out distribution position. The first distribution means 52 distributes the plurality of game balls guided by the introduction passage 50b to the first out passage 50c and the first safe passage 50d at a ratio of 1: 1.
  The fixed magnet 72 and the movable magnet 73 repel each other, and the repulsive force is maximized when the distributing member 70 is in the neutral position with the guide blade 70a facing upward, that is, the magnet 72. 73 are arranged so as to be closest to each other. By the magnets 72 and 73, when the sorting member 70 is positioned on the out sorting position side with respect to the neutral position, the sorting member 70 is urged to rotate to the out sorting position and is positioned on the safe sorting position side with respect to the neutral position. Sometimes it is urged to rotate to the safe distribution position. Therefore, when the distribution member 70 is switched to the out-distribution position or the safe distribution position, the distribution member 70 reliably stops at that position and is stably held so as not to rattle.
The second distribution means 53 will be described in detail.
As shown in FIGS. 11 to 13 and 15, the second distribution means 53 is disposed in the first safe passage 50 d and is supported by the base lower portion 62 so as to be rotatable around a longitudinal axis. The distribution member 80 and a distribution operation mechanism 81 that operates the distribution member 80 by obtaining power from the game balls flowing down the first safe passage 50d. The distribution member 80 is in an upright vertical position, is in an out-distribution position in which the second out passage 50e is opened and the second safe passage 50f is closed, and is in a left inclined posture toward the upper left side. It becomes a safe distribution position that closes the out passage 50e and opens the second safe passage 50f.
  When the distribution member 80 is in the out-distribution position, the game balls flowing down the first safe passage 50d are guided to the second out passage 50e, and when the distribution member 80 is in the safe distribution position, the first The game balls flowing down the safe passage 50d roll on the sorting member 80 and are guided to the second safe passage 50f.
  When the distribution member 80 is in the out-distribution position, when two game balls flow down the first safe passage 50d, the distribution member 80 is switched to the safe distribution position, and the distribution member 80 is brought to the safe distribution position. When one game ball flows down through the first safe passage 50d, the sorting member 80 is switched to the out-distribution position, that is, the plurality of game balls guided by the first safe passage 50d are second. The distribution actuating mechanism 81 operates the distribution member 80 so as to distribute the out passage 50e and the second safe passage 50f at a ratio of 2: 1.
  The distribution operation mechanism 81 is provided on a weight 82 fixedly provided on the distribution member 80, an operation arm 83 provided fixedly on the distribution member 80, and above the distribution member 80. A rotating member 84 supported by the lower part 62 so as to be rotatable about an axial center in the front-rear direction, a fixed magnet 85 attached to the base upper part 61 (base body 61a), and three attached to the rotating member 84 And a movable magnet 86.
  The weight 82 is provided so as to extend radially outward from the shaft portion of the distribution member 80, and the distribution member 80 constantly generates a moment in the direction from the safe distribution position to the out distribution position (clockwise direction). . The operating arm 83 extends from the shaft portion of the distributing member 80 radially outward toward the rotating member 84 and is operably engaged with the rotating member 84.
  The rotating member 84 is fixedly provided to a disk portion 84a that is rotatably fitted in a circular hole formed in the rear wall of the base lower portion 62 facing the first safe passage 50d, and the disk portion 84a. The boss portion 84b and the three blade portions 84c that are disposed in the first safe passage 50d (upstream side of the sorting member 80) projecting forward from the central portion of the disc portion 84a and the disc portion 84a are fixed. And an engaging portion 84d that protrudes rearward from the outer peripheral portion of the disc portion 84a and can be engaged with the distal end portion of the operating arm 83.
  The disk portion 84a and the boss portion 84b are provided with their centers aligned with the rotation center of the rotation member 84, and the three blade portions 84c are arranged around the rotation center of the rotation member 84 at intervals of 120 degrees. And it is provided so as to protrude radially outward from the boss portion 84b. The game ball is guided to flow down on the right side of the boss portion 84b in the first safe passage 50d.
  The rotating member 84 is in a predetermined stop position with any one of the three blade portions 84c extending horizontally from the boss portion 84b to the predetermined stop position. At this time, the first safe passage 50d (on the right side of the boss portion 84b) ) Falls while pushing one of the blade portions 84c, and rotates the rotation member 84 clockwise by 120 degrees to switch to the next predetermined stop position. That is, every time one game ball flows down the first safe passage 50d, the turning member 84 turns 120 degrees, and when three game balls flow down the first safe passage 50d, the turning member 84 becomes 1 Rotate.
  In a state where the engaging portion 84d is not engaged with the operating arm 83, the distribution member 80 is in the out-distribution position, and the rotation member 84 is moved to one specific stop position among the predetermined three stop positions. When switching from the previous stop position, the engaging portion 84d is engaged with the operating arm 83, the distribution member 80 is switched from the out distribution position to the safe distribution position, and the rotation member 84 is in the specific stop position. , The engaging portion 84d is disengaged from the operating arm 83, and the distribution member 80 is switched from the safe distribution position to the out distribution position.
  Thus, when three game balls flow down the first safe passage 50d, the rotation member 84 makes one rotation, but only one game ball out of the three game balls moves the rotation member 84. Switching to the specific stop position, that is, the distribution member 80 to the safe distribution position, the distribution is distributed to the second safe passage 50f, and the remaining two game balls are distributed to the second out passage 50e, that is, the second distribution The means 53 distributes the plurality of game balls guided by the first safe passage 50d to the second out passage 50e and the second safe passage 50f at a ratio of 2: 1.
  The fixed magnet 85 and each of the three movable magnets 86 are attracted to each other, and when the rotating member 84 is in each predetermined stop position, the attractive force of one movable magnet 86 corresponding to the fixed magnet 85. Is arranged so that the fixed magnet 85 and one movable magnet 86 are closest to each other. Each time one game ball flows down through the first safe passage 50d by the magnets 85 and 86, the rotation member 84 is rotated 120 degrees from a predetermined stop position to the next predetermined stop position and is reliably switched. At the same time, it reliably stops at that position and is stably held so as not to rattle.
  As shown in FIGS. 11 to 13 and 15, the third distribution means 54 is disposed in the second safe passage 50 f and has basically the same configuration as the second distribution means 53. Therefore, the details of the third distribution means 54 are given the same reference numerals as those of the second distribution means 53, and the description thereof is omitted.
  As described above, the distribution unit 16 receives the game balls introduced from the first introduction port 50a by the first guide passage 50 and the first, second, and third distribution means 52, 53, and 54. It leads to one of a plurality of (three or more) outlets 51b, 50i, 50j, and 50k, and discharges from there to the outside of the sorting unit 16, but it is a specific outlet with a probability of 1/18 (predetermined probability) It leads to 50k.
◆ "Lower nail area""Specific game area""Second status indicator""Left side stage (guidance means)"
As shown in FIG. 2 to FIG. 6 and FIG. 16, the lower nail-free region 4X3 is a region where at least a part of the plurality of game balls flowing down the middle nail-free region 4X2 flows down, and the game balls are transferred to the game region 4a. This is a region in which the flow direction of the game ball changes so as to be directed toward the center side (right side) of the lower part of the lower nail-free region 4X3. Of these, the region where the projecting member 47 is provided is the specific game region 4X3a where the game ball does not flow down. A second state indicator 27 is provided (arranged) in this specific game area 4X3a, and an area in which a game ball can flow down from the left game area 4aL (non-nail area 4X) by the projecting member 47, and a lower game area An area where game balls can flow down is separated from 5aU.
  A left side stage 47a (guide means 47a) on which the game ball can roll is formed at the upper end of the overhang member 47, and the left side stage 47a is disposed near the lower side of the sorting unit 16 and is In the distribution unit 16, the distribution unit 16 includes game balls distributed to a side that can be guided to other than the first start port 11 by the distribution means 52 to 54, and is discharged from the outlets 51b, 50i, and 50j. Can be guided to the central stage 20b.
  Specifically, the left side stage 47a receives the game balls that are discharged from the outlets 51b, 50i, and 50j of the sorting unit 16 and falls, and first rolls downward toward the center stage 20b. Then, it is caused to roll backward from the right end portion of the left side stage 47a and to be placed on the left end portion of the central stage 20b.
  The projecting member 47 has an outer edge that extends downward and rightward from the left end side of the left side stage 47 a in a circular arc shape, and is arranged in contact with the inner firing rail 8 a. A notch 47b is formed by notching inwardly from the outer edge. The second status indicator 27 is fixed to at least one of the game board 4, the inner firing rail 8 a, and the overhanging member 47, and is housed in the notch 47 b of the overhanging member 47. The outer edge of the plate 27a is formed in a somewhat arc shape, and is arranged in contact with the inner firing rail 8a.
  As shown in FIG. 2 to FIG. 6 and FIG. 17, the first start port 11 is disposed on the lower side between the left and right drop openings 20c of the central stage 20b at the center and the left of the lower game area 4aU. Three general winning holes 15 are disposed below the first starting port 11, and a plurality of obstacle nails 10 are disposed below the first starting port 11 and above the three general winning ports 15. Yes. Some of the obstacle nails 10 are adjustment nails 10 that can be adjusted so that the game balls can be easily or difficult to win the general winning opening 15 by changing the inclination thereof.
  In particular, a general winning opening 15α arranged immediately below the first starting opening 10 opens in the front surface of the game board 4, and an overhang member 48 that forms a winning stage 48a having a cross-sectional dish shape with respect to the general winning opening 15α is provided. Is provided. When the game ball gets on the winning stage 48a, it is guided to the general winning opening 15α by the winning stage 48a. The route on which the game ball rides on the winning stage 48a includes a left route that passes through the upper left side of the general winning opening 15α and a right route that passes through the upper right side. Two adjustment nails 10 that can be adjusted to be difficult are provided.
  Further, at the center of the lower game area 4aU, two obstacle convex pieces 49 are provided below the two left and right drop openings 20c of the center stage 20b so that the game balls can come into contact and change the flow direction. These two obstacle protrusions 49 are provided in a gently slanted C-shape so that the game ball can easily be guided to the outside away from the general winning opening 15α by riding on the obstacle protrusions 49.
  The distribution unit 16 is provided with a guide passage pipe 65 that forms an internal passage through which the game balls discharged from the outlet 50k of the third safe passage 50h can be guided to the first start port 11, The start port guide passage 65 is formed to be transparent or translucent so that the internal passage can be seen through. The guide passage pipe 65 is disposed in the vicinity of the upper part of the left part of the central stage 20b and in a downwardly inclined manner along the left part of the central stage 20b, and is connected and integrated with the center accessory 20 (distribution unit 16). And attached to the game board 4.
  The downstream end (right end portion) of the internal passage of the guide passage pipe 65 is formed so as to open downward, that is, the game ball is discharged from the downstream end of the internal passage so as to drop substantially vertically. Here, in the central portion of the lower game area 4aU, two left and right guide pieces 66 extending downward from the vicinity of the left and right ends of the downstream end of the internal passage of the guide passage pipe 65 are disposed. The game balls released from the downstream end of the player win the first starting port 11 at a very high rate. However, between the lower ends of the two guide pieces 66 and the left and right ends of the first starting port 11, two left and right ten-thousand mm (for example, about 13 to 15 mm) passable ports 67 through which game balls can pass are formed. Has been.
  Thus, as shown in FIG. 18, in the distribution unit 16, the game balls introduced from the first introduction port 50 a into the first guide passage 50 are halved by the first distribution means 52 at a ratio of 1/2. The first distribution means 53 is assigned to the side that can be guided, and the first and second distribution means 52 and 53 are assigned to the side that can be guided to the third distribution means 54 at a ratio of 1/6 in total. -The third distribution means 52-54 are distributed and guided to the side that can be guided to the first start port 11 at a ratio of 1/18 in total, while the first to third distribution means 52-54 give a total of 17 The game balls that have not been distributed to the side that can be guided to the first start port 11 at the rate of / 18 and the game balls that have been introduced from the second introduction port 51a into the second guide passage 51 are directed to the central stage 20b. Led.
  Next, with reference to FIG. 2 to FIG. 6 and FIG. 19 to FIG. 21, the right part of the right game area 4aR and the lower game area 4aU where the game balls flow down by “right hit” will be described. First, the upper part of the right game area 4aR is formed in a nearly vertical passage extending continuously from the area movement passage 20e, and a start unit 90 including the second starter device 12 and the gate 13 is provided in the lower part of the right game area 4aR. It has been. The obstacle nail 10 is not provided in the upper portion of the right game area 4aR in the passage shape, and the plurality of obstacle nails 10 are provided on the right side of the upper part of the starting unit 90 in the lower part of the right game area 4aR.
  The starting unit 90 is provided in the lower part of the right game area 4aR over substantially the entire width thereof, and the game balls flowing down the upper part of the right game area 4aR are guided to the plurality of obstacle nails 10 in the lower part of the right game area 4aR. Most of the game balls are introduced into the starting unit 90.
  In other words, the start unit 90 can make a right-hand hit, so that most of the game balls launched into the right game area 4aR can pass through the gate 13 and win the second start port 12a of the second start port device 12. In other words, the start stabilizing device 90 is configured to stabilize the passing of the game ball to the gate 13 and the winning of the second starting port 12a.
  The starting unit 90 has an introduction port 91a into which a game ball flowing down the right game area 4aR can be introduced, and includes a guide passage 91 provided so as to be able to guide the game ball introduced from the introduction port 91a. The passage 91 guides the game ball diagonally downward to the left in the upper half, and guides the game ball diagonally downward to the right in the lower half.
  The introduction port 91a is arranged above the starter unit 90 and directly above the left and right ends of the introduction port 91a, and opens to the right and left widths of several tens of mm (for example, 13 to 15 mm) via the two right and left obstacle nails 10. Is formed. Here, the obstacle nail 10 disposed right above the right end of the inlet 91a and the obstacle nail 10 disposed above the obstacle nail 10 are capable of passing 10 mm (for example, about 13 to 15 mm) through which a game ball can pass. A mouth 95 is formed, and when a game ball passes through the passable mouth 95 from the left side to the right side, the game ball flows down the right side without being introduced into the guide passage 91.
  The gate 13 is disposed in the guide passage 91 and immediately below the introduction port 91 a, and the second starter device 12 is disposed below the downstream end of the guide passage 91. In the second starter device 12, the opening / closing member 12b is configured as a velo-type opening / closing member that moves forward and backward (in and out), and the opening / closing member 12b advances to close the second starter port 12a. The game ball that is guided and is on the upper side of the second starting port 12a rolls on the opening / closing member 12b and is discharged from the downstream end of the guide passage 91 toward the lower game area 4aU, and the opening / closing member 12b retreats to the second position. 2 Open the opening 12a. At this time, the game ball guided by the guide passage 91 and located above the second opening 12a wins the second opening 12a.
  The starting unit 90 has a case-like base member 92, and the center accessory 20 and the base member 92 are connected and integrated to be attached to the game board 20. The base member 92 is a base main body 92a and a transparent or translucent transparent cover 92b covering the front side of the base main body 92a. The base member 92 receives a game ball guided by the guide passage 91 and a game ball that wins the second start port 12a. It has a transparent cover 92b that covers the front side of the guide passage 91 and the second start port 12a so that it can be seen through. A guide passage 91 is formed in the base member 92, and the second starter device 12 and the gate 13 are mounted.
  In the lower part of the lower game area 4aU, a large winning opening 14a and one general winning opening 15 are arranged side by side on the left and right, and a plurality of obstacle nails are located above the large winning opening 14a and the general winning opening 15. 10 is arranged. The plurality of obstacle nails 10 are arranged so as to easily guide the game balls flowing down the right game area 4aR toward the prize winning opening 14a, but some of these obstacle nails 10 have their inclinations. In other words, the adjustment nail 10 can be adjusted so that the game ball can be easily or difficult to win the big prize opening 14a, and can be adjusted so that the game ball can easily enter the general prize opening 15 or difficult to win. An adjustment nail 10 is provided.
  As shown in FIG. 22, each means 100-106, 112-119,120 of the game control board 31 comprised mainly by a computer is demonstrated.
  The random number update means 100 sequentially updates a big hit random number, which is a so-called hard random number of 16 bits for determining whether or not to play a special game, every minute time (0.1 μs) within a set range (0 to 65535). In addition, when a special game is played, a jackpot symbol random number, which is a so-called soft random number of 8-bit configuration for determining (deciding) a jackpot symbol, is set within a set range (0 to 199) every minute time (4 ms). Update sequentially. Furthermore, a reach random number for determining whether or not to reach the reach state when no special game is performed, and a variation pattern random number for determining (determining) the variation pattern (variation time) of the special symbol, respectively. Update sequentially every minute in the range (0 to 99).
  The symbol information acquisition means 101 is a jackpot random number, jackpot symbol random number, reach updated by the random number updating means 100 when the number of first special symbol hold is less than 4 when the game ball wins the first start port 11. When the second special symbol holding number is less than 4 when the random number and the variation pattern random number are acquired as a set of first special symbol information and the game ball wins the second starting port 12a, the random number updating means 100 The big hit random number, the big hit symbol random number, the reach random number, and the variation pattern random number updated by the above are acquired as a set of second special symbol information.
  The special symbol information acquired by the symbol information acquisition means 101 is stored (suspended) in the special symbol information storage means 102, and the number of first special symbol information stored in the special symbol information storage means 102 is the first special symbol reservation. The number of the second special symbol information stored in the special symbol information storage means 102 becomes the second special symbol hold number.
  When the first and second special symbols are in the variable stop state and either of the first and second special symbol holding numbers is 1 or more, the start condition for starting the variation of the special symbol is established. In addition, the special symbol information stored in the special symbol information storage unit 102 is erased (suspended) from the special symbol information storage unit 102 one by one for determination by the special symbol information determination unit 103 sequentially. Here, when a plurality of special symbol information is held, the plurality of special symbol information is subjected to the reservation in the order acquired by the symbol information acquisition unit 101, provided that the first and second When both of the special symbol information are on hold, the second special symbol information is given priority to the first special symbol information and is put on hold.
  In the special symbol information determining means 103, the big hit determining means 103a is a special game advantageous to the player (a big hit game, a small hit game) based on the big hit random number of the special symbol information that has been suspended due to the establishment of the start condition. If the jackpot determining means 103a determines that the jackpot game is to be performed, the symbol determining means 103b determines the jackpot symbol to be stopped and displayed based on the jackpot symbol random number of the special symbol information ( And selecting which of a plurality of jackpot games with different degrees of advantage is to be performed, and determining the gaming state after the jackpot game is over.
  Specifically, the jackpot determination means 103a uses the jackpot determination table shown in FIG. 23, and when the “normal game state” or the “short-time game state” is set, a ratio of about 1/320 (low probability) In addition, when “latent probability gaming state” or “probability variation gaming state” is set, the jackpot random number of the special symbol information is set to the jackpot specific value at a rate of about 10/320 (high probability). If they match, it is determined that a big hit game, which is a special game for opening the big winning opening 14a, is performed. Regardless of the set gaming state, if the big hit random number in the special symbol information matches the small hit specific value at a rate of about 3/320, it is determined that the small hit game is a kind of special game. .
  Specifically, the symbol determination means 103b selects one of a plurality of jackpot symbols (the jackpot symbols A to G and a to d shown in FIG. 24) when the jackpot determination means 103a determines that a big hit game is to be performed. When it is determined that a small hit game is to be performed, a small hit symbol is selected, and when it is determined that a special game (big hit game, small hit game) is not to be performed, a lose symbol is selected. When the special symbol information is the first special symbol information regarding the selection of the jackpot symbol, the symbol selection is performed at the selection rate defined by the first symbol selection table shown in FIG. 24, and the special symbol information is the second special symbol information. In the case of symbol information, symbols are selected at a selection rate defined by the second symbol selection table shown in FIG.
  In the special symbol information determining means 103, the reach determining means 103c is basically in a reach state in which it is expected that a big hit game will be performed when the big hit determining means 103a determines that a big hit game is performed. When it is determined not to perform a big hit game, it is determined whether or not to reach a reach state that is expected to be a big hit based on the reach random number of the special symbol information.
  In the special symbol information determining means 103, the fluctuation pattern determining means 103d is a symbol selected based on the determination results by the big hit determining means 103a and the symbol determining means 103b (big hit symbols A to G, a to d, small hit symbols, lost The variation pattern (variation time) of the special symbol is determined (determined) based on any of the symbols), the determination result by the reach determination means 103c (whether to reach the reach state), the variation pattern random number, or the like. A specific process in which the variation pattern determining unit 103d determines the variation pattern of the special symbol will be described later.
  The special symbol display control means 104 starts the variable display of the first special symbol when the first special symbol information is suspended, and the second special symbol information is triggered when the second special symbol information is suspended. A big hit determination is made after starting the variable display of the symbol and displaying the special symbol in a variable manner with the variation pattern determined by the variation pattern judging means 103d, that is, after the variation time and the special symbol specified by the variation pattern are displayed in a variable manner. The determination symbol indicating the determination result by the means 103a and the symbol determination unit 103b is stopped and displayed.
  When it is determined that the big hit game is performed by the big hit determination means 103a, it is determined that any of the big hit symbols A to G and a to d selected by the symbol determination means 103b is stopped and the small hit game is performed. In such a case, the small hit symbol is stopped and displayed, and when it is determined that the special game (big hit game or small hit game) is not performed, the lost symbol is stopped and displayed.
  When the special game execution means 105 determines that a special game (big hit game, small hit game) is to be performed by the big hit determination means 103a, the special symbol display control means 104 determines a determination symbol indicating the determination result, that is, the symbol determination means. The player who opens the big winning opening 14a with the opening pattern corresponding to the determination symbol after the determination symbol (any one of the big winning symbols A to G, a to d, or the small hit symbol) selected by 103b is stopped and displayed. Special games (big hit games, small hit games) that are advantageous to the game.
  As shown in FIG. 25, the opening pattern of the big winning opening 14a during the jackpot game is set to any of 16R (round) long-term opening, 8R long-term opening, and 8R short-term opening according to the type of the big winning symbol. The opening pattern of the big winning opening 14a during the game is set to 8R short-term opening, similarly to the opening patterns corresponding to the big hit symbols F, G, d.
  Specifically, in the 16R (round) long-term opening, the grand prize opening 14a is opened and closed over 16R, and each round starts after opening the big prize opening 14a, and then, for example, 10 game balls are won in the big prize opening 14a. Alternatively, for example, when an R end condition of 30 seconds elapses, the special winning opening 14a is closed and the process ends. In the 8R long-term opening, the special prize opening 14a is opened and closed over 8R, and after each round is started, it ends when the same R end condition as the 16R long-term opening is satisfied. In the 8R short-term opening, the big prize opening 14a is opened and closed over 8R, and after each round starts, for example, 10 game balls are won in the big prize opening 14a, or the game ends when an R end condition of 0.1 seconds elapses.
  Based on the special symbol information stored in the special symbol information storage unit 102 (that is, the special symbol information to be used later by the special symbol information determination unit 103), the prior determination unit 106, specifically, the symbol When the special symbol information is acquired by the information acquisition unit 101, the special symbol information determination unit 103 (big hit determination unit 103a, symbol determination unit 103b, reach determination unit 103c, fluctuation pattern determination unit 103d) is applied to the special symbol information. (E.g., whether or not to play a special game, determination of jackpot symbols A to G, a to d, determination of small hit symbol, lose symbol, determination of whether or not to reach, special symbol) (Determining the fluctuation pattern) in advance.
  On the other hand, the random number updating means 100 sequentially calculates a hit random number that is an 8-bit soft random number for determining whether or not to perform an auxiliary game every minute time (4 ms) within a set range (0 to 199). When a decision is made to update and play an auxiliary game, a winning design random number, which is a so-called soft random number of 8-bit configuration for determining (deciding) the winning design, is set within a set range (0 to 9) for a minute time ( Update every 4 ms).
  When the game ball passes through the gate 13, the symbol information acquisition unit 101 sets the winning random number updated by the random number updating unit 100 and the winning symbol random number as a set of normal symbols when the normal symbol holding number is less than 4. Obtain as information. The normal symbol information acquired by the symbol information acquisition unit 101 is stored (suspended) in the normal symbol information storage unit 112, and the number of normal symbol information stored in the normal symbol information storage unit 112 becomes the number of normal symbol reservations.
  When the normal symbol is in the variable stop state and the number of normal symbols held is 1 or more, a start condition for starting the normal symbol variation is established, and is stored in the normal symbol information storage means 112 every time the start condition is satisfied. The normal symbol information is erased (suspended digestion) from the normal symbol information storage unit 112 for determination by the normal symbol information determination unit 113 one by one. Here, when a plurality of pieces of normal symbol information are held, the plurality of pieces of normal symbol information are subjected to the above-mentioned processing in the order acquired by the symbol information acquisition means 101 and are put on hold.
  In the normal symbol information determination unit 113, the hit determination unit 113a determines whether or not to perform an auxiliary game advantageous to the player based on the hit random number of the normal symbol information that has been put on hold due to the establishment of the start condition. When it is determined that an auxiliary game is to be performed, the symbol determination unit 113b determines (selects) a winning symbol to be stopped based on the winning symbol random number of the normal symbol information, and the second starting port during the auxiliary game is determined. It is determined which of 12a open patterns, that is, a plurality of auxiliary games having different advantages.
  Specifically, as shown in FIG. 26, the hit determination means 113a has a ratio of 1/10 when “normal gaming state” or “latent gaming state” (“low operation mode”) is set. In addition, when “short-time gaming state” or “probability gaming state” (“high operation mode”) is set, it is determined that the auxiliary game is performed at a rate of 10/10, and the auxiliary game is performed. 27, the symbol determining means 113b selects any of a plurality of winning symbols (winning symbols a and b) as shown in FIG. 27, and determines that the auxiliary game is not performed. Select a design.
  The normal symbol display control means 114 starts the normal symbol fluctuation display when the normal symbol information is suspended, and the “normal gaming state” or “latent gaming state” (“low operation mode”) is set. If “Time-short game state” or “Probability game state” (“High operation mode”) is set for 12 seconds, the normal symbol is displayed in a variable state for 0.5 seconds, and then The determination symbol indicating the determination result by the symbol determination information means 113 is stopped and displayed.
  When it is determined by the hit determination means 113a that the auxiliary game execution means 115 performs the auxiliary game, the normal symbol display control means 114 determines the determination symbol indicating the determination result, that is, the determination symbol (the determination symbol selected by the symbol determination means 113b) ( After the winning symbol a or b) is stopped and displayed, an auxiliary game advantageous to the player who opens the second start port 12a is performed with an opening pattern corresponding to the determination symbol. Specifically, as shown in FIGS. 26 and 27, the opening pattern of the second starting port 12a during the auxiliary game is set as shown according to the type of winning symbol and the gaming state (operation mode). .
  The gaming state control means 116 alternatively sets any one of a plurality of gaming states ("normal gaming state", "short-time gaming state", "latent probability gaming state", "probability varying gaming state" shown in FIG. 28) Control the game in the game state. It should be noted that when the power is turned on, the gaming state set at the previous power-off is set continuously, and when the so-called RAM clear is executed at the time of power-on, the “normal gaming state” is set.
  As shown in FIG. 28, when the “normal game state” or the “short-time game state” is set, the big hit probability determined to perform the big hit game by the big hit determination means 103a is low (for example, about the approx. 1/320), and when “latent probability gaming state” or “probability variation gaming state” is set, the big hit probability is set to a high probability (for example, about 10/320 shown in FIG. 23). Further, when “normal game state” or “latent game state” is set, the second start port 12a is operated as a second start port operation mode in which the second start port 12a is operated. When the mode is set and the “short-time gaming state” or “probability changing gaming state” is set, the high operation mode in which the second start port 12a is easily opened is set.
  In addition, as shown in FIG. 26, when the low operation mode is set, the hit probability determined to perform the auxiliary game is 1/10, the variation time of the normal symbol is 12 seconds, and the second start port during the auxiliary game When the 12a start opening pattern is set to 0.1 second x 1 time or 0.1 second x 1 time + 5.6 seconds x 1 time, and the high operation mode is set, the hit probability is 10/10 and the normal symbol fluctuation time Is set to 0.5 seconds and the opening opening pattern is set to 1.0 second x 6 times or 2.0 seconds x 3 times.
  When the big hit game is played by the special game executing means 105, the game state control means 116 changes the setting of the game state after the big hit game as shown in FIG. When any one of the big hit symbols A to E is stopped and displayed, so-called “probability big hit” is set, first, after the big hit game is ended, “probability changed gaming state” is set. After that, when the jackpot symbols A and B are stopped, if the number of times that the special symbol is variably displayed on the special symbol indicators 25a and 25b (the number of special symbol variations) exceeds 10,000, the “normal game state” is changed to “normal game”. Change the setting to "Status".
  Also, if the number of special symbol changes exceeds 60 from the stoppage of jackpot symbol C, if the number of special symbol changes exceeds 40 times from the stoppage of jackpot symbol D, the special symbol changes from the stoppage of jackpot symbol E. When the number of fluctuations exceeds 20, the setting changes from `` probability gaming state '' to `` latent probability gaming state '', respectively, and when the number of special symbol fluctuations exceeds 10000 times, `` latent probability gaming state '' changes to `` normal gaming state '' Change the setting to "".
  When the big hit symbol F is stopped and becomes a so-called “probable big hit”, after setting the big hit game, the “probable change game state” is set. After that, when the number of special symbol changes exceeds 10,000, the “probable change game state” ”To“ Normal gaming state ”. When the big hit symbol G is stopped and becomes a so-called “crash / big hit”, after setting the big hit game, the “latent probability gaming state” is set, and when the number of special symbol fluctuations exceeds 10,000, The setting is changed from “probable gaming state” to “normal gaming state”.
  When any of the big hit symbols a to c is stopped and displayed so-called “short time big hit”, first, “short time gaming state” is set after the big hit game ends. After that, if the number of special symbol changes exceeds 60 from the stop of the jackpot symbol a, if the number of special symbol changes exceeds 40 from the stop of the jackpot symbol b, the special symbol changes from the stop of the jackpot symbol c When the number of times of change exceeds 20, the setting is changed from the “short-time gaming state” to the “normal gaming state”.
  When the big hit symbol d is stopped and displayed, so-called “rush big hit”, the “normal gaming state” is set after the big hit game ends. When the small hit symbol is stopped and displayed so-called “small hit”, the game state before the start of the small hit game is set after the small hit game ends (that is, the game state is not changed).
  Here, a specific process in which the fluctuation pattern determination unit 103d determines the fluctuation pattern of the special symbol will be described. In order to determine the variation pattern of the special symbol, there are a plurality of variation pattern determination tables, and the variation pattern determination unit 103d uses the variation pattern determination table corresponding to the current gaming state to determine the jackpot determination unit 103a, symbol determination The variation pattern is determined based on the determination result (determination symbol) by means 103b, the reach random number (determination result by reach determination unit 103c), the variation pattern random number, the first and second special symbol hold numbers, and the like.
  When “normal gaming state” or “latent gaming state” is set, the variation pattern determination table for normal / latent gaming state shown in FIG. 29 is used, and “short-time gaming state” or “ When the “probability changed gaming state” is set, the variation pattern is determined using the variation pattern determination table for the time reduction / probability variation gaming state shown in FIG.
  When the variation pattern determination table for the normal / latent game state shown in FIG. 29 is used, if the variation pattern of the first special symbol is a big hit, according to the determination symbol (big hit symbol) and the variation pattern random number If any of fluctuation patterns 1 to 4 (fluctuation time; 30, 40, 50, 15 seconds) is determined and it is a small hit, fluctuation pattern 5 (fluctuation time; 15 seconds) is determined, resulting in a loss In accordance with the reach random number, the number of reservations (first special symbol reservation number), and the variation pattern random number, one of the variation patterns 6 to 9 (variation time; 12, 5, 30, 40 seconds) is determined.
  For the variation pattern of the second special symbol, if it is a big hit, any of the variation patterns 1 to 3 (variation time; 30, 40, 50 seconds) depending on the judgment symbol (big hit symbol) and the variation pattern random number In the case of a small hit, the fluctuation pattern 5 (fluctuation time; 15 seconds) is determined. In the case of loss, the fluctuation patterns 7 to 9 (fluctuation time; 5) according to the reach random number and the fluctuation pattern random number. , 30, 40 seconds).
  When using the variation pattern determination table for the short time / probability variation gaming state shown in FIG. 30, when the variation pattern of the first special symbol is a big hit, according to the judgment symbol (big hit symbol), the variation pattern random number, If any of the fluctuation patterns 1 to 4 (variation time; 30, 40, 50, 15 seconds) is determined and it is a small hit, the fluctuation pattern 5 (variation time; 15 seconds) is determined, and if it is lost, One of the variation patterns 11, 8, and 9 (variation time; 22, 30, 40 seconds) is determined according to the reach random number and the variation pattern random number.
  For the variation pattern of the second special symbol, if it is a big hit, any of the variation patterns 1 to 3 (variation time; 30, 40, 50 seconds) depending on the judgment symbol (big hit symbol) and the variation pattern random number If it is a small hit, the fluctuation pattern 5 (fluctuation time: 15 seconds) is determined, and if it is lost, the reach random number, the number of reservations (second special symbol reservation number), and the fluctuation pattern random number Any one of the fluctuation patterns 12, 13, 8, and 9 (variation time; 18, 2, 30, and 40 seconds) is determined.
  Here, the first status indicator control means 120 includes the special symbol display control means 104 and the normal symbol display control means 114, controls the first status indicator 25, and the first status indicator 25 includes As described above (FIG. 8, etc.), the current game state includes the first and second special symbols (the presence / absence of fluctuation and the judgment symbol of the fluctuation stop state), the first and second special symbol hold counts, the special game The open pattern (number of rounds) of the special winning opening 14a in the middle, normal symbols (the presence / absence of fluctuation, and the judgment pattern of fluctuation stop state), the number of normal symbols held, the gaming state, "right-handed" is recommended Whether or not is displayed.
  The distribution related processing means 117 performs processing related to the distribution of game balls by the distribution unit 16. Specifically, as shown in FIG. 31 (1), the first detection means 58 detects the number NA of game balls introduced into the first guide passage 50 from the first introduction port 50a, and the second The number NA1 of game balls distributed to the first out passage 50c by the first distribution means 52 by the detection means 59, the number NA2 of game balls distributed to the first safe passage 50d, and the second distribution means 53 by the second distribution means 53. The number NB of game balls distributed to the second safe passage 50f of the one guide passage 50 and the number NC of game balls won in the first start port 11 are detected.
  Then, using the detected number of game balls NA, NA1, NA2, NB, and NC, a plurality of game balls introduced from the first introduction port 50a into the first guide passage 50 are determined in advance (1 / 18), it is determined whether or not the first start port 11 has been guided, that is, whether or not the game balls are normally distributed by the distribution unit 16. Specifically, as shown in FIG. 31 (2), whether NA1: NA2≈1: 1, whether NA: NB≈6: 1, or NA: NC≈18: 1. Whether or not NB: NC≈3: 1 is determined by periodically performing a determination.
  For example, after the game ball first wins the first start port 11 after the power is turned on, the determination is made every time the game ball wins the first start port 11. In this case, the number NA of detected game balls, NA1, NA2, NB, and NC may be reset to 0 each time the determination is made a set number of times (for example, once or 10 times), or for a certain period of time (regardless of the number of times the determination is made) For example, it may be reset to 0 every time 10 minutes or 1 hour), or may not be reset to 0 until the power is turned off.
  The command output means 118 receives necessary control in response to processing by the various SWs 11a, 12c, 13a, 15a, 8d, 55-57 shown in FIG. 7 and the various means 100-106, 112-117, 120 shown in FIG. Information is output to the effect control board 32 as a command, and the external output means 119 outputs necessary game machine information to the external hall computer HC.
  As shown in FIG. 22, each of the illustrated means 130 to 141 configured by a computer including an effect control board 33, an image control board 34, and a lamp control board 35 will be described.
  The command receiving means 130 receives the command output by the command output means 118, and the second status indicator control means 131, the effect control means 132, the error notification control means 140, and the power saving means 141 are controlled based on the command. I do.
  The second status indicator control means 131 controls the second status indicator 27, and the second status indicator 27 displays the first game status as the first game status as shown in FIG. The second special symbol, the normal symbol (the presence or absence of fluctuation), the first and second special symbol hold numbers, the normal symbol hold number, and whether or not “right-handed” is recommended are displayed.
  The effect control means 132 controls the predetermined effect means 145 (the image display 21, the movable accessory 22, the speaker 38, the lamps 39a and 39b) according to the progress of the game, and performs the game effect on the effect means 145. Symbol change effect control means 133, special game effect control means 134, accessory control means 135, hold display control means 136, hitting display control means 137, prefetch effect control means 138, and distribution effect control means 139. Yes.
  Based on the determination result by the special symbol information determination unit 103, the symbol variation production control unit 133 displays the special symbol when the special symbol display control unit 104 variably displays the special symbol on the special symbol display units 25a and 25b. The symbol variation effect corresponding to the variation pattern (the variation pattern determined by the variation pattern determination means 103d) is a plurality of symbol variation effects (symbol variation effects 1, 2, 3,... N shown in FIG. 32A). Select from among them.
  As shown in FIG. 33, in the symbol variation effect, basically, after (1) the three effect symbol sequences 21a start varying on the image display 21, first, (2) the left effect symbol 21a-1 Then, “X” stops variably, then (3) “Y” stops variably as the right effect symbol 21a-2, and finally (4) “Z” changes as the center effect symbol 21a-3. The three stop symbol strings “XZY” are displayed in a combination display mode indicating the determination results by the big hit determination means 103a and the symbol determination means 103b.
  For example, in a symbol variation effect corresponding to a variation pattern with a relatively short variation time, (3) “X” and “Y” stop at different effect symbols and enter a non-reach state, and then (4) “Z”. Is stopped and “XZY” is in the display mode of loss, the big hit and the small hit are not won. On the other hand, in the symbol variation effect corresponding to the variation pattern having a relatively long variation time, (3) “X” and “Y” stop at the same effect symbol and reach a reach state, and then develop effect or development effect Normal reach production that does not shift to is performed.
  The development production and the normal reach production are performed in any of a plurality of production modes having different jackpot expectation levels, which are big hits, and (4) “Z” becomes “X” “Y” with the completion of the development production and the normal reach production. When “XZY” is in the loss display mode, the big hit and small hit are not won, and when “XZY” is in the small hit display mode, the small hit is won, and “Z” is “ When the player stops at the same effect design as “X” and “Y” and “XZY” is in the big hit display mode, the big win is won.
  It should be noted that among the plurality of symbol variation effects, the entire screen of the image display 21 is set to a black screen for a certain period of time at a predetermined timing, that is, all images displayed on the image display 21 are not displayed. (At this time, the sound from the speaker 38 may also be muted) There is a symbol variation effect where a blackout effect is performed.
  Here, in addition to the display on the image display 21, the player is notified that the special symbol is variably displayed, that is, that the symbol variation effect is being performed. 2 special symbol indicators 26a and 26c) or the second status indicator 27 (first and second special symbol hold indicators 28a and 28c) (in this case, rather than the indication of the first status indicator 25) The display on the second status indicator 27 can be confirmed more easily).
  The symbol variation effect control means 133 is provided with a plurality of effect modes ("normal effect mode", "short time effect mode", "probability effect effect mode" "special" shown in FIG. 34) according to the game state set by the game state setting means 116. Any one of “effect mode” and “pre-read effect mode”) is set, and a symbol variation effect corresponding to the set effect mode is performed.
  Basically, the “normal performance mode” is set in the “normal gaming state”, the “time reduction mode” is set in the “short time gaming state”, the “probability changing mode” is set in the “probable gaming state”, and “ “Special effect mode” is set for each of the “latent game state”. However, when the “normal game state” is set after the rush big hit or after the small hit game, the special symbol variation number is set to the set number of times (for example, 1 to 60 times). The “special effect mode” is set until any one) is exceeded, and the “normal effect mode” is set when the set number is exceeded.
  In the “normal performance mode”, the symbol variation effect that suggests that it is “normal game state”, in the “short time effect mode”, the symbol variation effect that suggests that it is “short time game state”, A symbol variation effect that suggests that the game is in a “probable game state” is performed. In the “special effect mode”, either “normal game state” or “latent game state” is suggested. This makes it possible to produce a symbol variation effect that is difficult to distinguish. When the “normal effect mode” is set, if the pre-reading effect control unit 138 described later determines that the pre-reading effect is to be performed via the symbol variation effect control unit 133, the special symbol is displayed several times (1 to 4). While any of the times is displayed, the “prefetching effect mode” is set instead of the “normal effect mode”.
  Note that the symbol variation effect corresponding to each effect mode is a background image that is the background of the effect symbol displayed on the image display 21 and the display mode of the effect symbol with respect to the symbol variation effect corresponding to the other effect modes. (Design pattern, size, direction of change, etc.)
  Next, the special game effect control means 134, when the special game is executed by the special game execution means 105, the special symbol display control means 104 is stopped at the start of the special game, the big hit symbol (small bonus symbol) ), A special game effect selected from a plurality of special game effects (special game effects 1, 2, 3,... N) shown in FIG. At the end of the game, an ending effect selected from a plurality of ending effects (ending effects 1, 2, 3... N) shown in FIG.
  The accessory control means 135 can control the movable accessory 22 based on the determination result by the special symbol information determination means 103 to operate the movable member. Specifically, when any of a plurality of symbol variation effects with an accessory action is performed by the symbol variation effect control means 133, the operation mode determined at a timing determined based on the symbol variation effect. The movable member is operated.
  When the first special symbol information is stored (held) in the special symbol information storage unit 32 in the image display 21, the hold display control unit 136 and the number of first reserved symbols corresponding to the first special symbol hold number When the second special symbol information is stored (held) in the special symbol information storage means 32, the second special symbol holding number and a considerable number of the second reserved symbols are displayed. Separately from the 2 reserved symbols, the number of first and second special symbols held is displayed.
  Specifically, as shown in FIG. 35, the first reserved symbol 21b1 is displayed in the first reserved symbol display area 21c1 of the image display 21 so as to correspond to the first special symbol information that is reserved. The special symbol information is displayed so as to be arranged in the order of digestion, and the second reserved symbol 21b2 is displayed in the second reserved symbol display area 21c2 of the image display 21 so as to correspond to the reserved second special symbol information. The second special symbol information is displayed in order of digestion. Further, the first and second special symbol reservation numbers are respectively displayed as numbers in the first and second reservation number display areas 21d1 and 21d2 of the image display 21. When the number of reservations is 0, the number “ “0” is displayed. That is, in the image display 21, the first and second special symbols are more easily recognized by the player than the first and second special symbol reservation numbers displayed on the first and second status indicators 25 and 27. The number of holds is displayed. FIG. 35 shows a state in which the first special symbol reservation count is 3 and the second special symbol reservation count is 1.
  However, the hold display control means 136 displays the first and second hold symbol displays when a specific effect such as a blackout effect or a development effect in the symbol variation effect or a special game effect (ending effect) is being performed. The display of the first and second reserved symbols 21b1 and 21b2 in the areas 21c1 and 21c2 and the display of the first and second special symbol reserved numbers in the first and second reserved number display areas 21d1 and 21d2 are erased. In addition, about the display of the 1st, 2nd special symbol reservation number in the 1st, 2nd reservation number display area 21d1, 21d2, even if a specific effect is performed, it may continue to be displayed without being erased.
  Here, when the specific effect is being performed, even if the display of the first and second special symbol reservation numbers on the image display 21 is erased, the first and second state indicators 25 and 27 display the specific effect. Regardless of whether or not is performed, the first and second special symbol hold numbers are always displayed, that is, the player can display the first status indicator 25 (first and second special symbol hold display). 26b, 26d) or the second status indicator 27 (first and second special symbol hold indicators 28b, 28d) (see the second status display rather than the first status indicator 25 in this case). The display of the device 27 is easier) and the number of first and second special symbol reservations can be confirmed.
  Further, the accessory member of the movable accessory 22 operates on the front side of the screen of the image display 21, and the first and second reserved symbols 21 b 1, 21 b 2 and the first, first and second symbols on the image display 21 are operated by the accessory member. 2 Even if the display of the number of special symbols held may be obscured, the first and second status indicators 25 and 27 are not obscured. At this time, the player is in the first or second status. By looking at the display on the display 25 or 27, the number of first and second special symbol reservations can be confirmed.
  As described above, after the display of the number of held games on the first status display 25 is restored, the display of the number of held games on the second status display 27 is restored. The display of the number of reservations at 21 (the number of first and second special symbol reservations) is restored.
  The hitting display control means 137 is set when the “short-time gaming state” or “probability gaming state” is set, or when a special game is being performed, that is, when “right-handed” is recommended. In addition, the image display 21 displays that “right-handed” is always recommended. Specifically, as shown in FIG. 36 (1), as an indication that “right-handed” is recommended, an arrow pointing to the right and its arrow are displayed in the right-handed display area 21e of the image display 21. “Right-handed” is displayed. In other words, the image display 21 displays that “right-handed” is recommended in a manner that the player can recognize more easily than the display of the first and second status indicators 25 and 27.
  Further, when “normal game state” or “latent probability game state” is set, that is, when “left-handed” is recommended, “right-handed” is changed to “left-handed”. "Left-handed" is recommended for a certain period after switching to the recommended state or when it is determined that "right-handed" has been performed (detectable by the gate SW 13a). The image display 21 displays that it is in a state, and outside the period, the image display 21 does not display that “left-handed” is recommended (in this case, “left-handed” is recommended) It can be seen that it is in a state. Specifically, as shown in FIG. 36 (2), as an indication that “left-handed” is recommended, an arrow pointing to the left and its arrow are displayed in the left-handed display area 21f of the image display 21. “Left-handed” is displayed inside. Thus, the display for emphasizing “left-handed” is not performed on the first and second status indicators 25 and 27.
  Here, regarding the fact that “right-handed” is recommended (the state where “left-handed” is recommended), the player displays the first state in addition to the display on the image display 21. The display of the second state indicator 27 rather than the display of the first state indicator 25 in this case (see in this case) the display of the second state indicator 27 (right-handed indicator 26i) or the second state indicator 27 (right-handed indicator 28g). Can be confirmed more easily). Therefore, for example, even if the display in the right-handed display area 21e or the left-handed display area 21f is erased when a specific effect is being performed, the first and second state indicators 25 and 27 , You can check how to play the recommended game balls.
  In the image display 21, even when “right-handed” is recommended, a specific development effect is performed depending on the situation, for example, during a specific R during a special game or during an ending during a special game. The indication that “right-handed” is recommended is deleted only for a specific period of time, such as when the user is off. On the other hand, the first and second status indicators 25 and 27 continue to display that “right-handed” is recommended even in such a specific period.
  The pre-reading effect control unit 138 determines whether or not to perform the pre-reading effect based on the determination result by the prior determination unit 106, and when it is determined to perform the pre-reading effect, the special symbol information that is the target of the pre-reading effect. On the other hand, before the special symbol information is digested, a pre-reading effect that can increase the expectation of jackpot is performed.
  For example, as the pre-reading effect, the design fluctuation effect control means 133 displays a pre-reading background image different from the normal background image displayed when the pre-reading effect is not performed over a plurality of variations of the special symbol, and is put on hold. Based on the special symbol information, a pre-read zone effect that makes the player expect to win a big hit is performed (that is, the “pre-read effect mode” is set), or the hold display control unit 136 performs the pre-read effect. For example, a pre-reading reserved symbol having a design (for example, color or shape) different from the normal reserved symbol displayed when there is no such symbol is displayed.
  In the first and second special symbol hold indicators 28b and 28d of the second status indicator 27, the LED 27b is assumed to emit light in color, and the special symbol information targeted for the pre-reading effect is reserved for the LED 27b. In this case, light may be emitted with a color different from a normal color (for example, white) (for example, any one of blue, yellow, green, and red depending on the degree of expectation for jackpot).
  The distribution effect control means 139 plays the game ball from the first introduction port 50a to the first guide passage 50 based on the detection information by the first and second detection means 58 and 59 for the effects related to the distribution unit 16. It is possible to perform an effect relating to the introduction of the game balls and an effect relating to the distribution of the game balls by at least one of the distributing means 52 to 54.
  For example, when a game ball introduced into the first guide passage 50 from the first introduction port 50a is detected, an introduction effect is performed, and the game balls are distributed to the first out passage 50c by the first distribution means 52. If the game ball is distributed to the first safe passage 50d by the first distribution means 52, the first distribution means 53 performs the first safe distribution effect. When the game balls are distributed to the second safe passage 50f, the second safe distribution effect is performed, and the third distribution means 54 distributes the game balls to the third safe passage 50h (that is, wins the first start port 11). To perform a third safe distribution effect.
  Specifically, the introduction effect is performed with the first out distribution effect and the first safe distribution effect, and as shown in FIG. 37, the distribution unit 16 is provided on a part (left part) of the image display 21. A corresponding distribution effect display portion 21g is provided, and when the game balls are distributed to the distribution effect display portion 21g in the first out passage 50c, the first out shown in FIG. When the distribution effect is displayed and the game balls are distributed to the first safe passage 50d, the first safe distribution effect shown in FIG. 37 (2) is displayed for a certain period from the time of the distribution, and the game balls are stored in the second safe passage. When distributed to the passage 50f, the second safe distribution shown in FIG. 37 (3) is displayed for a certain period from the time of the distribution, and when the game ball wins the first starting port 11, a certain period from the winning time, Third safe distribution shown in Fig. 37 (4) To display the output.
  In addition to the display shown in FIG. 37 or instead of the display shown in FIG. 37, the speaker 38 outputs a first out-distributed sound (for example, “But”) as a first out-distribution effect, A first safe distribution sound (for example, “Pip”) is output as the first safe distribution effect, a second safe distribution sound (for example, “Pipp”) is output as the second safe distribution effect, and the first As the 3 safe distribution effect, a third safe distribution sound (for example, “picone”) may be output.
  The image display 21 is not provided with the distribution effect display unit 21g corresponding to the distribution unit 16, but the distribution unit 16 is provided with a distribution effect display (for example, an EL display on the front surface of the distribution unit 16). The distribution effect indicator displays the effects according to the guidance and distribution of the game balls by the distribution unit 16, such as the first out distribution, the first to third safe distribution effects, etc. Also good. In the case of the EL display, an effect that indicates the position that is actually guided or distributed in the distribution unit 16 may be displayed.
  Now, the distribution effect control means 139 allows the distribution unit 16 to perform an effect related to the guidance and distribution of the game balls when the “normal game state” or the “latent game state” is set. It is not performed when “state” or “probability game state” is set. However, it may also be performed when the “short-time gaming state” or “probability gaming state” is set.
  Further, the distribution effect control means 139 causes the distribution unit 16 to perform the game ball guidance and distribution regardless of the special symbol hold number (first special symbol hold number), but the first special symbol hold number. May not be performed when 4 is 4 (more than the set number).
  Further, the distribution effect control unit 139 is based on the special symbol information determination unit 103, when the special symbol having a high jackpot expectation is changed, or based on the determination result by the prior determination unit 106, When special symbol information with a high degree of expectation is put on hold, an effect according to the guidance and distribution of the game balls by the distribution unit 16 may be performed in a special effect mode different from the normal effect mode.
  For example, if the first out distribution effect, the first safe distribution effect, the second safe distribution effect, and the third safe distribution effect shown in FIG. 37 are effects in the normal effect mode, the display characters in the normal effect mode are displayed. As shown in FIG. 38, the “out”, “first pass”, “second pass”, and “winning” are changed to “Lost”, “Good”, “Excellent”, and “Big Winning”, as shown in FIG. The minute effect, the first safe distribution effect, the second safe distribution effect, and the third safe distribution effect are performed.
  When at least one of a plurality of errors occurs, the error notification control unit 140 causes the rendering unit 145 (the image display 21, the movable accessory 22, the speaker 38, and the lamps 39a and 39b) to notify the error.
  One of the plurality of errors is the first start port 11 at a predetermined ratio (1/18) of the plurality of game balls introduced from the first introduction port 50a of the distribution unit 16 to the first guide passage 50. If the distribution error is not induced, that is, the game ball is not normally distributed by the distribution unit 16 and the distribution error occurs, for example, as shown in FIG. “Distribution error occurrence”) is displayed on the image display 21.
◇ "Power saving control"
When a predetermined power saving condition is satisfied, the power saving unit 141 does not decrease the luminance of the first and second status indicators 25 and 27 (LEDs 25b and 27b) from the normal luminance determined in advance, and The luminance is reduced from a predetermined normal luminance to a power saving luminance. In this case, since the image display 21 is composed of the liquid crystal display 21, the driving power of the backlight of the liquid crystal display 21 is reduced from a predetermined normal power to power saving power.
  The predetermined power-saving condition is, for example, that the special symbol information is not held, the special symbol is not variably displayed (the symbol variation effect is not performed), and the special game is not performed (the special game effect is It is established when a predetermined power saving start time (for example, 30 seconds) elapses from the start of waiting for the customer while waiting for the customer), and then the game ball is one of the first and second start ports 11 and 12a. When winning a prize (that is, the special symbol information is suspended and the special symbol is displayed in a variable manner), the establishment of the power saving condition is canceled.
  That is, as shown in FIG. 40, the driving power of the first and second status indicators 25 and 27 (LEDs 25b and 27b) is always maintained at a predetermined normal power regardless of whether or not the power saving condition is satisfied. On the other hand, the driving power of the backlight of the image display 21 is maintained at the normal power when the power saving condition is not satisfied, and when the power saving condition is satisfied, the power is switched to the power saving power from the time when the power saving condition is satisfied. The power saving power is maintained until the establishment is canceled, and when the establishment of the power saving condition is canceled, the power is switched to the normal power from the cancellation.
  The drive power of the first and second status indicators 25 (LEDs 25b) is always maintained at a predetermined normal power regardless of whether or not the power saving condition is satisfied, but the second status indicators 27 (LEDs 27b). In the same manner as in the image display 21, the driving power of) is always switched from the normal power determined in advance to the power saving power when the power saving condition is satisfied, and the brightness of the second status indicator 27 (LED 27b) is lowered. You may do it.
  While the customer is waiting, the player operates the effect operating device 6 to display various setting screens on the image display 21. Various settings (for example, brightness adjustment of the image display 21 and volume of the speaker 27 are displayed). In such a case, the predetermined power-saving condition is that a predetermined power-saving start time (for example, 30 seconds) can be set without waiting for the customer to operate the effect operating device 6 from the start of waiting for the customer. When the game ball wins a prize in one of the first and second start ports 11 and 12a or when the effect operating device 6 is operated, the establishment of the power saving condition is canceled.
  The power-saving condition is that, while waiting for a customer, the game ball is not fired into the game area 4a from the start of the customer wait (it can be detected by the fired ball detection SW 8d), and a predetermined power-saving start time (for example, 30 seconds) When the game ball is fired into the game area 4a (which can be detected by the fired ball detection SW8d), the establishment of the power saving condition may be canceled.
  The power saving of the frame lamp 39a and the panel lamp 39b may be performed so as to reduce the luminance as in the case of the image display 21 or the luminance as in the first and second status indicators 25 and 27. It is not necessary to carry out so as not to lower. When the image display 21 is power-saving, the image display 21 may indicate that power is being saved (for example, “power saving”).
The operation and effect of the pachinko gaming machine 1 described above will be described.
The player operates the firing handle 7 so that when the “normal game state” or “latent game state” is set, the game ball flows down the left game area 4aL on the left side of the center accessory 20. When the game is played by “left-handed” to fire a game ball and “time-short game state” or “probability game state” is set, or a special game (especially a big hit game in which the big winning opening 13a is opened for a long time) Is performed, the game is played by “right-handed” in which the game ball is fired so that the game ball flows down the right game area 4aR on the right side of the center accessory 20.
  When the “short-time gaming state” or “probability gaming state” is set, this is displayed on the first state indicator 25 (gaming state indicator 26h), and the player can use the first state indicator 25. By looking at the display, it can be known that the “short-time gaming state” or the “probable gaming state” is set.
  Further, when the “short-time gaming state” or “probability changing gaming state” is set, or when a special game is being performed, the image display 21 and the first and second state indicators 25 and 27 are respectively It is displayed that “right-handed” is recommended, and the player can perform the recommended “right-handed” according to this display. Further, when the “normal gaming state” or “latent probability gaming state” is set, the image display 21 and the first and second status indicators 25 and 27 (right-handed indicators 26i and 28g) are respectively displayed. “Right-handed” is not displayed as recommended, that is, “Left-handed” is displayed as recommended, and the player follows the display according to the recommended “Left” Can be made.
  In spite of the state where “left-handed” is recommended, when the player makes “right-handed”, many game balls fired to the right game area 4aR by the “right-handed” move through the gate 13. Since it passes through and is detected by the gate SW 13a, it is highlighted on the image display 21 that “left-handed” is recommended (in some cases, “left-handed” is also displayed from the speaker 38. The player can switch the manner of hitting to stop “right-handed” and perform “left-handed” according to this display.
  Since the player mainly plays the game while looking at the image display 21, when “right-handed” is recommended, this means that the image display 21 and the first and second status indicators 25, However, it is possible to easily and surely confirm that “right-handed” is recommended by viewing a clearer display on the image display 21.
  However, when “right-handed” is recommended, the image display 21 is used for a specific R during a special game, during an ending during a special game, or when a specific development effect is being performed. Even if the indication that “right-handed” is recommended for only a specific period may be erased, it is the first and second that the “right-handed” is recommended. Since it continues to be displayed on the status indicators 25 and 27, the player looks at the display on the first or second status indicator 25 or 27, and in this case, it is second than the display on the first status indicator 25. The display on the status indicator 27 can easily confirm that “right-handed” is recommended.
  A plurality of game balls launched to the left game area 4aL by “left-handed” first flow down the upper nail-free area 4X1. In the upper nail-free region 4X1, the game ball led out from the launch passage 8 mainly contacts at least one of the plurality of obstacle projections 40 to 42 and decelerates and changes its direction, or a plurality of obstacle projections. Next, without being in contact with the parts 40 to 42, either one of the first and second inclined walls 20f and 20g is received, and one of the first and second inclined walls 20f and 20g is turned to the lower left. When the first inclined wall 20 f rolls, the second inclined wall 20 g subsequently rolls and flows down so as to be guided to the passage passage 43.
  In the upper nail-free region 4X1, a game ball that mainly rolls down and flows down the second inclined wall 20g, or a game ball that flows down without rolling down the second inclined wall 20g is located on the upper end side of the passage passage 43. The upper guide vertical wall 44a receives the game ball so that the velocity component in the left direction is substantially 0 or less and is guided to the passage passage 43, and passes through the passage passage 43 to move to the middle nail-free region 4X2. To do. That is, the upper guide vertical wall 44a allows the game ball flowing down the upper nail-free area 4X1 to be decelerated and smoothly guided to the middle nail-free area 4X2 (distribution unit 16).
  In the middle nail-free region 4X2, the plurality of game balls that have passed through the passage passage 43 all pass through the sorting unit 16, but most of the game balls are first from the first introduction port 50a of the sorting unit 16. A game ball that is introduced into the first guide passage 50 and guided through the first guide passage 50 but not into the first guide passage 50 is introduced from the second introduction port 51a of the sorting unit 16 into the second guide passage 51. And is guided by the second guide passage 51.
  In the first guide passage 50, the plurality of game balls introduced from the first introduction port 50 a to the introduction passage 50 b are firstly divided into a first out passage 50 c branched from the introduction passage 50 b by the first distribution means 52. The plurality of game balls distributed to the first safe passage 50d at a ratio of 1: 1 and then distributed to the first safe passage 50d are then branched from the first safe passage 50d by the second distribution means 53. The plurality of game balls distributed to the second out passage 50e and the second safe passage 50f at a ratio of 2: 1 and then distributed to the second safe passage 50f are then secondly distributed by the third distribution means 54. The third out passage 50g and the third safe passage 50h branched from the safe passage 50f are distributed at a ratio of 2: 1.
  In other words, among the plurality of game balls guided by the first guide passage 50, the game balls distributed to the third safe passage 50h at a ratio of 1/18 are discharged from the outlet 50k of the third safe passage 50h. Then, it is introduced into the guide passage pipe 65, and through the internal passage of the guide passage pipe 65, the possibility of being guided to the first start port 11 and winning a prize becomes extremely high.
  On the other hand, in the distribution unit 16, the game balls introduced into the second guide passage 51 from the second introduction port 51a and the game balls distributed to the first out passage 50c by the first distribution means 52 are The game balls discharged from the outlet 51b of the second guide passage 51 and distributed to the second out passage 50e by the second distribution means 53 are discharged from the outlet 50i of the second out passage 50e and supplied to the third distribution passage. The game balls distributed to the third out passage 50g by the means 54 are discharged from the outlet 50j of the second out passage 50e, and a plurality of game balls discharged downward from the outlets 51b, 50i, 50j are Transition to the no-nail area 4X3.
  In the lower nail-free region 4X3, the plurality of game balls discharged from the outlets 51b, 50i, 50j are received by the left side stage 47a located near the lower side of the outlets 51b, 50i, 50j, and the left side The stage 47a rolls to the lower right and flows down so as to be guided to the central stage 20b. That is, in the distribution unit 16, the game balls that are not distributed to the third safe passage 50h at the ratio of 17/18 in total and the game balls that are guided from the second guide passage 51 are transferred from the left side stage 47a to the central stage. After being guided to 20b, the general winning opening 15 is given an opportunity to win.
  Of the game area 4a, the left upper end part, the left lower end part of the game board 4 and the part between the left end part and the center opening 4b (center accessory 20), the entire left game area 4aL. And the lower game area 4aU are provided with the nail-free area 4X (the upper nail-free area 4X1, the middle nail-free area 4X2, and the lower nail-free area 4X3) in the left part of the lower game area 4aU. Since 4X is a large area that occupies nearly half of the area where game balls can flow down in the game area 4a, the number of obstacle nails 10 can be greatly reduced as compared to conventional pachinko gaming machines. The production load and production cost of the pachinko gaming machine 1 can be reduced.
  By providing a relatively large middle nail-free area 4X2 in the game area 4a, a relatively large distribution is provided in the middle nail-free area 4X2 (between the inner firing rail 8a and the center opening 4b (center accessory 20)). The unit 16 can be provided. Therefore, the distribution unit 16 is provided with first and second guide passages 50 and 51 and first to third distribution means 52 to 54, and the first guide passage 50 is provided. , The first out passage 50c and the first safe passage 50d, the second out passage 50e and the second safe passage 50f, the second out passage 50e, the third out passage 50g and the third safe passage 50h are shifted in the left-right direction, respectively. Can be placed side by side.
  In the distribution unit 16, the game balls introduced from the first introduction port 50a are guided to the deriving port 50k with a probability of 1/18, that is, distributed to the first starting port 11 for guidance. 10 does not exist and the game hall staff and the like cannot adjust the distribution / guidance of the game balls. Therefore, with this distribution unit 16, a plurality of game balls flowing down the left game area 4aL are first started. It can be stably distributed and guided to the mouth 11 and the central stage 20b.
  The allocating unit 16 is configured so that the game balls guided by the guide passages 50 and 51 and the game balls distributed by the distribution means 52 to 54 can be seen through the front sides of the guide passages 50 and 51 and the distribution means 52 to 54. Since it has the transparent covers 61b and 62b to cover, the guidance and distribution of the game balls by the distribution unit 16 can be disclosed, and the player can enjoy the game by watching the guidance and distribution of the game balls.
  By providing the upper nail-free area 4X1 in the portion adjacent to the upper side (upstream side) of the middle nail-free area 4X2 (distribution unit 16) in the game area 4a, the no-nail area 4X can be enlarged. In the upper nail-free area 4X1, instead of the obstacle nail 10, by providing a plurality of obstacle protrusions 40 to 42, the game balls come into contact with the obstacle protrusions 40 to 42, decelerate, change direction, and flow down. In other words, the game ball can flow down in the same manner as in the case where the obstacle nail exists.
  By providing the lower nail-free region 4X3 in the portion adjacent to the lower side (downstream side) of the middle nail-free region 4X2 (sorting unit 16) in the game region 4a, the nail-free region 4X can be enlarged. In this lower nail-free region 4X3, a projecting member 47 projecting forward is provided, and the left stage 47a formed on the projecting member 47 is disposed near the lower side of the sorting unit 16, and the left stage 47a Thus, the game ball discharged from the sorting unit 16 can be stably guided to the central stage 20b and allowed to flow down.
  When the overhanging member 47 is provided in the lower nail-free region 4X3, the portion where the overhanging member 47 is provided becomes the specific game region 4X3a where the game ball does not flow down, that is, the overhang member 47 (specific game region 4X3a). The second state indicator 27 is provided in the specific game area 4X3a, that is, a portion that does not interfere with the flow of the game ball and is relatively close to the image display 21 and the visibility is improved. be able to.
  When the first starting symbol 11 can be aimed by “left-handed” and the number of the first special symbol hold is less than 4, when the game ball wins the first starting symbol 11, the first special symbol information is acquired. The first special symbol information stored in the special symbol information storage means 102 is sequentially digested (erased) every time the first special symbol changes.
  On the other hand, when the second starting symbol 12a can be aimed by “right-handed” and the number of the second special symbol hold is less than 4, and the game ball wins the second starting symbol 12a, the second special symbol information is acquired. The second special symbol information stored in the special symbol information storage unit 102 is sequentially digested (erased) every time the second special symbol starts to change.
  Further, when the gate 13 can be aimed by “right-handed” and the number of normal symbols held is less than 4, when the game ball passes through the gate 13, normal symbol information is acquired and stored in the normal symbol information storage means 112. The normal symbol information stored in the normal symbol information storage means 112 is sequentially digested (erased) every time the normal symbol changes.
  The first and second special symbol hold numbers are displayed on the image display 21, first and second state indicators 25 and 27 (first and second special symbol hold indicators 26b, 28b, 26d, and 28d), respectively. In particular, the image display 21 displays the first and second special symbol hold numbers as numbers, respectively, and the first reserved symbol 21b1 displayed when the first special symbol hold number is 1 or more. When the number of the second special symbol hold is 2 or more, the number of the second special symbol hold is also displayed for the number of the second hold symbols 21b2 to be displayed.
  The player looks at the display on the image display 21 and the first and second status indicators 25 and 27. In particular, the image display 21 displays the first and second special symbols displayed in numbers. Looking at the number of reserved or the number of displayed first and second reserved symbols 21b1, in this case, the display of the second status indicator 27 is easier than the display of the first status indicator 25, Furthermore, the number of first and second special symbol reservations can be confirmed more easily on the image display 21 than on the second status display 25.
  However, when a specific effect such as a blackout effect or a development effect in a symbol variation effect or a special game effect (ending effect) is being performed, the image display 21 displays the first and second special symbol hold numbers. Even if the display may be erased, the first and second special symbol holding numbers continue to be displayed on the first and second status indicators 25 and 27. Looking at the display on the status indicator 25 or 27, in this case, the display on the second status indicator 27 is easier than the display on the first status indicator 25, and the first and second special symbol reserve numbers Can be confirmed.
  In addition, the number of normal symbol holds is displayed on the first and second status indicators 25 and 27 (normal symbol hold indicators 26g and 28f), respectively, and the player can display the first and second status indicators 25 and 27. In this case, the display of the second status indicator 27 is easier than the display of the first status indicator 25, and the image display is better than the display of the second status indicator 25. The display of the device 21 can more easily confirm the number of normal symbols retained.
  First, the normal symbol information stored in the normal symbol information storage means 112 is sequentially digested (erased) every time the variation of the normal symbol starts, and the auxiliary game lottery is performed by digesting the normal symbol information, and the first status display After the normal symbol fluctuates, the normal symbol display 26f of the device 25 is displayed so as to stop at the symbol indicating the result of the auxiliary game lottery. When winning in the auxiliary game lottery, the winning symbol is stopped and displayed. Thereafter, an auxiliary game in which the second start port 12a is opened occurs. When the normal symbol is variably displayed, this is also displayed on the normal symbol display 28e of the second state indicator 27.
  If “normal gaming state” or “latent gaming state” is set, that is, if “left-handed” is recommended, even if “right-handed” is performed, the first start port 11 is reached. Game balls can hardly be expected, and the low start mode is set as the second start opening operation mode, and game balls can hardly be expected to enter the second start opening 12a. The game is played while reducing the number of balls.
  On the other hand, when the “short-time gaming state” or “probability changing gaming state” is set, that is, when “right-handed” is recommended, the high operation mode is set as the second start-up operation mode. Since the player can expect to win a relatively large number of game balls to the second starting port 12a by performing “right-handed”, the player can play the game while substantially maintaining the number of owned game balls by “right-handed”. .
  Next, the special symbol information stored in the special symbol information storage means 102 is sequentially digested (erased) every time the change of the special symbol starts. At that time, a plurality of special symbol information is stored in the special symbol information storage means 102. If the first and second special symbol information is stored, the second special symbol information is stored in the second special symbol information. Prioritized over 1 special symbol information.
  A special game lottery is performed by digesting the first special symbol information, and after the first special symbol fluctuates on the first special symbol display 26a of the first status indicator 25, the symbol indicating the result of the special game lottery After a special game lottery is performed by digesting the second special symbol information and the second special symbol is changed on the second special symbol display 26c of the first status indicator 25 The special game lottery is displayed so as to stop at the symbol indicating the result.
  Then, when the special game lottery is won, a special game in which the special winning opening 14a is opened after the big winning symbol or the small winning symbol fluctuates on the special symbol indicators 25a and 25b. When the first special symbol is variably displayed, this is also displayed on the first special symbol indicator 28a of the second status indicator 27, and when the second special symbol is variably displayed, Is also displayed on the second special symbol display 28c of the second status indicator 27.
  When a big hit game occurs, depending on the type of the big hit game that has been variably stopped, during the big hit game, the big winning opening 14a is opened by any one of 16R long-term opening, 8R long-term opening, and 8R short-term opening, and a small hit game is generated. During the small hit game, the big winning opening 14a is opened with the 8R short-term opening. By performing “Right-handed”, for example, about 2000 game balls can be acquired in the 16R long-term release, and for example, about 1000 game balls can be acquired in the 8R long-term release. Even if “hit” is performed, game balls cannot be actually acquired.
In addition, the following actions and effects can be obtained.
The first detection means 58 detects the number of game balls NA introduced into the first guide passage 50 from the first introduction port 50a, and the second detection means 59 detects the first out by the first distribution means 52. Number NA1 of game balls distributed to the passage 50c, number NA2 of game balls distributed to the first safe passage 50d by the first distribution means 52, and distribution to the second safe passage 50f by the second distribution means 53 The number NB of game balls and the number NC of game balls distributed to the third safe passage 50h by the third distribution means 54 (winned at the first start port 11) are detected, and the number of detected game balls NA, NA1 , NA2, NB, NC, the plurality of game balls introduced from the first introduction port 50a to the first guide passage 50 are guided to the first start port 11 at a predetermined ratio (1/18). Can determine whether or not Therefore, when guidance and distribution of the game balls are not normally performed by the distribution unit 16, it becomes possible to deal with it quickly and reliably.
  The distribution unit 16 includes a base member 60 that forms the first and second guide passages 50 and 51, and first to third distribution means 52 to 54 attached to the base member 60. And the base member 60 are integrated and attached to the game board 4, that is, the sorting unit 16 can be easily and reliably attached to the game board 4 together with the center accessory 20.
  When a game ball is introduced from the first introduction port 50a into the first guide passage 50 based on the detection information by the first detection means 58, an introduction effect (FIGS. 37 (1) and (2)) is performed. Further, when the game balls are distributed to the first out passage 50c by the first distribution unit 52 based on the detection information by the second detection unit 59, the first out distribution effect (FIG. 37 (1)) is performed. When the game balls are distributed to the first safe passage 50d by the first distribution means 52, the first safe distribution effect (FIG. 37 (2)) is performed, and the game balls are secondly distributed by the second distribution means 53. When distributed to the safe passage 50f, the second safe distribution effect (FIG. 37 (3)) is performed, and the game balls are distributed to the third safe passage 50h by the third distribution means 54 (that is, the first start port 11). To win a prize), the third safe distribution effect (FIG. 37 (4)) is performed.
  In other words, the player can be interested in the guidance / distribution of the game balls by the distribution unit 16, and the first and second detection means 58, 59 are originally configured by the first introduction port 50a. For determining whether or not a plurality of game balls introduced into the first guide passage 50 from the first guide passage 50 are guided to the first start port 11 at a predetermined ratio, and the first and second detection means thereof. The above effects can be performed by effectively utilizing 58 and 59, and the performance can be enhanced.
  In the pachinko gaming machine 1 according to the first embodiment, as shown in FIG. 41, the overhanging member 47 in the game area 4a may be omitted, and the lower nail-free area 4X3 may be changed to the lower nail-containing area 4Y3. That is, a lower nail in which a plurality of obstacle nails 10 with which a flowing game ball can come into contact exist in a portion adjacent to the lower side (downstream side) of the middle nail-free region 4X2 (distribution unit 16) in the game region 4a. A presence area 4Y3 is provided.
  In the sorting unit 16, the plurality of game balls discharged downward from the outlets 51b, 50i, and 50j contact the obstacle nail 10 without being guided to the central stage 20b in the lower nail presence region 4Y3. Decelerate, change direction, flow down, and in some cases, it is possible to win the general winning opening 15. In the lower nail presence area 4Y3, a plurality of obstacle nails 10 arranged near the lower side of the sorting unit 16 provide a specific game area 4Y3a where the game ball does not flow down, and a second status indicator is provided in the specific game area 4Y3a. 27 is provided.
  Further, in the pachinko gaming machine 1 according to the first embodiment, as shown in FIG. 42, the obstacle convex portions 40 to 42 of the game area 4a may be omitted, and the area 4X1 without the upper nail may be changed to the area 4Y1 with the upper nail. . That is, there is an upper nail in which a plurality of obstacle nails 10 with which a flowing game ball can come into contact exist in a portion adjacent to the upper side (upstream side) of the middle nail-free region 4X2 (distribution unit 16) in the game region 4a. A region 4Y1 is provided.
  Next, Examples 2 to 9 in which Example 1 is partially changed will be described. Note that the same or similar reference numerals are basically given to the same or similar parts as in the above-described embodiment, and the description thereof will be omitted as appropriate.
  As shown in FIGS. 43 to 48, the pachinko gaming machine 1 </ b> A according to the second embodiment differs from the first embodiment in that a part of the plurality of obstacle nails 10 is arranged differently, and the first start port 11 and the second start port device 12. The general winning opening 15α, the sorting unit 16, the starting unit 90, etc. are changed.
  As shown in FIGS. 43 and 44, the pachinko gaming machine 1A is equipped with a plurality of obstacle nails 10 in the illustrated arrangement in the gaming area 4a, and a non-opening / closing type first start port 11A (predetermined area) 11A, a first predetermined area 11A), a second starter device 12A having an openable second starter port 12Aa, a gate 13, and a big prize opening device 14 having an openable big prize port 14a, and a plurality ( 4) non-opening / closing type general winning opening 15 (15β), sorting unit 16A (sorting means 16A), and starting unit 90A are arranged as shown so that game balls can pass (pick-up / winning), respectively. Equipped with.
  43 to 45, the first start port 11A is provided with a first start port SW11Aa, and the second start port device 12A includes a second start port 12Aa, an opening / closing member 12Ab, a second start port SW12Ac, A second start port SOL12Ad is provided.
  The game ball flowing down the left game area 4aL can pass (flow down) through the sorting unit 16A and enter the first starting port 11A, and further flow down the lower game area 4aU and enter the general winning port 15. On the other hand, the second start port 12Aa, the gate 13, and the big winning port 14a are basically unable to enter the ball. The game balls flowing down the right game area 4aR can enter the second start opening 12Aa and the gate 13, and further flow down the lower game area 4aU and can enter the large winning opening 14a and the general winning opening 15. On the other hand, it is basically impossible to enter the first starting port 11A.
  As in the first embodiment, the entire left game area 4aL and the left part of the lower game area 4aU form a no-nail area 4X. It has a nail-free region 4X3.
  The upper nail-free region 4X1 is narrowed toward the boundary with the middle nail-free region 4X2 at the lower portion thereof, and passes through all the game balls flowing down the upper nail-free region 4X1 at and near the boundary. Thus, a passage passage 43A for introducing into the middle nail-free region 4X2 is formed. The passage 43A includes a vertical wall 20Ah provided in the center accessory 20 so as to extend downward from the lower left end of the second inclined wall 20g, and a guide vertical wall 44A (guide means) fixedly provided in the game board 4. 44A) with a width of 10 and several mm (for example, about 13 to 15 mm).
  The guide vertical wall 44A is provided in the upper nail-free region 4X1, protrudes upward from the passage passage 43A, and mainly rolls the second inclined wall 20g and flows down the second inclined wall 20g or the second inclined wall 20g. The game ball flowing down without moving is received and guided to the passage passage 43A so that the velocity component in the left direction of the game ball is approximately 0 or less, that is, the game ball is decelerated on the upstream side of the sorting unit 16A. Then, it guides to the below-mentioned introduction port 50Aa of the distribution unit 16A.
  As shown in FIGS. 43, 44, and 46 to 48, the sorting unit 16A is provided in the middle nail-free region 4X2 over substantially the entire top and bottom thereof, and the upper part of the sorting unit 16A is located in the middle nail-free region 4X2. Are disposed between the inner firing rail 8a and the center opening 4b (center accessory 20), and flow down the upper nail-free region 4X1 and from the passage passage 43A to the middle nail-free region 4X2. All of the game balls introduced in the above, that is, the game balls flowing down the left game area 4aL, pass (flow down) through the sorting unit 16A.
  The sorting unit 16A is capable of guiding the game ball to other than the first start port 11A and the first start port 11A and cannot adjust the guide of the game ball (the staff at the game hall cannot adjust). Yes, by performing “left-handed”, when a predetermined number (about 18) of game balls are fired to the left game area 4aL, one of the game balls can be awarded to the first start opening 11A. The game balls can be distributed in a ratio of about 1:17 between the side that can guide a plurality of game balls to the first start port 11A and the side that can be guided to other than the first start port 11A. This is a start stabilizing device 16A that stably performs winning in the first starting port 11A.
  The distribution unit 16A has an introduction port 50Aa for introducing a game ball, a guide passage 50A provided so as to be able to guide the game ball introduced from the introduction port 50Aa, and an upstream side to a downstream side in the guide passage 50A. A plurality of distribution means 52A to 54A (first-stage first distribution means 52A, second-stage second distribution means 53A, third-stage third distribution means 54A) provided stepwise. Thus, a plurality of game balls guided by the guide passage 50A can be distributed in stages, and can be distributed to a side that can be guided to the first starting port 11A and a side that can be guided to other than the first starting port 11A. A plurality of distribution means 52A to 54A are provided.
  The introduction port 50Aa is formed so as to open to the upper side of the sorting unit 16A with a lateral width of several tens of mm (for example, about 13 to 15 mm), and is connected to the downstream end of the passage passage 43A, that is, the passage passage 43A. All the game balls that have passed through are introduced into the guide passage 50A from the introduction port 50Aa.
  The guide passage 50A includes an introduction passage 50Ab that extends downstream from the introduction port 50Aa, a first out passage 50Ac and a first safe passage 50Ad that branch from the introduction passage 50Ab to the downstream side thereof, and a first safe passage 50Ad. The second out passage 50Ae and the second safe passage 50Af that branch from the left side to the downstream side and extend to the downstream side, and the third out passage 50Ag and the third safe passage that branch from the second safe passage 50Af to the left side and extend to the downstream side. 50 Ah. The first out passage 50Ac and the first safe passage 50Ad, the first out passage 50Ac and the second out passage 50Ae and the second safe passage 50Af, the third out passage 50Ag and the third safe passage 50Ah are respectively shifted in the left-right direction. Are installed side by side.
  Outlet ports 50Ai, 50Aj, 50Ak through which the game balls can be discharged below the sorting unit 16A are formed at the downstream ends of the first, second and third out passages 50Ac, 50Ae, 50Ag, respectively, and the third safe passage 50Ah. A discharge port 50Al (specific discharge port 50Al) that can discharge the game ball to the lower side of the sorting unit 16A is formed at the downstream end.
  The first distribution means 52A is a non-electrical distribution means 52A. The distribution member 70 is provided in the introduction passage 50Ab, and a plurality of game balls guided by the introduction passage 50Ab are first output. The passage 50Ac and the first safe passage 50Ad are distributed at a ratio of 1: 1. The first distribution means 52A becomes the first stay prevention means 52A that prevents the game balls from staying on the downstream side of the introduction passage 50Ab of the guide passage 50A, and normal distribution of the game balls by the second distribution means 53A. To function.
  The second allocating means 53A is a non-electrically allocating means 53A, and the allocating member 80 and the like are provided in the first safe passage 50Ad, and a plurality of game balls are guided by the first safe passage 50Ad. Are distributed at a ratio of 2: 1 between the second out passage 50Ae and the second safe passage 50Af. The second distribution means 53A becomes the second stay prevention means 53A for preventing the game ball from staying on the downstream side of the first safe passage 50Ad of the guide passage 50A, and the game ball is normally operated by the third distribution means 54A. It functions so that it can make a proper sort.
  The third distribution means 54A is an electric distribution means 54A, and the distribution member 211 and the like are provided in the second safe passage 50Af, and a plurality of game balls guided by the second safe passage 50Af are collected. The third out passage 50Ag and the third safe passage 50Ah are distributed at a ratio of 2: 1 on average.
  The distribution unit 16A has one first ball detection SW 55A that detects a game ball that has passed through the introduction port 50Aa, and a second ball that detects the game ball distributed to the second safe passage 50Af by the second distribution means 53A. And a detection SW 57A (see FIG. 45).
  A game introduced into the guide passage 50A from the introduction port 50Aa by the first ball detection SW 55A and the computer of the game control board 31 in order to determine whether or not the desired distribution by the distribution means 52A to 54A is performed. The first detection means 58A capable of detecting the spheres and the number of the spheres is configured. By the first start port SW11Aa, the second sphere detection SW57A, and the computer of the game control board 31, the second distribution means 53A leads to the second safe passage 50Af. The second detection means 59A capable of detecting the number of game balls distributed and the number thereof, the game balls distributed to the third safe passage 50Ah by the third distribution means 54A (winning the first start port 11A) and the number thereof. (See FIG. 45).
  Based on the information detected by the first and second detection means 58A and 59A by the computer (or hall computer HC) of the game control board 31 or the effect control board 33, the game ball detected by the first detection means 58A in detail. And a plurality of game balls introduced from the introduction port 50Aa into the guide passage 50A at a predetermined ratio (about 1/18) based on the number of the game balls detected by the second detection means 59A. It is configured to be able to determine whether or not it has been guided to the 1 start port 11A.
  The sorting unit 16A includes a base upper portion 61A and a base middle portion 62A, and a base lower portion 63A, which are connected to each other, and includes a base member 60A that forms a guide passage 50A (50Aa to 50Ah) by these 61A to 63A. The object 20 and the base member 60 </ b> A are connected and integrated and attached to the game board 4.
  The base upper part 61A, the base middle part 62A, and the base lower part 63A are transparent or translucent transparent covers that respectively cover the front side thereof, and are distributed by game balls and distribution means 52A to 54A guided by the guide passage 50A. A transparent cover that covers the front sides of the guide passages 50A and 51A and the distributing means 52A to 54A is provided so that the game ball can be seen through.
  A part of the inlet 50Aa, the introduction passage 50Ab, the first out passage 50Ac, and the first safe passage 50Ad of the guide passage 50A is formed in the base upper portion 61A, and the first sorting means 52A and the first ball detection SW 55A are mounted. In the base middle portion 62A, the first out passage 50Ac and a part of the first safe passage 50Ad of the guide passage 50A, the second out passage 50Ae, and a part of the second safe passage 50Af are formed, and the second distributing means. 53A and the second ball detection SW 57A are mounted, and a part of the second safe passage 50Af of the guide passage 50A, the third out passage 50Ag, and the third safe passage 50Ah are formed in the base lower portion 63A, and the third distributing means 54A is installed.
  The first distribution means 52A has basically the same structure as the first distribution means 52 of the first embodiment, and the second distribution means 53A is basically the same as the first distribution means 53 of the first embodiment. Structure. Therefore, a detailed description of these distribution means 52A and 53A will be omitted.
The third distribution unit 54A will be described in detail.
As shown in FIGS. 46 and 47, the electric third distribution means 54A does not allow time for the game ball introduced from the introduction port 50Aa to the guide passage 50A to reach the third distribution means 54A. The irregular means 200 for making a rule is attached. First, the irregular means 200 will be described.
  The irregular means 200 is provided in the second safe passage 50Af downstream of the second sphere detection SW 57A and upstream of the third distribution means 54A in the guide passage 50A, and is guided by the second safe passage 50Af. A plurality of game balls that pass through the so-called crune 200. The croon 200 is provided integrally with the base lower portion 63A. The Kroon 200 is arranged on the lower side and the right side of the second ball detection SW 57A, and has an annular dish 200a that can roll while the game ball rotates, and a cylindrical surface that has a lower end connected to the outer periphery of the dish 200a. It has an inner peripheral wall part 200b and a hole 200c that is formed on the center side of the dish-like part 200a and into which a game ball can fall from the dish-like part 200a.
  In the second safe passage 50Af, a passage portion 50Af-1 that receives the game ball that has passed through the second ball detection SW 57A and falls and guides it to the right side clown 200 is formed by the passage formation member 200d, and the passage formation member 200d Constitutes a part of the base lower portion 63A, and is provided integrally with the cleon 200, that is, integrally with the base lower portion 63A. The game ball guided by the passage portion 50Af-1 is introduced from the downstream end of the passage portion 50Af-1 into the inner peripheral wall portion 200b of the crone 200 so as to roll while rotating the dish-like portion 200a. Then, when it falls from the hole 200c, it reaches the third distribution means 54A.
  In this croon 200, the plurality of game balls introduced from the passage portion 50Af-1 into the inner peripheral wall portion 200b have slightly different introduction positions, introduction speeds, etc. depending on the individual game balls. Since the shape portion 200a is slightly inclined from the horizontal, the time during which the plate-like portion 200a rolls (the time until it falls from the hole 200c after being introduced into the inner peripheral wall portion 200b) is different. It is possible to make the time until the game ball introduced to the point reaches the third distribution means 54A irregularly.
  As shown in FIGS. 46 to 48, the third distributing means 54A includes a container member 210 having a bottom wall 210a having a circular outer periphery and a cylindrical peripheral wall 210b, and a vibration member rotatably mounted on the container member 210. A distribution member 211 and a drive unit 212 that rotates the distribution member 211 are provided, and a predetermined distribution operation by the distribution member 211 (the distribution member 211 rotates once in a fixed time (for example, 3 seconds)) is regulated. As described above, the plurality of game balls guided by the second safe passage 50Af are moved to the third out passage 50Ag and the third by rotating the sorting member 211 continuously at a constant speed by the driving means 212. The safe passage 50Ah is distributed at a ratio of 2: 1 on average.
  The vessel member 210 is provided integrally with the base lower portion 63A, and is disposed so that the center (the center of the bottom wall 210a) is located immediately below the hole 200c of the croon 200, and the distribution member 211 has a predetermined thickness. It is formed in a vertical axis shape, and is provided so as to pass through the center portion of the bottom wall 210a and protrude upward. The distribution member 211 is formed with an inclined surface 211a at a predetermined angle (for example, 45 degrees) from the upper end thereof, and a game ball falling from the hole 200c of the croon 200 comes into contact with the inclined surface 211a and any surface on the bottom wall 210a. The position is determined by the direction in which the inclined surface 211a faces when it comes into contact with the game ball, that is, it becomes variable by the rotation of the inclined surface 211a.
  The bottom wall 210a is partitioned in the circumferential direction by two partition walls 210c and 210d on the upper surface side, and is divided into an out sector area 210e having a central angle of about 240 degrees and a safe sector area 210f having a central angle of about 120 degrees. The bottom wall 210a is formed with an out hole 210g (outlet 50Ak) facing the outsector area 210e and a safe hole 210h (outlet 50Al) facing the safe sector area 210f. The game ball riding on the out sector area 210e is discharged from the out hole 210g, and the third out passage 50Ag is constituted by the out sector area 210e and the out hole 210g, and the game ball riding on the safe sector area 210f is discharged from the safe hole 210h. The safe sector region 210f and the safe hole 210h constitute a third safe passage 50Ah.
  In this way, the game ball that has come into contact with the inclined surface 211a of the sorting member 211 rotating at a constant speed is averaged into an out sector area 210e having a center angle of about 240 degrees and a safe sector area 210f having a center angle of about 120 degrees. Are distributed at a ratio of 2: 1, that is, a plurality of game balls guided by the second safe passage 50Af are distributed at an average ratio of 2: 1 between the third out passage 50Ag and the third safe passage 50Ah. It is done.
  The left side stage 47a of the overhang member 47 can guide the game balls discharged from the outlets 50Ai and 50Aj of the sorting unit 16A to the central stage 20b, provided that they are discharged from the outlet 50Ak of the sorting unit 16A. The game balls to be played are directly guided to the central stage 20b without being guided to the left side stage 47a.
  Here, in the middle nail-free region 4X2, the lower side of the base upper part 61A of the sorting unit 16A and the upper side of the overhanging member 47, the inner firing rail 8a, the base middle part 62A of the sorting unit 16A, and the lower part of the base The area portion located between the two and 63A is somewhat wide, and a plurality of (two) massive obstacle convex portions 220 and 221 that can change the flow-down direction by contact with the game ball are provided in the area portion.
  In the central part of the lower game area 4aU, a general winning port 15β is disposed below the two left and right drop openings 20Ac of the central stage 20b, and a plurality of obstacle nails 10 are disposed above the general winning port 15β. Some of these obstacle nails 10 are adjustment nails 10 that can be adjusted so that the game balls can be easily or difficult to win the general winning opening 15β by changing the inclination thereof.
  Further, at the center of the lower game area 4aU, two obstacle convex pieces 49A are provided below the two left and right drop openings 20Ac of the central stage 20b so that the game balls can come into contact and change the flow direction. Between the two obstacle convex pieces 49A, a central obstacle convex piece 225 is provided that can be changed in the flow direction by contacting the game ball. The two obstacle protrusions 49A are provided in a gently slanted C-shape so that the game ball rides on the obstacle convex piece 49A and is easily guided to the outside away from the general winning port 15β. The central obstacle convex piece 225 is provided in a vertical shape that partitions the two obstacle convex pieces 49A to the left and right.
  The distribution unit 16A is provided with a guide passage pipe 65A that introduces a game ball discharged from the outlet 50Al of the third safe passage 50Ah and forms an internal passage that can be guided to the first start port 11A. The starting port guide passage 65A is formed to be transparent or translucent so that the internal passage can be seen through. The guide passage pipe 65A is disposed in the vicinity of the upper side of the central stage 20b and along the central stage 20b. The guide passage pipe 65A is connected to and integrated with the center accessory 20 (distribution unit 16A).
  The inner passage of the guide passage pipe 65A has a dish-like curved cross-sectional shape similar to the central stage 20b. That is, the guide passage pipe 65A has two left and right lowermost portions in the inner passage. A first opening 11A is provided that opens to an internal passage between the lowermost portions so that a game ball in the internal passage can win a prize, and the game balls in the internal passage can be discharged in the vicinity of these two lowermost portions. Two left and right discharge ports (not shown) are formed.
  On the other hand, two right and left outlets 226 connected to the two outlets are formed in the vicinity of the left and right lowermost rear portions of the central stage 20b. That is, the game balls in the internal passage of the guide passage pipe 65A are If no winning is made at the 1 start port 11A, it is introduced into one of the two discharge ports and led out from either of the two corresponding outlets 226 to the central stage 20b. A game ball rolling on the central stage 20b exits forward from either one of the two left and right drop openings 20Ac.
  Thus, in the distribution unit 16A, the game balls introduced from the introduction port 50Aa into the guide passage 50A are distributed to the side that can be guided to the second distribution means 53A by the first distribution means 52A at a ratio of 1/2. The first and second distribution means 52A and 53A are distributed to the side that can be guided to the third distribution means 54A at a ratio of 1/6 in total, and the first to third distribution means 52A to 54A total about 1 Is distributed and guided to the first start port 11A at a ratio that can be guided to the first start port 11A. On the other hand, the first to third distribution means 52A to 54A lead to the first start port 11A at a total ratio of about 17/18. Game balls that were not distributed to the inductable side, and even if they were distributed to the first startable port 11A at a ratio of about 1/18, they did not eventually win the first starting port 11A The game ball is guided to the central stage 20b. It is.
  The starting unit 90A including the second starting port device 12A and the gate 13 is provided in the lower part of the right game area 4aR over substantially the entire width thereof, and the game ball flowing down the upper part of the right game area 4aR is the right game area 4aR. Are guided by the plurality of obstacle nails 10 and most of the game balls are introduced into the starting unit 90A.
  In other words, the start unit 90A can make a right-hand hit, so that most of the game balls launched into the right game area 4aR can pass through the gate 13 and win the second start port 12Aa of the second start port device 12A. In other words, the start stabilizing device 90A is configured to stabilize the passing of the game ball to the gate 13 and the winning of the second starting port 12Aa.
  Specifically, the distribution-related processing unit 117 detects the number NA of game balls introduced from the introduction port 50Aa into the guide passage 50A by the first detection unit 58A, and the second detection unit 59A detects the second distribution. The number NB of game balls distributed to the second safe passage 50Af of the guide passage 50A by the means 53A is detected, and the number NC of game balls won in the first starting port 11 is detected.
  Then, using the detected number of game balls NA, NB, and NC, the first start port 11A has a predetermined ratio (about 1/18) of a plurality of game balls introduced from the introduction port 50Aa to the guide passage 50A. It is determined whether or not the game balls are normally distributed by the distribution unit 16A. Specifically, it is periodically determined whether NA: NB≈6: 1, NA: NC≈18: 1, NB: NC≈3: 1, and the like. Go and judge.
  By the way, a plurality of game balls introduced from the introduction port 50Aa of the distribution unit 16A into the guide passage 50A are guided to the third distribution means 54A at a rate of one out of six, and these game balls are introduced into the guide passage 50A. If the time from reaching the third distribution means 54A to the third distribution means 54A is substantially constant regardless of the individual game balls, the third distribution means 54A causes the distribution member 211 to rotate once in a fixed time. Therefore, the following problem arises because it is an electric type that regularly repeats the predetermined sorting operation.
  That is, since the player can freely change the timing at which the game ball is fired by operating the handle 7, the player can see the operation of the sorting member 211 of the third sorting means 54 </ b> A, and the sorting member 211 can play the game. When the ball is in the rotational position where the ball is distributed to the third safe passage 50Ah, the target ball is shot at a timing at which the game ball can reach the third distribution means 54A, that is, the game is performed by the distribution means 52A to 54A. It is possible to deliberately bias the ratio of distributing the balls to the side that can be guided to the first starting port 11A to be higher than the intended ratio (about 1/18).
  According to the pachinko gaming machine 1A of the present invention, the game ball introduced into the guide passage 50A in the guide passage 50A (second safe passage 50Af) of the sorting unit 16A until reaching the third sorting means 54A. Since the irregular means 200 (Kroon 200) for making the time irregular is provided, the above-mentioned problem is improved, that is, the game balls are distributed to the side that can be guided to the first starting port 11A by the distribution means 52A to 54A. It can be difficult for a player to deliberately bias the rate to be higher than the desired rate (approximately 1/18). Other functions and effects of the pachinko gaming machine 1A of the present invention are basically the same as those of the first embodiment.
  As shown in FIGS. 49 and 50, the pachinko gaming machine 1B of the third embodiment is obtained by changing the sorting unit 16A and the like in the second embodiment.
  In the pachinko gaming machine 1B, the distribution unit 16B is provided with a guide passage pipe 65B that forms an internal passage that can be guided by introducing the game balls discharged from the outlet 50Al of the third safe passage 50Ah. A first start port 11B (predetermined region 11B, first predetermined region 11B) is formed at the upstream end of the guide passage pipe 65B, and a first start port SW11Ba is provided downstream of the first start port 11B.
  That is, in the distribution unit 16B, the game balls finally distributed to the third safe passage 50Bh at a ratio of about 1/18 are always awarded to the first start port 11B. The game ball that has passed through the internal passage of the guide passage pipe 65B is not discharged again into the game area 4a, but is discharged out of the gaming machine and collected. Note that the guide passage pipe 65A, the discharge port (not shown), the outlet port 226, and the like of the second embodiment are omitted.
  As shown in FIGS. 51 to 53, the pachinko gaming machine 1C according to the fourth embodiment is obtained by changing the sorting unit 16 and the like in the first embodiment.
  The sorting unit 16C of the pachinko gaming machine 1C is provided in the middle nail-free region 4X2 over substantially the entire width thereof, and all game balls flowing down the left game region 4aL pass (flow down) through the sorting unit 16C. The sorting unit 16C performs “left-handed” so that when a predetermined number (about 18) of game balls are launched into the left game area 4aL, on average, one of the game balls is the first game ball. The start stabilizing device 16C distributes a plurality of game balls to the start opening 11C (predetermined area 11C, first predetermined area 11C) so as to be able to win, that is, stabilizes winning of the game balls to the first start opening 11C. .
  The distribution unit 16C has a first introduction port 50Ca for introducing a game ball, a first guide passage 50C provided so as to be able to guide the game ball introduced from the first introduction port 50Ca, and a game A second introduction passage 51C for introducing a sphere, a second induction passage 51C provided so as to be able to guide the game ball introduced from the second introduction port 51Ca, and the first induction passage 50C A plurality of distribution means 52C, 53C (first-stage first distribution means 52C, second-stage second distribution means 53C) provided stepwise from the upstream side to the downstream side, A plurality of game balls guided by the guide passage 50C can be distributed stepwise, and a plurality of distribution balls that can be distributed to a side that can be guided to the first starting port 11C and a side that can be guided to other than the first starting port 11C. Minute means 52C, 53C.
  The first introduction port 50Ca is formed so as to open to the upper side of the sorting unit 16C with a lateral width of several tens of millimeters (for example, about 13 to 15 mm), and the second introduction port 51Ca is the first introduction port. On the left side of 50Ca, it is formed to open above the sorting unit 16C with a width of 10 and several mm (for example, about 13 to 15 mm).
  Although not shown in the drawing, as in the first embodiment, all the game balls flowing down the upper nail-free area 4X1 are allowed to pass through and close to the boundary between the upper nail-free area 4X1 and the middle nail-free area 4X2. The passage passage 43 to be introduced into 4X2 is formed with a width of ten and several millimeters (for example, about 13 to 15 mm), and the first introduction port 50Ca is disposed below the passage passage 43 and almost passes through the passage passage 43. Are introduced into the first guide passage 50C from the first introduction port 50Ca. A game ball that is not introduced into the first introduction port 50Ca is introduced from the second introduction port 51Ca into the second guide passage 51C.
  The first guide passage 50C includes an introduction passage 50Cb extending from the first introduction port 50Ca to the downstream side, a first out passage 50Cc and a first safe passage 50Cd extending from the introduction passage 50Cb to the downstream side and extending to the left and right. The first outflow passage 50Cc, the first safe passage 50Cd, and the second out passage 50Ce have a second out passage 50Ce and a second safe passage 50Cf that extend from the first safe passage 50Cd to the downstream side thereof. And the second safe passage 50Cf are juxtaposed at positions shifted in the left-right direction, respectively.
  The second guide passage 51C is provided on the left side of the first guide passage 50C, and the downstream end of the second guide passage 51C is opened below the sorting unit 16C. In the first guide passage 50C, the downstream end of the first out passage 50Cc is connected to the second guide passage 51C, and the downstream end of the second out passage 50Ce is opened below the sorting unit 16C.
  The first distribution means 52C is a non-electrical distribution means 52C, and the distribution member 70 is provided in the introduction passage 50Cb, and a plurality of game balls guided by the introduction passage 50Cb are first output. The passage 50Cc and the first safe passage 50Cd are distributed at a ratio of 1: 1. The first distribution means 52C serves as a stay prevention means 52C that prevents the game balls from staying on the downstream side of the introduction passage 50Cb of the first guide passage 50C, and the normal distribution of the game balls by the second distribution means 53C. Functions so that sorting can be performed.
  The second distribution means 53C is an electric distribution means 53C, and the distribution member 230 is provided in the first safe passage 50Cd, and a plurality of game balls guided by the first safe passage 50Cd are obtained. The second out passage 50Cd and the second safe passage 50Cf are distributed at an average ratio of 8: 1. The first start port 11C is provided in the sorting unit 16C and is disposed at the downstream end of the second safe passage 50Cf. The first start port 11C is provided with a first start port SW11Ca.
  A third out passage 50Cg is connected to the second safe passage 50Cf, and a game ball that has not won the first starting port 11C is guided by the third out passage 50Cg, and the third out passage 50Cg The downstream end opens downward of the sorting unit 16C together with the downstream end of the second out passage 50Ce.
  The allocating unit 16C detects the game balls distributed to the first out passage 50Cc by the first allocating means 52C and the game balls distributed to the first safe passage 50Cd. It has. In order to determine whether or not the desired distribution by the distribution means 52C and 53C is being performed, the first ball detection SW 55C and 56C and the computer of the game control board 31 are used to determine the first from the first introduction port 50Ca. A first detection means 58C capable of detecting the game balls introduced into the guide passage 50C and the number thereof are configured, and the first swing is detected by the first start port SW11Ca, the first ball detection SW 55C, 56C and the computer of the game control board 31. The game balls distributed to the first out passage 50Cc by the distribution means 52C and the number thereof, the game balls distributed to the first safe passage 50Cd by the first distribution means 52C and the number thereof, the second by the second distribution means 53C The game balls distributed to the safe passage 50Cf (winned at the first start port 11C) and the second detection means 59C capable of detecting the number thereof are configured. .
  Based on the information detected by the first and second detection means 58C and 59C by the computer (or hall computer HC) of the game control board 31 or the effect control board 33, the game ball detected by the first detection means 58C in detail. And a plurality of game balls introduced from the first introduction port 50Ca into the first guide passage 50C based on the number of game balls detected by the second detection means 59C (about In 1/18), it can be determined whether or not it has been guided to the first starting port 11C.
  The distribution unit 16C includes a base member 60C that forms first and second guide passages 50C and 51C. The base member 60C includes first ball detection SWs 55C and 56C and first and second distribution means 52C. , 53C are mounted, and the center accessory 20 and the base member 60C are connected and integrated to be attached to the game board 4. The base member 60C is a transparent or translucent transparent cover that covers the front side of the base member 60C. The base member 60C guides the game ball guided by the guide passages 50C and 51C and the game ball distributed by the distribution means 52C and 53C. A transparent cover is provided to cover the front sides of the passages 50C and 51C and the distributing means 52C and 53C. The first distribution means 52C has basically the same structure as the first distribution means 52 of the first embodiment. Therefore, detailed description of the first distribution means 52C is omitted.
The second distribution means 53C will be described in detail.
The electric second distribution means 53C has an irregular time until the game ball introduced from the first introduction port 50Ca to the first guide passage 50C reaches the second distribution means 53C. The irregular means 200C is attached. Next, the irregular means 200C will be described.
  The irregular means 200C is provided in the first safe passage 50Cd on the downstream side of the first ball detection SW 56C and the upstream side of the second distribution means 53C in the first guide passage 50C, and the first safe passage 50Cd. It is constituted by a so-called Kroon 200C through which all of the plurality of game balls guided by. The croon 200C is arranged directly below the first ball detection SW 56C, and has an annular dish-shaped portion 200Ca that can be rolled while the game ball rotates, and a cylindrical inner peripheral wall whose lower end is connected to the outer periphery of the dish-shaped portion 200Ca. 200Cb and a hole 200Cc that is formed on the center side of the dish-shaped part 200Ca and from which the game ball can drop from the dish-shaped part 200Ca.
  The game ball that has passed through the first ball detection SW 56C is introduced into the inner peripheral wall portion 200Cb of the croon 200 so as to roll while rotating the dish-shaped portion 200Ca, and after falling from the hole 200Cc, the second sorting means 53C can be reached.
  In this croon 200C, the game ball that has passed through the first ball detection SW 56C is brought into contact with the game ball and dropped between the first ball detection SW 56C and the croon 200C so that the game ball rolls on the dish-shaped portion 200Ca without fail. Protrusions (not shown) that slightly change the direction are provided, and the plurality of game balls introduced into the inner peripheral wall portion 200Cb have slightly different introduction positions, introduction speeds, and the like depending on the individual game balls. Also, depending on the case, the time during which the dish-shaped part 200Ca rolls (the time until it falls from the hole 200Cc after being introduced into the inner peripheral wall part 200Cb) varies by slightly tilting the dish-shaped part 200a from the horizontal. Therefore, the time until the game ball introduced into the first guide passage 50C reaches the second distribution means 53C can be made irregular.
  The second allocating means 53C includes a allocating member 230 provided so as to freely advance and retract, and a driving means 232 having an electric motor 231 for advancing and retracting the allocating member 230, and performs a predetermined allocating operation by the allocating member 230. A plurality of game balls guided by the first safe passage 50Cd are moved into the second out passage 50Ce and the second safe passage 50Cf by driving the sorting member 230 by the driving means 232 so as to repeat regularly. Sort at an average ratio of 8: 1.
  The allocating member 230 is configured as a velo-type allocating member that moves back and forth (in and out) left and right, advances to the right, becomes an out allocating position that closes the second safe passage 50Cf, and retreats to the left. Therefore, the ratio of the time during which the distribution member 230 stays at the out distribution position and the time during which the distribution member 230 stays at the safe distribution position is 8: 1. Thus, the predetermined operation is regularly repeated.
  Thus, in the distribution unit 16C, the game balls introduced from the first introduction port 50Ca into the first guide passage 50C are guided to the second distribution unit 53C by the first distribution unit 52C at a ratio of 1/2. The first and second distribution means 52C and 53C distribute to the side that can be guided to the first start port 11C at a ratio of about 1/18, while the first and second distribution means A game ball that was not distributed to the side that can be guided to the first starting port 11C at a ratio of about 17/18 by means 52C, 53C, and was introduced into the second guiding passage 51C from the second inlet 51Ca. The game ball is guided to the central stage 20b.
  Specifically, the distribution-related processing unit 117 detects the number NA of game balls introduced from the first introduction port 50Ca into the first guide passage 50C based on the detection information from the first detection unit 58C, and the second The detection means 59C detects the number NA1 of game balls distributed to the first out passage 50Cc by the first distribution means 52C and the number NA2 of game balls distributed to the first safe passage 50Cd, and detects the first start port 11C. The number NC of game balls won in is detected.
  Based on the detected number of game balls NA, NA1, NA2, and NC, a plurality of game balls introduced from the first introduction port 50Ca into the first guide passage 50C are determined in advance (approximately 1 / In 18), it is determined whether or not the first start port 11C is guided, that is, whether or not the game balls are normally distributed by the distribution unit 16C. Specifically, it is periodically determined whether or not NA1: NA2≈1: 1, NA: NC≈18: 1, NA2: NC≈9: 1, or the like. Go and judge.
  According to this pachinko gaming machine 1C, as compared with the first to third embodiments, the number of sorting means 52C, 53C of the sorting unit 16C is reduced by one, and the first guide passage 50C is provided from the first introduction port 50Ca. The ratio at which the plurality of game balls introduced into the first start port 11C are guided to the first start port 11C can be set to the same ratio (1/18) as in the first to third embodiments. The other functions and effects of the pachinko gaming machine 1C of the present invention are basically the same as the functions and effects of the first embodiment.
  As shown in FIGS. 54 and 55, the distribution means 53D of the fifth embodiment employs instead of the distribution means that distributes the game balls of the first to third embodiments to the out passage and the safe passage at a ratio of 2: 1. This is a possible non-electrical sorting means.
  The distribution means 53D includes a distribution member 301 that is mounted on a base member 300 so as to be rotatable around a front and rear axis, and the distribution member 301 is formed in a circular case shape centering on the axis. The internal space is divided into six equal parts (every 60 degrees) in the circumferential direction by six partition walls 302, and there are six distribution spaces 303 that can respectively accommodate game balls. Of these six distribution spaces 303, the two distribution spaces 303 facing each other across the axis are the safe distribution spaces 303a for distributing the game balls to safe passages, and the remaining four distribution spaces 303 are , It becomes the out distribution space 303b for distributing the game balls to the out passage.
  In the guide passage 50D, a circular accommodation space 300a for rotatably accommodating the distribution member 301 is formed in the base member 300, and an upstream passage 50Da that is upstream of the accommodation space in the upper left outer peripheral portion of the accommodation space 300a. (Introduction passage and safe passage) are connected, the safe passage 50Db is connected to the lower left outer peripheral portion of the accommodation space 300a, and the out passage 50Dc is connected to the left middle rear portion of the accommodation space.
  The allocating member 301 has any one of the six allocating spaces 303 positioned at the upper left of the allocating member, and is capable of introducing the game ball discharged from the upstream passage 50Da into the allocating space. Here, when a game ball is introduced into one of the distribution spaces 303, the game ball is placed on the partition wall 302 on the rotational direction side below the introduced distribution space 303. The distribution member 301 is moved until the distribution member 301 receives power from the game ball and is positioned at the left middle stage of the distribution member 301 together with the distribution space 303 into which the game ball is introduced. Rotate 60 degrees counterclockwise to switch to the next predetermined stop position.
  When the game ball is introduced into the safe distribution space 303a, the game ball is distributed to the safe passage 50Db by rotating the distribution member by 60 degrees, and when the game ball is introduced into the out distribution space 303b. The game balls are distributed to the out passage 50Dc by rotating the distribution member by 60 degrees.
  Therefore, the rear side of the safe distribution space 303a is partitioned by the rear wall, and when the safe distribution space 303a into which the game ball is introduced is located at the left middle stage of the distribution member 301, the safe distribution space 303a Since the partition wall on the rotation direction side is inclined obliquely to the lower left, the game ball is guided from the safe distribution space 303a to the safe passage 50Db by the partition wall and the rear wall. On the other hand, the partition member on the rotation direction side of the out-distribution space 303b is integrally formed with a locking wall 302a extending from the outer end portion to the opposite side in the rotation direction, and the partition wall is slanted. Since it is slightly inclined rearward and downward, the game ball is guided from the out-distribution space 303b to the out passage 50Dc by the partition wall 302 and the locking wall 302a.
  The distribution means 53D allows the distribution member 201 to stop for a predetermined stop each time the distribution member 301 rotates 60 degrees, while allowing the distribution member 301 to rotate by power from the game ball. A detent mechanism 305 that can be reliably stopped and held at a position is provided. The detent mechanism 305 includes a shaft-like portion 306 that rotates integrally with the distributing member 301, six recesses 306a formed on the outer periphery of the shaft-like portion 306 at intervals of 60 degrees in the circumferential direction, and six recesses It has a claw member 307 that can be selectively engaged with any one of 306a, and a spring member 308 that urges the claw member 307 against the shaft portion in a pressing manner.
  The claw member 307 is guided and supported by a guide member 307a attached to the base member 300 so as to be movable in the radial direction of the sorting member 301, and a spring member 308 is mounted between the guide member 307a and the claw member 307. ing. When the sorting member 301 is at a position other than the predetermined stop position, the claw member 307 presses the outer peripheral portion different from the concave portion 306a of the shaft-like portion 306 to give an appropriate rotational resistance, and the sorting member 301 When in the predetermined stop position, the claw member 307 engages with any one of the recesses 306a to give a larger rotational resistance.
  The pachinko gaming machine according to the sixth embodiment is obtained by adding a second sorting device different from the sorting unit in any of the first to fifth embodiments and partially changing the configuration.
  In this pachinko gaming machine, the second sorting device has an introduction port into which a game ball flowing down the game area can be introduced, and a guide passage provided so as to be able to guide the game ball introduced from the introduction port; The distribution means having the same configuration as the first distribution means 52 of the first embodiment capable of distributing a plurality of game balls provided in the induction path and guided by the induction path to the first area and the second area. With regard to the arrangement and configuration of the second distribution unit, the following plural forms are disclosed.
(Form 1)
As shown in FIG. 56, as in the first embodiment, the game balls distributed to the internal passage of the guide passage pipe 65 by being distributed at a ratio of 1/18 by the distribution unit 16 pass through the internal passage, It is discharged downward from the downstream end of the internal passage. The first start port 11D and the second distribution device 300 are arranged so that the first start port 11D and the introduction port 300a are adjacent to each other on the left and right, and the inner passage downstream end of the guide passage pipe 65 is positioned on the upper side. Has been.
  As shown in FIG. 57, the second distribution device 300 is provided with a second start port 302 and an out port 303 which are different from the openable second start port, and the distribution means 301 serves as a first region. Most of the game balls distributed to the first passage 300b win the second starting port 302, and are distributed to the second passage 300c as the second region by the distribution means 301, and the game balls are distributed from the out port 303 to the game region 4a. It is discharged (or discharged outside the gaming machine and collected). However, the outlets 300d and 300e are provided on the left and right sides of the first passage 300b, and the game balls distributed to the first passage 300b and not winning the second starting port 302 are played from either of the outlets 300d and 300e. It is discharged to the area 4a.
  As shown in FIG. 56, as adjusting means for adjusting the entrance rate of the game balls into the first start port 11D and the introduction port 300a, the upper left and right ends of the first start port 11dD and the left and right ends of the introduction port 300a are adjusted. When three adjustment nails 10a are provided in the vicinity, and the inclination of one adjustment nail 10a in the center is changed so that the game ball is difficult to enter the first start port 11D, the adjustment is performed. When the adjustment is made so that the game ball can easily enter the introduction port 300a and the game ball can easily enter the first start port 11D, the adjustment causes the game ball to enter the introduction port 300a. It is configured to be difficult to adjust.
  It should be noted that game balls that are distributed by the distribution unit 16 at a ratio of 17/18 and are not introduced into the internal passage of the guide passage pipe 65 are unlikely to enter either the first start port 11D or the introduction port 300a. It is desirable to make it. Therefore, for example, the overhang member 47 (side stage 47a) may be omitted so that the game balls distributed by the distribution unit 16 at a ratio of 17/18 do not get on the central stage 20b. Furthermore, a partition that prevents the game ball from approaching the first start port 11D and the introduction port 300a may be provided in the game area 4a.
  It should be noted that the second starting port or the general winning port is used instead of the first starting port 11D, the first starting port or the general winning port is used instead of the second starting port 302, and the first starting port is used instead of the out port 303. A starting port, a second starting port or a general winning port may be provided. However, when the first start port, the second start port, or the general winning port is provided instead of the out port 303, the discharge ports are provided on both the left and right sides of the second passage 300c, and are distributed to the second passage 300c. A game ball that does not win the start opening, the second start opening, or the general winning opening is discharged to the game area 4a from any of the discharge openings.
(Form 2)
As shown in FIG. 58, the first start port 11E and the two second distribution devices 300 shown in the first embodiment have the first start port so that the first start port 11E is sandwiched between the introduction ports 300a. The inlet 11E and the two inlets 300 are adjacent to each other on the left and right, and the downstream end of the inner passage of the guide passage pipe 65 is positioned above the inlet 11E.
  As adjusting means for adjusting the entrance rate of the game balls to the first start port 11E and the two introduction ports 300a, there are four on the left and right ends of the first start port 11E and above the left and right ends of each introduction port 300a. The adjustment nails 10a are provided, and the inclination of the two adjustment nails 10a at the center is changed to make it difficult for a game ball to enter the first start port 11E. If it is adjusted so that it is easy to enter the game ball and the game ball is easy to enter the first starting port 11E, it is adjusted so that it is difficult for the game ball to enter the introduction port 300a. It is configured to be.
(Form 3)
As shown in FIG. 59, the openable second start port 12Fa and the second distribution device 300 shown in the first embodiment are arranged so that the second start port 12Fa and the introduction port 300a are adjacent to each other on the left and right. Two adjustment nails 10a are provided in the vicinity of the upper left and right ends of the inlet 300a, of which the left one adjustment nail 10a near the second start port 12Fa is changed and opened by the opening / closing member 12Fb. When the adjustment is made so that it is difficult for the game ball to enter the second start port 12Fa, the adjustment allows the game ball to easily enter the introduction port 300a, and the second start port opened by the opening / closing member 12Fb. When the adjustment is made so that the game ball can easily enter 12Fa, the adjustment is made so that the game ball is difficult to enter the introduction port 300a.
(Form 4)
As shown in FIG. 60, the openable large winning opening 13Fa and the second distribution device 300 shown in the first embodiment are arranged so that the large winning opening 13Fa and the introducing opening 300a are adjacent to each other on the left and right. Two adjustment nails 10a are provided near the upper left and right ends of the mouth 300a, and the left one adjustment nail 10a near the big prize opening 13Fa is changed, and the big prize opening opened by the opening / closing member 13Fb. When the adjustment is made so that it is difficult for the game ball to enter 13Fa, the adjustment enables the game ball to easily enter the introduction port 300a, and the game ball enters the large winning opening 13Fa opened by the opening / closing member 13Fb. When the adjustment is made so that it is easy to enter the game, the adjustment is made so that it is difficult for the game ball to enter the introduction port 300a.
As an effect related to the introduction and distribution of game balls in the distribution unit by the distribution effect control means 139, the following may be performed in addition to the first embodiment.
(1) When all of the plurality of distribution means of the distribution unit as in the first embodiment are non-electric (mechanical) distribution means, the distribution effect control means 139 has a game ball in the distribution unit. Since it is possible to know how many more balls are introduced and the game balls can win the start opening, the number of game balls that need to be introduced before the game balls can win the start opening is displayed. Alternatively, regardless of whether or not all of the plurality of distribution means of the distribution unit are non-electric (mechanical) distribution means, the game ball was introduced after the introduction of the game ball won at the previous start. The number of game balls is displayed.
(2) When a plurality of sorting means of the sorting unit as in the second to fourth embodiments includes an electric sorting means, the previous game ball starts when the game ball wins the start opening. The number of game balls introduced to the mouth after winning the prize and the winning percentage of the gaming balls at the starting opening are displayed and can be compared with an average ratio of 1/18.
(3) In the distribution effect control means 139, the current state of one or a plurality of non-electric (mechanism) distribution means of the distribution unit is grasped to be in the out-distribution position or the safe distribution position. Since this is possible, the current state of the one or more non-electric (mechanical) distribution means is displayed.
  As shown in FIG. 61, the pachinko gaming machine 1G according to the eighth embodiment is the one in which a ball passage 400 is further provided in the pachinko gaming machine 1 according to the first embodiment. The entrance (upstream end) of the ball passage 400 faces the upper part of the left game area 4aL, that is, the upper nail-free area 4X1, and the game ball introduced into the ball passage 400 from the entrance is the outlet (downstream) of the ball passage 400. And is guided to the side stage 47a or the central stage 20b. When the player performs “left-handed”, the player determines whether to aim the entrance of the passage passage 43 (that is, the sorting unit 16) or the entrance of the ball passage 400 by adjusting the launch intensity of the game ball. As can be done, the entrance of the ball passage 400 is arranged.
  For example, the entrance of the ball passage 400 is formed in a state in which a part thereof is notched in the second inclined wall 20g, and the game ball flowing down to the left of the obstacle convex portion 40 in the upper nail-free region 4X1 A game ball that rolls on the inclined wall 20g and is introduced into the passage passage 43 at a high rate, that is, is not introduced into the ball passage 400 and flows down to the right of the obstacle convex portion 41, rolls on the first inclined wall 20f. A game ball that is introduced into the ball passage 400 at a high rate, that is, not introduced into the passage passage 43 and flows down between the obstacle convex portions 40, 41 may be introduced into the passage passage 43, or the ball passage 400. In some cases, it is introduced.
  Thus, by providing the ball path 400 together with the sorting unit 16, a plurality of ball paths through which the game balls flow down are provided, that is, a plurality of entrances and outlets of the ball paths are provided. By adjusting the firing intensity of the light source, it is possible to select and aim at any one of a plurality of inlets (the inlet of the passage passage 43 and the inlet of the ball passage 400), and the outlets (outlet ports 51b, 50i) depending on which one is aimed. , 50j, 50k, the exit of the ball passage 400), and a gaming machine that requires technical intervention by the player so that the outcome of the game is influenced.
  As shown in FIG. 41, a pachinko gaming machine in which the area 4X3 without the lower nail is changed to the area 4Y3 with the lower nail, and a pachinko game in which the area 4X1 without the upper nail is changed to the area 4Y1 with the upper nail as shown in FIG. Similarly, in the pachinko machines of the second to seventh embodiments, a ball passage 400 can be similarly provided to provide a gaming machine that requires technical intervention by the player.
  As shown in FIG. 62, the pachinko gaming machine 1H according to the ninth embodiment omits the guide wall 44 from the pachinko gaming machine 1 according to the first embodiment, and instead includes a guide wall 401 having a configuration different from that of the guide wall 44. It is a thing. The guide wall 401 is disposed in the upper part of the left game area 4aL, that is, in the upper nail-free area 4X1, and a passage passage 43 is formed between the lower part of the guide wall 401 and the vertical wall 20h of the center accessory 20. A side passage port 45 is formed between the lower end of the guide wall 401 and the left end of the first introduction port 50 a of the sorting unit 16. In addition, a guide passage 401a that mainly guides the game ball to the second introduction port 51a of the sorting unit 16 is formed between the lower portion of the guide wall 401 and the inner firing rail 8a.
  For example, the guide wall 401 is provided so that the upper right end of the guide wall 401 is close to the obstacle convex portion 40 so as to partition the guide passage 43 side and the guide passage 401a side from the obstacle convex portion 40, and an upper nail-free region In 4X1, the game ball that flows down to the left side of the obstacle convex part 40 is introduced into the second introduction port 51a of the sorting unit 16 at a high rate from the guide passage 401a and flows down to the right side of the obstacle convex part 40. The sphere is introduced into the first introduction port 50 a of the sorting unit 16 at a high rate from the passage passage 42. A small percentage of the game balls passing through the guide passage 43 may be introduced into the second introduction port 51a through the side passage opening 45, and a low percentage of the game balls pass through the guide passage 401a. May be introduced to the first introduction port 50a through the side passage port 45.
  In this way, by providing the guide wall 401 together with the sorting unit 16, a plurality of ball paths through which the game balls flow down are provided, that is, a plurality of entrances and outlets of the ball paths are provided, respectively. By adjusting the firing intensity of each of the plurality of inlets (the first and second inlets 50a and 51a of the sorting unit 16), it is possible to select and aim, and the outlet ( The outlets 51b, 50i, 50j, and 50k) are different, and a gaming machine that requires technical intervention by the player can be used so that the outcome of the game is affected.
  As shown in FIG. 41, a pachinko gaming machine in which the area 4X3 without the lower nail is changed to the area 4Y3 with the lower nail, and a pachinko game in which the area 4X1 without the upper nail is changed to the area 4Y1 with the upper nail as shown in FIG. Similarly, in the machine, a guide wall 401 can be provided to provide a gaming machine that requires technical intervention by the player. In addition, it can also be set as the gaming machine provided with both the ball passage 400 of the sixth embodiment and the guide wall 401 of the seventh embodiment.
[Other variations]
(1) In the embodiment described above, the distribution unit of the distribution unit distributes the signal to the side that can be finally guided to the first start port and the side that cannot be guided at a ratio of 1:17. The ratio is not limited to 1:17, and various ratios can be obtained by changing the configuration of the plurality of distribution means.
  For example, in the first embodiment, if the first distribution means 52 is omitted and the game balls are distributed from the second distribution means 53, it can be guided to the side that can be finally guided to the first start port 11. Can be distributed at a ratio of 1: 8 to the non-side, or when the same distribution means as the second distribution means 53 is adopted as the first distribution means 52, the first start port 11 is finally reached. The distribution can be performed at a ratio of 1:26 between the inducible side and the non-inducible side, or when the same distribution means as the first distribution means 52 is adopted as the second distribution means 53, the final distribution is achieved. In other words, it is possible to assign a ratio of 1:11 between the side that can be guided to the first start port 11 and the side that cannot be guided.
  For example, in the second embodiment, in the third allocating means 54A, the ratio of the out sector region 210e and the safe sector region 210f formed on the upper surface side of the bottom wall 210a of the container member 210 is changed. In the fourth embodiment, In the second distribution means 53C, the ratio between the time during which the distribution member 211C stays at the out-distribution position and the time during which the distribution member 211C stays at the safe distribution position is changed, and the respective distribution means 54A, 53C. , The ratio of distributing the game balls to the out passage and the safe passage can be changed. As a result, the ratio of the distribution of the game balls to the side that can be finally guided to the first start ports 11A and 11C and the side that cannot be guided is 1:17. It can be changed to other ratio.
  For example, in the fifth embodiment, in the allocating means 53D, the ratio of the number of safe allocating spaces (out allocating spaces) to the total number of allocating spaces in the allocating means is changed, and the game balls are placed in the out path and the safe path. In this case, the distribution member is increased in size, but the number of total distribution spaces of the distribution means can be increased and changed to various ratios.
(2) In the first to fourth embodiments, the overhang member 47 (side stage 47a) is omitted, that is, the game distributed to the side that cannot be guided to the first starting port by the distribution unit 16 at a ratio of 17/18. All the balls may not be on the central stage, or only the game balls distributed to the out passage by at least one of the plurality of distribution means may be on the central stage.
(3) In Embodiments 2 to 4, as the irregular means, one or a plurality of obstacle portions that contact with the game ball are provided instead of or together with the crew, and each game ball is brought into contact with the obstacle portion. Thus, the time until the game ball introduced into the guide passage reaches the electric distribution means may be irregular. About this obstacle part, you may provide fixedly and may provide it so that it may operate regularly.
(4) In the first embodiment, the game ball guided to the guide passage pipe 65 is not discharged from the guide passage pipe 65 to the game area 4aL but is discharged and collected outside the game area 4aL. A first start port and a start port SW capable of detecting a game ball won in the first start port may be provided on the downstream end side. Since the player can easily see the guide passage pipe 65 and the game ball guided thereby, the game ball does not win the first start port in the game area 4aL, but the game to the first start port It becomes easy to recognize the winning of the ball.
(5) A relay board is attached to the sorting unit, and the launch ball detection SW 8d and the game control board 31 are connected via this relay board (that is, relayed by the relay board), and further, the sorting unit is connected to the sorting unit. The provided ball detection SW (55, etc.) may be connected to the relay board, and similarly, the ball detection SW (55, etc.) and the game control board 31 may be connected via the relay board.
(6) A name display unit on which the name of the sorting unit (for example, “start stabilization device”) is marked may be provided on the sorting unit so that it can be seen from the surface of the sorting unit. Here, it is desirable to provide at a position that does not interfere with the guidance and distribution of the game balls by the distribution unit.
(7) Although the plurality of sorting means are all movable regardless of the electric type and the non-electric type, a non-movable sorting means may be adopted. For example, the distribution means is a croon having a dish-shaped portion that can roll while the game ball rotates, and a plurality of holes that are formed in the dish-shaped portion and from which the game ball can fall from the dish-shaped portion, A game ball dropped from one of the plurality of holes may be guided to the safe guide passage, and a game ball dropped from the remaining holes may be guided to the out guide passage. By changing the number of holes, it is possible to change the ratio of distributing a plurality of game balls to the out guidance passage and the safe guidance passage. In addition, when the distribution means composed of such a cloon is provided on the upstream side of the electric distribution means, the time until the game ball introduced into the guide passage reaches the electric distribution means Functions as an irregular means to make the
(8) The distribution unit (distribution means) can be divided into a side that can be guided to the starting port (predetermined area) and a side that can be guided to other than the starting port. Predetermined area with a mouth or variable winning opening (variable starting opening (so-called electric Chu), large winning opening (so-called attacker) or variable general winning opening) or stage (center stage, etc.) as a predetermined area It is good also as what can distribute to the side which can be guided to the side and the side which can be guided other than the predetermined area.
(9) In the above embodiment, the sorting unit (the area without the middle nail), the area without the upper nail (the area with the upper nail), and the area without the lower nail (the area without the lower nail) are arranged in the left game area. Corresponding to this, a sorting unit, an area without an upper nail (area with an upper nail), and an area without a lower nail (area without a lower nail) may be arranged in the right game area.
  In addition, various configurations other than the above disclosure can be added and implemented without departing from the spirit of the present invention. For example, it can be set as the pachinko gaming machine which adopted the composition which combined Examples 1-9 partially. Further, the present invention can be applied not only to pachinko gaming machines but also to various gaming machines that play games using game balls.
1,1A, 1B, 1C, 1G, 1H Pachinko machine (game machine)
4 Game board 4a Game area 4b Center opening (through hole)
4X No nail area 4X1 No upper nail area (first area)
4X2 middle nail free area (second area / first area)
4X3 Lower nail-free area (third area / second area)
4X3a specific game area 8a, 8b launch rail 10 obstacle nail 11, 11A, 11B, 11C first start port (predetermined area, first predetermined area)
16, 16A, 16B, 16C Sorting unit (guidance means)
20 Center object (object)
20b Central stage (second predetermined area)
21 Image display (second display / liquid crystal display)
25 First status indicator (first indicator)
25b LED (first light emitting means)
27 Second status indicator (status indicator / first indicator)
27b LED (second light emitting means)
31 Game control board (first board, first control means)
33 Production control board (second board, second control means)
44a Upper guide vertical wall (guide means)
44A Guide vertical wall (guide means)
47a Side stage (guide means)
50, 50C First guide passage (guide passage)
50a, 50Ca First introduction port (introduction port)
50Aa introduction port 50b, 50Ab, 50Cb introduction passage (guidance passage)
50c, 50Ac, 50Cc First out passage (guidance passage)
50d, 50Ad, 50Cd 1st safe passage (guidance passage)
50e, 50Ae, 50Ce Second out passage (guidance passage)
50f, 50Af, 50Cf Second safe passage (guidance passage)
50g, 50Ag, 50Cg Third out passage (guidance passage)
50h, 50Ah 3rd safe passage (guidance passage)
50i, 50j, 51b, 50Ai, 50Aj, 50Ak outlet 50k, 50Al outlet (specific outlet)
52, 52A, 52C First distribution means (distribution means)
53, 53A, 53C, 53D Second sorting means (sorting means)
54, 54A Third distribution means (distribution means)
61b, 62b Transparent cover 101 Symbol information acquisition means (acquisition means)
102 Special symbol information storage means (storage means)
103 Special symbol information determination means (determination means)
104 Special symbol display control means (symbol display control means)
105 Special game execution means 116 Game state control means 141 Power saving means

Claims (1)

  1. In a gaming machine having a plurality of LEDs and a status indicator that displays the current gaming state by lighting patterns of the plurality of LEDs, and a liquid crystal display that displays a gaming effect,
    The status indicator has a first status indicator and a second status indicator arranged at a position closer to the liquid crystal display than the first status indicator,
    The first and second status indicators and the liquid crystal display are each configured to be able to display common gaming status information in the current gaming status,
    When a predetermined power-saving condition is satisfied, the power-saving means for reducing the luminance of the liquid crystal display without reducing the luminance of the first and second status indicators is provided.
    The gaming machine according to claim 1, wherein the power saving state is canceled when it is detected that the game is started in the power saving state by the power saving means.
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