JP5051500B2 - 情報処理装置およびその装置におけるスキール音生成プログラムと生成方法 - Google Patents
情報処理装置およびその装置におけるスキール音生成プログラムと生成方法 Download PDFInfo
- Publication number
- JP5051500B2 JP5051500B2 JP2006137284A JP2006137284A JP5051500B2 JP 5051500 B2 JP5051500 B2 JP 5051500B2 JP 2006137284 A JP2006137284 A JP 2006137284A JP 2006137284 A JP2006137284 A JP 2006137284A JP 5051500 B2 JP5051500 B2 JP 5051500B2
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- Prior art keywords
- sound
- squeal
- load
- moving body
- tire
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Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006137284A JP5051500B2 (ja) | 2006-05-17 | 2006-05-17 | 情報処理装置およびその装置におけるスキール音生成プログラムと生成方法 |
| US11/798,726 US8078300B2 (en) | 2006-05-17 | 2007-05-16 | Information processing device, squealing sound generation method in information processing device, and computer program product |
| EP07252028A EP1884272A3 (en) | 2006-05-17 | 2007-05-17 | Information processing device, and squealing sound generation program and method in information processing device |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2006137284A JP5051500B2 (ja) | 2006-05-17 | 2006-05-17 | 情報処理装置およびその装置におけるスキール音生成プログラムと生成方法 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2007307006A JP2007307006A (ja) | 2007-11-29 |
| JP2007307006A5 JP2007307006A5 (enExample) | 2009-05-28 |
| JP5051500B2 true JP5051500B2 (ja) | 2012-10-17 |
Family
ID=38711997
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2006137284A Active JP5051500B2 (ja) | 2006-05-17 | 2006-05-17 | 情報処理装置およびその装置におけるスキール音生成プログラムと生成方法 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US8078300B2 (enExample) |
| EP (1) | EP1884272A3 (enExample) |
| JP (1) | JP5051500B2 (enExample) |
Families Citing this family (31)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2010022646A (ja) * | 2008-07-22 | 2010-02-04 | Namco Bandai Games Inc | プログラム、情報記憶媒体および画像生成システム |
| US20110124413A1 (en) * | 2009-11-23 | 2011-05-26 | Levanon Ofer | Haptic-simulation home-video game |
| US9208798B2 (en) * | 2012-04-09 | 2015-12-08 | Board Of Regents, The University Of Texas System | Dynamic control of voice codec data rate |
| KR101547938B1 (ko) * | 2014-04-29 | 2015-08-28 | 대성전기공업주식회사 | 친환경 차량의 작동 사운드 발생 장치 및 이의 제어 방법 |
| US10222932B2 (en) | 2015-07-15 | 2019-03-05 | Fyusion, Inc. | Virtual reality environment based manipulation of multilayered multi-view interactive digital media representations |
| US12261990B2 (en) | 2015-07-15 | 2025-03-25 | Fyusion, Inc. | System and method for generating combined embedded multi-view interactive digital media representations |
| US12495134B2 (en) | 2015-07-15 | 2025-12-09 | Fyusion, Inc. | Drone based capture of multi-view interactive digital media |
| US11095869B2 (en) | 2015-09-22 | 2021-08-17 | Fyusion, Inc. | System and method for generating combined embedded multi-view interactive digital media representations |
| US10242474B2 (en) | 2015-07-15 | 2019-03-26 | Fyusion, Inc. | Artificially rendering images using viewpoint interpolation and extrapolation |
| US10147211B2 (en) | 2015-07-15 | 2018-12-04 | Fyusion, Inc. | Artificially rendering images using viewpoint interpolation and extrapolation |
| US11783864B2 (en) * | 2015-09-22 | 2023-10-10 | Fyusion, Inc. | Integration of audio into a multi-view interactive digital media representation |
| JP6358478B2 (ja) * | 2016-03-31 | 2018-07-18 | マツダ株式会社 | 車両用効果音発生装置 |
| CN106302679B (zh) * | 2016-08-08 | 2018-10-02 | 腾讯科技(深圳)有限公司 | 一种虚拟对象移动同步方法、客户端及服务器 |
| US10437879B2 (en) | 2017-01-18 | 2019-10-08 | Fyusion, Inc. | Visual search using multi-view interactive digital media representations |
| US20180227482A1 (en) | 2017-02-07 | 2018-08-09 | Fyusion, Inc. | Scene-aware selection of filters and effects for visual digital media content |
| US10313651B2 (en) | 2017-05-22 | 2019-06-04 | Fyusion, Inc. | Snapshots at predefined intervals or angles |
| US11069147B2 (en) | 2017-06-26 | 2021-07-20 | Fyusion, Inc. | Modification of multi-view interactive digital media representation |
| US10848894B2 (en) | 2018-04-09 | 2020-11-24 | Nokia Technologies Oy | Controlling audio in multi-viewpoint omnidirectional content |
| US10592747B2 (en) | 2018-04-26 | 2020-03-17 | Fyusion, Inc. | Method and apparatus for 3-D auto tagging |
| CN112755531B (zh) | 2018-11-28 | 2022-11-18 | 腾讯科技(深圳)有限公司 | 虚拟世界中的虚拟车辆漂移方法、装置及存储介质 |
| CN109999499B (zh) | 2019-04-04 | 2021-05-14 | 腾讯科技(深圳)有限公司 | 对象控制方法和装置、存储介质及电子装置 |
| KR20220096751A (ko) * | 2020-12-31 | 2022-07-07 | 현대자동차주식회사 | 차량의 가상 타이어 슬립 사운드 생성 방법 |
| KR20220150692A (ko) * | 2021-05-04 | 2022-11-11 | 현대자동차주식회사 | 차량의 가상 엔진 사운드 생성 시스템 및 방법 |
| KR20230069307A (ko) * | 2021-11-11 | 2023-05-19 | 현대자동차주식회사 | 전동화 차량의 사운드 발생 장치 및 방법 |
| CN114225411B (zh) * | 2021-12-13 | 2024-12-03 | 网易(杭州)网络有限公司 | 音频控制方法、装置、电子设备及存储介质 |
| CN114307148B (zh) * | 2021-12-28 | 2025-04-25 | 网易(杭州)网络有限公司 | 音频控制方法、装置、电子设备及存储介质 |
| CN114307149B (zh) * | 2021-12-31 | 2025-01-28 | 网易(杭州)网络有限公司 | 一种游戏中的信息处理方法、装置、电子设备及存储介质 |
| CN114404974B (zh) * | 2021-12-31 | 2025-05-16 | 上海网之易璀璨网络科技有限公司 | 音频数据的处理方法、装置、存储介质和处理器 |
| KR20230135225A (ko) * | 2022-03-15 | 2023-09-25 | 현대자동차주식회사 | 전동화 차량의 사운드 발생 장치 및 방법 |
| JP7525581B2 (ja) | 2022-12-14 | 2024-07-30 | 任天堂株式会社 | ゲームプログラム、ゲームシステム、ゲーム装置、およびゲーム方法 |
| JP2025097579A (ja) * | 2023-12-19 | 2025-07-01 | トヨタ自動車株式会社 | 車両管理システム及び電気自動車 |
Family Cites Families (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH04364881A (ja) * | 1991-06-11 | 1992-12-17 | Mazda Motor Corp | 走行模擬音発生装置 |
| JPH10137445A (ja) | 1996-11-07 | 1998-05-26 | Sega Enterp Ltd | ゲーム装置、画像音響処理装置および記録媒体 |
| JP3766756B2 (ja) | 1998-08-06 | 2006-04-19 | 株式会社ジェイテクト | ドライビングシミュレータ |
| JP2000153057A (ja) | 1998-11-18 | 2000-06-06 | Namco Ltd | ゲーム装置及び情報記憶媒体 |
| JP2000279936A (ja) | 1999-03-29 | 2000-10-10 | Toto Ltd | 有機性廃棄物処理システム |
| JP4001434B2 (ja) | 1999-03-30 | 2007-10-31 | 株式会社バンダイナムコゲームス | ゲーム装置及び情報記憶媒体 |
| JP4095227B2 (ja) * | 2000-03-13 | 2008-06-04 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置、ビデオゲームにおける背景音出力設定方法及び背景音出力設定プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
| JP3527504B1 (ja) | 2003-03-31 | 2004-05-17 | コナミ株式会社 | ゲーム装置、ゲーム方法、ならびに、プログラム |
| JP4233473B2 (ja) * | 2004-03-19 | 2009-03-04 | 横浜ゴム株式会社 | タイヤの振動特性評価方法及びタイヤの振動特性評価用コンピュータプログラム、並びにタイヤの製造方法 |
| JP3769286B2 (ja) * | 2004-09-09 | 2006-04-19 | コナミ株式会社 | 画像生成装置、荷重表示方法、ならびに、プログラム |
-
2006
- 2006-05-17 JP JP2006137284A patent/JP5051500B2/ja active Active
-
2007
- 2007-05-16 US US11/798,726 patent/US8078300B2/en active Active
- 2007-05-17 EP EP07252028A patent/EP1884272A3/en not_active Withdrawn
Also Published As
| Publication number | Publication date |
|---|---|
| EP1884272A3 (en) | 2011-09-28 |
| JP2007307006A (ja) | 2007-11-29 |
| US8078300B2 (en) | 2011-12-13 |
| US20070269054A1 (en) | 2007-11-22 |
| EP1884272A2 (en) | 2008-02-06 |
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