JP3931035B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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Publication number
JP3931035B2
JP3931035B2 JP2000387747A JP2000387747A JP3931035B2 JP 3931035 B2 JP3931035 B2 JP 3931035B2 JP 2000387747 A JP2000387747 A JP 2000387747A JP 2000387747 A JP2000387747 A JP 2000387747A JP 3931035 B2 JP3931035 B2 JP 3931035B2
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symbols
display
displayed
stopped
columns
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JP2002186731A (en
Inventor
宏 榎本
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Description

【0001】
【発明の属する技術分野】
本発明は、遊技盤に設けられた液晶表示器等の図柄変動表示器に数字,記号等の複数の図柄を動画状に流れる如くに変動表示させる複数の表示列が設けられ、該各表示列が同一図柄で停止すると大当たりが発生し、可変入賞装置を継続的に開成状態とし打球を入賞し易くするように構成されたパチンコ遊技機に関するものである。
【0002】
【従来の技術】
遊技盤面にカラー液晶表示器,CRT等の図柄変動表示器が設けられ、遊技者の打った打球がチューリップ型の始動口に入ることで始動条件が成立すると、該図柄変動表示器に1〜8の数字および☆◆◎等の記号またはキャラクター等の図柄が夫々上下または左右に流れる如くに複数の表示列(通常は3列)にて変動表示され、その変動表示はまもなく停止し、その停止図柄が所定の確率(1/300程度)で偶然性をもって例えば「222」,「777」,「☆☆☆」のように各列とも同じ図柄となった場合に大当たりとなり、可変入賞装置(大入賞口)の開閉扉がソレノイドの作動により継続的に開成状態となり、打球を非常に入賞し易くすることで多数の景品球を獲得できて遊技者に多くの利益がもたらされるように構成されたパチンコ遊技機は周知の通りである。
【0003】
上記図柄変動表示器の変動表示は、通常は左列,右列,中列の順に時間差をもって停止し、左列と右列の停止図柄が同一になった場合(一般に「リーチ」と称されている)は、中列も同一に揃うという期待感が高められることから、その消長に遊技者の関心が持たれるものであった。またこうしたリーチ時に、画面をフラッシュさせたり、図柄変動表示器に何らかのサインやキャラクターを登場させたりするなど、いろいろな表示態様を採ることで、遊技者の大当たり発生に対する期待感を大きくさせ、遊技者を楽しませている。
【0004】
【発明が解決しようとする課題】
ところで従来の上記パチンコ遊技機では、左列と右列の停止図柄が同一とならなかった場合でも中列の図柄変動が停止するまでは始動条件が成立していても次の変動表示が開始されなかったので、このため大当たりとなる可能性が全くないにも拘わらず中列が停止するまで待たなければならず無意味な時間を採らせるものであった。言い換えればそのような無駄時間があることで、遊技のテンポが緩慢になり、遊技者をエキサイトさせることの障害となるものであった。
【0005】
そこで本発明は、こうした無駄時間をなくしテンポよく遊技できるようにし、パチンコ遊技を一層興趣あるものにしようとするものである。
【0006】
【課題を解決するための手段】
そのために本発明は、始動条件が成立することにより図柄変動表示器に数字,記号等の複数の図柄を2列にて動画状に流れる如くに変動表示し、数秒後にその変動表示を停止させて両列の停止図柄の同一性を判定し、両列の停止図柄が同一でなかったときは3列目を表示しない一方、両列の停止図柄が同一であると判定されるとその両列の停止図柄を幅方向に縮小させてその間に新たに3列目の図柄を動画状に流れる如くに変動表示し、数秒後にその3列目の図柄の変動表示を停止させ、全3列の停止図柄が同一であると判定された場合に大当たりが発生し可変入賞装置が継続的に開成状態となるようにしたことを特徴とする。
【0007】
【発明の実施の形態】
次に発明の実施形態を図面に従い説明する。図1にこのパチンコ遊技機における遊技盤の正面を示す。図中、2はこの遊技盤1上に設けられたカラー液晶表示器からなる図柄変動表示器、3は普通入賞口、4は通過ゲート、5はソレノイドにより一対の羽根6が開閉動し得るように設けられたチューリップ型の始動口である。7は該始動口5の下方に設けられた大きな長方形状の大入賞口からなる可変入賞装置で、該可変入賞装置7にはソレノイドの作動により開閉動する開閉扉8が設けられ、該可変入賞装置7内には継続入賞口9が設けられている。なお、10は図柄変動表示器2が変動表示中に始動口5に打球が入賞した場合にその個数を記憶し始動を保留するために設けた4つの保留表示ランプ、11は通過ゲート4を打球が通過することにより変動開始する普通図柄変動表示器(7セグメントデジタル表示装置)、12は該普通図柄変動表示器11が変動表示中に通過ゲート4に打球が通った場合にその個数を記憶し変動表示を保留するために設けられた4つの保留表示ランプ、13は装飾ランプである。
【0008】
図2はCPU,ROM,RAM,I/Oからなる制御基板15に接続される本発明に関連する入出力機器を示したブロック図で、20は通過ゲート4を通過した打球を検出する通過検出スイッチ、21は始動口5に入賞した打球を検出する始動スイッチ、22は前記可変入賞装置7への入賞球を計数するカウントスイッチ、23は前記継続入賞口9への入賞球を検出する特定領域スイッチであり、該遊技制御基板にはさらに前記図柄変動表示器2と、保留表示ランプ10と、普通図柄変動表示器11と、保留表示ランプ12と、装飾ランプ13と、可変入賞装置7のソレノイド24と、始動口5の羽根6を開閉動させるソレノイド25が接続されている。
【0009】
次に本発明の作動を図3,図4のフローチャートに従い説明する。図3のステップaにて通過検出スイッチ20による通過ゲート4の打球の通過が検出されると、ステップbにて保留球数がメモリーに更新され、ステップcにてその保留の有無が判定され、保留が有ると判定されるとステップdにてそのメモリーの保留球数をマイナス1した後、ステップe,fにて普通図柄変動表示器11の表示数字を一定時間変動させた後停止し、ステップgにてその停止数字が奇数であると判別された場合にステップhにて始動口5の羽根6を0.5秒間開放する。
【0010】
また、図4に示したように、ステップAにて始動スイッチ21による始動口5への入賞が検知され始動条件が成立すると、ステップBにて保留球数がメモリーに更新され、ステップCにてその保留の有無が判定され、保留が有ると判定されるとステップDにてそのメモリーの保留球数をマイナス1した後、ステップEに移行し、図5(イ)に示したように、図柄変動表示器2に1〜8の数字および☆◆◎等の記号またはキャラクター等の図柄を3列にて上から下に流れる如くに変動表示させる。そして数秒後に、図5(ハ)(ニ)に示したように、左列,右列の順でその変動表示を停止させ、ステップHにて左列の停止図柄と右列の停止図柄との同一性を判定し、(ニ)に示したように、同一でなければ(即ち、リーチでなければ)中列を停止させるまでもなくステップAに戻り、次の始動条件が成立していた場合はただちにステップEにて図柄変動表示器2の図柄をまた変動表示させる。
【0011】
また、図5(ハ)に示したように図柄が停止し、ステップHにて左列の停止図柄と右列の停止図柄とが同一であると判定されると、ステップJに移行して中列を停止させ、ステップKにて各列の停止図柄が同一かどうかを判定し、図5(ヘ)に示したように、同一であった場合はステップLに移行して大当たり動作をする。この大当たり動作は、可変入賞装置7の開閉扉をソレノイド24の作動により継続的に開成状態とし、継続入賞口9への入賞を条件として第16ラウンドまで繰り返し該可変入賞装置7を開成状態とすることでこの大当たり動作中に多数の打球が入賞し得るようにするものである。また、図5(ト)に示したように同一でなければステップAに戻り、次の始動条件が成立すれば図柄変動表示器2の図柄をまた変動表示させる。
【0012】
一方、以上の実施形態では、図柄変動表示器に常に3列の表示が表示されるようにしたが、図6,図7に示した実施形態は、表示列が適時2列となるようにするものである。即ち、始動条件が成立すると、図6のステップEにて、図7(イ)に示したように、図柄変動表示器2に図柄が2列にて変動表示され、数秒後に、図7(ハ)(ニ)に示したように、その変動表示を停止させ、ステップHにて左列の停止図柄と右列の停止図柄との同一性を判定し、(ニ)に示したように、同一でなければ中列を表示するまでもなくステップAに戻り、次の始動条件が成立していた場合はただちにステップEにて図柄変動表示器2をまた変動表示させ、また、(ハ)に示したようにステップHにて左列の停止図柄と右列の停止図柄とが同一であると判定されると、ステップIに移行し(ホ)に示したように左列および右列の停止図柄を幅方向に少し縮小させてその間に新たに図柄を変動表示させ得る中列を設け、該中列に同様の図柄を変動表示させた後ステップJにて停止させ、ステップKにて各列の停止図柄が同一かどうかを判定し、図5(ヘ)に示したように、同一であった場合はステップLに移行して大当たり動作をし、図5(ト)に示したように同一でなければステップAに戻り、次の始動条件が成立すれば図柄変動表示器2の図柄をまた変動表示させるものである。
【0013】
この実施形態のように、2つの表示列の停止図柄が同一となったときに初めて3つ目以降の表示列の図柄を変動表示させるようにすることで、表示を見易くできる。
【0014】
また、図示しないが、始動条件が成立することにより、図柄変動表示器に、変動を行う2つの表示列と、変動を行わず常に停止表示されている3つ目以降の表示列とが予め表示されており、前記2つの表示列の停止図柄が同一となったときに、停止表示されていた前記3つ目以降の表示列の図柄が初めて変動を行うように構成してもよい。
【0015】
なおこれらの実施形態は、図柄変動表示器に図柄が上下に動画状に流れる如くに変動表示されるものについて説明したが、左右に流れる如くに変動表示されるものについても適用できることは言うまでもない。またこれらの実施形態では表示列が3列であるものを示したが3列以上とすることもできる。
【0016】
【発明の効果】
このように本発明は、始動条件が成立することにより図柄変動表示器に数字,記号等の複数の図柄を2列にて動画状に流れる如くに変動表示し、数秒後にその変動表示を停止させて両列の停止図柄の同一性を判定し、両列の停止図柄が同一でなかったときは3列目を表示しない一方、両列の停止図柄が同一であると判定されるとその両列の停止図柄を幅方向に縮小させてその間に新たに3列目の図柄を動画状に流れる如くに変動表示し、数秒後にその3列目の図柄の変動表示を停止させ、全3列の停止図柄が同一であると判定された場合に大当たりが発生し可変入賞装置が継続的に開成状態となるようにしたものであるので、時間の無駄がなくテンポよく遊技が進むようになり、パチンコの興趣を増大させるとともに、2つの表示列の停止図柄が同一となったときに初めて3つ目以降の表示列の図柄を変動表示することで、表示を見易くできるなど、顕著な効果がある。
【図面の簡単な説明】
【図1】本発明に係るパチンコ遊技機の遊技盤の実施形態を示す正面図。
【図2】本発明に係るパチンコ遊技機の実施形態を示すブロック図。
【図3】本発明に係るパチンコ遊技機の実施形態を示すフローチャート。
【図4】本発明に係るパチンコ遊技機の実施形態を示すフローチャート。
【図5】本発明に係るパチンコ遊技機の実施形態を示す図柄変動表示器の表示遷移図。
【図6】本発明に係るパチンコ遊技機の実施形態を示すフローチャート。
【図7】本発明に係るパチンコ遊技機の実施形態を示す図柄変動表示器の表示遷移図。
【符号の説明】
1 遊技盤
2 図柄変動表示器
5 始動口
7 可変入賞装置
[0001]
BACKGROUND OF THE INVENTION
The present invention is provided with a plurality of display columns for displaying a plurality of symbols such as numbers and symbols so as to flow like a moving image on a symbol variation indicator such as a liquid crystal display provided on a game board. This is related to a pachinko gaming machine that is configured so that a big hit occurs when it stops at the same symbol and the variable winning device is continuously opened to make it easy to win a hit ball.
[0002]
[Prior art]
When the game board surface is provided with a design change display such as a color liquid crystal display, CRT, etc., and the starting condition is established by the ball hit by the player entering the tulip-type start opening, the design change display is displayed in 1-8. The symbols such as numbers and symbols such as ☆ ◆ ◎ or characters, etc. are variably displayed in multiple display columns (usually 3 columns) so that they flow up and down or left and right respectively. Is a big win when each row has the same symbol, such as “222”, “777”, “☆☆☆”, with a predetermined probability (about 1/300), and a variable winning device (large winning mouth) ) Opening and closing doors are continuously opened by the operation of the solenoid, making it possible to win a lot of prize balls by making it easy to win a hit ball, and it is configured to bring a lot of benefits to the player The gaming machine is a well-known street.
[0003]
The above-mentioned symbol variation display usually stops with a time difference in the order of left column, right column, and middle column, and when the left and right column stop symbols are the same (generally called “reach”) However, the expectation that the middle row will be the same will be raised, so that the player's interest in the rise and fall was. In such a reach, the player's expectation for the jackpot occurrence is increased by adopting various display modes such as flashing the screen or making some sign or character appear on the symbol variation display. Entertaining.
[0004]
[Problems to be solved by the invention]
By the way, in the conventional pachinko gaming machine, even if the left row and the right row stop symbols are not the same, the next variation display is started even if the start condition is satisfied until the middle row symbol variation stops. As a result, there was no possibility of being a big hit, so it was necessary to wait until the middle row stopped, and it took a meaningless time. In other words, such a dead time slows down the tempo of the game and hinders the excitement of the player.
[0005]
Accordingly, the present invention aims to eliminate such dead time so that a game can be played at a good tempo and to make pachinko games more interesting.
[0006]
[Means for Solving the Problems]
For this purpose, the present invention displays a plurality of symbols such as numbers and symbols on the symbol variation display as if moving in a two-column manner when the starting condition is satisfied, and stops the variation display after a few seconds. If the stop symbols in both rows are determined to be the same, and the stop symbols in both rows are not the same, the third row is not displayed. On the other hand, if it is determined that the stop symbols in both rows are the same, The stop symbol is shrunk in the width direction, and during that time, the third row of symbols is variably displayed as if moving in a moving image. After a few seconds, the variability display of the third row of symbols is stopped, and all three rows of symbols are stopped. Are determined to be the same, a jackpot is generated, and the variable winning device is continuously opened .
[0007]
DETAILED DESCRIPTION OF THE INVENTION
Next, embodiments of the present invention will be described with reference to the drawings. FIG. 1 shows the front of the game board in this pachinko machine. In the figure, 2 is a symbol variation display comprising a color liquid crystal display provided on the game board 1, 3 is a normal winning port, 4 is a passing gate, 5 is a pair of blades 6 that can be opened and closed by a solenoid. It is a tulip-shaped start opening provided in Reference numeral 7 denotes a variable winning device comprising a large rectangular large winning opening provided below the start opening 5. The variable winning device 7 is provided with an opening / closing door 8 that is opened and closed by the operation of a solenoid. A continuous winning opening 9 is provided in the device 7. Reference numeral 10 denotes four holding display lamps provided for storing the number of hitting balls when the symbol variation indicator 2 displays the variation while the starting variation 5 is displayed and holding the starting, and 11 for hitting the passing gate 4. The normal symbol variation display (7-segment digital display device) 12 starts to change when the ball passes, and the number 12 stores the number of hit balls when the normal symbol variation indicator 11 passes through the passing gate 4 while the variation is being displayed. Four on-hold display lamps 13 are provided for holding the variable display, and 13 is a decorative lamp.
[0008]
FIG. 2 is a block diagram showing an input / output device related to the present invention connected to a control board 15 comprising a CPU, ROM, RAM, and I / O, and 20 is a passage detection for detecting a hit ball that has passed through the passage gate 4. A switch, 21 is a start switch that detects a hit ball that has won a winning opening 5, 22 is a count switch that counts the winning balls to the variable winning device 7, and 23 is a specific area that detects a winning ball to the continuous winning opening 9 The game control board further includes the symbol variation display 2, the hold display lamp 10, the normal symbol variation display 11, the hold display lamp 12, the decoration lamp 13, and the solenoid of the variable winning device 7. 24 and a solenoid 25 for opening and closing the blade 6 of the start port 5 are connected.
[0009]
Next, the operation of the present invention will be described with reference to the flowcharts of FIGS. When the passage of the hit ball of the passage gate 4 is detected by the passage detection switch 20 in step a of FIG. 3, the number of held balls is updated in the memory in step b, and whether or not the ball is held is determined in step c. If it is determined that there is a hold, the number of held balls in the memory is decremented by 1 in step d, then the display number of the normal symbol fluctuation display 11 is changed for a certain time in steps e and f, and then stopped. If it is determined at g that the stop number is an odd number, the blade 6 of the starting port 5 is opened for 0.5 seconds at step h.
[0010]
Further, as shown in FIG. 4, when the winning to the start port 5 by the start switch 21 is detected at step A and the start condition is established, the number of held balls is updated to the memory at step B, and at step C The presence or absence of the hold is determined, and if it is determined that there is a hold, the number of held balls in the memory is decremented by 1 in step D, and then the process proceeds to step E, as shown in FIG. The variable display 2 displays the numbers 1 to 8 and symbols such as ☆ ◆ ◎ or characters such as characters in a variable manner so that they flow from top to bottom in three rows. After a few seconds, as shown in FIGS. 5 (a) and 5 (d), the fluctuation display is stopped in the order of the left column and the right column, and in step H, the stop symbol in the left column and the stop symbol in the right column are stopped. When the identity is determined, as shown in (d), if it is not the same (that is, if it is not reach), it returns to step A without stopping the middle row, and the next start condition is satisfied Immediately, in step E, the symbols on the symbol variation display 2 are displayed again and again.
[0011]
Further, as shown in FIG. 5C, when the symbols are stopped and it is determined in step H that the stopped symbols in the left column and the stopped symbols in the right column are the same, the process proceeds to step J. The row is stopped, and it is determined in step K whether or not the stopped symbols in each row are the same. As shown in FIG. In this jackpot operation, the open / close door of the variable winning device 7 is continuously opened by the operation of the solenoid 24, and the variable winning device 7 is repeatedly opened until the 16th round on condition that the winning to the continuous winning port 9 is won. In this way, a large number of hit balls can win a prize during the jackpot operation. If it is not the same as shown in FIG. 5G, the process returns to step A. If the next starting condition is satisfied, the symbol on the symbol variation display 2 is displayed in a variable manner.
[0012]
On the other hand, in the above embodiment, the display of three columns is always displayed on the symbol variation display. However, in the embodiment shown in FIGS. 6 and 7, the display column becomes two columns in a timely manner. Is. That is, when the starting condition is satisfied, in step E of FIG. 6, as shown in FIG. 7 (a), the symbols are displayed on the symbol fluctuation display 2 in two rows, and after a few seconds, the symbols shown in FIG. ) As shown in (d), the fluctuation display is stopped, and in step H, the identity of the stopped symbol in the left column and the stopped symbol in the right column is determined, and the same as shown in (d) Otherwise, the process returns to step A without displaying the middle row, and if the next starting condition is satisfied, the symbol variation display 2 is immediately displayed again in step E, and also shown in (c). If it is determined in step H that the stop symbol in the left column and the stop symbol in the right column are the same, the process proceeds to step I, and the stop symbol in the left column and the right column as shown in (e). A middle column that can be slightly reduced in the width direction and a new pattern can be displayed in the middle is provided. After the symbols are variably displayed, they are stopped at step J, and at step K, it is determined whether the stopped symbols in each row are the same. As shown in FIG. If it is not the same as shown in FIG. 5 (G), the process returns to step A, and if the next starting condition is satisfied, the symbol on the symbol variation display 2 is displayed in a variable manner. is there.
[0013]
As in this embodiment, the display of the third and subsequent display columns is variably displayed for the first time when the stop symbols of the two display columns become the same, so that the display can be easily viewed.
[0014]
Although not shown, when the start condition is satisfied, the symbol variation display unit displays in advance two display columns that vary and a third and subsequent display columns that are always stopped without variation. When the stop symbols of the two display columns become the same, the symbols of the third and subsequent display columns that are stopped and displayed may change for the first time .
[0015]
Note that these embodiments have been described for the case where the symbols are variably displayed on the symbol variation display so that the symbols flow up and down as a moving image, but it is needless to say that the embodiments can also be applied to those where the symbols are variably displayed as if they flow left and right. In these embodiments, three display columns are shown, but three or more columns may be used.
[0016]
【The invention's effect】
Thus, according to the present invention, when the starting condition is satisfied, a plurality of symbols such as numbers and symbols are displayed on the symbol variation display so as to flow in a moving manner in two rows, and the variation display is stopped after a few seconds. If the stop symbols in both rows are determined to be identical and the stop symbols in both rows are not the same, the third row is not displayed. On the other hand, if it is determined that the stop symbols in both rows are the same, both rows In the meantime, the 3rd row of symbols is reduced and displayed in a moving manner, and after a few seconds, the 3rd row of symbols is stopped and all 3 rows are stopped. When it is determined that the symbols are the same, a jackpot is generated and the variable prize-winning device is continuously opened , so that the game progresses at a fast pace without wasting time, While increasing interest, stop figure of two display columns There By displaying first variation of the third and subsequent display columns symbol when it becomes the same, etc. can be easily viewed display, there is a remarkable effect.
[Brief description of the drawings]
FIG. 1 is a front view showing an embodiment of a game board of a pachinko gaming machine according to the present invention.
FIG. 2 is a block diagram showing an embodiment of a pachinko gaming machine according to the present invention.
FIG. 3 is a flowchart showing an embodiment of a pachinko gaming machine according to the present invention.
FIG. 4 is a flowchart showing an embodiment of a pachinko gaming machine according to the present invention.
FIG. 5 is a display transition diagram of the symbol variation display showing the embodiment of the pachinko gaming machine according to the present invention.
FIG. 6 is a flowchart showing an embodiment of a pachinko gaming machine according to the present invention.
FIG. 7 is a display transition diagram of the symbol variation display showing the embodiment of the pachinko gaming machine according to the present invention.
[Explanation of symbols]
1 game board 2 design variation display 5 start opening 7 variable winning device

Claims (1)

始動条件が成立することにより図柄変動表示器に数字,記号等の複数の図柄を2列にて動画状に流れる如くに変動表示し、数秒後にその変動表示を停止させて両列の停止図柄の同一性を判定し、両列の停止図柄が同一でなかったときは3列目を表示しない一方、両列の停止図柄が同一であると判定されるとその両列の停止図柄を幅方向に縮小させてその間に新たに3列目の図柄を動画状に流れる如くに変動表示し、数秒後にその3列目の図柄の変動表示を停止させ、全3列の停止図柄が同一であると判定された場合に大当たりが発生し可変入賞装置が継続的に開成状態となるようにしたことを特徴とするパチンコ遊技機。When the starting condition is satisfied, a plurality of symbols such as numbers and symbols are displayed on the symbol variation display so as to flow in a moving manner in two columns, and after a few seconds, the variation display is stopped and the symbols in both columns are stopped. When the identity is determined and the stop symbols in both columns are not the same, the third column is not displayed. On the other hand, if it is determined that the stop symbols in both columns are the same, the stop symbols in both columns are displayed in the width direction. In the meantime, the third row of symbols is displayed in a moving manner as if moving in a moving image. After a few seconds, the third row of symbols is stopped, and it is determined that the stopping symbols in all three rows are the same. The pachinko gaming machine is characterized in that a big win is generated when it is made and the variable winning device is continuously opened .
JP2000387747A 2000-12-20 2000-12-20 Pachinko machine Expired - Fee Related JP3931035B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000387747A JP3931035B2 (en) 2000-12-20 2000-12-20 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000387747A JP3931035B2 (en) 2000-12-20 2000-12-20 Pachinko machine

Publications (2)

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JP2002186731A JP2002186731A (en) 2002-07-02
JP3931035B2 true JP3931035B2 (en) 2007-06-13

Family

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