JP2000084197A - Pachinko game machine - Google Patents
Pachinko game machineInfo
- Publication number
- JP2000084197A JP2000084197A JP10279462A JP27946298A JP2000084197A JP 2000084197 A JP2000084197 A JP 2000084197A JP 10279462 A JP10279462 A JP 10279462A JP 27946298 A JP27946298 A JP 27946298A JP 2000084197 A JP2000084197 A JP 2000084197A
- Authority
- JP
- Japan
- Prior art keywords
- game
- privilege
- given
- jackpot
- predetermined
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000000034 method Methods 0.000 abstract description 8
- 238000010586 diagram Methods 0.000 description 4
- 239000004973 liquid crystal related substance Substances 0.000 description 2
- 206010037660 Pyrexia Diseases 0.000 description 1
- 238000000638 solvent extraction Methods 0.000 description 1
Abstract
Description
【0001】[0001]
【発明の属する技術分野】本発明は、始動口に遊技球が
入球することにより図柄変動表示器に数字,記号等の複
数の図柄が変動表示され、特定図柄で変動停止した場合
に大当たりが発生し、可変入賞装置が継続的に開成状態
となり遊技球が非常に入賞し易くなるように構成された
パチンコ遊技機に関するものである。BACKGROUND OF THE INVENTION The present invention relates to a symbol change display for displaying a plurality of symbols, such as numbers and symbols, when a game ball enters a starting port. The present invention relates to a pachinko gaming machine configured such that a variable prize device is continuously opened and a game ball is very easy to win.
【0002】[0002]
【従来の技術】周知のように「フィーバー機」と称され
る第1種パチンコ遊技機は、遊技盤にカラー液晶ディス
プレイ,CRT等の図柄変動表示器が設けられ、始動口
に遊技球が入ると、1〜9の数字および☆◆◎▽等の記
号(以下、図柄という)が該図柄変動表示器に夫々上か
ら下に流れる如くに3列で変動表示され、その表示の変
動は数秒後に順次停止し、その停止図柄が所定の確率で
偶然性をもって例えば「777」,「☆☆☆」のように
3列とも同じ図柄となった場合に大当たり(特別遊技状
態)が発生し、可変入賞装置(大入賞口)の開閉扉が電
動開閉装置の作動により開成状態となるようにしたもの
で、その開成状態の可変入賞装置に遊技球が所定個数
(通常は10個)入球するか、または開成状態で所定制
限時間(通常は30秒)が経過すると、いわゆる第1ラ
ウンドが終わって該可変入賞装置は一旦は閉じるが、そ
の第1ラウンド中に可変入賞装置内に設けられている継
続入賞口(Vゾーンと称される)に遊技球が入球した場
合には第2ラウンドが始まりすぐにまた該可変入賞装置
が開かれ、開成状態となった可変入賞装置にまた遊技球
が所定個数(通常は10個)入球するか、または開成状
態で所定制限時間(通常は30秒)が経過すると、第2
ラウンドが終わって該可変入賞装置はまた閉じるが、そ
の第2ラウンド中に可変入賞装置内に設けられている継
続入賞口(Vゾーンと称される)に遊技球が入球した場
合には第3ラウンドが始まりすぐにまた該可変入賞装置
が開かれ、こうして各ラウンド中に継続入賞口に遊技球
が入賞したことを条件として最終ラウンド(例えば第1
6ラウンド)になるまで該可変入賞装置が継続的に開か
れるようにしている。このように特別遊技状態の期間中
に可変入賞装置の開閉扉が所定ラウンド数を限度として
継続的に開かれ遊技球が極めて入り易い状況が続くので
多数の景品球を獲得できて遊技者に多くの利益がもたら
されるものである。2. Description of the Related Art As is well known, a first-type pachinko game machine called a "fever machine" is provided with a pattern variation display such as a color liquid crystal display and a CRT on a game board, and a game ball enters a starting port. And symbols 1 to 9 and symbols such as ☆ ◆ ◎ ▽ (hereinafter referred to as symbols) are variably displayed on the symbol variance display in three columns so as to flow from the top to the bottom, respectively. If the stopped symbols are coincident with a predetermined probability and coincident with all three columns, for example, “777” or “☆☆☆”, a big hit (special game state) occurs and the variable winning device The opening and closing door of the (grand prize opening) is opened by the operation of the electric opening and closing device, and a predetermined number (usually 10) of game balls are thrown into the opened variable winning device, or A predetermined time limit (usually 30 ) Elapses, the so-called first round is over and the variable prize apparatus is closed once, but during the first round, a game is played in a continuous prize port (referred to as a V zone) provided in the variable prize apparatus. When a ball is thrown in, the variable winning device is opened immediately after the second round starts, and a predetermined number (usually 10) of game balls are thrown into the opened variable winning device, or Or, if a predetermined time limit (normally 30 seconds) elapses in the open state, the second
After the round is over, the variable winning device is closed again. However, if a game ball enters a continuous winning opening (referred to as a V-zone) provided in the variable winning device during the second round, the variable winning device is closed. As soon as three rounds have started, the variable winning device is opened again, and thus the last round (for example, the first round) is performed on condition that the game ball has won the continuous winning opening during each round.
The variable prize winning device is continuously opened until (6 rounds). In this way, during the special game state, the opening and closing door of the variable prize device is continuously opened up to a predetermined number of rounds and the situation where the game balls are extremely easy to enter continues, so that a large number of prize balls can be obtained and many players can obtain the prize balls. Benefits.
【0003】また、停止図柄が「333」「777」等
の奇数であった場合に、次回の大当たり発生確率が高確
率に設定されるようにしたり、或いは大当たり終了後に
図柄変動表示器に抽選図柄を表示しその抽選図柄に従っ
て所定の回数だけ始動口の開時間が長くなるよう設定す
ることにより、図柄変動表示器の変動の機会が多くなる
ようにしたものもあった。If the stop symbol is an odd number such as "333" or "777", the next jackpot occurrence probability is set to a high probability, or a lottery symbol is displayed on a symbol variation display after the end of the jackpot. In some cases, the opening time of the starting port is set to be longer by a predetermined number of times in accordance with the lottery symbol, thereby increasing the chances of the symbol variation indicator changing.
【0004】しかしいずれにしてもこれら従来のパチン
コ遊技機は、大当たり状態中に遊技者の技量が介入する
割合は極めて少なく、専ら機械任せ、まったくの運任せ
で勝負が決定されてしまうものであった。このためこれ
が遊技者を飽きさせマンネリ化する原因ともなってい
る。However, in any case, in these conventional pachinko gaming machines, the rate at which the skill of the player intervenes during the jackpot state is extremely small, and the game is determined solely by the machine and by the complete operation. Was. For this reason, this also causes the player to get tired and become rut.
【0005】[0005]
【発明が解決しようとする課題】そこで本発明は、大当
たり期間中でも遊技者の技量如何によって大当たり終了
後になんらかの特典が与えられるようにし、パチンコ遊
技の娯楽性をより高めてマンネリを解消しようとするも
のである。SUMMARY OF THE INVENTION Therefore, the present invention aims to eliminate the rut by improving the amusement of pachinko games by giving some benefits after the jackpot, depending on the skill of the player even during the jackpot period. It is.
【0006】[0006]
【課題を解決するための手段】そのために本発明のパチ
ンコ遊技機は、始動口に遊技球が入球することにより複
数の図柄が変動表示される図柄変動表示器が設けられ、
該図柄変動表示器が特定図柄で変動停止した場合に大当
たりを発生させ可変入賞装置が継続的に開成状態となる
ようにしたパチンコ遊技機において、大当たり期間中に
遊技盤面上の所定領域に所定個数の遊技球が入賞または
通過した場合にその大当たり期間の終了後に所定の特典
が与えられるようにしたことを特徴とする。また本発明
は上記パチンコ遊技機において、大当たり期間中に遊技
盤面上の所定領域に入賞または通過した遊技球の個数に
よって与えられる特典の大きさが決定されるようにした
ことを特徴とする。また本発明は上記パチンコ遊技機に
おいて、大当たり期間中に遊技盤面上の所定領域に所定
時間内に入賞または通過した遊技球の個数によって与え
られる特典の大きさが決定されるようにしたことを特徴
とする。また本発明のパチンコ遊技機は、始動口に遊技
球が入球することにより複数の図柄が変動表示される図
柄変動表示器が設けられ、該図柄変動表示器が特定図柄
で変動停止した場合に大当たりを発生させ可変入賞装置
が継続的に開成状態となるようにしたパチンコ遊技機に
おいて、大当たり期間中に遊技盤面上の所定領域に遊技
球が所定の順に入賞または通過した場合にその大当たり
期間の終了後に所定の特典が与えられるようにしたこと
を特徴とする。また本発明は上記パチンコ遊技機におい
て、大当たり期間中に遊技盤面上の所定領域に遊技球が
入賞または通過する順を複数種類設け、入賞順または通
過順によってその大当たり期間の終了後に付与する特典
の大きさが決定されるようにしたことを特徴とする。ま
た本発明は上記パチンコ遊技機において、大当たり期間
中に遊技盤面上の所定領域に遊技球が所定の順に所定時
間内に入賞または通過した場合にその大当たり期間の終
了後に所定の特典が与えられるようにしたことを特徴と
する。For that purpose, the pachinko gaming machine of the present invention is provided with a symbol variation display device in which a plurality of symbols are variably displayed when a game ball enters the starting port,
In a pachinko game machine in which a big win is generated when the symbol change indicator stops changing at a specific symbol and the variable winning device is continuously opened, a predetermined number is set in a predetermined area on the game board during the big hit period. In the case where the game ball has won or passed, a predetermined privilege is given after the end of the jackpot period. Further, the present invention is characterized in that, in the above-mentioned pachinko gaming machine, the size of the privilege to be given is determined by the number of game balls that have won or passed in a predetermined area on the game board during the jackpot period. Further, the present invention is characterized in that in the pachinko gaming machine, the size of the privilege given by the number of gaming balls that have won or passed within a predetermined time in a predetermined area on the game board surface during the jackpot period is determined. And In addition, the pachinko gaming machine of the present invention is provided with a symbol variation display in which a plurality of symbols are variably displayed by a game ball entering the starting port, and when the symbol variation indicator stops varying in a specific symbol. In a pachinko game machine in which a jackpot is generated and the variable prize device is continuously opened, when a gaming ball wins or passes in a predetermined area on a game board surface in a predetermined order during the jackpot period, the game is executed during the jackpot period. It is characterized in that a predetermined privilege is given after the end. Further, the present invention provides the above-mentioned pachinko gaming machine, in which a plurality of types of awarding or passing a game ball in a predetermined area on a game board surface during a jackpot period are provided. The size is determined. Further, according to the present invention, in the above-described pachinko gaming machine, when a gaming ball wins or passes within a predetermined time in a predetermined area on a game board surface during a big hit period, a predetermined privilege is given after the end of the big hit period. It is characterized by the following.
【0007】[0007]
【発明の実施の形態】次に図面に従い本発明の実施の形
態を説明する。図1にこのパチンコ遊技機における遊技
盤1の正面を示し、図中、2は該遊技盤1上に設けられ
た液晶ディスプレイからなる図柄変動表示器、3は天入
賞口、4a,4bは通過ゲート、5は始動口、6a,6
bは普通入賞口である。始動口5には一対の羽根7が設
けられ、通過ゲート4a,4bに遊技球が通過すること
により普通図柄変動表示装置(デジタル表示器)8の数
字が変動しその数字が奇数であった場合など所定の数字
で停止した場合にソレノイドにより該羽根7が開閉動し
遊技球が入賞する機会が多く得られる。また、10は該
始動口5の下方に設けられた大きな長方形状の大入賞口
からなる可変入賞装置で、該可変入賞装置10にはソレ
ノイドの作動により開閉動する開閉扉11が設けられて
いる。なお、12は該可変入賞装置7内の中央部に形成
された継続入賞口である。また、13は大当たり期間中
に図柄変動表示器2の一部を区画して表示個所としてい
る個数表示手段である。DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Next, embodiments of the present invention will be described with reference to the drawings. FIG. 1 shows the front of a gaming board 1 in this pachinko gaming machine. In the drawing, reference numeral 2 denotes a symbol change display comprising a liquid crystal display provided on the gaming board 1, 3 denotes a prize opening, 4a and 4b pass through. Gate 5, starting port, 6a, 6
b is a normal winning opening. The starting port 5 is provided with a pair of blades 7, and when a game ball passes through the passing gates 4 a and 4 b, the number of the ordinary symbol change display device (digital display) 8 changes and the number is odd. For example, when stopped at a predetermined number, the blade 7 is opened and closed by the solenoid, so that there are many chances of winning a game ball. Reference numeral 10 denotes a variable prize winning device including a large rectangular winning prize hole provided below the starting port 5, and the variable prize winning device 10 is provided with an opening / closing door 11 which is opened and closed by the operation of a solenoid. . Reference numeral 12 denotes a continuous winning opening formed in the center of the variable winning device 7. Numeral 13 denotes a number display means for partitioning a part of the symbol variation display 2 during the jackpot period to be a display location.
【0008】一方、図2はこのパチンコ遊技機の遊技制
御基板の本発明に関連した部分を示すブロック図で、1
4は前記始動口5に入賞した遊技球を検出する始動スイ
ッチ、15は前記通過ゲート4a,4bを通過した遊技
球を検出する所定領域スイッチである。該遊技制御基板
には、図柄変動記憶手段と図柄変動駆動手段と大当たり
発生手段とカウンタと所定個数判定手段と特典付与手段
が構成され、図柄変動表示器2を該図柄変動駆動手段に
よりドライブするとともに、可変入賞装置10のソレノ
イドを該大当たり発生手段からの信号によりドライブ
し、カウンタの計数個数を前記個数表示手段13に表示
させる。FIG. 2 is a block diagram showing a portion related to the present invention of a game control board of this pachinko gaming machine.
Reference numeral 4 denotes a start switch for detecting a game ball that has won the starting port 5, and reference numeral 15 denotes a predetermined area switch for detecting a game ball that has passed through the passing gates 4a and 4b. The game control board includes a symbol variation storage unit, a symbol variation driving unit, a jackpot generating unit, a counter, a predetermined number determination unit, and a privilege providing unit. The symbol variation display unit 2 is driven by the symbol variation driving unit. Then, the solenoid of the variable winning device 10 is driven by the signal from the jackpot generating means, and the counted number of the counter is displayed on the number display means 13.
【0009】次にこのパチンコ遊技機の作動を図3のフ
ローチャートに従い説明する。ステップ(イ)にて始動
スイッチ14によって始動口5への入球が検知される
と、ステップ(ロ)に移行し図柄変動駆動手段により図
柄変動表示器2がドライブされ、該図柄変動表示器2の
左列と右列と中列とに、1〜9の数字および☆◆◎▽か
らなる図柄が下方に移動する如くに表示され、その数秒
後に各表示列の図柄が停止する。そしてステップ(ハ)
にてその停止図柄が例えば「222」「555」「77
7」等の特定図柄に揃ったかどうかが判定され、特定図
柄であった場合は大当たりが発生してステップ(ニ)に
移行し、大当たり動作が開始され可変入賞装置10が繰
り返し開成状態となり該可変入賞装置への遊技球の入賞
が容易となる。Next, the operation of the pachinko gaming machine will be described with reference to the flowchart of FIG. In step (a), when the start switch 14 detects that the ball has entered the starting port 5, the process proceeds to step (b), in which the symbol variation display means 2 is driven by the symbol variation driving means, and the symbol variation indicator 2 is turned on. Are displayed in the left, right, and middle rows of the symbol such that the symbols consisting of the numbers 1 to 9 and ☆ ◆ ◎ ▽ move downward, and after a few seconds, the symbols in each display row stop. And step (c)
The stop symbol is, for example, “222” “555” “77”
It is determined whether or not a specific symbol such as “7” is completed. If the symbol is a specific symbol, a big hit occurs and the process proceeds to step (d), a big hit operation is started, and the variable winning device 10 is repeatedly opened to change the variable winning device. The winning of the game ball to the winning device becomes easy.
【0010】そして、この大当たり期間中にステップ
(ホ)にて通過ゲート4a,4bの遊技球の通過が所定
領域スイッチ15により検知されると、ステップ(ヘ)
にてカウンタに記憶される通過個数(デフォルトはゼ
ロ)がプラス1され、ステップ(ト)でその個数を図1
に例示したように個数表示手段13に表示させる。そし
てこの大当たり期間中に通過ゲート4a,4bを通過し
た遊技球の個数がすべて該カウンタにより計数され該個
数表示手段13に表示される。When the passage of the game balls of the passage gates 4a and 4b is detected by the predetermined area switch 15 in step (e) during the jackpot period, step (f) is performed.
In step (g), the number of passages (default is zero) stored in the counter is incremented by one, and the number is incremented in FIG.
Is displayed on the number display means 13 as illustrated in FIG. Then, the number of game balls that have passed through the passing gates 4a and 4b during the jackpot period is all counted by the counter and displayed on the number display means 13.
【0011】そして、この大当たり期間が終了すると、
ステップ(チ)よりステップ(リ)に移行し、その通過
個数が所定個数(30個)以上であるかどうかが判定さ
れ、ステップ(ル)ではその通過個数が所定個数(20
個)以上であるかどうかが判定される。そして、30個
以上であった場合はステップ(ヌ)でA級特典が付与さ
れ、20個以上であった場合はステップ(ヲ)でB級特
典が付与され、20個以下の場合は特典が付与されるこ
となくステップ(イ)に戻る。When the jackpot period ends,
The process proceeds from step (h) to step (i), and it is determined whether or not the number of passes is equal to or more than a predetermined number (30).
) Is determined. If the number is 30 or more, the class A privilege is given in step (nu). If the number is 20 or more, the class B benefit is given in step (ヲ). If the number is 20 or less, the benefit is given. It returns to step (a) without being given.
【0012】上記A級特典としては、例えばその大当た
り終了後に図柄変動表示器2が図柄変動を30回するま
で大当たりが発生する確率を通常の1/250から1/
20に上昇させることである。またB級特典としては、
例えばその大当たり終了後に図柄変動表示器2が図柄変
動を20回するまで大当たりが発生する確率を通常の1
/250から1/20に上昇させることである。このた
め通過状況によっては、その大当たり終了後により大き
な特典が得られるようになり、遊技者はそのために大当
たり期間中でも通過ゲート4a,4bになるべく多くの
遊技球を通過させようと努力し個人の技量を発揮でき
る。[0012] As the above-mentioned class A privilege, for example, the probability that a big hit occurs until the symbol change indicator 2 performs the symbol change 30 times after the end of the big hit is 1/250 to 1/250 of the normal one.
To 20. Also, as a B-class privilege,
For example, after the end of the jackpot, the probability that the jackpot occurs until the symbol change indicator 2 performs the symbol change 20 times is a normal one.
/ 250 to 1/20. For this reason, depending on the passing situation, a greater privilege can be obtained after the end of the jackpot, and for this reason, the player makes an effort to pass as many game balls as possible to the passing gates 4a and 4b even during the jackpot period, and the individual skill Can be demonstrated.
【0013】なお、この実施形態は通過ゲート4a,4
bの遊技球の通過を計数することとしたが、天入賞口3
や普通入賞口6a,6bへの入賞個数を計数しその個数
に応じて特典が付与されるようにしてもよい。また、例
えば天入賞口3に1分以内に3個以上の遊技球が入賞し
た場合に特典を付与するなど、所定時間内に入賞または
通過した遊技球の個数によって与えられる特典の大きさ
が決定されるようにしてもよい。In this embodiment, the passage gates 4a, 4a
b, the number of passing game balls was counted.
Alternatively, the number of winnings in the normal winning openings 6a and 6b may be counted, and a privilege may be given according to the number. In addition, the size of the privilege to be given is determined by the number of game balls that have been won or passed within a predetermined time, for example, a privilege is given when three or more game balls are won within one minute in the prize winning opening 3. May be performed.
【0014】一方、図4は請求項4に記載のパチンコ遊
技機のブロック図を示す。この場合、前記遊技制御基盤
に所定順領域通過判定手段が設けられ、該判定手段に天
入賞口3に入賞した遊技球を検出する領域スイッチ1
5aと普通入賞口6aに入賞した遊技球を検出する領域
スイッチ15bと普通入賞口6bに入賞した遊技球を
検出する領域スイッチ15cとが接続され、該判定手
段の作動を図柄変動表示器2の一部に表示する順番表示
手段16が設けられる。FIG. 4 is a block diagram of a pachinko game machine according to a fourth aspect. In this case, the game control base is provided with a predetermined order area passage determination means, and the determination means includes an area switch 1 for detecting a game ball winning the prize hole 3.
5a and an area switch 15b for detecting a game ball winning the normal winning opening 6a and an area switch 15c for detecting a game ball winning the normal winning opening 6b are connected. An order display means 16 for displaying a part is provided.
【0015】このパチンコ遊技機では図5にフローチャ
ートを示すように、図3のステップ(ホ)以降に代えて
ステップ(a)〜(l)が実行される。即ち、ステップ
(ニ)にて大当たり動作が開始されると、先ずステップ
(a)(b)にて、領域スイッチ15aが作動しその
他の領域スイッチ15bと領域スイッチ15cが作
動しないことを条件とし、この条件が満たされた場合は
ステップ(c)(d)に移行し、領域スイッチ15b
が作動しその他の領域スイッチ15aと領域スイッ
チ15cが作動しないことを条件とし、この条件が満た
された場合はさらにステップ(e)(f)に移行し、領
域スイッチ15cが作動しその他の領域スイッチ1
5aと領域スイッチ15bが作動しないことを条件と
し、この条件が満たされた場合にステップ(g)にて所
定通過順フラグがオンされると同時にステップ(b)か
らステップ(g)に至る所要時間が記憶される。そして
ステップ(h)にて大当たり終了が待たれ、ステップ
(i)にて所定通過順フラグがオンかどうかが判別され
る。即ち、遊技球が天入賞口3と普通入賞口6aと普通
入賞口6bにその順番で入賞したかどうかが判定され、
その順で入賞した場合に限って、ステップ(i)よりス
テップ(j)に移行しさらに所要時間が所定時間(1
分)以内かどうかが判定され、1分以内であった場合は
ステップ(k)でA級特典が付与され、1分以上であっ
た場合はステップ(l)でB級特典が付与され、所定通
過順フラグがオフであった場合はこれらの特典が付与さ
れることなくステップ(イ)に戻る。In this pachinko gaming machine, as shown in a flowchart of FIG. 5, steps (a) to (l) are executed in place of step (e) of FIG. That is, when the jackpot operation is started in step (d), first, in steps (a) and (b), on condition that the area switch 15a is operated and the other area switches 15b and 15c are not operated, If this condition is satisfied, the process proceeds to steps (c) and (d), and the area switch 15b
Is operated and the other area switches 15a and 15c are not operated. If this condition is satisfied, the process further proceeds to steps (e) and (f), and the area switch 15c is operated and the other area switches are operated. 1
5a and the area switch 15b are not operated, and when this condition is satisfied, the predetermined passage order flag is turned on in step (g), and at the same time, the required time from step (b) to step (g) Is stored. Then, the end of the big hit is awaited in step (h), and it is determined in step (i) whether the predetermined passing order flag is on. That is, it is determined whether or not the game ball has won the natural winning opening 3, the normal winning opening 6a, and the normal winning opening 6b in that order.
Only when a prize is won in that order, the process proceeds from step (i) to step (j), and the required time is further increased by a predetermined time (1
Minute), and if it is within one minute, a Class A privilege is granted in Step (k). If it is more than one minute, a Class B privilege is granted in Step (l). When the passing order flag is off, the process returns to step (a) without giving these benefits.
【0016】このようにこの実施形態では、遊技球が所
定の入賞口に順に入賞することが特典を付与する条件と
なるので、遊技者にとっては大当たり期間中もその入賞
口に向けて打球を発射させることが優位となり、緊張感
に富んだ遊技とすることができる。なお、入賞させるべ
き入賞口の順番を分かりやすくするために図柄変動表示
器にガイド表示をしたり、各入賞口に設けたランプを点
滅させるようにしてもよい。As described above, in this embodiment, the condition for granting a privilege is that the game ball sequentially wins at a predetermined winning opening, so that the player shoots a ball toward the winning opening even during the jackpot period. Doing so has an advantage, and it is possible to make the game rich in tension. Note that a guide display may be provided on the symbol variation display or a lamp provided at each winning opening may be blinked in order to make the order of winning openings to be won easily understandable.
【0017】また、この実施形態では必ず天入賞口3,
普通入賞口6a,普通入賞口6bの順で入賞しないと特
典が与えられないようにしたが、他の順番で入賞した場
合にもそれに応じて別途のC級特典やD級特典が付与さ
れるようにしてもよい。即ち、大当たり期間中に遊技盤
面上の所定領域に遊技球が入賞または通過する順を複数
種類設け、入賞順または通過順によってその大当たり期
間の終了後に付与する特典の大きさが決定されるように
してもよい。なお大当たり終了後に与えられるA級特典
やB級特典の内容は、上記のように大当たり発生の確率
を上昇させることの他、始動口5の羽根7の開動時間を
長くして遊技球の入賞機会を多くさせるなど種々の方途
がある。このように本発明のパチンコ遊技機では、大当
たり期間中に遊技球が遊技盤面上の所定領域に遊技球が
入賞または通過した状況に応じて遊技者に種々の特典を
提供できるので、パチンコ遊技をより興味あるものにす
ることができる。In this embodiment, the prize opening 3,
The privilege is not given unless the prize is won in the order of the normal winning opening 6a and the normal winning opening 6b. However, even if the prize is won in another order, a separate C-class privilege or D-class privilege is given accordingly. You may do so. That is, a plurality of types of order in which game balls are won or passed in a predetermined area on the game board during the big hit period are provided, and the size of the privilege to be given after the end of the big hit period is determined by the winning order or the passing order. You may. The contents of the A-class privilege and the B-class privilege given after the end of the jackpot are not only to increase the probability of occurrence of the jackpot as described above, but also to lengthen the opening and closing time of the blade 7 of the starting port 5 to provide a chance to win a game ball. There are various ways to increase the number. As described above, in the pachinko gaming machine of the present invention, various benefits can be provided to the player in accordance with the situation where the game ball has won or passed in a predetermined area on the game board surface during the jackpot period, so that the pachinko game can be provided. Can be more interesting.
【0018】[0018]
【発明の効果】このように本発明のパチンコ遊技機は、
大当たり期間中に遊技盤面上の所定領域に所定個数の遊
技球が入賞または通過した場合にその大当たり期間の終
了後に所定の特典が与えられるようにしたので、大当た
り期間中にも運だけでなく遊技者の技量によって大当た
り終了後に有利な特典が与えられるようになり、そのた
めにパチンコの醍醐味を増大させマンネリ化が防止され
る等の効果がある。As described above, the pachinko gaming machine of the present invention is
When a predetermined number of game balls are won or passed in a predetermined area on the game board during the jackpot period, a predetermined privilege is given after the end of the jackpot period, so not only luck but also gaming during the jackpot period Depending on the skill of the person, an advantageous privilege can be given after the end of the jackpot, so that the actual pleasure of the pachinko is increased and the rut is prevented from being formed.
【図1】本発明に係るパチンコ遊技機の遊技盤の実施形
態を示す正面図。FIG. 1 is a front view showing an embodiment of a gaming board of a pachinko gaming machine according to the present invention.
【図2】本発明に係るパチンコ遊技機の実施形態を示す
ブロック図。FIG. 2 is a block diagram showing an embodiment of a pachinko gaming machine according to the present invention.
【図3】本発明に係るパチンコ遊技機の実施形態を示す
フローチャート。FIG. 3 is a flowchart showing an embodiment of a pachinko gaming machine according to the present invention.
【図4】本発明に係るパチンコ遊技機の実施形態を示す
ブロック図。FIG. 4 is a block diagram showing an embodiment of a pachinko gaming machine according to the present invention.
【図5】本発明に係るパチンコ遊技機の実施形態を示す
フローチャート。FIG. 5 is a flowchart illustrating an embodiment of a pachinko gaming machine according to the present invention.
1 遊技盤 2 図柄変動表示器 3 天入賞口 4a,4b 通過ゲート 5 始動口 6a,6b 普通入賞口 10 可変入賞装置 13 個数表示手段 14 始動スイッチ 15 所定領域スイッチ DESCRIPTION OF SYMBOLS 1 Gaming board 2 Symbol variation display 3 Natural winning opening 4a, 4b Passing gate 5 Starting opening 6a, 6b Ordinary winning opening 10 Variable winning device 13 Number display means 14 Start switch 15 Predetermined area switch
Claims (6)
数の図柄が変動表示される図柄変動表示器が設けられ、
該図柄変動表示器が特定図柄で変動停止した場合に大当
たりを発生させ可変入賞装置が継続的に開成状態となる
ようにしたパチンコ遊技機において、大当たり期間中に
遊技盤面上の所定領域に所定個数の遊技球が入賞または
通過した場合にその大当たり期間の終了後に所定の特典
が与えられるようにしたことを特徴とするパチンコ遊技
機。1. A symbol variation display device is provided, in which a plurality of symbols are variably displayed when a game ball enters the starting port,
In a pachinko game machine in which a big win is generated when the symbol change indicator stops changing at a specific symbol and the variable winning device is continuously opened, a predetermined number is set in a predetermined area on the game board during the big hit period. A pachinko game machine wherein a predetermined privilege is given after the end of the jackpot period when a gaming ball of the present invention wins or passes.
に入賞または通過した遊技球の個数によって与えられる
特典の大きさが決定されるようにした請求項1に記載の
パチンコ遊技機。2. The pachinko gaming machine according to claim 1, wherein the size of the privilege given by the number of gaming balls that have won or passed in a predetermined area on the gaming board during the jackpot period is determined.
に所定時間内に入賞または通過した遊技球の個数によっ
て与えられる特典の大きさが決定されるようにした請求
項1に記載のパチンコ遊技機。3. The pachinko game according to claim 1, wherein the size of the award given by the number of game balls that have been won or passed within a predetermined time on a predetermined area on the game board during the jackpot period is determined. Machine.
数の図柄が変動表示される図柄変動表示器が設けられ、
該図柄変動表示器が特定図柄で変動停止した場合に大当
たりを発生させ可変入賞装置が継続的に開成状態となる
ようにしたパチンコ遊技機において、大当たり期間中に
遊技盤面上の所定領域に遊技球が所定の順に入賞または
通過した場合にその大当たり期間の終了後に所定の特典
が与えられるようにしたことを特徴とするパチンコ遊技
機。4. A symbol variation display is provided, in which a plurality of symbols are varied and displayed when a game ball enters the starting port,
In a pachinko game machine in which a large winning is generated when the symbol change display stops changing at a specific symbol, and the variable winning device is continuously opened, a game ball is provided in a predetermined area on the game board during the big hit period. Wherein a predetermined privilege is given after the end of the jackpot period if the prize is passed or passed in a predetermined order.
に遊技球が入賞または通過する順を複数種類設け、入賞
順または通過順によってその大当たり期間の終了後に付
与する特典の大きさが決定されるようにした請求項4に
記載のパチンコ遊技機。5. A plurality of types of order in which game balls are won or passed in a predetermined area on the game board during the jackpot period, and the size of the privilege to be given after the end of the jackpot period is determined by the winning order or the passing order. The pachinko game machine according to claim 4, wherein
に遊技球が所定の順に所定時間内に入賞または通過した
場合にその大当たり期間の終了後に所定の特典が与えら
れるようにした請求項4に記載のパチンコ遊技機。6. A game machine according to claim 4, wherein a predetermined privilege is given after the end of the big hit period when the game balls have won or passed within a predetermined time in a predetermined area on the game board surface during the big hit period. The pachinko gaming machine described in the above item.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP10279462A JP2000084197A (en) | 1998-09-14 | 1998-09-14 | Pachinko game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP10279462A JP2000084197A (en) | 1998-09-14 | 1998-09-14 | Pachinko game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2000084197A true JP2000084197A (en) | 2000-03-28 |
JP2000084197A5 JP2000084197A5 (en) | 2005-11-04 |
Family
ID=17611414
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP10279462A Pending JP2000084197A (en) | 1998-09-14 | 1998-09-14 | Pachinko game machine |
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JP (1) | JP2000084197A (en) |
Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002143444A (en) * | 2000-11-10 | 2002-05-21 | Heiwa Corp | Game machine and play method for the same |
JP2003052926A (en) * | 2001-08-13 | 2003-02-25 | Samii Kk | Pinball game machine |
JP2007111375A (en) * | 2005-10-21 | 2007-05-10 | Samii Kk | Pachinko game machine |
JP2010075393A (en) * | 2008-09-25 | 2010-04-08 | Sammy Corp | Game machine |
JP2010142580A (en) * | 2008-12-22 | 2010-07-01 | Daikoku Denki Co Ltd | Pachinko game machine |
JP2012000299A (en) * | 2010-06-18 | 2012-01-05 | Kyoraku Sangyo Kk | Gaming machine |
JP2013107019A (en) * | 2013-03-14 | 2013-06-06 | Kyoraku Sangyo Kk | Game machine |
JP5940703B1 (en) * | 2015-03-23 | 2016-06-29 | 京楽産業.株式会社 | Game machine |
JP2017047048A (en) * | 2015-09-04 | 2017-03-09 | 株式会社高尾 | Pinball game machine |
-
1998
- 1998-09-14 JP JP10279462A patent/JP2000084197A/en active Pending
Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002143444A (en) * | 2000-11-10 | 2002-05-21 | Heiwa Corp | Game machine and play method for the same |
JP4627591B2 (en) * | 2000-11-10 | 2011-02-09 | 株式会社平和 | Gaming machine and gaming method of gaming machine |
JP2003052926A (en) * | 2001-08-13 | 2003-02-25 | Samii Kk | Pinball game machine |
JP2007111375A (en) * | 2005-10-21 | 2007-05-10 | Samii Kk | Pachinko game machine |
JP2010075393A (en) * | 2008-09-25 | 2010-04-08 | Sammy Corp | Game machine |
JP2010142580A (en) * | 2008-12-22 | 2010-07-01 | Daikoku Denki Co Ltd | Pachinko game machine |
JP2012000299A (en) * | 2010-06-18 | 2012-01-05 | Kyoraku Sangyo Kk | Gaming machine |
JP2013107019A (en) * | 2013-03-14 | 2013-06-06 | Kyoraku Sangyo Kk | Game machine |
JP5940703B1 (en) * | 2015-03-23 | 2016-06-29 | 京楽産業.株式会社 | Game machine |
JP2016178971A (en) * | 2015-03-23 | 2016-10-13 | 京楽産業.株式会社 | Game machine |
JP2017047048A (en) * | 2015-09-04 | 2017-03-09 | 株式会社高尾 | Pinball game machine |
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