JPH0731734A - Japanese pinball game (pachinko) machine - Google Patents

Japanese pinball game (pachinko) machine

Info

Publication number
JPH0731734A
JPH0731734A JP5201888A JP20188893A JPH0731734A JP H0731734 A JPH0731734 A JP H0731734A JP 5201888 A JP5201888 A JP 5201888A JP 20188893 A JP20188893 A JP 20188893A JP H0731734 A JPH0731734 A JP H0731734A
Authority
JP
Japan
Prior art keywords
display
winning opening
special winning
displayed
opened
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP5201888A
Other languages
Japanese (ja)
Other versions
JPH0773627B2 (en
Inventor
Hiroshi Enomoto
宏 榎本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Sangyo Co Ltd
Original Assignee
Kyoraku Sangyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Co Ltd filed Critical Kyoraku Sangyo Co Ltd
Priority to JP5201888A priority Critical patent/JPH0773627B2/en
Publication of JPH0731734A publication Critical patent/JPH0731734A/en
Publication of JPH0773627B2 publication Critical patent/JPH0773627B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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  • Display Devices Of Pinball Game Machines (AREA)

Abstract

PURPOSE:To improve the sense of expectation of a game player by displaying a pattern on a display so that a prescribed story advances in order, in accordance with the number of times of continuous opening of a great prize-winning port. CONSTITUTION:When a game is started, image data of a specific title is read in from a ROM and displayed on a display 5. Subsequently, each display element of the display 5 is ignited to image data read in from the ROM and an inversion display is repeated in a prescribed cycle. When prize-winning is executed to a start prize-winning port 8, numerals of 0-9 and each pattern for constituting a title image are displayed horizontally in three lines from the ROM, and also, each line is rotated at random. When the patterns become uniform horizontally at the time of stop after a prescribed time, an image is varied to a great hit display. Next, a great prize-winning port 6 is opened. In accordance with the number of times of continuous opening of this great price-winning port 6, a display image on the display 5 is advanced and varied successively in accordance with a story of the title.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、特定の入賞条件に合致
することで大入賞口が続けて開くに従いディスプレイに
順々に物語り調に進行する図柄が表示されてゆくパチン
コ機に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko machine in which symbols that progress in a story-like manner are sequentially displayed on the display as the special winning opening continues to open by meeting specific winning conditions. .

【0002】[0002]

【従来の技術】遊技盤面の中央に例えば液晶パネル等の
多数の表示素子からなるディスプレイが設けられ、打球
が所定の始動入賞口に入ると、該ディスプレイに表示さ
れた3桁の数字等の図柄が一斉に回転する如くに変動し
て所定時間後にその回転が順次停止し、一定の確率で例
えば「7,7,7」等のように図柄がそろうといわゆる
「大当たりとなって遊技盤面上の大入賞口がソレノイド
の作動により開かれ、打球が極めて入り易い状態となっ
て遊技客に有利となるように構成されたパチンコ機は知
られている。
2. Description of the Related Art A display consisting of a large number of display elements such as a liquid crystal panel is provided in the center of a game board, and when a hit ball enters a predetermined starting winning opening, a symbol such as a three-digit number displayed on the display. Fluctuate so that they rotate all at once, and the rotation stops after a predetermined time, and if the symbols are aligned with a certain probability, such as "7, 7, 7", the so-called "big hit becomes on the game board surface". There is known a pachinko machine configured so that a special winning opening is opened by the operation of a solenoid, and a hit ball is in an extremely easy state to enter, which is advantageous to a player.

【0003】ところで上記の大入賞口は、開いてから3
0秒が経過するか、或いは打球が10個入ると閉じるよ
うに制御回路が組まれているが、大入賞口の中にさらに
いわゆるVゾーンと称される特定区域が設けられていて
このVゾーンに打球が入ると、大入賞口がいったんは閉
じてもすぐに開いて再び打球が入り易い状態になるよう
にしている。そしてこのようなVゾーン入賞により最高
16回まで連続して大入賞口が開くように制御回路を組
んだパチンコ機が従来から知られている。
By the way, the above-mentioned special winning opening is 3 after opening.
A control circuit is built so that it will close when 0 seconds elapses or 10 hits are entered, but there is a specific area called the V zone inside the special winning opening. When the ball hits, the special winning opening closes and opens immediately so that the ball can be easily hit again. A pachinko machine having a control circuit so that the special winning opening can be continuously opened up to 16 times by such a V zone winning has been conventionally known.

【0004】大入賞口が開いている間、上記ディスプレ
イには該大入賞口に入った打球の個数が次々と表示され
ると共に、Vゾーンに打球が入るとそのことを祝する表
示が該ディスプレイになされるようにしている。
While the special winning opening is open, the number of hit balls entering the special winning opening is displayed on the display one after another, and when the hitting ball enters the V zone, a display celebrating that is displayed on the display. I am trying to do it.

【0005】[0005]

【発明が解決しようとする課題】ところで、今日使用さ
れているパチンコ機は、上記のように相当な表示能力を
持ったディスプレイを具備しているものの、該ディスプ
レイに表示されるものは数字、或いは単なる図柄等の無
味なるものでしかなく、遊技客の期待に充分に応えられ
ていなかった。
By the way, although the pachinko machines used today are equipped with a display having a considerable display capability as described above, what is displayed on the display is a numeral or It was nothing more than a simple design, and did not fully meet the expectations of game players.

【0006】[0006]

【課題を解決するための手段】本発明のパチンコ機は上
記課題を解決しようとするもので、遊技盤面に電子ディ
スプレイが設けられ、打球が所定の始動入賞口に入る
と、変動図柄が該ディスプレイに表示され、該変動図柄
が一定の確率でそろうと大入賞口が開放され、該大入賞
口が開放されている間に該大入賞口に入った打球数が該
ディスプレイに表示され、その入賞球数が一定数に達す
ると該大入賞口が閉じられ、さらに該大入賞口が開放さ
れている間に打球が該大入賞口の特定の区域に入った場
合は該大入賞口がいったんは閉じても所定回数を限度と
して連続開放されるように構成されたパチンコ機におい
て、大入賞口が開放される直前の数秒間に該大入賞口の
連続開放回数に従い順々に物語り調に進行する図柄を読
み込んで前記ディスプレイに表示するようにしたことを
特徴とする。
The pachinko machine of the present invention is intended to solve the above-mentioned problems. An electronic display is provided on a game board surface, and when a hit ball enters a predetermined starting winning opening, a variable pattern is displayed on the display. Is displayed, the special winning opening is opened when the variable symbols are aligned with a certain probability, and the number of balls hit into the special winning opening is displayed on the display while the special winning opening is opened. When the number reaches a certain number, the special winning opening is closed, and when the hit ball enters a specific area of the special winning opening while the special winning opening is open, the special winning opening is closed once. Even in a pachinko machine configured to be continuously opened within a predetermined number of times, a pattern that sequentially progresses in a story-like manner according to the number of continuous opening of the special winning opening in a few seconds immediately before the special winning opening is opened. Read the above Characterized in that it was to be displayed on Rei.

【0007】[0007]

【作用】大入賞口の連続開放回数に従い所定の物語りが
順々に進行してゆくようにディスプレイに図柄が表示さ
れることで遊技者にとって益々有利にゲームが進行して
いる状況を感覚的に伝えることができ、パチンコの醍醐
味を一層増長させる。
[Function] The symbols are displayed on the display so that a predetermined story progresses in sequence according to the number of times the special winning opening is continuously opened, so that the player can sense the situation in which the game is progressing more and more advantageously. It is possible to convey and further enhance the real pleasure of pachinko.

【0008】[0008]

【実施例】次に図面と共に本発明の一実施例を説明す
る。図2にこのパチンコ機の正面図を示し、図中1は遊
技盤、2はハンドル、3,4は玉受皿である。遊技盤1
面には多数本の釘,風車,入賞口等と共に29(縦)×
49(横)個のドットマトリツクスからなる液晶ディス
プレイ等の電子ディスプレイ5が設けられている。ま
た、6はソレノイド9の作動により可動板7が前方に傾
倒して開放されると遊技盤1面上を流下する球が極めて
入賞し易い状況となる大入賞口、8は後述する始動入賞
口である。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention will be described with reference to the drawings. FIG. 2 shows a front view of this pachinko machine, in which 1 is a game board, 2 is a handle, and 3 and 4 are ball trays. Game board 1
29 (longitudinal) × with many nails, windmills, winning holes, etc. on the surface
An electronic display 5 such as a liquid crystal display including 49 (horizontal) dot matrices is provided. Further, 6 is a big winning opening in which the movable plate 7 is tilted forward by the operation of the solenoid 9 and opened, which makes it very easy for a ball flowing down on the surface of the game board 1 to win a prize, and 8 is a starting winning entrance described later. Is.

【0009】上記液晶等のディスプレイ5、大入賞口6
のソレノイド9等は図3に示したマイクロコンピユータ
からなる制御回路により作動する。即ち、この制御回路
は、ゲーム内容及び画像データ等が記憶された読み出し
専用メモリROMと、中央制御装置CPUと、入力イン
ターフェイスIおよび出力インターフェイスOからな
り、前記始動入賞口8の打球の入賞の有無、および大入
賞口6の入賞球数等が該入力インターフェイスIを介し
て中央制御装置CPUに入力される。
The liquid crystal display 5 and the special winning opening 6
The solenoid 9 and the like are operated by the control circuit composed of the microcomputer shown in FIG. That is, this control circuit is composed of a read-only memory ROM in which game contents, image data, etc. are stored, a central control unit CPU, an input interface I and an output interface O, and whether or not a hit ball at the start winning port 8 is won. , And the number of winning balls of the special winning opening 6 are input to the central control unit CPU via the input interface I.

【0010】また大入賞口6内にはVゾーンと称される
特定の区域が中央に仕切形成され、該特定区域(Vゾー
ンという)に打球が入賞すると該大入賞口6内に設けら
れたVスイッチ10が作動しその信号が入力インターフ
ェイスIを介して中央制御装置CPUに入力される。ま
た、出力インターフェイスOにはディスプレイ5,ソレ
ノイド9のほか、入賞表示ランプ,効果音ドライバー等
が接続されている。
A special zone called a V zone is formed in the center in the special winning opening 6, and when a hit ball is won in the particular area (called V zone), it is provided in the special winning opening 6. The V-switch 10 is activated and the signal is input to the central control unit CPU via the input interface I. In addition to the display 5 and the solenoid 9, a winning display lamp, a sound effect driver, etc. are connected to the output interface O.

【0011】図1にこのパチンコ機の作動をフローチャ
ートにより示した。スタート後のディスプレイ5にはR
OMより図4に例示したような表題の画像データが読み
込まれ表示される。(ステップa)。即ち、ディスプレ
イ5の各表示素子がROMから読み込まれた画像データ
に従い点弧し(イ),(ロ)のような「桃太郎」の反転
表示を一定周期で繰り返す。
FIG. 1 is a flow chart showing the operation of this pachinko machine. R on the display 5 after the start
Image data of the title as illustrated in FIG. 4 is read from the OM and displayed. (Step a). That is, each display element of the display 5 is fired according to the image data read from the ROM, and the inverted display of "Momotaro" as shown in (a) and (b) is repeated at a constant cycle.

【0012】そこで始動入賞口8に打球が入賞する(ス
テップb)と、CPUはROMより図5に示したような
0〜9の各数字、および猿,鳥,犬,桃太郎,鬼の各図
柄を読み込み、これらの数字および図柄がディスプレイ
5に3列に横並び表示され、かつその表示が回転する如
くにその各列の表示をランダムに更新させ、定時間経過
するとその回転が停止し、停止したときの表示が一定の
確率で例えば「1,1,1」,「7,7,7」等にそろ
った場合にCPUは大当りと判定する。(ステップ
d)。ここで大当りと判定されなかった場合はステップ
bに戻る。
Then, when a hit ball is won in the starting winning opening 8 (step b), the CPU reads each number from 0 to 9 as shown in FIG. 5 and each symbol of monkey, bird, dog, Momotaro and demon from the ROM. , These numbers and patterns are displayed side by side in three rows on the display 5, and the display of each row is randomly updated so that the display rotates, and after a lapse of a fixed time, the rotation is stopped and stopped. When the display at this time has a certain probability, for example, "1, 1, 1", "7, 7, 7", etc., the CPU determines that it is a big hit. (Step d). If it is not determined to be a big hit, the process returns to step b.

【0013】大当りと判定されると連続開放回数を記憶
する代数Rにゼロを記憶させ(ステップe)ると共に、
ROMより大当りの画像データを読み込みディスプレイ
5に表示する。この大当り発生のときの画像データは、
図6に示したように、「桃」の図柄が最初に現われ、こ
れが順に変化していって「桃」の中から「桃太郎」が現
われ、横断幕のように「大当り」と表示された表示が降
りて来るもので遊技者に大当りしたことを強く印象付け
るものである。
When it is judged as a big hit, zero is stored in the algebra R which stores the number of continuous open times (step e), and
The big hit image data is read from the ROM and displayed on the display 5. Image data when this big hit occurs,
As shown in FIG. 6, the pattern of “peach” appears first, and this is changing in order, and “Momotaro” appears from among “peach”, and the display with “big hit” is displayed like a banner. It gives a strong impression that the player has hit the jackpot with something coming down.

【0014】この大当りの表示が終わると、続いてステ
ップgにて、連続開放回数Rの数に順じて変化する画像
データがROMから読み込まれこれをディスプレイ5に
表示する。大当りした直後はステップeによりR=Oが
記憶されているので、図7の左上に示したような「おじ
いさん」の図柄と「1回目」の表示がされる。そしてソ
レノイド9の作動で大入賞口6が開放(ステップh)さ
れると共に、Vゾーンへの入賞の有無の代数Vをひとま
ずゼロにセットする。(ステップi)。
When the display of the big hit is finished, subsequently, in step g, image data which changes in accordance with the number of continuous open times R is read from the ROM and displayed on the display 5. Immediately after the big hit, R = O is stored in step e, so that the design of "old man" and "first time" are displayed as shown in the upper left of FIG. When the solenoid 9 is operated, the special winning opening 6 is opened (step h), and at the same time, the algebra V indicating whether or not there is a winning in the V zone is set to zero. (Step i).

【0015】こうして開放された大入賞口6には打球が
極めて入り易い状況となる。その入賞球数は図8
(イ),(ロ),(ハ)に示したように、ディスプレイ
5に表示される。即ち、大入賞口6の開放中はディスプ
レイ5の両側位置に「桃太郎」の図柄が表示され真中の
「鬼」の面に入賞球数(図では8)が表示され、かつ両
者が前進して行く如くに足を上下させるべく(イ)→
(ロ)→(ハ)→(イ)の如くに大入賞口6が開放され
ている間にこの表示を繰り返す。
In this way, it is very easy for a hit ball to enter the special winning opening 6. Figure 8 shows the number of winning balls
It is displayed on the display 5 as shown in (a), (b) and (c). That is, while the special winning opening 6 is open, the symbol "Momotaro" is displayed on both sides of the display 5, the number of winning balls (8 in the figure) is displayed on the "demon" face in the middle, and both are moving forward. To move your legs up and down as you go (a) →
This display is repeated while the special winning opening 6 is opened as shown in (b) → (c) → (b).

【0016】そして大入賞口6への入賞球数が10個以
上になる(ステップk)か、または大入賞口6が開放さ
れてから29.5秒が経過(ステップm)すると、該大
入賞口6は閉じられる。(ステップp)。
Then, when the number of winning balls to the special winning opening 6 becomes 10 or more (step k), or 29.5 seconds elapses after the special winning opening 6 is opened (step m), the special winning prize is given. The mouth 6 is closed. (Step p).

【0017】なお大入賞口6が開いている間に打球が該
大入賞口6内のいわゆるVゾーンに入るとVスイッチ1
0が作動(ステップl)し、ROMから読み込まれた祝
Vゾーン入賞の画像データがディスプレイ5に表示され
る。(ステップn)。図9に示したようにこの祝Vゾー
ンの表示は中央にVの字、その両端に「桃太郎」と
「鬼」を表示し、その(イ),(ロ)を交互に表示する
ことによりバンザイの動きをさせている。そしてステッ
プOに示したように前記代数Vに1をセットしステップ
mに戻る。
If the hit ball enters the so-called V zone within the special winning opening 6 while the special winning opening 6 is open, the V switch 1
0 is activated (step l), and the image data of the celebration V zone prize read from the ROM is displayed on the display 5. (Step n). As shown in FIG. 9, the display of this congratulatory V-zone is V-shaped in the center, "Momotaro" and "Oni" are displayed at both ends, and (A) and (B) are displayed alternately to make a banzai. Is making a move. Then, as shown in step O, the algebra V is set to 1 and the process returns to step m.

【0018】やがて大入賞口6の入賞球数が10個以上
になるか、または29.5秒が経過すると、ステップp
にて大入賞口6が閉じられると共に、ステップgに示し
たように連続開放回数の代数Rに1を加算し、その加算
の結果その数値が16未満であるかどうかをステップr
にて判定し、16未満のときはさらにステップsにて代
数Vが1であるかどうかを判別しV=1であるとき、つ
まり直前の大入賞口6の開放時に打球がVゾーンに入賞
したかどうかを判別し、入賞していた場合にはステップ
gに戻される。
When the number of winning balls in the special winning opening 6 becomes 10 or more, or 29.5 seconds have passed, step p
At the same time, the special winning opening 6 is closed, and as shown in step g, 1 is added to the algebra R of the number of times of continuous opening, and whether the numerical value is less than 16 as a result of the addition is checked in step r.
If it is less than 16, it is further determined in step s whether or not the algebra V is 1, and when V = 1, that is, when the last special winning opening 6 is opened, the hit ball wins the V zone. It is determined whether or not there is a winning, and if there is a winning, the process returns to step g.

【0019】ステップgではROMからR数に順した画
像データを読み込みディスプレイ5に表示するので、例
えばR=1の場合は図7に示した「2回目」の表示と共
に「おばあさん」の図柄が表示される。そして大入賞口
6が再び開放され打球を入賞し易くすると共にディスプ
レイ5の表示は図8のものに変る。そして前回と同様に
10個入賞または29.5秒経過すると大入賞口6は閉
じられると共に、その間のVゾーンへり入賞の有無を検
知する。そして大入賞口6の閉止後ステップgにてさら
に代数Rに1が加算されステップrにてR≧16?、ス
テップsにてV=1?を判定しR<16でしかもV=1
の場合に再びステップgに戻る。
In step g, the image data in the order of the R number is read from the ROM and displayed on the display 5, so that, for example, in the case of R = 1, the "second grandmother" pattern is displayed together with the "second grandmother" pattern shown in FIG. To be done. Then, the special winning opening 6 is opened again to facilitate the winning of a hit ball, and the display on the display 5 is changed to that shown in FIG. Then, as in the previous time, when 10 prizes have been won or 29.5 seconds have passed, the special winning opening 6 is closed and the presence / absence of a V zone edge prize is detected during that time. After closing the special winning opening 6, 1 is further added to the algebra R in step g, and R ≧ 16? , V = 1 in step s? And R <16 and V = 1
In the case of, it returns to step g again.

【0020】このときステップgでは前回の代数Rより
もさらに1が加算されているので例えばR=2の場合は
図7の「3回目」の表示および「桃」が川から流れて来
ることを表わした図柄が表示された後、大入賞口6が再
々度開放される。そして大入賞口6の入球個数およびV
ゾーンへの入賞が前記と同様にチエックされそれの結果
を逐次ディスプレイ5に表示する。
At this time, in step g, 1 is added to the previous algebra R, so that, for example, when R = 2, the display of "third time" and "peach" in FIG. After the displayed symbol is displayed, the special winning opening 6 is opened again. And the number of balls in the special winning opening 6 and V
The winning of the zone is checked in the same manner as described above, and the results are sequentially displayed on the display 5.

【0021】このように大入賞口6が開放されそのVゾ
ーンへ打球が入賞していれば大入賞口6はいったんは閉
じてもすぐにまた開放され、その開放前の数秒間のイン
ターバル、即ち大入賞口6が閉じている間にディスプレ
イ5には図7に示したような連続開放回数Rに順じた図
柄が表示される。この図柄は1回目から16回目まであ
り、童話である「桃太郎の鬼たいじ」の物語りを1コマ
宛表現している。
As described above, if the special winning opening 6 is opened and the hit ball is in the V zone, even if the big winning opening 6 is once closed, it is immediately opened again, that is, an interval of several seconds before the opening, that is, While the special winning opening 6 is closed, the display 5 displays a pattern according to the number of continuous open times R as shown in FIG. This pattern is from the 1st time to the 16th time, and expresses the story of the fairy tale "Momotaro's Oni Taiji" addressed to one frame.

【0022】そして16回目の連続開放まで終わるとス
テップrによりステップtに移行し図10に示したよう
な大当り終了画像データが読み込まれディスプレイ5に
表示される。なおこの表示はディスプレイ5上に図10
中の左方より順々に図柄が流れるように表示され、「桃
太郎」の一団の祝勝行列を表わす。そしてこの表示が終
わればステップaに戻り、また始動入賞口8に打球が入
ってディスプレイ5の表示図柄が回転し大当りが出るの
が待たれる。
When the 16th consecutive opening is completed, the process moves to step t by step r, and the big hit end image data as shown in FIG. 10 is read and displayed on the display 5. This display is shown on the display 5 in FIG.
The symbols are displayed in order from the left side in the middle, indicating the celebration procession of the group of "Momotaro". When this display ends, the process returns to step a, and it is waited for a hit ball to enter the starting winning opening 8 and the display pattern on the display 5 to rotate and a big hit.

【0023】なお大入賞口6が開放されている間に打球
がVゾーンに入らなかつた場合は16回目に至らない途
中でステップsからステップaに移行し連続開放はこれ
で終りとなる。
If the hit ball does not enter the V zone while the special winning opening 6 is open, the process shifts from step s to step a on the way to the 16th time and the continuous opening is finished.

【0024】[0024]

【発明の効果】このように本発明のパチンコ機は、大入
賞口が閉じているインターバルの間に大入賞口の連続開
放回数に順じて変化する画像データがティスプレイに表
示され、簡単な物語り等を遊技者に表現できるので、連
続開放回数が1つ宛重ねられる度に益々有利にゲームが
進行しているという醍醐味を満喫でき、従来からのパチ
ンコの興趣を一層増大させる効果がある。
As described above, in the pachinko machine of the present invention, image data that changes according to the number of continuous opening of the special winning opening is displayed on the display during the interval in which the special winning opening is closed. Since the story can be expressed to the player, it is possible to enjoy the real pleasure that the game progresses more and more advantageously each time the number of consecutive releases is overlapped by one, which has the effect of further increasing the interest of the conventional pachinko.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係るパチンコ機の一実施例を示すフロ
ーチャート。
FIG. 1 is a flowchart showing an embodiment of a pachinko machine according to the present invention.

【図2】本発明に係るパチンコ機の一実施例を示す正面
FIG. 2 is a front view showing an embodiment of a pachinko machine according to the present invention.

【図3】本発明に係るパチンコ機の一実施例を示すブロ
ック図。
FIG. 3 is a block diagram showing an embodiment of a pachinko machine according to the present invention.

【図4】本発明に係るパチンコ機のディスプレイの表示
例を示した正面図。
FIG. 4 is a front view showing a display example of a display of a pachinko machine according to the present invention.

【図5】本発明に係るパチンコ機のディスプレイの表示
例を示した正面図。
FIG. 5 is a front view showing a display example of the display of the pachinko machine according to the present invention.

【図6】本発明に係るパチンコ機のディスプレイの表示
例を示した正面図。
FIG. 6 is a front view showing a display example of the display of the pachinko machine according to the present invention.

【図7】本発明に係るパチンコ機のディスプレイの表示
例を示した正面図。
FIG. 7 is a front view showing a display example of the display of the pachinko machine according to the present invention.

【図8】本発明に係るパチンコ機のディスプレイの表示
例を示した正面図。
FIG. 8 is a front view showing a display example of the display of the pachinko machine according to the present invention.

【図9】本発明に係るパチンコ機のディスプレイの表示
例を示した正面図。
FIG. 9 is a front view showing a display example of the display of the pachinko machine according to the present invention.

【図10】本発明に係るパチンコ機のディスプレイの表
示例を示した正面図。
FIG. 10 is a front view showing a display example of the display of the pachinko machine according to the present invention.

【符号の説明】[Explanation of symbols]

1 遊技盤 5 電子ディスプレイ 6 大入賞口 8 始動入賞口 9 ソレノイド 1 Game board 5 Electronic display 6 Big winning hole 8 Starting winning hole 9 Solenoid

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】 遊技盤面に電子ディスプレイが設けら
れ、打球が所定の始動入賞口に入ると、変動図柄が該デ
ィスプレイに表示され、該変動図柄が一定の確率でそろ
うと大入賞口が開放され、該大入賞口が開放されている
間に該大入賞口に入った打球数が該ディスプレイに表示
され、その入賞球数が一定数に達すると該大入賞口が閉
じられ、さらに該大入賞口が開放されている間に打球が
該大入賞口の特定の区域に入った場合は該大入賞口がい
ったんは閉じても所定回数を限度として連続開放される
ように構成されたパチンコ機において、大入賞口が開放
される直前の数秒間に該大入賞口の連続開放回数に従い
順々に物語り調に進行する図柄を読み込んで前記ディス
プレイに表示するようにしたことを特徴とするパチンコ
機。
1. An electronic display is provided on a game board surface, and when a hit ball enters a predetermined starting winning opening, a variable design is displayed on the display, and the large winning opening is opened so that the varying design is aligned with a certain probability, The number of hit balls that entered the special winning opening is displayed on the display while the special winning opening is opened, and when the number of the winning balls reaches a certain number, the special winning opening is closed, and further, the special winning opening In a pachinko machine configured to be continuously opened within a predetermined number of times even if the hit ball enters a specific area of the special winning opening while being opened, A pachinko machine characterized in that, in a few seconds immediately before the special winning opening is opened, symbols that progress in a story-like manner in sequence are read according to the number of times the special winning opening is continuously opened and displayed on the display.
JP5201888A 1993-07-21 1993-07-21 Pachinko machine Expired - Lifetime JPH0773627B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP5201888A JPH0773627B2 (en) 1993-07-21 1993-07-21 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP5201888A JPH0773627B2 (en) 1993-07-21 1993-07-21 Pachinko machine

Publications (2)

Publication Number Publication Date
JPH0731734A true JPH0731734A (en) 1995-02-03
JPH0773627B2 JPH0773627B2 (en) 1995-08-09

Family

ID=16448503

Family Applications (1)

Application Number Title Priority Date Filing Date
JP5201888A Expired - Lifetime JPH0773627B2 (en) 1993-07-21 1993-07-21 Pachinko machine

Country Status (1)

Country Link
JP (1) JPH0773627B2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002282474A (en) * 2001-03-26 2002-10-02 Heiwa Corp Game machine

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2023144734A1 (en) 2022-01-28 2023-08-03 Ricoh Company, Ltd. Recording body, method for producing recording body, and recording method

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002282474A (en) * 2001-03-26 2002-10-02 Heiwa Corp Game machine

Also Published As

Publication number Publication date
JPH0773627B2 (en) 1995-08-09

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