JP3890646B2 - ゲーム機における音声発生装置及び方法 - Google Patents

ゲーム機における音声発生装置及び方法 Download PDF

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Publication number
JP3890646B2
JP3890646B2 JP01713697A JP1713697A JP3890646B2 JP 3890646 B2 JP3890646 B2 JP 3890646B2 JP 01713697 A JP01713697 A JP 01713697A JP 1713697 A JP1713697 A JP 1713697A JP 3890646 B2 JP3890646 B2 JP 3890646B2
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JP
Japan
Prior art keywords
dialogue
command
group
game
selection processing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP01713697A
Other languages
English (en)
Japanese (ja)
Other versions
JPH10211359A (ja
JPH10211359A5 (enExample
Inventor
弘史 村崎
岳宏 上永吉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP01713697A priority Critical patent/JP3890646B2/ja
Priority to US08/828,417 priority patent/US20010006909A1/en
Publication of JPH10211359A publication Critical patent/JPH10211359A/ja
Publication of JPH10211359A5 publication Critical patent/JPH10211359A5/ja
Application granted granted Critical
Publication of JP3890646B2 publication Critical patent/JP3890646B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP01713697A 1997-01-30 1997-01-30 ゲーム機における音声発生装置及び方法 Expired - Fee Related JP3890646B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP01713697A JP3890646B2 (ja) 1997-01-30 1997-01-30 ゲーム機における音声発生装置及び方法
US08/828,417 US20010006909A1 (en) 1997-01-30 1997-03-28 Speech generating device and method in game device, and medium for same

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP01713697A JP3890646B2 (ja) 1997-01-30 1997-01-30 ゲーム機における音声発生装置及び方法

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2006187435A Division JP4026081B2 (ja) 2006-07-07 2006-07-07 ゲーム機における音声発生装置及び方法

Publications (3)

Publication Number Publication Date
JPH10211359A JPH10211359A (ja) 1998-08-11
JPH10211359A5 JPH10211359A5 (enExample) 2004-12-24
JP3890646B2 true JP3890646B2 (ja) 2007-03-07

Family

ID=11935616

Family Applications (1)

Application Number Title Priority Date Filing Date
JP01713697A Expired - Fee Related JP3890646B2 (ja) 1997-01-30 1997-01-30 ゲーム機における音声発生装置及び方法

Country Status (2)

Country Link
US (1) US20010006909A1 (enExample)
JP (1) JP3890646B2 (enExample)

Families Citing this family (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3265296B2 (ja) * 2000-02-04 2002-03-11 コナミ株式会社 ゲームシステムおよびそれに使用するコンピュータ読みとり可能な記憶媒体
JP2002258842A (ja) * 2000-12-27 2002-09-11 Sony Computer Entertainment Inc 音声制御装置、音声制御方法、音声制御プログラム、音声制御プログラムを記憶したコンピュータ読み取り可能な記憶媒体、音声制御プログラムを実行するプログラム実行装置
JP4512286B2 (ja) * 2001-03-30 2010-07-28 パナソニック株式会社 番組送出システム及びこれに用いる番組送出装置
JP2003024636A (ja) 2001-07-13 2003-01-28 Square Co Ltd ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
JP3435155B2 (ja) * 2002-01-18 2003-08-11 コナミ株式会社 ゲーム装置及びプログラム
JP4025680B2 (ja) * 2003-05-01 2007-12-26 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
US7303474B2 (en) * 2003-06-24 2007-12-04 At&T Bls Intellectual Property, Inc. Methods and systems for establishing games with automation using verbal communication
JP3735359B2 (ja) * 2003-09-12 2006-01-18 コナミ株式会社 ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム方法
WO2007063624A1 (ja) * 2005-12-01 2007-06-07 Konami Digital Entertainment Co., Ltd. ゲームプログラム、ゲーム装置及びゲーム方法
JP3962079B1 (ja) * 2006-02-16 2007-08-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
US7940162B2 (en) * 2006-11-30 2011-05-10 International Business Machines Corporation Method, system and program product for audio tonal monitoring of web events
US8353767B1 (en) * 2007-07-13 2013-01-15 Ganz System and method for a virtual character in a virtual world to interact with a user
KR101621111B1 (ko) * 2008-07-22 2016-05-13 데이브레이크 게임 컴퍼니 엘엘씨 시뮬레이션 내의 지속적 캐릭터 인물들을 제공하기 위한 시스템 및 방법
JP5396044B2 (ja) * 2008-08-20 2014-01-22 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
JP7644367B2 (ja) * 2022-09-02 2025-03-12 株式会社カプコン ゲームプログラムおよびゲームシステム

Also Published As

Publication number Publication date
US20010006909A1 (en) 2001-07-05
JPH10211359A (ja) 1998-08-11

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