JP2024532104A - 改善されたゲーム制御 - Google Patents
改善されたゲーム制御 Download PDFInfo
- Publication number
- JP2024532104A JP2024532104A JP2024508670A JP2024508670A JP2024532104A JP 2024532104 A JP2024532104 A JP 2024532104A JP 2024508670 A JP2024508670 A JP 2024508670A JP 2024508670 A JP2024508670 A JP 2024508670A JP 2024532104 A JP2024532104 A JP 2024532104A
- Authority
- JP
- Japan
- Prior art keywords
- user
- user interface
- graphical user
- controllable
- target object
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US17/464,878 | 2021-09-02 | ||
| US17/464,878 US11484793B1 (en) | 2021-09-02 | 2021-09-02 | Game control |
| PCT/FI2022/050494 WO2023031504A1 (en) | 2021-09-02 | 2022-07-11 | Improved game control |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2024532104A true JP2024532104A (ja) | 2024-09-05 |
| JP2024532104A5 JP2024532104A5 (enExample) | 2025-04-28 |
Family
ID=82742745
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2024508670A Pending JP2024532104A (ja) | 2021-09-02 | 2022-07-11 | 改善されたゲーム制御 |
Country Status (7)
| Country | Link |
|---|---|
| US (3) | US11484793B1 (enExample) |
| EP (1) | EP4395904B1 (enExample) |
| JP (1) | JP2024532104A (enExample) |
| KR (1) | KR20240051125A (enExample) |
| CN (1) | CN117836038A (enExample) |
| ES (1) | ES3041412T3 (enExample) |
| WO (1) | WO2023031504A1 (enExample) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN112604305B (zh) * | 2020-12-17 | 2022-11-18 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
Family Cites Families (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6280323B1 (en) * | 1996-11-21 | 2001-08-28 | Konami Co., Ltd. | Device, method and storage medium for displaying penalty kick match cursors in a video soccer game |
| JP2002224435A (ja) * | 2001-01-30 | 2002-08-13 | Konami Co Ltd | ビデオゲーム装置、プレイヤーキャラクターの行動制御方法及びビデオゲームプログラム |
| JP3795856B2 (ja) * | 2002-12-09 | 2006-07-12 | 株式会社スクウェア・エニックス | ビデオゲーム装置、ビデオゲームの進行制御方法、プログラム及び記録媒体 |
| JP3779298B2 (ja) * | 2003-11-28 | 2006-05-24 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| JP4307310B2 (ja) * | 2004-03-31 | 2009-08-05 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
| JP4910037B2 (ja) * | 2009-11-27 | 2012-04-04 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
| WO2014163220A1 (ko) * | 2013-04-05 | 2014-10-09 | 그리 가부시키가이샤 | 온라인 슈팅 게임 제공 장치 및 방법 |
| US20140357356A1 (en) * | 2013-05-28 | 2014-12-04 | DeNA Co., Ltd. | Character battle system controlled by user's flick motion |
| US10183219B2 (en) * | 2013-08-14 | 2019-01-22 | Activision Publishing, Inc. | System and method for cross-platform multiplayer videogames |
| JP6687994B2 (ja) * | 2013-09-13 | 2020-04-28 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、及びゲーム処理方法 |
| CN104915117B (zh) * | 2015-06-16 | 2017-03-22 | 深圳市腾讯计算机系统有限公司 | 控制与虚拟目标进行交互的方法和装置 |
| CN104898953B (zh) * | 2015-06-16 | 2016-10-26 | 深圳市腾讯计算机系统有限公司 | 基于触控屏的操控方法和装置 |
| CN105094346B (zh) * | 2015-09-29 | 2018-09-25 | 腾讯科技(深圳)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
| CN107479749B (zh) * | 2017-08-08 | 2019-09-27 | 腾讯科技(成都)有限公司 | 基于触控屏的操控方法及装置、移动终端及可读存储介质 |
| CN108579090B (zh) * | 2018-04-16 | 2021-09-24 | 腾讯科技(深圳)有限公司 | 虚拟场景中的物品展示方法、装置和存储介质 |
| CN108619721B (zh) * | 2018-04-27 | 2020-08-11 | 腾讯科技(深圳)有限公司 | 虚拟场景中的距离信息显示方法、装置及计算机设备 |
| JP7145753B2 (ja) * | 2018-12-28 | 2022-10-03 | 株式会社バンダイナムコエンターテインメント | ゲームシステム及びプログラム |
| US11617950B2 (en) * | 2020-01-27 | 2023-04-04 | Square Enix Ltd. | Graphical indicator for video games |
| CN111282266B (zh) * | 2020-02-14 | 2021-08-03 | 腾讯科技(深圳)有限公司 | 三维虚拟环境中的技能瞄准方法、装置、终端及存储介质 |
| CN111467802B (zh) * | 2020-04-09 | 2022-02-22 | 腾讯科技(深圳)有限公司 | 虚拟环境的画面显示方法、装置、设备及介质 |
| CN111589142B (zh) * | 2020-05-15 | 2023-03-21 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备及介质 |
| US11351457B2 (en) * | 2020-09-11 | 2022-06-07 | Riot Games, Inc. | Selecting an anchored offset targeting position |
| KR102666778B1 (ko) * | 2021-05-28 | 2024-05-20 | 주식회사 엔씨소프트 | 게임의 대상체를 타겟팅하는 방법 및 장치 |
-
2021
- 2021-09-02 US US17/464,878 patent/US11484793B1/en active Active
-
2022
- 2022-07-11 WO PCT/FI2022/050494 patent/WO2023031504A1/en not_active Ceased
- 2022-07-11 JP JP2024508670A patent/JP2024532104A/ja active Pending
- 2022-07-11 CN CN202280057688.XA patent/CN117836038A/zh active Pending
- 2022-07-11 KR KR1020247005012A patent/KR20240051125A/ko active Pending
- 2022-07-11 ES ES22748056T patent/ES3041412T3/es active Active
- 2022-07-11 EP EP22748056.3A patent/EP4395904B1/en active Active
- 2022-10-31 US US17/977,286 patent/US12220637B2/en active Active
-
2025
- 2025-01-03 US US19/009,235 patent/US20250135347A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| KR20240051125A (ko) | 2024-04-19 |
| WO2023031504A1 (en) | 2023-03-09 |
| EP4395904B1 (en) | 2025-09-03 |
| US12220637B2 (en) | 2025-02-11 |
| CN117836038A (zh) | 2024-04-05 |
| EP4395904A1 (en) | 2024-07-10 |
| ES3041412T3 (en) | 2025-11-12 |
| EP4395904C0 (en) | 2025-09-03 |
| US20230119727A1 (en) | 2023-04-20 |
| US20250135347A1 (en) | 2025-05-01 |
| US11484793B1 (en) | 2022-11-01 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20250418 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20250418 |