JP2024532104A - 改善されたゲーム制御 - Google Patents

改善されたゲーム制御 Download PDF

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Publication number
JP2024532104A
JP2024532104A JP2024508670A JP2024508670A JP2024532104A JP 2024532104 A JP2024532104 A JP 2024532104A JP 2024508670 A JP2024508670 A JP 2024508670A JP 2024508670 A JP2024508670 A JP 2024508670A JP 2024532104 A JP2024532104 A JP 2024532104A
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JP
Japan
Prior art keywords
user
user interface
graphical user
controllable
target object
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2024508670A
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English (en)
Japanese (ja)
Other versions
JP2024532104A5 (enExample
Inventor
ヨン フランザス
トウコ タハコカッリオ
ヨーナス コラロス
パトリック コランダー
ラウリ ラーティカイネン
セルジョ カスターノ
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Supercell Oy
Original Assignee
Supercell Oy
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Supercell Oy filed Critical Supercell Oy
Publication of JP2024532104A publication Critical patent/JP2024532104A/ja
Publication of JP2024532104A5 publication Critical patent/JP2024532104A5/ja
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2024508670A 2021-09-02 2022-07-11 改善されたゲーム制御 Pending JP2024532104A (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US17/464,878 2021-09-02
US17/464,878 US11484793B1 (en) 2021-09-02 2021-09-02 Game control
PCT/FI2022/050494 WO2023031504A1 (en) 2021-09-02 2022-07-11 Improved game control

Publications (2)

Publication Number Publication Date
JP2024532104A true JP2024532104A (ja) 2024-09-05
JP2024532104A5 JP2024532104A5 (enExample) 2025-04-28

Family

ID=82742745

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2024508670A Pending JP2024532104A (ja) 2021-09-02 2022-07-11 改善されたゲーム制御

Country Status (7)

Country Link
US (3) US11484793B1 (enExample)
EP (1) EP4395904B1 (enExample)
JP (1) JP2024532104A (enExample)
KR (1) KR20240051125A (enExample)
CN (1) CN117836038A (enExample)
ES (1) ES3041412T3 (enExample)
WO (1) WO2023031504A1 (enExample)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112604305B (zh) * 2020-12-17 2022-11-18 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、终端及存储介质

Family Cites Families (23)

* Cited by examiner, † Cited by third party
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US6280323B1 (en) * 1996-11-21 2001-08-28 Konami Co., Ltd. Device, method and storage medium for displaying penalty kick match cursors in a video soccer game
JP2002224435A (ja) * 2001-01-30 2002-08-13 Konami Co Ltd ビデオゲーム装置、プレイヤーキャラクターの行動制御方法及びビデオゲームプログラム
JP3795856B2 (ja) * 2002-12-09 2006-07-12 株式会社スクウェア・エニックス ビデオゲーム装置、ビデオゲームの進行制御方法、プログラム及び記録媒体
JP3779298B2 (ja) * 2003-11-28 2006-05-24 任天堂株式会社 ゲーム装置およびゲームプログラム
JP4307310B2 (ja) * 2004-03-31 2009-08-05 任天堂株式会社 ゲーム装置及びゲームプログラム
JP4910037B2 (ja) * 2009-11-27 2012-04-04 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法
WO2014163220A1 (ko) * 2013-04-05 2014-10-09 그리 가부시키가이샤 온라인 슈팅 게임 제공 장치 및 방법
US20140357356A1 (en) * 2013-05-28 2014-12-04 DeNA Co., Ltd. Character battle system controlled by user's flick motion
US10183219B2 (en) * 2013-08-14 2019-01-22 Activision Publishing, Inc. System and method for cross-platform multiplayer videogames
JP6687994B2 (ja) * 2013-09-13 2020-04-28 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、及びゲーム処理方法
CN104915117B (zh) * 2015-06-16 2017-03-22 深圳市腾讯计算机系统有限公司 控制与虚拟目标进行交互的方法和装置
CN104898953B (zh) * 2015-06-16 2016-10-26 深圳市腾讯计算机系统有限公司 基于触控屏的操控方法和装置
CN105094346B (zh) * 2015-09-29 2018-09-25 腾讯科技(深圳)有限公司 一种信息处理方法、终端及计算机存储介质
CN107479749B (zh) * 2017-08-08 2019-09-27 腾讯科技(成都)有限公司 基于触控屏的操控方法及装置、移动终端及可读存储介质
CN108579090B (zh) * 2018-04-16 2021-09-24 腾讯科技(深圳)有限公司 虚拟场景中的物品展示方法、装置和存储介质
CN108619721B (zh) * 2018-04-27 2020-08-11 腾讯科技(深圳)有限公司 虚拟场景中的距离信息显示方法、装置及计算机设备
JP7145753B2 (ja) * 2018-12-28 2022-10-03 株式会社バンダイナムコエンターテインメント ゲームシステム及びプログラム
US11617950B2 (en) * 2020-01-27 2023-04-04 Square Enix Ltd. Graphical indicator for video games
CN111282266B (zh) * 2020-02-14 2021-08-03 腾讯科技(深圳)有限公司 三维虚拟环境中的技能瞄准方法、装置、终端及存储介质
CN111467802B (zh) * 2020-04-09 2022-02-22 腾讯科技(深圳)有限公司 虚拟环境的画面显示方法、装置、设备及介质
CN111589142B (zh) * 2020-05-15 2023-03-21 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、设备及介质
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KR102666778B1 (ko) * 2021-05-28 2024-05-20 주식회사 엔씨소프트 게임의 대상체를 타겟팅하는 방법 및 장치

Also Published As

Publication number Publication date
KR20240051125A (ko) 2024-04-19
WO2023031504A1 (en) 2023-03-09
EP4395904B1 (en) 2025-09-03
US12220637B2 (en) 2025-02-11
CN117836038A (zh) 2024-04-05
EP4395904A1 (en) 2024-07-10
ES3041412T3 (en) 2025-11-12
EP4395904C0 (en) 2025-09-03
US20230119727A1 (en) 2023-04-20
US20250135347A1 (en) 2025-05-01
US11484793B1 (en) 2022-11-01

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