JP2021515485A - マルチユーザプラットフォーム経由の解説コンテンツ及びゲームプレイコンテンツの統合 - Google Patents
マルチユーザプラットフォーム経由の解説コンテンツ及びゲームプレイコンテンツの統合 Download PDFInfo
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Abstract
Description
Claims (20)
- ゲームプレイに関連する解説を提供する方法であって、
マルチユーザプラットフォームによってホストされるゲームセッションについてのゲームプレイコンテンツを受信することであって、前記ゲームプレイコンテンツは前記ゲームセッションの1つ以上のビューを示す複数の異なるメディアストリームを含む、前記受信することと、
仮想現実(VR)環境中で前記メディアストリームのそれぞれについてのグラフィック表現を生成することと、
前記VR環境中で前記メディアストリームのうちの1つ以上に対応する解説コンテンツを受信することと、
前記VR環境中で識別されたグラフィック表現をアクティブな表現として一定期間指定することであって、前記アクティブなグラフィック表現は前記メディアストリームの識別された1つに関連付けられる、前記指定することと、
前記一定期間内に受信する前記解説コンテンツの一部分を前記アクティブな表現に関連付けられる前記識別されたメディアストリームと同期させて、同期したコンテンツを作成することと、
前記マルチユーザプラットフォームに接続される1人以上のサブスクライバにアクセス可能なゲームプレイチャネルを介して前記同期したコンテンツをブロードキャストすることと、
を備える、方法。 - 前記解説コンテンツの前記一部分を前記識別されたグラフィック表現と同期させることは、
前記解説コンテンツの前記一部分について前記一定期間識別することと、
前記識別された一定期間に基づき前記解説コンテンツの前記一部分を前記アクティブな表現に関連付けることであって、前記同期したコンテンツは前記解説コンテンツの前記一部分、及び前記アクティブな表現に関連付けられる前記識別されたメディアストリームを含む、前記関連付けることと、
をさらに備える、請求項1に記載の方法。 - 前記VR環境中で前記識別されたグラフィック表現を前記アクティブな表現として指定することは、前記VR環境中での選択に基づき前記アクティブな表現を識別することをさらに備える、請求項1に記載の方法。
- 前記ゲームセッションの反復に基づき前記ゲームプレイコンテンツについてのゲームプレイ統計情報を決定することと、
前記ゲームプレイ統計情報に基づきゲームプレイ位置がマイルストーンに対応すると判定することと、
前記メディアストリームのうちの1つの前記VR環境中での少なくとも1つのグラフィック表現が前記ゲームプレイ位置の1つのビューに対応すると判定することと、
前記ゲームセッション中にキャラクター位置を追跡することと、
前記ゲームプレイ位置に近接する1つ以上のキャラクター位置に基づき前記少なくとも1つのグラフィック表現を前記アクティブな表現として選択することと、
をさらに備える、請求項1に記載の方法。 - 前記ゲームプレイコンテンツについての少なくとも1つのゲームプレイ統計情報を決定することと、
前記VR環境中にエディターインターフェースを提供することであって、前記エディターインターフェースが前記少なくとも1つのゲームプレイ統計情報を前記識別されたメディアストリームによってオーバーレイして変更されたメディアコンテンツを作成する1つ以上のツールを含み、前記解説コメントは前記変更されたメディアコンテンツを含む、前記提供することと、
をさらに備える、請求項1に記載の方法。 - 前記VR環境中にエディターインターフェースを生成することをさらに備え、前記エディターインターフェースは前記複数のメディアストリームの部分を変更して変更されたメディアコンテンツを作成する1つ以上のツールを含み、前記ツールは1つ以上の再生ツールを含み、前記解説コンテンツは前記変更されたメディアコンテンツを含む、請求項1に記載の方法。
- 前記VR環境中にエディターインターフェースを生成することをさらに備え、前記エディターインターフェースは前記複数のメディアストリームの部分によってグラフィックをオーバーレイして変更されたメディアコンテンツを作成する1つ以上のツールを含み、前記解説コンテンツは前記変更されたメディアコンテンツを含む、請求項1に記載の方法。
- 前記VR環境中にエディターインターフェースを生成することをさらに備え、前記エディターインターフェースはゲームプレイ統計情報を前記複数のメディアストリームの部分によってオーバーレイして変更されたメディアコンテンツを作成する1つ以上のツールを含み、前記解説コンテンツは前記変更されたメディアコンテンツを含む、請求項1に記載の方法。
- ゲームプレイに関連する解説を提供するマルチユーザシステムであって、
通信ネットワーク中で通信するネットワークインターフェースであって、前記ネットワークインターフェースは、
マルチユーザプラットフォームによってホストされるゲームセッションについてのゲームプレイコンテンツを受信し、前記ゲームプレイコンテンツは1つ以上のビューを示す複数のメディアストリームを含み、
前記メディアストリームのうちの1つ以上に対応する解説コンテンツを受信する、
前記ネットワークインターフェースと、
メモリに格納される命令を実行するプロセッサであって、前記プロセッサによる前記命令の実行は、
仮想現実(VR)環境中で前記メディアストリームのそれぞれについてのグラフィック表現を生成し、
前記VR環境中で識別されたグラフィック表現をアクティブな表現として一定期間指定し、前記アクティブなグラフィック表現は前記メディアストリームの識別された1つに関連付けられ、
前記一定期間受信する前記解説コンテンツの一部分を前記アクティブな表現に関連付けられる前記識別されたメディアストリームと同期させて同期したコンテンツを作成し、
前記ネットワークインターフェースは前記マルチユーザプラットフォームに接続される1人以上のサブスクライバにアクセス可能なゲームプレイチャネルを介して前記同期したコンテンツをブロードキャストする、
前記プロセッサと、
を備える、マルチユーザシステム。 - 前記プロセッサは、
前記解説コンテンツの前記一部分について前記一定期間識別する命令と、
前記識別された一定期間に基づき前記解説コンテンツの前記一部分を前記アクティブな表現に関連付ける命令であって、前記同期したコンテンツは前記解説コンテンツの前記一部分、及び前記アクティブな表現に関連付けられる前記識別されたメディアストリームを含む、前記命令と、
をさらに実行する、請求項9に記載のマルチユーザシステム。 - 前記プロセッサは、前記VR環境中での選択に基づき前記アクティブな表現を識別することによって、前記識別されたグラフィック表現を前記アクティブな表現として指定する、請求項9に記載のマルチユーザシステム。
- 前記プロセッサは、
前記ゲームセッションの反復に基づき、前記ゲームプレイコンテンツについてのゲームプレイ統計情報を決定する命令と、
前記ゲームプレイ統計情報に基づきゲームプレイ位置がマイルストーンに対応すると判定する命令と、
1つのメディアストリームについて前記VR環境中の少なくとも1つのグラフィック表現が前記ゲームプレイ位置の1つのビューに対応すると判定する命令と、
前記ゲームセッション中にキャラクター位置を追跡する命令と、
前記ゲームプレイ位置に近接する1つ以上のキャラクター位置に基づき、前記少なくとも1つのグラフィック表現を前記アクティブな表現として選択する命令と、
をさらに実行する、請求項9に記載のマルチユーザシステム。 - 前記プロセッサは、
前記ゲームプレイコンテンツについて少なくとも1つのゲームプレイ統計情報を決定する命令と、
前記VR環境中にエディターインターフェースを提供する命令であって、前記エディターインターフェースは前記少なくとも1つのゲームプレイ統計情報を前記1つのメディアストリームによってオーバーレイして変更されたメディアコンテンツを作成する1つ以上のツールを含み、前記解説コメントは前記変更されたメディアコンテンツを含む、前記命令と、
をさらに実行する、請求項9に記載のマルチユーザシステム。 - 前記プロセッサは、前記VR環境中にエディターインターフェースを生成する命令をさらに実行し、前記エディターインターフェースは前記複数のメディアストリームの部分を変更して変更されたメディアコンテンツを作成する1つ以上のツールを含み、前記ツールは1つ以上の再生ツールを含み、前記解説コンテンツは前記変更されたメディアコンテンツを含む、請求項9に記載のマルチユーザシステム。
- 前記プロセッサは、前記VR環境中にエディターインターフェースを生成する命令をさらに実行し、前記エディターインターフェースは、グラフィックを前記複数のメディアストリームの部分によってオーバーレイして変更されたメディアコンテンツを作成する1つ以上のツールを含み、前記解説コンテンツは、前記変更されたメディアコンテンツを含む、請求項9に記載のマルチユーザシステム。
- 前記プロセッサは、前記VR環境中にエディターインターフェースを生成する命令をさらに実行し、前記エディターインターフェースは、ゲームプレイ統計情報を前記複数のメディアストリームの部分によってオーバーレイして変更されたメディアコンテンツを作成する1つ以上のツールを含み、前記解説コンテンツは、前記変更されたメディアコンテンツを含む、請求項9に記載のマルチユーザシステム。
- 非一時的なコンピュータ可読記憶媒体であって、その上に符号化されたソフトウェアを含み、前記ソフトウェアはゲームプレイに関連する解説を提供する方法を実行することがプロセッサによって実行可能であり、前記方法は、
マルチユーザプラットフォームによってホストされるゲームセッションについてのゲームプレイコンテンツを受信することであって、前記ゲームプレイコンテンツは前記ゲームセッションの1つ以上のビューを示す複数の異なるメディアストリームを含む、前記受信することと、
仮想現実(VR)環境中で前記メディアストリームのそれぞれについてのグラフィック表現を生成することと、
前記VR環境中で前記メディアストリームのうちの1つ以上に対応する解説コンテンツを受信することと、
前記VR環境中で識別されたグラフィック表現をアクティブな表現として一定期間指定することであって、前記アクティブなグラフィック表現は前記メディアストリームの識別された1つに関連付けられる、前記指定することと、
前記一定期間内に受信する前記解説コンテンツの一部分を前記アクティブな表現に関連付けられる前記識別されたメディアストリームと同期させて、同期したコンテンツを作成することと、
前記マルチユーザプラットフォームに接続される1人以上のサブスクライバにアクセス可能なゲームプレイチャネルを介して前記同期したコンテンツをブロードキャストすることと、
を備える、非一時的なコンピュータ可読記憶媒体。 - 前記ソフトウェアは、
前記解説コンテンツの前記一部分についての前記一定期間を決定することと、
前記一定期間に基づき前記解説コンテンツの前記一部分を前記アクティブな表現に関連付けることであって、前記同期したコンテンツは前記解説コンテンツの前記一部分、及び前記アクティブな表現に関連付けられる前記識別されたメディアストリームを含む、前記関連付けることと、
が実行可能である命令をさらに備える、請求項17に記載の非一時的なコンピュータ可読記憶媒体。 - 前記VR環境中で前記グラフィック表現を前記アクティブな表現として指定することは、前記VR環境中での選択に基づき前記アクティブな表現を識別することをさらに備える、請求項17に記載の非一時的なコンピュータ可読記憶媒体。
- 前記ソフトウェアは、
前記ゲームセッションの反復に基づき、前記ゲームプレイコンテンツについてのゲームプレイ統計情報を決定することと、
前記ゲームプレイ統計情報に基づきゲームプレイ位置がマイルストーンに対応すると判定することと、
1つのメディアストリームについて前記VR環境中の少なくとも1つのグラフィック表現が前記ゲームプレイ位置の1つのビューに対応すると判定することと、
前記ゲームセッション中にキャラクター位置を追跡することと、
前記ゲームプレイ位置に近接する1つ以上のキャラクター位置に基づき、前記少なくとも1つのグラフィック表現を前記アクティブな表現として選択することと、
が実行可能な命令をさらに備える、請求項17に記載の非一時的なコンピュータ可読記憶媒体。
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WO2019168619A3 (en) | 2020-04-30 |
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KR102590690B1 (ko) | 2023-10-20 |
US10765957B2 (en) | 2020-09-08 |
EP3759930A2 (en) | 2021-01-06 |
KR20200128523A (ko) | 2020-11-13 |
CN110201404A (zh) | 2019-09-06 |
US20190262727A1 (en) | 2019-08-29 |
JP7250026B2 (ja) | 2023-03-31 |
EP3759930A4 (en) | 2021-11-10 |
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