CN103945912A - 用于实施在线视频游戏联赛的系统和方法 - Google Patents
用于实施在线视频游戏联赛的系统和方法 Download PDFInfo
- Publication number
- CN103945912A CN103945912A CN201280041010.9A CN201280041010A CN103945912A CN 103945912 A CN103945912 A CN 103945912A CN 201280041010 A CN201280041010 A CN 201280041010A CN 103945912 A CN103945912 A CN 103945912A
- Authority
- CN
- China
- Prior art keywords
- player
- league matches
- match
- server
- matches
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3276—Games involving multiple players wherein the players compete, e.g. tournament
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Abstract
Description
轮次2的参与者总数 | 当前在该轮次中参与者的总数。 |
玩家信息统计 | 用于该轮次中的每个玩家的统计栏 |
玩家 | 玩家的显示名。 |
当前轮次 | 该玩家的当前轮次。 |
轮次参与 | 对于每个轮次,所参与的所有轮次的计数。 |
最后一次比赛的显示名 | 玩家的最后一个对手的名称。 |
最后一次比赛的时间 | 玩家的最后一个对手的日期/时间。 |
最长连胜 | 连续地最长的获胜。 |
赢得最后轮次 | 表示玩家是否赢得最后轮次。 |
Claims (29)
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201161500864P | 2011-06-24 | 2011-06-24 | |
US61/500,864 | 2011-06-24 | ||
US201261599211P | 2012-02-15 | 2012-02-15 | |
US61/599,211 | 2012-02-15 | ||
PCT/CA2012/000628 WO2012174656A1 (en) | 2011-06-24 | 2012-06-22 | System and method for conducting online video game tournaments |
Publications (1)
Publication Number | Publication Date |
---|---|
CN103945912A true CN103945912A (zh) | 2014-07-23 |
Family
ID=47421949
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201280041010.9A Pending CN103945912A (zh) | 2011-06-24 | 2012-06-22 | 用于实施在线视频游戏联赛的系统和方法 |
Country Status (8)
Country | Link |
---|---|
US (1) | US8851980B2 (zh) |
EP (1) | EP2723462A4 (zh) |
JP (1) | JP2014519929A (zh) |
KR (1) | KR20140053118A (zh) |
CN (1) | CN103945912A (zh) |
CA (1) | CA2838347A1 (zh) |
HK (1) | HK1200395A1 (zh) |
WO (1) | WO2012174656A1 (zh) |
Cited By (13)
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CN104769638A (zh) * | 2012-08-08 | 2015-07-08 | 思奇里兹股份有限公司 | 对等投注平台 |
CN107077708A (zh) * | 2014-09-15 | 2017-08-18 | 洪国际有限公司 | 用于在线比赛安排的方法和装置以及用于实施在线比赛安排的计算机程序 |
CN107106910A (zh) * | 2015-03-18 | 2017-08-29 | 株式会社万代 | 游戏装置以及程序 |
CN107970612A (zh) * | 2016-10-21 | 2018-05-01 | 电子技术公司 | 多玩家视频游戏匹配系统和方法 |
US10016674B2 (en) | 2016-03-16 | 2018-07-10 | Skillz Inc | Management of streaming video data |
CN108900867A (zh) * | 2018-07-25 | 2018-11-27 | 北京达佳互联信息技术有限公司 | 视频处理方法、装置、电子设备及存储介质 |
CN111420407A (zh) * | 2020-03-10 | 2020-07-17 | 广州好酷信息科技有限公司 | 一种游戏权限的设定方法、系统及终端 |
US10722793B2 (en) | 2016-03-15 | 2020-07-28 | Skillz Inc | Synchronization model for virtual tournaments |
US10967276B2 (en) | 2005-05-17 | 2021-04-06 | Electronic Arts Inc. | Collaborative online gaming system and method |
US11062569B2 (en) | 2016-03-15 | 2021-07-13 | Skillz Platform Inc. | Across-match analytics in peer-to-peer gaming tournaments |
US11141663B2 (en) | 2016-03-08 | 2021-10-12 | Electronics Arts Inc. | Multiplayer video game matchmaking optimization |
CN113614800A (zh) * | 2019-02-07 | 2021-11-05 | 思奇里兹平台股份有限公司 | 通过客户端的分割控制对等点-锦标赛客户端操作 |
US11318390B2 (en) | 2014-05-16 | 2022-05-03 | Electronic Arts Inc. | Systems and methods for hardware-based matchmaking |
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US20150119123A1 (en) * | 2013-10-25 | 2015-04-30 | Kizzang Llc | System and method for conducting on-line poker tournaments |
US10242538B2 (en) | 2014-07-22 | 2019-03-26 | Versus Llc | Systems and methods for creating and maintaining real money tournaments for video games |
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US10888789B2 (en) | 2015-07-10 | 2021-01-12 | Versus Llc | Systems and methods for creating and maintaining real money tournaments for video games |
GB2545654A (en) | 2015-12-18 | 2017-06-28 | Sony Interactive Entertainment Inc | User-pairing evaluation method and apparatus |
US10471360B2 (en) | 2017-03-06 | 2019-11-12 | Sony Interactive Entertainment LLC | User-driven spectator channel for live game play in multi-player games |
US10522006B2 (en) * | 2018-01-09 | 2019-12-31 | Erik Alexander | Methods and systems for interactive gaming |
KR101993795B1 (ko) * | 2018-01-24 | 2019-06-27 | 동서대학교 산학협력단 | 체중 측정 및 경쟁심리를 이용한 체중 관리 시스템 |
US10814228B2 (en) | 2018-02-28 | 2020-10-27 | Sony Interactive Entertainment LLC | Statistically defined game channels |
US10953322B2 (en) | 2018-02-28 | 2021-03-23 | Sony Interactive Entertainment LLC | Scaled VR engagement and views in an e-sports event |
US10818142B2 (en) | 2018-02-28 | 2020-10-27 | Sony Interactive Entertainment LLC | Creation of winner tournaments with fandom influence |
US10953335B2 (en) | 2018-02-28 | 2021-03-23 | Sony Interactive Entertainment Inc. | Online tournament integration |
US11065548B2 (en) | 2018-02-28 | 2021-07-20 | Sony Interactive Entertainment LLC | Statistical driven tournaments |
US10792577B2 (en) | 2018-02-28 | 2020-10-06 | Sony Interactive Entertainment LLC | Discovery and detection of events in interactive content |
US10751623B2 (en) | 2018-02-28 | 2020-08-25 | Sony Interactive Entertainment LLC | Incentivizing players to engage in competitive gameplay |
US10792576B2 (en) | 2018-02-28 | 2020-10-06 | Sony Interactive Entertainment LLC | Player to spectator handoff and other spectator controls |
US10765957B2 (en) | 2018-02-28 | 2020-09-08 | Sony Interactive Entertainment LLC | Integrating commentary content and gameplay content over a multi-user platform |
US10765938B2 (en) | 2018-02-28 | 2020-09-08 | Sony Interactive Entertainment LLC | De-interleaving gameplay data |
US11928930B2 (en) | 2018-10-05 | 2024-03-12 | Aristocrat Technologies, Inc. | Systems and methods for providing dynamic rewards |
US11798356B2 (en) | 2018-10-05 | 2023-10-24 | Aristocrat Technologies, Inc. | Systems, apparatus, and methods for unlocking higher RTP games |
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JP2014519929A (ja) | 2014-08-21 |
HK1200395A1 (zh) | 2015-08-07 |
US8851980B2 (en) | 2014-10-07 |
WO2012174656A1 (en) | 2012-12-27 |
US20140171182A1 (en) | 2014-06-19 |
EP2723462A4 (en) | 2014-11-26 |
EP2723462A1 (en) | 2014-04-30 |
KR20140053118A (ko) | 2014-05-07 |
CA2838347A1 (en) | 2012-12-27 |
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