JP2018153323A5 - - Google Patents

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JP2018153323A5
JP2018153323A5 JP2017051399A JP2017051399A JP2018153323A5 JP 2018153323 A5 JP2018153323 A5 JP 2018153323A5 JP 2017051399 A JP2017051399 A JP 2017051399A JP 2017051399 A JP2017051399 A JP 2017051399A JP 2018153323 A5 JP2018153323 A5 JP 2018153323A5
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パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり状態へと移行するものがある。かかる遊技機の中には、例えば、ラウンド数の異なる複数種類の当たり種別が設けられているものがあり、獲得できる遊技価値を異ならせることにより、趣向上を図っているものがある。 Some gaming machines such as pachinko machines shift to a winning state when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a winning result. Some such gaming machine, for example, there are a plurality kinds types per having different number of rounds are provided, by varying the game value that can be acquired, there is what is sought on Xing taste.

しかしながら、更なる興趣が求められていた。 However, that a further interest towards the top has been demanded.

この目的を達成するために請求項1記載の遊技機は、遊技球が入球したことに基づいて所定の特典が付与される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、判別条件の成立に基づいて判別を実行する判別手段と、その判別手段の判別に用いるための判別情報を、所定の取得条件の成立に基づいて取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する第1可変制御手段と、前記判別手段の判別結果が前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記判別手段の判別結果が前記第2の判別結果となったことに基づいて、当該第2の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間の前記可変手段の可変態様が、前記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様となるように制御する第2可変制御手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の可変動作が開始されてから所定の期間が経過するまでの間の可変態様と区別し難い見た目とする手段と、記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、前記判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されている。 In order to achieve this object, the game machine according to claim 1 has a privilege ball entering means in which a predetermined privilege is given based on the game ball entering, and the game ball enters the privilege entering means. a first position that enables the sphere, and a second position where game balls than its first position becomes difficult ball entrance, and variable means variable available-to, determination means for performing determination based on the establishment of the determination condition The discrimination information acquisition means for acquiring the discrimination information to be used for the discrimination of the discrimination means based on the establishment of a predetermined acquisition condition, and the discrimination information acquired by the discrimination information acquisition means are predetermined. Discrimination information storage means that can store up to a specific number until it is used for discrimination of the discrimination means, dynamic display means that dynamically displays identification information for showing the discrimination result of the discrimination means, and its operation. Based on the dynamic display period determining means for determining the dynamic display period in the dynamic display of the identification information by the target display means, and the determination result of the determination means becoming a predetermined first determination result. , The variable during the first period, which is the period from the start of the dynamic display of the identification information for showing the first determination result until the new determination by the determination means becomes feasible. Based on the fact that the first variable control means for controlling the variable mode of the means to be the first variable mode and the discrimination result of the discrimination means are the second discrimination results different from the first discrimination result. , The game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to the second determination result is executed, and the determination result of the determination means became the second determination result. Based on this, the variable mode of the variable means from the start of the dynamic display of the identification information for showing the second determination result until the new determination by the determination means becomes feasible. a second variable control means specific variable manner as the first variable aspect and distinguish hard appearance is controlled to be a second variable aspect included at least the specified number of to said discrimination information storage means In a situation where the discrimination information corresponding to the first discrimination result is stored, after the dynamic display of the discrimination information corresponding to the first discrimination information among the specific number of the discrimination information is started. , The discrimination corresponding to the discrimination information finally used for the discrimination among the discrimination information stored in the discrimination information storage means at the start of the dynamic display of the identification information corresponding to the first discrimination information. The variable means during the predetermined first period until the result is shown. The determination information a variable manner, and means for varying manner distinguishable from hard appearance of until a predetermined time period from the variable operation is started in the second variable aspect has elapsed, before SL discrimination information storage means Is stored, the discrimination information can be used to suggest to the player that the discrimination using the stored discrimination information may result in the first discrimination result. The probability that the discrimination result of the discrimination means becomes the first discrimination result is higher than the probability that the discrimination result other than the first discrimination result becomes the discrimination result. It is set .

請求項2記載の遊技機は、請求項1記載の遊技機において、遊技球を発射可能な発射手段を備える。The gaming machine according to claim 2 includes a launching means capable of launching a game ball in the gaming machine according to claim 1.

本発明の遊技機によれば、遊技球が入球したことに基づいて所定の特典が付与される特典入球手段と、その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、判別条件の成立に基づいて判別を実行する判別手段と、その判別手段の判別に用いるための判別情報を、所定の取得条件の成立に基づいて取得する判別情報取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、前記判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、前記判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する第1可変制御手段と、前記判別手段の判別結果が前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、前記判別手段の判別結果が前記第2の判別結果となったことに基づいて、当該第2の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間の前記可変手段の可変態様が、前記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様となるように制御する第2可変制御手段と、前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の可変動作が開始されてから所定の期間が経過するまでの間の可変態様と区別し難い見た目とする手段と、記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、前記判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されている。 According to the game machine of the present invention , a privilege ball entering means to which a predetermined privilege is given based on the ball entering the game ball, and a first position where the game ball can enter the privilege ball entering means. When a determination means for performing a second position where game balls than its first position becomes difficult ball entrance, a variable available-variable means, the determination on the basis of the establishment of the determination condition, the determination of the determination means The discrimination information acquisition means for acquiring the discrimination information for use in the above, based on the establishment of a predetermined acquisition condition, and the discrimination information acquired by the discrimination information acquisition means, up to a predetermined specific number. Discrimination information storage means that can be stored until it is used for discrimination of the discrimination means, dynamic display means for dynamically displaying identification information for showing the discrimination result of the discrimination means, and the identification information by the dynamic display means. Based on the dynamic display period determining means for determining the dynamic display period in the dynamic display of the above and the discrimination result of the discrimination means becoming a predetermined first discrimination result, the first discrimination result The variable mode of the variable means during the first period, which is the period from the start of the dynamic display of the identification information for indicating the above to the time when a new determination by the determination means becomes feasible, is the first. The second discrimination result is based on the fact that the discrimination result of the first variable control means controlled to be in a variable mode and the discrimination means is a second discrimination result different from the first discrimination result. A game state setting means capable of setting a game state different from the game state at the time when the determination corresponding to is executed, and the second determination result based on the determination result of the determination means . The variable mode of the variable means from the start of the dynamic display of the identification information for showing the discrimination result of 2 until the new discrimination by the discriminating means becomes feasible is the first variable mode. The second variable control means for controlling the second variable mode to include at least the specific variable mode having an indistinguishable appearance, and the first discrimination result of the specific number with respect to the discrimination information storage means. in situations where the discrimination information corresponding is stored, from said dynamically displayed is started identification information, the first of said determination information corresponding to the first of said discrimination information of said discriminating information for a specific number of given to the last corresponding to the discrimination information used to determine to determine the results are shown in the discrimination information stored in said discrimination information storage means at the start of the dynamic display of the identification information corresponding to the The variable aspect of the variable means during the first period of the above is the second possible. If the means for varying manner distinguishable from hard appearance between the transformation-like variable operation from is started until a predetermined period elapses, said determination information before SL discrimination information storage means is stored, An effect that can suggest to the player the possibility that the discrimination using the stored discrimination information will result in the first discrimination result is executed before the discrimination information is used for the discrimination of the discrimination means. It is provided with possible means, and the probability that the discrimination result of the discrimination means will be the first discrimination result is set higher than the probability that the discrimination result other than the first discrimination result will be .

10 パチンコ機(遊技機)
65a 特定入賞口(第1実施形態における特典入球手段)
65f1 開閉扉(第1実施形態における可変手段)
112 発射制御装置(第1および第2実施形態における発射手段)
203b 第2特別図柄保留球格納エリア(第1および第2実施形態における判別情報記憶手段)
650 可変入賞装置(第2実施形態における可変手段)
650a 特定入賞口(第2実施形態における特典入球手段)
S305 第1および第2実施形態における判別手段
S307,S309 第1および第2実施形態における動的表示期間決定手段
S310 第1および第2実施形態における動的表示手段
S406 第1および第2実施形態における判別情報取得手段
S1004 第1および第2実施形態における第2可変制御手段
S1005 第1および第2実施形態における第1可変制御手段
S1110 第1実施形態における遊技状態設定手段
S1123 第2実施形態における遊技状態設定手段
10 Pachinko machine (game machine)
65a Specified winning opening (privilege ball entry means in the first embodiment )
65f1 opening / closing door (variable means in the first embodiment )
112 Launch control device (launch means in the first and second embodiments )
203b Second special symbol holding ball storage area (discrimination information storage means in the first and second embodiments )
650 variable winning device (variable means in the second embodiment)
650a specific winning opening (privilege ball entry means in the second embodiment)
S305 in the dynamic display unit S406 first and second embodiments of the first and determining means S307 in the second embodiment, S309 dynamic display period determining means in the first and second embodiments S310 first and second embodiments determination-information acquiring unit S1004 first and in the second embodiment the second variable control means S1005 first and first in the second embodiment variable control unit S1110 gaming state setting means in the first embodiment
S1123 Game state setting means in the second embodiment

Claims (2)

遊技球が入球したことに基づいて所定の特典が付与される特典入球手段と、
その特典入球手段へと遊技球が入球可能となる第1位置と、その第1位置よりも遊技球が入球困難となる第2位置と、に可変可能な可変手段と、
判別条件の成立に基づいて判別を実行する判別手段と、
その判別手段の判別に用いるための判別情報を、所定の取得条件の成立に基づいて取得する判別情報取得手段と、
その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として、前記判別手段の判別に用いられるまで記憶可能な判別情報記憶手段と、
前記判別手段の判別結果を示すための識別情報を動的表示させる動的表示手段と、
その動的表示手段による前記識別情報の動的表示における動的表示期間を決定する動的表示期間決定手段と、
前記判別手段の判別結果が予め定められた第1の判別結果となったことに基づいて、当該第1の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間の期間である第1期間の間の前記可変手段の可変態様が第1可変態様となるように制御する第1可変制御手段と、
前記判別手段の判別結果が前記第1の判別結果とは異なる第2の判別結果となったことに基づいて、当該第2の判別結果に対応する判別が実行された時点における遊技状態とは異なる遊技状態を設定可能な遊技状態設定手段と、
前記判別手段の判別結果が前記第2の判別結果となったことに基づいて、当該第2の判別結果を示すための前記識別情報の動的表示が開始されてから前記判別手段による新たな判別が実行可能となるまでの間の前記可変手段の可変態様が、前記第1可変態様と区別し難い見た目となる特定可変態様が少なくとも含まれる第2可変態様となるように制御する第2可変制御手段と、
前記判別情報記憶手段に対して前記特定の数の前記第1の判別結果に対応する前記判別情報が記憶されている状況において、前記特定の数の前記判別情報のうち最初の前記判別情報に対応する前記識別情報の動的表示が開始されてから、前記最初の前記判別情報に対応する前記識別情報の動的表示の開始時点で前記判別情報記憶手段に記憶されていた前記判別情報の中で最後に判別に用いられる前記判別情報に対応する判別結果が示されるまでの所定の前記第1期間の間の前記可変手段の可変態様を、前記第2可変態様の可変動作が開始されてから所定の期間が経過するまでの間の可変態様と区別し難い見た目とする手段と、
記判別情報記憶手段に前記判別情報が記憶されている場合に、当該記憶されている前記判別情報を用いた判別で前記第1の判別結果となる可能性を遊技者に示唆可能な演出を、前記判別情報が前記判別手段の判別に用いられるよりも前に実行可能な手段と、を備え、
前記判別手段の判別結果が前記第1の判別結果となる確率は、前記第1の判別結果以外の判別結果となる確率よりも高く設定されていることを特徴とする遊技機。
Bonus ball entry means that grants predetermined benefits based on the entry of a game ball,
A first position where game balls allows ball entrance and its benefits ball entrance means, and a variable available-variable means and a second position, in which game balls becomes difficult ball entrance than its first position,
Discrimination means that executes discrimination based on the establishment of discrimination conditions,
Discrimination information acquisition means for acquiring discrimination information to be used for discrimination of the discrimination means based on the establishment of a predetermined acquisition condition, and
Discrimination information storage means that can store the discrimination information acquired by the discrimination information acquisition means until it is used for discrimination of the discrimination means, up to a predetermined specific number.
A dynamic display means for dynamically displaying identification information for showing the discrimination result of the discrimination means, and
A dynamic display period determining means for determining a dynamic display period in the dynamic display of the identification information by the dynamic display means, and
Based on the fact that the discrimination result of the discrimination means is a predetermined first discrimination result, the discrimination means is used after the dynamic display of the identification information for showing the first discrimination result is started. A first variable control means for controlling the variable mode of the variable means to be the first variable mode during the first period, which is a period until a new determination becomes feasible.
Based on the fact that the determination result of the determination means is a second determination result different from the first determination result, the game state is different from the game state at the time when the determination corresponding to the second determination result is executed. Game state setting means that can set the game state, and
Based on the discrimination result of the discrimination means becoming the second discrimination result, a new discrimination by the discrimination means is performed after the dynamic display of the identification information for showing the second discrimination result is started. variable aspects of the variable means until but becomes executable, a second variable control a particular variable manner as a hard appearance which is distinguished from the first variable aspect is controlled to be a second variable aspect at least includes Means and
Corresponding to the first discrimination information among the specific number of the discrimination information in the situation where the discrimination information corresponding to the first discrimination result of the specific number is stored in the discrimination information storage means. wherein after the dynamic display is started identity, in the first of the said determination information stored in said discrimination information storage means at the start of the dynamic display of identification information corresponding to the identification information to The variable mode of the variable means during the predetermined first period until the discrimination result corresponding to the discrimination information finally used for the discrimination is shown is determined after the variable operation of the second variable mode is started. A means of making the appearance indistinguishable from the variable mode until the period of
If the prior SL discrimination information storage means the determination information is stored, the suggestion can produce a potential to become the first determination result in the determination using the determination information which is the stored in the player , A means that can be executed before the discrimination information is used for discrimination of the discrimination means .
A gaming machine characterized in that the probability that the discrimination result of the discrimination means will be the first discrimination result is set higher than the probability that the discrimination result other than the first discrimination result will be .
遊技球を発射可能な発射手段を備えることを特徴とする請求項1記載の遊技機。The gaming machine according to claim 1, further comprising a launching means capable of launching a gaming ball.
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