JP2018126391A - ゲーム装置、プログラム及びゲームシステム - Google Patents
ゲーム装置、プログラム及びゲームシステム Download PDFInfo
- Publication number
- JP2018126391A JP2018126391A JP2017022493A JP2017022493A JP2018126391A JP 2018126391 A JP2018126391 A JP 2018126391A JP 2017022493 A JP2017022493 A JP 2017022493A JP 2017022493 A JP2017022493 A JP 2017022493A JP 2018126391 A JP2018126391 A JP 2018126391A
- Authority
- JP
- Japan
- Prior art keywords
- player
- game
- terminal
- selection
- target
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017022493A JP2018126391A (ja) | 2017-02-09 | 2017-02-09 | ゲーム装置、プログラム及びゲームシステム |
PCT/JP2018/001461 WO2018147034A1 (ja) | 2017-02-09 | 2018-01-18 | ゲーム装置、プログラム及びゲームシステム |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017022493A JP2018126391A (ja) | 2017-02-09 | 2017-02-09 | ゲーム装置、プログラム及びゲームシステム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2018126391A true JP2018126391A (ja) | 2018-08-16 |
JP2018126391A5 JP2018126391A5 (enrdf_load_stackoverflow) | 2020-03-19 |
Family
ID=63108079
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017022493A Withdrawn JP2018126391A (ja) | 2017-02-09 | 2017-02-09 | ゲーム装置、プログラム及びゲームシステム |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP2018126391A (enrdf_load_stackoverflow) |
WO (1) | WO2018147034A1 (enrdf_load_stackoverflow) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2020120707A (ja) * | 2019-01-29 | 2020-08-13 | 株式会社セガ | ゲームシステム、モバイル端末、ゲーム装置、情報処理装置およびゲームプログラム |
JP2022149941A (ja) * | 2021-03-25 | 2022-10-07 | 株式会社バンダイ | ゲームプログラム及びゲーム装置 |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001239059A (ja) * | 2000-02-28 | 2001-09-04 | Koei:Kk | 協力プレイ制御方法,記録媒体及びゲーム装置 |
JP5387530B2 (ja) * | 2001-02-02 | 2014-01-15 | 株式会社セガ | カード対戦ゲームの処理方法 |
JP2008004974A (ja) * | 2004-10-12 | 2008-01-10 | Matsushita Electric Ind Co Ltd | 携帯通信端末 |
JP4466958B2 (ja) * | 2006-04-26 | 2010-05-26 | 株式会社タイトー | ビデオゲーム装置の筐体 |
JP5248689B1 (ja) * | 2012-02-17 | 2013-07-31 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、プログラム、ゲーム制御方法、ゲーム制御システム |
US9022870B2 (en) * | 2012-05-02 | 2015-05-05 | Aquimo, Llc | Web-based game platform with mobile device motion sensor input |
JP5955884B2 (ja) * | 2014-04-21 | 2016-07-20 | 株式会社スクウェア・エニックス | ゲーム装置 |
JP6058101B1 (ja) * | 2015-10-02 | 2017-01-11 | 株式会社バンダイ | ゲーム装置及びプログラム |
-
2017
- 2017-02-09 JP JP2017022493A patent/JP2018126391A/ja not_active Withdrawn
-
2018
- 2018-01-18 WO PCT/JP2018/001461 patent/WO2018147034A1/ja active Application Filing
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2020120707A (ja) * | 2019-01-29 | 2020-08-13 | 株式会社セガ | ゲームシステム、モバイル端末、ゲーム装置、情報処理装置およびゲームプログラム |
JP7251169B2 (ja) | 2019-01-29 | 2023-04-04 | 株式会社セガ | ゲームシステム、モバイル端末、ゲーム装置、情報処理装置およびゲームプログラム |
JP2022149941A (ja) * | 2021-03-25 | 2022-10-07 | 株式会社バンダイ | ゲームプログラム及びゲーム装置 |
JP7232856B2 (ja) | 2021-03-25 | 2023-03-03 | 株式会社バンダイ | ゲームプログラム及びゲーム装置 |
JP7650305B2 (ja) | 2021-03-25 | 2025-03-24 | 株式会社バンダイ | ゲームプログラム及びゲーム装置 |
Also Published As
Publication number | Publication date |
---|---|
WO2018147034A1 (ja) | 2018-08-16 |
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Legal Events
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A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20200207 |
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A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20200207 |
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A761 | Written withdrawal of application |
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