JP2018126391A - ゲーム装置、プログラム及びゲームシステム - Google Patents

ゲーム装置、プログラム及びゲームシステム Download PDF

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Publication number
JP2018126391A
JP2018126391A JP2017022493A JP2017022493A JP2018126391A JP 2018126391 A JP2018126391 A JP 2018126391A JP 2017022493 A JP2017022493 A JP 2017022493A JP 2017022493 A JP2017022493 A JP 2017022493A JP 2018126391 A JP2018126391 A JP 2018126391A
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Japan
Prior art keywords
player
game
terminal
selection
target
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP2017022493A
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English (en)
Japanese (ja)
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JP2018126391A5 (enrdf_load_stackoverflow
Inventor
尚行 三好
Naoyuki Miyoshi
尚行 三好
稲葉 直人
Naoto Inaba
直人 稲葉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Games Co Ltd filed Critical Sega Games Co Ltd
Priority to JP2017022493A priority Critical patent/JP2018126391A/ja
Priority to PCT/JP2018/001461 priority patent/WO2018147034A1/ja
Publication of JP2018126391A publication Critical patent/JP2018126391A/ja
Publication of JP2018126391A5 publication Critical patent/JP2018126391A5/ja
Withdrawn legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2017022493A 2017-02-09 2017-02-09 ゲーム装置、プログラム及びゲームシステム Withdrawn JP2018126391A (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2017022493A JP2018126391A (ja) 2017-02-09 2017-02-09 ゲーム装置、プログラム及びゲームシステム
PCT/JP2018/001461 WO2018147034A1 (ja) 2017-02-09 2018-01-18 ゲーム装置、プログラム及びゲームシステム

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017022493A JP2018126391A (ja) 2017-02-09 2017-02-09 ゲーム装置、プログラム及びゲームシステム

Publications (2)

Publication Number Publication Date
JP2018126391A true JP2018126391A (ja) 2018-08-16
JP2018126391A5 JP2018126391A5 (enrdf_load_stackoverflow) 2020-03-19

Family

ID=63108079

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017022493A Withdrawn JP2018126391A (ja) 2017-02-09 2017-02-09 ゲーム装置、プログラム及びゲームシステム

Country Status (2)

Country Link
JP (1) JP2018126391A (enrdf_load_stackoverflow)
WO (1) WO2018147034A1 (enrdf_load_stackoverflow)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020120707A (ja) * 2019-01-29 2020-08-13 株式会社セガ ゲームシステム、モバイル端末、ゲーム装置、情報処理装置およびゲームプログラム
JP2022149941A (ja) * 2021-03-25 2022-10-07 株式会社バンダイ ゲームプログラム及びゲーム装置

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001239059A (ja) * 2000-02-28 2001-09-04 Koei:Kk 協力プレイ制御方法,記録媒体及びゲーム装置
JP5387530B2 (ja) * 2001-02-02 2014-01-15 株式会社セガ カード対戦ゲームの処理方法
JP2008004974A (ja) * 2004-10-12 2008-01-10 Matsushita Electric Ind Co Ltd 携帯通信端末
JP4466958B2 (ja) * 2006-04-26 2010-05-26 株式会社タイトー ビデオゲーム装置の筐体
JP5248689B1 (ja) * 2012-02-17 2013-07-31 株式会社コナミデジタルエンタテインメント ゲーム制御装置、プログラム、ゲーム制御方法、ゲーム制御システム
US9022870B2 (en) * 2012-05-02 2015-05-05 Aquimo, Llc Web-based game platform with mobile device motion sensor input
JP5955884B2 (ja) * 2014-04-21 2016-07-20 株式会社スクウェア・エニックス ゲーム装置
JP6058101B1 (ja) * 2015-10-02 2017-01-11 株式会社バンダイ ゲーム装置及びプログラム

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020120707A (ja) * 2019-01-29 2020-08-13 株式会社セガ ゲームシステム、モバイル端末、ゲーム装置、情報処理装置およびゲームプログラム
JP7251169B2 (ja) 2019-01-29 2023-04-04 株式会社セガ ゲームシステム、モバイル端末、ゲーム装置、情報処理装置およびゲームプログラム
JP2022149941A (ja) * 2021-03-25 2022-10-07 株式会社バンダイ ゲームプログラム及びゲーム装置
JP7232856B2 (ja) 2021-03-25 2023-03-03 株式会社バンダイ ゲームプログラム及びゲーム装置
JP7650305B2 (ja) 2021-03-25 2025-03-24 株式会社バンダイ ゲームプログラム及びゲーム装置

Also Published As

Publication number Publication date
WO2018147034A1 (ja) 2018-08-16

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