JP2018034040A5 - - Google Patents

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JP2018034040A5
JP2018034040A5 JP2017235800A JP2017235800A JP2018034040A5 JP 2018034040 A5 JP2018034040 A5 JP 2018034040A5 JP 2017235800 A JP2017235800 A JP 2017235800A JP 2017235800 A JP2017235800 A JP 2017235800A JP 2018034040 A5 JP2018034040 A5 JP 2018034040A5
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effect
executed
suggestion effect
executing
display
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JP2017235800A
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JP2018034040A (en
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Priority to JP2017235800A priority Critical patent/JP2018034040A/en
Priority claimed from JP2017235800A external-priority patent/JP2018034040A/en
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Description

(1)本発明に係る遊技機は、 遊技を行う遊技機(例えば、パチンコ遊技機1など)であって、
保留記憶に対応して保留表示を表示可能な保留表示手段(例えば、例えば、ステップS310を実行する演出制御用CPU120など)と、
可変表示の実行中に、当該可変表示に対応する対応表示を表示可能な対応表示手段(例えば、例えば、ステップS328を実行する演出制御用CPU120など)と、
第1領域で第1演出(例えば、先読みチャンス目予告など)を実行する第1演出実行手段(例えば、ステップS161の処理を行ったあとステップS171〜S172の処理を実行する演出制御用CPU120など)と、 前記第1領域とは異なる第2領域で第2演出(例えば、保留表示予告など)を実行する第2演出実行手段(例えば、ステップS161の処理を行ったあとステップS171〜S172の処理を実行する演出制御用CPU120など)と、 前記第1演出の実行を示唆する第1示唆演出(例えば、先読みチャンス目用示唆演出など)を実行する第1示唆演出実行手段(例えば、ステップS161の処理を行ったあとステップS171〜S172の処理を実行する演出制御用CPU120など)と、 前記第2演出の実行を示唆する第2示唆演出(例えば、保留表示予告用示唆演出など)を実行する第2示唆演出実行手段(例えば、ステップS161の処理を行ったあとステップS171〜S172の処理を実行する演出制御用CPU120など)と、を備え、 前記第1示唆演出と前記第2示唆演出とで少なくとも一部の演出態様が共通し(例えば、先読みチャンス目用示唆演出と保留表示予告用示唆演出とで最初の期間が共通するなど) 前記第1示唆演出が実行されて前記第1演出が実行される第1成功パターン(例えば、成功の先読みチャンス目用示唆演出など)と、 前記第1示唆演出が実行されて前記第1演出が実行されない第1失敗パターン(例えば、失敗の先読みチャンス目用示唆演出など)と、 前記第2示唆演出が実行されて前記第2演出が実行される第2成功パターン(例えば、成功の保留表示予告用示唆演出など)と、
前記第2示唆演出が実行されて前記第2演出が実行されない第2失敗パターン(例えば、失敗の保留表示予告用示唆演出など)と、があり、
前記第1示唆演出が実行されて前記第1成功パターンの演出が実行される割合は、前記第2示唆演出が実行されて前記第2成功パターンの演出が実行される割合よりも高く(例えば、先読みチャンス目用示唆演出の実行割合が保留表示予告用示唆演出の実行割合よりも高いなど)、
前記保留表示の態様と前記対応表示の態様とはそれぞれ変化可能であり、
前記対応表示の変化後の態様は、前記保留表示の変化後の態様にはない特殊態様を含む、
を特徴とする
(1) A gaming machine according to the present invention is a gaming machine (for example, pachinko gaming machine 1 or the like) that performs a game,
A hold display means (for example, an effect control CPU 120 that executes step S310) capable of displaying a hold display corresponding to the hold storage;
Corresponding display means capable of displaying a corresponding display corresponding to the variable display during execution of the variable display (for example, the CPU 120 for effect control executing step S328),
First effect executing means for executing a first effect (for example, a pre-reading chance notice) in the first region (for example, an effect control CPU 120 for executing the processes of steps S171 to S172 after performing the process of step S161). And second effect execution means for executing a second effect (for example, a hold display notice, etc.) in a second area different from the first area (for example, the process of steps S171 to S172 is performed after the process of step S161 is performed). Effect control CPU 120 to be executed) and first suggestion effect execution means (for example, processing of step S161) for executing a first suggestion effect (for example, a prefetch chance suggestion effect) suggesting execution of the first effect And the effect control CPU 120 that executes the processing of steps S171 to S172, etc.) and suggesting execution of the second effect Second suggestion effect executing means for executing the second suggestion effect (for example, the suggestion effect for holding display notice) (for example, the effect control CPU 120 for executing the processes of steps S171 to S172 after performing the process of step S161) ), And the first suggestion effect and the second suggestion effect share at least a part of the effect mode (for example, the first period of the pre-reading chance suggestion effect and the pending display notice suggestion effect is Etc.) Wherein said first suggested effect is performed first successful pattern first effect is executed (e.g., read-ahead, etc. chances eyes for suggesting effect of success) and, said first suggested effect is the first effect is executed A first failure pattern that is not executed (for example, a failure prefetch chance suggestion effect), and a second success pattern that is executed when the second suggestion effect is executed (for example, a success display notice of success) Suggesting production)
A second failure pattern the second effect the second suggestion effect is performed is not performed (e.g., a hold display announcement suggested effect of failure), there is,
The ratio at which the first suggestion effect is executed and the first successful pattern effect is executed is higher than the ratio at which the second suggestion effect is executed and the second success pattern effect is executed (for example, The rate of execution of the pre-chance opportunity suggestion effect is higher than the rate of execution of the hold indication suggestion effect)
The mode of the hold display and the mode of the correspondence display can be changed respectively.
The aspect after the change of the correspondence display includes a special aspect that is not present in the aspect after the change of the hold display.
It is characterized by .

Claims (1)

遊技を行う遊技機であって、
保留記憶に対応して保留表示を表示可能な保留表示手段と、
可変表示の実行中に、当該可変表示に対応する対応表示を表示可能な対応表示手段と、
第1領域で第1演出を実行する第1演出実行手段と、
前記第1領域とは異なる第2領域で第2演出を実行する第2演出実行手段と、
前記第1演出の実行を示唆する第1示唆演出を実行する第1示唆演出実行手段と、
前記第2演出の実行を示唆する第2示唆演出を実行する第2示唆演出実行手段と、を備え、
前記第1示唆演出と前記第2示唆演出とで少なくとも一部の演出態様が共通し、
前記第1示唆演出が実行されて前記第1演出が実行される第1成功パターンと、
前記第1示唆演出が実行されて前記第1演出が実行されない第1失敗パターンと、
前記第2示唆演出が実行されて前記第2演出が実行される第2成功パターンと、
前記第2示唆演出が実行されて前記第2演出が実行されない第2失敗パターンと、があり、
前記第1示唆演出が実行されて前記第1成功パターンの演出が実行される割合は、前記第2示唆演出が実行されて前記第2成功パターンの演出が実行される割合よりも高く、
前記保留表示の態様と前記対応表示の態様とはそれぞれ変化可能であり、
前記対応表示の変化後の態様は、前記保留表示の変化後の態様にはない特殊態様を含む、
ことを特徴とする遊技機。
A gaming machine for playing games,
A hold display means capable of displaying a hold display corresponding to the hold storage;
Corresponding display means capable of displaying a corresponding display corresponding to the variable display during execution of the variable display;
First effect executing means for executing the first effect in the first region;
Second effect executing means for executing a second effect in a second region different from the first region;
First suggestion effect execution means for executing a first suggestion effect suggesting execution of the first effect;
A second suggestion effect executing means for executing a second suggestion effect suggesting execution of the second effect,
The first suggestion effect and the second suggestion effect have at least a part of the effect aspect in common,
A first success pattern in which the first suggestion effect is executed and the first effect is executed;
A first failure pattern in which the first suggestion effect is executed and the first effect is not executed;
A second success pattern in which the second suggestion effect is executed and the second effect is executed;
A second failure pattern the second suggestion effect is not the second effect is performed is executed, there is,
The ratio at which the first suggestion effect is executed and the first successful pattern effect is executed is higher than the ratio at which the second suggestion effect is executed and the second success pattern effect is executed.
The mode of the hold display and the mode of the correspondence display can be changed respectively.
The aspect after the change of the correspondence display includes a special aspect that is not present in the aspect after the change of the hold display.
A gaming machine characterized by that.
JP2017235800A 2017-12-08 2017-12-08 Game machine Pending JP2018034040A (en)

Priority Applications (1)

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JP2017235800A JP2018034040A (en) 2017-12-08 2017-12-08 Game machine

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JP2017235800A JP2018034040A (en) 2017-12-08 2017-12-08 Game machine

Related Parent Applications (1)

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JP2014256405A Division JP6514888B2 (en) 2014-12-18 2014-12-18 Gaming machine

Publications (2)

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JP2018034040A JP2018034040A (en) 2018-03-08
JP2018034040A5 true JP2018034040A5 (en) 2018-06-21

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6974859B2 (en) * 2019-02-07 2021-12-01 京楽産業.株式会社 Pachinko machine
JP7079497B2 (en) * 2019-02-07 2022-06-02 京楽産業.株式会社 Pachinko machine
JP7079496B2 (en) * 2019-02-07 2022-06-02 京楽産業.株式会社 Pachinko machine
JP6974861B2 (en) * 2019-02-07 2021-12-01 京楽産業.株式会社 Pachinko machine
JP7065520B2 (en) * 2019-02-07 2022-05-12 京楽産業.株式会社 Pachinko machine
JP7065519B2 (en) * 2019-02-07 2022-05-12 京楽産業.株式会社 Pachinko machine
JP7370894B2 (en) * 2020-02-19 2023-10-30 株式会社三共 gaming machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4318952B2 (en) * 2003-04-28 2009-08-26 株式会社三共 Game machine
JP5833947B2 (en) * 2012-02-07 2015-12-16 株式会社ニューギン Game machine
JP5698191B2 (en) * 2012-07-10 2015-04-08 株式会社三共 Game machine
JP5832969B2 (en) * 2012-08-02 2015-12-16 株式会社三共 Game machine
JP5791657B2 (en) * 2013-03-29 2015-10-07 株式会社三共 Game machine
JP6363824B2 (en) * 2013-05-20 2018-07-25 株式会社ソフイア Slot machine

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