JP2015181722A5 - - Google Patents

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JP2015181722A5
JP2015181722A5 JP2014060789A JP2014060789A JP2015181722A5 JP 2015181722 A5 JP2015181722 A5 JP 2015181722A5 JP 2014060789 A JP2014060789 A JP 2014060789A JP 2014060789 A JP2014060789 A JP 2014060789A JP 2015181722 A5 JP2015181722 A5 JP 2015181722A5
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effect
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variable display
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JP6019430B2 (en
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上記目的を達成するため、本発明の遊技機は、(1)技者にとって有利な有利状態(例えば、大当り遊技状態等)に制御可能な遊技機(例えば、パチンコ遊技機1等)であって、複数種類のモード演出(例えば、モード演出1やモード演出2等)のうちいずれかのモード演出を実行するモード演出実行手段(例えば、ステップS708の処理にて設定したモード演出制御パターンに従った演出を実行する演出制御用CPU120等)と、所定演出を所定回実行可能な所定演出実行手段(例えば、ステップS709の処理にて設定した擬似連モード演出制御パターンに従った演出を実行する演出制御用CPU120等)と、記所定演出が実行されることを示唆する示唆演出を実行する示唆演出実行手段(例えば、ステップS710の処理にて設定した煽り演出制御パターンに従った演出を実行する演出制御用CPU120等)とを備え、前記所定演出が実行される前にいずれの前記モード演出が実行されていたかにより、前記所定演出が実行されたときの前記有利状態となる割合が異なる(例えば、図26に示す擬似連モード演出実行判定テーブルの設定によっては、現在のモード演出がモード演出2である場合よりも、現在のモード演出がモード演出1である方が、擬似連モード演出が実行されたときの特別図柄の可変表示結果が「大当り」となる期待度が高くなること等)と共に、いずれの前記モード演出が実行されているかにより前記示唆演出の実行割合が異なる(例えば、図28に示す煽り演出実行判定テーブルの設定によっては、現在のモード演出が「モード演出2」である場合よりも、現在のモード演出が「モード演出1」である方が、煽り演出を実行する旨の判定が高い割合で成されること等)ことを特徴とする。また、遊技者にとって有利な有利状態に制御可能な遊技機であって、複数種類のモード演出のうちいずれかのモード演出を実行するモード演出実行手段と、可変表示を仮停止させた後に可変表示を再度実行する再可変表示を所定回実行可能な再可変表示演出を実行する再可変表示演出実行手段と、前記再可変表示演出が実行されることを示唆する示唆演出を実行する示唆演出実行手段とを備え、前記再可変表示演出が実行される前にいずれの前記モード演出が実行されていたかにより、前記再可変表示演出が実行されたときの前記有利状態となる割合が異なると共に、いずれの前記モード演出が実行されているかにより前記示唆演出の実行割合が異なることを特徴とする。 To achieve the above object, the gaming machine of the present invention, meet favorable favorable conditions for (1) Yu technique's (e.g., jackpot gaming state, etc.) to a controllable gaming machine (e.g., a pachinko game machine 1, etc.) Then, mode effect execution means (for example, in accordance with the mode effect control pattern set in the process of step S708) for executing any mode effect among a plurality of types of mode effects (for example, mode effect 1 and mode effect 2). An effect control CPU 120 that executes the effect, and a predetermined effect execution means that can execute the predetermined effect a predetermined number of times (for example, an effect that executes an effect according to the pseudo-continuous mode effect control pattern set in the process of step S709) and such control CPU 120), before Symbol suggested demonstration execution means for executing an indication effect suggests that a predetermined effect is performed (for example, the process of step S710 And the effect control CPU 120 for executing an effect according to the set effect effect control pattern), and the predetermined effect is executed depending on which mode effect is executed before the predetermined effect is executed. the preferred state becomes ratio is different (e.g., depending on the setting of the pseudo continuous mode demonstration execution determination table shown in FIG. 26, than if the current mode directing a mode effect 2, the current mode presentation mode when the Depending on which mode effect is being executed, the effect 1 is that the variable symbol display result of the special symbol when the pseudo-continuous mode effect is executed becomes “big hit”. The execution ratio of the suggestion effect is different (for example, depending on the setting of the turn effect execution determination table shown in FIG. 28, the current mode effect is “mode effect 2”. Than some cases, better current mode effect is the "mode demonstration 1", it is determined that running the tilt effect are made at a high rate, etc.), characterized in. Also, a gaming machine that can be controlled to an advantageous state advantageous to a player, mode effect executing means for executing any one of a plurality of types of mode effects, and variable display after temporarily stopping variable display Re-variable display effect executing means for executing a re-variable display effect capable of executing re-variable display a predetermined number of times, and suggesting effect executing means for executing a suggestive effect suggesting that the re-variable display effect is executed The ratio of the advantageous state when the re-variable display effect is executed differs depending on which mode effect is executed before the re-variable display effect is executed. The execution ratio of the suggestion effect varies depending on whether the mode effect is being executed.

Claims (3)

技者にとって有利な有利状態に制御可能な遊技機であって、
複数種類のモード演出のうちいずれかのモード演出を実行するモード演出実行手段と、
所定演出を所定回実行可能な所定演出実行手段と、
記所定演出が実行されることを示唆する示唆演出を実行する示唆演出実行手段と
を備え、
前記所定演出が実行される前にいずれの前記モード演出が実行されていたかにより、前記所定演出が実行されたときの前記有利状態となる割合が異なると共に、いずれの前記モード演出が実行されているかにより前記示唆演出の実行割合が異なる
ことを特徴とする遊技機。
A control can be a game machine to an advantageous advantageous state for Yu technique's,
Mode effect execution means for executing any mode effect among a plurality of types of mode effects;
A predetermined effect execution means capable of executing the predetermined effect a predetermined number of times;
And a suggestion effect execution means for executing an indication effect suggests that the previous SL predetermined demonstration is executed,
Depending on which mode effect has been executed before the predetermined effect is executed, the proportion of the advantageous state when the predetermined effect is executed is different, and which mode effect is being executed. The game machine characterized in that the execution ratio of the suggestion effect differs depending on the game machine.
遊技者にとって有利な有利状態に制御可能な遊技機であって、A gaming machine that can be controlled to an advantageous state advantageous to a player,
複数種類のモード演出のうちいずれかのモード演出を実行するモード演出実行手段と、Mode effect execution means for executing any mode effect among a plurality of types of mode effects;
可変表示を仮停止させた後に可変表示を再度実行する再可変表示を所定回実行可能な再可変表示演出を実行する再可変表示演出実行手段と、Re-variable display effect executing means for executing a re-variable display effect capable of executing a re-variable display for executing the variable display again after temporarily stopping the variable display for a predetermined number of times;
前記再可変表示演出が実行されることを示唆する示唆演出を実行する示唆演出実行手段とSuggestion effect execution means for executing an suggestion effect suggesting that the re-variable display effect is executed;
を備え、With
前記再可変表示演出が実行される前にいずれの前記モード演出が実行されていたかにより、前記再可変表示演出が実行されたときの前記有利状態となる割合が異なると共に、いずれの前記モード演出が実行されているかにより前記示唆演出の実行割合が異なるDepending on which mode effect has been executed before the re-variable display effect is executed, the ratio of the advantageous state when the re-variable display effect is executed is different, and which mode effect is The execution ratio of the suggestion effect varies depending on whether it is executed
ことを特徴とする遊技機。A gaming machine characterized by that.
前記有利状態に制御するか否かを決定する決定手段と、Determining means for determining whether to control to the advantageous state;
前記有利状態に制御されるか否かを前記決定手段による決定前に判定する判定手段とDetermining means for determining whether or not to be controlled to the advantageous state before determination by the determining means;
を更に備えることを特徴とする請求項1に記載の遊技機。The gaming machine according to claim 1, further comprising:
JP2014060789A 2014-03-24 2014-03-24 Game machine Active JP6019430B2 (en)

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JP2015181722A JP2015181722A (en) 2015-10-22
JP2015181722A5 true JP2015181722A5 (en) 2015-12-03
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Publication number Priority date Publication date Assignee Title
JP6930057B2 (en) * 2016-07-06 2021-09-01 株式会社サンセイアールアンドディ Pachinko machine
JP6825938B2 (en) * 2017-03-01 2021-02-03 京楽産業.株式会社 Game machine
JP6737757B2 (en) * 2017-10-02 2020-08-12 株式会社三共 Amusement machine
JP7305425B2 (en) 2019-05-16 2023-07-10 株式会社三共 game machine

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JP5486897B2 (en) * 2009-10-30 2014-05-07 株式会社ニューギン Game machine

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