JP2016172174A5 - - Google Patents

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JP2016172174A5
JP2016172174A5 JP2016134979A JP2016134979A JP2016172174A5 JP 2016172174 A5 JP2016172174 A5 JP 2016172174A5 JP 2016134979 A JP2016134979 A JP 2016134979A JP 2016134979 A JP2016134979 A JP 2016134979A JP 2016172174 A5 JP2016172174 A5 JP 2016172174A5
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game
advantageous
start area
game medium
variable display
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JP2016134979A
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JP6385396B2 (en
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(1)上記目的を達成するため、本願発明に係る遊技機は、遊技領域(例えば遊技領域7など)に設けられた第1始動領域(例えば第1始動入賞口13aなど)を遊技媒体(例えば遊技球など)が通過したこと(例えばステップS235にてNoの判定がなされたことなど)に基づいて第1可変表示を行い、遊技領域に設けられた第2始動領域(例えば第2始動入賞口13bなど)を遊技媒体が通過したこと(例えばステップS231にてNoの判定がなされたことなど)に基づいて第2可変表示を行い、遊技者にとって有利な有利状態(例えば大当り遊技状態など)に制御可能な遊技機(例えばパチンコ遊技機1など)であって、前記有利状態に制御するかと、第1有利状態(例えば大当り種別が「第1大当り」である場合の大当り遊技状態など)、および該第1有利状態よりも遊技者にとって有利な第2有利状態(例えば大当り種別が「第2大当り」である場合の大当り遊技状態など)を含む複数種類の前記有利状態のうちいずれに制御するかとを決定する決定手段(例えばステップS239、S242の処理を実行する遊技制御用マイクロコンピュータ100のCPU103など)と、前記第1可変表示よりも、前記第2可変表示を優先して実行する可変表示制御手段(例えばステップS231、S235の処理を実行した後にステップS111〜S113の処理を実行するCPU103など)と、前記決定手段の決定に基づいて、演出を実行する演出実行手段(例えば演出制御用CPU120や画像表示装置9など)とを備え、前記決定手段は、前記第2始動領域を遊技媒体が通過したときには、前記第1始動領域を遊技媒体が通過したときに比べて低い割合により前記第1有利状態に決定するか、または、前記第1有利状態には決定せず(例えばステップS242にて図7(B)に示すような決定割合で大当り種別を決定する部分など)、前記遊技領域には、遊技者が遊技媒体を所定の強度で打ち分けて発射可能な第1経路(例えば左遊技領域7Aなど)と第2経路(例えば右遊技領域7Bなど)とが設けられ、前記第2始動領域は、前記第2経路へ向けて発射(例えば右打ち)された遊技媒体が高い割合で通過する位置に設けられ、前記第2始動領域を通過させるように遊技媒体の発射を促す特定演出(例えば演出画像MS1や演出画像MT1の表示による右打ち促進演出など)を実行する特定演出実行手段(例えばステップS608の処理に基づきステップS458の処理を実行する演出制御用CPU120など)を備え、前記特定演出を制限する制限手段をさらに備え、前記特定演出は、複数の要素からなる。 (1) In order to achieve the above object, a gaming machine according to the present invention uses a first start area (for example, the first start winning opening 13a) provided in a game area (for example, the game area 7) as a game medium (for example, A first variable display is performed based on the passage of a game ball or the like (for example, No is determined in step S235), and a second start area (for example, a second start winning opening provided in the game area). 13b, etc.) based on the fact that the game medium has passed (for example, No is determined in step S231), the second variable display is performed, and an advantageous state (for example, a big hit gaming state) advantageous to the player is performed. a controllable gaming machine (e.g., a pachinko game machine 1), the whether is controlled to an advantageous state, jackpot gaming like when first preferred state (e.g. jackpot type is "first big hit" Etc.), and a second advantageous state that is more advantageous to the player than the first advantageous state (for example, a big hit gaming state when the big hit type is “second big hit”) And determining means (for example, the CPU 103 of the game control microcomputer 100 that executes the processing of steps S239 and S242) and the second variable display prior to the first variable display. Variable display control means (for example, the CPU 103 that executes the processes of steps S111 to S113 after executing the processes of steps S231 and S235) and the effect execution means that executes the effects based on the determination of the determining means (for example, the effects The control CPU 120, the image display device 9 and the like), and the determining means sets the second start area to the game medium Is determined to be in the first advantageous state at a lower rate than the game medium has passed through the first starting area, or not determined in the first advantageous state (for example, in step S242) 7B), a first route (for example, the left-hand side) in which the player can shoot a game medium with a predetermined strength is launched in the game area. Game area 7A and the like) and a second path (for example, the right game area 7B) are provided, and the second start area has a high percentage of game media fired (for example, right-handed) toward the second path. A specific effect execution means for executing a specific effect (for example, a right-handed promotion effect by displaying the effect image MS1 or the effect image MT1) provided at a passing position and urging the game medium to pass through the second start area. ( For example, it includes an effect control CPU 120 that executes the process of step S458 based on the process of step S608), further includes a restricting unit that restricts the specific effect, and the specific effect includes a plurality of elements.

Claims (1)

遊技領域に設けられた第1始動領域を遊技媒体が通過したことに基づいて第1可変表示を行い、遊技領域に設けられた第2始動領域を遊技媒体が通過したことに基づいて第2可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御するかと、第1有利状態、および該第1有利状態よりも遊技者にとって有利な第2有利状態を含む複数種類の前記有利状態のうちいずれに制御するかとを決定する決定手段と、
前記第1可変表示よりも、前記第2可変表示を優先して実行する可変表示制御手段と、
前記決定手段の決定に基づいて、演出を実行する演出実行手段とを備え、
前記決定手段は、前記第2始動領域を遊技媒体が通過したときには、前記第1始動領域を遊技媒体が通過したときに比べて低い割合により前記第1有利状態に決定するか、または、前記第1有利状態には決定せず、
前記遊技領域には、遊技者が遊技媒体を所定の強度で打ち分けて発射可能な第1経路と第2経路とが設けられ、
前記第2始動領域は、前記第2経路へ向けて発射された遊技媒体が高い割合で通過する位置に設けられ、
前記第2始動領域を通過させるように遊技媒体の発射を促す特定演出を実行する特定演出実行手段を備え、
前記特定演出を制限する制限手段をさらに備え
前記特定演出は、複数の要素からなる、
ことを特徴とする遊技機。
The first variable display is performed based on the fact that the game medium has passed through the first start area provided in the game area, and the second variable is indicated based on the fact that the game medium has passed through the second start area provided in the game area. A gaming machine that performs display and can be controlled to an advantageous state advantageous to the player,
Whether to control the advantageous state, the first beneficial state, and a plurality of types of determination means for determining a transient controlled to any one of the advantageous conditions including favorable second advantageous conditions even for the player than the first preferred state When,
Variable display control means for executing the second variable display in preference to the first variable display;
Based on the determination by the determination means, an effect execution means for executing an effect is provided,
The determination means determines the first advantageous state at a lower rate when the game medium passes through the second start area at a lower rate than when the game medium passes through the first start area, or 1 Not determined to be advantageous,
The game area is provided with a first path and a second path through which a player can shoot game media with a predetermined strength.
The second start area is provided at a position where game media launched toward the second path pass at a high rate,
A specific effect execution means for executing a specific effect that prompts the game medium to be launched so as to pass through the second start area;
Further comprising limiting means for limiting the specific performance ,
The specific performance is composed of a plurality of elements.
A gaming machine characterized by that.
JP2016134979A 2016-07-07 2016-07-07 Game machine Active JP6385396B2 (en)

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JP2016172174A JP2016172174A (en) 2016-09-29
JP2016172174A5 true JP2016172174A5 (en) 2017-01-12
JP6385396B2 JP6385396B2 (en) 2018-09-05

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JP6620731B2 (en) * 2016-11-29 2019-12-18 サミー株式会社 Bullet ball machine

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JP5125874B2 (en) * 2008-08-19 2013-01-23 タイヨーエレック株式会社 Game machine
JP5155985B2 (en) * 2009-10-28 2013-03-06 京楽産業.株式会社 Game machine
JP5078976B2 (en) * 2009-12-14 2012-11-21 京楽産業.株式会社 Pachinko machine
JP5810485B2 (en) * 2010-07-29 2015-11-11 株式会社竹屋 Game machine
JP5130336B2 (en) * 2010-08-31 2013-01-30 京楽産業.株式会社 Game machine
JP5970050B2 (en) * 2014-11-21 2016-08-17 株式会社三共 Game machine

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