JP2015107272A5 - - Google Patents

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JP2015107272A5
JP2015107272A5 JP2013252527A JP2013252527A JP2015107272A5 JP 2015107272 A5 JP2015107272 A5 JP 2015107272A5 JP 2013252527 A JP2013252527 A JP 2013252527A JP 2013252527 A JP2013252527 A JP 2013252527A JP 2015107272 A5 JP2015107272 A5 JP 2015107272A5
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state
variable winning
game
control means
advantageous
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JP2015107272A (en
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(1)上記目的を達成するため、本発明の遊技機は、
変表示を行う遊技機(例えばパチンコ遊技機1又は1a)であって、
遊技媒体が進入可能な第1状態と遊技媒体が進入不可能または困難な第2状態とに変化する可変入賞手段(例えば特別可変入賞球装置7、下特別可変入賞球装置7B)と、
記可変入賞手段を前記第2状態から前記第1状態に変化させるラウンド遊技を複数回行う有利状態(例えば大当り遊技状態)に制御する有利状態制御手段(例えばステップS114〜S117の処理を実行するCPU103)と、
前記有利状態において、前記可変入賞手段に設けられた特定領域(例えば確変領域)を遊技媒体が通過したことに基づいて、通常状態よりも前記有利状態に制御されやすい特別状態に制御する特別状態制御手段(例えばステップS806、S363、S364の処理を実行するCPU103)と、を備え、
前記特別状態制御手段は、前記有利状態における1のラウンド遊技において前記特定領域を遊技媒体が通過したときに有効とする判定を実行し、前記有利状態制御手段が前記有利状態における次のラウンド遊技を開始した後にも、当該判定を継続して実行可能である(例えば、実施形態2において、開放される14ラウンド及び16ラウンドに加えて、14ラウンドの次のラウンドである15ラウンドにおいても下大入賞口入賞検出処理を実行する)。
このような構成によれば、有利状態を速やかに消化できる。
(1) In order to achieve the above object, the gaming machine of the present invention
A game machine for performing a variable display (eg pachinko game machine 1 or 1a),
Variable winning means (for example, a special variable winning ball device 7 and a lower special variable winning ball device 7B) that change between a first state in which game media can enter and a second state in which game media cannot or cannot enter;
Performing a pre-Symbol variable winning device the advantageous state control means for controlling the advantageous state (e.g. jackpot gaming state) round game of changing to the first state from the second state a plurality of times (e.g., the processing of step S114~S117 CPU103),
In the above preferred conditions, the variable winning device specific area provided on the (e.g., probability variation region) based on the game media passes, the advantageous condition in controlled easily special state control for controlling the special state than the normal state Means (for example, the CPU 103 that executes the processes of steps S806, S363, and S364),
The special state control means executes judging that effective when game media the specific area in the first round game of the advantageous state has passed, the next round game the advantageous state control means in the preferred state Even after the start, the determination can be continuously executed (for example, in the second embodiment, in addition to the 14th round and the 16th round that are released, the 15th round, which is the next round of the 14th round, is also awarded a lower prize) Execute the winning prize detection process).
According to such a configuration, the advantageous state can be quickly digested.

(2)また、本発明の他の遊技機は、
変表示を行う遊技機(例えばパチンコ遊技機1)であって、
遊技媒体が進入可能な第1状態と遊技媒体が進入不可能または困難な第2状態とに変化する第1可変入賞手段(例えば下特別可変入賞球装置7B)と、
前記第1状態と前記第2状態とに変化し、前記第1可変入賞手段とは異なる第2可変入賞手段(例えば上特別可変入賞球装置7A)と、
記第1可変入賞手段または前記第2可変入賞手段を前記第2状態から前記第1状態に変化させるラウンド遊技を複数回行う有利状態(例えば大当り遊技状態)に制御する有利状態制御手段(例えばステップS114〜S117の処理を実行するCPU103)と、
前記有利状態において、前記第1可変入賞手段に設けられた特定領域(例えば確変領域)を遊技媒体が通過したことに基づいて、通常状態よりも前記有利状態に制御されやすい特別状態(例えば確変状態)に制御する特別状態制御手段(例えばステップS806、S363、S364の処理を実行するCPU103)と、を備え、
前記特別状態制御手段は、前記有利状態における複数回のラウンド遊技のうち前記第1可変入賞手段を前記第2状態から前記第1状態に変化させる1のラウンド遊技において前記特定領域を遊技媒体が通過したときに有効とする判定を実行し、前記有利状態制御手段が前記有利状態における次のラウンド遊技を開始した後にも、当該判定を継続して実行可能である(例えば、実施形態2において、開放される14ラウンド及び16ラウンドに加えて、14ラウンドの次のラウンドである15ラウンドにおいても下大入賞口入賞検出処理を実行する)。
このような構成によれば、有利状態を速やかに消化できる。
(2) Also, other gaming machines of the present invention are:
A game machine to perform the variable display (for example pachinko gaming machine 1),
A first variable winning means (for example, a lower special variable winning ball apparatus 7B) that changes between a first state in which game media can enter and a second state in which game media cannot enter or is difficult to enter;
Changes to said second state and said first state, different from the second variable winning means and said first variable winning device (for example on the special variable winning ball device 7A),
Before SL advantageous state control means for controlling the advantageous state round game of changing to the first state a first variable winning device or the second variable winning means from the second state a plurality of times (e.g. jackpot gaming state) (e.g. CPU 103 for executing the processes of steps S114 to S117,
In the advantageous state , based on the fact that the game medium has passed through a specific area (for example, probability variation area) provided in the first variable winning means, a special state (for example, probability variation state ) that is more easily controlled to the advantageous state than the normal state Special state control means (for example, the CPU 103 that executes the processes of steps S806, S363, and S364).
The special state control means passes the specific area in one round game in which the first variable winning means is changed from the second state to the first state among a plurality of round games in the advantageous state . run the determination of effective when, even after the advantageous condition control means has started the next round game in the preferred state can be performed to continue the determination (e.g., in the embodiment 2, the opening In addition to the 14th round and the 16th round, the 15th round, which is the next round of the 14th round, is also executed for the lower major prize opening winning detection process).
According to such a configuration, the advantageous state can be quickly digested.

(4)上記(3)の遊技機において、
前記有利状態が終了するまでに、当該1の有利状態において前記入賞検出手段により検出された全ての遊技媒体が前記排出検出手段により検出されていない場合には、異常報知を実行する異常報知手段(例えばステップS362A、S362B、S362Cの処理を実行するCPU103)をさらに備えるようにしてもよい。
このような構成によれば、異常が発生したまま遊技が進行してしまうことを防止できる。
(4) In the gaming machine of (3) above,
If all the game media detected by the winning detection means in the one advantageous state have not been detected by the discharge detection means by the time the advantageous state ends, an abnormality notification means for executing abnormality notification ( For example, you may make it further provide CPU103 which performs the process of step S362A, S362B, S362C.
According to such a configuration, it is possible to prevent the game from proceeding with an abnormality occurring.

Claims (2)

変表示を行う遊技機であって、
遊技媒体が進入可能な第1状態と遊技媒体が進入不可能または困難な第2状態とに変化する可変入賞手段と、
記可変入賞手段を前記第2状態から前記第1状態に変化させるラウンド遊技を複数回行う有利状態に制御する有利状態制御手段と、
前記有利状態において、前記可変入賞手段に設けられた特定領域を遊技媒体が通過したことに基づいて、通常状態よりも前記有利状態に制御されやすい特別状態に制御する特別状態制御手段と、を備え、
前記特別状態制御手段は、前記有利状態における1のラウンド遊技において前記特定領域を遊技媒体が通過したときに有効とする判定を実行し、前記有利状態制御手段が前記有利状態における次のラウンド遊技を開始した後にも、当該判定を継続して実行可能である
ことを特徴とする遊技機。
A game machine to perform the variable display,
Variable winning means that changes between a first state in which a game medium can enter and a second state in which a game medium cannot enter or is difficult to enter;
And advantageously state control means for controlling a round game of changing to the first state before Symbol variable winning means from said second state to an advantageous state a plurality of times,
In the preferred state, based on a specific region provided in said variable winning unit game media passes, and a special state control means for controlling the special state likely to be controlled by the advantageous condition than the normal state ,
The special state control means executes judging that effective when game media the specific area in the first round game of the advantageous state has passed, the next round game the advantageous state control means in the preferred state A gaming machine characterized in that the determination can be continued even after the start.
変表示を行う遊技機であって、
遊技媒体が進入可能な第1状態と遊技媒体が進入不可能または困難な第2状態とに変化する第1可変入賞手段と、
前記第1状態と前記第2状態とに変化し、前記第1可変入賞手段とは異なる第2可変入賞手段と、
記第1可変入賞手段または前記第2可変入賞手段を前記第2状態から前記第1状態に変化させるラウンド遊技を複数回行う有利状態に制御する有利状態制御手段と、
前記有利状態において、前記第1可変入賞手段に設けられた特定領域を遊技媒体が通過したことに基づいて、通常状態よりも前記有利状態に制御されやすい特別状態に制御する特別状態制御手段と、を備え、
前記特別状態制御手段は、前記有利状態における複数回のラウンド遊技のうち前記第1可変入賞手段を前記第2状態から前記第1状態に変化させる1のラウンド遊技において前記特定領域を遊技媒体が通過したときに有効とする判定を実行し、前記有利状態制御手段が前記有利状態における次のラウンド遊技を開始した後にも、当該判定を継続して実行可能である
ことを特徴とする遊技機。
A game machine to perform the variable display,
A first variable winning means that changes between a first state in which a game medium can enter and a second state in which a game medium cannot enter or is difficult to enter;
Changes to said second state and said first state, and a different second variable winning means and said first variable winning device,
And advantageously state control means for controlling a round game of changing to the first state before Symbol first variable winning device or the second variable winning means from the second state to the advantageous state of performing a plurality of times,
In the preferred state, based on a specific area provided on the first variable winning unit game media passes, and special state control means for controlling the special state likely to be controlled by the advantageous condition than the normal state, With
The special state control means passes the specific area in one round game in which the first variable winning means is changed from the second state to the first state among a plurality of round games in the advantageous state . to perform the determination of the effect when the said even after favorable state control means starts the next round game in the preferred state, the gaming machine, characterized in that to continue the determination can be performed.
JP2013252527A 2013-12-05 2013-12-05 Game machine Pending JP2015107272A (en)

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JP6355953B2 (en) * 2014-04-07 2018-07-11 株式会社高尾 Game machine
JP2018034058A (en) * 2017-12-11 2018-03-08 株式会社高尾 Game machine
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JP4103941B2 (en) * 1999-05-17 2008-06-18 株式会社三共 Bullet ball machine
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JP5923678B2 (en) * 2011-07-05 2016-05-25 豊丸産業株式会社 Equipment device and game machine
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JP5827546B2 (en) * 2011-11-07 2015-12-02 高砂電器産業株式会社 Pachinko machine
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