JP5155985B2 - Game machine - Google Patents

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JP5155985B2
JP5155985B2 JP2009248292A JP2009248292A JP5155985B2 JP 5155985 B2 JP5155985 B2 JP 5155985B2 JP 2009248292 A JP2009248292 A JP 2009248292A JP 2009248292 A JP2009248292 A JP 2009248292A JP 5155985 B2 JP5155985 B2 JP 5155985B2
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game
special
determination
time
winning
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JP2011092362A (en
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智哉 百瀬
貴之 天野
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京楽産業.株式会社
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  The present invention relates to a gaming machine that is a combined type of an old first type and an old second type, in which a game is played by left-handed and right-handed.
  Conventionally, an old type 1 pachinko game machine called “Digipachi” is known. Former type 1 pachinko gaming machine, when a game ball wins a specific starting opening, obtains a random number at the timing of starting winning, and determines whether or not the random number matches a predetermined jackpot random number And the lottery result of the jackpot determination is displayed as a special symbol. Then, when the acquired random number matches the jackpot random number, the special symbol indicating the predetermined jackpot is stopped and the game is shifted to the jackpot gaming state.
  In the big hit gaming state, the big prize opening is opened for a predetermined number of rounds. One round ends when the opening / closing time of the big prize opening reaches a specified time (for example, 30 seconds) or when a specified number (for example, 10) of game balls wins during the opening of 30 seconds. Then, the next round is started in accordance with the content of the winning jackpot, and intermittent opening and closing of the big prize opening is repeated until the maximum round is reached. In this way, a large number of game balls can be obtained in the big hit game state.
  When the jackpot ends, a support function (electric chew support) using an electric tulip such as a short-time gaming state or a probability variation gaming state is added according to the type of jackpot. When the electric chew support is added, it is easy to open the electric tulip provided in the vicinity of the second starting port, so that the game ball can easily win the second starting port. In the jackpot lottery with respect to the game ball won at the second starting port, a jackpot advantageous to the player is more likely to occur than the game ball won at the first starting port. The jackpot that is advantageous to the player is specifically a jackpot with a large number of rounds or a jackpot with electric support.
  Conventionally, an old second type pachinko game machine called "honey" is known. In the former type 2 gaming machine, an open / close winning device having a pair of movable pieces (honey) is provided on the game board, and when the game ball wins a predetermined starting port, the opening / closing winning device of the game is played once, for example. Alternatively, it is a small hit that opens and closes twice, and the game ball flowing down the game board surface is captured, and the captured game ball is guided into the open / close prize apparatus. A specific area called a V zone is provided inside the open / close winning device. When a game ball that has won a prize in the open / close winning device passes through the V zone (V winning), it shifts to a big hit gaming state. To do. If you do not win V, you will lose.
  In the big hit gaming state, the predetermined number of rounds and the nesting repeat the opening and closing operation intermittently. For example, one round ends when the number of opening / closing of the honey reaches a specified number of times (for example, 18 times), or when a game ball wins a specified number (for example, 10) of the opening / closing prize-winning device while releasing the specified number of times of honey. Then, the next round is started according to the content of the winning jackpot, and the intermittent opening and closing of the honey is further repeated. The opening and closing of the honey is repeated up to the final round set according to the contents of the jackpot. In this way, a large number of game balls can be obtained in the big hit game state.
  Furthermore, conventionally, a pachinko gaming machine of a combined type of an old first type and an old second type is known (for example, see Patent Document 1 below). The compound pachinko gaming machine has, for example, a plurality of start ports including a first start port and a second start port for starting and winning a game ball launched into the right region of the game board. An open / close winning device is provided.
  When such a combined pachinko gaming machine wins a game ball at the first starting port, for example, it draws a lottery whether or not it is a big hit that opens the big winning port. When a big win is won by a winning lottery, symbols such as the number of continuous rounds when a big hit is made and the presence or absence of a short-time game after the end of the big win are determined.
  When the jackpot ends, the game shifts to the short-time gaming state according to the jackpot symbol determination result. In the short-time gaming state, electric Chu support is added. When the electric chew support is added, the electric tulip provided in the vicinity of the second starting port can be easily opened, that is, the game ball can be easily won at the second starting port, and the game is played by hitting right. .
  When a game ball wins at the second start opening, a lottery for determining whether or not to hit a bonus or a lottery for determining whether or not a big hit is made. At the time of a small hit, a small hit symbol determination is performed, such as the number of continuous rounds when a big win is made due to a V prize and the presence or absence of a short-time game after the end of the big win.
  When the game is won in the small win and the bonnet is released, the game ball wins the open / close winning device and wins the V prize, or when the win is won by the lottery, the big win that opens the big prize opening is started. It has become.
  In particular, in a pachinko gaming machine that is a combination of the former type 1 type and the former type 2 type, in order to win only the game balls passing through the right area of the game board into the open / close winning device, For example, it is known that honey is arranged only in the right region) and the game is played by right-handed in the short-time game state.
JP-A-2005-329108
  However, in the above-described prior art, if a small win that can be won in a normal gaming state where a game is played by left-handed, a winning ball is placed in the open / close prize-winning device by right-handed when the small hit is won. Let the game be played. At this time, for example, in the case of a novice player who is not familiar with the game technique, there is a problem that the timing of making a right turn is not known and the game ball cannot be won in the open / close prize winning device.
  As a result, in the case of a beginner player, the number of jackpot occurrences is smaller than that of a player who is familiar with the game technique, that is, there is a risk that there will be less play and there will be a disadvantage, There was a problem that caused a decrease in motivation.
  In order to eliminate the above-mentioned problems caused by the prior art, the present invention allows a player to acquire a ball regardless of the player's skill in a composite game machine in which a honey is arranged only in one area of the game board. The purpose is to deter the decline in gaming motivation.
  In order to solve the above-described problems and achieve the object, a gaming machine according to the present invention includes a gaming board having a gaming area in which a gaming ball launched by a predetermined launching device can flow down, and a first of the gaming areas. A first start area in which a game ball launched toward the area can pass, and a first state in which the game ball launched toward the second area of the game area can pass and the game ball is difficult to pass through A second starting area that can be operated in a second state that is easy to pass through, a third starting area through which a game ball that is launched toward the first area or the second area can pass, and in the second area A game ball that has been launched can pass, a variable winning area that can be operated in a closed state in which the gaming ball cannot pass and an open state in which the game ball can pass, and a gaming ball that has passed through the variable winning area can pass Specific area and the game ball pass through the first starting area A first special game determining means for determining whether or not to perform the first special game, and a second for determining whether or not the second special game is performed when the game ball passes through the second starting area. When it is determined by the special game determination means and the first special game determination means that the first special game is to be performed, the first special game execution means for performing the first special game advantageous to the player, and the second special game When it is determined by the determination means that the second special game is to be performed, a second special game execution means for performing a second special game for operating the variable winning area in the open state for a predetermined opening time; and the second special game execution means A third special game executing means for performing a third special game that is advantageous to the player when the game ball passes through the specific area when the second special game is being performed, Based on the result of determination by the auxiliary game determination means and auxiliary game determination means for determining whether or not to play the auxiliary game by passing the game ball through the third starting area, the normal symbol is displayed on the predetermined normal symbol display means. The normal symbol display control means for stopping and displaying the determination symbol indicating the determination result after a predetermined fluctuation time has elapsed after the variable display, and the normal symbol display control when the auxiliary game determination means determines that the auxiliary game is to be performed. Auxiliary game execution in which an auxiliary game including an open game that operates in the second state for a predetermined period of time during which a game ball can pass through the second starting area after a predetermined interval time has elapsed since the determination symbol is stopped and displayed by the means And a non-specific game state in which the auxiliary game is difficult to be performed by the means and the auxiliary game execution unit or the auxiliary game is performed. A game state control means capable of controlling a game in a specific game state, and a notification executing means for performing notification related to the game in a predetermined notification means, wherein the game state control means is provided by the third special game execution means. After the third special game is played, the game can be controlled in the specific game state, and the auxiliary game execution means determines that the auxiliary game determination means performs the auxiliary game, the game state When the game is controlled in the specific gaming state by the control means, the auxiliary game is executed after a first interval time has elapsed since the determination symbol is stopped and displayed by the normal symbol display control means, and the gaming state When the game is controlled in the non-specific game state by the control means, the judgment symbol is stopped and displayed by the normal symbol display control means. The auxiliary game is executed after a second interval time longer than the first interval time has elapsed, and the notification executing means is controlled by the game state control means so that the game is controlled in the non-specific game state. If the auxiliary game determination means determines that the auxiliary game is to be performed, the normal symbol display control means stops displaying the determination symbol until the second interval time elapses. Notification is made to prompt the player to launch a game ball toward the second area.
  In the normal gaming state, the present invention indicates that, when a normal winning combination for opening the ordinary electric accessory is won, the player hits a game ball in one area before the ordinary electric accessory is released. Announced. Therefore, regardless of the skill of the player, it is possible to win the game ball in the second starting port and the open / close winning device, and to properly generate the jackpot. As a result, it is possible to cause the player to acquire an appropriate ball and to suppress a decrease in the player's willingness to play.
It is explanatory drawing which showed the pachinko game machine. It is explanatory drawing which showed the detailed structure of the pachinko gaming machine. It is the block diagram which showed the internal structure of the control part of a pachinko game machine. FIG. 3 is an explanatory diagram showing an outline of the first embodiment. 1 is a block diagram showing a functional configuration of a pachinko gaming machine according to a first embodiment; It is the flowchart which showed the timer interruption process which a main control part performs. It is the flowchart which showed the gate SW process which a main control part performs. 3 is a flowchart showing normal symbol processing according to the first exemplary embodiment; It is explanatory drawing which showed an example of the hit random number determination table used when a time-short flag is OFF. It is explanatory drawing which showed an example of the hit random number determination table used when a time-short flag is ON. It is explanatory drawing which showed an example of the stop symbol random number determination table used when a time-short flag is OFF. It is explanatory drawing which showed an example of the stop symbol random number determination table used when a time-short flag is ON. 3 is a flowchart showing a change time setting determination process according to the first exemplary embodiment; It is explanatory drawing which showed an example of the change time setting table concerning Embodiment 1. FIG. 3 is a flowchart showing electric Chu processing according to the first exemplary embodiment; It is explanatory drawing which showed an example of the open pattern setting table. It is the flowchart which showed the start port SW process which a main control part performs. It is the flowchart which showed the special symbol process which a main control part performs. It is the flowchart which showed the hit determination processing which a main control part performs. It is explanatory drawing which showed an example of the hit random number determination table. It is explanatory drawing which showed an example of the design random number determination table used when digesting a special 1 reserved ball. It is explanatory drawing which showed an example of the design random number determination table used when digesting a special 2 reservation ball. It is the flowchart which showed the fluctuation pattern selection process which a main control part performs. It is explanatory drawing which showed an example of the special fluctuation pattern table used at the time of the small hit by the special 2 holding ball in a normal game state. It is explanatory drawing which showed an example of the short fluctuation pattern table used at the time of the small hit by the special 2 reservation ball in a time-short game state. It is the flowchart which showed the process during stop which a main control part performs. It is the flowchart which showed the winning combination process which a main control part performs. It is the flowchart which showed the opening / closing prize winning device process which a main control part performs. It is the flowchart which showed the opening / closing prize winning device process which a main control part performs. It is explanatory drawing which showed an example of the round number / opening pattern setting table. It is the flowchart which showed the V zone SW process which a main control part performs. It is the flowchart which showed the big prize mouth game processing which the main control section performs. It is the flowchart which showed the game state setting process which a main control part performs. 5 is a flowchart showing right-handed notification processing according to the first exemplary embodiment; It is a flowchart which shows the timer interruption process which a production control part performs. 3 is a flowchart showing command reception processing according to the first exemplary embodiment; It is the flowchart which showed the command reception process which a production control part performs. It is the flowchart which showed the special figure change effect selection process which an effect supervision part performs. It is the flowchart which showed the small hit effect selection process which an effect supervision part performs. It is explanatory drawing which showed an example of the right strike notification effect. FIG. 6 is an explanatory diagram showing an outline of a second embodiment. It is the block diagram which showed the functional structure of the pachinko game machine 100 concerning Embodiment 2. FIG. 6 is a flowchart showing normal symbol processing according to the second embodiment; It is explanatory drawing which showed an example of the hit random number determination table used when a time-short flag is OFF. It is explanatory drawing which showed an example of the hit random number determination table used when a time-short flag is ON. 10 is a flowchart showing a variable time setting process according to the second embodiment. It is explanatory drawing which showed an example of the change time setting table concerning Embodiment 2. FIG. 10 is a flowchart showing electric Chu processing according to the second exemplary embodiment; It is explanatory drawing which showed an example of the open pattern setting table concerning Embodiment 2. FIG. 6 is a flowchart showing right-handed notification processing according to the second exemplary embodiment; 10 is a flowchart showing command reception processing according to the second exemplary embodiment; 10 is a flowchart showing command reception processing according to the second exemplary embodiment;
  Hereinafter, preferred embodiments 1 and 2 of a gaming machine according to the present invention will be described in detail with reference to the accompanying drawings.
(Embodiment 1)
(Basic configuration of pachinko machine)
First, the basic configuration of the pachinko gaming machine will be described. FIG. 1 is an explanatory view showing a pachinko gaming machine. In the first and second embodiments, so-called old type 1 type (digital type) and old type 2 type (Honeymono) combined pachinko machines are used.
  In FIG. 1, a pachinko gaming machine 100 has a rectangular frame 101, and a game board 102 is detachably attached to a window hole of the frame 101. A glass frame (not shown) is attached to the front surface of the game board 102 so as to be opened and closed. In addition, a lower part of the game board 102 is provided with a tray part 103 for storing game balls, a launch lever 104 for launching the game balls of the tray part 103, and the like.
  On the upper surface of the saucer 103, for example, an effect button 105 is provided for allowing a player to perform an operation and participate in the game. Further, on the upper surface of the saucer portion 103, there are provided a game ball purchase button, a game ball purchase cancel button, a ball removal button for removing the game ball in the saucer portion 103 from below to the outside, and the like. In the center of the game board 102, an image display unit 106 made of a liquid crystal display is provided to output screen information for production.
  Next, the game flow of the pachinko gaming machine 100 will be described together with main components. Details of the main components will be described later with reference to FIG. The pachinko gaming machine 100 includes a first start port 111, a second start port 112, a first special symbol display unit 121, a second special symbol display unit 122, a normal symbol display unit 123, and a hold display unit 124. , A right-handed notification display unit 125, an open / close winning device 130, an electric tulip 141, a right gate 142, a left gate 143, and a big prize opening 150. In the following description, description will be made using numbers in parentheses indicating game procedures. This number corresponds to the number in parentheses described in FIG.
  (1) First, in the normal gaming state, as shown by reference numeral 170, the player performs a so-called left-handed game that strikes the left area or the central area of the game board 102, and aims at the first start port 111. (2) When the game ball wins the first start opening 111, a big hit lottery is performed and the first special figure display unit (hereinafter referred to as "special 1 display unit") 121 is changed.
  When the first special symbol indicating the lottery result of the winning lottery stopped on the special 1 display unit 121 (hereinafter referred to as “special diagram 1”) is a symbol indicating a big hit, (3) the number of rounds corresponding to the lottery result of the per lottery The big winning opening 150 is a big hit. In the case of this jackpot, for example, the image display unit 106 performs an effect that suggests a jackpot by aligning and stopping the same effect symbols such as “7, 7, 7”. During the big hit, the game is played by right-handed as indicated by reference numeral 180.
  During the jackpot, the number of rounds corresponding to the jackpot symbol shown in FIG. After the jackpot is over, if the jackpot symbol is a symbol indicating “no time”, the game returns to the normal gaming state, and if the jackpot symbol is a symbol indicating “with a flag”, the game is 100 times short Migrate to Note that 100 times corresponds to the number of times the special symbol fluctuates.
  (4) Also, in a normal gaming state in which a game is played by left-handed, when the game ball passes the left gate 143, (5) the normal symbol display unit 123 changes. When the stopped normal symbol is a symbol per long release, (6) the electric tulip 141 is released for 1.0 second. In addition, there is almost no winning per long opening, specifically, for example, winning at a rate of about 1/400.
  In addition, when the stopped normal symbol is a symbol per short opening, the electric tulip 141 is opened for 0.1 second. The rate of winning per short opening is, for example, about 1/10, but the game ball rarely wins the second starting port 112 during the opening of the electric tulip 141 for a short time of 0.1 seconds. . Moreover, when the stopped normal symbol is a symbol indicating a loss, the electric tulip 141 is not opened.
  (7) When the player hits the right hand and the game ball wins the second starting port 112 that is spaced from the first starting port 111 via the electric tulip 141, the lottery is performed per (8). The second special figure display section (hereinafter referred to as “special 2 display section”) 122 changes. When the stopped second special symbol (hereinafter referred to as “special symbol 2”) is a symbol indicating a small hit indicating the release of the honey 131, after a predetermined interval time elapses, ( 9) Open the honey 131 of the open / close prize winning device 130 once, for example, for 1.2 seconds. When the stopped special figure 2 is a symbol indicating a jackpot, it is a jackpot.
  Note that the special figure 2 at the time of jackpot or jackpot indicating the release of the honey 131 is information on the number of consecutive rounds in the jackpot game and information on whether or not the short-time game is added to the gaming state after the jackpot is over. Is included.
  (10) When the game ball wins the open / close winning device 130 via the honey 131 and passes the V zone 132 during the small hit, (11) the number of rounds corresponding to the small hit symbol and the large winning opening 150 are opened. A big hit. Note that the number of rounds shown in the special figure 2 at the time of a small hit includes the release of the honey 131 at the time of the small hit.
  When the jackpot is over, if the special figure 2 that has been stopped is a symbol that shows a jackpot with a time-saving, it will newly shift to the time-saving gaming state of 100 times.
  (12) In the short-time gaming state, the player makes a right turn as indicated by reference numeral 180 and aims at the right gate 142. When the game ball passes through the right gate 142, (13) the normal symbol display unit 123 fluctuates for 1.5 seconds. When the stopped normal symbol is a winning symbol, (14) the electric tulip 141 is opened for 1.0 second. Note that when the stopped normal symbol is a lost symbol, the electric tulip 141 is not opened.
  When a game ball wins a prize through the electric tulip 141 to the second start port 112 that is spaced from the first start port 111, a lottery is performed per (15), and the special 2 display unit 122 changes. When the stopped special figure 2 is a symbol indicating a small hit indicating the release of the honey 131, (16) the honey 131 of the open / close prize winning device 130 is changed according to the content of the small hit after a predetermined interval time has elapsed. Open once, for example 1.2 seconds. If the stopped special figure 2 is a symbol indicating a jackpot, it will be a jackpot again.
  (17) When the game ball wins the open / close winning device 130 via the honey 131 and passes the V zone 132 during the small hit, (18) the number of rounds corresponding to the small hit symbol and the large winning opening 150 are opened. A big hit. When the jackpot is over, if the special figure 2 that has been stopped is a symbol that shows a jackpot with a time-saving, it will newly shift to the time-saving gaming state of 100 times.
  In the pachinko gaming machine 100, the arrangement positions of the first start port 111 and the second start port 112 are not limited to this, and the first start port 105 and The 2nd starting port 112 should just be spaced apart. For example, the first start port 111 may be aimed at the right stroke in the normal gaming state, while the second start port 112 may be aimed at the left stroke in the short-time gaming state. Specifically, it is essential to dispose the electric tulip 141 in the vicinity of the second start port 112, and the first start port 111 and the second start port 112 may be replaced.
  Similarly, the arrangement positions of the right gate 142 and the left gate 143 are not limited to this, and it is only necessary that they are separated from each other to such an extent that the player's way of hitting differs depending on the game state. In addition, the jackpot is made to open a predetermined number of rounds of the grand prize winning opening 150, but the present invention is not limited to this. The number of rounds may be released.
(Detailed configuration of pachinko machine)
Next, the detailed configuration of the pachinko gaming machine 100 will be described with reference to FIG. FIG. 2 is an explanatory diagram showing a detailed configuration of the pachinko gaming machine 100. In FIG. 2, an open / close prize apparatus 130 is provided in the approximate center of the game board 102. On the upper right side of the open / close winning device 130, a honey 131 that can be opened and closed is provided. The honey 131 captures the game ball passing through the right area of the game board 102 by hitting right.
  Inside the open / close winning device 130, a V zone 132 and a movable body 203 are provided. The movable body 203 operates so as to distribute the game balls won through the honey 131 to the special passage 201 (left side in the figure) or the normal passage 202 (right side in the figure). The special passage 201 makes it easy for the game ball to reach the V zone 132. The normal passage 202 makes it difficult for the game ball to reach the V zone 132 as compared to the special passage 201.
  In the V zone 132, a V zone switch (SW) described later is provided. The game ball that has passed through the special passage 201 is guided to the first rotating body 204. On the other hand, the game ball that has passed through the normal passage 202 is guided to the second rotating body 205.
  The first rotating body 204 provided on the special passage 201 side includes, for example, three rotation accommodating portions 204a that accommodate game balls. One of the three rotation accommodating portions 204 a is a specific accommodating area for guiding the game ball to the V zone 132. Two of the three rotation storage portions 204a are general storage regions that guide the game ball to a region (non-specific region) other than the V zone 132.
  On the other hand, the second rotating body 205 provided on the normal passage 202 side includes, for example, five rotation accommodating portions 205a for accommodating game balls. One of the five rotation accommodating portions 205 a is a specific accommodating area for guiding the game ball to the V zone 132. Four of the five rotation storage portions 205a are general storage areas that guide the game balls to the non-specific areas.
  In addition, on the lower right side of the game board 102, a special 1 display unit 121 that displays and displays special figure 1, a special 2 display unit 122 that displays and displays special figure 2, and a normal symbol change and display are displayed. A normal symbol display unit 123 to perform, a hold display unit 124 to display a hold ball, and a right strike notification display unit 125 to perform a right strike notification display are provided. The special 1 display unit 121 and the special 2 display unit 122 are configured by, for example, a 7-segment display unit, and indicate the presence / absence of a short time after the big hit and the number of continuous rounds by the displayed numbers and the colors of the numbers. It has become.
  The hold display unit 124 includes a plurality of LEDs, and displays the game ball won in the first start port 111 as a special 1 hold ball which is a right to receive a winning lottery. In addition, the hold display unit 124 displays the game balls that have won the second start opening 112 as special 2 hold balls that are the right to receive a winning lottery. The right-handed notification display unit 125 includes an LED, and lights up in a gaming state where a game is played by right-handed, such as during a big hit or during a short-time game.
  In the lower region of the open / close winning device 130, a first start port 111 for changing the special figure 1 displayed on the special display unit 121 is provided. A first start port SW is provided inside the first start port 111. When a game ball is detected by the first start port SW, the special figure 1 on the special display unit 121 is displayed in a variable manner.
  A gate SW is provided in each of the right gate 142 arranged in the right region of the open / close winning device 130 and the left gate 143 arranged in the left region of the open / close winning device 130. When the game ball is detected by the above, the normal symbol on the normal symbol display unit 123 is variably displayed. When a specific normal symbol stops on the normal symbol display unit 123, the electric tulip 141 is opened.
  The arrangement position of the left gate 143 may be in an area that can be won by left-handed, and the arrangement position of the right gate 142 may be in an area that can be won by right-handed.
  Below the right gate 142, a second start port 112 for changing the special figure 2 displayed on the special 2 display unit 122 is provided. In the vicinity of the second starting port 112, an electric tulip 141 as a normal electric accessory that guides the game ball to the second starting port 112 is provided. A second start port SW is provided inside the second start port 112, and when a game ball is detected by the second start port SW, the special figure 2 of the special 2 display unit 122 is variably displayed.
  Below the second starting port 112, a special winning port 150 is provided. The big prize opening 150 is opened in the big hit gaming state, and a big prize opening SW is provided therein. An out port 241 is provided at the bottom of the game board 102.
(Internal configuration of control unit of pachinko machine)
Next, the internal configuration of the control unit of the pachinko gaming machine 100 will be described with reference to FIG. FIG. 3 is a block diagram showing the internal configuration of the control unit of the pachinko gaming machine 100. As shown in FIG. As shown in FIG. 3, the control unit 300 of the pachinko gaming machine 100 includes a main control unit 301 that controls the progress of the game, an effect control unit 302 that controls the contents of the effect, and a prize ball control that controls the payout of the prize ball. Part 303. The configuration of each control unit will be described in detail below.
(1. Main control unit)
The main control unit 301 includes a CPU 311, a ROM 312, a RAM 313, an input / output interface (I / O) (not shown), and the like. The main control unit 301 functions to control the progress of the game of the pachinko gaming machine 100 by executing various programs stored in the ROM 312 while the CPU 311 uses the RAM 313 as a work area. Specifically, the main control unit 301 performs jackpot lottery, normal symbol lottery, game state control, and the like, and controls the progress of the game. The main control unit 301 is realized by a main control board.
  The CPU 311 executes basic processing accompanying the progress of game content based on various programs stored in advance in the ROM 312. The ROM 312 has a winning lottery program, a special symbol variation program, a normal symbol lottery program, a normal symbol determination program, a normal symbol variation program, an electric tulip control program, an open / close winning device control program, a jackpot setting program, an open / close delay program, and a game state setting. A program, a special figure hold storage program, a universal figure hold storage program, a right-handed notification program, and the like are stored.
  The winning lottery program is a program that performs a winning lottery including a small lottery and a big win lottery by detecting a game ball by the first starting port SW111a or the second starting port SW112a. The special symbol variation program is a program for varying / stopping the lottery result of the winning lottery as a special symbol.
  The normal symbol lottery program is a program for performing a normal symbol lottery to determine whether or not to open the electric tulip 141 when a game ball is detected by the right gate SW 142a or the left gate SW 143a. The normal symbol determination program is a program that determines whether the electric tulip 141 is per long opening with a long opening time or short opening with a short opening time when the normal symbol lottery is won.
  The normal symbol variation program is a program for varying / stopping the lottery result of the normal symbol lottery and the determination result of the normal symbol determination as a normal symbol. The electric tulip control program is a program for closing the electric tulip 141 in a normal state and opening the electric tulip 141 for a predetermined period when the normal symbol lottery is won.
  The open / close winning device control program is a program for opening the honey 131 for a predetermined time when the lottery result of the winning lottery is a small hit. The opening time of the honey 131 is 1.2 seconds. The jackpot setting program is a program for opening a predetermined number of rounds and the big winning opening 150 when a V win is made at the time of a small win or when the lottery result of the win lottery is a big win.
  The opening / closing delay program is a program for delaying the opening timing of the electric tulip 141 when the normal symbol stops at a predetermined winning symbol in the normal gaming state. The gaming state setting program is a program for setting a short-time gaming state or a normal gaming state after a big win according to the lottery result of the winning lottery.
  The short-time gaming state is a gaming state in which an electric chew support function that makes it easy to open the electric tulip 141 is added, and a game is played by right-handed. The electric chew support is a function in which the variation time of the normal symbol is set short, and further, the opening time of the electric tulip 141 in the normal symbol lottery is set long.
  The normal gaming state is a gaming state in which the electric chew support function is not added, that is, a gaming state in which the electric tulip 141 is hardly opened. In the normal gaming state, in principle, a left-handed game is played by the player.
  The special figure storage program stores the game balls won in the first starting slot 111 as the special one holding balls that are the right to win the lottery, and the game balls won in the second starting slot 112 in the right of the lottery. It is a program that memorizes as a certain special 2 holding ball. The general-purpose reserved storage program is a program for storing the game ball that has passed through the right gate 142 or the left gate 143 as a general-purpose reserved ball. The right-handed notification program is a program that lights up the right-handed notification display unit 125 while the electric tulip 141 is hitting a long open, hitting a small hit, hitting a big hit, and during a short-time gaming state.
  The main control unit 301 includes various switches (SW) for detecting a game ball, a solenoid for opening and closing an electric accessory such as an open / close prize apparatus 130, the above-described special display unit 121, special display unit 122, normal The symbol display part 123 etc. are connected.
  Specifically, the various SWs connected to the main control unit 301 include the first start port SW111a, the second start port SW112a, the device winning SW 130a, the V zone SW132, the right gate SW142a, and the left gate. There are SW143a and special winning opening SW150a. The first start port SW111a detects a game ball that has won the first start port 111. The second start port SW112a detects a game ball that has won the second start port 112.
  The device winning SW 130a detects a game ball that has won the open / close winning device 130. The right gate SW 142a detects a game ball that has passed through the right gate 142. The left gate SW 143a detects a game ball that has passed through the left gate 143. The V zone SW 132 a detects a game ball won in the V zone 132. The special winning opening SW 150 a detects a game ball that has won the special winning opening 150. The detection result by each switch is input to the main control unit 301. A proximity switch or the like is used as these switches.
  The solenoids include a honey solenoid 131a, an electric tulip solenoid (electric Chu solenoid in the figure) 141a, and a special prize opening solenoid 150b. The honey solenoid 131a opens and closes the honey 131 of the open / close winning device 130. The electric tulip solenoid 141a opens and closes the electric tulip 141. The special prize opening solenoid 150b opens and closes the special prize opening 150.
  The main control unit 301 controls driving for each solenoid. For example, the main control unit 301 controls the driving of the honey solenoid 131a when the lottery result of the big hit lottery is a small hit. The main control unit 301 controls the driving of the electric tulip solenoid 141a based on the lottery result of the normal symbol lottery. Further, the main control unit 301 controls the driving of the big winning opening solenoid 150b based on the lottery result of the big win lottery and the V winning of the game ball.
  The main control unit 301 controls the display contents of the special 1 display unit 121, the special 2 display unit 122, and the normal symbol display unit 123 based on the lottery results of the winning lottery and the normal symbol lottery. The special 1 display unit 121 variably displays the lottery result of the winning lottery with respect to the game ball won in the first start port 111 as the special figure 1 and stops and displays it after a predetermined period.
  Similarly, the special 2 display unit 122 variably displays the lottery result of the winning lottery for the game ball won in the second starting port 112 as the special figure 2 and stops and displays it after a predetermined period. The normal symbol display unit 123 performs a normal symbol lottery on the game balls that have passed through the right gate 142 or the left gate 143, variably displays the normal symbols, and stops and displays them after a predetermined period.
  The main control unit 301 is connected to a special 1 hold display unit 124a, a special 2 hold display unit 124b, and a general-purpose hold display unit 124c. The special 1 hold display section 124a displays the game balls that have won the first start port 111 as special 1 hold balls that are the right to receive a winning lottery. The special 2 hold display unit 124b displays the game balls won in the second start port 112 as special 2 hold balls, which is a right to receive a winning lottery. The general figure hold display unit 124c displays the game ball that has passed through the right gate 142 or the left gate 143 as a general figure hold ball that is a right to receive a normal symbol lottery.
  The main control unit 301 is connected to the right-handed notification display unit 125. The right-handed notification display unit 125 performs a lighting display for prompting a right-handed hit in a gaming state where a right-handed game is played, such as during a big hit or during a short-time game.
  Further, the main control unit 301 is connected to the movable body 203, the first rotating body 204, and the second rotating body 205, and controls the operation of each section. The main control unit 301 is also connected to the effect control unit 302 and the prize ball control unit 303, and outputs various commands to the respective control units. For example, the main control unit 301 outputs effect commands such as a change start command, a change stop command, and a big hit start command to the effect control unit 302. Further, the main control unit 301 outputs a prize ball command to the prize ball control unit 303. The prize ball command includes information indicating the number of prize balls to be paid out.
(2. Production control unit)
The production control unit 302 includes a production control unit 302a, an image / sound control unit 302b, and a lamp control unit 302c, and has a function of controlling the production content of the pachinko gaming machine 100. The effect control unit 302a controls the entire effect control unit 302 based on various commands received from the main control unit 301. The image / sound control unit 302b controls the image and sound based on the instruction content from the production supervision unit 302a. The lamp control unit 302c controls lighting of lamps provided on the frame 101, the game board 102, and the like.
(2-1. Director of Production)
First, the configuration of the production control unit 302a will be described. The production control unit 302a includes a CPU 321, a ROM 322, a RAM 323, a real time clock (hereinafter referred to as “RTC”) 324, an input / output interface (I / O) (not shown), and the like.
  The CPU 321 executes processing for determining the production contents based on various programs stored in the ROM 322 in advance. The ROM 322 stores various programs such as a notification effect program and a variable effect program necessary for the CPU 321 to execute the above processing. The RAM 323 functions as a work area for the CPU 321 and stores data indicating the contents of effects.
  When the main control unit 301 is in the normal gaming state, the notification effect program wins the normal symbol lottery, and if it is per long opening with a long opening time, before the electric tulip 141 is opened, This is a program that starts a notification to the effect that a right turn is to be made.
  The RTC 324 measures and outputs the actual time. The RTC 324 continues the clocking operation with a backup power source (not shown) even when the power of the pachinko gaming machine 100 is cut off. In addition, an effect button 105 is connected to the effect control unit 302a and receives an operation input by a player.
(2-2. Image / Audio Control Unit)
Next, the configuration of the image / sound controller 302b will be described. The image / sound controller 302b includes a CPU 332, a ROM 333, a RAM 334, an input / output interface (I / O) (not shown), and the like.
  The CPU 332 executes image and sound generation and output processing. The ROM 333 stores a program for image and sound generation and output processing, various image data such as background images, design images, and character images necessary for the processing, various sound data, and the like. The RAM 334 functions as a work area for the CPU 332 and temporarily stores image data to be displayed on the image display unit 106 and audio data to be output from the speaker 335.
  That is, the image / sound control unit 302b performs image and sound control based on an instruction from the production control unit 302a by executing various programs stored in the ROM 333 while the CPU 332 uses the RAM 334 as a work area. Works like doing.
  For example, the CPU 332 performs various image processing and audio processing such as background image display processing, effect design variation / stop display processing, character image display processing, and character image display processing based on the instruction content instructed from the effect supervising unit 302a. Execute. At this time, the CPU 332 reads image data and audio data necessary for processing from the ROM 333 and writes them in the RAM 334.
  Image data such as a background image and effect design image written in the RAM 334 is output to the image display unit 106 connected to the image / sound control unit 302b and displayed on the display screen of the image display unit 106. The audio data written in the RAM 334 is output to the speaker 335 connected to the image / audio control unit 302b, and audio based on the audio data is output from the speaker 335.
(2-3. Lamp control unit)
Next, the configuration of the lamp control unit 302c will be described. The lamp control unit 302c includes a CPU 341, a ROM 342, a RAM 343, an input / output interface (I / O) (not shown), and the like. The CPU 341 executes processing for turning on the lamp and the like. The ROM 342 stores various programs necessary for executing the above processing, control data used for lamp lighting necessary for the processing, and the like. The RAM 343 functions as a work area for the CPU 341.
  The lamp control unit 302c is connected to the panel lamp 345, the frame lamp 346, and the movable accessory 347, and outputs data for lighting control and data for operation control. Accordingly, the lamp control unit 302c functions to control the lighting of the lamps provided in the frame 101, the game board 102, and the like and the operation of the movable accessory 347.
  In the production control unit 302, the production control unit 302a, the image / sound control unit 302b, and the lamp control unit 302c are provided as different board functions, but they may be configured on the same printed board. However, each function is independent even when they are incorporated on the same printed circuit board.
(3. Prize ball control unit)
Next, the configuration of the winning ball control unit 303 will be described. The winning ball control unit 303 includes a CPU 351, a ROM 352, a RAM 353, an input / output interface (I / O) (not shown), and the like. The CPU 351 executes a prize ball control process for controlling a prize ball to be paid out. The ROM 352 stores programs necessary for the processing. The RAM 353 functions as a work area for the CPU 351.
  The award ball control unit 303 is connected to a payout unit (payout drive motor) 357, a payout ball detection SW 358a, a ball presence detection SW 358b, a full tank detection SW 358c, and a launch unit 359.
  The winning ball control unit 303 controls the paying unit 357 to pay out the number of winning balls at the time of winning. The payout unit 357 is composed of a motor for paying out a predetermined number from the game ball storage unit. Specifically, the prize ball control unit 303 receives the game balls that have won the prize winning units (the first starting port 111, the second starting port 112, the open / close winning device 130, and the big winning port 150) with respect to the payout unit 357. Control to pay out the corresponding number of prize balls.
  In addition, the prize ball control unit 303 detects the operation of launching the game ball with respect to the launch unit 359 and controls the launch of the game ball. The launching unit 359 launches a game ball for a game, and includes a sensor that detects a game operation by the player, a solenoid that launches the game ball, and the like. When the prize ball control unit 303 detects a game operation by the sensor of the launch unit 359, the prize ball control unit 303 drives a solenoid or the like in response to the detected game operation to intermittently launch a game ball, and enters the game area of the game board 102. Send out a game ball.
  The prize ball control unit 303 is connected to various detection units for detecting the state of the game ball to be paid out, and detects the payout state for the prize ball. These detection units include a payout ball detection SW 358a, a ball presence detection SW 358b, a full tank detection SW 358c, and the like. For example, the prize ball control unit 303 realizes its function by a prize ball control board.
  In addition, a panel external information terminal board 360 is connected to the main control unit 301, and various information executed by the main control unit 301 can be output to the outside. The prize ball control unit 303 is also connected to the frame external information terminal board 370 and can output various information executed by the prize ball control unit 303 to the outside.
  The main control unit 301, the effect control unit 302, and the prize ball control unit 303 having the above-described configuration are provided on different printed boards (main control board, effect control board, prize ball control board), but are not limited thereto. For example, the prize ball control unit 303 can be provided on the same printed circuit board as the main control unit 301.
(Outline of Embodiment 1)
Next, the outline of the first embodiment will be described with reference to FIG. FIG. 4 is an explanatory diagram showing an outline of the first embodiment. In FIG. 4, a schematic diagram 400 shows states 401 to 404 of the pachinko gaming machine 100 when the player is playing a game. A state 401 indicates a case where the main control unit 301 is in a normal gaming state.
  In the normal gaming state shown in the state 401, when winning is performed per long opening in which the opening time of the electric tulip 141 is extended by the normal symbol lottery and the normal symbol determination, the normal symbol is fluctuated / stopped. The normal symbol variation time is longer than the normal variation time. At this time, the effect control unit 302 performs a right-handed notification effect for notifying that a game ball is to be launched in the right region of the game board 102.
  When the normal symbol stops in the state 401, the state 402 is entered. A state 402 shows a case where the electric tulip 141 is long open. In the state 402, the effect control unit 302 continues the right-handed notification effect. If the game ball wins the second start port 112 when the electric tulip 141 is opened long, the state transitions to state 403. In the state 403, the special figure 2 fluctuates. If the special symbol is changing, the change shown in FIG. 2 is started after the change is stopped. Here, for convenience of explanation, there is no special 1 holding ball and special 2 holding ball, and the second start port 112 is used. It is explained that the change started immediately after winning the prize.
  During the fluctuation of the special figure 2 shown in the state 403, the effect control unit 302 stops the right-handed notification effect. In addition, in the state 402, when a game ball does not win the 2nd starting port 112, while returning to a normal state, a right strike notification effect is complete | finished.
  In the state 403, when the special figure 2 stops at the symbol indicating the small hit, the state transitions to the state 404. A state 404 indicates a case where the main control unit 301 is in the small hit gaming state. In the small hit gaming state, the main control unit 301 opens the honey 131 for 1.2 seconds after opening before the honey 131 is released. Note that the main control unit 301 shifts to the normal gaming state when the V prize is not won, and shifts to the big hit gaming state when the V prize is won.
  In state 404, the effect control unit 302 resumes the right-handed notification effect, performs the right-handed notification effect until the small hit is completed, and ends the right-handed notification effect when the small hit ends.
(Functional configuration of pachinko gaming machine according to the first embodiment)
Next, the functional configuration of the pachinko gaming machine 100 according to the first embodiment will be described with reference to FIG. FIG. 5 is a block diagram illustrating a functional configuration of the pachinko gaming machine 100 according to the first embodiment. In FIG. 5, the main control unit 301 of the pachinko gaming machine 100 includes a normal symbol lottery unit 501, a normal symbol variation unit 502, an electric role control unit 503, a special symbol lottery unit 504, a special symbol variation unit 505, An opening / closing control unit 506, a jackpot setting unit 507, a gaming state setting unit 508, a normal symbol determination unit 509, a delay unit 510, and a shortening unit are provided.
  The normal symbol lottery unit 501 performs a normal symbol lottery on whether or not to open the electric tulip 141 for the game ball that has passed the right gate 142 or the left gate 143. The normal symbol changing unit 502 changes and stops the lottery result by the normal symbol lottery unit 501 as a normal symbol. The electric role control unit 503 opens the electric tulip 141 when the normal symbol stopped by the normal symbol changing unit 502 is a hit.
  The special symbol lottery unit 504 performs a lottery. The winning lottery includes a small lottery for releasing the honey 131 and a big winning lottery that shifts without going through the small winnings with respect to the game balls won in the second starting port 112 via the electric tulip 141.
  The special symbol lottery unit 504 performs a winning lottery with a high win probability for a small amount of winning for a game ball won by winning the second starting port 112. Specifically, in order to make it easy to win a small win, the lottery unit 501 may perform a winning lottery with a winning probability of 50% or more, and here, the winning lottery is performed with a winning probability close to 100%. . The special symbol changing unit 505 changes / stops the lottery result of the special symbol lottery unit 504 as a special symbol.
  When the lottery result of the winning lottery by the special symbol lottery unit 504 is a small hit, the opening / closing control unit 506 specifically, when the special symbol stopped by the special symbol changing unit 505 is a symbol indicating a small hit Then, the honey 131 is released. The jackpot setting unit 507 sets a jackpot according to the special symbol stopped by the special symbol changing unit 505 when a V winning is made at the time of a small bonus or when the jackpot is won.
  The gaming state setting unit 508 sets the gaming state to the short-time gaming state in response to the jackpot with time saving set in the jackpot setting unit 507. The short-time gaming state is a gaming state in which the electric tulip 141 is easily opened, and a game is played by right-handed. In addition, the gaming state setting unit 508 sets the gaming state to the normal gaming state in response to the normal jackpot set in the jackpot setting unit 507. The normal gaming state is a gaming state in which it is difficult to open the electric tulip 141, and a game is played by left-handed. Specifically, the gaming state setting unit 508 sets a gaming state according to the type of jackpot after the jackpot ends.
  In addition, the production control unit 302a includes a notification control unit 520. When the lottery result by the normal symbol lottery unit 501 is a predetermined hit for opening the electric tulip 141, the notification control unit 520 specifies the player before the electric tulip 141 is opened by the electric role control unit 503. Notification of the effect of making a strike (to make a right strike) is started.
  The predetermined hit is typically a time when the electric tulip 141 is opened for a time (for example, 1 second) that a game ball can be won. Note that the predetermined hit is not limited to this, and even if the opening time is short, there is no change in that the game is an opportunity for the player. The tulip 141 may be opened.
  In the state where the normal gaming state is set in the gaming state setting unit 508, the delay unit 510, when the lottery result by the normal symbol lottery unit 501 is a predetermined hit, the opening timing of the electric tulip 141 by the electric role control unit 503 Delay. The time for delaying the release timing is at least the time required for the launched game ball to reach the right area of the game board 102, but the time for informing the player of the right strike and the time for performing the production It is a time taken into account.
  Specifically, for example, it may be about 15 seconds as the time from the start of normal symbol fluctuation to the opening of the electric tulip 141. In this case, the notification control unit 520 starts notification that the right turn is to be performed before the opening timing of the electric tulip 141 delayed by the delay unit 510.
  In particular, the first embodiment includes a long opening with a long opening time of the electric tulip 141 and a short opening with a short opening time. When the normal game state is set in the game state setting unit 508, the normal symbol determination unit 509 determines that the normal symbol lottery unit 501 receives a lottery result with a long open time or is released. Judge whether it is per short opening of short time. For example, the opening time per long opening is 1.0 second, and the opening time per short opening is 0.1 second.
  The opening timing of the electric tulip 141 may be delayed by using a fluctuation pattern having a long fluctuation time regardless of whether it is per long opening or short opening, but in the first embodiment, the delay unit 510 When it is determined that the normal symbol determination unit 509 is per long opening, the opening timing of the electric tulip 141 by the electric role control unit 503 is delayed. Specifically, in the normal gaming state, the delay unit 510 increases the variation time of the normal symbol that is variably stopped by the normal symbol variation unit 502 when the normal symbol determination unit 509 determines that it is per long release. Thus, the opening timing of the electric tulip 141 by the electronic control unit 503 is delayed. In the first embodiment, for example, the variation time of a normal symbol is 10 seconds for a short opening and 15 seconds for a long opening.
  In addition, the notification control unit 520 may continuously notify that the right-handed operation is performed after the opening of the electric tulip 141 is completed until the honey 131 is released due to the small hit. After the opening of 141 is completed, the notification that the right hand is to be made is stopped. On the other hand, if the game ball wins the second start port 112 when the electric tulip 141 is released and the special symbol by the winning game ball stops at the symbol indicating the small hit, the player is informed before the honey 131 is released. Inform him again that he will make a right turn. In this way, during the fluctuation of the special figure 2 in the normal gaming state, from the viewpoint of preventing illegal right-handed strikes, the period for making a right-handed strike in the normal gaming state is minimized, and left-handed strikes are made as much as possible. I have to.
  Here, in the short-time gaming state, the point that the game is performed by right-handed will be described in detail. In FIG. 5, the shortening unit is opposed to the delay unit 510, but is a functional unit arranged in the same block, and thus is written in parentheses for the delay unit 510. The shortening unit shortens the variation time of the normal symbol that is fluctuated and stopped by the normal symbol variation unit 502 in the state where the short-time gaming state is set in the gaming state setting unit 508, so that the electric tulip by the electric role control unit 503 The opening timing of 141 is advanced. For example, the shortening unit shortens the fluctuation time of the normal symbol to 1.5 seconds.
  In the configuration provided with the shortening unit, the normal symbol lottery unit 501 performs the normal symbol lottery with a high winning probability while the short-time gaming state is set in the gaming state setting unit 508. The normal symbol lottery unit 501 makes it easy to win a normal symbol in the short-time gaming state. For example, the winning symbol may be a lottery with a winning probability of 1/2 or more. Here, the winning probability is 9/10. And win a lottery.
  The notification control unit 520 continuously notifies the player that the player will make a right turn in the short game state when the opening timing of the honey 131 is shortened by the shortening unit. With such a configuration, in the short-time gaming state, the game is played by right-handed.
  The normal symbol lottery unit 501, the normal symbol variation unit 502, the electric role control unit 503, the special symbol lottery unit 504, the special symbol variation unit 505, the opening / closing control unit 506, the jackpot setting unit 507, and the game The state setting unit 508, the normal symbol determination unit 509, the delay unit 510, and the shortening unit are realized by the CPU 311 of the main control unit 301. That is, the function of each unit is realized by the CPU 311 executing various programs stored in the ROM 312.
  Further, the notification control unit 520 is realized by the CPU 321 of the production supervision unit 302a. That is, the function of the notification control unit 520 is realized by the CPU 321 executing the notification effect program.
(Timer interrupt processing)
Next, a timer interrupt process performed by the main control unit 301 will be described with reference to FIG. FIG. 6 is a flowchart showing a timer interrupt process performed by the main control unit 301. The timer interrupt process is a process that interrupts the main control process executed by the main control unit 301 every predetermined period (for example, 4 ms) during the power supply period.
  In FIG. 6, the CPU 311 of the main control unit 301 performs a random number update process (step S601). In the random number update process, the jackpot random number, the design random number, and the like are each incremented by, for example, +1, and each random number is updated.
  Thereafter, a switch process is performed when a game ball wins a winning port such as the first starting port 111 and the second starting port 112, and the right gate 142 and the left gate 143 (step S602). The switch process includes a gate SW process which will be described later with reference to FIG. 7, a starter SW process which will be described later with reference to FIG. 14, and a V zone SW process which will be described later with reference to FIG.
  Thereafter, symbol processing is performed (step S603). The symbol processing includes normal symbol processing which will be described later with reference to FIG. 8 and special symbol processing which will be described later with reference to FIG. Furthermore, an electric accessory process is performed (step S604). In addition to the electric chew process described later with reference to FIG. 12 and the prize winning object process described later with reference to FIG. Thereafter, a prize ball process is performed (step S605).
  Then, a right-handed notification process for notifying the player that a right-handed action is to be performed is performed (step S606). Details of the right-handed notification process will be described later with reference to FIG. Thereafter, these output processes are performed (step S607).
(Gate SW processing)
Next, the gate SW process performed by the main control unit 301 will be described with reference to FIG. FIG. 7 is a flowchart showing the gate SW process performed by the main control unit 301. The gate SW process is a process content included in the switch process shown in step S602 of FIG.
  In FIG. 7, the CPU 311 of the main control unit 301 determines whether the right gate SW 142a of the right gate 142 or the left gate SW 143a of the left gate 143 is ON (step S701), and the gates SW 142a and 143a are determined. If it is OFF (step S701: No), the process is terminated as it is. When the gates SW142a and 143a are ON (step S701: Yes), it is determined whether or not the count value G of the gate counter that has counted the number of detections of the gates SW142a and 143a is smaller than “4” (step S702). .
  When the count value G is “4” or more (step S702: No), that is, when the count value G is “4”, the processing is ended as it is. When the count value G is smaller than “4” (step S702: Yes), “1” is added to the count value G (step S703). And while acquiring a random number, the acquired random number is stored in RAM313 (step S704), and a process is complete | finished.
(Normal symbol processing)
Next, the normal symbol processing performed by the main control unit 301 will be described with reference to FIG. FIG. 8 is a flowchart showing the normal symbol processing according to the first embodiment. This normal symbol process is a process content included in the symbol process shown in step S603 of FIG.
  In FIG. 8, the CPU 311 of the main control unit 301 determines whether or not the auxiliary game flag is ON (step S801). The auxiliary game flag is a flag that indicates the opening of the electric tulip 141. Specifically, the auxiliary game flag is a flag that is set to ON when the normal symbol when the change is stopped is a winning symbol.
  If the auxiliary game flag is ON (step S801: Yes), the process is terminated as it is. If the auxiliary game flag is OFF (step S801: No), it is determined whether or not the normal symbol is changing (step S802). When the normal symbol is changing (step S802: Yes), the process proceeds to step S811. If the normal symbol is not changing (step S802: No), it is determined whether the count value G of the gate counter is “1” or more (step S803).
  When the count value G is not “1” or more (step S803: No), that is, when the count value G is “0”, the processing is ended as it is. When the count value G is “1” or more (step S803: Yes), a value obtained by subtracting “1” from the count value G is set as a new count value G (step S804). Then, a winning random number determination process is executed (step S805). The winning random number determination process is based on a random number acquired when the game ball passes through the right gate 142 or the left gate 143 using a winning random number determination table described later with reference to FIGS. 9-1 and 9-2. This is a process for determining whether or not.
  Thereafter, stop symbol random number determination processing is executed (step S806). The stop symbol random number determination process is a process of setting a normal symbol to be stopped using a stop symbol random number determination table described later with reference to FIGS. 10-1 and 10-2. Then, a variable time setting process is executed (step S807). The variation time setting process is a process of setting a variation time of a normal symbol, and details will be described later with reference to FIGS. 11A and 11B.
  Thereafter, it is determined whether or not the fluctuation is a long fluctuation having a long fluctuation time such as 15 seconds (step S808). When it is not long fluctuation (step S808: No), it transfers to step S811. If it is a long fluctuation (step S808: Yes), a normal length fluctuation start command is set (step S809), and a long fluctuation flag indicating that the long fluctuation is being performed is set to ON (step S810). Then, the normal symbol change is started (step S811).
  Thereafter, it is determined whether or not the variation time has ended (step S812). If the fluctuation time has not ended (step S812: No), the process ends as it is. When the variation time is over (step S812: Yes), the variation of the normal symbol is stopped (step S813).
  Then, it is determined whether or not the stopped normal symbol is a win (step S814). If the stopped normal symbol is not a hit (step S814: No), that is, if it is a loss, the process is terminated as it is. If the stopped normal symbol is a win (step S814: Yes), the auxiliary game flag is turned ON (step S815), and the process is terminated.
(Example of winning random number determination table)
Next, an example of the winning random number determination table will be described with reference to FIGS. 9-1 and 9-2. FIG. 9A is an explanatory diagram illustrating an example of a winning random number determination table used when the time reduction flag is OFF. FIG. 9-2 is an explanatory diagram showing an example of a winning random number determination table used when the time reduction flag is ON. The winning random number determination tables 900 and 910 illustrated in FIGS. 9-1 and 9-2 are tables used in the winning random number determination process (see step S805 in FIG. 8).
  The winning random number determination table 900 shown in FIG. 9-1 is a table used when the time reduction flag is OFF, that is, a table used in the normal gaming state. In the normal gaming state, as shown in the hit random number determination table 900, when the random number value “7” is acquired among the random number values “0 to 9”, the electric tulip 141 is opened. It is supposed to be. That is, the winning random number determination process is performed with a winning probability of “1/10”.
  On the other hand, the winning random number determination table 910 shown in FIG. 9B is a table used when the hourly flag is ON, that is, a table used in the hourly gaming state. In the short-time gaming state, as shown in the winning random number determination table 910, among the random values of “0-9”, when the random number value of “0-8” is acquired, it becomes a win, and the electric tulip 141 Is now open. That is, the winning random number determination process is performed with a winning probability of “9/10”.
(Example of stop symbol random number judgment table)
Next, an example of the stop symbol random number determination table will be described with reference to FIGS. 10-1 and 10-2. FIG. 10A is an explanatory diagram illustrating an example of a stop symbol random number determination table used when the time reduction flag is OFF. FIG. 10-2 is an explanatory diagram showing an example of a stop symbol random number determination table used when the time reduction flag is ON. The stop symbol random number determination tables 1000 and 1010 shown in FIGS. 10A and 10B are tables used in the stop symbol random number determination process (see step S806 in FIG. 8).
  The stop symbol random number determination table 1000 shown in FIG. 10A is a table used when the hourly flag is OFF, that is, a table used in the normal gaming state. In the normal gaming state, as shown in the stop symbol random number determination table 1000, when a random value of “0 to 38” is acquired from among the random values of “0 to 39”, a short time ( For example, a short opening symbol indicating opening for 0.1 second) is selected.
  Also, when the random value of “39” is acquired from the random values of “0 to 39”, the long open symbol indicating that the electric tulip 141 is opened for a long time (for example, 1.0 second) is selected. Specifically, the long open symbol is selected at a rate of “1/40”. That is, the probability that the long open symbol is selected is “1/400” when the winning probability of “1/10” and the selection probability of the long open symbol of “1/40” are considered.
  On the other hand, the stop symbol random number determination table 1010 shown in FIG. 10-2 is a table used when the hourly flag is ON, that is, a table used in the hourly gaming state. In the short-time gaming state, as shown in the stop symbol random number determination table 1010, the short symbol is not selected but the long symbol is selected.
(Variation time setting process)
Next, the variable time setting process (step S807) included in the normal symbol process shown in FIG. 8 will be described with reference to FIG. FIG. 11A is a flowchart of the variable time setting process according to the first embodiment.
  In FIG. 11A, the CPU 311 of the main control unit 301 determines whether or not the time reduction flag is ON (step S1101). The short time flag is a flag indicating that the short time gaming state is set, and is a flag set in a gaming state setting process to be described later with reference to FIG. When the time reduction flag is OFF (step S1101: No), it is determined whether or not the determination result of the winning random number determination process is winning (step S1102).
  When it is a win (step S1102: Yes), it is determined whether or not the determination result of the stop symbol random number determination process is a long open symbol (step S1103). In the case of a long open symbol (step S1103: Yes), a long variation for setting a long variation time (for example, 15 seconds) is set using a variation time setting table described later with reference to FIG. 11-2 (step S1104). ).
  Thereafter, the variation time is set (step S1105), and the process is terminated. On the other hand, when the determination result of the hit random number determination process is lost in step S1102 (step S1102: No), the normal variation time (for example, 10 seconds) is determined using the variation time setting table described later with reference to FIG. ) Is set (step S1106), and the process proceeds to step S1105.
  In step S1103, when the determination result of the stop symbol random number determination process is the short open symbol (step S1103: No), the process proceeds to step S1106. In step S1101, when the time reduction flag is ON (step S1101: Yes), a change time (for example, 1....) For a short time game state is set using a change time setting table to be described later with reference to FIG. (5 seconds) is set (step S1107), and the process proceeds to step S1105.
(Example of variable time setting table)
Next, an example of the variation time setting table will be described with reference to FIG. FIG. 11B is an explanatory diagram of an example of a variable time setting table according to the first embodiment. In FIG. 11B, a variable time setting table 1110 is a table used for setting the variable time (see step S1104, step S1106, and step S1107 in FIG. 11-1). As shown in the variation time setting table 1110, the variation time of the normal symbol is “15 seconds” in the case of a long variation, “10 seconds” in the case of a regular variation, and in the case of a short time variation. “1.5 seconds”.
(Electric chew processing)
Next, an electric Chu (electric tulip) process performed by the main control unit 301 will be described with reference to FIG. FIG. 12 is a flowchart illustrating the electric Chu process according to the first embodiment. This electric chew process is a process content included in the electric accessory process shown in step S604 of FIG. In FIG. 12, the CPU 311 determines whether or not an auxiliary game flag indicating opening of the electric tulip 141 is ON (step S1201). The auxiliary game flag is a flag that is set in the normal symbol process shown in FIG. 8 (see step S814 in FIG. 8).
  When the auxiliary game flag is OFF (step S1201: No), the process is ended as it is. When the auxiliary game flag is ON (step S1201: Yes), it is determined whether or not the electric tulip 141 is being opened (step S1202). When the electric tulip 141 is being opened (step S1202: Yes), the process proceeds to step S1205. When the electric tulip 141 is not being opened (step S1202: No), an opening pattern setting process is executed (step S1203).
  The opening pattern setting process is a process of setting a pattern for opening the electric tulip 141 according to the gaming state, and an opening pattern setting table described later with reference to FIG. 13 is used. Thereafter, the opening of the electric tulip 141 is started (step S1204). Then, it is determined whether or not the opening is finished (step S1205). If the opening is not finished (step S1205: No), the process is finished as it is.
  When the release is finished (step S1205: Yes), the auxiliary game flag is turned off (step S1206), and it is determined whether or not the long fluctuation flag indicating that the length is changing is on (step S1207). When the long variation flag is OFF (step S1207: No), the process is terminated as it is. When the long fluctuation flag is ON (step S1207: Yes), the long fluctuation flag is turned OFF (step S1208). And the opening completion command which shows completion | finish of opening of the electric tulip 141 is set (step S1209), and a process is complete | finished.
(Example of open pattern setting table)
Next, an example of the opening pattern setting table will be described with reference to FIG. FIG. 13 is an explanatory diagram showing an example of an open pattern setting table. In FIG. 13, an open pattern setting table 1300 is a table used in the open pattern setting process (see step S1203 in FIG. 12). As shown in the opening pattern setting table 1300, the opening pattern of the electric tulip 141 is “0.1 second” when the short opening symbol stops and “1.0 second” when the long opening symbol stops. It is supposed to be.
(Start-up SW processing)
Next, the start port SW process performed by the main control unit 301 will be described with reference to FIG. FIG. 14 is a flowchart showing the start port SW process performed by the main control unit 301. The start port SW process is a process content included in the switch process shown in step S602 of FIG.
  In FIG. 14, the CPU 311 of the main control unit 301 determines whether or not the first start port SW111a of the first start port 111 is ON (step S1401), and when the first start port SW111a is ON (step S1401). Step S1401: Yes), it is determined whether or not the count value U1 of the first start-up port detection counter that has counted the number of detections of the first start-up port SW111a is smaller than “4” (step S1402).
  When the count value U1 is smaller than “4” (step S1402: Yes), “1” is added to the count value U1 (step S1403). Then, the random number is acquired, and the acquired random number is stored in the RAM 313 (step S1404). The random number is a hit random number, a design random number, a reach random number, a variation pattern random number, or the like. The winning random number determines either a big hit or a loss. For example, one winning random number is randomly acquired from 400 random numbers “0” to “399”.
  The symbol random number determines the winning type (whether or not there is a short-time game). For example, one symbol random number is randomly acquired from 250 random numbers “0” to “249”. The reach random number is used to determine whether or not there is a reach when the lottery result of the winning lottery is lost. For example, one reach random number is randomly acquired from 250 random numbers from “0” to “249”. The The variation pattern random number determines the variation pattern. For example, one variation pattern random number is randomly obtained from 100 random numbers “0” to “99”.
  Thereafter, at the timing of winning the start, a pre-judgment process for performing a hit determination, a reach determination, etc. is executed (step S1405), and the number of special 1 reserved balls has increased due to the winning of the game ball to the first start port 111. Is set (step S1406). In step S1401, when the first start port SW111a is not ON (step S1401: No), the process proceeds to step S1407. In step S1402, when the count value U1 is “4” (step S1402: No), the process proceeds to step S1407.
  In step S1407, it is determined whether or not the second start port SW112a is ON (step S1407). If the second start port SW112a is OFF (step S1407: No), the process is ended as it is. On the other hand, if the second start port SW112a is ON (step S1407: Yes), whether or not the count value U2 of the second start port detection counter that counts the number of detections of the second start port SW112a is smaller than “4”. Is determined (step S1408).
  When the count value U2 is smaller than “4” (step S1408: Yes), “1” is added to the count value U2 (step S1409). Then, the random number is acquired, and the acquired random number is stored in the RAM 313 (step S1410). In step S1408, when the count value U2 is “4” (step S1408: No), the processing is ended as it is.
  After the process of step S1410, a pre-determination process is performed (step S1411), and a special 2 reserved ball number increase command is set to indicate that the special 2 reserved ball number has increased due to the winning of the game ball to the second starting port 112. (Step S1412), the process ends.
(Special symbol processing)
Next, a special symbol process performed by the main control unit 301 will be described with reference to FIG. FIG. 15 is a flowchart showing special symbol processing performed by the main control unit 301. This special symbol process is a process content included in the symbol process of step S603 shown in FIG.
  In FIG. 15, the CPU 311 of the main control unit 301 determines whether or not the winning game flag is ON (step S1501). The winning game flag is a flag that is set in the stop process shown in step S1514, and specifically, a big hit flag indicating that the special symbol being stopped indicates a big hit, or a small hit flag indicating a small hit. .
  If the winning game flag is ON (step S1501: Yes), the process is terminated as it is. If the winning game flag is OFF (step S1501: No), it is determined whether or not the special symbol is changing (step S1502). If the special symbol is changing (step S1502: Yes), step S1511 is determined. Migrate to If the special symbol is not changing (step S1502: No), is the count value U2 of the second start port detection counter indicating the number of special 2 reserved balls due to winning at the second start port 112 being "1" or more? It is determined whether or not (step S1503).
  When the count value U2 is “1” or more (step S1503: Yes), a value obtained by subtracting “1” from the count value U2 is set as a new special 2 reserved ball number (step S1504), and the process proceeds to step S1507. In step S1503, if the count value U2 is not equal to or greater than “1” (step S1503: No), that is, if “U2 = 0”, the first start as the number of special 1-holding balls by winning the first start port 111 It is determined whether or not the count value U1 of the mouth detection counter is “1” or more (step S1505).
  If the count value U1 is not equal to or greater than “1” (step S1505: No), that is, if “U1 = 0”, the process ends. When the count value U1 is “1” or more (step S1505: Yes), a value obtained by subtracting “1” from the count value U1 is set as the new special 1 reserved ball number (step S1506), and the process proceeds to step S1507.
  In step S1507, a hit determination process is performed (step S1507). The details of the winning determination process will be described later with reference to FIG. 16, but the winning random number acquired when the game ball wins the first starting opening 111 or the second starting opening 112 is changed to a preset winning random number. This is a process for determining whether or not they match.
  In addition, as shown in steps S1503 to S1506, the special 2 reserved ball due to winning at the second start port 112 is prioritized and digested over the special 1 reserved ball due to winning at the 1st start port 111. ing. Thereafter, variation pattern selection processing is performed (step S1508). This variation pattern selection processing is processing for selecting a variation pattern of a special symbol according to the determination result of the hit determination processing, and details will be described later with reference to FIG.
  Thereafter, a special figure change start command is set in the RAM 313 (step S1509). Furthermore, the special symbol change is started (step S1510). Then, it is determined whether or not the variation time selected by the variation pattern selection process has elapsed (step S1511). If the fluctuation time has not elapsed (step S1511: NO), the processing is terminated as it is.
  If the fluctuation time has elapsed (step S1511: YES), a special figure fluctuation stop command is set (step S1512), and the special symbol fluctuation is stopped (step S1513). Thereafter, the stop process is executed (step S1514), and the process ends. The details of the suspension processing will be described later with reference to FIG. 22. However, when the stopped special symbol indicates winning, a hit flag is set, or a short time flag indicating a short time gaming state is set. This is a process of turning OFF according to the number of times.
(Winning judgment process)
Next, the details of the hit determination process shown in step S1507 of FIG. 15 will be described with reference to FIG. FIG. 16 is a flowchart showing a hit determination process performed by the main control unit 301.
  In FIG. 16, in the hit determination process, a hit random number determination process for determining whether a big hit or a small hit is made based on the hit random number acquired in the start port SW process (see FIG. 14) (step S1601). In the hit random number determination process, a hit random number determination table described later with reference to FIG. 17 is used. Then, it is determined whether or not the determination result of the hit random number determination process is a jackpot (direct hit jackpot) (step S1602).
  When it is a direct hit jackpot (step S1602: Yes), symbol random number determination processing is performed to determine the type of jackpot, such as the number of continuous rounds of direct hit jackpot and the presence or absence of short-time games (step S1603). In this symbol random number determination process, a symbol random number determination table described later with reference to FIGS. 18 and 19 is used. Thereafter, a direct hit jackpot symbol is set (step S1604), and the process ends.
  In step S1602, when it is not a direct hit big hit (step S1602: No), it is determined whether it is a small hit (step S1605). If it is a small hit (step S1605: Yes), symbol random number determination processing for determining the content of the small hit is performed (step S1606). In this symbol random number determination process, a symbol random number determination table described later with reference to FIGS. 18 and 19 is used.
  Thereafter, a small hit symbol is set (step S1607), and the process is terminated. In step S1605, when it is not a small hit (step S1605: No), a lost symbol is set (step S1608), and the process is terminated.
(Example of winning random number determination table)
Next, the winning random number determination table used in the winning random number determination process shown in step S1601 of FIG. 16 will be described with reference to FIG. FIG. 17 is an explanatory diagram showing an example of the winning random number determination table. In FIG. 17, the hit random number determination table 1700 includes a hit type 1701, a start port type 1702, a range 1703, a ratio 1704, and a random value 1705.
  The hit type 1701 indicates a hit type (direct hit jackpot) or hit type. The start port type 1702 indicates the type of the start port where the game ball has won, and specifically includes a first start port 111 and a second start port 112. A range 1703 is a possible value of the acquired random number, and there are 400 “0 to 399”. The ratio 1704 is obtained by dividing the number of random number values 1705 by the number of ranges 1703, that is, the probability that a big hit or a small hit is selected.
  In the winning random number determination table 1700, the big winning among the winning types 1701 indicates that the winning is performed at a ratio 1704 of “1/400” regardless of the start port type 1702. Also, the small win is not won depending on the winning at the first start port 111. Further, the small win indicates that the winning at the second start opening 112 is won at a ratio 1704 of “399/400”.
  If the acquired random number is a value that is not described in the random number value 1705, for example, if the random number acquired by winning a prize at the first start port 111 is a numerical value excluding “3”, it is lost. . As described above, in the winning random number determination based on the winning at the second starting port 112, a small winning is easily generated.
(Example of symbol random number determination table)
Next, with reference to FIG. 18, a symbol random number determination table used when digesting the special 1 reserved ball by winning to the first start port 111 will be described. FIG. 18 is an explanatory diagram showing an example of a design random number determination table used when digesting the special 1 reserved ball. In FIG. 18, a symbol random number determination table 1800 is a table used in the symbol random number determination process shown in step S1603 or step S1606 in FIG. 16, that is, used when a big hit is won as a result of the hit random number determination. It is a table.
  The design random number determination table 1800 includes a design 1801, a hit type 1802, a range 1803, a ratio 1804, and a random value 1805. The symbol 1801 shows the contents of the big hit or the small hit. The hit type 1802 includes a big hit or a small hit.
  A range 1803 indicates a range that the acquired random number can take. For example, there are 250 “0 to 249”. A ratio 1804 is obtained by dividing the number of random values 1805 by the number of ranges 1803, and indicates a winning probability. In the symbol random number determination table 1800, when the hit type 1802 is a big hit, the ratio 1804 at which “15 round short symbol” and “15 round normal symbol” shown in the symbol 1801 are selected is “125/250”, respectively. .
(Example of symbol random number determination table)
Next, the design random number determination table used when digesting the special 2 reserved ball by winning to the second start port 112 will be described with reference to FIG. FIG. 19 is an explanatory diagram showing an example of a design random number determination table used when digesting the special 2 reserved ball. In FIG. 19, a symbol random number determination table 1900 is a table used in the symbol random number determination process shown in step S1603 or step S1606 in FIG. It is a table used in the case.
  In the symbol random number determination table 1900, when the hit type 1802 is a big hit, the ratio 1804 at which “15 rounds short symbol” shown in the symbol 1801 is selected is “187/250”. That is, the so-called short-term continuation rate is about 75%. The ratio 1804 at which “15 round normal symbol” is selected is “63/250”.
  Also, in the symbol random number determination table 1900, when the hit type 1802 is a small hit, the ratio 1804 at which “16 rounds short symbol” shown in the symbol 1801 is selected is “187/250”. In addition, the ratio 1804 at which the “16 round normal symbol” shown in the symbol 1801 is selected is “63/250”.
  When the hit type 1802 is a small hit, the number of rounds shown in the symbol 1801 includes the release of the honey 131 at the small hit as one round. In other words, the number of rounds for opening the big prize opening 150 when the big win is shifted to the V prize is substantially one less than the number of rounds shown in the symbol 1801. On the other hand, when the win type 1802 is a big win, the number of rounds shown in the symbol 1801 corresponds to the number of times the special winning opening 150 is opened.
  As described above, in the design random number determination, the design random number determination based on the winning at the second start port 112 is more likely to generate a jackpot with a shorter time than the design random number determination based on the winning at the first start port 111. ing.
(Change pattern selection process)
Next, the variation pattern selection process shown in step S1508 of FIG. 15 will be described with reference to FIG. FIG. 20 is a flowchart showing a variation pattern selection process performed by the main control unit 301.
  In FIG. 20, the CPU 311 of the main control unit 301 determines whether or not it is a big hit as a result of the hit determination process (step S2001). When it is a big hit (step S2001: Yes), a big hit fluctuation pattern table is set (step S2002). The jackpot variation pattern table is a table for selecting a long-term variation pattern at the time of jackpot, and associates random number values with variation patterns of special symbols.
  Then, a variation pattern random number determination process is performed using the set table (step S2003). Thereafter, the variation pattern determined by the variation pattern random number determination process is set (step S2004), and the process ends.
  In step S2001, if it is not a big hit (step S2001: No), it is determined whether or not a big hit (step S2005). If it is a small hit (step S2005: Yes), it is determined whether or not the time-saving flag indicating the time-saving gaming state is ON (step S2006). The time reduction flag is a flag that is set in a game state setting process that will be described later with reference to FIG.
  When the time reduction flag is OFF (step S2006: No), the small hit variation pattern table is set (step S2007), and the process proceeds to step S2003. In step S2006, when the time reduction flag is ON (step S2006: Yes), a short fluctuation pattern table with a short fluctuation time is set (step S2008), and the process proceeds to step S2003. In step S2005, if it is not a small hit (step S2005: No), the loss variation pattern table is set (step S2009), and the process proceeds to step S2003.
  The loss variation pattern table is a table in which the number of reserved balls and the variation pattern are associated with each other. By using such a variation variation pattern table, a variation pattern having a shorter variation time is selected as the number of retained balls increases. It has come to be.
(Example of small hit variation pattern table)
Next, a small hit variation pattern table that is set in step S2007 in FIG. 20 and used in the variation pattern random number determination process (see step S2003 in FIG. 20) will be described with reference to FIG. FIG. 21A is an explanatory diagram showing an example of a small hit variation pattern table used for a small hit by the special 2 holding ball in the normal gaming state. In FIG. 21A, the small hit variation pattern table 2100 includes a variation pattern 2101, a range 2102, a ratio 2103, a random value 2104, and a variation time 2105.
  The variation pattern 2101 is obtained by patterning the variation of the special symbol every variation time 2105. A range 2102 indicates the maximum possible value of the random number value 2104 to be acquired, and is “0 to 99”, for example. The ratio 2103 is the ratio of the number of random values 2104 to the total number of the range 2102, specifically, the number of random values 2104 divided by the total number (100) of the range 2102.
  A variation time 2105 indicates the variation time of each variation pattern 2101. As the fluctuation pattern 2101 has a longer fluctuation time 2105, for example, an effect with a sense of expectation is performed. As a specific example, “Pa1” of the fluctuation pattern 2101 is selected when the acquired random value 2104 is “0 to 24”, and the fluctuation time 2105 is 7 seconds. Thus, at the time of a small hit in the normal gaming state, the variation pattern 2101 that is not significantly different from the normal variation time is selected.
(Example of short fluctuation pattern table)
Next, a short variation pattern table that is set in step S2008 in FIG. 20 and used in the variation pattern random number determination process (see step S2003 in FIG. 20) will be described with reference to FIG. FIG. 21-2 is an explanatory diagram showing an example of a short variation pattern table used for a small hit by the special 2 holding ball in the short time gaming state. In addition, in the following description, what was demonstrated in FIG. 21-1 is attached | subjected the same code | symbol, and the description is abbreviate | omitted.
  In FIG. 21-2, the short variation pattern table 2110 is a table used in the short time gaming state. For example, “Pb1” of the fluctuation pattern 2101 is selected when the acquired random value 2104 is “0 to 24”, and the fluctuation time 2105 is 2 seconds. As described above, in the short-time gaming state, a variation pattern 2101 having a short variation time 2105 is selected in order to make a quick game play.
(Processing during stoppage)
Next, details of the stopping process shown in step S1514 of FIG. 15 will be described with reference to FIG. FIG. 22 is a flowchart showing the in-stop process performed by the main control unit 301. In FIG. 22, the CPU 311 of the main control unit 301 determines whether or not the time-saving flag indicating the time-saving gaming state is ON (step S2201). The time reduction flag is a flag that is set in a game state setting process that will be described later with reference to FIG.
  When the time reduction flag is OFF (step S2201: No), the process proceeds to step S2205. When the time-short flag is ON (step S2201: Yes), “1” is subtracted from the remaining time J of the time-short game (step S2202). Thereafter, it is determined whether or not the remaining game count J of the short-time game is “0” (step S2203). When the remaining game count J is not “0” (step S2203: No), the process proceeds to step S2205. When the remaining game count J is “0” (step S2203: Yes), the time reduction flag is turned OFF (step S2204), and the process proceeds to step S2205.
  In step S2205, it is determined whether or not the stopped special symbol is a symbol indicating a direct hit jackpot (step S2205). If it is not a symbol indicating a direct hit jackpot (step S2205: No), it is determined whether or not the stopped special symbol is a symbol indicating a small hit (step S2206).
  If it is not a symbol indicating a small hit (step S2206: No), the process is terminated as it is. If it is a symbol indicating a small hit (step S2206: Yes), a small hit flag indicating that the player is in the small hit gaming state is turned ON (step S2207), and a small hit opening command indicating a small hit opening is set (step S2207). S2208). Then, a small hit opening is started (step S2209), and the process is terminated.
  In step S2205, when the special symbol being stopped is a symbol indicating a direct hit jackpot (step S2205: Yes), a jackpot flag indicating that a jackpot gaming state is set ON (step S2210). Then, the remaining game count J is set to “0” (step S2211), and the time reduction flag is turned OFF (step S2212). Thereafter, the jackpot opening command is set (step S2213), the jackpot opening is started (step S2214), and the process is terminated.
(Prize winnings processing)
Next, with reference to FIG. 23, a winning combination process for operating the special winning opening 150 or the open / close winning apparatus 130 will be described. FIG. 23 is a flowchart showing a winning combination process performed by the main control unit 301. The winning combination process is a process content included in the electric combination process shown in step S604 of FIG.
  In FIG. 23, the CPU 311 of the main control unit 301 determines whether or not the jackpot flag is ON (step S2301). The jackpot flag will be described later in the flag set in the stopping process shown in FIG. 22 (see step S2210 in FIG. 22) or the open / close prize apparatus processing shown in FIGS. 24-1 and 24-2. The flag is set by the V winning of the open / close winning device 130 (see step S2413 in FIG. 24-2).
  When the big hit flag is OFF (step S2301: No), it is determined whether or not the small hit flag is ON (step S2302). The small hit flag is a flag (see step S2207 in FIG. 22) that is set in the stop process shown in FIG. When the small hit flag is OFF (step S2302: No), the process is terminated as it is.
  When the small hit flag is ON (step S2302: Yes), an open / close prize winning device process described later with reference to FIGS. 24-1 and 24-2 is executed (step S2303), and the process is terminated. In step S2301, when the big hit flag is ON (step S2301: Yes), a big winning mouth game process described later with reference to FIG. 27 is executed (step S2304), and the process is terminated.
(Opening and closing winning equipment processing)
Next, details of the open / close prize apparatus processing shown in step S2303 of FIG. 23 will be described with reference to FIGS. 24-1 and 24-2. FIGS. 24-1 and 24-2 are flowcharts showing the open / close prize apparatus processing performed by the main control unit 301. In FIGS. 24-1 and 24-2, the CPU 311 of the main control unit 301 determines whether or not it is during the V effective period after the opening of the honey 131 (step S2401).
  When it is during the V effective period after the opening of the honey 131 (step S2401: Yes), the process proceeds to step S2411. If it is not during the V effective period after the opening of the honey 131 (step S2401: No), it is determined whether or not a small hit opening is in progress (step S2402). The small hit opening is a predetermined time before the honey 131 is released.
  If it is during the small hitting opening (step S2402: Yes), the process proceeds to step S2407. When the small hit opening is not being performed (step S2402: No), it is determined whether or not the honey 131 is being opened (step S2403). If the honey 131 is being released (step S2403: YES), the process proceeds to step S2409. If the honey 131 is not being opened (step S2403: No), based on the special symbol set in the winning determination process (see FIG. 16), the number of rounds R when the honey 131 or the big prize opening 150 is opened or The R number / open pattern setting process for setting the open pattern is executed (step S2404).
  In the R number / opening pattern setting process, 15 rounds or 16 rounds are set using the symbol random number determination table 1900 shown in FIG. 19, and a round number / opening pattern setting table described later with reference to FIG. 25 is used. The opening pattern of the honey 131 and the special winning opening 150 is set.
  Thereafter, a V effective period setting process is performed to set a V effective period including an effective period during the release of the honey 131 and after the opening is completed (step S2405). Further, “1” is added to the round number R (step S2406). Then, it is determined whether or not the opening time has elapsed (step S2407). If the opening time has not elapsed (step S2407: NO), the process is terminated as it is.
  When the opening time has elapsed (step S2407: Yes), the release of the honey 131 is started (step S2408). Thereafter, it is determined whether or not the opening time of the honey 131 has elapsed (step S2409). If the release time of the honey 131 has not elapsed (step S2409: No), the processing is terminated as it is. When the release time of the honey 131 has elapsed (step S2409: Yes), the release of the honey 131 is ended (step S2410), and it is determined whether or not the V effective period after the honey 131 has been released is ended (step S2411). ).
  If the V effective period after the opening of the honey 131 has not ended (step S2411: No), the process ends. When the V effective period after the opening of the honey 131 ends (step S2411: Yes), it is determined whether or not the V flag indicating the V winning at the time of small hit is ON (step S2412). The V flag is a flag set in a V zone SW process (see FIG. 26) described later. When the V flag is ON (step S2412: Yes), the jackpot flag indicating the jackpot is turned ON (step S2413), and the hourly flag is turned OFF (step S2414).
  Then, the jackpot opening command is set (step S2415), and the jackpot opening is started (step S2416). Thereafter, the V flag is turned off (step S2417), the small hit flag is turned off (step S2418), and the process is terminated.
  On the other hand, if the V flag is OFF in step S2412 (step S2412: No), a small hit ending command indicating the end of the small hit is set (step S2419), and the small hit ending is started (step S2420). The small hit ending refers to a predetermined time after the opening of the honey 131. Then, the round number R is set to “0” (step S2421), and the process proceeds to step S2418.
(Example of round / open pattern setting table)
Next, a round number / opening pattern setting table used in the round number / opening pattern setting process shown in step S2404 of FIG. 24-1 will be described with reference to FIG. FIG. 25 is an explanatory diagram showing an example of the round number / opening pattern setting table. In FIG. 25, the round number / opening pattern setting table 2500 includes a winning type 2501, a continuing round number 2502, a starting port type 2503, an “opening pattern of the honey 131 in 1R” 2504, and “a big prize in 1R”. "Open pattern of mouth 150" 2505.
  The hit type 2501 is a hit type indicating either a big hit or a small win. The number of continuation rounds 2502 is the number of rounds that open the honey 131 or the special winning opening 150 during the big hit. The start port type 2503 is a type indicating the first start port 111 or the second start port 112 where the game ball has won. The “release pattern of the honey 131 in 1R” 2504 indicates the opening time of the honey 131 at the small hitting time. “Open pattern of the big prize opening 150 in 1R” 2505 indicates the opening time of the big prize opening 150 at the time of the big hit.
  Specifically, in the case of 15R jackpot, the big winning opening 150 is opened “29.5 seconds × 15 times”. In the case of 16R small hit, the honey 131 is released “1.2 seconds × 1” at the time of the small hit as the first round. When the win 131 is opened, if the V is won, the big prize opening 150 is opened “29.5 seconds × 15 times”. If the V prize is not won, the big prize opening 150 is not opened.
(V zone SW processing)
Next, the V zone SW process performed by the main control unit 301 will be described with reference to FIG. FIG. 26 is a flowchart showing the V zone SW process performed by the main control unit 301. This V zone SW process is a process content included in the switch process shown in step S602 of FIG. In FIG. 26, the CPU 311 of the main control unit 301 determines whether or not the V zone SW 132a is ON (step S2601). If the V zone SW 132a is OFF (step S2601: No), the process is terminated as it is.
  When the V zone SW 132a is ON (step S2601: Yes), it is determined whether or not the V zone 132 in the open / close winning device 130 is in a valid period (step S2602). If it is not during the valid period of the V zone 132 (step S2602: No), the process is terminated as it is. If it is during the effective period of the V zone 132 (step S2602: Yes), the V flag indicating that the V prize is won is turned ON (step S2603). Then, a V winning command is set (step S2604), and the process is terminated.
(Big prize opening game processing)
Next, with reference to FIG. 27, the details of the special winning a prize mouth game process shown in step S2304 of FIG. 23 will be described. FIG. 27 is a flowchart showing a special winning mouth game process performed by the main control unit 301. In FIG. 27, the CPU 311 of the main control unit 301 determines whether or not the jackpot opening is in progress (step S2701). The jackpot opening refers to a predetermined time before the big prize opening 150 is opened.
  If the jackpot opening is in progress (step S2701: YES), it is determined whether or not the opening time has elapsed (step S2702). If the opening time has not elapsed (step S2702: NO), the process is terminated as it is.
  If the opening time has elapsed (step S2702: YES), it is determined whether or not the round number R is “1” (step S2703). In the determination in step S2703, the round number R being “1” indicates that the opening 131 has been released in the opening / closing prize winning device process (see step S2406 in FIG. 24-1). The number R not being “1” indicates that the opening 131 of the open / close prize winning device 130 is not opened, that is, a direct hit jackpot.
  If the round number R is “1” (step S2703: YES), that is, if it is a big win by V winning, the process proceeds to step S2705. On the other hand, when the round number R is not “1” (step S2703: No), that is, when it is a direct hit big hit, based on the symbol set in the hit determination process (see FIG. 16), the round number at the big hit R number / operation pattern setting processing for setting R (15 rounds) is executed (step S2704).
  Then, the count value C of the number of game balls won for each round is set to 0 (step S2705). Thereafter, the value obtained by adding “1” to the number of rounds R is set as a new R (step S2706), and the special winning opening solenoid 150b is controlled to start the operation of the special winning opening 150 (step S2707). Thereafter, it is determined whether or not an operation time of a predetermined time (for example, 29.5 seconds) has elapsed since the opening of the special winning opening 150 (step S2708).
  When the operation time has elapsed (step S2708: Yes), the process proceeds to step S2710. When the operating time has not elapsed (step S2708: No), it is determined whether or not the count value C indicating the number of winnings to the big winning opening 150 is a specified number (for example, 10) (step S2709).
  If the count value C is not a specified number (step S2709: NO), the process is terminated as it is. When the count value C is a specified number (step S2709: YES), the operation of the special winning opening 150 is ended (step S2710). Then, it is determined whether or not the maximum round number R indicating the final round is reached (step S2711).
  If it is not the maximum number of rounds R (step S2711: No), the process is terminated as it is. If the maximum number of rounds is R (step S2711: YES), an ending command is set (step S2712). The ending refers to a predetermined performance time after the special prize opening 150 is closed.
  Then, ending is started (step S2713). Thereafter, the round number R is set to “0” (step S2714), and it is determined whether the ending time has elapsed (step S2715). If the ending time has elapsed (step S2715: YES), a gaming state setting process for setting a short-time gaming state is executed (step S2716). The game state setting process will be described later with reference to FIG.
  Thereafter, the jackpot flag is turned off (step S2717), and the process is terminated. If it is determined in step S2715 that the ending time has not elapsed (step S2715: NO), the process ends.
  On the other hand, if the jackpot opening is not in progress at step S2701 (step S2701: NO), it is determined whether ending is in progress (step S2718). If it is ending (step S2718: YES), the process proceeds to step S2715.
  If it is not ending (step S2718: No), it is determined whether or not the special winning opening 150 is in operation (step S2719). When the special winning opening 150 is in operation (step S2719: YES), the process proceeds to step S2708. When the special winning opening 150 is not in operation (step S2719: No), the process proceeds to step S2705.
(Game state setting process)
Next, details of the gaming state setting process shown in step S2716 of FIG. 27 will be described with reference to FIG. FIG. 28A is a flowchart illustrating a game state setting process performed by the main control unit 301. In FIG. 28A, the CPU 311 of the main control unit 301 determines whether or not it is a jackpot with time reduction (step S2801).
  If it is not a jackpot with time saving (step S2801: No), the process is terminated as it is. When it is a big hit with a time reduction (step S2801: Yes), the time reduction flag is turned ON (step S2802). Thereafter, the remaining game count J of the short-time game is set to 100 (step S2803), and the process ends.
(Right-handed notification process)
Next, the right-handed notification process shown in step S606 of FIG. 6 will be described with reference to FIG. FIG. 28-2 is a flowchart illustrating right-handed notification processing according to the first embodiment. 28-2, the CPU 311 of the main control unit 301 determines whether or not the long fluctuation flag indicating that the fluctuation of the normal symbol is a long fluctuation is ON (step S2811). If the long variation flag is OFF (step S2811: NO), it is determined whether or not the short time flag indicating the short time gaming state is ON (step S2812).
  When the time reduction flag is OFF (step S2812: No), it is determined whether or not the small hit flag indicating that the small hit gaming state is ON (step S2813).
  When the small hit flag is OFF (step S2813: No), it is determined whether or not the big hit flag indicating that the big hit gaming state is ON (step S2814). When the big hit flag is OFF (step S2814: No), it is determined whether or not the notification lamp corresponding to the right-handed notification display unit 125 is lit (step S2815).
  If the notification lamp is not turned on (step S2815: No), that is, if the notification lamp is turned off, the processing is terminated. When the notification lamp is on (step S2815: Yes), the notification lamp is turned off (step S2816), and the process is terminated.
  On the other hand, in step S2811, when the long fluctuation flag is ON (step S2811: Yes), it is determined whether or not the notification lamp is lit (step S2817). If the notification lamp is on (step S2817: Yes), the process is terminated as it is. When the notification lamp is not turned on (step S2817: No), that is, when the notification lamp is turned off, the notification lamp is turned on (step S2818), and the process ends.
  In step S2812, when the time reduction flag is ON (step S2812: Yes), the process proceeds to step S2817. In step S2813, when the small hit flag is ON (step S2813: Yes), the process proceeds to step S2817. In step S2814, when the big hit flag is ON (step S2814: Yes), the process proceeds to step S2817.
(Timer interrupt processing performed by the Production Control Department)
Next, with reference to FIG. 29, a timer interrupt process performed by the production control unit 302a of the production control unit 302 will be described. FIG. 29 is a flowchart showing a timer interrupt process performed by the production control unit 302a. This timer interruption process is a process in which the production control unit 302a operates to interrupt the main production control process executed by the production control unit 302a every predetermined period (for example, 4 ms) during activation.
  In FIG. 29, the CPU 321 of the effect supervising unit 302a executes a command receiving process performed when a command is received from the main control unit 301 (step S2901). The command reception process will be described later with reference to FIGS. 30-1 and 30-2. Then, a command transmission process for transmitting a command to the image / sound control unit 302b or the lamp control unit 302c is executed (step S2902), and the process ends.
(Command reception processing)
Next, details of the command reception process shown in step S2901 of FIG. 29 will be described using FIGS. 30-1 and 30-2. FIG. 30-1 and FIG. 30-2 are flowcharts illustrating command reception processing according to the first embodiment. 30-1 and 30-2, the CPU 321 of the production supervision unit 302a determines whether or not a common figure length change start command indicating the start of a normal symbol length change has been received (step S3001). The common figure length change start command is a command set in the normal symbol processing by the main control unit 301 (see step S809 in FIG. 8).
  When the normal length change start command is not received (step S3001: NO), the process proceeds to step S3003. When the normal length change start command is received (step S3001: Yes), a right-handed notification effect selection process is executed (step S3002). The right-handed notification effect is an effect that prompts right-handedness, and a specific example will be described later with reference to FIG.
  Then, it is determined whether or not an opening end command indicating that the opening of the electric tulip 141 has ended is received from the main control unit 301 (step S3003). Note that the release end command is a command set in the electric-chu process shown in FIG. 12 (see step S1209 in FIG. 12). When the release end command is not received (step S3003: No), the process proceeds to step S3005. When the opening end command is received (step S3003: Yes), a right-handed notification effect stop process for stopping the right-handed notification effect is executed (step S3004).
  Then, it is determined whether or not a reserve ball number increase command is received from the main control unit 301 (step S3005). The retained ball number increase command is a command set in the start port SW process of the main control unit 301 (see step S1406 and step S1412 in FIG. 14). When the reservation ball number increase command is not received (step S3005: No), the process proceeds to step S3008. When a reserve ball number increase command is received (step S3005: Yes), a reserve ball number addition process for adding the number of reserved balls is executed (step S3006).
  Thereafter, a reserved ball number command indicating that the number of reserved balls has increased is set in the image / sound controller 302b and the lamp controller 302c (step S3007). Thereafter, it is determined whether or not a special figure change start command indicating the start of special symbol change has been received (step S3008). The special figure change start command is a command set in the special symbol processing by the main control unit 301 (see step S1509 in FIG. 15).
  When the special figure change start command is not received (step S3008: No), the process proceeds to step S3010. When a special figure change start command is received (step S3008: Yes), a special figure change effect selection process is executed (step S3009). Details of the special figure variation effect selection process will be described later with reference to FIG.
  Thereafter, it is determined whether or not a special figure fluctuation stop command for stopping the effect symbol has been received (step S3010). The special symbol fluctuation stop command is a command indicating a special symbol fluctuation stop, and is a command set in the special symbol processing of the main control unit 301 (see step S1512 in FIG. 15).
  When the special figure fluctuation stop command is not received (step S3010: No), the process proceeds to step S3012. When the special figure fluctuation stop command is received (step S3010: Yes), the special figure fluctuation production end process is executed (step S3011). Note that the special figure variation effect end process is a process of stopping the variation of the effect symbol or ending the effect mode according to the game state according to the number of times of change.
  Thereafter, it is determined whether or not a small hit opening command indicating the start of the small hit is received (step S3012). Note that the small hit opening command is a command set in the stop process of the main control unit 301 (see step S2208 in FIG. 22).
  When the small hit opening command is not received (step S3012: NO), the process proceeds to step S3014. When the small hit opening command is received (step S3012: Yes), the small hit effect selection process for selecting the content of the small hit effect is executed (step S3013). Details of the small hit effect selection process will be described later with reference to FIG.
  Thereafter, it is determined whether or not a small hitting ending command indicating the end of the small hitting is received (step S3014). The small hitting ending command is a command that is set in the open / close prize apparatus processing of the main control unit 301 (see step S2419 in FIG. 24-2).
  When the small hitting ending command is not received (step S3014: NO), the process proceeds to step S3016. When a small hitting ending command is received (step S3014: Yes), a small hitting ending effect selection process for selecting an effect for small hitting ending is performed (step S3015).
  Thereafter, it is determined whether or not a jackpot opening command indicating the start of jackpot is received (step S3016). The jackpot opening command is a command set in the stop process or the open / close winning device process of the main control unit 301 (see step S2213 in FIG. 22 and step S2415 in FIG. 24-2).
  When the jackpot opening command is not received (step S3016: No), the process proceeds to step S3018. When the jackpot opening command is received (step S3016: Yes), the jackpot effect selection process for selecting the effect contents during the jackpot is executed (step S3017).
  Thereafter, it is determined whether or not a jackpot ending command indicating the end of jackpot is received (step S3018). The jackpot ending command is a command that is set in the big prize opening game process of the main control unit 301 (see step S2712 in FIG. 27). When the jackpot ending command is not received (step S3018: No), the process is terminated.
  When the jackpot ending command is received (step S3018: Yes), the jackpot ending effect selection process for selecting the jackpot ending effect is performed (step S3019), and the process is terminated.
(Special map variation production selection process)
Next, the details of the special figure variation effect selection process shown in step S3009 of FIG. 30-1 will be described with reference to FIG. FIG. 31 is a flowchart showing a special figure variation effect selection process performed by the effect supervision unit 302a. In FIG. 31, the CPU 321 of the production control unit 302a analyzes the change start command (step S3101). In step S 3101, specifically, the game state of the main control unit 301, and analysis of variation patterns such as whether or not the game is a win or reach is performed. Thereafter, the mode flag is referred to (step S3102).
  The mode flag is an identification flag that is set for each mode corresponding to the gaming state of the main control unit 301. For example, the flag that indicates the short-time mode in the short-time gaming state, and the flag that indicates the normal mode in the normal gaming state ,and so on. Thereafter, a variation effect pattern selection process for selecting a variation effect pattern corresponding to the variation time of the special symbol of the main control unit 301 is performed (step S3103).
  In the variation effect pattern selection process, an effect symbol or the like to be stopped is selected. In the time reduction mode, the right-handed notification effect will be continued regardless of the effect pattern selected in the variation effect pattern selection process. In addition, in the case of a change when winning a small hit in the normal gaming state, in order to win a game ball into the open / close winning device 130, for example, an effect of informing the right-hand hit in the latter half of the change is selected. Thereafter, a change effect start command indicating start of change of the effect symbol is set (step S3104), and the process ends.
(Small hit production selection process)
Next, details of the small hit effect selection process shown in step S3013 of FIG. 30-2 will be described with reference to FIG. FIG. 32 is a flowchart showing the small hit effect selection process performed by the effect control unit 302a. In FIG. 32, the CPU 321 of the production control unit 302a analyzes the small hit opening command received from the main control unit 301 (step S3201).
  Then, a small hit opening effect pattern selection process is executed (step S3202). In the small hit opening effect, for example, the right-handed notification effect resumed from the latter half of the fluctuation is continuously performed. Thereafter, an opening effect pattern selection process for selecting an effect at the time of a small hit is executed (step S3203). Further, a small hit opening effect start command is set (step S3204), and the process ends.
(Example of right-handed notification effect)
Next, an example of the right-handed notification effect selected in the right-handed notification effect selection process (see step S3002 in FIG. 30-1) will be described using FIG. FIG. 33 is an explanatory diagram showing an example of a right-handed notification effect.
  In FIG. 33, “right-handed chance! Start right-handed!” Is displayed in the right-handed notification effect 3300 displayed on the image display unit 106, and further, the player starts right-handed by the arrow display 3301. Is displayed. Thereby, in accordance with the opening timing of the electric tulip 141, the player can launch a game ball in the right region of the game board 102, and therefore, it is possible to easily win the game ball at the second start port 112.
  As described above, according to the first embodiment, in the normal gaming state, when a win is won for opening the electric tulip 141, the player is right-handed before the opening of the electric tulip 141. Announced that we will do. Therefore, regardless of the skill of the player, the game ball can be won in the second starting port 112 and the open / close winning device 130. Thereby, it is possible to generate the jackpot appropriately. As a result, it is possible to cause the player to acquire an appropriate ball and to suppress a decrease in the player's willingness to play.
  Further, in the first embodiment, the opening timing of the electric tulip 141 is delayed and the player is notified that the player will make a right turn before the opening of the electric tulip 141. It is possible to ensure the time until the game ball reaches the right side of the area. Therefore, regardless of the skill of the player, the game ball can be won in the second starting port 112 and the open / close winning device 130.
  Further, in the first embodiment, when the hit of the electric tulip 141 is per long opening or short opening, and the player wins per long opening in the normal gaming state, the player is notified that the player will make a right turn. I made it. Therefore, it is possible to make it easy to win a game ball in the second start opening 112 and the open / close prize winning device 130, and even a beginner player or a player who is not familiar with the game method can play a game regardless of skill. Can be earned.
  Further, in the first embodiment, after the electric tulip 141 is opened for a long time, the game ball wins the second starting port 112, and the right-handed notification effect is stopped during the fluctuation of the special figure 2 due to the winning game ball. When stopping at the winning symbol, the right-handed notification effect is performed again. In this way, during the fluctuation of the special figure 2 in the normal gaming state, the left strike is made as much as possible, and the player is prevented from inducing an illegal right strike.
  In the first embodiment, various effects can be performed when the special figure 2 has a long fluctuation in the normal gaming state (see FIG. 21-1). For example, it is possible to have only a right-handed notification effect, or during a special symbol change, an effect indicating whether a right-handed notification effect will be performed or not depending on the degree of expectation for winning a small win In addition, it is possible to perform an effect involving a right-handed notification effect and a variation effect of the effect symbol.
  Further, in the first embodiment, it is assumed that the normal symbol per long release is rare, that is, the occurrence of the small hit in the normal gaming state is rare, and the small hit is valuable for the player. Therefore, it is possible to increase a sense of expectation for small hits and provide an interesting pachinko gaming machine 100. In particular, in such an entertaining pachinko gaming machine 100, a right-handed notification effect is provided, so that a game ball is won in the second start opening 112 and the open / close winning device 130 regardless of the skill of the player. Even if it is a beginner player or the like, it is possible to play with peace of mind, and it is possible to raise a sense of expectation for a small hit.
  Further, in the first embodiment, the opening timing of the electric tulip 141 is advanced by shortening the normal symbol variation time in the short-time gaming state. Accordingly, in the short-time gaming state, the game can be played quickly. On the other hand, when the electric tulip 141 is opened in the normal gaming state, a right-handed notification effect is given to the player, and the launched game ball is played on the game board. Time to reach the right region of 102 can be secured.
(Embodiment 2)
A second embodiment according to the present invention will be described below. In the second embodiment, in the normal symbol lottery, a single hit that is long open is provided without providing a plurality of hits such as per long open and short open, and the interval before the opening of the electric tulip 141 at this hit is provided. It differs from the first embodiment in that the time is increased and the right-handed notification effect is performed. In addition, in Embodiment 2, what was demonstrated in Embodiment 1 attaches | subjects the same code | symbol, and abbreviate | omits the description.
(Outline of Embodiment 2)
First, the outline of the second embodiment will be described with reference to FIG. FIG. 34-1 is an explanatory diagram of an outline of the second embodiment. In FIG. 34-1, a schematic diagram 3400 shows states 3401 to 3405 of the pachinko gaming machine 100 when the player is playing a game. States 3401 to 3404 show the case where the main control unit 301 is in the normal gaming state.
  The state 3401 shows that the normal symbol is changing when the winning is performed when the opening time of the electric tulip 141 is increased by the normal symbol lottery. This fluctuation is not a long-time fluctuation but a normal fluctuation. When the normal symbol stops in the state 3401, the state 3402 is entered. A state 3402 shows an interval before the electric tulip 141 is opened. This interval is a long interval longer than a normal interval time. The interval time is about 15 seconds, for example. At this time, the effect control unit 302 performs a right-handed notification effect for notifying that a game ball is to be launched in the right region of the game board 102.
  In the state 3402, when the long interval time has elapsed, the state 3403 is entered. A state 3403 shows a case where the electric tulip 141 is long open. In the state 3403, the effect control unit 302 continues the right-handed notification effect. If the game ball wins the second start port 112 when the electric tulip 141 is opened for a long time, the state shifts to a state 3404.
  In state 3404, special figure 2 changes. If the special symbol is changing, the change shown in FIG. 2 is started after the change is stopped. Here, for convenience of explanation, there is no special 1 holding ball and special 2 holding ball, and the second start port 112 is used. It is explained that the change started immediately after winning the prize.
  During the fluctuation of the special figure 2 shown in the state 3404, the effect control unit 302 stops the right-handed notification effect. In the state 3403, when the game ball does not win the second starting port 112, the normal state is returned and the right-handed notification effect is ended.
  In the state 3404, when the special figure 2 stops at the symbol indicating the small hit, the state 3405 is entered. A state 3405 indicates a case where the main control unit 301 is in the small hit gaming state. In the small hit gaming state, the main control unit 301 opens the honey 131 for 1.2 seconds after opening before the honey 131 is released. Note that the main control unit 301 shifts to the normal gaming state when the V prize is not won, and shifts to the big hit gaming state when the V prize is won.
  In the state 3405, the effect control unit 302 resumes the right-handed notification effect, performs the right-handed notification effect until the small hit is completed, and ends the right-handed notification effect when the small hit ends.
(Functional configuration of pachinko gaming machine according to the second embodiment)
Next, the functional configuration of the pachinko gaming machine 100 according to the second embodiment will be described using FIG. 34-2. FIG. 34-2 is a block diagram illustrating a functional configuration of the pachinko gaming machine 100 according to the second embodiment. 34-2, the main control unit 301 of the pachinko gaming machine 100 is different from the first embodiment in that it includes a delay unit 3420 and does not include a normal symbol determination unit 509.
  In the normal gaming state, the delay unit 3420 is such that when the lottery result by the normal symbol lottery unit 501 is a predetermined time to open the electric tulip 141 for a time (for example, 1 second) in which the winning of the game ball can be expected, the electric tulip 141 The opening timing of the electric tulip 141 is delayed by lengthening the interval time before opening.
  The interval time set to a long time is the interval time before the honey 131 is released if the honey 131 is a small hit that is released once as in the present embodiment. In addition, when the small hits that the honey 131 is released a plurality of times are provided, the interval time set for a long time may be an interval time before the first honey 131 is opened, or an interval between the honey 131 being opened. It may be time. Specifically, in the case where the small hits that the honey 131 is released twice are provided, the interval time set for a long time may be an interval time before the first honey 131 is opened or the first honey 131 is opened. And an interval time between the second release of the honey 131 and the second time.
  The shortening unit is opposed to the delay unit 3420, but is a functional unit arranged in the same block, and is therefore written in parentheses for the delay unit 3420. In a state where the short-time gaming state is set in the gaming state setting unit 508, when the lottery result by the normal symbol lottery unit 501 is a win, the shortening unit shortens the interval time before the opening of the electric tulip 141, The opening timing of the electric tulip 141 by the electric role control unit 503 is advanced. For example, the shortening unit shortens the interval time to 0.5 seconds.
  In the configuration provided with the shortening unit, the normal symbol lottery unit 501 performs the normal symbol lottery with a high winning probability while the short-time gaming state is set in the gaming state setting unit 508. The notification control unit 520 continuously notifies the player that the player will make a right turn in the short game state when the opening timing of the honey 131 is shortened by the shortening unit.
(Normal symbol processing)
Next, normal symbol processing performed by the main control unit 301 will be described with reference to FIG. FIG. 35 is a flowchart showing normal symbol processing according to the second embodiment. In FIG. 35, the CPU 311 of the main control unit 301 determines whether or not the auxiliary game flag is ON (step S3501). The auxiliary game flag is a flag that indicates the opening of the electric tulip 141. Specifically, the auxiliary game flag is a flag that is set to ON when the normal symbol when the change is stopped is a winning symbol.
  If the auxiliary game flag is ON (step S3501: Yes), the process is terminated as it is. If the auxiliary game flag is OFF (step S3501: No), it is determined whether or not the normal symbol is changing (step S3502). If the normal symbol is changing (step S3502: YES), the process proceeds to step S3509. If the normal symbol is not changing (step S3502: No), it is determined whether the count value G of the gate counter is “1” or more (step S3503).
  When the count value G is not “1” or more (step S3503: No), that is, when the count value G is “0”, the processing is ended as it is. When the count value G is “1” or more (step S3503: Yes), a value obtained by subtracting “1” from the count value G is set as a new count value G (step S3504). Then, a winning random number determination process is executed (step S3505). The hit random number determination process is based on a random number acquired when the game ball passes the right gate 142 or the left gate 143 using a hit random number determination table which will be described later with reference to FIGS. 36-1 and 36-2. This is a process for determining whether or not.
  Thereafter, a stop symbol setting process for setting a normal symbol to be stopped is executed (step S3506). Then, a variable time setting process is executed (step S3507). The variation time setting process is a process for determining the variation time of the normal symbol, and details will be described later with reference to FIGS. 37-1 and 37-2.
  Thereafter, the variation of the normal symbol is started (step S3508). Then, it is determined whether or not the variation time has ended (step S3509). If the fluctuation time has not ended (step S3509: No), the processing is ended as it is. When the variation time is over (step S3509: Yes), the variation of the normal symbol is stopped (step S3510).
  Then, it is determined whether or not the stopped normal symbol is a win (step S3511). If the stopped normal symbol is not a hit (step S3511: No), that is, if it is a loss, the process is terminated as it is. If the stopped normal symbol is a win (step S3511: YES), the auxiliary game flag is turned ON (step S3512), and it is determined whether or not the time-short flag indicating the time-short game state is ON (step S3513). ).
  When the time-short flag is ON (step S3513: Yes), that is, when the time-short game state is set, the processing is ended as it is. When the time reduction flag is OFF (step S3513: No), that is, in the normal gaming state, a normal middle auxiliary game start command indicating that the auxiliary game in the normal gaming state is started is set (step S3514), and the process Exit.
(Example of winning random number determination table)
Next, an example of the winning random number determination table will be described with reference to FIGS. 36-1 and 36-2. FIG. 36A is an explanatory diagram illustrating an example of a winning random number determination table used when the time reduction flag is OFF. FIG. 36-2 is an explanatory diagram of an example of a winning random number determination table used when the time reduction flag is ON. The winning random number determination tables 3600 and 3610 shown in FIGS. 36A and 36B are tables used in the winning random number determination process (see step S3505 in FIG. 35).
  The winning random number determination table 3600 shown in FIG. 36A is a table used when the hourly flag is OFF, that is, a table used in the normal gaming state. In the normal gaming state, as shown in the hit random number determination table 3600, when the random number value “7” is acquired from the random number values “0 to 399”, the electric tulip 141 is long. It is designed to be opened. That is, the winning random number determination process is performed with a winning probability of “1/400”.
  On the other hand, the hit random number determination table 3610 shown in FIG. 36-2 is a table used when the hourly flag is ON, that is, a table used in the hourly gaming state. In the short-time gaming state, as shown in the winning random number determination table 3610, when a random value of “0 to 360” is acquired from among the random values of “0 to 399”, the electric tulip 141 is won. Is now open. That is, the winning random number determination process is performed with a winning probability of “360/400” (90%).
(Variation time setting process)
Next, the variation time setting process (step S3507) included in the normal symbol process shown in FIG. 35 will be described with reference to FIG. FIG. 37-1 is a flowchart of the variable time setting process according to the second embodiment.
  In FIG. 37A, the CPU 311 of the main control unit 301 determines whether or not the time-saving flag indicating that the time-saving gaming state is ON (step S3701). When the time reduction flag is OFF (step S3701: NO), a normal fluctuation for setting a normal fluctuation time (for example, 10 seconds) is set using a fluctuation time setting table described later with reference to FIG. Step S3702).
  Thereafter, the variation time is set (step S3703), and the process is terminated. On the other hand, when the time reduction flag is ON in step S3701 (step S3701: Yes), the change time (for example, short time game state) is set using the change time setting table described later with reference to FIG. 1.5 seconds) is set (step S3704), and the process proceeds to step S3703.
(Example of variable time setting table)
Next, an example of the variation time setting table will be described with reference to FIG. FIG. 37-2 is an explanatory diagram of an example of a variable time setting table according to the second embodiment. 37-2, a variable time setting table 3710 is a table used for setting the variable time (steps S3702 and S3704 in FIG. 37A). As shown in the variation time setting table 3710, the variation time of the normal symbol is “10 seconds” in the case of the normal variation, and “1.5 seconds” in the case of the short time variation.
(Electric chew processing)
Next, an electric Chu (electric tulip) process performed by the main control unit 301 will be described with reference to FIG. FIG. 38A is a flowchart of the electric Chu process according to the second embodiment. This electric chew process is a process content included in the electric accessory process shown in step S604 of FIG. In FIG. 38A, the CPU 311 determines whether or not an auxiliary game flag indicating opening of the electric tulip 141 is ON (step S3801). The auxiliary game flag is a flag set in the normal symbol processing shown in FIG. 35 (see step S3512 in FIG. 35).
  When the auxiliary game flag is OFF (step S3801: No), the process is ended as it is. If the auxiliary game flag is ON (step S3801: YES), it is determined whether or not the electric tulip 141 is being opened (step S3802). When the electric tulip 141 is being opened (step S3802: Yes), the process proceeds to step S3806.
  When the electric tulip 141 is not being opened (step S3802: No), the time reduction flag is referred to (step S3803). Then, an opening pattern setting process for setting an opening pattern in accordance with the referred time reduction flag is executed (step S3803). The opening pattern setting process is a process of setting a pattern for opening the electric tulip 141 according to the gaming state, and an opening pattern setting table described later with reference to FIG. 38-2 is used.
  Thereafter, the opening of the electric tulip 141 is started (step S3805). Then, it is determined whether or not the opening has been completed (step S3806). If the opening has not been completed (step S3806: No), the processing is ended as it is. When the release is finished (step S3806: Yes), the auxiliary game flag is turned off (step S3807), an release end command is set (step S3808), and the process is finished.
(Example of open pattern setting table)
Next, an example of the opening pattern setting table will be described with reference to FIG. FIG. 38-2 is an explanatory diagram of an example of an open pattern setting table according to the second embodiment. 38-2, an open pattern setting table 3810 is a table used in the open pattern setting process (see step S3804 in FIG. 38-1). As shown in the opening pattern setting table 3810, the opening pattern of the electric tulips 141 differs in interval time depending on whether or not the time reduction flag is ON when the winning symbol stops.
  Specifically, the interval time is a long time (for example, 15 seconds) when the hourly flag is OFF, that is, when the gaming state is the normal gaming state. On the other hand, when the time reduction flag is ON, that is, when the gaming state is the time saving gaming state, the time is short (for example, 0.5 seconds).
(Right-handed notification process)
Next, the right-handed notification process shown in step S606 of FIG. 6 will be described using FIG. FIG. 39 is a flowchart illustrating right-handed notification processing according to the second embodiment. In this flowchart, the processing after step S2802 is the same as the right-handed notification processing (see FIG. 28-2) described in the first embodiment, and thus description thereof is omitted.
  In FIG. 39, the CPU 311 of the main control unit 301 determines whether or not an auxiliary game flag indicating opening of the electric tulip 141 is ON (step S3901). When the auxiliary game variation flag is OFF (step S3901: No), that is, when the electric tulip 141 is not opened, the process proceeds to step S2812. When the auxiliary game flag is ON (step S3901: YES), that is, when the electric tulip 141 is open, the process proceeds to step S2817.
(Command reception processing)
Next, details of the command receiving process shown in step S2901 of FIG. 29 will be described with reference to FIGS. 40-1 and 40-2. FIG. 40A and FIG. 40B are flowcharts illustrating command reception processing according to the second embodiment. In this flowchart, the processing after step S3003 is the same as the command reception processing (see FIGS. 30-1 and 30-2) described in the first embodiment, and thus the description thereof is omitted.
  In FIGS. 40-1 and 40-2, the CPU 321 of the production supervision unit 302a determines whether or not a normal middle auxiliary game start command indicating the opening of the electric tulip 141 in the normal game state has been received (step S4001). . The normal middle auxiliary game start command is a command set in the normal symbol processing by the main control unit 301 (see step S3514 in FIG. 35).
  When the normal auxiliary game start command is not received (step S4001: No), the process proceeds to step S3003. When the normal auxiliary game start command is received (step S3001: Yes), a right-handed notification effect selection process is executed (step S4002). The right-handed notification effect is an effect that prompts a right-handed strike, and a specific example is as described with reference to FIG.
  As described above, according to the second embodiment, since the interval time before the opening of the electric tulip 141 is increased and the right-handed notification effect is performed, the player's skill is the same as in the first embodiment. Regardless, the game ball can be won in the second starting port 112 and the open / close winning device 130. As a result, it is possible to properly generate jackpots, and it is possible to suppress a decrease in the player's willingness to play.
  In the second embodiment, the opening timing of the electric tulip 141 is advanced by shortening the interval time before the opening of the electric tulip 141 in the short-time gaming state. Therefore, while the game can be played quickly in the short-time game state, while the electric tulip 141 is released in the normal game state, a right-handed notification effect is given to the player, and the game ball that has been launched is played on the game board 102. It is possible to secure time for reaching the right side area of the.
DESCRIPTION OF SYMBOLS 100 Pachinko machine 106 Image display part 111 1st starting opening 112 2nd starting opening 130 Opening and closing prize apparatus (opening and closing prize means)
131 Honey (opening / closing member)
132 V zone (specific area)
141 Electric tulip (ordinary electric accessory)
142 Right Gate (Gate)
143 Left gate (gate)
301 Main control unit 311 CPU
312 ROM
313 RAM
302 Production control unit 302a Production control unit 321 CPU
322 ROM
323 RAM
501 Normal symbol lottery (Normal symbol lottery means)
502 Normal symbol variation part (normal symbol variation means)
503 Electric role control unit (electric role control means)
504 Special symbol lottery (Special symbol lottery means)
505 Special symbol variation unit 506 Open / close control unit (open / close control means)
507 jackpot setting unit 508 gaming state setting unit (gaming state setting means)
509 Normal symbol determination unit (normal symbol determination means)
510 delay unit (delay means)
520 Notification control unit (notification control means)
3640 Delay part (delay means)

Claims (1)

  1. A game board having a game area in which a game ball launched by a predetermined launching device can flow down;
    A first start area through which game balls launched toward the first area of the game area can pass;
    A second starting area in which a game ball launched toward the second area of the game area can pass, and can be operated in a first state where the game ball is difficult to pass and a second state where the game ball is easy to pass;
    A third starting area through which a game ball launched toward the first area or the second area can pass;
    A variable winning area in which a game ball launched toward the second area can pass and can be operated in a closed state in which the game ball cannot pass and an open state in which the game ball can pass;
    A specific area through which the game ball that has passed through the variable winning area can pass,
    First special game determination means for determining whether or not to perform a first special game by passing a game ball through the first start area;
    Second special game determination means for determining whether or not to perform a second special game by passing a game ball through the second start area;
    First special game execution means for performing a first special game advantageous to the player when the first special game determination means determines that the first special game is to be performed;
    A second special game executing means for performing a second special game for operating the variable winning area in the open state for a predetermined opening time when it is determined by the second special game determination means to perform the second special game;
    Third special game execution means for performing a third special game advantageous to the player when the game ball passes through the specific area when the second special game is being executed by the second special game execution means; ,
    Auxiliary game determination means for determining whether or not to perform an auxiliary game by passing a game ball through the third starting area;
    Normal symbol display control means for stopping and displaying the determination symbol indicating the determination result after a predetermined variation time has elapsed after the normal symbol is variably displayed on the predetermined normal symbol display device based on the determination result by the auxiliary game determination device; ,
    If it is determined by the auxiliary game determination means that the auxiliary game is to be played , the game ball can pass through the second starting area after a predetermined interval time has elapsed since the determination symbol was stopped and displayed by the normal symbol display control means. Auxiliary game execution means for performing an auxiliary game including an open game that is operated in the second state for a predetermined time;
    A game state control means capable of controlling a game in a non-specific game state in which the auxiliary game is not easily performed by the auxiliary game execution means or in a specific game state in which the auxiliary game is easily performed;
    Notification executing means for performing notification related to a game in a predetermined notification means;
    With
    The gaming state control means includes
    After the third special game is executed by the third special game execution means, the game can be controlled in the specific game state,
    The auxiliary game execution means includes
    When it is determined by the auxiliary game determination means that the auxiliary game is to be performed, when the game is controlled in the specific game state by the game state control means, the determination symbol is stopped and displayed by the normal symbol display control means. When the auxiliary game is executed after the first interval time has elapsed and the game is controlled in the non-specific game state by the gaming state control means, the determination symbol is stopped and displayed by the normal symbol display control means. The auxiliary game is executed after a second interval time longer than the first interval time has elapsed,
    The notification executing means includes
    When it is determined by the auxiliary game determination means that the auxiliary game is to be performed when the game is controlled in the non-specific game state by the game state control means, the determination symbol is stopped and displayed by the normal symbol display control means. A game machine that issues a notification prompting the player to launch a game ball toward the second area before the second interval time elapses .
JP2009248292A 2009-10-28 2009-10-28 Game machine Expired - Fee Related JP5155985B2 (en)

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JP5588797B2 (en) * 2010-09-01 2014-09-10 京楽産業.株式会社 Game machine
JP5787632B2 (en) * 2011-06-08 2015-09-30 株式会社平和 Game machine
JP5752518B2 (en) * 2011-08-04 2015-07-22 株式会社平和 Game machine and game system
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JP5990724B2 (en) * 2012-01-19 2016-09-14 株式会社高尾 Bullet ball machine
JP5934860B2 (en) * 2012-01-19 2016-06-15 株式会社高尾 Bullet ball machine
JP5961801B2 (en) * 2012-01-19 2016-08-02 株式会社高尾 Bullet ball machine
JP5634416B2 (en) * 2012-02-17 2014-12-03 株式会社三共 Game machine
JP5731445B2 (en) * 2012-07-03 2015-06-10 株式会社三共 Game machine
JP5955146B2 (en) * 2012-07-20 2016-07-20 株式会社三共 Game machine
JP5955145B2 (en) * 2012-07-20 2016-07-20 株式会社三共 Game machine
JP5947671B2 (en) * 2012-08-29 2016-07-06 株式会社平和 Pachinko machine
JP6103519B2 (en) * 2012-11-30 2017-03-29 株式会社平和 Game machine
JP6343876B2 (en) * 2013-04-30 2018-06-20 株式会社三洋物産 Game machine
JP5925164B2 (en) * 2013-07-31 2016-05-25 京楽産業.株式会社 Game machine
JP5925165B2 (en) * 2013-07-31 2016-05-25 京楽産業.株式会社 Game machine
JP2016120227A (en) * 2014-12-25 2016-07-07 サミー株式会社 Pachinko game machine
JP6561268B2 (en) * 2015-01-20 2019-08-21 株式会社高尾 Game machine
JP2015157082A (en) * 2015-03-31 2015-09-03 京楽産業.株式会社 Game machine
JP2015157081A (en) * 2015-03-31 2015-09-03 京楽産業.株式会社 Game machine
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