JP2017164111A5 - - Google Patents

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Publication number
JP2017164111A5
JP2017164111A5 JP2016050592A JP2016050592A JP2017164111A5 JP 2017164111 A5 JP2017164111 A5 JP 2017164111A5 JP 2016050592 A JP2016050592 A JP 2016050592A JP 2016050592 A JP2016050592 A JP 2016050592A JP 2017164111 A5 JP2017164111 A5 JP 2017164111A5
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Japan
Prior art keywords
effect
gaming machine
changing
production
hold storage
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JP2016050592A
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Japanese (ja)
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JP6607813B2 (en
JP2017164111A (en
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Priority claimed from JP2016050592A external-priority patent/JP6607813B2/en
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Publication of JP2017164111A5 publication Critical patent/JP2017164111A5/ja
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Description

(1)本発明に係る遊技機は、
遊技を行う遊技機であって、
第1演出(例えば、飾り図柄の可変表示や可変表示中演出など)と第2演出(例えば、保留変化演出など)とを同一の表示領域(例えば、画像表示装置5の表示領域の中央領域など)で並行して実行することが可能な演出実行手段(例えば、ステップS172の処理を実行する演出制御用CPU120など)と、
前記第1演出の進行態様を変化させることが可能な進行態様変化手段(例えば、ステップS555の処理を実行する演出制御用CPU120など)と、を備え、
前記演出実行手段は、前記第1演出の進行態様が変化しているときに前記第2演出を実行するときには、進行態様を変化させることなく前記第2演出を実行可能であ(例えば、飾り図柄の可変表示の一時停止があってもステップS559の処理を実行して保留変化演出を一時停止しない演出制御用CPU120など)、
前記第2演出は、演出の結果として前記遊技機が遊技者にとって有利な有利状態に制御される可能性を示唆する演出である(例えば、保留変化演出など)、
ことを特徴とする。
(1) The gaming machine according to the present invention is
A gaming machine for playing games,
The first effect (for example, a variable display of decorative symbols, an effect during variable display, etc.) and the second effect (for example, an on-hold change effect) are the same display area (for example, the central area of the display area of the image display device 5). ) Effect execution means that can be executed in parallel (for example, an effect control CPU 120 that executes the process of step S172);
Progress mode changing means (for example, CPU 120 for effect control that executes the process of step S555) capable of changing the progress mode of the first effect,
The presentation execution means, wherein when performing said second effect when the traveling mode of the first effect has changed, Ri executable der the second effect without changing the traveling mode (e.g., ornament Even if there is a temporary stop of the variable display of symbols, the processing of step S559 is executed and the on-hold change effect is not paused, etc.)
The second effect is an effect suggesting the possibility that the gaming machine is controlled to an advantageous state advantageous to the player as a result of the effect (for example, a hold change effect).
It is characterized by that.

この構成によれば、演出の進行態様についての制御負担を少なくすることができる。また、第2演出の進行態様を所定条件の成立の有無で変化させないので、当該第2演出によって有利状態に制御される可能性を確実に示唆できる。 According to this configuration, it is possible to reduce the control burden regarding the advancing mode of the effect. In addition, since the progress mode of the second effect is not changed depending on whether or not the predetermined condition is satisfied, the possibility that the second effect is controlled to be in an advantageous state can be surely suggested.

Claims (2)

遊技を行う遊技機であって、
第1演出と第2演出とを同一の表示領域で並行して実行することが可能な演出実行手段と、
前記第1演出の進行態様を変化させることが可能な進行態様変化手段と、を備え、
前記演出実行手段は、前記第1演出の進行態様が変化しているときに前記第2演出を実行するときには、進行態様を変化させることなく前記第2演出を実行可能であ
前記第2演出は、演出の結果として前記遊技機が遊技者にとって有利な有利状態に制御される可能性を示唆する演出である、
ことを特徴とする遊技機。
A gaming machine for playing games,
Production execution means capable of executing the first production and the second production in parallel in the same display area;
A progress mode changing means capable of changing the progress mode of the first effect,
The presentation execution section, the when traveling mode of the first effect is to execute the second effect when they are changed, Ri executable der the second effect without changing the traveling mode,
The second effect is an effect suggesting the possibility that the gaming machine is controlled to an advantageous state advantageous to the player as a result of the effect.
A gaming machine characterized by that.
前記遊技機は、可変表示を実行し、
未だ開始されていない可変表示を保留記憶として記憶する保留記憶手段と、
前記保留記憶に対応する保留表示を表示する保留表示手段と、
をさらに備える請求項1に記載の遊技機。
The gaming machine performs variable display,
Hold storage means for storing variable display that has not yet been started as hold storage;
A hold display means for displaying a hold display corresponding to the hold storage;
The gaming machine according to claim 1, further comprising:
JP2016050592A 2016-03-15 2016-03-15 Game machine Active JP6607813B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016050592A JP6607813B2 (en) 2016-03-15 2016-03-15 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016050592A JP6607813B2 (en) 2016-03-15 2016-03-15 Game machine

Publications (3)

Publication Number Publication Date
JP2017164111A JP2017164111A (en) 2017-09-21
JP2017164111A5 true JP2017164111A5 (en) 2018-02-01
JP6607813B2 JP6607813B2 (en) 2019-11-20

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ID=59908657

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2016050592A Active JP6607813B2 (en) 2016-03-15 2016-03-15 Game machine

Country Status (1)

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JP (1) JP6607813B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6607812B2 (en) * 2016-03-15 2019-11-20 株式会社三共 Game machine

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5392219B2 (en) * 2010-10-01 2014-01-22 タイヨーエレック株式会社 Game machine
JP5779135B2 (en) * 2012-05-08 2015-09-16 株式会社三共 Game machine
JP5758353B2 (en) * 2012-06-26 2015-08-05 株式会社三共 Game machine
JP5739394B2 (en) * 2012-10-18 2015-06-24 株式会社三共 Game machine
JP5678265B2 (en) * 2013-04-10 2015-02-25 株式会社サンセイアールアンドディ Game machine
JP2015173721A (en) * 2014-03-13 2015-10-05 株式会社三共 Game machine
JP6133235B2 (en) * 2014-05-22 2017-05-24 株式会社三共 Game machine
JP6233663B2 (en) * 2015-07-09 2017-11-22 株式会社大都技研 Amusement stand

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