JP2017221463A5 - - Google Patents

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Publication number
JP2017221463A5
JP2017221463A5 JP2016119457A JP2016119457A JP2017221463A5 JP 2017221463 A5 JP2017221463 A5 JP 2017221463A5 JP 2016119457 A JP2016119457 A JP 2016119457A JP 2016119457 A JP2016119457 A JP 2016119457A JP 2017221463 A5 JP2017221463 A5 JP 2017221463A5
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JP
Japan
Prior art keywords
specific effect
variable display
executed
display
gaming machine
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JP2016119457A
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Japanese (ja)
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JP2017221463A (en
JP6535299B2 (en
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Priority to JP2016119457A priority Critical patent/JP6535299B2/en
Priority claimed from JP2016119457A external-priority patent/JP6535299B2/en
Publication of JP2017221463A publication Critical patent/JP2017221463A/en
Publication of JP2017221463A5 publication Critical patent/JP2017221463A5/ja
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Expired - Fee Related legal-status Critical Current
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Description

(1)上記目的を達成するため、本願発明に係る遊技機は、
遊技者にとって有利な有利状態(例えば、大当り遊技状態など)に制御可能な遊技機(例えば、パチンコ遊技機1など)であって、
第1表示手段(例えば、画像表示装置5など)および第2表示手段(例えば、サブ画像表示装置5Sなど)と、
前記第2表示手段に表示された画像が前記第1表示手段に移動するような態様により実行される特定演出を実行可能な特定演出実行手段(例えば、図32に示す特定演出制御処理のステップS854を実行する演出制御用CPU120など)と、を備え、
前記特定演出実行手段は、可変表示が仮停止された後に可変表示が再度実行される再可変表示が実行されるときに前記特定演出を実行(例えば、擬似連の可変表示において特定演出が実行されることなど)、
前記再可変表示は、可変表示が仮停止態様(例えば、擬似連チャンス目など)で仮停止された後に実行され、
前記特定演出実行手段は、前記仮停止態様を構成する少なくとも一部の画像(例えば、擬似連チャンス目を構成する飾り図柄の一つなど)を用いて前記特定演出を実行する、
ことを特徴とする。
(1) In order to achieve the above object, a gaming machine according to the present invention provides:
A gaming machine (for example, pachinko gaming machine 1 or the like) that can be controlled in an advantageous state (for example, a big hit gaming state) advantageous to a player,
First display means (for example, image display device 5) and second display means (for example, sub image display device 5S);
Specific effect execution means (for example, step S854 of the specific effect control process shown in FIG. 32) capable of executing a specific effect executed in such a manner that the image displayed on the second display means moves to the first display means. And the production control CPU 120 for executing
The specific effect executing means executes the specific effect when a re-variable display is executed in which the variable display is executed again after the variable display is temporarily stopped (for example, the specific effect is executed in the pseudo-variable variable display). Etc.)
The re-variable display is executed after the variable display is temporarily stopped in a temporary stop mode (for example, pseudo continuous chance eyes).
The specific effect executing means executes the specific effect using at least a part of the images constituting the temporary stop mode (for example, one of the decorative symbols constituting the pseudo-ream chance).
It is characterized by that.

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
第1表示手段および第2表示手段と、
前記第2表示手段に表示された画像が前記第1表示手段に移動するような態様により実行される特定演出を実行可能な特定演出実行手段と、を備え、
前記特定演出実行手段は、可変表示が仮停止された後に可変表示が再度実行される再可変表示が実行されるときに前記特定演出を実行し、
前記再可変表示は、可変表示が仮停止態様で仮停止された後に実行され、
前記特定演出実行手段は、前記仮停止態様を構成する少なくとも一部の画像を用いて前記特定演出を実行する、
ことを特徴とする遊技機。
A gaming machine that can be controlled to an advantageous state advantageous to a player,
First display means and second display means;
Specific effect execution means capable of executing a specific effect executed in such a manner that the image displayed on the second display means moves to the first display means,
The specific effect executing means executes the specific effect when re-variable display is executed in which variable display is executed again after the variable display is temporarily stopped ,
The re-variable display is executed after the variable display is temporarily stopped in a temporary stop mode,
The specific effect executing means executes the specific effect using at least a part of the images constituting the temporary stop mode.
A gaming machine characterized by that.
JP2016119457A 2016-06-16 2016-06-16 Gaming machine Expired - Fee Related JP6535299B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2016119457A JP6535299B2 (en) 2016-06-16 2016-06-16 Gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2016119457A JP6535299B2 (en) 2016-06-16 2016-06-16 Gaming machine

Publications (3)

Publication Number Publication Date
JP2017221463A JP2017221463A (en) 2017-12-21
JP2017221463A5 true JP2017221463A5 (en) 2018-02-22
JP6535299B2 JP6535299B2 (en) 2019-06-26

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Family Applications (1)

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JP2016119457A Expired - Fee Related JP6535299B2 (en) 2016-06-16 2016-06-16 Gaming machine

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JP (1) JP6535299B2 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6535300B2 (en) * 2016-06-16 2019-06-26 株式会社三共 Gaming machine
JP6533494B2 (en) * 2016-06-16 2019-06-19 株式会社三共 Gaming machine
JP7278563B2 (en) * 2018-02-27 2023-05-22 株式会社サンセイアールアンドディ game machine
JP6762506B2 (en) * 2018-02-27 2020-09-30 株式会社サンセイアールアンドディ Game machine
JP2021000297A (en) * 2019-06-24 2021-01-07 株式会社サンセイアールアンドディ Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5937959B2 (en) * 2012-12-10 2016-06-22 株式会社三共 Game machine
JP2015054122A (en) * 2013-09-12 2015-03-23 サミー株式会社 Pinball game machine
JP6233126B2 (en) * 2014-03-20 2017-11-22 サミー株式会社 Bullet ball machine
JP6535300B2 (en) * 2016-06-16 2019-06-26 株式会社三共 Gaming machine
JP6533494B2 (en) * 2016-06-16 2019-06-19 株式会社三共 Gaming machine

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