JP5937959B2 - Game machine - Google Patents

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JP5937959B2
JP5937959B2 JP2012269720A JP2012269720A JP5937959B2 JP 5937959 B2 JP5937959 B2 JP 5937959B2 JP 2012269720 A JP2012269720 A JP 2012269720A JP 2012269720 A JP2012269720 A JP 2012269720A JP 5937959 B2 JP5937959 B2 JP 5937959B2
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display
game
image display
effect
displayed
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JP2014113321A (en
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小倉 敏男
敏男 小倉
正隆 菅家
正隆 菅家
信也 辻島
信也 辻島
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株式会社三共
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  The present invention relates to a gaming machine such as a pachinko machine or a slot machine that performs a predetermined game.

  As a gaming machine, a game medium such as a game ball is launched into a game area by a launching device, and when a game medium wins a prize area such as a prize opening provided in the game area, a predetermined game value is given. is there. Also, when a game medium is inserted, a predetermined number of bets are set, multiple types of symbols are rotated by operating the operation lever, and a combination of stop symbols is specified when the symbols are stopped by operating the stop button There are cases where a predetermined game value is given to the combination of symbols. Also, when a predetermined number of bets are set according to the number of game media taken in, a plurality of types of symbols are rotated by operating the operation lever, and the symbols are stopped when the symbols are stopped by operating the stop button. When the combination becomes a combination of specific symbols, there are those that are given a predetermined game value. Further, a variable display unit capable of variably displaying the identification information (also referred to as “fluctuation”) is provided, and a predetermined game value is obtained when the display result of the variable display of the identification information in the variable display unit becomes a specific display result. Are configured to give the player.

  The game value is the right that the state of the variable winning ball apparatus provided in the gaming area of the gaming machine becomes advantageous for a player who is easy to win, and the right for becoming advantageous for a player. Or a game medium payout condition is easily established, the game medium is paid out, and a score necessary for playing the game is given.

  In a pachinko machine, a predetermined specific display result is derived and displayed as a variable display display result of a special symbol (identification information) that is started in the variable display unit based on the winning of the game medium at the start winning opening. A specific gaming state occurs. The derived display is to stop the display of symbols (excluding stop before so-called re-variable display). When the specific gaming state occurs, for example, the special winning opening is opened a predetermined number of times, and a transition is made to the specific gaming state where the hit ball is easy to win. And in each open period, if there is a prize for a predetermined number (for example, 10) of the big prize opening, the big prize opening is closed. And the number of times the special winning opening is opened is fixed to a predetermined number (for example, 15 rounds). An opening time (for example, 29 seconds) is determined for each opening, and even if the number of winnings does not reach a predetermined number, the big winning opening is closed when the opening time elapses. Hereinafter, the opening period of each special winning opening may be referred to as a round.

  In the variable display section, the symbols other than the symbol that will be the final stop symbol (for example, the middle symbol of the left and right middle symbols) are stopped, swung, and enlarged in a state that continues for a predetermined time and matches the specific display result. The occurrence of a specific gaming state before the final result is displayed due to a reduced or deformed state, or multiple symbols are variably displayed synchronously with the same symbol, or the position of the displayed symbol is switched An effect performed in a state where the possibility continues (hereinafter, these states are referred to as reach states) is referred to as reach effect. Further, the reach state and its state are referred to as a reach mode. Furthermore, variable display including reach production is called reach variable display. And when the display result of the symbol variably displayed on the variable display portion is not the specific display result, it becomes “displaced” and the variable display state ends. A player plays a game while enjoying how to generate a specific gaming state.

  As such a gaming machine, the movable effect display device may be used for the probability variation game or the short-time game during the start of the first variation display of the second special symbol or the first variation display of the second special symbol after the end of the long hit game. When it starts, the display panel faces the outside of the central opening along the back of the game board to the effect display position that faces the front through the central opening of the game board on the display surface. In the display panel moved to the effect display position while moving from the storage position stored on the outer peripheral side of the central opening to the suspended display of the variation display of the second special symbol, There is one that displays the variation corresponding to the probability variation game or the short-time game variably across each variation display (for example, see Patent Document 1).

JP 2011-125414 A

  However, in the gaming machine described in the above-mentioned patent document, the movable effect display device merely moves the display panel to the effect display position, and the display on the two effect display devices is not interlocked. It was lacking.

  The present invention has been made in view of the above circumstances, and an object thereof is to provide a gaming machine with an improved gaming interest.

(1) In order to achieve the above object, a gaming machine according to the present application is a gaming machine (for example, pachinko gaming machine 1) that performs a predetermined game, and an image (for example, a decorative pattern) corresponding to the progress of the predetermined game. A first image display means (for example, the image display device 5) for displaying the image and the like, and a front side of the first image display means is movably provided and related to the image displayed on the first image display means The second image display means (for example, the sub-image display device 51) that displays the displayed image, the first image display means, and the second image display means are controlled to give a predetermined effect (for example, a notice effect). effect to perform presentation control means for executing (e.g. performance control board 12, etc.), the process of the movement pattern determining means (e.g., step S402 of determining a movement pattern of the second image display means to any of a plurality of types And patronage etc. CPU 120), wherein the performance control unit, after displaying the image corresponding to the specific image being displayed on the first image display unit (e.g., decorative pattern, etc.) on the second image display means, Control is performed to move the second image display means, and among the display areas of the first image display means, areas that do not overlap the moved second image display means (for example, “left”, “middle”, “ The right (decorative display area 5L, 5C, 5R, etc.) is displayed (for example, a notice effect), and the gaming machine uses the movement pattern determined by the movement pattern determination means. In accordance with this, the ratio of which one of a plurality of types of predetermined display modes is selected is different .
According to such a configuration, an effect in which the display on the first image display unit and the display on the second image display unit are linked can be performed, so that it is possible to improve game entertainment. In addition, since the proportion of any of the plurality of types of predetermined display modes varies depending on the movement pattern of the second image display means, the player is made to pay attention to the movement pattern of the second image display means, and the game Interest can be improved.

(2) In the gaming machine of the above (1), the first image display means variably displays a plurality of types of identification information (for example, decorative symbols, etc.) that can identify each of them, and displays and displays a display result. The control means may execute the effect using the identification information displayed on the first image display means as the specific image.
According to such a configuration, since the variable display of the identification information can be performed in conjunction with the first image display means and the second image display means, the variable display of the identification information is not monotonous, Can be improved.

(3) In the gaming machine of the above (2), the first image display means displays a plurality of variable display areas (for example, “left”, “middle”, and “right”) that display variable information of the identification information. The effect control means is displayed in the first variable display area (for example, the “right” decorative symbol display area 5R) among the plurality of variable display areas. After the image corresponding to the identification information is displayed on the second image display means, the second image display means is controlled to move, and the second image after the movement is displayed among the display areas of the plurality of variable display areas. By displaying the identification information in a second variable display area (for example, the “left” decorative symbol display area 5R) corresponding to the position of the display means, the display mode of the identification information is changed to a predetermined display mode (for example, a reach mode, Non-reach) It may be so.
According to such a configuration, since the display mode of the identification information is not known until the identification information is displayed in the second variable display area of the first image display means, it is possible to improve the game entertainment.

( 4 ) In the gaming machines of (1) to ( 3 ), the effect control means displays an image corresponding to the specific image displayed on the first image display means on the second image display means. At the same time, the specific image may be erased from the first image display means (for example, the effect control CPU 120 executes the processing in step S507).
According to such a configuration, when the image corresponding to the specific image is displayed on the second image display unit, the specific image is deleted from the first image display unit, so that an effect without a sense of incongruity can be executed. Because it can, it can improve the game entertainment.

( 5 ) In the gaming machines of the above (1) to ( 4 ), the effect control means is a special image having a degree of advantage different from that of the specific image (for example, a normal symbol) displayed on the first image display means. (For example, a probable variation pattern) may be displayed on the second image display means.
According to such a configuration, when the special image is less advantageous than the special image by displaying the special image having a different advantage from the specific image through the effect, the specific image is displayed on the first image display unit. Even if is displayed, a special image having a higher advantage than the specific image may be displayed on the second image display means, so that the player can have a sense of expectation and improve the gaming interest it can.

It is a front view of the pachinko gaming machine in this embodiment. It is a block diagram which shows the various control boards etc. which were mounted in the pachinko game machine. It is a flowchart which shows an example of a game control process process. It is a flowchart which shows an example of production control process processing. It is a flowchart which shows an example of a variable display start setting process. It is a figure which shows the structural example of the notification effect pattern determination table. It is a figure which shows an example of a notice effect. It is a figure which shows an example of a notice effect. It is a flowchart which shows an example of the production process during variable display. It is a flowchart which shows an example of a notice effect control process. It is a figure which shows the modification of notification effect. It is a figure which shows the modification of notification effect. It is a figure which shows the modification of notification effect.

  Hereinafter, an embodiment of the present invention will be described in detail with reference to the drawings. FIG. 1 is a front view of a pachinko gaming machine according to the present embodiment and shows an arrangement layout of main members. The pachinko gaming machine (gaming machine) 1 is roughly composed of a gaming board (gauge board) 2 constituting a gaming board surface and a gaming machine frame (base frame) 3 for supporting and fixing the gaming board 2. The game board 2 is formed with a substantially circular game area surrounded by guide rails. In this game area, a game ball as a game medium is launched from a predetermined hitting ball launching device and driven.

  A first special symbol display device 4A and a second special symbol display device 4B are provided at predetermined positions of the game board 2 (in the example shown in FIG. 1, on the right side of the game area). Each of the first special symbol display device 4A and the second special symbol display device 4B is composed of, for example, 7-segment or dot matrix LEDs (light emitting diodes) and the like. Special symbols (also referred to as “special graphics”), which are a plurality of types of identification information (special identification information) that can be displayed, are variably displayed (variably displayed). For example, each of the first special symbol display device 4A and the second special symbol display device 4B variably displays a plurality of types of special symbols composed of numbers indicating "0" to "9", symbols indicating "-", and the like. To do.

  The special symbols displayed on the first special symbol display device 4A and the second special symbol display device 4B are limited to those composed of numbers indicating "0" to "9", symbols indicating "-", and the like. However, for example, a plurality of types of lighting patterns in which the combination of the LED to be turned on and the LED to be turned off in the 7-segment LED may be set in advance as a plurality of types of special symbols. Hereinafter, the special symbol variably displayed on the first special symbol display device 4A is also referred to as "first special symbol", and the special symbol variably displayed on the second special symbol display device 4B is also referred to as "second special symbol". .

  An image display device 5 is provided near the center of the game area on the game board 2. The image display device 5 is composed of, for example, an LCD (liquid crystal display device) or the like, and forms a display area for displaying various effect images. In the display area of the image display device 5, the first special symbol variable display by the first special symbol display device 4A and the second special symbol variable display by the second special symbol display device 4B in the special symbol game respectively correspond to the variable display. For example, in a decorative symbol display area serving as a plurality of variable display units such as three, decorative symbols that are a plurality of types of identification information (decorative identification information) that can be identified are variably displayed. This variable display of decorative designs is also included in the variable display game.

  As an example, “left”, “middle”, and “right” decorative symbol display areas are arranged in the display area of the image display device 5. And in response to the start of one of the changes in the first special symbol in the first special symbol display device 4A and the second special symbol in the second special symbol display device 4B in the special symbol game, In each of the “left”, “middle”, and “right” decorative symbol display areas, variation of decorative symbols (for example, scroll display in the vertical direction) is started. Thereafter, when the fixed special symbol is stopped and displayed as a variable display result in the special symbol game, the decorative symbol can be changed in the “left”, “middle”, and “right” decorative symbol display areas in the image display device 5. The confirmed decorative symbol (final stop symbol) that is the display result is stopped and displayed.

  As described above, in the display area of the image display device 5, a special game using the first special graphic in the first special symbol display device 4A or a special graphic using the second special graphic in the second special symbol display device 4B is used. In synchronism with the figure game, variable display of a plurality of types of decorative symbols that can be identified is performed, and a definite decorative symbol that is a variable display result is derived and displayed (or simply referred to as “derivation”). In addition, for example, deriving and displaying various display symbols such as a special symbol and a decorative symbol means that identification information such as a decorative symbol is stopped and displayed (also referred to as a complete stop display or a final stop display) and the variable display is ended. . On the other hand, during the variable display from the start of the variable display of the decorative pattern until the fixed decorative pattern that is the variable display result is derived and displayed, the variation speed of the decorative pattern becomes “0”, The symbol may be displayed in a stationary state, for example, in a display state that causes slight shaking or expansion / contraction. Such a display state is also called a temporary stop display, and although the display result in the variable display is not displayed deterministically, the player can recognize that the variation of the decorative pattern due to the scroll display or the update display is not progressing. It becomes. The temporary stop display may include displaying the decorative symbols completely stopped for a time shorter than a predetermined time (for example, 1 second) without causing slight shaking or expansion / contraction.

  On the screen of the image display device 5, a start winning memory display area 5H is arranged. In the start winning memory display area 5H, a hold memory display for displaying the variable display hold number corresponding to the special figure game (special figure hold memory number) is specified. Here, the variable display suspension corresponding to the special game is that the game ball passes through the first start winning opening formed by the normal winning ball apparatus 6A and the second starting winning opening formed by the normal variable winning ball apparatus 6B. Generated based on the start winning by entering (entering). That is, the start condition (also referred to as “execution condition”) for executing a variable display game such as a special figure game or a variable display of decorative symbols has been established, but a variable display game based on the previously established start condition is being executed. When the start condition that allows the start of the variable display game is not satisfied due to the fact that the pachinko gaming machine 1 is controlled to the big hit gaming state, the variable display corresponding to the established start condition is suspended. Done.

  For example, a special game start condition (first start condition) using the first special figure by the first special symbol display device 4A due to the occurrence of the first start prize that the game ball passes (enters) through the first start prize opening. ) Is satisfied, if the first start condition for starting the special figure game using the first special figure based on the establishment of the first start condition is not satisfied, the first special figure holding storage number is 1. Addition (increment) is made, and execution of the special figure game using the first special figure is suspended. In addition, when the second start winning that the game ball passes (enters) through the second start winning opening is generated, the start condition of the special figure game using the second special figure by the second special symbol display device 4B (second start condition) ) Is established, if the second start condition for starting the special figure game using the second special figure based on the establishment of the second start condition is not established, the second special figure holding memory number is 1. Addition (increment) is made, and execution of the special figure game using the second special figure is suspended. On the other hand, when the execution of the special figure game using the first special figure is started, the first special figure holding memory number is decremented by 1 (decrement), and the special figure game using the second special figure is executed. Is started, the second special figure reserved memory number is decremented by 1 (decremented).

  The variable display hold memory number obtained by adding the first special figure hold memory number and the second special figure hold memory number is also referred to as a total hold memory number. When simply referring to the “number of special figure hold memory”, it usually refers to a concept including any of the first special figure hold memory number, the second special figure hold memory number, and the total hold memory number. It may refer to a concept that includes the first special figure reserved memory number and the second special figure reserved memory number but excludes the total reserved memory number).

  A display for displaying the number of reserved special figure memories may be provided together with the start winning memory display area 5H or instead of the start winning memory display area 5H. In the example shown in FIG. 1, together with the start winning memory display area 5H, the first hold for displaying the special figure hold memory number in an identifiable manner on the upper part of the first special symbol display device 4A and the second special symbol display device 4B. A display 25A and a second hold display 25B are provided. The first hold indicator 25A displays the first special figure hold memory number so that it can be specified. The second hold indicator 25B displays the second special figure hold memory number so that it can be specified. Each of the first hold indicator 25A and the second hold indicator 25B has a number (for example, 4) corresponding to an upper limit value (for example, “4”) in each of the first special figure hold memory number and the second special figure hold memory number, for example. LED).

  A sub-image display device 51 is provided above the image display device 5. Similar to the image display device 5, the sub-image display device 51 is composed of an LCD or the like, and forms a display area for displaying various effect images. In the display area of the sub-image display device 51, an image related to the image displayed on the image display device 5 is displayed, and an effect operation in which the display image on the image display device 5 and the display image on the sub-image display device 51 are interlocked. Is done. The sub-image display device 51 is configured to be movable in the horizontal direction (left-right direction) on the front side of the image display device 5 by, for example, a drive motor 52 shown in FIG.

  Below the image display device 5, an ordinary winning ball device 6A and an ordinary variable winning ball device 6B are provided. The normal winning ball device 6A forms a first starting winning opening as a starting area (first starting area) that is always kept in a constant open state by a predetermined ball receiving member, for example. The normal variable winning ball apparatus 6B is an electric tulip-type accessory having a pair of movable wing pieces that are changed between a closed state in a vertical position and an open state in a tilt position by a solenoid 81 for a normal electric accessory shown in FIG. (Ordinary electric accessory) is provided and a second start winning opening is formed.

  As an example, in the normally variable winning ball apparatus 6B, the movable wing piece is in the vertical position when the solenoid 81 for the ordinary electric accessory is in the off state, so that the game ball passes (enters) through the second start winning opening. Do not close. On the other hand, in the normally variable winning ball apparatus 6B, when the solenoid 81 for the normal electric accessory is in the ON state, the movable wing piece is in the tilting position, so that the game ball passes (enters) the second starting winning hole. ) Make it open. The normally variable winning ball apparatus 6B is normally opened when the solenoid 81 is in the off state, and the game ball can enter (pass) through the second start winning opening, while the expansion when the solenoid 81 is in the on state. You may comprise so that a game ball may enter (pass) more easily than an open state. As described above, the normal variable winning ball apparatus 6B has the first variable state such as the open state or the expanded open state in which the game ball can pass (enter) through the second start winning port, and the game ball cannot pass (enter). It is configured to be able to change to a second variable state such as a closed state or a normally open state that is difficult to pass (enter).

  A game ball that has entered the first start winning opening formed in the normal winning ball apparatus 6A is detected by, for example, a first start opening switch 22A shown in FIG. A game ball that has entered the second start winning opening formed in the normal variable winning ball apparatus 6B is detected by, for example, a second start opening switch 22B shown in FIG. Based on the detection of the game ball by the first start port switch 22A, a predetermined number (for example, three) of game balls are paid out as prize balls (prize game media), and the first reserved memory number is a predetermined upper limit value. If it is less than (for example, “4”), the first start condition is satisfied. Based on the detection of the game ball by the second start port switch 22B, a predetermined number (for example, three) of game balls are paid out as prize balls, and if the second reserved memory number is equal to or less than a predetermined upper limit value, The second start condition is satisfied.

  The number of prize balls to be paid out based on the detection of the game ball by the first start port switch 22A and the number of prize balls to be paid out based on the detection of the game ball by the second start port switch 22B. May be the same number or different numbers. The pachinko gaming machine 1 may be one that directly pays out game balls that are prize balls, or may be one that gives a score corresponding to the number of game balls that are prize balls.

  A special variable winning ball device 7 is provided below the normal winning ball device 6A and the normal variable winning ball device 6B. The special variable winning ball apparatus 7 includes a special winning opening door that is opened and closed by a solenoid 82 for the special winning opening door shown in FIG. 2, and the specific region that changes between an open state and a closed state by the special winning opening door. As a big prize opening.

  As an example, in the special variable winning ball apparatus 7, when the solenoid 82 for the special prize opening door is in the OFF state, the special prize opening door closes the big winning prize opening, and the game ball passes (enters) the big winning prize opening. become unable. On the other hand, in the special variable winning ball apparatus 7, when the solenoid 82 for the big prize opening door is in the ON state, the big winning opening door opens the big winning opening and the game ball passes through the big winning opening (entrance). ). In this way, the special winning opening as a specific area changes into an open state in which a game ball easily passes (enters) and is advantageous to the player, and a closed state in which the game ball cannot pass (enters) and is disadvantageous to the player To do. Instead of the closed state where the game ball cannot pass (enter) through the big prize opening, or in addition to the closed state, a partially opened state where the game ball hardly passes (enters) through the big prize port may be provided.

  The game ball that has passed (entered) through the big prize opening is detected by, for example, the count switch 23 shown in FIG. Based on the detection of game balls by the count switch 23, a predetermined number (for example, 14) of game balls are paid out as prize balls. In this way, when the game ball passes (enters) through the large winning opening opened in the special variable winning ball apparatus 7, the gaming ball passes through other winning openings such as the first starting winning opening and the second starting winning opening, for example. More prize balls are paid out than when passing (entering). Therefore, if the special prize winning ball device 7 is in the open state, the game ball can enter the special prize winning opening, which is a first state advantageous to the player. On the other hand, when the special prize winning device 7 is closed in the special variable prize winning ball device 7, it becomes impossible or difficult for the player to get a prize ball by passing (entering) the gaming ball into the special prize winning port. This is a disadvantageous second state.

  A normal symbol display 20 is provided at a predetermined position of the game board 2 (on the left side of the game area in the example shown in FIG. 1). As an example, the normal symbol display 20 is composed of 7 segments, dot matrix LEDs, and the like, like the first special symbol display device 4A and the second special symbol display device 4B, and a plurality of types of identification information different from the special symbols. Is displayed (variably displayed) in a variable manner. Such variable display of normal symbols is called a general game (also referred to as “normal game”). Above the normal symbol display 20, a universal figure holding display 25 </ b> C is provided. The general-purpose hold indicator 25C includes, for example, four LEDs, and displays the general-purpose hold storage number as the number of effective passing balls that have passed through the passing gate 41.

  In addition to the above configuration, the surface of the game board 2 is provided with a windmill for changing the flow direction and speed of the game ball and a number of obstacle nails. In addition, as a winning opening different from the first starting winning opening, the second starting winning opening, and the large winning opening, for example, a single or plural general winning openings that are always kept in a certain open state by a predetermined ball receiving member are provided. May be. In this case, a predetermined number (for example, 10) of game balls may be paid out as a prize ball based on the fact that a game ball that has entered one of the general prize openings is detected by a predetermined general prize ball switch. In the lowermost part of the game area, there is provided an out port through which game balls that have not entered any winning port are taken.

  Speakers 8L and 8R for reproducing and outputting sound effects and the like are provided at the left and right upper positions of the gaming machine frame 3, and a game effect lamp 9 is provided at the periphery of the game area. A decorative LED may be arranged around each structure (for example, the normal winning ball device 6A, the normal variable winning ball device 6B, the special variable winning ball device 7, etc.) in the game area of the pachinko gaming machine 1. At the lower right position of the gaming machine frame 3, there is provided a hitting operation handle (operation knob) operated by a player or the like to launch a game ball as a game medium toward the game area. For example, the hitting operation handle adjusts the resilience of the game ball according to the operation amount (rotation amount) by the player or the like.

  At a predetermined position of the gaming machine frame 3 below the gaming area, a game ball paid out as a prize ball or a game ball lent out by a predetermined ball lending machine is held (stored) so as to be supplied to a ball hitting device. )) Is provided. Below the gaming machine frame 3, there is provided a lower plate that holds (stores) surplus balls overflowing from the upper plate so as to be discharged to the outside of the pachinko gaming machine 1.

  A stick controller 31A that can be held and tilted by a player is attached to a member that forms the lower plate, for example, at a predetermined position on the front side of the upper surface of the lower plate body (for example, the central portion of the lower plate). Yes. The stick controller 31A includes an operation stick that the player holds, and a trigger button is provided at a predetermined position of the operation stick (for example, a position where the index finger of the operator is hooked when the player holds the operation stick). Yes. The trigger button can be operated in a predetermined direction by performing a push-pull operation with a predetermined operation finger (for example, an index finger) in a state where the player holds the operation stick of the stick controller 31A with an operation hand (for example, the left hand). What is necessary is just to be comprised. A trigger sensor that detects a predetermined instruction operation such as a push / pull operation on the trigger button may be incorporated in the operation rod.

  A controller sensor unit 35A including a tilt direction sensor unit that detects a tilting operation with respect to the operating rod may be provided inside the lower pan body or the like below the stick controller 31A. For example, the tilt direction sensor unit includes two transmissive photosensors (parallel sensors) arranged in parallel to the board surface of the game board 2 on the left side of the center position of the operation pole when viewed from the player side facing the pachinko gaming machine 1. And a pair of transmissive photosensors (vertical sensor pairs) arranged perpendicularly to the surface of the game board 2 on the right side of the center position of the operation rod when viewed from the player side. What is necessary is just to be comprised including the photo sensor.

  The member that forms the upper plate includes, for example, a push button 31B that allows a player to perform a predetermined instruction operation by a pressing operation or the like at a predetermined position on the front side of the upper surface of the upper plate body (for example, above the stick controller 31A). Is provided. The push button 31B only needs to be configured to be able to detect a predetermined instruction operation such as a pressing operation from a player mechanically, electrically, or electromagnetically. A push sensor 35 </ b> B that detects the player's operation act on the push button 31 </ b> B may be provided inside the main body of the upper plate at the installation position of the push button 31 </ b> B.

  Various control boards such as a main board 11, an effect control board 12, an audio control board 13, and a lamp control board 14 as shown in FIG. 2 are mounted on the pachinko gaming machine 1. The pachinko gaming machine 1 is also equipped with a relay board 15 for relaying various control signals transmitted between the main board 11 and the effect control board 12. In addition, various boards such as a payout control board, an information terminal board, a launch control board, an interface board, and a touch sensor board are arranged on the back of the game board or the like in the pachinko gaming machine 1.

  The main board 11 is a main-side control board on which various circuits for controlling the progress of the game in the pachinko gaming machine 1 are mounted. The main board 11 is mainly addressed to a sub-side control board composed of a random number setting function used in a special game, a function of inputting a signal from a switch or the like disposed at a predetermined position, and an effect control board 12. A function of outputting and transmitting a control command as an example of command information as a control signal, a function of outputting various information to a hall management computer, and the like are provided. In addition, the main board 11 performs on / off control of each LED (for example, segment LED) constituting the first special symbol display device 4A and the second special symbol display device 4B, and thereby the first special diagram and the second special diagram. Variable display of a predetermined display pattern such as controlling the variable display of the normal symbol display 20 and controlling the variable symbol display of the normal symbol display 20 by controlling the lighting / extinguishing / coloring control of the normal symbol display 20. It also has a function to control.

  On the main board 11, for example, a game control microcomputer 100, a switch circuit 110, a solenoid circuit 111, and the like are mounted. The switch circuit 110 takes in detection signals from various switches for detecting game balls and transmits them to the game control microcomputer 100. The solenoid circuit 111 transmits the solenoid drive signal from the game control microcomputer 100 to the solenoid 81 for the ordinary electric accessory and the solenoid 82 for the big prize door.

  The effect control board 12 is a sub-side control board independent of the main board 11, receives the control signal transmitted from the main board 11 via the relay board 15, and receives the image display device 5, the speakers 8L, 8R. In addition, various circuits for controlling the rendering operation by the electrical components for rendering such as the game effect lamp 9 and the decoration LED are mounted. That is, the effect control board 12 performs all or part of the display operation in the image display device 5, all or part of the sound output operation from the speakers 8L and 8R, and all or one of the on / off operations in the game effect lamp 9 and the decoration LED. A function of determining the control content for causing the electrical component for production to execute a predetermined production operation, such as a section.

  The sound control board 13 is a control board for sound output control provided separately from the effect control board 12, and outputs sound from the speakers 8L and 8R based on commands and control data from the effect control board 12. For example, a processing circuit for executing audio signal processing is mounted. The lamp control board 14 is a control board for lamp output control that is provided separately from the effect control board 12, and based on commands and control data from the effect control board 12, the game effect lamp 9, LED for decoration, etc. A lamp driver circuit that performs on / off driving is mounted.

  As shown in FIG. 2, detection signals from various switches such as a gate switch 21, a start port switch (first start port switch 22 </ b> A and second start port switch 22 </ b> B), and a count switch 23 are transmitted to the main board 11. Wiring is connected. In addition, various switches should just have arbitrary structures which can detect the game ball | bowl as game media like what is called a sensor, for example. Also, the main board 11 is connected to wiring for transmitting a command signal for performing display control, such as the first special symbol display device 4A, the second special symbol display device 4B, and the normal symbol display device 20.

  A control signal transmitted from the main board 11 toward the effect control board 12 is relayed by the relay board 15. The control command transmitted from the main board 11 to the effect control board 12 via the relay board 15 is, for example, an effect control command transmitted and received as an electric signal. The effect control command includes, for example, a display control command used for controlling an image display operation in the image display device 5, a voice control command used for controlling sound output from the speakers 8L and 8R, and a game effect lamp 9. And a lamp control command used for controlling the lighting operation of the decoration LED and the like. Each of these effect control commands has, for example, a 2-byte configuration, the first byte indicates MODE (command classification), and the second byte indicates EXT (command type). The first bit (bit 7) of the MODE data is always set to “1” and the first bit of the EXT data may be set to “0” in advance.

  The game control microcomputer 100 mounted on the main board 11 is, for example, a one-chip microcomputer, and includes a ROM (Read Only Memory) 101 for storing a game control program, fixed data, and the like, and a game control work. A RAM (Random Access Memory) 102 that provides an area, a CPU (Central Processing Unit) 103 that executes a control program by executing a game control program, and updates numeric data indicating random values independently of the CPU 103 A random number circuit 104 to perform and an I / O (Input / Output port) 105 are provided.

  As an example, in the game control microcomputer 100, a process for controlling the progress of the game in the pachinko gaming machine 1 is executed by the CPU 103 executing a program read from the ROM 101. At this time, the CPU 103 reads fixed data from the ROM 101, the CPU 103 writes various fluctuation data to the RAM 102 and temporarily stores the fluctuation data, and the CPU 103 temporarily stores the various fluctuation data. The CPU 103 receives the input of various signals from outside the game control microcomputer 100 via the I / O 105, and the CPU 103 goes outside the game control microcomputer 100 via the I / O 105. A transmission operation for outputting various signals is also performed.

  Note that the one-chip microcomputer constituting the game control microcomputer 100 only needs to incorporate the RAM 102 in addition to the CPU 103, and the ROM 101, the random number circuit 104, the I / O 105, and the like may be externally attached.

  In the game control microcomputer 100, for example, the random number circuit 104 or the like counts the numerical data indicating various random values used for controlling the progress of the game in an updatable manner. The random number used for controlling the progress of the game is also called a game random number. The game random number may be updated by hardware such as the random number circuit 104 or may be updated by software when the CPU 103 of the game control microcomputer 100 executes a predetermined computer program. May be. For example, the random counter provided in a predetermined area (game control counter setting unit or the like) of the RAM 102 in the game control microcomputer 100 or a random counter provided in an internal register separate from the RAM 102 indicates a predetermined random number value. The random number value may be updated by storing numerical data and the CPU 103 updating the stored value regularly or irregularly.

  In addition to the game control program, the ROM 101 provided in the game control microcomputer 100 stores various selection data and table data used to control the progress of the game. For example, the ROM 101 stores data constituting a plurality of determination tables, determination tables, setting tables and the like prepared for the CPU 103 to perform various determinations, determinations, and settings. Further, the ROM 101 includes table data constituting a plurality of command tables used for the CPU 103 to transmit control signals serving as various control commands from the main board 11 and a variation pattern table storing a plurality of types of variation patterns. Table data to be stored is stored. In the RAM 102 provided in the game control microcomputer 100, various data used for controlling the progress of the game in the pachinko gaming machine 1 are temporarily stored so as to be rewritable.

  The effect control board 12 includes an effect control CPU 120 that performs a control operation in accordance with a program, a ROM 121 that stores an effect control program, fixed data, and the like, a RAM 122 that provides a work area for the effect control CPU 120, and an image display device. 5 and the display control unit 123 that executes processing for determining the control content of the display operation in the sub-image display device 51, and the random number circuit that updates the numerical data indicating the random number value independently of the effect control CPU 120. 124 and I / O 125 are mounted.

  As an example, in the effect control board 12, when the effect control CPU 120 executes an effect control program read from the ROM 121, a process for controlling the effect operation by the effect electric component is executed. At this time, the effect control CPU 120 reads the fixed data from the ROM 121, the effect control CPU 120 writes the various data to the RAM 122 and temporarily stores them, and the effect control CPU 120 stores the effect data in the RAM 122. Fluctuation data reading operation for reading out various fluctuation data temporarily stored, the reception control CPU 120 for receiving the input of various signals from the outside of the presentation control board 12 via the I / O 125, and the presentation control CPU 120 for I / O A transmission operation for outputting various signals to the outside of the effect control board 12 via O125 is also performed.

  The effect control CPU 120, the ROM 121, and the RAM 122 may be included in a one-chip effect control microcomputer mounted on the effect control board 12. The effect control board 12 has wiring for transmitting a video signal to the image display apparatus 5, wiring for transmitting a video signal to the sub-image display apparatus 51, and a sound number for the audio control board 13. Wiring for transmitting a sound effect signal as an information signal indicating data, wiring for transmitting an illumination signal as an information signal indicating lamp data to the lamp control board 14, and driving the sub-image display device 51 Wiring or the like for transmitting a drive signal for driving to the drive motor 52 is connected. Furthermore, on the effect control board 12, wiring for transmitting from the controller sensor unit 35A an operation detection signal as an information signal indicating that the player's operation action on the stick controller 31A has been detected, and a game for the push button 31B. Wiring for transmitting from the push sensor 35B an operation detection signal as an information signal indicating that the user's operation action has been detected is also connected.

  On the effect control board 12, for example, the random number circuit 124 or the like counts the numerical data indicating various random values used for controlling the effect operation so as to be updatable. The random number used for controlling such a production operation is also called a production random number.

  In addition to the effect control program, the ROM 121 mounted on the effect control board 12 shown in FIG. 2 stores various data tables used for controlling the effect operation. For example, the ROM 121 includes a plurality of determination tables prepared for the effect control CPU 120 to perform various determinations, determinations, and settings, table data configuring the determination tables, pattern data configuring various effect control patterns, and the like. It is remembered. The effect control pattern is made up of process data including, for example, effect control execution data associated with the effect control process timer determination value and an end code. The RAM 122 mounted on the effect control board 12 stores various data used for controlling the effect operation.

  The display control unit 123 mounted on the effect control board 12 determines the control content of the display operation in the image display device 5 and the sub image display device 51 based on a display control command from the effect control CPU 120. For example, the display control unit 123 executes variable display of decorative symbols and various types of effect display by determining the switching timing of effect images to be displayed in the display area of the image display device 5 or the sub-image display device 51. Control for.

  The I / O 125 mounted on the effect control board 12 includes, for example, an input port for capturing an effect control command transmitted from the main board 11 and the like, and an output port for transmitting various signals to the outside of the effect control board 12. It is comprised including. For example, from the output port of the I / O 125, a video signal transmitted to the image display device 5 or the sub-image display device 51, a command (sound effect signal) transmitted to the sound control board 13, or the lamp control board 14 A command (electric signal) transmitted to the motor, a command (drive signal) transmitted to the drive motor 52, and the like are output.

  On the voice control board 13, for example, an input / output driver, a voice synthesis IC, a voice data ROM, an amplifier circuit, a volume, and the like are mounted. As an example, in the voice control board 13, the sound number data indicated in the sound effect signal transmitted from the effect control board 12 is input to the voice synthesis IC via the input / output driver. The voice synthesis IC generates voice and sound effects corresponding to the sound number data and outputs them to the amplifier circuit. The amplifier circuit outputs an audio signal obtained by amplifying the output level of the speech synthesis IC to a level corresponding to the volume set by the volume to the speakers 8L and 8R. The voice data ROM stores control data corresponding to the sound number data, and the voice synthesis IC reads out the control data corresponding to the sound number data to generate sound and sound effects. The data stored in the audio data ROM may be composed of data indicating the output mode of audio and sound effects in a predetermined period in time series.

  For example, an input / output driver and a lamp driver are mounted on the lamp control board 14. As an example, in the lamp control board 14, the electrical decoration signal transmitted from the effect control board 12 is input to the lamp driver via the input / output driver. The lamp driver amplifies the electric decoration signal and supplies it to the game effect lamp 9 and the decoration LED.

  The drive motor 52 is composed of, for example, a stepping motor, and controls the movement of the sub-image display device 51 in the horizontal direction (left-right direction) by driving according to the drive signal transmitted from the effect control board 12.

  In the pachinko gaming machine 1, a predetermined game using a game ball as a game medium is performed, and a predetermined game value can be given based on the game result.

  As an example of a game using a game ball, a predetermined hit ball is based on a predetermined operation (for example, a rotation operation) performed by a player on a hit ball operation handle 30 installed on the lower right side of the front surface of the housing of the pachinko gaming machine 1. A game ball as a game medium is launched toward a game area by a launch motor provided in the launch device. When the game ball flowing down the game area passes (enters) the first start winning opening (first start area) formed in the normal winning ball apparatus 6A, the game ball is detected by the first start opening switch 22A. Based on this, a start condition (first start condition) for executing variable display of the special symbol (first special symbol) by the first special symbol display device 4A is established. Further, when the game ball passes (enters) the second start winning opening (second start area) formed in the normal variable winning ball apparatus 6B, the game ball is detected by the second start opening switch 22B. Thus, a start condition (second start condition) for executing variable display of the special symbol (second special symbol) by the second special symbol display device 4B is established.

  Although the variable display start condition (the first start condition or the second start condition) is satisfied, for example, when the variable display based on the previously established start condition is executed, or the gaming state is controlled to the big hit gaming state If the variable display cannot be started, such as when it is being performed, it is variable until a predetermined upper limit value (for example, “4” corresponding to each of the first special figure and the second special figure) is reached. Display execution is suspended.

  A start condition (first start condition or second start condition) for starting variable display after the game ball passes (enters) the first start winning opening and the second start winning opening and the variable display start condition is satisfied. ) Is established, whether or not to make the variable display result “big hit” as a predetermined specific display result is determined before the variable display result is derived and displayed.

  Then, the variation pattern is determined at a predetermined ratio based on the determination of the variable display result, and an effect control command for specifying the variable display result and the change pattern is specified from the main board 11 to the effect control board 12. Is transmitted. Based on the determination of the variable display result and the variation pattern, variable display of special symbols and decorative symbols is started. After that, for example, when a predetermined variable display time corresponding to the variation pattern has elapsed, a fixed symbol that is a variable display result is stopped and displayed (derived display).

  In the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R provided in the display area of the image display device 5, decorative symbols corresponding to the special game are variably displayed. In the period from the start of the variable display of the decorative symbols to the end of the variable display by the stop display of the fixed decorative symbols in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R, The decorative display variable display state may be a reach state. Here, the decorative display variable display state is a decoration that has not been stopped and displayed yet when the decorative pattern that is stopped and displayed in any of the decorative design display areas constitutes a part of a predetermined jackpot combination. Reach status for symbols (also referred to as “reach variation symbols”) by continuing variation, or by changing all or part of the decorative symbols synchronously while constituting all or part of the jackpot combination It becomes.

  Specifically, in some of the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R (for example, “left” and “right” decorative symbol display areas 5L and 5R) in advance. The remaining decorative symbol display area (for example, “medium”) that has not yet been stopped when the decorative symbol (for example, the decorative symbol indicating the alphanumeric character “7”) that constitutes the determined jackpot combination is stopped. In the symbol display area 5C, etc., the decorative symbols may be a big hit combination by changing the decorative symbols, or in all or part of the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R. The variable display state of the decorative symbol becomes the reach state by changing in synchronism while constituting all or a part.

  Corresponding to the fact that the variable display state of the decorative design has reached the reach state, the variation speed of the decorative design is reduced, or a character image (person or the like) different from the decorative design is displayed in the display area of the image display device 5. Display images), changing the display mode of the background image, playing and displaying a moving image that is different from the decorative design, or changing the variation of the decorative design. There may be a case where an effect operation different from the state before reaching the reach state is executed. Such effect operations such as the display of the character image, the change of the display mode of the background image, the playback display of the moving image, and the change of the variation pattern of the decorative pattern are referred to as reach effect display (or simply “reach effect”). In the reach effect, not only the display operation in the image display device 5, but also the sound output operation by the speakers 8L and 8R, the lighting operation (flashing operation) in the game effect lamp 9 and the decoration LED, and the operation of the effect movable member Or the like may be included in an operation mode different from that before the decorative symbol variable display state becomes “reach”.

  As an effect operation in the reach effect, a plurality of types of effect patterns (also referred to as “reach patterns”) having different operation modes (reach modes) may be prepared in advance. Each reach mode has a different possibility of “big hit” (also referred to as “reliability” or “big hit reliability”). That is, it is possible to vary the possibility that the variable display result will be a “hit” depending on which of the multiple types of reach effects is executed.

  As an example, in this embodiment, reach modes such as normal reach and super reach are set in advance. When a super-reach reach mode such as super reach appears, there is a higher possibility that the variable display result will be a “big hit” (big hit reliability) than when a normal reach reach mode appears. Note that the case where the decorative display variable display state does not reach the reach state is also referred to as “non-reach”, and there is no possibility that the variable display result will be a “big hit” unless a special combination such as a predetermined chance eye is obtained. .

  When a definite symbol (determined special symbol), which is a variable symbol display result in the special symbol game using the first special symbol or the second special symbol, is derived and displayed, the image display device 5 displays the decorative symbol variable symbol display result. The determined symbol (definite decorative symbol) is derived and displayed. In this way, the time when the variable display of the special symbol or the decorative design is started and the time when it ends is almost the same (may be exactly the same), and the variable display period is almost the same (may be exactly the same). Is also referred to as “variable display synchronization”.

  When a predetermined jackpot symbol is derived and displayed as a variable symbol display result of the special symbol, the variable display result becomes “big jackpot” (specific display result), which is controlled to a jackpot gaming state as a specific gaming state advantageous to the player. The That is, whether or not the game state is controlled to the big hit gaming state corresponds to whether or not the variable display result is “big hit”, and is determined (predetermined) before the variable display result is derived and displayed. A combination of decorative symbols that reminds a big hit in the image display device 5 when the big special symbol display is stopped on the first special symbol display device 4A and when the big special symbol display is stopped on the second special symbol display device 4B (Big hit combination) is stopped.

  In the big hit gaming state, the solenoid 82 for the big winning opening door is driven, and the big winning opening provided at a predetermined position in the gaming area is in an open state (first state). Then, in a predetermined period (for example, 29 seconds) or a period until a predetermined number (for example, 9) of game balls enter the big prize opening and a winning ball is generated, the big winning opening is opened in an advantageous state for the player. A round in the (first state) is executed. During periods other than the execution period of such rounds, the special winning opening is set in a closed state (second state) that is disadvantageous to the player.

  When a game ball enters the big prize opening, the winning ball is detected by the count switch 23, and a predetermined number (for example, 15) of game balls are paid out as a prize ball for each detection. The round in the big hit gaming state is repeatedly executed until a predetermined upper limit number (for example, “15”) is reached. Therefore, in the big hit gaming state, the player can acquire a large number of prize balls very easily, and the gaming state is advantageous to the player. Note that the pachinko gaming machine 1 may be one that directly pays out game balls that are prize balls, or may be one that gives a score corresponding to the number of game balls that are prize balls.

  After the big hit gaming state is ended, the probability that the variable display result is “big hit” (big hit probability) may be controlled to a probability change state where the probability is higher than the normal state. The probability change state is controlled so as to continue until a predetermined probability change end condition such as a predetermined number of variable displays is executed or the next big hit gaming state is started.

  In addition, after the big hit gaming state is ended, the average variable display time may be controlled to a short state when it becomes shorter than the normal state. The short-time state is controlled to continue until one of the short-time end conditions is established first, among the fact that a predetermined number of variable displays have been executed and the next big hit gaming state has been started. .

  In the certain change state and the short time state, the advantageous opening control that makes it easier for the game ball to pass through the start winning opening than in the normal state may be performed. By controlling to such a probable change state and a short time state, the time required until the next variable display result becomes a “big hit” is shortened, and a special game state that is more advantageous to the player than the normal state is obtained.

  The game ball used as a game medium in such a pachinko gaming machine 1 and the recorded information of the score given corresponding to the number thereof have a valuable value that can be exchanged for a special prize or a general prize according to the quantity, for example. Anything can be used. Alternatively, these game balls and score recording information may not be exchanged for special prizes or general prizes, but may have valuable value that can be used for a second game in the pachinko gaming machine 1.

  The game value that can be given in the pachinko gaming machine 1 is not limited to paying out a game ball as a winning ball or giving a score. For example, the game value is controlled to a big hit game state or a special game state such as a probability change state. In other words, the maximum number of rounds that can be executed in the big hit gaming state is the first round number (for example, “15”) larger than the second round number (for example, “2”), and the variable that can be executed in the short time state. The upper limit number of times of display is a first number (for example, “100”) larger than the second number of times (for example, “50”), and the big hit probability in the probability variation state is higher than the second probability (for example, 1/50). The first that the probability of being a probability (for example, 1/20), the number of consecutive chunks, which is the number of times of repeated control to the big hit gaming state without being controlled to the normal state, is greater than the second consecutive number of chunks (for example, “5”) Ream Number of emissions (for example, "10") and such part or all of becoming, it may include be a more favorable game situation for the player.

  Next, the operation (action) of the pachinko gaming machine 1 in this embodiment will be described.

  In the main board 11, when power supply from a predetermined power supply board is started, the game control microcomputer 100 is activated, and the CPU 103 executes a predetermined process as a game control main process. When the game control main process is started, the CPU 103 performs necessary initial settings after setting the interrupt disabled. In this initial setting, for example, the RAM 101 is cleared. Also, register setting of a CTC (counter / timer circuit) built in the game control microcomputer 100 is performed. Thereby, thereafter, an interrupt request signal is sent from the CTC to the CPU 103 every predetermined time (for example, 2 milliseconds), and the CPU 103 can periodically execute timer interrupt processing. When the initial setting is completed, an interrupt is permitted and then loop processing is started. In the game control main process, a process for returning the internal state of the pachinko gaming machine 1 to the state at the time of the previous power supply stop may be executed before entering the loop process.

  When the CPU 103 that has executed such a game control main process receives an interrupt request signal from the CTC and receives an interrupt request, it executes a predetermined game control timer interrupt process. When the game control timer interrupt process is started, the CPU 103 first executes a predetermined switch process, thereby causing the gate switch 21, the first start port switch 22A, the second start port switch 22B, and the count through the switch circuit 110. The state of the detection signal input from various switches such as the switch 23 is determined. Subsequently, by executing predetermined main-side error processing, abnormality diagnosis of the pachinko gaming machine 1 is performed, and a warning can be generated if necessary according to the diagnosis result. Thereafter, by executing a predetermined information output process, for example, data such as jackpot information, start information, probability variation information supplied to a hall management computer installed outside the pachinko gaming machine 1 is output.

  Subsequent to the information output process, a game random number update process for updating at least a part of the game random numbers used on the main board 11 side by software is executed. Thereafter, the CPU 103 executes game control process processing. In the game control process, the value of the game process flag provided in a predetermined area of the RAM 102 is updated according to the progress of the game in the pachinko gaming machine 1, and the first special symbol display device 4A and the second special symbol display device 4B. Various processes are selected and executed in order to perform control of the display operation in, and setting the opening / closing operation of the special winning opening in the special variable winning ball apparatus 7 in a predetermined procedure.

  Thereafter, the CPU 103 transmits a control command from the main board 11 to the sub-side control board such as the effect control board 12 by executing a command control process. As an example, in the command control process, the effect control board 12 out of the output ports included in the I / O 105 corresponds to the setting in the command transmission table specified by the value of the transmission command buffer provided in the predetermined area of the RAM 102. After the control data is set in the output port for transmitting the production control command to the output, the predetermined control data is set in the output port of the production control INT signal and the production control INT signal is turned on for a predetermined time and then turned off. By setting the status, etc., it is possible to transmit the effect control command based on the setting in the command transmission table. After executing the command control process, after setting the interrupt enabled state, the game control timer interrupt process is terminated.

  FIG. 3 is a flowchart showing an example of the game control process. In the game control process shown in FIG. 3, the CPU 103 of the game control microcomputer 100 first determines whether or not a start winning has occurred (step S11). As an example, in step S11, an input state (on / off) of a start winning signal as a detection signal transmitted from the first start port switch 22A or the second start port switch 22B is checked. What is necessary is just to determine with winning.

  If a start winning is generated in step S11 (step S11; Yes), a winning random number is stored (step S12). As an example, in the process of step S12, a random number circuit 104 built in (or externally attached to) the game control microcomputer 100, a random counter provided in a predetermined area of the RAM 102 in the game control microcomputer 100, or a game control microcomputer A gaming random number (random number for determining a variable display result, gaming state determining random number, etc.) updated by at least a part of a random counter configured using an internal register provided separately from the RAM 102 in the computer 100 A part or all of the numerical data indicating the random number and the random number for determining the variation pattern) is extracted. The random number value extracted at this time may be stored in association with the hold number, for example, in a hold random value storage unit provided in a predetermined area of the RAM 102 in the game control microcomputer 100.

  Subsequent to the processing in step S12, various control commands corresponding to the start winning prize are transmitted (step S13). As an example, in the process of step S <b> 13, it is only necessary to perform a setting for transmitting a start winning designation command for notifying the occurrence of a start winning to the effect control board 12. Further, the variation pattern is determined to be a specific variation pattern with a specific reach effect such as super reach based on the random display result determination random number value or the variation pattern determination random number value extracted by the process of step S12. It may be determined whether or not. In this case, a setting for transmitting a winning determination result specifying command capable of specifying a determination result as to whether or not a specific variation pattern is determined may be performed.

  In the process of determining whether or not a specific variation pattern is determined, first, it is determined whether or not the variable display result is determined as “big hit” using a random value for determining the variable display result. For example, in a predetermined area of the ROM 101 in the game control microcomputer 100, a variable display result determination table in which a determination value is set for the determination result of whether or not the variable display result is “big hit” is stored in advance. Whether or not the variable display result is determined to be “big hit” by specifying the determination result to which the determination value matching the random value for determining the variable display result extracted by the process of step S12 is assigned. Can be determined. Subsequently, a variation pattern determination table in which different determination values are set for a plurality of types of variation patterns is selected according to the determination result of whether or not the variable display result is determined to be “big hit”. This variation pattern determination table may be stored in advance in a predetermined area of the ROM 101 in the game control microcomputer 100.

  By referring to the variation pattern determination table thus selected, a variation pattern to which a determination value that matches the random number value for variation pattern extraction extracted in step S12 is assigned is specified. Thereby, it can be determined whether or not a specific variation pattern for performing a specific reach effect such as super reach is determined. As described above, when the game ball passes through the start winning opening (the first start winning opening or the second start winning opening) and the start winning is generated, the execution of the variable display game corresponding to the starting winning is started. Before, it is determined whether or not the variation pattern is determined to be a specific variation pattern, and a winning determination result designation command capable of specifying the determination result is transmitted from the main board 11 to the effect control board 12. Just do it.

  When no start winning has occurred in step S11 (step S11; No), after executing the process of step S13, the value of the game process flag is determined (step S21). Then, a process corresponding to the determination value is selected from a plurality of processes previously described in the game control computer program and executed.

  For example, when the value of the game process flag is “0”, it is determined whether or not variable symbol display (variable display game) can be started (step S101). As an example, in the process of step S101, it is determined whether or not the number of holds of the variable display game is “0” by checking the stored contents of the random number storage unit for holding. At this time, if the number of hold is other than “0”, the variable display is started because the start of the variable display has been satisfied and the variable display has not been started yet. Determine that it is possible. On the other hand, when the hold number is “0”, it is determined that variable display cannot be started.

  When variable display cannot be started in step S101 (step S101; No), the game control process is terminated. On the other hand, when variable display can be started (step S101; Yes), a fixed symbol derived and displayed as a variable display result is determined (step S102). At this time, the random number for game (random number for variable display result determination, random number for game state determination, random pattern determination for variation pattern) stored at the head (storage area with the minimum hold number) in the random number storage unit for hold Read random number value). The game random number read from the holding random value storage unit may be temporarily stored in a variable display random number buffer or the like provided in a predetermined area of the RAM 102 in the game control microcomputer 100. Then, using a random value for determining the variable display result and the variable display result determination table, it is determined at a predetermined ratio whether or not the variable display result is “big hit”. Here, when the gaming state in the pachinko gaming machine 1 is a probable variation state, the variable display result determination table is determined so that the variable display result is determined to be “big hit” at a higher rate than in the normal state or the short time state. It is sufficient that the determination value is set.

  When the variable display result is determined to be “big hit” in the process of step S102, the gaming state after the end of the big hit gaming state is further changed using the random number value for gaming state determination and the gaming state determination table. Decide whether or not to enter the special gaming state. Corresponding to these determination results, a fixed symbol derived and displayed as a variable display result may be determined.

  Following the processing in step S102, an internal flag and the like are set (step S103). As an example, in the process of step S103, when the variable display result is determined as “big hit” in the process of step S102, the big hit flag provided in a predetermined area of the RAM 102 in the game control microcomputer 100 is turned on. set. Further, when it is determined that the gaming state after the end of the big hit gaming state is to be a probability variation state, a probability variation confirmation flag provided in a predetermined area of the RAM 102 in the game control microcomputer 100 is set to an on state. In addition, it may be stored in such a way that it can be specified that the state is likely to change. Thereafter, the value of the game process flag is updated to “1” (step S104), and the game control process process is terminated.

  When the value of the game process flag is “1”, a variation pattern or the like is determined (step S111). FIG. 5 shows a setting example of a variation pattern used in the pachinko gaming machine 1. Each variation pattern indicates that the required time (variable display time) from the start of variable display to the display of a fixed symbol that is a variable display result can be specified and the outline of the production mode can be specified. In this embodiment, among the cases where the variable display result is “losing”, the variable display mode of the decorative symbols variably displayed on the image display device 5 is “non-reach” and “reach”. A plurality of variation patterns are prepared in advance corresponding to each case and when the variable display result is “big hit”. For the variation pattern, a plurality of patterns are prepared in advance for each variation time (variable display time) in the variable display of the special figure game or the decorative design. Therefore, by determining the variation pattern, it is possible to determine the variable display time for special symbols and decorative symbols.

  In the process of step S111, the variation pattern to be used is determined at a predetermined rate using the variation pattern determination random value temporarily stored in the variable display random number buffer and the variation pattern determination table. At this time, the variable display result may become “big hit” corresponding to each fluctuation pattern by changing the determination ratio of each fluctuation pattern depending on whether or not the variable display result is decided as “big hit” (Big hit reliability) can be varied.

  Further, in the process of step S111, it may be determined whether or not the variable display state of the decorative symbol is set to “reach” by determining a variation pattern when the variable display result is determined to be “losing”. . Alternatively, prior to determining the variation pattern, it may be determined whether or not the variable display state of the decorative symbol is set to “reach” by using the reach determination random number value and the reach determination table. That is, in the process of step S111, it is only necessary to determine the variation pattern as one of a plurality of types based on the variable display result and the determination result of reach.

  Subsequent to the process of step S111, various control commands corresponding to the start of variable display are transmitted (step S112). As an example, in the process of step S112, as a variable display start command for specifying the start of variable display, a variable display result notification command for notifying a variable display result, a change pattern specifying command for specifying a change pattern, or the like is transmitted. It is only necessary to be set. Further, in response to the decrease in the hold count due to the start of variable display, a setting for transmitting a hold count notification command for notifying the hold count after the decrease may be performed.

  The variable display time is set in response to the change pattern being determined by the process of step S112. Moreover, the setting for starting the variable display of the special symbol by either the first special symbol display device 4A or the second special symbol display device 4B may be performed. As an example, variable display of symbols may be started by transmitting a predetermined drive signal to either the first special symbol display device 4A or the second special symbol display device 4B. Which special symbol display device using the special symbol on which special symbol display device is to be executed is a special symbol game based on whether the game ball has passed through the first starting winning port or the second starting winning port It may be set accordingly. More specifically, a special game is played by the first special symbol display device 4A based on the fact that the game ball has passed through the first start winning opening. On the other hand, based on the fact that the game ball has passed through the second start winning opening, a special game by the second special symbol display device 4B is performed. Thereafter, the value of the game process flag is updated to “2” (step S113), and the game control process process is terminated.

  When the value of the game process flag is “2”, it is determined whether or not the variable display time has elapsed (step S121). And when variable display time has not passed (step S121; No), after performing variable display control of a special symbol (step S122), game control process processing is ended. On the other hand, when the variable display time has elapsed (step S121; Yes), the variable symbol special display is stopped, and the final symbol is controlled to be derived and displayed (step S123).

  Subsequent to the processing in step S123, various control commands corresponding to the end of variable display are transmitted (step S124). As an example, in the process of step S124, a variable display end command for instructing the end (stop) of variable display or a big hit start specifying command (fanfare command for specifying the start of a big hit gaming state when the variable display result is “big hit”. ) And the like may be set for transmission.

  After the process of step S124 is executed, it is determined whether or not the variable display result is “big hit” (step S125). If the variable display result is “big hit” (step S125; Yes), the value of the game process flag is updated to “3” (step S126), and the game control process is terminated. On the other hand, when the variable display result is not “big hit” but “losing” (step S125; No), the game process flag is cleared and the value is initialized to “0” (step S125). S127), the game control process is terminated. When the process of step S127 is executed, it is determined whether or not the probability variation state or the time saving state is to be ended, and when it is determined that the predetermined condition is to be ended, these gaming states are ended. Settings for controlling to a normal state may be performed.

  When the value of the game process flag is “3”, it is determined whether or not to end the big hit gaming state depending on whether or not a predetermined big hit end condition is satisfied (step S131). The jackpot end condition may be, for example, that all rounds executed in the jackpot gaming state have ended. When the big hit game state is not ended (step S131; No), the game operation control at the time of the big hit is performed (step 132), and the game control process is ended. On the other hand, when ending the big hit gaming state (step S131; Yes), the setting for controlling the gaming state after the big hit ending is performed (step S133).

  As an example, in the process of step S133, it is determined whether or not the probability variation confirmation flag is on. If it is on, the probability variation flag provided in a predetermined area of the RAM 102 in the game control microcomputer 100 is turned on. Set to. Thus, when it is determined that the variable display result is “big hit”, and it is decided that the gaming state after the end of the big hit gaming state is to be a probable change state, a game corresponding to this decision result is made. It is possible to control the state to a certain change state. Even in the case of controlling to the short time state, a setting corresponding to this may be performed. Thereafter, the game process flag is cleared and its value is initialized to “0” (step S134), and the game control process is terminated.

  Next, the operation in the effect control board 12 will be described. The effect control board 12 is supplied with a power supply voltage from a power supply board or the like. In the effect control CPU 120 in which the power supply for activation is started, a predetermined effect control main process is executed. When the production control main process is started, the production control CPU 120 first executes a predetermined startup process. Thereafter, it is determined whether or not the timer interrupt flag is on. The timer interrupt flag is set to the ON state every time a predetermined time (for example, 2 milliseconds) elapses based on, for example, the CTC register setting. Such an interrupt for turning on the timer interrupt flag is a timer interrupt for effect control. The effect control CPU 120 waits until an effect control timer interrupt occurs.

  When a timer interrupt for effect control occurs and the timer interrupt flag is turned on, the timer interrupt flag is cleared and turned off, and a timer interrupt process for effect control is executed. In addition to the timer control process for effect control, the CPU 120 for effect control can execute an interrupt process for receiving a command, and can receive an effect control command transmitted from the main board 11 via the relay board 15. It only needs to be received. In the timer control process for effect control, the effect control CPU 120 executes command analysis processing. In the command analysis processing, it is determined whether or not an effect control command has been received. If there is a reception, setting or control corresponding to the received command is performed. After executing the command analysis process, the effect control process is executed. In the effect control process, for example, an effect image display operation in the display area of the image display device 5, an audio output operation from the speakers 8L and 8R, a lighting operation in a decorative light emitter (light emitting member) such as a game effect lamp 9 and a decorative LED. The operation control contents using various effect devices, such as the drive operation of the effect movable member, are determined, determined, and set according to the effect control command transmitted from the main board 11. Following the effect control process, an effect random number update process is executed, and numerical data indicating effect random numbers counted as various random values used for effect control is updated by software.

  FIG. 4 is a flowchart illustrating an example of the effect control process. In the effect control process shown in FIG. 4, the effect control CPU 120 determines the value of the effect process flag stored in a predetermined area or the like of the RAM 122, and from a plurality of processes described in advance in the effect control computer program, A process corresponding to the judgment value is selected and executed. The processing executed according to the determination value of the effect process flag includes the processing of steps S170 to S176.

  The variable display start waiting process in step S170 is a process executed when the value of the effect process flag is “0”. The variable display start waiting process performs variable display of decorative symbols on the screen of the image display device 5 based on whether the first variation start command or the second variation start command transmitted from the main board 11 is received. It includes a process for determining whether or not to start. The first variation start command is an effect control command for notifying that the special figure game using the first special figure by the first special symbol display device 4A is started. The second variation start command is an effect control command for notifying that the special figure game using the second special figure by the second special symbol display device 4B is started. When either the first change start command or the second change start command is received, the value of the effect process flag is updated to “1”.

  The variable display start setting process in step S171 is a process executed when the value of the effect process flag is “1”. This variable display start setting process is performed on the screen of the image display device 5 in response to the start of variable display of special symbols in the special symbol game by the first special symbol display device 4A or the second special symbol display device 4B. In order to perform the variable display of decorative symbols and other various effects, the process of determining the fixed decorative symbols and various effect control patterns according to the variation pattern of the special symbols and the type of display result is included. . When the variable display start setting process is executed, the value of the effect process flag is updated to “2”.

  The variable display effect process in step S172 is a process executed when the value of the effect process flag is “2”. In the effect processing during variable display, the effect control CPU 120 performs various control data from the effect control pattern corresponding to the timer value in the effect control process timer provided in a predetermined area of the RAM 122 (such as an effect control timer setting unit). , And various kinds of effect control during the variable display of the decorative symbols are included. In addition, in the variable display effect processing, in response to the reception of the symbol confirmation command transmitted from the main board 11, the finalized symbol as the final stop symbol resulting in the variable symbol variable display result is displayed as a complete stop. Processing to display (derived display) is included. Note that, in response to the end code being read from the predetermined effect control pattern, the finalized decorative symbol may be displayed in a complete stop (derived display). In this case, when the variable display time corresponding to the variation pattern designated by the variation pattern designation command has elapsed, the production control board 12 is autonomous even if it does not depend on the production control command from the main board 11. The fixed display pattern can be derived and displayed on the screen to determine the variable display result. After performing such effect control, the value of the effect process flag is updated to “3”.

  The variable display stop process in step S173 is a process executed when the value of the effect process flag is “3”. In the variable display stop process, the jackpot gaming state starts based on the variable display result notified by the variable display result notification command, the determination result of whether or not the jackpot start designation command transmitted from the main board 11 is received, and the like. The process which determines whether it is performed is included. When the variable display result corresponds to “big hit” and the big hit gaming state is started, the value of the production process flag is updated to “4”, while the variable display result corresponds to “lost”. If the big hit gaming state is not started, the effect process flag is cleared and its value is initialized to “0”.

  The jackpot display process of step S174 is a process executed when the value of the effect process flag is “4”. This jackpot display process includes a process for executing a jackpot notification effect (fanfare effect) for notifying the start of the jackpot gaming state based on the reception of the jackpot start designation command transmitted from the main board 11 or the like. Yes. When the execution of the big hit notification effect ends, the value of the effect process flag is updated to “5”.

  The big hit effect process in step S175 is a process executed when the value of the effect process flag is “5”. In the jackpot effect processing, the effect control CPU 120 sets, for example, an effect control pattern corresponding to the effect contents in the jackpot effect that is executed when the game is in the jackpot game state, and displays an effect image based on the set contents. Displaying on the screen of the display device 5 or the sub-image display device 51, outputting sound or sound effect from the speakers 8L and 8R by outputting a command (sound effect signal) to the sound control board 13, and the lamp control board 14 The game effect lamp 9 and the decoration LED are turned on / off / flashed according to the output of the command (electric decoration signal) to the player, and other effect control is executed so that the effect during the big hit corresponding to the big hit game state can be executed. . In the jackpot effect processing, the value of the effect control process flag is updated to “6” in response to, for example, receiving a jackpot end designation command transmitted from the main board 11.

  The big hit end effect process in step S176 is a process executed when the value of the effect process flag is “6”. In this jackpot end effect process, the effect control CPU 120 sets, for example, an effect control pattern corresponding to the effect content in the jackpot end effect (ending effect) executed when the jackpot game state ends, and the setting contents Displaying the effect image based on the screen of the image display device 5 or the sub-image display device 51, or outputting sound or sound effect from the speakers 8L and 8R by outputting a command (sound effect signal) to the sound control board 13. The jackpot corresponding to the end of the jackpot gaming state by turning on / off / flashing the game effect lamp 9 and the decoration LED by outputting a command (lighting signal) to the lamp control board 14 and performing other effect control Make the end effect executable. Thereafter, the effect process flag is cleared and its value is initialized to “0”.

  FIG. 5 is a flowchart showing an example of the variable display start setting process executed in step S171 of FIG. In the variable display start setting process shown in FIG. 5, the effect control CPU 120 first determines a final stop symbol or the like to be a finalized symbol as a variable symbol display result (step S401). As the processing of step S401, the CPU 120 for effect control is based on variable display contents such as the variation pattern indicated by the variation pattern designation command transmitted from the main board 11 and the variable display result indicated by the variable display result notification command. To determine the final stop symbol. As an example, the variable display contents according to the combination of the fluctuation pattern and variable display result include “non-reach (loss)”, “reach (lack)”, “non-probability change (big hit)”, and “probability change (big hit)”. is there.

  When the variable display content is “non-reach (losing)”, the variable display state of the decorative symbol is not changed to the reach state, the fixed decorative symbol of the non-reach combination is stopped and displayed, and the variable display result is “lost”. " When the variable display content is “reach (losing)”, after the variable display state of the decorative symbol becomes the reach state, the fixed decorative symbol of the reach lose combination is stopped and displayed, and the variable display result becomes “losing”. . When the variable display content is “non-probable change (big hit)”, the variable display result is “big hit”, and the gaming state after the end of the big hit gaming state is the short-time state. When the variable display content is “probable change (big hit)”, the variable display result is “big win”, and the gaming state after the big hit gaming state is changed to the probable state.

  When the variable display content is “non-reach (losing)”, the production control CPU 120 uses the “left” and “right” decorative symbol display areas 5L, 5R to display different (unmatched) decorative symbols as the final stop symbols. To decide. The effect control CPU 120 extracts numerical data indicating a random number value for determining the left determined symbol updated by an effect random counter or the like provided in a predetermined area (such as an effect control counter setting unit) of the random number circuit 124 or the RAM 122. Referring to the left determined symbol determination table stored and prepared in advance in the ROM 121, the left that is stopped and displayed in the “left” decorative symbol display area 5L in the display area of the image display device 5 among the determined decorative symbols. Determine the final decorative pattern. Next, numerical value data indicating a random number value for determining the right determined symbol updated by the random number circuit 124 or the effect random counter is extracted, and the right determined symbol determining table prepared in advance stored in the ROM 121 is referred to. For example, the right determined decorative symbol to be stopped and displayed in the “right” decorative symbol display area 5R in the display area of the image display device 5 is determined. At this time, the symbol number of the right determined decorative symbol may be determined so as to be different from the symbol number of the left determined decorative symbol by setting in the right determined symbol determining table or the like. Subsequently, the numerical data indicating the random number value for determining the medium fixed symbol updated by the random number circuit 124 or the production random counter or the like is extracted, and the medium fixed symbol determination table stored and prepared in advance in the ROM 121 is referred to. From the determined decorative symbols, the medium fixed decorative symbol that is stopped and displayed in the “medium” decorative symbol display area 5C in the display area of the image display device 5 is determined.

  When the variable display content is “reach”, the effect control CPU 120 displays the same (matching) decorative symbols in the “left” and “right” decorative symbol display areas 5L and 5R as the final stop symbols. To decide. The effect control CPU 120 extracts numerical data indicating random values for determining the left and right determined symbols that are updated by the random number circuit 124 or the effect random counter, and stores the left and right determined symbol determination table that is stored in advance in the ROM 121 and prepared. By referring to the decorative symbols, the decorative symbols having the same symbol number that are stopped and displayed in the “left” and “right” decorative symbol display areas 5L and 5R in the display area of the image display device 5 are displayed. decide. Further, numerical data indicating a random number value for determining a medium fixed symbol updated by the random number circuit 124 or a random counter for production is extracted, and a medium fixed symbol determination table stored and prepared in advance in the ROM 121 is referred to. As a result, among the determined decorative symbols, the medium fixed decorative symbol that is stopped and displayed in the “medium” decorative symbol display area 5C in the display area of the image display device 5 is determined. Here, for example, when the confirmed decorative symbol is a jackpot combination, such as when the symbol number of the middle confirmed decorative symbol is the same as the symbol number of the left confirmed decorative symbol and the right confirmed decorative symbol, an arbitrary value (For example, “1”) may be added to or subtracted from the symbol number of the medium-decorated decorative symbol so that the finalized decorative symbol is not the jackpot combination but the reach combination. Alternatively, when determining the medium-decorated decorative symbol, the difference (design difference) between the symbol number of the left confirmed decorative symbol and the right confirmed decorative symbol may be determined, and the medium-decorated decorative symbol corresponding to the symbol difference may be set. .

  When the variable display content is “non-probability change (big hit)” or “probability change (big hit)”, the effect control CPU 120 displays the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R. The same (matching) decorative symbol is determined as the final stop symbol. The effect control CPU 120 extracts numerical data indicating a random value for determining the jackpot determined symbol updated by the random number circuit 124 or the effect random counter. Subsequently, by referring to the jackpot determined symbol determination table stored and prepared in advance in the ROM 121, the “left”, “middle”, and “right” decorative symbol display areas 5L in the display area of the image display device 5 are provided. A decorative symbol having the same symbol number that is stopped and displayed along with 5C and 5R is determined. At this time, depending on whether the variable display content is “non-probability change (big hit)” or “probability change (big hit)”, whether or not the promotion effect during the big hit is executed, etc. It is only necessary to determine which one of the design symbol to be displayed and the probability variation symbol (for example, a design symbol that represents an odd number) is the final design symbol. In the jackpot promotion promotion, the combination of decorative symbols (non-probable variation jackpot combination) that reminds the user of the big hit but does not recall the probable state in the image display device 5 is temporarily stopped and displayed in the big hit gaming state or the big hit gaming state. This is an effect of notifying whether or not the state is surely changed at the end of.

  As a specific example, when the variable display content is “non-probable change (big hit)”, a symbol to be a definite decorative symbol is determined from a plurality of types of normal symbols. Further, when the variable display content is “probability change (big hit)” and it is determined not to execute the jackpot promotion effect, the one that becomes the confirmed decorative design is determined from a plurality of types of probability change designs. On the other hand, when the variable display content is “probable change (big hit)”, when it is decided to execute the promotion effect during the big hit, the one that becomes the confirmed decorative symbol is determined from a plurality of types of normal symbols. Accordingly, it is only necessary to prevent the promotion effect during the big hit from being executed despite the fact that the probability variation symbols are all derived and displayed as the confirmed decorative symbols, so that the player is not distrusted.

  In the process of step S401, when the variable display content is “non-probability change (big hit)” or “probability change (big hit)”, it is determined whether or not to execute the probability change promotion effect such as the re-lottery effect or the jackpot promotion effect. May be. In the redraw lottery effect, once the decorative symbol of the non-probable variable big hit combination consisting of the same normal symbol is displayed during variable display of the decorative symbol, it is once difficult to recognize or impossible to recognize that it is controlled to the probabilistic state, It is possible to notify that the control is changed to the probability variation state by variably displaying (revariing) the decoration symbol again and stopping and displaying the decorative symbol of the probability variation big hit combination comprising the same probability variation symbol. Note that there is a case in which the control of the probability variation state is not notified when the decoration symbol of the non-probable variation big hit combination is stopped and displayed after the decoration symbol is re-variable in the re-lottery effect. If it is determined in step S401 that the re-lottery effect is to be executed, a combination of decorative symbols to be temporarily stopped and displayed may be determined before the re-lottery effect is executed.

  Following the determination of the final stop symbol and the like in step S401, a notice effect using the sub-image display device 51 is determined (step S402). In the process of step S402, for example, the presence / absence of the notice effect, the effect mode when the notice effect is executed, and the like are determined using the notice effect pattern determination table 170 prepared by storing in the predetermined area of the ROM 121 in advance. Just do it.

  FIG. 6 is a diagram illustrating a configuration example of a notice effect pattern determination table. In the notice effect pattern determination table 170, for example, a numerical value (determined value) to be compared with a random number for determining the notice effect is assigned to the presence / absence of the notice effect and the result of determining the effect mode according to the variable display contents. . The effect control CPU 120 refers to the notice effect determination table based on the numerical data indicating the random value for determining the notice effect, which is updated by the random number circuit 124 or the effect random counter. What is necessary is just to determine an aspect. Specifically, in the notice effect pattern determination table 170, no notice effect, no notice effects pattern YP1-1, YP1-2, YP2-1, depending on whether the variable display mode is a non-reach mode or a reach mode. A decision value is assigned to one of YP2-2.

  In the notice effect pattern YP1-1, after the decorative symbols are stopped and displayed in a non-reach manner in the “left” and “right” decorative symbol display areas 5L and 5R of the image display device 5, the sub-image display device 51 is left. Control to move in the direction, and when the symbol moves to the upper side of the “left” decorative symbol display area 5L, the decorative symbol stopped and displayed in the “left” decorative symbol display area 5L is displayed on the sub-image display device 51. indicate. Thereafter, the sub-image display device 51 is controlled to move rightward. When the sub-image display device 51 is moved above the “right” decorative symbol display area 5R, the sub-image display device 51 is stopped and displayed in the “right” decorative symbol display area 5R. The decorative symbol displayed in the sub-image display device 51 is not replaced with the decorative symbol displayed in the sub-image display device 51. The variable display mode of the decorative symbol remains in the non-reach mode, and the decorative symbol is erased from the sub-image display device 51. Then, control is performed to move the sub-image display device 51 to the left again. When the sub-image display device 51 is moved above the “middle” decorative symbol display area 5C, the decorative symbol is stopped and displayed in the “middle” decorative symbol display area 5C. Then, a decorative design that is a non-reach combination is derived and displayed.

  In the notice effect pattern YP1-2, as shown in FIG. 7A, in the “left” and “right” decorative symbol display areas 5L and 5R of the image display device 5, the decorative symbols are non-reach (see FIG. 7). In the example shown, after “5” and “7”) are stopped and displayed, as shown in FIG. 7B, the sub-image display device 51 is controlled to move to the right to display the “right” decorative symbol display. When moving to above the area 5R, as shown in FIG. 7C, the decorative symbol (“7” in the example shown in FIG. 7) stopped and displayed in the “right” decorative symbol display area 5R is displayed. While displaying on the sub-image display device 51, the decorative symbol (“7” in the example shown in FIG. 7) is deleted from the “right” decorative symbol display area 5R. Subsequently, as shown in FIGS. 7D and 7E, when the sub-image display device 51 is controlled to move leftward this time and moved above the “left” decorative symbol display area 5L. As shown in FIG. 7F, the decorative image (“5” in the example shown in FIG. 7) stopped and displayed in the “left” decorative symbol display area 5L is displayed on the sub-image display device 51. Instead of replacing the decorative design, the variable display mode of the decorative design remains in the non-reach mode, and the decorative design is deleted from the sub-image display device 51. Then, as shown in FIG. 7G, after the decorative symbol indicating the number “7” is stopped and displayed again in the “right” decorative symbol display area 5R, the sub-image display device 51 is again moved leftward. As shown in FIG. 7 (H), when the control is moved to above the “middle” decorative symbol display area 5C, the decorative symbol indicating the number “6” is displayed in the “middle” decorative symbol display area 5C. Is displayed in a non-reach combination ("5", "6", "7" in the example shown in FIG. 7).

  In the notice effect pattern YP2-1, after the decorative symbols are stopped and displayed in the non-reach mode in the “left” and “right” decorative symbol display areas 5L and 5R of the image display device 5, the sub-image display device 51 is left Control to move in the direction, and when the symbol moves to the upper side of the “left” decorative symbol display area 5L, the decorative symbol stopped and displayed in the “left” decorative symbol display area 5L is displayed on the sub-image display device 51. indicate. Thereafter, the sub-image display device 51 is controlled to move rightward. When the sub-image display device 51 is moved above the “right” decorative symbol display area 5R, the sub-image display device 51 is stopped and displayed in the “right” decorative symbol display area 5R. The decorative design displayed in the sub-image display device 51 is replaced with the decorative design displayed in the sub-image display device 51, the variable display mode of the decorative design is developed into the reach mode, and the decorative design is deleted from the sub-image display device 51. An effect image is displayed to notify that the symbol variable display mode has reached the reach mode.

  In the notice effect pattern YP2-2, as shown in FIG. 8A, in the “left” and “right” decorative symbol display areas 5L and 5R of the image display device 5, the decorative symbols are non-reach (see FIG. 8). In the example shown, after “5” and “7”) are stopped and displayed, as shown in FIG. 8B, the sub-image display device 51 is controlled to move to the right to display the “right” decorative symbol display. When moving to above the area 5R, as shown in FIG. 8C, the decorative symbol (“7” in the example shown in FIG. 8) stopped and displayed in the “right” decorative symbol display area 5R. While displaying on the sub-image display device 51, the decorative symbol (“7” in the example shown in FIG. 8) is deleted from the “right” decorative symbol display area 5R. Subsequently, as shown in FIGS. 8D and 8E, when the sub-image display device 51 is controlled to move leftward this time and moved to above the “left” decorative symbol display area 5L. As shown in FIG. 8 (F), the decorative image (“5” in the example shown in FIG. 8) stopped and displayed in the “left” decorative symbol display area 5L is displayed on the sub-image display device 51. It is replaced with a decorative design (“7” in the example shown in FIG. 8), and the variable display mode of the decorative design becomes the reach mode, and the decorative design is displayed from the sub-image display device 51 as shown in FIG. 8 (G). Erased. Then, control is performed to move the sub-image display device 51 to the left again, and as shown in FIG. 8H, when the “middle” decorative symbol display area 5C is moved, the “right” decoration is displayed. The decorative symbol indicating the number “7” is stopped and displayed again in the symbol display area 5R, the decorative symbol variable display mode is expanded to the reach mode, and the decorative symbol variable display mode is the reach mode in the sub-image display device 51. An effect image for notifying that is displayed is displayed.

  As described above, in the notice effect in this embodiment, after the decorative design displayed on the image display device 5 is displayed on the sub-image display device 51, the sub-image display device 51 is controlled to move, and the image display device is displayed. Among the five decorative symbol display areas, the decorative symbol displayed on the sub-image display device 51 is displayed in the decorative symbol display area corresponding to the position of the sub-image display device 51 after the movement, and the variable display mode of the decorative symbol is displayed. To reach form. Thereby, since the announcement effect which the display in the image display apparatus 5 and the display in the sub-image display apparatus 51 interlock | cooperate can be performed, a game entertainment charm can be improved.

  In addition, since the decorative display can be variably displayed by linking the image display device 5 and the sub-image display device 51, the variable display of the decorative design is not monotonous, and the game entertainment can be improved.

  Furthermore, in the notice effect, the decorative symbol displayed in the decorative symbol display area corresponding to the position of the sub-image display device 51 after movement is not replaced with the decorative symbol displayed on the sub-image display device 51. While the variable display mode of the decorative pattern remains in the non-reach mode, the variable display mode of the decorative design develops into the reach mode if it is replaced with the decorative pattern displayed on the sub-image display device 51. Thus, until the decorative symbol is displayed in the decorative symbol display area corresponding to the position of the sub-image display device 51 after the movement, it is unknown whether the decorative symbol variable display mode is the non-reach mode or the reach mode. Therefore, the game entertainment can be improved.

  Further, in the notice effect patterns YP1-2 and YP2-2, when the decorative symbol stopped and displayed in the “right” decorative symbol display area 5R is displayed on the sub-image display device 51, the “right” decorative symbol is displayed. The decorative symbol is deleted from the symbol display area 5R. Thereby, since the notice effect without a sense of incongruity can be executed, it is possible to improve the game entertainment.

  In the setting of the notice effect pattern determination table 170 shown in FIG. 6, when the variable display mode is the non-reach mode, the notice effect pattern YP1-1 is determined at a higher rate than the notice effect pattern YP1-2. On the other hand, when the variable display mode is the reach mode, the notice effect pattern YP2-2 is determined at a higher rate than the notice effect pattern YP2-1. With such a setting, when the sub-image display device 51 first moves to the left, and then moves to the right, the decoration pattern can be changed more than when it first moves to the right and then moves to the left. The ratio that the display mode remains in the non-reach mode increases. On the other hand, when the sub-image display device 51 first moves to the right and then to the left, the variable display mode of the decorative pattern is greater than the case to move to the left first and then to the right. The ratio of developing into a reach mode increases. In this way, the proportion of whether the decorative symbol variable display mode remains in the non-reach mode or develops into the reach mode varies depending on the movement pattern of the sub-image display device 51. Focusing on the movement pattern of the display device 51, it is possible to improve the game entertainment.

  Subsequent to the process of step S402, the effect control pattern is determined as one of a plurality of patterns prepared in advance (step S403). For example, the effect control CPU 120 selects one of a plurality of special-figure variation effect control patterns prepared in correspondence with the variation pattern indicated by the variation pattern designation command and sets it as a usage pattern. In addition, the CPU 120 for effect control selects any one of a plurality of prepared notice effect control patterns corresponding to the result of determination of the notice effect by the process of step S402, and sets it as a use pattern.

  After performing the process of step S403 shown in FIG. 5, the CPU 120 for effect control is provided in a predetermined area (such as an effect control timer setting unit) of the RAM 122 corresponding to the change pattern specified by the change pattern specifying command, for example. The initial value of the production control process timer is set (step S404). And the setting for starting the fluctuation | variation of the decoration design etc. in the image display apparatus 5 is performed (step S405). At this time, for example, the display control command designated by the display control data included in the effect control pattern determined as the use pattern in step S404 is transmitted to the VDP 130 of the display control unit 123, and the like. It is only necessary to start the variation of the decorative symbols in the “left”, “middle”, and “right” decorative symbol display areas 5L, 5C, and 5R provided on the display screen.

  Following the process of step S405, in response to the start of variable display of decorative symbols, settings are made to update the hold memory display in the start winning memory display area 5H (step S406). For example, the display part corresponding to the hold number “1” in the start winning memory display area 5H may be deleted and the entire display part may be moved to the left one by one. Thereafter, the value of the effect process flag is updated to “2”, which is a value corresponding to the effect process during variable display (step S407), and the variable display start setting process ends.

  FIG. 9 is a flowchart showing an example of the variable display effect processing executed in step S172 of FIG. In the effect processing during variable display shown in FIG. 9, the effect control CPU 120 first determines whether or not the variable display time corresponding to the variation pattern has elapsed based on, for example, an effect control process timer value (step S451). ). As an example, in the process of step S451, when the production control process timer value is updated (for example, 1 is subtracted) and an end code is read from the production control pattern corresponding to the updated production control process timer value, etc. It may be determined that the variable display time has elapsed.

  If the variable display time has not elapsed in step S451 (step S451; No), it is determined whether or not it is a notice effect execution period for executing the notice effect (step S452). The notice effect execution period may be determined in advance, for example, in the notice effect control pattern selected in step S403 shown in FIG. When it is a notice effect execution period in step S452 (step S452; Yes), a notice effect control process such as display of an effect image that becomes a predetermined character image is executed (step S453). In the process of step S453, for example, the effect control execution data is read from the notice effect control pattern selected in the process of step S403. Various commands created based on the production control execution data read out in this way are transmitted to the display control unit 123, the sound control board 13, the lamp control board 14, and the like. Thereby, a predetermined effect image is displayed on the screen of the image display device 5, a predetermined sound effect is output from the speakers 8L and 8R, and the game effect lamp 9 and the decoration LED are turned on, blinked, or turned off. That is, it is only necessary that the notice effect can be executed by a predetermined effect device by moving the sub-image display device 51, or by combining some or all of them.

  When it is determined in step S452 that it is not a notice effect execution period (step S452; No), after executing the process of step S454, it is determined whether or not it is a reach effect execution period for executing a reach effect. Determination is made (step S455). The reach effect execution period may be determined in advance in, for example, the special figure fluctuation effect control pattern selected in the process of step S403 shown in FIG. When it is the reach effect execution period in step S455 (step S455; Yes), effect control for executing reach effect such as display of effect image by a predetermined moving image is performed (step S457). When it is determined in step S455 that it is not the reach effect execution period (step S455; No), or after the reach effect control process of step S457 is executed, for example, when the special figure changes selected corresponding to the change pattern Based on the setting in the effect control pattern, etc., other effect operation control including the decorative symbol variable display operation is performed (step S458), and the execution of the variable display effect process is terminated.

  If the variable display time has elapsed in step S451 (step S451; Yes), it is determined whether or not a symbol confirmation command transmitted from the main board 11 has been received (step S459). At this time, if there is no reception of the symbol confirmation command (step S459; No), the variable display effect processing is terminated and waits. If the predetermined time has passed without receiving the symbol confirmation command after the variable display time has elapsed, predetermined error processing is executed in response to the failure to receive the symbol confirmation command normally. You may make it do.

  When a symbol confirmation command is received in step S459 (step S459; Yes), for example, display is performed in a variable symbol display such as transmitting a predetermined display control command to the VDP of the display control unit 123. A control for deriving and displaying the final stop symbol (determined decorative symbol) as a result is performed (step S460). In addition, a predetermined time is set as a waiting time for receiving a hit start designation command (step S461). Then, the value of the effect process flag is updated to “3” which is a value corresponding to the variable display stop process (step S462), and then the variable display effect process is terminated.

  FIG. 10 is a flowchart showing an example of the process executed in step S454 of FIG. 9 as the notice effect control process. As the notice effect control process shown in FIG. 10, for example, it is determined whether or not a notice effect flag provided in the RAM 122 or the like is on (step S501). At this time, if the flag for the notice effect is off (step S501; No), the drive motor 52 is controlled according to the notice effect control pattern set according to the notice effect pattern determined in step S402 shown in FIG. By doing so, the setting for starting the movement of the sub-image display device 51 is performed (step S502). Specifically, when the notice effect pattern YP1-1 or YP2-1 is determined in step S402 shown in FIG. 5, control for moving the sub-image display device 51 in the left direction is started, while notice is given. When the effect pattern YP1-2 or YP2-2 is determined, control for moving the sub-image display device 51 in the right direction is started. Subsequently, after setting the flag for the notice effect during the on state (step S503), the notice effect control process is terminated. This notice effect flag may be cleared and turned off when the notice effect execution period ends.

  When the notice effect flag is on in step S501 (step S501; Yes), it is determined whether or not the decoration symbol movement end timing has come (step S504). If it is not the decorative symbol movement end timing (step S504; No), it is determined whether or not the decorative symbol movement start timing is reached (step S505). Such decorative pattern movement start timing and movement end timing are determined in advance by, for example, a combination of the effect control process timer determination value and display control data in the notice effect control pattern selected in step S403 shown in FIG. It only has to be done. Specifically, when the decorative symbol movement start timing is determined to be the notice effect pattern YP1-1 or YP2-1 in step S402 shown in FIG. 5, the decorative image display area in which the sub-image display device 51 is “left” is displayed. When it is determined as the notice effect pattern YP1-2 or YP2-2, the timing when the sub-image display device 51 moves above the “right” decorative symbol display area 5R may be set. . Further, when the decorative symbol movement end timing is determined to be the notice effect pattern YP1-1 or YP2-1 in step S402 shown in FIG. 5, the sub-image display device 51 displays the “right” decorative symbol display area 5R. If it is determined as the notice effect pattern YP1-2 or YP2-2, the sub image display device 51 may be moved to the upper position of the “left” decorative symbol display area 5L.

  When it is time to start moving the decorative symbol in step S505 (step S505; Yes), the decorative symbol displayed in the decorative symbol display area corresponding to the position of the sub-image display device 51 after the movement is displayed. In addition to the display on the image display device 51 (step S506), when the notice effect pattern YP1-2 or YP2-2 is determined in step S402 shown in FIG. 5, the display is displayed in the “right” decorative symbol display area 5R. The displayed decorative design is deleted (step S507).

  When the decoration symbol movement end timing is reached in step S504 (step S504; Yes), the decoration symbol corresponding to the position of the sub-image display device 51 after the movement in the decoration symbol display area of the image display device 5 is displayed. The decorative design displayed in the display area is replaced with the decorative design displayed on the sub-image display device 51 or without being replaced (step S508), and the decorative design displayed on the sub-image display device 51 is displayed. The symbol is erased (step S509).

  If it is not the decorative symbol movement start timing in step S505 (step S505; No), or after the processing in step S507 is executed, it is set according to the notice effect pattern determined in step S402 shown in FIG. After setting for controlling the notice effect according to the notice effect control pattern, the notice effect control process is terminated. Specifically, setting for controlling the movement of the sub image display device 51 by controlling the drive motor 52, and setting for controlling the image display in the image display device 5 and the sub image display device 51. Or just go.

  As described above, in the pachinko gaming machine 1 according to the present embodiment, the decorative image displayed on the image display device 5 is displayed on the sub-image display device 51 in the notice effect, and then the sub-image display device 51 is moved. In the decorative symbol display area of the image display device 5, the decorative symbol displayed on the sub-image display device 51 is displayed in the decorative symbol display area corresponding to the position of the sub-image display device 51 after movement. Thus, the variable display mode of the decorative design is changed to the reach mode. Thereby, since the announcement effect which the display in the image display apparatus 5 and the display in the sub-image display apparatus 51 interlock | cooperate can be performed, a game entertainment charm can be improved.

  In addition, since the decorative display can be variably displayed by linking the image display device 5 and the sub-image display device 51, the variable display of the decorative design is not monotonous, and the game entertainment can be improved.

  Furthermore, in the notice effect, the decorative symbol displayed in the decorative symbol display area corresponding to the position of the sub-image display device 51 after movement is not replaced with the decorative symbol displayed on the sub-image display device 51. While the variable display mode of the decorative pattern remains in the non-reach mode, the variable display mode of the decorative design develops into the reach mode if it is replaced with the decorative pattern displayed on the sub-image display device 51. Thus, until the decorative symbol is displayed in the decorative symbol display area corresponding to the position of the sub-image display device 51 after the movement, it is unknown whether the decorative symbol variable display mode is the non-reach mode or the reach mode. Therefore, the game entertainment can be improved.

  Further, in the notice effect patterns YP1-2 and YP2-2, when the decorative symbol stopped and displayed in the “right” decorative symbol display area 5R is displayed on the sub-image display device 51, the “right” decorative symbol is displayed. The decorative symbol is deleted from the symbol display area 5R. Thereby, since the notice effect without a sense of incongruity can be executed, it is possible to improve the game entertainment.

  According to the setting of the notice effect pattern determination table 170 shown in FIG. 6, when the sub-image display device 51 first moves to the left and then to the right, it first moves to the right and then to the left. Compared with the case where it moved, the ratio that the variable display mode of the decorative pattern remains in the non-reach mode becomes higher. On the other hand, when the sub-image display device 51 first moves to the right and then to the left, the variable display mode of the decorative pattern is greater than the case to move to the left first and then to the right. The ratio of developing into a reach mode increases. In this way, the proportion of whether the decorative symbol variable display mode remains in the non-reach mode or develops into the reach mode varies depending on the movement pattern of the sub-image display device 51. Focusing on the movement pattern of the display device 51, it is possible to improve the game entertainment.

  In addition, this invention is not limited to the said embodiment, A various deformation | transformation and application are possible. For example, the pachinko gaming machine 1 does not have to include all the technical features shown in the above embodiment, and the part described in the above embodiment so as to solve at least one problem in the prior art. It may be provided with the following structure.

  In the above embodiment, the variable display mode of the decorative design is developed from the non-reach mode to the reach mode through the notice effect in which the image display device 5 and the sub-image display device 51 are linked, or remains in the non-reach mode. It was explained that However, the present invention is not limited to this. For example, after the decorative symbols constituting the losing combination are stopped and displayed, the pseudo-effects are simulated via a notice effect in which the image display device 5 and the sub-image display device 51 are linked. Ornamental symbols constituting the consecutive chances may be stopped and displayed, or ornamental drawings constituting the jackpot combination may be stopped and displayed.

  In the above embodiment, it has been described that one decorative design is displayed on the sub-image display device 51. However, the present invention is not limited to this, and the sub-image display device 51 is shown in FIG. Thus, two or more decorative symbols may be displayed.

  In the example shown in FIG. 11, as shown in FIG. 11 (A), the non-reach combination including the decorative design indicating the same number on the image display device 5 (in the example shown in FIG. 11, “5”, “6”, “ 6 ”) is stopped and displayed, and then, as shown in FIG. 11B, the sub-image display device 51 is controlled to move to the right, and the“ middle ”and“ right ”decorative symbols are controlled. When the display area 5C and 5R are moved to the upper side, as shown in FIG. 11C, the decorative symbols (FIG. 11) stopped and displayed in the “middle” and “right” decorative symbol display areas 5C and 5R. In the example shown in FIG. 11, “6” and “6”) are displayed on the sub-image display device 51, and the decorative symbols (“6” in the example shown in FIG. 11) are displayed from the “middle” and “right” decorative symbol display areas 5 C and 5 R. ”,“ 6 ”). Subsequently, when the sub-image display device 51 is controlled to move leftward this time and moved to above the “left” decorative symbol display area 5L, as shown in FIG. The decorative symbol ("5" in the example shown in FIG. 11) stopped and displayed in the decorative symbol display area 5L is displayed on the decorative symbol ("6" in the example shown in FIG. 11) displayed on the sub-image display device 51. In addition to the replacement, as shown in FIG. 11E, one of the two decorative symbols displayed on the sub-image display device 51 is deleted. Subsequently, control is performed to move the sub-image display device 51 in the right direction. When the sub-image display device 51 is moved above the “right” decorative symbol display area 5L, as shown in FIG. The decorative design ("6" in the example shown in FIG. 11) displayed on the sub-image display device 51 is stopped and displayed in the decorative design display area 5R, and the decorative design variable display mode develops into a reach mode. The decorative design is erased from the sub-image display device 51. Then, the sub-image display device 51 is controlled to move to the left again, and when it is moved above the “middle” decorative symbol display area 5C, as shown in FIG. An effect image for notifying that the variable display mode of the decorative pattern has reached the reach mode is displayed.

  In the above embodiment, it has been described that a decorative design is displayed on the sub-image display device 51. However, the present invention is not limited to this, and as shown in FIGS. The character image displayed on the sub image display device 51 may be displayed.

  In the example shown in FIG. 12, as shown in FIG. 12A, the decorative symbols are in a non-reach mode (shown in FIG. 12) in the “left” and “right” decorative symbol display areas 5 </ b> L and 5 </ b> R of the image display device 5. In the example, after the stop display is performed at “6” and “7”), the sub-image display device 51 is controlled to move to the right, and when it is moved to the right end of the image display device 5, FIG. As shown in FIG. 12, the character image displayed in the right display area of the image display device 5 is displayed on the sub-image display device 51, and the character image is erased from the image display device 5 as shown in FIG. To do. Subsequently, as shown in FIG. 12D, when the sub image display device 51 is controlled to move leftward this time and moved to above the “left” decorative symbol display area 5L, FIG. E), the character image displayed on the sub-image display device 51 is dropped on the “left” decorative design display area 5L, but the slippage fails and the original decorative design (example shown in FIG. 12) is displayed. Then, “6”) is stopped and displayed as it is, and the character image is erased from the sub-image display device 51 as shown in FIG. Then, control is performed to move the sub-image display device 51 to the left again, and when the sub-image display device 51 is moved above the “middle” decorative symbol display area 5C, as shown in FIG. The decorative symbol (“4” in the example shown in FIG. 12) is stopped and displayed in the symbol display area 5C, and the decorative symbol constituting the non-reach combination is derived and displayed.

  In the example shown in FIG. 13, as shown in FIG. 13A, the decorative symbols are in a non-reach mode (shown in FIG. 13) in the “left” and “right” decorative symbol display areas 5 </ b> L and 5 </ b> R of the image display device 5. In the example, after the stop display is performed at “6” and “7”), the sub-image display device 51 is controlled to move to the right and moved to the right end of the image display device 5. As shown, the character image displayed in the display area on the right side of the image display device 5 is displayed on the sub-image display device 51, and the character image is erased from the image display device 5 as shown in FIG. To do. Subsequently, as shown in FIG. 13D, when the sub-image display device 51 is controlled to move leftward this time and moved above the “left” decorative symbol display area 5L, FIG. E), the character image displayed on the sub-image display device 51 is dropped and slid on the “left” decorative symbol display area 5L, and is stopped and displayed on the “right” decorative symbol display area 5R. The decorative pattern is changed to the decorative pattern ("7" in the example shown in FIG. 13) indicating the same number as the decorative pattern, and the variable display mode of the decorative pattern is developed into the reach mode, and the decorative pattern is changed from the sub-image display device 51. to erase. Then, the sub-image display device 51 is controlled to move to the left again, and when the sub-image display device 51 is moved above the “middle” decorative symbol display area 5C, as shown in FIG. An effect image for notifying that the variable display mode of the decorative pattern has reached the reach mode is displayed.

  In the above-described embodiment, the decorative symbols displayed in the decorative symbol display area corresponding to the position of the sub-image display device 51 after the movement in the decorative symbol display area of the image display device 5 are displayed on the sub-image display device 51. Explained as being. However, the present invention is not limited to this, and a decorative design different from the decorative design displayed in the decorative design display area corresponding to the position of the sub-image display device 51 after movement may be displayed. For example, when the normal symbol is stopped and displayed in the decorative symbol display area corresponding to the position of the sub-image display device 51 after movement, the probability variation symbol may be displayed on the sub-image display device 51. . In addition, when a decorative pattern that is a non-reach mode is stopped and displayed on the image display device 5, a decorative pattern that is a reach mode may be displayed on the sub-image display device 51, or a decorative pattern that constitutes a lost combination is displayed. When the symbol is stopped and displayed, the sub-image display device 5 may display a decorative symbol constituting the jackpot combination. Furthermore, when the number of rounds in the big hit gaming state and the number of short times after the end of the big hit gaming state differ according to the numbers indicated by the decorative symbols constituting the big hit combination, it corresponds to the position of the sub-image display device 51 after movement. A decorative design having a different number of rounds or shorter times than the decorative design stopped and displayed in the decorative design display area may be displayed on the sub-image display device 51.

  In this way, by displaying on the sub-image display device 51 a decorative design having a different advantage from the decorative design that is stopped and displayed on the image display device 5 through the notice effect, the image display device 5 has a low advantage. Even when the decorative symbol is stopped and displayed, there is a possibility that a decorative symbol having a high degree of advantage may be displayed on the sub-image display device 51, so that the player can have a sense of expectation and improve the game entertainment.

  In the above-described embodiment, it has been described that the notice effect is executed while the image display device 5 and the sub-image display device 51 are interlocked with each other while the decorative symbol is variably displayed. It may be executed in a later re-lottery effect.

  In the above embodiment, in order to notify the effect control microcomputer of the change pattern indicating the change mode such as the change time, the type of reach effect, and the presence / absence of the pseudo-ream, one change pattern command is given when the change is started. Although an example of transmission is shown, the variation pattern may be notified to the effect control microcomputer by two or more commands. Specifically, in the case of notifying by two commands, the game control microcomputer uses the first command to indicate whether there is a pseudo-ream, a slip effect, etc. before reaching (so-called second if not reaching). A command indicating the fluctuation time and fluctuation mode is transmitted before the stop, and the second command is the so-called second stop after reaching the reach such as the type of reach and the presence / absence of the redrawing effect (if the reach is not reach) A command indicating the variation time and variation mode of (after) may be transmitted. In this case, the effect control microcomputer may perform effect control in variable display based on the variable time derived from the combination of two commands. The game control microcomputer notifies the change time by each of the two commands, and the effect control microcomputer selects the specific change mode executed at each timing. Good. When sending two commands, two commands may be sent within the same timer interrupt. After sending the first command, a certain period of time has passed (for example, the next timer interrupt). The second command may be transmitted. Note that the variation mode indicated by each command is not limited to this example, and the order of transmission can be changed as appropriate. In this way, by notifying the variation pattern by two or more commands, the amount of data that must be stored as the variation pattern command can be reduced.

  The present invention is applicable not only to the pachinko gaming machine 1 but also to a slot machine or the like. A slot machine is an arbitrary gaming machine that performs a predetermined game such as variable display of symbols that are a plurality of types of identification information and that can be assigned a predetermined game value based on the game result, and more specifically, A variable display device that can start a game by setting a predetermined number of bets (the number of medals or credits) for one game and variably displays a plurality of types of identification information (designs) that can be identified One game is completed by displaying and displaying a display result (for example, a plurality of reels, etc.), and a prize (for example, a cherry prize, a watermelon prize, a bell prize, a replay prize, a BB prize, an RB prize, etc.) is selected according to the display result. ) Can be generated. In such a slot machine, the pachinko gaming machine 1 shown in the above embodiment has a feature that hardware resources including an image display device of the slot machine cooperate with software that performs predetermined processing. What is necessary is just to be comprised so that all or one part may be provided.

  In addition, various effects including the device configuration and data configuration of the gaming machine, the processing shown in the flowchart, the image display operation of the image display device, the sound output operation of the speaker, and the lighting operation of the game effect lamp and decoration LED The operation and the like can be arbitrarily changed and modified without departing from the spirit of the present invention. In addition, the gaming machine of the present invention is not limited to a payout type gaming machine that pays out a predetermined number of gaming media as prizes based on the occurrence of winnings, and is scored based on the occurrence of winnings by enclosing gaming media It can also be applied to an enclosed game machine that gives Slot machines are not limited to those where bets are set using medals and credits as gaming values, but only slot machines that set betting numbers using gaming balls as gaming values, or only credits as gaming values. It may be a full credit type slot machine that sets the number of bets using. When game balls are used as game media, for example, one medal can correspond to five game balls. For example, when 3 is set as the bet number, the number of bets using 15 game balls is used. Is equivalent to setting The pachinko gaming machine 1 and the slot machine are not limited to those using only one of a plurality of types of gaming values such as medals and game balls, but for example, a plurality of types of medals and gaming balls. The game value may be used together. For example, a slot machine can play a game by setting the number of wagers using any of a plurality of types of gaming values such as medals and game balls, and a plurality of medals and game balls can be played by winning. Any of the types of gaming value may be paid out.

  The program and data for realizing the present invention are limited to a form distributed and provided by a detachable recording medium to a computer device included in a gaming machine such as a pachinko gaming machine 1 or a slot machine. Instead of this, a form distributed by preinstalling in a storage device such as a computer device may be adopted. Furthermore, the program and data for realizing the present invention are distributed by downloading from other devices on a network connected via a communication line or the like by providing a communication processing unit. It doesn't matter.

  The game execution mode is not only executed by attaching a detachable recording medium, but can also be executed by temporarily storing a program and data downloaded via a communication line or the like in an internal memory or the like. It is also possible to execute directly using hardware resources on the other device side on a network connected via a communication line or the like. Furthermore, the game can be executed by exchanging data with other computer devices or the like via a network.

DESCRIPTION OF SYMBOLS 1 ... Pachinko machine 2 ... Game board 3 ... Gaming machine frame 4A, 4B ... Special symbol display device 5 ... Image display device 6A ... Ordinary winning ball device 6B ... Ordinary variable winning ball device 7 ... Special variable winning ball device 8L, 8R ... Speaker 9 ... Game effect lamp 11 ... Main board 12 ... Production control board 13 ... Audio control board 14 ... Lamp control board 15 ... Relay board 20 ... Normal symbol display 21 ... Gate switch 22A, 22B ... Start-up switch 23 ... Count switch 100... Game control microcomputer 101, 121... ROM
102, 122 ... RAM
103 ... CPU
104, 124 ... random number circuit 105, 125 ... I / O
120 ... CPU for effect control
123 ... Display control unit 130 ... VDP
131 ... CGROM
132 ... VRAM
133 ... LCD drive circuit

Claims (1)

  1. A gaming machine that performs a predetermined game,
    First image display means for displaying an image corresponding to the progress of the predetermined game;
    Second image display means that is movably provided on the front side of the first image display means and displays an image related to the image displayed on the first image display means;
    Effect control means for controlling the first image display means and the second image display means to execute a predetermined effect;
    A movement pattern determining means for determining the movement pattern of the second image display means as one of a plurality of types ,
    The production control means includes
    After the image corresponding to the specific image displayed on the first image display means is displayed on the second image display means, control is performed to move the second image display means, and the display of the first image display means among regions, performs an effect of displaying the specific image in a region not overlapping with the second image display means after the movement,
    The gaming machine varies the proportion of which of a plurality of types of predetermined display modes according to the movement pattern determined by the movement pattern determination means.
    A gaming machine characterized by that.
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JP6533494B2 (en) * 2016-06-16 2019-06-19 株式会社三共 Gaming machine
JP6535300B2 (en) * 2016-06-16 2019-06-26 株式会社三共 Gaming machine
JP6535299B2 (en) * 2016-06-16 2019-06-26 株式会社三共 Gaming machine
JP2017192858A (en) * 2017-08-07 2017-10-26 株式会社大一商会 Game machine

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JP5572824B2 (en) * 2010-05-14 2014-08-20 株式会社ソフイア Game machine
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