JP2016534601A - ゲームクリップ人気度ベースの制御 - Google Patents
ゲームクリップ人気度ベースの制御 Download PDFInfo
- Publication number
- JP2016534601A JP2016534601A JP2016527018A JP2016527018A JP2016534601A JP 2016534601 A JP2016534601 A JP 2016534601A JP 2016527018 A JP2016527018 A JP 2016527018A JP 2016527018 A JP2016527018 A JP 2016527018A JP 2016534601 A JP2016534601 A JP 2016534601A
- Authority
- JP
- Japan
- Prior art keywords
- electronic
- game
- popularity
- video
- factor
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/214—Specialised server platform, e.g. server located in an airplane, hotel, hospital
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
- H04N21/2343—Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/24—Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
- H04N21/2402—Monitoring of the downstream path of the transmission network, e.g. bandwidth available
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/258—Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
- H04N21/25866—Management of end-user data
- H04N21/25891—Management of end-user data being end-user preferences
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/8166—Monomedia components thereof involving executable data, e.g. software
- H04N21/8173—End-user applications, e.g. Web browser, game
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/85—Assembly of content; Generation of multimedia applications
- H04N21/854—Content authoring
- H04N21/8549—Creating video summaries, e.g. movie trailer
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/76—Television signal recording
- H04N5/91—Television signal processing therefor
- H04N5/917—Television signal processing therefor for bandwidth reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Databases & Information Systems (AREA)
- Computer Security & Cryptography (AREA)
- Software Systems (AREA)
- Computer Graphics (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- General Engineering & Computer Science (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Information Transfer Between Computers (AREA)
- Television Signal Processing For Recording (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US13/942,703 | 2013-07-16 | ||
| US13/942,703 US9199165B2 (en) | 2013-07-16 | 2013-07-16 | Game clip popularity based control |
| PCT/US2014/046582 WO2015009649A1 (en) | 2013-07-16 | 2014-07-15 | Game clip popularity based control |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2016534601A true JP2016534601A (ja) | 2016-11-04 |
| JP2016534601A5 JP2016534601A5 (enExample) | 2017-07-20 |
Family
ID=51417556
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2016527018A Withdrawn JP2016534601A (ja) | 2013-07-16 | 2014-07-15 | ゲームクリップ人気度ベースの制御 |
Country Status (12)
| Country | Link |
|---|---|
| US (2) | US9199165B2 (enExample) |
| EP (1) | EP3022936B1 (enExample) |
| JP (1) | JP2016534601A (enExample) |
| KR (2) | KR102368299B1 (enExample) |
| CN (1) | CN105409224B (enExample) |
| AU (1) | AU2014290246B2 (enExample) |
| CA (1) | CA2917594A1 (enExample) |
| ES (1) | ES2620608T3 (enExample) |
| MX (1) | MX2016000686A (enExample) |
| RU (1) | RU2016101105A (enExample) |
| TW (1) | TW201511804A (enExample) |
| WO (1) | WO2015009649A1 (enExample) |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2020191957A (ja) * | 2019-05-24 | 2020-12-03 | 株式会社カプコン | ゲームプログラムならびにゲームシステム |
| JP2021517490A (ja) * | 2018-03-19 | 2021-07-26 | ロブロックス・コーポレーション | ゲーミングプロセスのデータあふれ検査および改善された実行 |
| JP2023534844A (ja) * | 2020-07-22 | 2023-08-14 | ロヴィ ガイズ, インコーポレイテッド | ゲームパフォーマンスに基づくゲームコンテンツストレージ |
Families Citing this family (50)
| Publication number | Priority date | Publication date | Assignee | Title |
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| US10127082B2 (en) | 2012-04-05 | 2018-11-13 | Electronic Arts Inc. | Distributed realization of digital content |
| US10137376B2 (en) | 2012-12-31 | 2018-11-27 | Activision Publishing, Inc. | System and method for creating and streaming augmented game sessions |
| US20140316841A1 (en) * | 2013-04-23 | 2014-10-23 | Kofax, Inc. | Location-based workflows and services |
| US9479579B2 (en) * | 2013-06-03 | 2016-10-25 | Tencent Technology (Shenzhen) Company Limited | Grouping processing method and system |
| KR102099357B1 (ko) * | 2013-07-30 | 2020-04-09 | 주식회사 케이티 | 스크린 샷을 제공하는 장치 및 시스템, 그리고 방법 |
| US20150141139A1 (en) * | 2013-11-19 | 2015-05-21 | Microsoft Corporation | Presenting time-shifted media content items |
| US9630097B2 (en) * | 2014-01-22 | 2017-04-25 | Skillz Inc. | Online software video capture and replay system |
| US9950257B2 (en) | 2014-03-04 | 2018-04-24 | Microsoft Technology Licensing, Llc | Recording companion |
| KR20160054134A (ko) * | 2014-11-05 | 2016-05-16 | 삼성전자주식회사 | 방송 서비스 제공 방법 및 장치 |
| US11351466B2 (en) | 2014-12-05 | 2022-06-07 | Activision Publishing, Ing. | System and method for customizing a replay of one or more game events in a video game |
| US10165033B2 (en) * | 2014-12-30 | 2018-12-25 | Sling Media LLC | Live encoding for distribution of long tail media content |
| US20160196248A1 (en) * | 2015-01-05 | 2016-07-07 | Musaed Ruzeg N. ALRAHAILI | System, apparatus, method and computer program product to set up a request for, generate, receive and send official communications |
| JP6043819B2 (ja) * | 2015-01-28 | 2016-12-14 | グリー株式会社 | 構築方法、プログラム、情報処理システム及び情報処理装置 |
| US9756370B2 (en) | 2015-06-01 | 2017-09-05 | At&T Intellectual Property I, L.P. | Predicting content popularity |
| GB2554993A (en) | 2015-06-11 | 2018-04-18 | Google Llc | Methods, systems, and media for aggregating and presenting content relevant to a particular video game |
| US20170106283A1 (en) * | 2015-10-16 | 2017-04-20 | Microsoft Technology Licensing, Llc | Automated generation of game event recordings |
| US10232272B2 (en) | 2015-10-21 | 2019-03-19 | Activision Publishing, Inc. | System and method for replaying video game streams |
| US10376781B2 (en) | 2015-10-21 | 2019-08-13 | Activision Publishing, Inc. | System and method of generating and distributing video game streams |
| US10245509B2 (en) | 2015-10-21 | 2019-04-02 | Activision Publishing, Inc. | System and method of inferring user interest in different aspects of video game streams |
| US20170209793A1 (en) * | 2015-11-16 | 2017-07-27 | Reggie Johnson | System and Method for Live Interactive Coaching Game |
| US9912980B2 (en) * | 2016-01-28 | 2018-03-06 | Nagravision S.A. | Method and apparatus to create intuitive favorites for users |
| US11062569B2 (en) | 2016-03-15 | 2021-07-13 | Skillz Platform Inc. | Across-match analytics in peer-to-peer gaming tournaments |
| US10722793B2 (en) | 2016-03-15 | 2020-07-28 | Skillz Inc | Synchronization model for virtual tournaments |
| EP3429712A1 (en) | 2016-03-16 | 2019-01-23 | Skillz Inc. | Management of streaming video data |
| US10226703B2 (en) * | 2016-04-01 | 2019-03-12 | Activision Publishing, Inc. | System and method of generating and providing interactive annotation items based on triggering events in a video game |
| JP6154527B1 (ja) * | 2016-08-08 | 2017-06-28 | 株式会社ドワンゴ | ゲームサーバ、ゲームシステム制御方法及びゲームシステム制御プログラム |
| KR102623957B1 (ko) * | 2016-08-09 | 2024-01-10 | 주식회사 넥슨코리아 | 아이템 제공 장치 및 아이템 제공 방법 |
| US10335690B2 (en) * | 2016-09-16 | 2019-07-02 | Microsoft Technology Licensing, Llc | Automatic video game highlight reel |
| US10681105B2 (en) * | 2016-12-30 | 2020-06-09 | Facebook, Inc. | Decision engine for dynamically selecting media streams |
| US10271074B2 (en) | 2016-12-30 | 2019-04-23 | Facebook, Inc. | Live to video on demand normalization |
| US10237581B2 (en) | 2016-12-30 | 2019-03-19 | Facebook, Inc. | Presentation of composite streams to users |
| JP6947560B2 (ja) | 2017-07-14 | 2021-10-13 | グリー株式会社 | ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置 |
| CN107707944B (zh) * | 2017-09-27 | 2020-08-14 | 北京酷云互动科技有限公司 | 基于特定人群的电视收视率评估方法和评估系统 |
| WO2019117864A1 (en) * | 2017-12-12 | 2019-06-20 | Google Llc | Transcoding media content using an aggregated quality score |
| US10701416B2 (en) * | 2018-10-12 | 2020-06-30 | Disney Enterprises, Inc. | Content promotion through automated curation of content clips |
| US10918938B2 (en) * | 2019-03-29 | 2021-02-16 | Electronic Arts Inc. | Dynamic streaming video game client |
| US11734020B2 (en) | 2019-05-08 | 2023-08-22 | Sony Interactive Entertainment LLC | Accelerated application start using estimated play duration |
| US11405347B1 (en) * | 2019-05-31 | 2022-08-02 | Meta Platforms, Inc. | Systems and methods for providing game-related content |
| US11023732B2 (en) | 2019-06-28 | 2021-06-01 | Nvidia Corporation | Unsupervised classification of gameplay video using machine learning models |
| US10741215B1 (en) | 2019-06-28 | 2020-08-11 | Nvidia Corporation | Automatic generation of video playback effects |
| US20210065220A1 (en) * | 2019-08-30 | 2021-03-04 | Etsy, Inc. | Exchange platform activity prediction |
| CN113289333B (zh) * | 2020-02-24 | 2025-07-22 | 腾讯科技(深圳)有限公司 | 游戏内容数据处理方法及相关装置 |
| KR102345503B1 (ko) * | 2020-03-03 | 2022-01-03 | 주식회사 하이퍼커넥트 | 중개 방법 및 컴퓨터 판독 가능한 기록매체 |
| US12231632B2 (en) * | 2020-08-07 | 2025-02-18 | Tencent America LLC | Methods of parameter set selection in cloud gaming system |
| CN114245220B (zh) * | 2020-09-09 | 2023-05-16 | 中国联合网络通信集团有限公司 | 在线视频评价方法、装置、计算机设备及存储介质 |
| US12112463B2 (en) * | 2020-09-14 | 2024-10-08 | City University Of Hong Kong | Method, device and computer readable medium for intrinsic popularity evaluation and content compression based thereon |
| US11648481B2 (en) | 2020-10-20 | 2023-05-16 | Nvidia Corporation | Game event recognition |
| KR102606834B1 (ko) * | 2021-05-10 | 2023-11-29 | 주식회사 엔씨소프트 | 클라우드 게임 서비스 제공 시스템 및 클라우드 게임 서비스 제공 방법 |
| US11445252B1 (en) * | 2021-07-08 | 2022-09-13 | Meta Platforms, Inc. | Prioritizing encoding of video data received by an online system to maximize visual quality while accounting for fixed computing capacity |
| US12388889B2 (en) | 2021-10-27 | 2025-08-12 | Nvidia Corporation | Augmenting multimedia streaming by anticipating events using artificial intelligence |
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| GB0219509D0 (en) | 2001-12-05 | 2002-10-02 | Delamont Dean | Improvements to interactive TV games system |
| US8661496B2 (en) * | 2002-12-10 | 2014-02-25 | Ol2, Inc. | System for combining a plurality of views of real-time streaming interactive video |
| US7458894B2 (en) * | 2004-09-15 | 2008-12-02 | Microsoft Corporation | Online gaming spectator system |
| US8187104B2 (en) | 2007-01-29 | 2012-05-29 | Sony Online Entertainment Llc | System and method for creating, editing, and sharing video content relating to video game events |
| US20080311997A1 (en) | 2007-06-15 | 2008-12-18 | Microsoft Corporation | Data capture for interactive operation |
| JP2011512172A (ja) * | 2008-01-25 | 2011-04-21 | ソニー オンライン エンタテインメント エルエルシー | ビデオゲームイベントに関するビデオコンテンツを作成、編集、及び共有するためのシステム及び方法 |
| US8515253B2 (en) * | 2008-02-15 | 2013-08-20 | Sony Computer Entertainment America Llc | System and method for automated creation of video game highlights |
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| US20120290937A1 (en) | 2011-05-12 | 2012-11-15 | Lmr Inventions, Llc | Distribution of media to mobile communication devices |
| US8498722B2 (en) | 2011-05-31 | 2013-07-30 | United Video Properties, Inc. | Systems and methods for generating media based on player action in an interactive video gaming environment |
| US8628423B2 (en) | 2011-06-28 | 2014-01-14 | United Video Properties, Inc. | Systems and methods for generating video hints for segments within an interactive video gaming environment |
-
2013
- 2013-07-16 US US13/942,703 patent/US9199165B2/en not_active Expired - Fee Related
-
2014
- 2014-07-08 TW TW103123479A patent/TW201511804A/zh unknown
- 2014-07-15 EP EP14755936.3A patent/EP3022936B1/en not_active Not-in-force
- 2014-07-15 AU AU2014290246A patent/AU2014290246B2/en not_active Expired - Fee Related
- 2014-07-15 MX MX2016000686A patent/MX2016000686A/es unknown
- 2014-07-15 CN CN201480040732.1A patent/CN105409224B/zh not_active Expired - Fee Related
- 2014-07-15 CA CA2917594A patent/CA2917594A1/en not_active Abandoned
- 2014-07-15 JP JP2016527018A patent/JP2016534601A/ja not_active Withdrawn
- 2014-07-15 WO PCT/US2014/046582 patent/WO2015009649A1/en not_active Ceased
- 2014-07-15 ES ES14755936.3T patent/ES2620608T3/es active Active
- 2014-07-15 RU RU2016101105A patent/RU2016101105A/ru not_active Application Discontinuation
- 2014-07-15 KR KR1020217006037A patent/KR102368299B1/ko not_active Expired - Fee Related
- 2014-07-15 KR KR1020167001092A patent/KR102223607B1/ko not_active Expired - Fee Related
-
2015
- 2015-10-29 US US14/926,432 patent/US9643093B2/en not_active Expired - Fee Related
Cited By (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2021517490A (ja) * | 2018-03-19 | 2021-07-26 | ロブロックス・コーポレーション | ゲーミングプロセスのデータあふれ検査および改善された実行 |
| JP7128286B2 (ja) | 2018-03-19 | 2022-08-30 | ロブロックス・コーポレーション | ゲーミングプロセスのデータあふれ検査および改善された実行 |
| JP2022173186A (ja) * | 2018-03-19 | 2022-11-18 | ロブロックス・コーポレーション | ゲーミングプロセスのデータあふれ検査および改善された実行 |
| JP7389192B2 (ja) | 2018-03-19 | 2023-11-29 | ロブロックス・コーポレーション | ゲーミングプロセスのデータあふれ検査および改善された実行 |
| US12130869B2 (en) | 2018-03-19 | 2024-10-29 | Roblox Corporation | Data flood checking and improved performance of gaming processes |
| JP2020191957A (ja) * | 2019-05-24 | 2020-12-03 | 株式会社カプコン | ゲームプログラムならびにゲームシステム |
| JP2023534844A (ja) * | 2020-07-22 | 2023-08-14 | ロヴィ ガイズ, インコーポレイテッド | ゲームパフォーマンスに基づくゲームコンテンツストレージ |
Also Published As
| Publication number | Publication date |
|---|---|
| ES2620608T3 (es) | 2017-06-29 |
| AU2014290246B2 (en) | 2018-02-22 |
| EP3022936B1 (en) | 2016-12-14 |
| US9643093B2 (en) | 2017-05-09 |
| US20150024839A1 (en) | 2015-01-22 |
| AU2014290246A1 (en) | 2016-01-28 |
| KR102368299B1 (ko) | 2022-02-25 |
| CN105409224B (zh) | 2019-04-30 |
| TW201511804A (zh) | 2015-04-01 |
| US20160059137A1 (en) | 2016-03-03 |
| EP3022936A1 (en) | 2016-05-25 |
| KR102223607B1 (ko) | 2021-03-05 |
| MX2016000686A (es) | 2016-04-15 |
| KR20210025711A (ko) | 2021-03-09 |
| KR20160032109A (ko) | 2016-03-23 |
| CA2917594A1 (en) | 2015-01-22 |
| US9199165B2 (en) | 2015-12-01 |
| CN105409224A (zh) | 2016-03-16 |
| WO2015009649A1 (en) | 2015-01-22 |
| RU2016101105A (ru) | 2017-07-24 |
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