JP2016534601A5 - - Google Patents
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- JP2016534601A5 JP2016534601A5 JP2016527018A JP2016527018A JP2016534601A5 JP 2016534601 A5 JP2016534601 A5 JP 2016534601A5 JP 2016527018 A JP2016527018 A JP 2016527018A JP 2016527018 A JP2016527018 A JP 2016527018A JP 2016534601 A5 JP2016534601 A5 JP 2016534601A5
- Authority
- JP
- Japan
- Prior art keywords
- electronic
- factor
- video recording
- video game
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 238000000034 method Methods 0.000 claims 16
- 230000003044 adaptive effect Effects 0.000 claims 5
- 230000001960 triggered effect Effects 0.000 claims 4
- 238000011156 evaluation Methods 0.000 claims 2
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US13/942,703 | 2013-07-16 | ||
| US13/942,703 US9199165B2 (en) | 2013-07-16 | 2013-07-16 | Game clip popularity based control |
| PCT/US2014/046582 WO2015009649A1 (en) | 2013-07-16 | 2014-07-15 | Game clip popularity based control |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2016534601A JP2016534601A (ja) | 2016-11-04 |
| JP2016534601A5 true JP2016534601A5 (enExample) | 2017-07-20 |
Family
ID=51417556
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2016527018A Withdrawn JP2016534601A (ja) | 2013-07-16 | 2014-07-15 | ゲームクリップ人気度ベースの制御 |
Country Status (12)
| Country | Link |
|---|---|
| US (2) | US9199165B2 (enExample) |
| EP (1) | EP3022936B1 (enExample) |
| JP (1) | JP2016534601A (enExample) |
| KR (2) | KR102368299B1 (enExample) |
| CN (1) | CN105409224B (enExample) |
| AU (1) | AU2014290246B2 (enExample) |
| CA (1) | CA2917594A1 (enExample) |
| ES (1) | ES2620608T3 (enExample) |
| MX (1) | MX2016000686A (enExample) |
| RU (1) | RU2016101105A (enExample) |
| TW (1) | TW201511804A (enExample) |
| WO (1) | WO2015009649A1 (enExample) |
Families Citing this family (53)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10127082B2 (en) | 2012-04-05 | 2018-11-13 | Electronic Arts Inc. | Distributed realization of digital content |
| US10137376B2 (en) | 2012-12-31 | 2018-11-27 | Activision Publishing, Inc. | System and method for creating and streaming augmented game sessions |
| US20140316841A1 (en) * | 2013-04-23 | 2014-10-23 | Kofax, Inc. | Location-based workflows and services |
| US9479579B2 (en) * | 2013-06-03 | 2016-10-25 | Tencent Technology (Shenzhen) Company Limited | Grouping processing method and system |
| KR102099357B1 (ko) * | 2013-07-30 | 2020-04-09 | 주식회사 케이티 | 스크린 샷을 제공하는 장치 및 시스템, 그리고 방법 |
| US20150141139A1 (en) * | 2013-11-19 | 2015-05-21 | Microsoft Corporation | Presenting time-shifted media content items |
| US9630097B2 (en) * | 2014-01-22 | 2017-04-25 | Skillz Inc. | Online software video capture and replay system |
| US9950257B2 (en) | 2014-03-04 | 2018-04-24 | Microsoft Technology Licensing, Llc | Recording companion |
| KR20160054134A (ko) * | 2014-11-05 | 2016-05-16 | 삼성전자주식회사 | 방송 서비스 제공 방법 및 장치 |
| US11351466B2 (en) | 2014-12-05 | 2022-06-07 | Activision Publishing, Ing. | System and method for customizing a replay of one or more game events in a video game |
| US10165033B2 (en) * | 2014-12-30 | 2018-12-25 | Sling Media LLC | Live encoding for distribution of long tail media content |
| US20160196248A1 (en) * | 2015-01-05 | 2016-07-07 | Musaed Ruzeg N. ALRAHAILI | System, apparatus, method and computer program product to set up a request for, generate, receive and send official communications |
| JP6043819B2 (ja) * | 2015-01-28 | 2016-12-14 | グリー株式会社 | 構築方法、プログラム、情報処理システム及び情報処理装置 |
| US9756370B2 (en) | 2015-06-01 | 2017-09-05 | At&T Intellectual Property I, L.P. | Predicting content popularity |
| GB2554993A (en) | 2015-06-11 | 2018-04-18 | Google Llc | Methods, systems, and media for aggregating and presenting content relevant to a particular video game |
| US20170106283A1 (en) * | 2015-10-16 | 2017-04-20 | Microsoft Technology Licensing, Llc | Automated generation of game event recordings |
| US10232272B2 (en) | 2015-10-21 | 2019-03-19 | Activision Publishing, Inc. | System and method for replaying video game streams |
| US10376781B2 (en) | 2015-10-21 | 2019-08-13 | Activision Publishing, Inc. | System and method of generating and distributing video game streams |
| US10245509B2 (en) | 2015-10-21 | 2019-04-02 | Activision Publishing, Inc. | System and method of inferring user interest in different aspects of video game streams |
| US20170209793A1 (en) * | 2015-11-16 | 2017-07-27 | Reggie Johnson | System and Method for Live Interactive Coaching Game |
| US9912980B2 (en) * | 2016-01-28 | 2018-03-06 | Nagravision S.A. | Method and apparatus to create intuitive favorites for users |
| US11062569B2 (en) | 2016-03-15 | 2021-07-13 | Skillz Platform Inc. | Across-match analytics in peer-to-peer gaming tournaments |
| US10722793B2 (en) | 2016-03-15 | 2020-07-28 | Skillz Inc | Synchronization model for virtual tournaments |
| EP3429712A1 (en) | 2016-03-16 | 2019-01-23 | Skillz Inc. | Management of streaming video data |
| US10226703B2 (en) * | 2016-04-01 | 2019-03-12 | Activision Publishing, Inc. | System and method of generating and providing interactive annotation items based on triggering events in a video game |
| JP6154527B1 (ja) * | 2016-08-08 | 2017-06-28 | 株式会社ドワンゴ | ゲームサーバ、ゲームシステム制御方法及びゲームシステム制御プログラム |
| KR102623957B1 (ko) * | 2016-08-09 | 2024-01-10 | 주식회사 넥슨코리아 | 아이템 제공 장치 및 아이템 제공 방법 |
| US10335690B2 (en) * | 2016-09-16 | 2019-07-02 | Microsoft Technology Licensing, Llc | Automatic video game highlight reel |
| US10681105B2 (en) * | 2016-12-30 | 2020-06-09 | Facebook, Inc. | Decision engine for dynamically selecting media streams |
| US10271074B2 (en) | 2016-12-30 | 2019-04-23 | Facebook, Inc. | Live to video on demand normalization |
| US10237581B2 (en) | 2016-12-30 | 2019-03-19 | Facebook, Inc. | Presentation of composite streams to users |
| JP6947560B2 (ja) | 2017-07-14 | 2021-10-13 | グリー株式会社 | ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置 |
| CN107707944B (zh) * | 2017-09-27 | 2020-08-14 | 北京酷云互动科技有限公司 | 基于特定人群的电视收视率评估方法和评估系统 |
| WO2019117864A1 (en) * | 2017-12-12 | 2019-06-20 | Google Llc | Transcoding media content using an aggregated quality score |
| US10860664B2 (en) | 2018-03-19 | 2020-12-08 | Roblox Corporation | Data flood checking and improved performance of gaming processes |
| US10701416B2 (en) * | 2018-10-12 | 2020-06-30 | Disney Enterprises, Inc. | Content promotion through automated curation of content clips |
| US10918938B2 (en) * | 2019-03-29 | 2021-02-16 | Electronic Arts Inc. | Dynamic streaming video game client |
| US11734020B2 (en) | 2019-05-08 | 2023-08-22 | Sony Interactive Entertainment LLC | Accelerated application start using estimated play duration |
| JP2020191957A (ja) * | 2019-05-24 | 2020-12-03 | 株式会社カプコン | ゲームプログラムならびにゲームシステム |
| US11405347B1 (en) * | 2019-05-31 | 2022-08-02 | Meta Platforms, Inc. | Systems and methods for providing game-related content |
| US11023732B2 (en) | 2019-06-28 | 2021-06-01 | Nvidia Corporation | Unsupervised classification of gameplay video using machine learning models |
| US10741215B1 (en) | 2019-06-28 | 2020-08-11 | Nvidia Corporation | Automatic generation of video playback effects |
| US20210065220A1 (en) * | 2019-08-30 | 2021-03-04 | Etsy, Inc. | Exchange platform activity prediction |
| CN113289333B (zh) * | 2020-02-24 | 2025-07-22 | 腾讯科技(深圳)有限公司 | 游戏内容数据处理方法及相关装置 |
| KR102345503B1 (ko) * | 2020-03-03 | 2022-01-03 | 주식회사 하이퍼커넥트 | 중개 방법 및 컴퓨터 판독 가능한 기록매체 |
| US11213759B1 (en) | 2020-07-22 | 2022-01-04 | Rovi Guides, Inc. | Gaming content storage based on gaming performance |
| US12231632B2 (en) * | 2020-08-07 | 2025-02-18 | Tencent America LLC | Methods of parameter set selection in cloud gaming system |
| CN114245220B (zh) * | 2020-09-09 | 2023-05-16 | 中国联合网络通信集团有限公司 | 在线视频评价方法、装置、计算机设备及存储介质 |
| US12112463B2 (en) * | 2020-09-14 | 2024-10-08 | City University Of Hong Kong | Method, device and computer readable medium for intrinsic popularity evaluation and content compression based thereon |
| US11648481B2 (en) | 2020-10-20 | 2023-05-16 | Nvidia Corporation | Game event recognition |
| KR102606834B1 (ko) * | 2021-05-10 | 2023-11-29 | 주식회사 엔씨소프트 | 클라우드 게임 서비스 제공 시스템 및 클라우드 게임 서비스 제공 방법 |
| US11445252B1 (en) * | 2021-07-08 | 2022-09-13 | Meta Platforms, Inc. | Prioritizing encoding of video data received by an online system to maximize visual quality while accounting for fixed computing capacity |
| US12388889B2 (en) | 2021-10-27 | 2025-08-12 | Nvidia Corporation | Augmenting multimedia streaming by anticipating events using artificial intelligence |
Family Cites Families (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB0219509D0 (en) | 2001-12-05 | 2002-10-02 | Delamont Dean | Improvements to interactive TV games system |
| US8661496B2 (en) * | 2002-12-10 | 2014-02-25 | Ol2, Inc. | System for combining a plurality of views of real-time streaming interactive video |
| US7458894B2 (en) * | 2004-09-15 | 2008-12-02 | Microsoft Corporation | Online gaming spectator system |
| US8187104B2 (en) | 2007-01-29 | 2012-05-29 | Sony Online Entertainment Llc | System and method for creating, editing, and sharing video content relating to video game events |
| US20080311997A1 (en) | 2007-06-15 | 2008-12-18 | Microsoft Corporation | Data capture for interactive operation |
| JP2011512172A (ja) * | 2008-01-25 | 2011-04-21 | ソニー オンライン エンタテインメント エルエルシー | ビデオゲームイベントに関するビデオコンテンツを作成、編集、及び共有するためのシステム及び方法 |
| US8515253B2 (en) * | 2008-02-15 | 2013-08-20 | Sony Computer Entertainment America Llc | System and method for automated creation of video game highlights |
| US8298087B1 (en) | 2009-01-02 | 2012-10-30 | Nintendo Of America Inc. | Recommendation engine for electronic game shopping channel |
| US20110098108A1 (en) | 2009-07-08 | 2011-04-28 | Exponential Entertainment, Inc. | Integrated online gaming portal offering entertainment-related casual games and user-generated media |
| US8298059B2 (en) | 2010-06-09 | 2012-10-30 | International Business Machines Corporation | Method, system and computer program product for creating custom tutorials based on interactive gameplay |
| US20120290937A1 (en) | 2011-05-12 | 2012-11-15 | Lmr Inventions, Llc | Distribution of media to mobile communication devices |
| US8498722B2 (en) | 2011-05-31 | 2013-07-30 | United Video Properties, Inc. | Systems and methods for generating media based on player action in an interactive video gaming environment |
| US8628423B2 (en) | 2011-06-28 | 2014-01-14 | United Video Properties, Inc. | Systems and methods for generating video hints for segments within an interactive video gaming environment |
-
2013
- 2013-07-16 US US13/942,703 patent/US9199165B2/en not_active Expired - Fee Related
-
2014
- 2014-07-08 TW TW103123479A patent/TW201511804A/zh unknown
- 2014-07-15 EP EP14755936.3A patent/EP3022936B1/en not_active Not-in-force
- 2014-07-15 AU AU2014290246A patent/AU2014290246B2/en not_active Expired - Fee Related
- 2014-07-15 MX MX2016000686A patent/MX2016000686A/es unknown
- 2014-07-15 CN CN201480040732.1A patent/CN105409224B/zh not_active Expired - Fee Related
- 2014-07-15 CA CA2917594A patent/CA2917594A1/en not_active Abandoned
- 2014-07-15 JP JP2016527018A patent/JP2016534601A/ja not_active Withdrawn
- 2014-07-15 WO PCT/US2014/046582 patent/WO2015009649A1/en not_active Ceased
- 2014-07-15 ES ES14755936.3T patent/ES2620608T3/es active Active
- 2014-07-15 RU RU2016101105A patent/RU2016101105A/ru not_active Application Discontinuation
- 2014-07-15 KR KR1020217006037A patent/KR102368299B1/ko not_active Expired - Fee Related
- 2014-07-15 KR KR1020167001092A patent/KR102223607B1/ko not_active Expired - Fee Related
-
2015
- 2015-10-29 US US14/926,432 patent/US9643093B2/en not_active Expired - Fee Related
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