MX2016000686A - Control basado en popularidad de videoclip de videojuego. - Google Patents

Control basado en popularidad de videoclip de videojuego.

Info

Publication number
MX2016000686A
MX2016000686A MX2016000686A MX2016000686A MX2016000686A MX 2016000686 A MX2016000686 A MX 2016000686A MX 2016000686 A MX2016000686 A MX 2016000686A MX 2016000686 A MX2016000686 A MX 2016000686A MX 2016000686 A MX2016000686 A MX 2016000686A
Authority
MX
Mexico
Prior art keywords
popularity
factors
game
clip
actual
Prior art date
Application number
MX2016000686A
Other languages
English (en)
Inventor
Jessica Zahn
Stephen Husak
Alvin Chen
Daniel Broekman
Ramon Zarazua Borri
Original Assignee
Microsoft Technology Licensing Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Technology Licensing Llc filed Critical Microsoft Technology Licensing Llc
Publication of MX2016000686A publication Critical patent/MX2016000686A/es

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/214Specialised server platform, e.g. server located in an airplane, hotel, hospital
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/234Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs
    • H04N21/2343Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/24Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
    • H04N21/2402Monitoring of the downstream path of the transmission network, e.g. bandwidth available
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
    • H04N21/25866Management of end-user data
    • H04N21/25891Management of end-user data being end-user preferences
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8166Monomedia components thereof involving executable data, e.g. software
    • H04N21/8173End-user applications, e.g. Web browser, game
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/854Content authoring
    • H04N21/8549Creating video summaries, e.g. movie trailer
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/76Television signal recording
    • H04N5/91Television signal processing therefor
    • H04N5/917Television signal processing therefor for bandwidth reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters

Abstract

Gestión de la codificación y almacenamiento de videoclips de videojuegos que se generan automáticamente para grabar los aspectos sobresalientes de videojuego. La codificación de videoclips de videojuegos para transmisión por secuencias suave que utiliza velocidades de bits adaptativas requiere recursos de procesamiento significativos y el almacenamiento de las múltiples codificaciones de velocidad de bits adaptativa consume almacenamiento significativo. Por lo tanto, métodos y aparatos de ejemplo calculan una popularidad predicha para un videoclip de videojuego con base en factores de usuario (por ejemplo, estado), factores de videojuego (por ejemplo, popularidad), factores de videoclip de videojuego (por ejemplo, importancia de evento, unicidad de evento), u otros factores. La popularidad predicha puede diferir de la popularidad real, por lo tanto la puntuación de popularidad se puede re-calcular utilizando observaciones reales (por ejemplo, número de vistas del videoclip de videojuego). De forma adicional, las observaciones reales pueden identificar correlaciones entre los factores usados para predecir la popularidad y los factores que realmente determinan la popularidad. Por lo tanto, la función de predicción se puede actualizar de forma dinámica para mejorar la función de predicción y de este modo mejorar la experiencia de usuario.
MX2016000686A 2013-07-16 2014-07-15 Control basado en popularidad de videoclip de videojuego. MX2016000686A (es)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US13/942,703 US9199165B2 (en) 2013-07-16 2013-07-16 Game clip popularity based control
PCT/US2014/046582 WO2015009649A1 (en) 2013-07-16 2014-07-15 Game clip popularity based control

Publications (1)

Publication Number Publication Date
MX2016000686A true MX2016000686A (es) 2016-04-15

Family

ID=51417556

Family Applications (1)

Application Number Title Priority Date Filing Date
MX2016000686A MX2016000686A (es) 2013-07-16 2014-07-15 Control basado en popularidad de videoclip de videojuego.

Country Status (12)

Country Link
US (2) US9199165B2 (es)
EP (1) EP3022936B1 (es)
JP (1) JP2016534601A (es)
KR (2) KR102368299B1 (es)
CN (1) CN105409224B (es)
AU (1) AU2014290246B2 (es)
CA (1) CA2917594A1 (es)
ES (1) ES2620608T3 (es)
MX (1) MX2016000686A (es)
RU (1) RU2016101105A (es)
TW (1) TW201511804A (es)
WO (1) WO2015009649A1 (es)

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Also Published As

Publication number Publication date
CN105409224A (zh) 2016-03-16
AU2014290246A1 (en) 2016-01-28
US20160059137A1 (en) 2016-03-03
CA2917594A1 (en) 2015-01-22
US20150024839A1 (en) 2015-01-22
KR20160032109A (ko) 2016-03-23
KR102368299B1 (ko) 2022-02-25
KR20210025711A (ko) 2021-03-09
CN105409224B (zh) 2019-04-30
ES2620608T3 (es) 2017-06-29
EP3022936A1 (en) 2016-05-25
KR102223607B1 (ko) 2021-03-05
WO2015009649A1 (en) 2015-01-22
US9199165B2 (en) 2015-12-01
US9643093B2 (en) 2017-05-09
AU2014290246B2 (en) 2018-02-22
TW201511804A (zh) 2015-04-01
RU2016101105A (ru) 2017-07-24
JP2016534601A (ja) 2016-11-04
EP3022936B1 (en) 2016-12-14

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