MX2016000686A - Control basado en popularidad de videoclip de videojuego. - Google Patents
Control basado en popularidad de videoclip de videojuego.Info
- Publication number
- MX2016000686A MX2016000686A MX2016000686A MX2016000686A MX2016000686A MX 2016000686 A MX2016000686 A MX 2016000686A MX 2016000686 A MX2016000686 A MX 2016000686A MX 2016000686 A MX2016000686 A MX 2016000686A MX 2016000686 A MX2016000686 A MX 2016000686A
- Authority
- MX
- Mexico
- Prior art keywords
- popularity
- factors
- game
- clip
- actual
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/214—Specialised server platform, e.g. server located in an airplane, hotel, hospital
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs
- H04N21/2343—Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/24—Monitoring of processes or resources, e.g. monitoring of server load, available bandwidth, upstream requests
- H04N21/2402—Monitoring of the downstream path of the transmission network, e.g. bandwidth available
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/258—Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data
- H04N21/25866—Management of end-user data
- H04N21/25891—Management of end-user data being end-user preferences
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/8166—Monomedia components thereof involving executable data, e.g. software
- H04N21/8173—End-user applications, e.g. Web browser, game
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/85—Assembly of content; Generation of multimedia applications
- H04N21/854—Content authoring
- H04N21/8549—Creating video summaries, e.g. movie trailer
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/76—Television signal recording
- H04N5/91—Television signal processing therefor
- H04N5/917—Television signal processing therefor for bandwidth reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
Abstract
Gestión de la codificación y almacenamiento de videoclips de videojuegos que se generan automáticamente para grabar los aspectos sobresalientes de videojuego. La codificación de videoclips de videojuegos para transmisión por secuencias suave que utiliza velocidades de bits adaptativas requiere recursos de procesamiento significativos y el almacenamiento de las múltiples codificaciones de velocidad de bits adaptativa consume almacenamiento significativo. Por lo tanto, métodos y aparatos de ejemplo calculan una popularidad predicha para un videoclip de videojuego con base en factores de usuario (por ejemplo, estado), factores de videojuego (por ejemplo, popularidad), factores de videoclip de videojuego (por ejemplo, importancia de evento, unicidad de evento), u otros factores. La popularidad predicha puede diferir de la popularidad real, por lo tanto la puntuación de popularidad se puede re-calcular utilizando observaciones reales (por ejemplo, número de vistas del videoclip de videojuego). De forma adicional, las observaciones reales pueden identificar correlaciones entre los factores usados para predecir la popularidad y los factores que realmente determinan la popularidad. Por lo tanto, la función de predicción se puede actualizar de forma dinámica para mejorar la función de predicción y de este modo mejorar la experiencia de usuario.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/942,703 US9199165B2 (en) | 2013-07-16 | 2013-07-16 | Game clip popularity based control |
PCT/US2014/046582 WO2015009649A1 (en) | 2013-07-16 | 2014-07-15 | Game clip popularity based control |
Publications (1)
Publication Number | Publication Date |
---|---|
MX2016000686A true MX2016000686A (es) | 2016-04-15 |
Family
ID=51417556
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2016000686A MX2016000686A (es) | 2013-07-16 | 2014-07-15 | Control basado en popularidad de videoclip de videojuego. |
Country Status (12)
Country | Link |
---|---|
US (2) | US9199165B2 (es) |
EP (1) | EP3022936B1 (es) |
JP (1) | JP2016534601A (es) |
KR (2) | KR102368299B1 (es) |
CN (1) | CN105409224B (es) |
AU (1) | AU2014290246B2 (es) |
CA (1) | CA2917594A1 (es) |
ES (1) | ES2620608T3 (es) |
MX (1) | MX2016000686A (es) |
RU (1) | RU2016101105A (es) |
TW (1) | TW201511804A (es) |
WO (1) | WO2015009649A1 (es) |
Families Citing this family (48)
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US20140316841A1 (en) * | 2013-04-23 | 2014-10-23 | Kofax, Inc. | Location-based workflows and services |
US9479579B2 (en) * | 2013-06-03 | 2016-10-25 | Tencent Technology (Shenzhen) Company Limited | Grouping processing method and system |
KR102099357B1 (ko) * | 2013-07-30 | 2020-04-09 | 주식회사 케이티 | 스크린 샷을 제공하는 장치 및 시스템, 그리고 방법 |
US20150141139A1 (en) * | 2013-11-19 | 2015-05-21 | Microsoft Corporation | Presenting time-shifted media content items |
US9630097B2 (en) * | 2014-01-22 | 2017-04-25 | Skillz Inc. | Online software video capture and replay system |
US9950257B2 (en) | 2014-03-04 | 2018-04-24 | Microsoft Technology Licensing, Llc | Recording companion |
KR20160054134A (ko) * | 2014-11-05 | 2016-05-16 | 삼성전자주식회사 | 방송 서비스 제공 방법 및 장치 |
US11351466B2 (en) | 2014-12-05 | 2022-06-07 | Activision Publishing, Ing. | System and method for customizing a replay of one or more game events in a video game |
US10165033B2 (en) * | 2014-12-30 | 2018-12-25 | Sling Media LLC | Live encoding for distribution of long tail media content |
US20160196248A1 (en) * | 2015-01-05 | 2016-07-07 | Musaed Ruzeg N. ALRAHAILI | System, apparatus, method and computer program product to set up a request for, generate, receive and send official communications |
JP6043819B2 (ja) * | 2015-01-28 | 2016-12-14 | グリー株式会社 | 構築方法、プログラム、情報処理システム及び情報処理装置 |
US9756370B2 (en) | 2015-06-01 | 2017-09-05 | At&T Intellectual Property I, L.P. | Predicting content popularity |
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US20170106283A1 (en) * | 2015-10-16 | 2017-04-20 | Microsoft Technology Licensing, Llc | Automated generation of game event recordings |
US10376781B2 (en) | 2015-10-21 | 2019-08-13 | Activision Publishing, Inc. | System and method of generating and distributing video game streams |
US10232272B2 (en) | 2015-10-21 | 2019-03-19 | Activision Publishing, Inc. | System and method for replaying video game streams |
US10245509B2 (en) | 2015-10-21 | 2019-04-02 | Activision Publishing, Inc. | System and method of inferring user interest in different aspects of video game streams |
US20170209793A1 (en) * | 2015-11-16 | 2017-07-27 | Reggie Johnson | System and Method for Live Interactive Coaching Game |
US9912980B2 (en) * | 2016-01-28 | 2018-03-06 | Nagravision S.A. | Method and apparatus to create intuitive favorites for users |
US10722793B2 (en) | 2016-03-15 | 2020-07-28 | Skillz Inc | Synchronization model for virtual tournaments |
EP3429710A2 (en) | 2016-03-15 | 2019-01-23 | Skillz Inc. | Across-match analytics in peer-to-peer gaming tournaments |
CN114681914A (zh) | 2016-03-16 | 2022-07-01 | 思奇里兹平台股份有限公司 | 流式传输视频数据的管理 |
US10226703B2 (en) * | 2016-04-01 | 2019-03-12 | Activision Publishing, Inc. | System and method of generating and providing interactive annotation items based on triggering events in a video game |
JP6154527B1 (ja) * | 2016-08-08 | 2017-06-28 | 株式会社ドワンゴ | ゲームサーバ、ゲームシステム制御方法及びゲームシステム制御プログラム |
KR102623957B1 (ko) * | 2016-08-09 | 2024-01-10 | 주식회사 넥슨코리아 | 아이템 제공 장치 및 아이템 제공 방법 |
US10335690B2 (en) * | 2016-09-16 | 2019-07-02 | Microsoft Technology Licensing, Llc | Automatic video game highlight reel |
US10237581B2 (en) | 2016-12-30 | 2019-03-19 | Facebook, Inc. | Presentation of composite streams to users |
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JP6947560B2 (ja) | 2017-07-14 | 2021-10-13 | グリー株式会社 | ゲーム処理プログラム、ゲーム処理方法及びゲーム処理装置 |
CN107707944B (zh) * | 2017-09-27 | 2020-08-14 | 北京酷云互动科技有限公司 | 基于特定人群的电视收视率评估方法和评估系统 |
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US20220084187A1 (en) * | 2020-09-14 | 2022-03-17 | City University Of Hong Kong | Method, device and computer readable medium for intrinsic popularity evaluation and content compression based thereon |
KR102606834B1 (ko) * | 2021-05-10 | 2023-11-29 | 주식회사 엔씨소프트 | 클라우드 게임 서비스 제공 시스템 및 클라우드 게임 서비스 제공 방법 |
US11445252B1 (en) * | 2021-07-08 | 2022-09-13 | Meta Platforms, Inc. | Prioritizing encoding of video data received by an online system to maximize visual quality while accounting for fixed computing capacity |
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GB0219509D0 (en) | 2001-12-05 | 2002-10-02 | Delamont Dean | Improvements to interactive TV games system |
US8661496B2 (en) | 2002-12-10 | 2014-02-25 | Ol2, Inc. | System for combining a plurality of views of real-time streaming interactive video |
US7458894B2 (en) * | 2004-09-15 | 2008-12-02 | Microsoft Corporation | Online gaming spectator system |
US8187104B2 (en) | 2007-01-29 | 2012-05-29 | Sony Online Entertainment Llc | System and method for creating, editing, and sharing video content relating to video game events |
US20080311997A1 (en) | 2007-06-15 | 2008-12-18 | Microsoft Corporation | Data capture for interactive operation |
WO2009094611A2 (en) * | 2008-01-25 | 2009-07-30 | Sony Online Entertainment Llc | System and method for creating, editing, and sharing video content relating to video game events |
US8515253B2 (en) * | 2008-02-15 | 2013-08-20 | Sony Computer Entertainment America Llc | System and method for automated creation of video game highlights |
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US20110098108A1 (en) | 2009-07-08 | 2011-04-28 | Exponential Entertainment, Inc. | Integrated online gaming portal offering entertainment-related casual games and user-generated media |
US8298059B2 (en) | 2010-06-09 | 2012-10-30 | International Business Machines Corporation | Method, system and computer program product for creating custom tutorials based on interactive gameplay |
US20120290937A1 (en) | 2011-05-12 | 2012-11-15 | Lmr Inventions, Llc | Distribution of media to mobile communication devices |
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-
2013
- 2013-07-16 US US13/942,703 patent/US9199165B2/en not_active Expired - Fee Related
-
2014
- 2014-07-08 TW TW103123479A patent/TW201511804A/zh unknown
- 2014-07-15 MX MX2016000686A patent/MX2016000686A/es unknown
- 2014-07-15 EP EP14755936.3A patent/EP3022936B1/en not_active Not-in-force
- 2014-07-15 CN CN201480040732.1A patent/CN105409224B/zh active Active
- 2014-07-15 AU AU2014290246A patent/AU2014290246B2/en not_active Expired - Fee Related
- 2014-07-15 ES ES14755936.3T patent/ES2620608T3/es active Active
- 2014-07-15 CA CA2917594A patent/CA2917594A1/en not_active Abandoned
- 2014-07-15 KR KR1020217006037A patent/KR102368299B1/ko active IP Right Grant
- 2014-07-15 WO PCT/US2014/046582 patent/WO2015009649A1/en active Application Filing
- 2014-07-15 JP JP2016527018A patent/JP2016534601A/ja not_active Withdrawn
- 2014-07-15 KR KR1020167001092A patent/KR102223607B1/ko active IP Right Grant
- 2014-07-15 RU RU2016101105A patent/RU2016101105A/ru not_active Application Discontinuation
-
2015
- 2015-10-29 US US14/926,432 patent/US9643093B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
CN105409224A (zh) | 2016-03-16 |
AU2014290246A1 (en) | 2016-01-28 |
US20160059137A1 (en) | 2016-03-03 |
CA2917594A1 (en) | 2015-01-22 |
US20150024839A1 (en) | 2015-01-22 |
KR20160032109A (ko) | 2016-03-23 |
KR102368299B1 (ko) | 2022-02-25 |
KR20210025711A (ko) | 2021-03-09 |
CN105409224B (zh) | 2019-04-30 |
ES2620608T3 (es) | 2017-06-29 |
EP3022936A1 (en) | 2016-05-25 |
KR102223607B1 (ko) | 2021-03-05 |
WO2015009649A1 (en) | 2015-01-22 |
US9199165B2 (en) | 2015-12-01 |
US9643093B2 (en) | 2017-05-09 |
AU2014290246B2 (en) | 2018-02-22 |
TW201511804A (zh) | 2015-04-01 |
RU2016101105A (ru) | 2017-07-24 |
JP2016534601A (ja) | 2016-11-04 |
EP3022936B1 (en) | 2016-12-14 |
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