CN103635933A - 通过网络匹配用户 - Google Patents
通过网络匹配用户 Download PDFInfo
- Publication number
- CN103635933A CN103635933A CN201280032644.8A CN201280032644A CN103635933A CN 103635933 A CN103635933 A CN 103635933A CN 201280032644 A CN201280032644 A CN 201280032644A CN 103635933 A CN103635933 A CN 103635933A
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- CN
- China
- Prior art keywords
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- list
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- negative
- game
- Prior art date
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- Pending
Links
- 238000000034 method Methods 0.000 claims abstract description 53
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- 230000013011 mating Effects 0.000 claims description 13
- 230000006397 emotional response Effects 0.000 claims description 8
- 238000005259 measurement Methods 0.000 claims description 2
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- 230000008569 process Effects 0.000 description 9
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Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Multimedia (AREA)
- General Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Accounting & Taxation (AREA)
- Economics (AREA)
- Finance (AREA)
- Tourism & Hospitality (AREA)
- Marketing (AREA)
- Physics & Mathematics (AREA)
- Strategic Management (AREA)
- Primary Health Care (AREA)
- Human Resources & Organizations (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Development Economics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Description
Claims (10)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/174,244 US20130007013A1 (en) | 2011-06-30 | 2011-06-30 | Matching users over a network |
US13/174,244 | 2011-06-30 | ||
PCT/US2012/043408 WO2013003160A2 (en) | 2011-06-30 | 2012-06-20 | Matching users over a network |
Publications (1)
Publication Number | Publication Date |
---|---|
CN103635933A true CN103635933A (zh) | 2014-03-12 |
Family
ID=47391678
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201280032644.8A Pending CN103635933A (zh) | 2011-06-30 | 2012-06-20 | 通过网络匹配用户 |
Country Status (6)
Country | Link |
---|---|
US (1) | US20130007013A1 (zh) |
EP (1) | EP2727074A4 (zh) |
JP (1) | JP2014527652A (zh) |
KR (1) | KR20140037893A (zh) |
CN (1) | CN103635933A (zh) |
WO (1) | WO2013003160A2 (zh) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104606884A (zh) * | 2014-10-30 | 2015-05-13 | 腾讯科技(成都)有限公司 | 一种游戏对战中的匹配方法及装置 |
CN106033487A (zh) * | 2015-03-09 | 2016-10-19 | 腾讯科技(深圳)有限公司 | 用户匹配方法及装置 |
CN106512407A (zh) * | 2016-11-18 | 2017-03-22 | 网易(杭州)网络有限公司 | 匹配处理方法及装置 |
CN109966744A (zh) * | 2019-01-10 | 2019-07-05 | 珠海金山网络游戏科技有限公司 | 一种动态组队匹配的方法和系统 |
CN110917628A (zh) * | 2018-09-20 | 2020-03-27 | 北京默契破冰科技有限公司 | 确定用户分组的方法、设备和计算机存储介质 |
Families Citing this family (30)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8038535B2 (en) | 2005-05-17 | 2011-10-18 | Electronic Arts Inc. | Collaborative online gaming system and method |
US9165404B2 (en) * | 2011-07-14 | 2015-10-20 | Samsung Electronics Co., Ltd. | Method, apparatus, and system for processing virtual world |
US9289686B2 (en) | 2011-07-28 | 2016-03-22 | Zynga Inc. | Method and system for matchmaking connections within a gaming social network |
JP5089801B1 (ja) * | 2011-10-31 | 2012-12-05 | 株式会社ソニー・コンピュータエンタテインメント | ユーザ編成装置、ユーザ編成方法、およびクラウドコンピューティングシステム |
US20130137076A1 (en) * | 2011-11-30 | 2013-05-30 | Kathryn Stone Perez | Head-mounted display based education and instruction |
US10552446B2 (en) * | 2012-03-01 | 2020-02-04 | Zynga Inc. | Leveraging social graphs with game play auto-neighboring |
CA2900253A1 (en) | 2013-02-06 | 2014-08-14 | Wespeke, Inc. | Matching users of a network based on profile data |
US9776091B1 (en) | 2014-05-16 | 2017-10-03 | Electronic Arts Inc. | Systems and methods for hardware-based matchmaking |
KR101781250B1 (ko) | 2014-05-19 | 2017-09-27 | 엔에이치엔엔터테인먼트 주식회사 | 게임 서비스 방법 및 시스템 |
US9993735B2 (en) | 2016-03-08 | 2018-06-12 | Electronic Arts Inc. | Multiplayer video game matchmaking optimization |
US10286327B2 (en) | 2016-10-21 | 2019-05-14 | Electronic Arts Inc. | Multiplayer video game matchmaking system and methods |
US10449458B2 (en) * | 2016-12-30 | 2019-10-22 | Microsoft Technology Licensing, Llc | Skill matching for a multiplayer session |
US10471360B2 (en) | 2017-03-06 | 2019-11-12 | Sony Interactive Entertainment LLC | User-driven spectator channel for live game play in multi-player games |
US11065548B2 (en) * | 2018-02-28 | 2021-07-20 | Sony Interactive Entertainment LLC | Statistical driven tournaments |
US10814228B2 (en) | 2018-02-28 | 2020-10-27 | Sony Interactive Entertainment LLC | Statistically defined game channels |
US10792577B2 (en) | 2018-02-28 | 2020-10-06 | Sony Interactive Entertainment LLC | Discovery and detection of events in interactive content |
US10751623B2 (en) | 2018-02-28 | 2020-08-25 | Sony Interactive Entertainment LLC | Incentivizing players to engage in competitive gameplay |
US10953335B2 (en) | 2018-02-28 | 2021-03-23 | Sony Interactive Entertainment Inc. | Online tournament integration |
US10818142B2 (en) | 2018-02-28 | 2020-10-27 | Sony Interactive Entertainment LLC | Creation of winner tournaments with fandom influence |
US10765957B2 (en) | 2018-02-28 | 2020-09-08 | Sony Interactive Entertainment LLC | Integrating commentary content and gameplay content over a multi-user platform |
US10953322B2 (en) | 2018-02-28 | 2021-03-23 | Sony Interactive Entertainment LLC | Scaled VR engagement and views in an e-sports event |
US10792576B2 (en) | 2018-02-28 | 2020-10-06 | Sony Interactive Entertainment LLC | Player to spectator handoff and other spectator controls |
US10765938B2 (en) | 2018-02-28 | 2020-09-08 | Sony Interactive Entertainment LLC | De-interleaving gameplay data |
US10987593B2 (en) | 2018-09-19 | 2021-04-27 | Sony Interactive Entertainment LLC | Dynamic interfaces for launching direct gameplay |
US10765952B2 (en) * | 2018-09-21 | 2020-09-08 | Sony Interactive Entertainment LLC | System-level multiplayer matchmaking |
US11249623B2 (en) | 2018-09-21 | 2022-02-15 | Sony Interactive Entertainment LLC | Integrated interfaces for dynamic user experiences |
US10695671B2 (en) | 2018-09-28 | 2020-06-30 | Sony Interactive Entertainment LLC | Establishing and managing multiplayer sessions |
GB2585879A (en) | 2019-07-19 | 2021-01-27 | Sony Interactive Entertainment Inc | User interaction selection method and apparatus |
JP7128781B2 (ja) * | 2019-08-09 | 2022-08-31 | Kddi株式会社 | 情報処理装置、情報処理方法およびプログラム |
CN111659126B (zh) * | 2020-07-08 | 2023-03-03 | 腾讯科技(深圳)有限公司 | 匹配进程的分配方法、装置、服务器、终端及存储介质 |
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US20020173358A1 (en) * | 2001-05-18 | 2002-11-21 | Shuichiro Yoshida | Game method using network, server executing the game method, and storage medium storing program executing the game method |
US20050192097A1 (en) * | 2004-03-01 | 2005-09-01 | Farnham Shelly D. | Method for online game matchmaking using play style information |
US20060121990A1 (en) * | 2004-12-08 | 2006-06-08 | Microsoft Corporation | System and method for social matching of game players on-line |
US20060205503A1 (en) * | 2003-05-07 | 2006-09-14 | Sony Corporation | Game machine and method for grrouping players into teams participating matchup game |
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JP4097240B2 (ja) * | 1998-10-26 | 2008-06-11 | 株式会社バンダイナムコゲームス | ゲームシステム及び情報記憶媒体 |
US6352479B1 (en) * | 1999-08-31 | 2002-03-05 | Nvidia U.S. Investment Company | Interactive gaming server and online community forum |
US6234481B1 (en) * | 1999-09-30 | 2001-05-22 | Rebecca Jeanne Robertson | Multi-skill knowledge-based game |
US20020083179A1 (en) * | 2000-05-12 | 2002-06-27 | Shaw Venson M . | System and method of personalizing communication sessions based on user behavior |
US6648760B1 (en) * | 2000-09-27 | 2003-11-18 | Midway Amusement Games, Llc | Skill mapping method and apparatus |
JP2002253864A (ja) * | 2000-12-28 | 2002-09-10 | Aruze Corp | 通信回線を利用したゲーム方法、及びその方法が実行可能なサーバ、並びに記憶媒体 |
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JP3806119B2 (ja) | 2003-05-23 | 2006-08-09 | ローム アンド ハース カンパニー | 置換アントラキノンを用いた炭化水素のマーキング方法 |
JP3806118B2 (ja) | 2003-06-13 | 2006-08-09 | ローム アンド ハース カンパニー | 置換アントラキノンでの炭化水素のマーキング方法。 |
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-
2011
- 2011-06-30 US US13/174,244 patent/US20130007013A1/en not_active Abandoned
-
2012
- 2012-06-20 EP EP12805348.5A patent/EP2727074A4/en not_active Withdrawn
- 2012-06-20 JP JP2014518651A patent/JP2014527652A/ja active Pending
- 2012-06-20 CN CN201280032644.8A patent/CN103635933A/zh active Pending
- 2012-06-20 KR KR1020137035045A patent/KR20140037893A/ko not_active Application Discontinuation
- 2012-06-20 WO PCT/US2012/043408 patent/WO2013003160A2/en active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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US20020173358A1 (en) * | 2001-05-18 | 2002-11-21 | Shuichiro Yoshida | Game method using network, server executing the game method, and storage medium storing program executing the game method |
US20060205503A1 (en) * | 2003-05-07 | 2006-09-14 | Sony Corporation | Game machine and method for grrouping players into teams participating matchup game |
US20050192097A1 (en) * | 2004-03-01 | 2005-09-01 | Farnham Shelly D. | Method for online game matchmaking using play style information |
US20060121990A1 (en) * | 2004-12-08 | 2006-06-08 | Microsoft Corporation | System and method for social matching of game players on-line |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104606884A (zh) * | 2014-10-30 | 2015-05-13 | 腾讯科技(成都)有限公司 | 一种游戏对战中的匹配方法及装置 |
CN104606884B (zh) * | 2014-10-30 | 2018-02-02 | 腾讯科技(成都)有限公司 | 一种游戏对战中的匹配方法及装置 |
CN106033487A (zh) * | 2015-03-09 | 2016-10-19 | 腾讯科技(深圳)有限公司 | 用户匹配方法及装置 |
CN106512407A (zh) * | 2016-11-18 | 2017-03-22 | 网易(杭州)网络有限公司 | 匹配处理方法及装置 |
CN106512407B (zh) * | 2016-11-18 | 2020-02-14 | 网易(杭州)网络有限公司 | 匹配处理方法及装置 |
CN110917628A (zh) * | 2018-09-20 | 2020-03-27 | 北京默契破冰科技有限公司 | 确定用户分组的方法、设备和计算机存储介质 |
CN109966744A (zh) * | 2019-01-10 | 2019-07-05 | 珠海金山网络游戏科技有限公司 | 一种动态组队匹配的方法和系统 |
CN109966744B (zh) * | 2019-01-10 | 2023-04-18 | 珠海金山数字网络科技有限公司 | 一种动态组队匹配的方法和系统 |
Also Published As
Publication number | Publication date |
---|---|
KR20140037893A (ko) | 2014-03-27 |
WO2013003160A2 (en) | 2013-01-03 |
EP2727074A2 (en) | 2014-05-07 |
US20130007013A1 (en) | 2013-01-03 |
JP2014527652A (ja) | 2014-10-16 |
EP2727074A4 (en) | 2015-02-25 |
WO2013003160A3 (en) | 2013-02-28 |
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