JP2016087207A - Game machine - Google Patents

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Publication number
JP2016087207A
JP2016087207A JP2014226827A JP2014226827A JP2016087207A JP 2016087207 A JP2016087207 A JP 2016087207A JP 2014226827 A JP2014226827 A JP 2014226827A JP 2014226827 A JP2014226827 A JP 2014226827A JP 2016087207 A JP2016087207 A JP 2016087207A
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Japan
Prior art keywords
display
special
notification
error
game
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JP2014226827A
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JP2016087207A5 (en
Inventor
亮 味田
Akira Ajita
亮 味田
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株式会社大都技研
Daito Giken:Kk
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Priority to JP2014226827A priority Critical patent/JP2016087207A/en
Publication of JP2016087207A publication Critical patent/JP2016087207A/en
Publication of JP2016087207A5 publication Critical patent/JP2016087207A5/ja
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Abstract

A game machine having a feature in display means is provided. A gaming machine is a gaming machine provided with a display unit capable of displaying at least a plurality of displays, and at least one of the plurality of displays is a display relating to a first error (hereinafter referred to as “the first number”). At least one of the plurality of displays is a display relating to a second error (hereinafter referred to as “second display”), and the display means includes the first display. Means for displaying one display, the display means is means for displaying the second display, and at least a part of the second display is at least a part of the first display. It is a game stand characterized by overlapping. [Selection] Figure 37

Description

  The present invention relates to a game table represented by a spinning machine (slot machine), a ball game machine (pachinko machine), and the like.

  2. Description of the Related Art Conventionally, a game table performs various displays on display means (see, for example, Patent Document 1).

JP 2008-200302 A

However, the conventional game stand has room for improvement in display means.
An object of the present invention is to provide a game machine having a feature in display means.

  The gaming machine according to the present invention is a gaming machine provided with display means capable of displaying at least a plurality of displays, wherein at least one of the plurality of displays is a display relating to a first error ( Hereinafter, it is referred to as “first display”), and at least one of the plurality of displays is a display relating to a second error (hereinafter referred to as “second display”), and the display means. Is means capable of displaying the first display, the display means is means capable of displaying the second display, and at least a part of the second display is a part of the first display. It is a game stand characterized by overlapping at least a part.

  According to the present invention, it is possible to provide a game machine having a feature in display means.

It is the external appearance perspective view which looked at the pachinko machine from the front side (player side). It is the external view which looked at the pachinko machine from the back side. It is the schematic front view which looked at the game board from the front. The circuit block diagram of a control part is shown. (A) An example of the stop symbol form of the special figure is shown. (B) An example of a decorative design is shown. (C) shows an example of a normal stop display symbol, and (d) shows an example of a decorative symbol of a common symbol. It is a flowchart which shows the flow of a main control part main process. It is a flowchart which shows the flow of a main control part timer interruption process. (A) It is a flowchart of the main process which CPU404 of the 1st sub control part 400 performs. (B) It is a flowchart of the command reception interruption process of the 1st sub control part 400. FIG. (C) It is a flowchart of the timer interruption process of the 1st sub control part 400. FIG. It is a flowchart of the main process which CPU504 of the 2nd sub control part 500 performs. (A) When a special figure probability is a special figure high probability state, it is an example of the high probability table for the success / failure determination used for the success / failure determination of special figure 1 (or special figure 2). (B) It is an example of the low probability table for the success / failure determination used for the success / failure determination of Special Figure 1 (or Special Figure 2) when the special figure probability is in the special figure low probability state. (C) It is an example of the small hit determination table used for the determination of whether or not a small hit is shown in FIG. (D) It is an example of the special figure distribution table for determining the stop symbol of special figure 1 (or special figure 2). It is an example of the special figure 1 fluctuation display time determination table used in order to determine the fluctuation time of special figure 1. FIG. It is an example of the special figure 2 fluctuation display time determination table used in order to determine the fluctuation time of special figure 2. FIG. (A) It is an example of the low probability table for the normal symbol success / failure determination used for the determination of the success / failure of the normal diagram when the normal probability is low. (B) It is an example of the low probability table for a normal symbol determination for determining the stop symbol of a normal symbol in the case where the normal symbol probability is a low probability state. (C) It is an example of the high probability table for the normal symbol success / failure determination used for the determination of the success / failure of the general symbol when the normal probability is high. (B) It is an example of a normal symbol determination high probability table for determining a stop symbol of a normal symbol when the normal symbol probability is a high probability state. (A) An example of a usual stop display symbol is shown. (B) An example of a decorative pattern for ordinary symbols is shown. (C) It is the figure which showed the relationship between the kind of common figure, the kind of common figure decoration symbol, and an electric chew release pattern. (D) It is the figure which showed the pattern of the fluctuation | variation display of the decoration design for normal designs. (A) It is an example of the prefetch notice lottery table which determines a hold change by prefetch notice. (B) It is a figure which shows an example of the display mode of a hold display. It is the flowchart which showed an example of the flow of a special figure prefetch process. It is the flowchart which showed an example of the flow of a special figure prefetch process. It is the flowchart which showed an example of the flow of the sub side prefetch notice execution process at the time of start winning. It is the flowchart which showed an example of the flow of the production | presentation lottery process 1 in execution processing, such as a sub side notice at the time of a change start. It is a flowchart which shows the flow of a usual drawing effect determination process. It is the schematic which showed an example of the effect display (variation display) in a decoration symbol display apparatus in time series. It is the schematic which showed an example of the effect display (variation display) in a decoration symbol display apparatus in time series. It is the schematic which showed an example of the effect display (variation display) concerning 1st Embodiment (Example 1) in a decoration symbol display apparatus in time series. It is the schematic which showed an example of the effect display (variation display) concerning 1st Embodiment (Example 1) in a decoration symbol display apparatus in time series. It is the schematic which showed an example of the effect display (variation display) concerning 1st Embodiment (Example 1) in a decoration symbol display apparatus in time series. It is the schematic which showed in time series an example of the effect display (variation display) concerning 1st Embodiment (Example 2) in a decoration symbol display apparatus. It is the schematic which showed in time series an example of the effect display (variation display) concerning 1st Embodiment (Example 2) in a decoration symbol display apparatus. It is the schematic which showed in time series an example of the effect display (variation display) concerning 1st Embodiment (Example 2) in a decoration symbol display apparatus. It is the schematic which showed in time series an example of the effect display (variation display) concerning 1st Embodiment (Example 2) in a decoration symbol display apparatus. It is the schematic which showed in time series an example of the effect display (variation display) concerning 1st Embodiment (Example 2) in a decoration symbol display apparatus. It is the schematic which showed in time series an example of the effect display (variation display) concerning 1st Embodiment (Example 2) in a decoration symbol display apparatus. It is the schematic which showed in time series an example of the effect display (variation display) concerning 1st Embodiment (Example 2) in a decoration symbol display apparatus. It is the schematic which showed in time series an example of the effect display (variation display) concerning 1st Embodiment (Example 3) in a decoration symbol display apparatus. It is the schematic which showed in time series an example of the effect display (variation display) concerning 1st Embodiment (Example 4) in a decoration symbol display apparatus. It is the schematic which showed in time series an example of the effect display (fluctuation display) concerning 1st Embodiment (Example 5) in a decoration symbol display apparatus. It is the schematic which showed in time series an example of the effect display (fluctuation display) concerning 1st Embodiment (Example 5) in a decoration symbol display apparatus. It is a figure which shows the outline | summary of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the outline | summary of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example of the effect display concerning 2nd Embodiment of this invention. It is a figure which shows the other Example concerning 2nd Embodiment of this invention. It is a figure which shows the other Example concerning 2nd Embodiment of this invention. It is the external appearance perspective view which looked at the pachinko machine 100 by 3rd Embodiment of this invention from the front side (player side). It is the external view which looked at the pachinko machine 100 by 3rd Embodiment of this invention from the back side. It is the schematic front view which looked at the game board 200 of the pachinko machine 100 by 3rd Embodiment of this invention from the front. It is a circuit block diagram of the control part of the pachinko machine 100 by a 3rd embodiment of the present invention. It is an example of the display symbol in the pachinko machine 100 by 3rd Embodiment of this invention, Comprising: (a) shows an example of the stop display symbol of special figure 1, (b) shows an example of the stop display symbol of special figure 2 (C) shows an example of a decorative design, and (d) shows an example of a normal stop display design. It is a flowchart which shows the flow of the main process of the main control part of the pachinko machine 100 by 3rd Embodiment of this invention. It is a flowchart which shows the flow of the main control part timer interruption process of the pachinko machine 100 by 3rd Embodiment of this invention. It is a flowchart which shows the flow of a process in the 1st sub control part 400 of the pachinko machine 100 by 3rd Embodiment of this invention, (a) shows the flow of a 1st sub control part main process, (b) is the 1st. 1 shows a flow of 1 sub-control unit command reception interrupt processing, (c) shows a flow of first sub-control unit timer interrupt processing, and (d) shows a flow of image control processing. It is a flowchart which shows the flow of a process in the 2nd sub control part 500 of the pachinko machine 100 by 3rd Embodiment of this invention, (a) shows the flow of the 2nd sub control part main process, (b) is the 2nd. 2 shows the flow of the second sub-control unit command reception interrupt process, and (c) shows the flow of the second sub-control unit timer interrupt process. It is a figure which shows the example of the display of the decoration symbol display apparatus 208 of the pachinko machine 100 by 3rd Embodiment of this invention, the example of the display aspect of a hold icon, and the example of the stop display aspect of a decoration symbol. It is a figure which shows the example of a display of the decoration symbol display apparatus 208 of the pachinko machine 100 by 3rd Embodiment of this invention. It is a figure which shows the example of a display of the decoration symbol display apparatus 208 of the pachinko machine 100 by 3rd Embodiment of this invention, and the example of a structure of the determination button 136a and selection button 136b, 136c. It is a figure which shows the example of the decoration symbol display apparatus 208 of the pachinko machine 100 by 3rd Embodiment of this invention, and an effect movable body. It is a figure which shows the example of the display of the decoration symbol display apparatus 208 of the pachinko machine 100 by 3rd Embodiment of this invention, operation | movement of the shielding apparatus 246, and operation | movement of an effect movable body. It is a figure which shows the example of a structure of the transparent plate member 118 of the pachinko machine 100 by 3rd Embodiment of this invention. It is a figure which shows the example of the display of the decoration symbol display apparatus 208 of the pachinko machine 100 by 3rd Embodiment of this invention, and the audio | voice output from the speaker 120. FIG. The first display and the second display displayed on the screen of the decorative symbol display device 208 of the pachinko machine 100 according to the third embodiment of the present invention, and the shielding means capable of shielding the first display and the second display It is a figure which shows the example of these relationships. The first display and the second display displayed on the screen of the decorative symbol display device 208 of the pachinko machine 100 according to the third embodiment of the present invention, and the shielding means capable of shielding the first display and the second display It is a figure which shows the example of these relationships. The first display and the second display displayed on the screen of the decorative symbol display device 208 of the pachinko machine 100 according to the third embodiment of the present invention, and the shielding means capable of shielding the first display and the second display It is a figure which shows the example of these relationships. It is a figure which shows the example of the 1st display and the 2nd display which are displayed on the screen of the decoration symbol display apparatus 208 of the pachinko machine 100 by 3rd Embodiment of this invention in time series. It is a figure which shows the specific example 1 of the effect performed with the pachinko machine 100 by 3rd Embodiment of this invention. It is a figure which shows the specific example 2 of the effect performed with the pachinko machine 100 by 3rd Embodiment of this invention. It is a figure which shows the specific example 3 of the effect performed with the pachinko machine 100 by 3rd Embodiment of this invention. It is a figure which shows the specific example 4 of the effect performed with the pachinko machine 100 by 3rd Embodiment of this invention. It is a figure which shows the specific example 5 of the effect performed with the pachinko machine 100 by 3rd Embodiment of this invention. It is a figure which shows the specific example 6 of the effect performed with the pachinko machine 100 by 3rd Embodiment of this invention. It is a figure which shows the specific example 7 of the effect performed with the pachinko machine 100 by 3rd Embodiment of this invention. It is a figure which shows the concrete effect of the pachinko machine 100 by Example 2-1 of 4th Embodiment of this invention. It is a figure which shows the concrete effect of the pachinko machine 100 by Example 2-1 of 4th Embodiment of this invention. It is a figure which shows the concrete effect of the pachinko machine 100 by Example 2-1 of 4th Embodiment of this invention. It is a disassembled perspective view of the decoration symbol display apparatus 208 with which the pachinko machine 100 by Example 2-1 of the 4th Embodiment of this invention is equipped, the decoration part 810, the light-guide plate 812, and the decoration part 814. It is the schematic diagram which looked at the decoration symbol display apparatus 208 with which the pachinko machine 100 by Example 2-1 of 4th Embodiment of this invention is equipped, the decoration part 810, the light-guide plate 812, and the decoration part 814 from the player side. It is a figure which shows the concrete effect in the pachinko machine 100 by Example 2-2 of 4th Embodiment of this invention. It is a figure which shows the concrete effect in the pachinko machine 100 by Example 2-2 of 4th Embodiment of this invention. It is a figure which shows the concrete effect in the pachinko machine 100 by Example 3-1 of 5th Embodiment of this invention. It is a table explaining the alerting alert | report which can be displayed on the image display area of the decoration symbol display apparatus 208 of the pachinko machine 100 by 5th Embodiment of this invention. Various notifications in the state where the special figure variable game is executed in the pachinko machine 100 according to the fifth embodiment of the present invention, the state where the big hit game is executed, or the special figure variable game and the big hit game are not executed It is a figure which shows the example of a display of an effect. Various notifications in the state where the special figure variable game is executed in the pachinko machine 100 according to the fifth embodiment of the present invention, the state where the big hit game is executed, or the special figure variable game and the big hit game are not executed It is a figure showing Example 3-2 of production. Various notifications in the state where the special figure variable game is executed in the pachinko machine 100 according to the fifth embodiment of the present invention, the state where the big hit game is executed, or the special figure variable game and the big hit game are not executed It is a figure showing Example 3-3 of production. Various notifications in the state where the special figure variable game is executed in the pachinko machine 100 according to the fifth embodiment of the present invention, the state where the big hit game is executed, or the special figure variable game and the big hit game are not executed It is a figure showing Example 3-4 of production. Various notifications in the state where the special figure variable game is executed in the pachinko machine 100 according to the fifth embodiment of the present invention, the state where the big hit game is executed, or the special figure variable game and the big hit game are not executed It is a figure showing Example 3-5 of production. In the pachinko machine 100 by 5th Embodiment of this invention, it is a figure explaining the example from which the visibility of the display in the decoration symbol display apparatus 208 changes. In the pachinko machine 100 by 5th Embodiment of this invention, it is a figure explaining the example from which the visibility of the display in the decoration symbol display apparatus 208 changes. It is the schematic front view which looked at the other game board which concerns on embodiment of this invention from the front.

<< First Embodiment >>

Hereinafter, a gaming table (for example, a ball game machine such as a pachinko machine 100 or a spinning game machine such as a slot machine) according to an embodiment of the present invention will be described in detail with reference to the drawings.
<Overall configuration>

  First, the overall configuration of the pachinko machine 100 according to the first embodiment of the present invention will be described with reference to FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side).

  As an external structure, the pachinko machine 100 includes an outer frame 102, a main body 104, a front frame door 106, a door 108 with a ball storage tray, a launching device 110, and a game board 200 on the front surface.

  The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop. The main body 104 is referred to as an inner frame, and is a member that is provided inside the outer frame 102 and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. The main body 104 is formed in a frame shape and has a space 114 inside. Further, an inner frame opening sensor 1041 for detecting the opening of the main body 104 when the main body 104 is opened is provided.

  The front frame door 106 is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 so as to be openable and closable with a lock function, and is configured in a frame shape so that the inner side of the front frame door 106 can be opened and closed. Is a door member having an opening. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin at the opening 116, and a speaker 120 and a frame lamp 122 are attached to the front side. A game area 124 is defined by the rear surface of the front frame door 106 and the front surface of the game board 200. In addition, a front frame door opening sensor 1061 that detects opening of the front frame door 106 when the front frame door 106 is opened is provided.

  The door 108 with a ball storage tray is a door member attached to the lower side of the main body 104 on the front surface of the pachinko machine 100 so as to have a lock function and be openable and closable. The door 108 with the ball storage tray is unlocked by operating the door release lever 1081 with the ball storage tray exposed by opening the front frame door 106 and can be opened in the same manner as the front frame door 106. In the vicinity of the door opening lever with ball storage tray 1081, a door opening sensor with ball storage tray 1082 for detecting the opening of the door with ball storage tray 108 is provided. The ball storage tray-equipped door 108 is capable of storing a plurality of game balls (hereinafter simply referred to as “balls”), and an upper plate 126 provided with a passage for guiding the game balls to the launching device 110. A lower plate 128 that stores game balls that cannot be stored in the upper plate 126, a ball removal button 130 that discharges the game balls stored in the upper plate 126 to the lower plate 128 by the player's operation, A ball discharge lever 132 that discharges game balls stored in the lower plate 128 to a game ball collection container (common name, dollar box) by operation, and a game ball guided to the launching device 110 by operation of the player 200 ball launching handles 134 for launching into the game area 124, chance buttons 136 for changing the effects of the various effects devices 206 by the player's operation, and the chance button 136 to emit light. Sub button lamp 138, ball lending operation button 140 for instructing ball lending to a card unit (CR unit) installed in the game store, and return operation button for instructing the card unit to return the player's balance 142, and a ball rental display unit 144 for displaying the balance of the player and the state of the card unit. In addition, a lower plate full tank sensor (not shown) that detects that the lower plate 128 is full is provided.

  The launching device 110 is attached to the lower side of the main body 104, and a launching rod 146 that rotates when the ball launching handle 134 is operated by the player, and a launching rod 148 that strikes the game ball at the tip of the launching rod 146. .

  The game board 200 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed from the opening after the game board 200 is mounted on the main body 104.

  FIG. 2 is an external view of the pachinko machine 100 of FIG. 1 viewed from the back side. The upper part of the back surface of the pachinko machine 100 has an opening that opens upward, a ball tank 150 for temporarily storing game balls, and a lower part of the ball tank 150 that is positioned below the ball tank 150. A tank rail 154 is provided for guiding a ball passing through the formed communication hole and dropping to the dispensing device 152 located on the right side of the back surface.

  The payout device 152 is formed of a cylindrical member, and includes a payout motor, a sprocket, and a payout sensor (not shown) inside. The sprocket is configured to be rotatable by a payout motor. The sprocket that temporarily passes through the tank rail 154 and flows down into the payout device 152 is temporarily retained, and the payout motor is driven to rotate by a predetermined angle. Thus, the temporarily accumulated game balls are sent one by one downward to the payout device 152.

  The payout sensor is a sensor for detecting the passage of the game ball sent out by the sprocket. When the game ball is passing, either a high signal or a low signal is passed. Either the high signal or the low signal is output to the dispensing control unit 600. The game ball that has passed through the payout sensor passes through a ball rail (not shown) and reaches the upper plate 126 disposed on the front side of the pachinko machine 100. The pachinko machine 100 has this configuration. To pay out the ball to the player.

  On the left side of the payout device 152 in the figure, a main board case 158 that houses the main board 156 that constitutes the main control section 300 that performs control processing for the entire game, and control related to effects based on the processing information generated by the main control section 300 The first sub-board case 162 that houses the first sub-board 160 that constitutes the first sub-control unit 400 that performs processing, and the second sub-board that performs control processing related to effects based on the processing information generated by the first sub-control unit 400. An error release switch that constitutes a second sub-board case 166 that houses the second sub-board 164 that constitutes the control unit 500, a payout control unit 600 that performs control processing related to the payout of game balls, and that releases an error by the operation of a game clerk Discharge board case 172 storing the payout board 170 having 168, launch base constituting the launch control unit 630 that performs control processing relating to the launch of the game ball A launch board case 176 that houses 174, a power control unit 660 that supplies power to various electrical gaming machines, and a power switch 178 that turns the power on and off by the operation of a game store clerk and an RWM clear by being operated when the power is turned on A power board case 184 that houses a power board 182 that includes an RWM clear switch 180 that outputs a signal to the main controller 300, and a CR interface 186 that transmits and receives signals between the payout controller 600 and the card unit are provided. ing.

  FIG. 3 is a schematic front view of the game board 200 as viewed from the front. In the game board 200, an outer rail 202 and an inner rail 204 are arranged, and a game area 124 in which a game ball can roll is defined.

  An effect device 206 is disposed in the approximate center of the game area 124. The effect device 206 is provided with a decorative symbol display device 208 substantially in the center, and around the normal symbol display device 210, the first special symbol display device 212, the second special symbol display device 214, and the ordinary device. A symbol holding lamp 216, a first special symbol holding lamp 218, a second special symbol holding lamp 220, and a high-probability medium lamp 222 are provided. Hereinafter, the normal symbol may be referred to as “general symbol” and the special symbol may be referred to as “special symbol”.

  The effect device 206 performs the effect by operating the effect movable body 224 (224a, 224b), and details thereof will be described later. The decorative symbol display device 208 is a display device for performing various displays used for decorative symbols and effects. In this embodiment, the decorative symbol display device 208 is constituted by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into four display areas, a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d, and the left symbol display area 208a and the middle symbol display area 208b. The right symbol display area 208c displays different decorative symbols, and the effect display area 208d displays an image used for the effect. The effect display area 208d is an area including the special figure 1 hold display area 208d1, the special figure 2 hold display area 208d2, and the normal drawing effect display area 208d4, which will be described later. Furthermore, the position and size of each display area 208a, 208b, 208c, 208d can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.

  The general map display device 210 is a display device for displaying a general map, and is configured by a 7-segment LED in this embodiment. The first special figure display device 212 and the second special figure display device 214 are display devices for displaying a special figure, and are configured by 7 segment LEDs in this embodiment.

  The multi-purpose hold lamp 216 is a lamp for indicating the number of general-purpose variable games (details will be described later) that are on hold. In this embodiment, the general-purpose variable games are reserved up to a predetermined number (for example, two). It is possible to do. The first special figure hold lamp 218 and the second special figure hold lamp 220 are lamps for indicating the number of special figure variable games (details will be described later) that are being held. In this embodiment, the special figure variable games are displayed. It is possible to hold up to a predetermined number (for example, four). The high-probability medium lamp 222 is a lamp for indicating that the gaming state is a high probability state in which a big hit is likely to occur or a high probability state, and the gaming state is changed from a low probability state in which a big hit is unlikely to occur. Turns on when switching to the probability state, and turns off when switching from the high probability state to the low probability state.

  In addition, there are predetermined ball entrances, for example, a general prize opening 226, a general start port 228, a first special view start port 230, a second special view start port 232, around the effect device 206. A variable winning opening 234 is provided.

  In this embodiment, a plurality of general winning holes 226 are arranged on the game board 200. When a predetermined ball detecting sensor (not shown) detects a ball entering the general winning holes 226 (in the general winning holes 226). In the case of winning, the payout device 152 is driven, and a predetermined number (for example, 10 balls) of balls are discharged to the upper plate 126 as prize balls. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. In this embodiment, a ball to be paid out to a player as a consideration for winning is sometimes referred to as a “prize ball”, and a ball lent to a player is sometimes referred to as “rental ball”. They are called “balls (game balls)”.

  The normal start port 228 is constituted by a device called a gate or a through chucker for determining whether or not a ball has passed a predetermined area of the game area 124. In this embodiment, the left side of the game board 200 is used. One is arranged. Unlike the ball that has entered the general winning opening 226, the ball that has passed through the usual starting port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the general map starting port 228, the pachinko machine 100 starts a general map variable game by the general map display device 210.

  In the present embodiment, only one first special figure starting port 230 is disposed at the center of the game board 200. When a predetermined ball detection sensor detects a ball entering the first special figure starting port 230, a payout device 152, which will be described later, is driven, and a predetermined number (for example, three) of balls is used as a prize ball for the upper plate 126. The special figure changing game by the first special figure display device 212 is started. The ball that has entered the first special figure starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The second special figure starting port 232 is called an electric tulip (electric Chu). In the present embodiment, only one second special figure starting port 232 is disposed directly below the first special figure starting port 230. The second special figure starting port 232 includes a wing member 232a that can be opened and closed to the left and right. When the wing member 232a is closed, it is impossible to enter a ball. When 210 hits and stops and displays the symbol, the blade member 232a opens and closes at a predetermined time interval and a predetermined number of times. When a predetermined ball detection sensor detects a ball entering the second special figure starting port 232, the payout device 152 is driven and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. At the same time, the special figure variation game by the second special figure display device 214 is started. The ball that has entered the second special figure starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The variable winning opening 234 is called a large winning opening or an attacker, and in the present embodiment, only one variable winning opening 234 is disposed below the center of the game board 200. This variable winning opening 234 includes a door member 234a that can be opened and closed. When the door member 234a is closed, it is impossible to enter a ball, and the special figure display device stops the big hit symbol when the special figure variable game is won. When displayed, the door member 234a opens and closes at a predetermined time interval (for example, an opening time of 29 seconds and a closing time of 1.5 seconds) and at a predetermined number of times (for example, 15 times). When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  Further, a plurality of disc-shaped hitting direction changing members 236 called a windmill and a plurality of game nails 238 are arranged in the vicinity of these winning openings and start openings, and at the bottom of the inner rail 204, After guiding a ball that has not won any prize opening or start opening to the back side of the pachinko machine 100, an out opening is provided for discharging to the game island side.

This pachinko machine 100 supplies the ball stored in the upper plate 126 by the player to the launch position of the launch rail, drives the launch motor with strength according to the operation amount of the player's operation handle, and launches 146 Further, the outer rail 202 and the inner rail 204 are passed by the launcher 148 and driven into the game area 124. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the advancing direction by the hitting direction changing member 236, the game nail 238, etc., and a winning opening (general winning opening 226, variable winning opening 234) or start opening (Outside the first special figure starting port 230, the second special figure starting port 232), winning out any winning port or starting port, or just passing through the normal start port 228, the out port 240 To reach.
<Directing device 206>
Next, the rendering device 206 of the pachinko machine 100 will be described.

  On the front side of the effect device 206, a warp device 242 (242a, 242b) and a stage 244 are arranged in an area where the game ball can roll, and an effect movable body 224 is placed in the area where the game ball cannot roll. It is arranged. In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter sometimes referred to as a door) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding means are located behind the warp device 242, the stage 244, and the effect movable body 224.

  The warp device 242 discharges the game balls that have entered the warp inlet 242a provided at the upper left of the effect device 206 to the stage 244 below the front surface of the effect device 206 from the warp outlet 242b. The stage 244 can roll a ball discharged from the warp outlet 242b, a ball carried on by a nail of the game board 200, or the like, and the passed ball is a first special figure starting port 230 at the center of the stage 244. A special route 244a is provided to facilitate entry into the golf course.

  In this embodiment, the effect movable body 224 includes an upper arm 224a and a forearm 224b imitating the upper arm and forearm of a human right arm, and an upper arm motor and an elbow (not shown) that rotate the upper arm 224a to the position of the shoulder. A forearm motor (not shown) that rotates the forearm 224b at a position is provided. The effect movable body 224 moves in front of the decorative symbol display device 208 by the upper arm motor and the forearm motor.

The shielding device 246 includes a lattice-like left door 246a and right door 246b, and is disposed between the decorative symbol display device 208 and the front stage 244. Belts wound around two pulleys (not shown) are fixed to the upper portions of the left door 246a and the right door 246b, respectively. That is, the left door 246a and the right door 246b move to the left and right as the belt driven by the motor through the pulley moves. When the left door 246a and the right door 246b are closed, the shielding means shields the inner end portions thereof so that it is difficult for the player to visually recognize the decorative symbol display device 208. In the state where the left door 246a and the right door 246b are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all of the display of the decorative symbol display device 208. It is. In addition, the left door 246a and the right door 246b can be stopped at arbitrary positions, respectively, for example, only a part of the decorative design so that the player can identify which decorative design the displayed decorative design is. Can be shielded. In addition, the left door 246a and the right door 246b may be configured so that a part of the decorative symbol display device 208 behind the lattice hole can be visually recognized, or the shoji part of the lattice hole is closed with a translucent lens body. The display by the decorative symbol display device 208 may be made vaguely visible to the player, or the shoji part of the holes in the lattice is completely blocked (shielded), and the decorative symbol display device 208 behind is made completely invisible. Also good.
<Control unit>

  Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit.

The control unit of the pachinko machine 100 can be roughly classified into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. A first sub-control unit 400 that controls the second sub-control unit 500 that controls various devices based on a command transmitted from the first sub-control unit 400, and a command transmitted by the main control unit 300 A payout control unit 600 that mainly performs control related to payout of game balls, a launch control unit 630 that controls the launch of game balls, and a power management unit 660 that controls the power supplied to the pachinko machine 100. Yes.
<Main control unit>
First, the main control unit 300 of the pachinko machine 100 will be described.

  The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, and temporary data. RAM 308 for storing data, I / O 310 for controlling input / output of various devices, counter timer 312 for measuring time and frequency, and WDT 314 for monitoring abnormalities in program processing are mounted. . Note that another storage device may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316b as a system clock.

  The basic circuit 302 has a random value generation circuit (counter circuit) 318 (a counter circuit) 318 (used as a hardware random number counter that changes a numerical value in the range of 0 to 65535 every time a clock signal output from the crystal oscillator 316a is received. This circuit has two built-in counters) and a predetermined ball detection sensor, for example, a sensor for detecting a game ball passing through each start port, winning port, variable winning port, or opening the front frame door A sensor circuit 322 for receiving signals output from various sensors 320 including a sensor, an inner frame opening sensor, and a lower pan full sensor, and outputting a comparison result with an amplification result and a reference voltage to the counter circuit 318 and the basic circuit 302; A driving circuit 324 for performing display control of a predetermined symbol display device, for example, the first special symbol display device 212 or the second special symbol display device 214; A drive circuit 326 for performing display control of the pattern display device, for example, the general map display device 210, and various status display units 328 (for example, the general map hold lamp 216, the first special figure hold lamp 218, the second special figure hold lamp) 220, a high-accuracy medium lamp 222, etc.) and a drive circuit 330 for performing display control and a predetermined movable member, for example, a blade member 232a of the second special figure starting port 232, a door member 234a of the variable winning port 234, etc. A drive circuit 334 for controlling various solenoids 332 to be driven is connected.

  When the ball detection sensor 320 detects that a ball has won the first special figure starting port 230, the sensor circuit 322 outputs a signal indicating that the ball has been detected to the counter circuit 318. Upon receiving this signal, the counter circuit 318 latches the value of the counter corresponding to the first special figure starting port 230 at that timing, and stores the latched value in the built-in counter value corresponding to the first special figure starting port 230. Store in the register. Similarly, when the counter circuit 318 receives a signal indicating that the second special figure starting port 232 has won a ball, the counter circuit 318 latches the value at the timing of the counter corresponding to the second special figure starting port 232. The latched value is stored in a built-in counter value storage register corresponding to the second special figure starting port 232.

  Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via this information output circuit 336. The game information (for example, game state) of the machine 100 is output.

  In addition, the main control unit 300 is provided with a voltage monitoring circuit 338 that monitors the voltage value of the power source supplied from the power management unit 660 to the main control unit 300. The voltage monitoring circuit 338 is a voltage value of the power source. Is less than a predetermined value (9v in this embodiment), a low voltage signal indicating that the voltage has dropped is output to the basic circuit 302.

  In addition, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on. When an activation signal is input, game control is started (main control section main processing described later is started).

The main control unit 300 includes an output interface for transmitting a command to the first sub-control unit 400 and an output interface for transmitting a command to the payout control unit 600. With this configuration, the first control unit 300 Communication with the sub-control unit 400 and the payout control unit 600 is enabled. Information communication between the main control unit 300 and the first sub-control unit 400 and the payout control unit 600 is one-way communication. The main control unit 300 sends commands and the like to the first sub-control unit 400 and the payout control unit 600. The first sub control unit 400 and the payout control unit 600 are configured such that signals such as commands cannot be transmitted to the main control unit 300.
<Sub control unit>
Next, the first sub control unit 400 of the pachinko machine 100 will be described.

  The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 mainly based on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404 and ROM 406 for storing control programs and various effects data, RAM 408 for temporarily storing data, I / O 410 for controlling input / output of various devices, and for measuring time, frequency, etc. The counter timer 412 is mounted. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock. The ROM 406 may store the control program and various effect data in separate ROMs.

The basic circuit 402 includes a sound source IC 416 for controlling the speaker 120 (and amplifier), a drive circuit 420 for controlling various lamps 418, and a drive for performing drive control of the effect movable body 224. A circuit 422, an effect movable body sensor 424 that detects the current position of the effect movable body 224, a chance button detection sensor 426 that detects pressing of the chance button 136, and predetermined detection sensors such as the effect movable body sensor 424 and the chance button A sensor circuit 428 that outputs a detection signal from the detection sensor 426 to the basic circuit 402 is connected to a second sub-control unit 500 for controlling the decorative symbol display device (liquid crystal display device) 208 and the shielding device 246. ing.
<Discharge control unit, launch control unit, power supply management unit>

  Next, the payout control unit 600, the launch control unit 630, and the power management unit 660 of the pachinko machine 100 will be described.

  The payout control unit 600 controls the payout motor 602 of the payout device 152 mainly based on a command signal or the like transmitted from the main control unit 300, and a prize ball or a rental ball based on a control signal output from the payout sensor 604 Is detected, and communication with a card unit 608 provided separately from the pachinko machine 100 is performed via the interface unit 606.

  The launch control unit 630 is a predetermined signal output from the payout control unit 600, for example, a control signal instructing permission or stop of launch, or a ball launch by a player that is output from a launch intensity output circuit provided in the ball launch handle 134. Based on a control signal for instructing the firing intensity corresponding to the operation amount of the handle 134, control of the firing motor 632 that drives the firing rod 146 and the launching rod 148, and ball feeding for supplying a ball from the upper plate 126 to the launching device 110 The device 634 is controlled.

The power management unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a DC voltage, converts it into a predetermined voltage, and controls each control unit such as the main control unit 300 and the first sub control unit 400, the payout device 152, etc. Supply to each device. Further, the power management unit 660 supplies a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined part (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut off. , Capacitor). In the present embodiment, a predetermined voltage is supplied from the power management unit 660 to the payout control unit 600 and the second sub control unit 500, and the main control unit 300, the second sub control unit 500, and the launch control unit are supplied from the payout control unit 600. Although a predetermined voltage is supplied to 630, the predetermined voltage may be supplied to each control unit and each device through another power supply path.
<Type of design>

  Next, using FIGS. 5A to 5D, the first special symbol display device 212, the second special symbol display device 214, the decorative symbol display device 208, and the normal symbol display device 210 of the pachinko machine 100 are stopped and displayed. The types of special drawings and general drawings displayed in the general drawing effect display area 208d4 will be described. FIG. 4A shows an example of the stop symbol form of the special figure.

  The special figure 1 variable game is started on the condition that the first start port sensor detects that the ball has entered the first special figure start port 230, and the ball has entered the second special figure start port 232 The special figure 2 variable game is started on the condition that the second start port sensor has detected. When the special figure 1 variable game is started, the first special symbol display device 212 performs “variable display of special figure 1” by repeating all lighting of seven segments and lighting of one central segment. In addition, when the special figure 2 variable game is started, the second special symbol display device 214 displays “fluctuation display of special figure 2” which repeats lighting of all seven segments and lighting of one central segment. Do. These “variation display of special figure 1” and “variation display of special figure 2” correspond to an example of the symbol fluctuation display according to the present invention. Then, when the variation time determined before the variation start of the special figure 1 (corresponding to the variation time referred to in the present invention) elapses, the first special symbol display device 212 stops and displays the special symbol form of the special figure 1. When the variation time determined before the start of variation 2 (this also corresponds to the variation time according to the present invention) has elapsed, the second special symbol display device 214 stops and displays the stop symbol form of the special diagram 2. Therefore, from the start of “figure display of special figure 1” until the stop symbol form of special figure 1 is stopped, or after the start of “fluctuation display of special figure 2”, the stop symbol form of special figure 2 is displayed. Until stop display corresponds to an example of the symbol variation stop display referred to in the present invention, hereinafter, after the “variable display of special figure 1 or 2” is started, the stop symbol form of special figure 1 or 2 is stopped and displayed. The series of displays up to is referred to as symbol variation stop display. As will be described later, the symbol variation stop display may be continuously performed a plurality of times. FIG. 10A shows 10 types of special drawings from “Special Figure A” to “Special Figure J” as stop symbol forms in the symbol variation stop display, and the white portions in the figure are turned off. The location of the segment to be displayed is shown, and the black portion indicates the location of the segment to be lit.

  “Special Figure A” and “Special Figure B” are 15 round (15R) special jackpot symbols, and “Special Figure C” and “Special Figure D” are 15R jackpot symbols. In the pachinko machine 100 according to the present embodiment, as will be described later, determination of whether or not a big hit in the special figure variable game is made by lottery of hardware random numbers, and determination of whether or not a special big hit is made by lottery of software random numbers. The difference between the jackpot and the special jackpot is the difference in whether the probability of winning the jackpot is high (special jackpot) or low (jackpot) in the next special figure variation game. Hereinafter, a state having a high probability of winning the jackpot is referred to as a special figure high probability state, and a state having a low probability is referred to as a special figure low probability state. In addition, after the 15R special jackpot game ends and after the 15R jackpot game ends, both shift to the time-saving state. Although the time reduction will be described in detail later, the state that shifts to the time reduction state is referred to as a normal high probability state, and the state that does not shift to the time reduction state is referred to as a normal low probability state. “Special Figure A” and “Special Figure B”, which are 15R special jackpot symbols, are in a special figure high probability normal figure high probability state, and “Special Figure C” and “Special Figure D”, which are 15R jackpot symbols, are special It is a low probability normal figure high probability state. These “special drawing A” to “special drawing D” are symbols that provide a relatively large profit amount to the player.

  "Special figure E" is a 2R jackpot symbol called sudden probability change, and is a special figure high probability ordinary figure high probability state. That is, “Special Figure E” is 2R, compared to “Special Figure A” which is 15R.

  “Special figure F” is a 2R jackpot symbol called hidden probability change, and is a special figure high probability normal figure low probability state. “Special figure F” is 2R and does not shift to the time-saving state.

  “Special figure G” is the first small hit symbol, and “Special figure H” is the second small hit symbol, both of which are in the special figure low probability normal figure low probability state. The small hit here corresponds to the same as the big hit with no short time at 2R. That is, “Special Figure G” and “Special Figure H” have different effects displayed on the decorative symbol display device 208, and the “Special Figure G” and “Special Figure H” are provided even in the same state. , Raising the fun of gaming.

  In addition, “Special Figure I” is a first off symbol, and “Special Figure J” is a second off symbol, and the profit amount given to the player is a relatively small profit amount.

  In the pachinko machine 100 according to the present embodiment, symbols other than “Special Illustration A” are prepared as 15R special jackpot symbols, and the same applies to other symbols such as 15R jackpot symbols.

  FIG. 5B shows an example of a decorative design. There are 10 types of decoration patterns of the present embodiment: “Decoration 1” to “Decoration 10”. The first start port sensor detects that a ball has won the first special figure start port 230 or the second special view start port 232, that is, the ball has entered the first special view start port 230; or On the condition that the second start port sensor detects that a ball has entered the second special symbol start port 232, the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display of the decorative symbol display device 208 are displayed. Displayed in the order of “decoration 1” → “decoration 2” → “decoration 3” →... “Decoration 9” → “decoration 10” → “decoration 1” →... “Decoration display of decorative pattern” is performed. When the 15R jackpot of “special drawing B” is notified, a symbol combination (for example, “decoration 1-decoration 1-decoration”) corresponding to the 15R jackpot corresponding to the 15R jackpot in the symbol display areas 208a to 208c. 1 ”or“ decoration 2—decoration 2—decoration 2 ”). When notifying the 15R special jackpot of “special drawing A”, a combination of three symbols of the same odd number of decorative symbols (for example, “decoration 3—decoration 3—decoration 3” or “decoration 7—decoration 7—decoration 7”). Etc.) is stopped and displayed.

  Further, in the case of informing the 2R big hit called “hidden probability change” of “special drawing F”, the first small hit of “special drawing G”, or the second small hit of “special drawing H”, “decoration 1− Display “decoration 2—decoration 3” is stopped. Further, when a 2R jackpot called “sudden change” of “special drawing E” is notified, “decoration 1-decoration 3—decoration 5” is stopped and displayed. On the other hand, when notifying the first deviation of “Special Figure I” and the second deviation of “Special Figure J”, the symbol combination other than the symbol combination shown in FIG. 5B is stopped in the symbol display areas 208a to 208c. indicate.

  FIG.5 (c) shows an example of the usual stop display symbol. In the present embodiment, there are two types of stoppage display modes of “common figure A” and “general figure B” which are hit symbols and “common figure C” which is an outlier symbol. Based on the fact that the above-mentioned gate sensor has detected that a sphere has passed through the general-purpose start opening 228, the normal symbol display device 210 repeats all lighting of the seven segments and lighting of the central one segment. Perform a “normal change display”. Then, when notifying the winning of the common figure variable game, the “normal figure A” and “normal figure B” are stopped and displayed, and when notifying the deviation of the usual figure variable game, the “normal figure C” is stopped and displayed. To do. Also in FIG. 6C, the white portions in the figure indicate the locations of the segments that are turned off, and the black portions indicate the locations of the segments that are turned on.

  In addition, here, the case where only the “general diagram C” is notified as the symbol for notifying the deviation of the common figure variable game will be described, but there may be a plurality of symbols for notifying the deviation as in the special figure.

  FIG. 5D shows an example of a normal symbol decorative symbol (ordinary symbol decorative symbol) displayed in the general symbol effect display area 208d4 (described later). The ordinary drawing effect display area 208d4 is an area included in the effect display area 208d of the decorative symbol display device 208.

  Based on the fact that the above-mentioned gate sensor has detected that the sphere has passed through the general start port 228, the general map display device 210 repeats the lighting of all seven segments and the lighting of one central segment. Perform a “normal change display”. Then, when the fluctuation time determined before the start of the normal fluctuation elapses, the normal figure display device 210 stops and displays the stop symbol pattern of the normal figure.

There are three types of common figure decoration symbols: “ordinary decoration 1 (◯)” and “normal figure decoration 2 (◎)” which are hit symbols, and “normal figure decoration 3 (×)” which is a non-standard symbol. When the general map display device 210 displays the variable of the normal map and stops the display of “general map A”, “normal decoration 1 (◯)” is displayed in the general graphic effect display area 208d4 of the decorative symbol display device 208. When the normal map display device 210 displays the variable of the normal map and stops the display of the “normal map B”, the “normal decoration 2 (◎)” is displayed in the general map effect display area 208d4. You will be notified of the hit. In addition, when the general map display device 210 displays the normal map and displays “general map C” in a stopped state, “normal decoration 3 (×)” is displayed in the general map effect display area 208d4, and the normal map is displayed. An outage is reported. It should be noted that the normal symbol variation display in the general symbol display device 210 and the normal symbol variation display in the decorative symbol display device 208 may be synchronized or may not be synchronized. In addition, here, a case where only the “general diagram C” is notified as the symbol for notifying the deviation of the common figure variable game will be described, but there may be a plurality of symbols for notifying the deviation as in the special figure.
<Main control unit main processing>

  Next, main control unit main processing executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main process of the main control unit. As described above, the main control unit 300 is provided with the start signal output circuit (reset signal output circuit) 340 that outputs the start signal (reset signal) when the power is turned on. The CPU 304 of the basic circuit 302 to which this activation signal is input executes a main control unit main process according to a control program stored in advance in the ROM 306 after resetting by a reset interrupt.

  First, in step SA01, initial setting 1 is performed. In the initial setting 1, the stack initial value is set in the stack pointer (SP) of the CPU 304 (temporary setting), the interrupt mask is set, the I / O 310 is initialized, the various variables stored in the RAM 308 are initialized, and the WDT 314 is set. Enable operation, set initial values, etc. In this embodiment, a numerical value corresponding to 32.8 ms is set in WDT 314 as an initial value.

  In step SA03 following step SA01, the value of the counter of WDT 314 is cleared, and the time measurement by WDT 314 is restarted. In step SA05 following step SA03, whether or not the low voltage signal is on, that is, the voltage value of the power supply that the voltage monitoring circuit 338 supplies from the power supply control unit 660 to the main control unit 300 is a predetermined value. When the voltage is less than (9 V in this embodiment), it is monitored whether or not a low voltage signal indicating that the voltage has decreased is output. If the low voltage signal is on (when the CPU 304 detects that the power supply is cut off), the process returns to step SA03. If the low voltage signal is off (if the CPU 304 does not detect that the power supply is cut off), the step returns. Proceed to SA07. Even if the predetermined value (9 V) is not yet reached immediately after the power is turned on, the process returns to step SA03, and step SA05 is repeatedly executed until the supply voltage becomes equal to or higher than the predetermined value.

  In step SA07, initial setting 2 is performed. In the initial setting 2, a process for setting a numerical value for determining a cycle for executing a main control unit timer interrupt process, which will be described later, in the counter timer 312, a predetermined port of the I / O 310 (for example, a test output port, a second output port, etc.) 1) a process of outputting a clear signal from the output port 1), a setting for permitting writing to the RAM 308, and the like.

  In step SA09 following step SA07, it is determined whether or not the state before power interruption is restored (before power interruption). If the state before power interruption is not restored (the basic circuit 302 of the main control unit 300 is changed). In the case of setting to the initial state, the process proceeds to the initialization process (step SA13). Specifically, first, a RAM clear signal transmitted when a store clerk or the like of an amusement store operates the RWM clear switch 180 provided on the power supply board is turned on (indicates that there has been an operation). That is, it is determined whether or not RAM clear is necessary. If the RAM clear signal is on (RAM clear is necessary), the process proceeds to step SA13 to set the basic circuit 302 to the initial state. On the other hand, when the RAM clear signal is OFF (when the RAM clear is not necessary), the power status information stored in the power status storage area provided in the RAM 308 is read, and the power status information is information indicating suspend. It is determined whether or not. If the power status information is not information indicating suspend, the process proceeds to step SA13 to set the basic circuit 302 to the initial state. If the power status information is information indicating suspend, all 1-byte data stored in a predetermined area (for example, all areas) of the RAM 308 is added to a 1-byte register whose initial value is 0. Thus, the checksum is calculated, and it is determined whether or not the calculated checksum result is a specific value (for example, 0) (whether or not the checksum result is normal). If the checksum result is a specific value (eg, 0) (if the checksum result is normal), the process proceeds to step SA11 to return to the state before the power interruption, and the checksum result is a specific value. If the value is other than 0 (for example, 0) (if the result of the checksum is abnormal), the process proceeds to step SA13 to set the pachinko machine 100 to the initial state.

  In step SA11, power recovery processing is performed. In this power recovery process, the value of the stack pointer stored in the stack pointer save area provided in the RAM 308 at the time of power failure is read and reset to the stack pointer (this setting). In addition, the value of each register stored in the register save area provided in the RAM 308 at the time of power interruption is read out and reset in each register, and then the interrupt permission is set. Thereafter, as a result of the CPU 304 executing the control program based on the reset stack pointer and registers, the pachinko machine 100 returns to the power-off state. That is, the processing is restarted from the instruction next to the instruction (predetermined in step SA15) performed immediately before branching to the timer interrupt processing (described later) immediately before the power interruption. The RAM 308 of the main control unit 300 is provided with a transmission information storage area. In step SA11, a power recovery command is set in the transmission information storage area. This power recovery command is a command indicating that the power has been restored to the state at the time of power interruption. In the command setting transmission process (step SB33) in the timer interrupt process of the main control unit 300, which will be described later, the first sub control unit 400 Sent to.

  In step SA13, initialization processing is performed. In this initialization process, interrupt prohibition setting, stack initial value setting to the stack pointer (this setting), initialization of all storage areas of the RAM 308, and the like are performed. Further, here, a normal return command is set in the transmission information storage area provided in the RAM 308 of the main control unit 300. This normal return command is a command indicating that the initialization process (step SA13) of the main control unit 300 has been performed, and, like the power recovery command, the command setting transmission process (in the timer interruption process of the main control unit 300) ( In step SB33), it is transmitted to the first sub-control unit 400.

In step SA15 subsequent to step SA13, after setting for prohibition of interruption, a basic random number initial value update process is performed. In this basic random number initial value update process, three initial value generations for generating the initial values of the three random number counters for generating the normal winning random number value, the special figure 1 random value, and the special figure 2 random value respectively. The random number counter for use and the two random number counters for generating each of the random number value for determining the normal figure fluctuation time and the random number value for determining the special figure fluctuation time are updated. For example, if the numerical value range that can be taken as the random number value for determining the normal time variation is 0 to 100, the value is acquired from the random number counter storage area for generating the random value for determining the normal time variation time provided in the RAM 308 and acquired. Then, 1 is added to the obtained value and stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. Other initial value generation random number counters and random number counters are similarly updated. Note that the initial value generation random number counter is also updated in a basic random number initial value update process (step SB07) described later. The main control unit 300 repeatedly executes the process of step SA15 except during a timer interrupt process that starts every predetermined period.
<Main control unit timer interrupt processing>

  Next, the main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main control unit timer interrupt process. The main control unit 300 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (in this embodiment, about once every 2 ms), and the main control unit timer interrupt is triggered by this timer interrupt signal. The process is started at a predetermined cycle.

  First, in step SB01, timer interrupt start processing is performed. In this timer interrupt start process, a process of temporarily saving each register value of the CPU 304 to the stack area is performed. In step SB03 subsequent to step SB01, WDT is set so that the count value of WDT 314 exceeds the initial setting value (32.8 ms in the present embodiment) and no WDT interrupt occurs (so as not to detect processing abnormality). The restart is performed periodically (in this embodiment, once every about 2 ms, which is the main controller timer interrupt cycle).

  In step SB05 following step SB03, input port state update processing is performed. In this input port state update process, the detection signals of various sensors 320 including the above-mentioned front frame door open sensor, inner frame open sensor, lower pan full sensor, and various ball detection sensors are input via the input port of the I / O 310. The input is monitored for the presence or absence of a detection signal, and stored in a signal state storage area provided for each of the various sensors 320 in the RAM 308. If the detection signal of the sphere detection sensor is described as an example, information on the presence / absence of the detection signal of each sphere detection sensor detected in the timer interruption process (about 4 ms before) is stored in the RAM 308 for each sphere detection sensor. This information is read out from the previous detection signal storage area partitioned and stored in the RAM 308 in the previous detection signal storage area partitioned for each sphere detection sensor, and the previous timer interrupt processing (about 2 ms before) ) Is read from the current detection signal storage area provided for each sphere detection sensor in the RAM 308, and this information is read out from the previous detection signal storage area described above. To remember. Further, the detection signal of each sphere detection sensor detected this time is stored in the above-described current detection signal storage area.

  In step SB05, the information on the presence / absence of the detection signal of each sphere detection sensor stored in each storage area of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area is compared. It is determined whether or not the information on the presence or absence of detection signals for the past three times in the ball detection sensor matches the winning determination pattern information. This main control unit timer interruption process that is repeatedly started at a very short interval of about 2 ms is started several times while one game ball passes through one ball detection sensor. For this reason, every time the main control unit timer interrupt process is activated, in step SB05, a detection signal indicating that the same game ball has passed the same ball detection sensor is confirmed. As a result, a detection signal indicating that the same game ball has passed the same ball detection sensor is stored in each of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area. That is, when the game ball starts to pass through the ball detection sensor, there is no detection signal before, a previous detection signal, and a current detection signal. In the present embodiment, in consideration of erroneous detection and noise of the sphere detection sensor, it is determined that there is a prize when the detection signal is stored twice continuously after no detection signal.

  In the ROM 306 of the main control unit 300, winning determination pattern information (in this embodiment, information indicating that there is no previous detection signal, that there is a previous detection signal, and that there is a current detection signal) is stored. In step SB05, information on the presence / absence of detection signals for the past three times in each sphere detection sensor is predetermined winning determination pattern information (in this embodiment, no previous detection signal, previous detection signal, current detection signal present). In the case of the general winning opening 226, the variable winning openings 234, 235, the special figure 1 starting opening 230, and the special figure 2 starting opening 232, or the ordinary drawing starting opening 228. Is determined to have passed. In other words, it is determined that there has been a winning at these winning ports 226, 234, 235 and the starting ports 230, 232, 228. For example, when the information on the presence / absence of the detection signals for the past three matches with the above-described winning determination pattern information in the general winning opening sensor for detecting the winning at the general winning opening 226, there is a winning at the general winning opening 226. If the information on the presence / absence of detection signals for the past three times does not match the above-described winning determination pattern information, the subsequent general winnings are performed. The process branches to the subsequent process without performing the process associated with winning the prize to the mouth 226.

  The ROM 306 of the main control unit 300 stores winning determination clear pattern information (in this embodiment, information indicating that there is a detection signal before, no previous detection signal, no current detection signal). After it is determined that there has been a single win, it is not determined that there has been a win until the information on the presence or absence of detection signals for the past three times matches the winning determination clear pattern information in each ball detection sensor, and the winning determination is cleared. If it matches the pattern information, it is next determined whether or not it matches the winning determination pattern information.

  In step SB07 following step SB05, a basic random number initial value update process is performed, and in step SB09, a basic random number update process is performed. In these basic random number initial value update processing and basic random number update processing, the initial value generating random number counter updated in step SA15 is updated, and then used in the main control unit 300. Three random number counters for generating one random value and one special figure 2 random value are updated. For example, if the range of values that can be taken as a random number value for a normal winning number is 0 to 100, a value is acquired from a random number counter storage area for generating a normal winning random number value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. If it is determined that the random number counter has made a round as a result of adding 1 to the acquired value, the value of the initial value generating random number counter corresponding to each random number counter is acquired, and the random number counter storage area Set to.

  For example, a value is acquired from a random number counter for generating a regular winning random number that fluctuates in a numerical range of 0 to 100, and a result obtained by adding 1 to the acquired value is stored in a predetermined initial value storage area provided in the RAM 308. If the value is equal to the previously set initial value (for example, 7), the value is acquired as an initial value from the initial value generation random number counter corresponding to the random number counter for generating the random number for winning the normal number, The initial value set this time is stored in the above-mentioned initial value storage area in order to determine that the random number counter for generating a normal winning random value has made one round next, in addition to setting the random number counter for generating a winning random value Keep it. In addition to the initial value storage area described above for determining that the random number counter for generating a random number for generating a regular figure has made one round next, a random number counter for generating a special figure 1 random value and a special figure 2 random value The RAM 308 is provided with an initial value storage area for determining that each of the generation random number counters has made one round. In the present embodiment, the counter for acquiring the special figure 1 random value and the counter for acquiring the special figure 2 random value are provided separately, but the same counter may be used.

  In step SB11 following step SB09, effect random number update processing is performed. In this effect random number update process, a random number counter for generating an effect random number used by the main control unit 300 is updated.

  In step SB13 following step SB11, timer update processing is performed. In this timer update process, the time for displaying and changing the symbol on the special symbol display device 212 and the time for displaying and changing the symbol on the special symbol display device 212 are counted. Special figure 1 display symbol update timer, Special figure 2 display symbol update timer for measuring the time for the symbol to be changed / stopped on the special figure 2 display device 214, a predetermined winning effect time, a predetermined opening time, a predetermined time Various timers including a timer for counting the closing time, a predetermined end effect period, and the like are updated.

  In step SB15 subsequent to step SB13, winning prize counter updating processing is performed. In this winning opening counter updating process, when the winning openings 226, 234, 235 and the starting openings 230, 232, 228 have been won, the number of winning balls stored in the RAM 308 for each winning opening or for each starting opening is stored. The value of the area is read and 1 is added to set the original prize ball number storage area.

  In step SB17 subsequent to step SB15, a winning acceptance process is performed. In the winning acceptance process, it is determined whether or not there has been a winning at the special figure 1 starting port 230, the special figure 2 starting port 232, the ordinary drawing starting port 228, and the variable winning ports 234 and 235. Here, the determination is made using the determination result of whether or not it matches the winning determination pattern information in step SB05.

  When the special figure 1 starting port 230 is won and the corresponding special figure 1 holding number storage area provided in the RAM 308 is not full, the special figure 1 starting port 230 of the random number generation circuit (hard random number circuit) 318 A special figure 1 winning random number value generated by performing predetermined processing on a value stored in a corresponding built-in counter value storage register is acquired, and a special figure is generated from a special figure 1 random number generation random number counter provided in the RAM 308. One random value is acquired and stored in the special figure 1 random value storage area in the order of acquisition. The special figure 1 winning random number value and the special figure 1 random value pairs in the special figure 1 random value storage area are the same as the special figure 1 hold number stored in the special figure 1 hold number storage area. Stored in the numeric storage area. In the special figure 1 random value storage area, each time the special figure 1 holding number is reduced by one, the data of the combination of the special figure 1 winning random value and the special figure 1 random value having the highest holding order (first) ) Is deleted, and the holding order of the remaining special figure 1 winning random value and special figure 1 random value data sets is incremented by one. Also, each time the special figure 1 holding number increases, a new special figure 1 is added to the next holding order of the data of the combination of the special figure 1 winning random number value and the special figure 1 random value having the lowest (last) holding order. The data of a set of winning random numbers and special figure 1 random values is written.

  When the special figure 2 starting port 232 is won and the corresponding special figure 2 reserved number storage area provided in the RAM 308 is not full, a built-in counter corresponding to the special figure 2 starting port 232 of the random number generation circuit 318 The special figure 2 winning random number value generated by performing predetermined processing on the value stored in the value storage register is acquired, and the special figure 2 random number value is acquired from the special figure 2 random value generation random number counter provided in the RAM 308. Then, they are stored in the special figure 2 random value storage area in the order of acquisition. The special figure 2 winning random number value and special figure 2 random number values in the special figure 2 random value storage area are equal to the number of special figure 2 reservations stored in the special figure 2 reservation number storage area. Stored in the numeric storage area. In the special figure 2 random value storage area, each time the special figure 2 hold number decreases by one, the data (starting information) of the special figure 2 winning random number value and the special figure 2 random value group having the highest holding order is deleted. At the same time, the remaining special figure 2 winning random number value and the special figure 2 random value group data are processed so that the holding order is incremented by one. Each time the special figure 2 hold number increases by one, a special special figure 2 winning random number value is added to the next holding rank of the data of the special figure 2 winning random number value and the special figure 2 random value group having the lowest holding order. And special figure 2 random value set data is written.

  If a win is received at the general figure starting port 228 and the corresponding general figure holding number storage area provided in the RAM 308 is not full, a value is obtained as a normal figure winning random number value from the random number counter for generating the normal figure winning random number value. Are stored in the corresponding ordinary random number storage area. When there is a winning at the variable winning opening 234, 235, information indicating that a ball has entered the variable winning opening 234, 235 is stored in the winning storage area for the variable winning opening.

  In step SB19 subsequent to step SB17, a payout request number transmission process is performed. Note that the output schedule information and the payout request information output to the payout control unit 600 are composed of, for example, 1 byte, strobe information (indicating that data is set when ON), bit 6 Power-on information (if turned on, indicates that this is the first command transmission after power-on), bits 4-5 indicate the current processing type for encryption (0-3), and bits 0-3 indicate encryption The number of payout requests after processing is shown.

  In step SB21 following step SB19, a normal state update process is performed. This normal state update process performs one of a plurality of processes corresponding to the normal state. For example, in the general diagram state update process in the middle of the normal map change display (the value of the above-mentioned general map display symbol update timer is 1 or more), the 7 segment LED constituting the general map display device 210 is repeatedly turned on and off. Turns off drive control. By performing this control, the general map display device 210 performs normal variable display (normal map variable game).

  Also, in the general state update process at the timing when the normal map change display time has elapsed (the timing at which the value of the general map display symbol update timer has changed from 1 to 0), When the 7-segment LED constituting the general-purpose display device 210 is turned on / off to control the display mode, and the normal-map hit flag is off, the general-purpose display is displayed so that the display mode of the off symbol is displayed. The 7 segment LED constituting the device 210 is controlled to be turned on / off. Further, the RAM 308 of the main control unit 300 is provided with a setting area for performing various settings in various processes, not limited to the normal state update process. Here, the above-described lighting / extinguishing drive control is performed, and the setting area is set to indicate that the normal stop display is being performed. By performing this control, the general-purpose display device 210 is either one of the winning symbols (general symbol A and universal symbol B shown in FIG. 5C) and the off symbol (general symbol C shown in FIG. 5D). The final symbol is displayed. Thereafter, information indicating the stop period is set in a storage area of a normal stop time management timer provided in the RAM 308 to maintain the display for a predetermined stop display period (for example, 500 ms). With this setting, the symbol that has been confirmed and displayed is stopped and displayed for a predetermined period, and the player is notified of the result of the normal game.

  Further, if the result of the usual figure variable game is a hit, the usual figure hit flag is turned on. When the usual figure hit flag is on, in the usual figure state update process at the timing when the predetermined stop display period ends (when the usual figure stop time management timer value changes from 1 to 0), A normal operation is set in the setting area, and a predetermined open period (for example, 2 seconds), a solenoid for driving to open / close the blade member 232a of the special opening 2 232 (a part of various solenoids 332), A signal for holding 232a in the open state is output, and information indicating the open period is set in the storage area of the blade open time management timer provided in the RAM 308.

  Further, in the usual state update process that starts at the timing when the predetermined opening period ends (the timing when the value of the blade opening time management timer is changed from 1 to 0), the predetermined closing period (for example, 500 ms), A signal for holding the blade member in the closed state is output to the solenoid 332 for opening and closing driving, and information indicating the closing period is set in the storage area of the blade closing time management timer provided in the RAM 308.

  Further, in the normal state update process that starts at the timing when the predetermined closing period ends (when the value of the blade closing time management timer is changed from 1 to 0), the non-operating state is set in the setting area of the RAM 308. To do. Furthermore, if the result of the usual figure fluctuation game is out of place, the usual figure flag is turned off. In the case where the usual figure hit flag is off, even in the usual figure state update process at the timing when the predetermined stop display period described above ends (when the value of the usual figure stop time management timer is changed from 1 to 0), In the setting area of the RAM 308, normal operation inactive is set. In the general state update process in the case where the general map is not in operation, nothing is done and the process proceeds to the next step SB23.

  In step SB23, a general drawing related lottery process is performed. In this general map-related lottery process, the open / close control of the general map variable game and the special map 2 start port 232 is not performed (the state of the normal map is not in operation), and the number of the general map variable games that are on hold When the number is 1 or more, it is determined whether or not the result of the usual figure variation game is won or not by the random lottery based on the usual figure winning random number value stored in the above random number value storage area. Make a hit judgment. In the case of winning, the flag for the normal figure provided in the RAM 308 is set to ON. In addition, regardless of the result of the hit determination, the value of the random number counter for generating the random time value for determining the normal fluctuation time described above is acquired as the random value for determining the normal fluctuation time, and the acquired normal fluctuation time is determined. Based on the random number value, one time for displaying the variable map on the general map display device 210 is selected from a plurality of variable times, and this variable display time is set as a normal map variable display time in the RAM 308. Store in the variable time storage area. In addition, the number of pending general figure variable games is stored in the general figure pending number storage area provided in the RAM 308, and from the number of pending general figure variable games each time a hit determination is made. The value obtained by subtracting 1 is re-stored in the usual figure number-of-holds storage area. Also, the random number value used for the hit determination is deleted.

  In step SB24 subsequent to step SB23, special figure prefetching processing is performed. Details of the special figure prefetching process will be described later. Subsequently, the special figure state update process for each of the special figure 1 and the special figure 2 is performed. First, the special figure state update process (the special figure 2 state update process) for the special figure 2 is performed (step SB25). In the special figure 2 state update process, one of the following processes is performed according to the state of the special figure 2.

  For example, in the special figure 2 state update process in the middle of the special figure 2 fluctuation display (the value of the special figure 2 display symbol update timer described above is 1 or more), the 7-segment LED constituting the special figure 2 display device 214 is turned on and off. Repeatedly turn on / off drive control. By performing this control, the special figure 2 display device 214 performs the special figure 2 variable display (special figure 2 variable game). In addition, predetermined transmission information indicating that the rotation start setting transmission process is to be executed in the command setting transmission process (step SB33) is additionally stored in the transmission information storage area, and the process ends.

  Further, the RAM 308 of the main control unit 300 is provided with flags such as a 15R big hit flag, a 2R big hit flag, a small hit flag, a loss flag, a special figure probability fluctuation flag, and a normal figure probability fluctuation flag. These flags are set to ON or OFF based on the stop symbol determined in the special figure 2 related lottery process described later. In the special figure 2 state update process which starts at the timing when the special figure 2 variable display time has elapsed (the timing when the special figure 2 display symbol update timer value has changed from 1 to 0), for example, the 15R jackpot flag is turned on. When the probability fluctuation flag is on, the special figure A or special figure B shown in FIG. 5A is turned on, and when the special figure probability fluctuation flag is on, the special figure E or special figure F, 15R is turned on. When the jackpot flag is on and the special figure probability variation flag is off, the special figure C or special figure D is used. When the off-flag is on, the special figure I or special figure J is used. The 7-segment LED constituting the display device 214 is turned on / off, and a setting indicating that the special figure 2 stop display is in progress is made in the setting area of the RAM 308. By performing this control, the special figure 2 display device 214 performs fixed display of any one of the special figures A to J.

  Thereafter, in order to maintain the display for a predetermined stop display period (for example, 500 ms), information indicating the stop period is set in the storage area of the special figure 2 stop time management timer provided in the RAM 308. With this setting, the specially displayed special figure 2 is stopped and displayed for a predetermined period, and the result of the special figure 2 variable game is notified to the player. In addition, if the time reduction number stored in the time reduction number storage unit provided in the RAM 308 is 1 or more, 1 is subtracted from the time reduction number. If not, turn off the time flag. Further, the hourly flag is also turned off during the big hit game (in the special game state). Also, if the probability variation number stored in the probability variation number storage unit provided in the RAM 308 is 1 or more, 1 is subtracted from the probability variation number, and if the subtraction result is 1 to 0, the special figure probability variation flag. Turn off.

  Further, the special transmission information indicating that the rotation stop setting transmission process is executed in the command setting transmission process (step SB33) is additionally stored in the above-described transmission information storage area, and the design for stopping the variable display is shown in FIG. The special figure 2 identification information indicating the presence is additionally stored in the RAM 308 as information to be included in command data, which will be described later, and the processing is terminated.

  Further, if the result of the special figure 2 variable game is a big hit, the big hit flag is turned on. When the big hit flag is on, in the special figure 2 state update process at the timing when the predetermined stop display period ends (the special figure 2 stop time management timer value changes from 1 to 0), the setting of the RAM 308 is set. In order to set a special figure 2 in operation in the area and wait for a predetermined winning effect period (for example, 3 seconds), that is, a period during which an image for notifying the player that a big hit by the decorative symbol display device 208 is started is displayed. In addition, information indicating the winning effect period is set in the storage area of the special figure 2 standby time management timer provided in the RAM 308. Further, predetermined transmission information indicating that the winning effect setting transmission process is executed in the command setting transmission process (step SB33) is additionally stored in the transmission information storage area.

  Further, in the special figure 2 state update process that starts at the timing when the predetermined winning effect period ends (the timing when the value of the special figure 2 standby time management timer changes from 1 to 0), a predetermined release period (for example, 29 seconds) Or, until a winning of a predetermined number of game balls (for example, 10 balls) is detected in the variable winning holes 234, 235) solenoids for opening / closing the door members of the variable winning holes 234, 235 (part of various solenoids 332) In addition, a signal for holding the door member in the opened state is output, and information indicating the opening period is set in the storage area of the door opening time management timer provided in the RAM 308. In addition, predetermined transmission information indicating that the special winning opening release setting transmission process is executed in the command setting transmission process (step SB33) is additionally stored in the transmission information storage area.

  In the special figure 2 state update process that starts at the timing when the predetermined opening period ends (the timing when the door opening time management timer value changes from 1 to 0), the predetermined closing period (for example, 1.5 seconds) A signal for holding the door member in a closed state is output to a solenoid for opening / closing the door member of the variable prize opening 234, 235 (a part of various solenoids 332), and a door closing time management timer provided in the RAM 308 is used. Information indicating the closing period is set in the storage area. In addition, predetermined transmission information indicating that the special winning opening closing setting transmission process is executed in the command setting transmission process (step SB33) is additionally stored in the transmission information storage area.

  In addition, in the special figure 2 state update process that is started at the timing when the opening / closing control of the door member is repeated a predetermined number of times (in this embodiment, 15 rounds or 2 rounds), a predetermined end effect period (for example, 3 seconds) In other words, in order to set so as to wait for a period during which an image for informing the player that the big hit by the decorative symbol display device 208 is to be ended is displayed, the effect is displayed in the storage area of the effect waiting time management timer provided in the RAM 308. Information indicating the waiting period is set. Also, if the normal probability fluctuation flag is set to ON, at the same time as the end of the big hit game, the hour / hour number (for example, 100 times) is set in the hour / hour number storage unit provided in the RAM 308 and provided in the RAM 308. Turn on the short time flag. If the ordinary probability fluctuation flag is set to OFF, the number of time reductions is not set in the time reduction number storage unit, and the time reduction flag is not turned on.

  The short time here means that the pachinko machine is in an advantageous state for the player in order to shorten the time from the end of the big hit in the special figure variable game to the start of the next big hit. When the time reduction flag is set to ON, the normal figure high probability state (normal figure certain change) is established. There is a higher probability of hitting in the general-game variable game in the high-probability state than in the normal-game low-probability state. In addition, in the normal figure high probability state, the fluctuation time of the general figure variable game is shorter than in the normal figure low probability state (normal figure variable short). Furthermore, in the normal high probability state, compared to the normal low probability state, the opening time in one opening of the pair of blade members 232a of the special drawing 2 starting port 232 is likely to be longer (electrical chew extension). In addition, the pair of blade members 232a are more likely to open in the normal high probability state than in the normal low probability state. The state in which any one of these ordinary figure change, universal figure change, and electric Chu extension is set is referred to as an electric support (starting prize winning support by electric tulip) state.

  In addition, as described above, the hourly flag is set to off during the big hit game (in the special game state). Therefore, the normal low probability state is maintained during the big hit game. This is because, if the game is in a high probability state during a big hit game, a predetermined number of variable winning holes 234 and 235 will be placed in the special figure 2 start opening 232 during the big hit game until a game ball enters. There is a problem that game balls enter and the number of game balls that can be acquired during a big hit increases, resulting in an increase in euphoria. This is to solve this problem.

  If the special figure probability variation flag is set to ON, the probability variation number (for example, 10,000 times) is set in the probability variation number storage unit provided in the RAM 308 simultaneously with the end of the big hit game.

  Further, predetermined transmission information indicating that the end effect setting transmission process is executed in the command setting transmission process (step SB33) is additionally stored in the transmission information storage area.

  In the special figure 2 state update process that starts at the timing when the predetermined end production period ends (the timing when the production standby time management timer value changes from 1 to 0), the special figure 2 is not activated in the setting area of the RAM 308. Set medium.

  Further, if the result of the special figure 2 variable game is out of order, the out-of-game flag is turned on. In the case where the miss flag is on, even in the special figure 2 state update process at the timing when the predetermined stop display period described above ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), In the setting area of the RAM 308, special figure 2 inactive is set. In the special figure 2 state update process when the special figure 2 is not operating, nothing is done and the process proceeds to the next step SB27.

  Subsequently, special figure state update processing (special figure 1 state update process) for special figure 1 is performed (step SB27). In the special figure 1 state update process, each process described in the special figure 2 state update process is performed according to the state of the special figure 1. Since each process performed in the special figure 1 state update process is the same as the contents described in the special figure 2 state update process, the description thereof is omitted. By performing this control in the special figure 1 state update process that starts at the above timing, the special figure 1 display device 212 performs a fixed display of any one of the special figures A to J. The order of the special figure 2 state update process and the special figure 1 state update process may be reversed.

  When the special figure state update process in step SB25 and step SB27 is completed, a special figure related lottery process for each of special figure 1 and special figure 2 is performed. Also here, the special figure related lottery process (special figure 2 related lottery process) for special figure 2 is performed first (step SB29), and then the special figure related lottery process for special figure 1 (special figure 1 related lottery process) (Step SB31). In the special drawing 2 related lottery process, the floating game of the special drawing 1 and the special drawing 2 is not performed, and the state of the special drawing 1 and the special drawing 2 are both inactive and is held. The game is executed using the first special figure 2 winning random number value and the special figure 2 random number value in the special figure 2 random value storage area, starting from the fact that the number of variable games is 1 or more. The special figure 1 related lottery process does not perform the floating game of the special figure 1 and the special figure 2, the state of the special figure 1 and the special figure 2 are both inactive, and is suspended. The game is executed using the first special figure 1 winning random number value and the special figure 1 random number value in the special figure 1 random value storage area as a starting condition that the number of variable games is 1 or more.

  Also for these special drawing related lottery processes, the main control unit 300 performs the special figure 2 related lottery processing before the special figure 1 related lottery processing, so that the special figure 2 variable game start condition and the special figure 1 fluctuation Even if the game start conditions are satisfied at the same time, since the special figure 2 variable game is changing first, the special figure 1 variable game does not start changing. In addition, when the number of reserved special figure 2 variable games is 1 or more, the lottery process and the variable game related to the special figure 1 variable game hold are not performed. In addition, the notification of the result of the special symbol variable game success / failure determination by the decorative symbol display device 208 is performed by the first sub-control unit 400, and the lottery result of the lottery based on the winning at the special symbol 2 starting port 232 is notified. Priority is given to the notification of the lottery result of the lottery based on the winning in the special figure 1 starting port 230. In the present embodiment, a special figure variable game with a high advantage (in this example, special figure 2 variable game) takes precedence over a low special figure variable game (in this example, special figure 1 variable game). Done. For this reason, it may be easy to give a difference in the advantage of the gaming state.

  In the case of the special figure 2 related lottery process in step SB29, the main control unit 300 starts the special figure 2 start information (special) from the first (most recently stored) holding position in the special figure 2 random value storage area. 2), and based on the special figure 2 winning random number value in the obtained special figure 2 start information, the value of the special figure probability variation flag in the RAM 308, and the like. Determination of whether to make a big hit, a small hit (in this embodiment, the small hit can be selected only in FIG. 1), or a loss (use / fail judgment) I do. Next, the main control unit 300 uses the special figure allocation table stored in the ROM 306 based on the special figure 2 random number value in the acquired special figure 2 start information and the determined result determination result. The symbol (stop symbol) to be stopped after the change display is determined. Next, the main control unit 300 is stored in the ROM 306 based on, for example, the determined success / failure determination result, the stop symbol, the special figure 2 holding number at the time of the determination, the acquired special figure variation time determination random number value, and the like. The variable display time (timer number) in FIG. 2 is determined using various tables.

  After fetching the first special figure 2 start information from the special figure 2 random value storage area, the main control unit 300 deletes the first special figure 2 start information from the special figure 2 random value storage area, 2 is subtracted from the reserved figure number 2 in the reserved number storage area. At this time, the special figure 2 start information extracted from the special figure 2 random value storage area is stored in a temporary area provided in the RAM 308, and the above-described determination is performed based on the special figure 2 start information stored in the temporary area. You may do it. After the special figure 2 related lottery process (step SB29) as described above, the special figure 1 related lottery process (step SB31) is performed in the same manner.

  In the above description, the special figure 2 variable game having a high advantage is started in preference to the special figure 1 variable game having a low advantage, and the special figure 2 hold is prioritized over the special figure 1 hold. Special figure 2 priority fluctuation is given as an example, but special figure 1 variable game with low advantage is started over special figure 2 variable game with high advantage, and special figure 1 suspension is The special figure 1 priority fluctuation | variation digested preferentially over hold may be sufficient. In addition, priority is not given to special figure 2 variable game with high advantage and special figure 1 variable game with low advantage. The start opening winning order variation may be started in order. In the starting order winning order variation, the upper limit number of holds is 8 regardless of the special figures 1 and 2, and compared with the priority fluctuation in which the upper limit number of holds is 4 in each of the special figures 1 and 2 In some cases, the upper limit of the number of holds can be increased.

  In the above description, it is assumed that the lottery process and the variable game relating to the holding of the other special figure are not performed according to the state of the special figure, but the invention is not limited to this, and the special figure state update described above is not performed. The process and the special figure related lottery process may be performed independently in the special figure 1 and the special figure 2, respectively, so that a plurality of special figures may be changed simultaneously. In addition, when a plurality of special figures are changed at the same time, a plurality of areas for displaying the lottery results of each special figure are provided on the decorative symbol display device 208 or the lottery results of each special figure are displayed. A plurality of decorative symbol display devices may be provided, and each lottery result may be displayed separately, or one display may display a lottery result of a plurality of special drawings. In addition, when fluctuations related to a plurality of special figures are performed simultaneously, the lottery result of the special figure that stopped the fluctuation may affect the lottery result of the special figure that stops the fluctuation later.

  In step SB33 subsequent to step SB31, command setting transmission processing is performed. In this command setting transmission process, various commands are transmitted to the first sub-control unit 400. The output schedule information to be transmitted to the first sub-control unit 400 is composed of 16 bits, for example, bit 15 is strobe information (indicating that data is set when ON), bits 11 to 14 are Command type (in this embodiment, basic command, symbol variation start command, symbol stop command, winning effect start command, end effect start command, jackpot round number designation command, power recovery command, RAM clear command, special figure hold increase command , Information that can specify a command type such as a prefetch result information command), and bits 0 to 10 are configured by command data (predetermined information corresponding to the command type).

  Specifically, the strobe information is turned on or off by the command transmission process described above. If the command type is a symbol variation start (rotation start) command, the command data includes various big hit flags, small hit flags, a break flag, special figure probability fluctuation flag values, and a timer selected by special drawing related lottery processing. In the case of a symbol stop (rotation stop) command, including information indicating a number, etc., including a value of various big hit flags, a small hit flag, a loss flag, a special figure probability variation flag, etc., a winning effect start command and an end effect In the case of the start command, the value of the special figure probability variation flag is included, and in the case of the jackpot round number designation command, the value of the special figure probability variation flag, the number of big hit rounds, and the like are included. When the command type indicates a basic command, device information in the command data, presence / absence of winning in the special figure 1 starting port 230, presence / absence of winning in the special figure 2 starting port 232, winning in the variable winning ports 234 and 235 Includes presence or absence. In the case of a prefetch result information command, information such as the types of special figure 1 and special figure 2, the number of prefetches stored in a prefetch number storage area, which will be described later, and a stop symbol stored in the prefetch result storage unit are used as command data. Including.

  Further, in the above rotation start setting transmission process, various big hit flags, small hit flags, off-set flags, special figure probability variation flag values, special figure related lottery processes and special figures stored in the RAM 308 are stored as command data. 2. Information indicating the timer number selected in the related lottery process, the number of special figure 1 variable games or special figure 2 variable games held, etc. is set. In the rotation stop setting transmission process described above, information indicating values of various big hit flags, small hit flags, loss flags, special figure probability variation flags, etc. stored in the RAM 308 is set in the command data.

  In the winning effect setting transmission process described above, the command control data stored in the RAM 308, the effect control information output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the winning effect period, the special figure probability variation flag The information indicating the value, the number of the special figure 1 variable game or the special figure 2 variable game, etc. that are held is set. In the above-described end effect setting transmission process, the command control data stored in the RAM 308, the effect control information output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the effect standby period, the special figure probability variation flag Information indicating the value, the number of the special figure 1 variable game or the special figure 2 variable game being held, etc. is set. In the above-described special winning opening release setting transmission process, the command data includes the number of big hits stored in the RAM 308, the value of the special figure probability variation flag, the number of the special figure 1 variable game or the special figure 2 variable game held. Set the information that indicates. In the above-mentioned special winning opening closing setting transmission process, the command data includes the number of big hit rounds stored in the RAM 308, the value of the special figure probability variation flag, the number of the special figure 1 variable game or the special figure 2 variable game held. Set the information that indicates.

  In step SB33, general command special figure hold increase processing is also performed. In this general command special figure hold increase process, special figure identification information (information showing special figure 1 or special figure 2) stored in the transmission information storage area of the RAM 308 in the command data of the special figure hold increase command, notice information (Advance notice information, fake advance notice information, or no advance notice information) is set.

  In the first sub-control unit 400, it is possible to determine the production control according to the change of the game control in the main control unit 300 by the command type included in the received output schedule information, and it is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined.

  In step SB35 subsequent to step SB33, external output signal setting processing is performed. In this external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350 separate from the pachinko machine 100 via the information output circuit 336.

  In step SB37 following step SB35, device monitoring processing is performed. In this device monitoring process, the signal states of various sensors stored in the signal state storage area in step SB05 are read, and the presence or absence of a predetermined error, for example, the presence or absence of a front frame door opening error or the presence or absence of a lower pan full error is monitored. . When a front frame door open error or a lower pan full error is detected, the transmission information to be transmitted to the first sub-control unit 400 includes device information indicating whether there is a front frame door open error or a lower pan full error. Set. Further, various solenoids 332 are driven to control the opening / closing of the special figure 2 starting port 232 and the variable prize opening 234, and the general diagram display device 210 and the special diagram 1 display device 212 via the drive circuits 324, 326, 330. The display data to be output to the special figure 2 display device 214, various status display units 328, and the like is set in the output port of the I / O 310. Further, the output schedule information set in the payout request number transmission process (step SB19) is output to the payout control unit 600 via the output port of the I / O 310.

In step SB39 following step SB37, it is monitored whether or not the low voltage signal is ON. Then, when the low voltage signal is on (when power supply cutoff is detected), the process proceeds to step SB43. When the low voltage signal is off (power supply cutoff is not detected), the process proceeds to step SB41. In step SB41, a timer interrupt end process is performed. In this timer interrupt end process, the value of each register temporarily saved in step SB01 is set in each original register, interrupt permission is set, etc., and then the main control unit main process shown in FIG. Return to. On the other hand, in step SB43, a specific variable or stack pointer for returning to the power-off state at the time of power recovery is saved as a return data in a predetermined area of the RAM 308, and power-off processing such as initialization of input / output ports is performed. After that, the process returns to the main process of the main control unit shown in FIG.
<Processing of First Sub-Control Unit 400>

  The process of the first sub control unit 400 will be described with reference to FIG. FIG. 5A is a flowchart of main processing executed by the CPU 404 of the first sub control unit 400. FIG. 5B is a flowchart of the strobe interrupt process of the first sub control unit 400. FIG. 6C is a flowchart of the timer variable update interrupt process of the first sub control unit 400.

  First, in step SC01 in FIG. 9A, various initial settings are performed. When power is turned on, an initialization process is first executed in SC01. In this initialization process, initialization of input / output ports, initialization of a storage area in the RAM, and the like are performed.

In step SC03, it is determined whether or not the timer variable is 10 or more. This process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step SC05.
In step SC05, 0 is assigned to the timer variable.

  In step SC07, command processing is performed. The CPU 404 of the first sub control unit 400 determines whether a command has been received from the main control unit 300.

  In step SC09, an effect control process is performed. For example, when there is a new command in SC07, the effect data corresponding to this command is read from the ROM 406, and the effect data is updated when the effect data needs to be updated.

  In step SC11, when pressing of the chance button is detected, processing for changing the effect data updated in step SC09 to effect data corresponding to the pressing of the chance button is performed.

  In step SC13, if there is a command to the sound source IC 416 in the effect data read in SC09, this command is output to the sound source IC 416.

  In step SC15, if there is a command to various lamps 418 in the effect data read in SC09, this command is output to the drive circuit 420.

  In step SC <b> 17, when there is a command to the effect movable body 224 in the effect data read in SC <b> 09, this command is output to the drive circuit 422.

  In step SC19, when there is a control command to be transmitted to the second sub-control unit 500 in the effect data read in SC09, the control command is set to be output, and the process returns to SC03.

  Next, the command reception interrupt process of the first sub-control unit 400 will be described using FIG. This command reception interrupt process is a process executed when the first sub-control unit 400 detects a strobe signal output from the main control unit 300. In step SD01 of the command reception interrupt process, the command output from the main control unit 300 is stored as an unprocessed command in a command storage area provided in the RAM 408.

  Next, the first sub control unit timer interrupt process executed by the CPU 404 of the first sub control unit 400 will be described with reference to FIG. The first sub-control unit 400 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this embodiment, once every 2 ms). Execute in the cycle.

  In step SE01 of the first sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 408 described in step SC03 in the first sub control unit main process shown in FIG. Is stored in the timer variable storage area. Therefore, in step SC03, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10).

In step SE03 of the first sub control unit timer interrupt process, a control command is transmitted to the second sub control unit 500 set in step SC19, an effect random number value is updated, and the like.
<Processing of Second Sub-Control Unit 500>

  Next, the process of the second sub control unit 500 will be described. FIG. 9 is a flowchart of main processing executed by a CPU (not shown) of the second sub-control unit 500. First, in step SG01 of FIG. 9, various initial settings are performed. When power is turned on, an initialization process is first executed in step SG01. In this initialization processing, initialization of input / output ports, initialization processing of a storage area in the RAM 408, and the like are performed.

  In step SG03 following step SG01, it is determined whether or not the timer variable is 10 or more. This process is repeated until the timer variable becomes 10, and when the timer variable becomes 10 or more, the process proceeds to step SG05. . In step SG05, 0 is assigned to the timer variable.

  In step SG07 following step SG05, command processing is performed. The CPU (not shown) of the second sub control unit 500 determines whether a command has been received from the first sub control unit 400.

  In step SG09 after step SG07, effect control processing is performed. For example, when there is a new command in step SG07, processing such as reading out the presentation data corresponding to this command from a ROM (not shown) is performed, and when the presentation data needs to be updated, the presentation data is updated. Process.

  In step SG11 following step SG09, image control processing is performed. In the image control process, if there is a command to a VDP (Video Display Processor) (not shown) in the effect data read in step SC09, this command is output to the VDP.

  In step SC13 following step SC11, shutter control processing is performed. In the shutter control process, if there is a command to the shielding device 246 in the effect data read in step SG09, this command is output to the drive circuit 432.

  In step SG15 following step SG13, information transmission processing is performed. In the information transmission process, when there is a control command to be transmitted to the first sub-control unit 400 in the effect data read in step SG09, a setting is made to output this control command. Thereafter, the process returns to step SG03.

Hereinafter, with reference to FIGS. 10 to 15, various tables used in the control unit of the pachinko machine 100 according to the present embodiment will be described.
<High probability table for success / failure determination>

  FIG. 10A is an example of a high / bad determination probability table used for determining whether or not the special figure 1 (or special figure 2) is true when the special figure probability is in the special figure high probability state.

  The high / bad determination high probability table is one of data tables stored in advance in the ROM 306 of the main control unit 300. In this success / failure determination high probability table, a numerical range of random values from 0 to 65535 and a success / failure result of FIG. 1 (or FIG. 2) are associated with each other.

  The basic circuit 302 of the main control unit 300 refers to the high probability table for success / failure determination when the special figure probability is in the special figure high probability state, and based on the special figure winning random number value acquired at a predetermined timing. Whether or not the figure-changing game is won (big hit) or not (losed) is determined as “special figure win / fail judgment (special figure big hit determination)”.

  For example, when the special figure probability is in the special figure high probability state and the acquired special figure winning random number value is in the range of 10001 to 11638, it is determined that the special figure variable game is won (big hit) and is provided in the RAM 308. Information indicating that the jackpot flag is stored is set in the jackpot flag storage area (hereinafter, setting the jackpot information in the jackpot flag storage area is referred to as “turning on the jackpot flag”).

On the other hand, when the special figure probability is in the special figure high probability state, if the acquired special figure winning random number value is in the numerical range of 0 to 10,000 or 11639 to 65535, it is determined that the special figure variation game is lost, Information indicating that the big hit flag is stored is set in the storage area for the big hit flag (hereinafter, setting the information for the loss in the big hit flag storage area is referred to as “setting the big hit flag off”). Needless to say, the numerical value range of the random number is not limited to the numerical value range shown in this example (the same applies to other tables described below).
<Low probability table for success / failure determination>

  FIG. 10B is an example of a low / probability determination table used for determining whether or not the special figure probability is in the special figure low probability state.

  The failure determination low probability table is one of data tables stored in advance in the ROM 306 of the main control unit 300. In this low / probability determination probability table, a numerical range of random values from 0 to 65535 is associated with a result of special figure 1 (or special figure 2).

  The basic circuit 302 of the main control unit 300 refers to this success / failure determination low probability table when the special figure probability is in a special figure low probability state, and based on the special figure winning random number value acquired at a predetermined timing. Whether or not the figure-changing game is won (big hit) or not (losed) is determined as “special figure win / fail judgment (special figure big hit determination)”.

For example, when the special figure probability is in the special figure low probability state and the acquired special figure winning random number value is in the range of 10001 to 10162, it is determined that the special figure variable game is won (big hit) and the big hit flag is turned on Set to. On the other hand, when the special figure probability is in the special figure low probability state, if the acquired special figure winning random number value is in the numerical range of 0 to 10000 or 10163 to 65535, it is determined that the special figure variation game is lost, Set the jackpot flag off.
<Small hit judgment table>

  FIG. 10C is an example of a small hit determination table used for determining whether or not a small hit is shown in FIG.

  The small hit determination table is one of data tables stored in advance in the ROM 306 of the main control unit 300. In this small hit determination table, a numerical value range of random values from 0 to 65535 and a success / failure result of FIG. 1 are associated.

  In the basic circuit 302 of the main control unit 300, the special figure type is the special figure 1 and the result of the determination as to whether the result of the determination in FIGS. 10A and 10B is lost in the special figure variable game described above is determined to be lost. In this case, with reference to the table for determining small hits, based on the special figure winning random number value acquired at a predetermined timing, the special figure variable game is won (small hit) or not selected (lost). The “determination / non-execution determination of special figure 1 (small hit determination of special figure 1)” is performed.

  For example, when the acquired special figure winning random number of special figure 1 is in the numerical range of 0-12999, it is determined that the special figure variable game is won (small hit), and the storage area of the small hit flag provided in the RAM 308 is Information indicating that a small hit is set (hereinafter, setting the small hit information in the storage area of the small hit flag is referred to as “setting the small hit flag ON”).

  On the other hand, if the acquired special figure winning random number value of special figure 1 is in the numerical range of 13,000 to 65535, it is determined that the special figure variable game is lost, and that the small hit flag storage area is lost. (Hereinafter, setting the loss information in the storage area of the small hit flag is referred to as “setting the small hit flag off”). Needless to say, the numerical value range of the random number is not limited to the numerical value range shown in this example (the same applies to other tables described below).

In this embodiment, the case where there is no winning of the small hit in the special figure 2 is described as an example, but the winning of the small hit may be provided in the special figure 2.
<Special map allocation table>

  FIG.10 (d) is an example of the special figure distribution table for determining the stop symbol of special figure 1 and special figure 2. FIG.

  The special figure allocation table is one of data tables stored in advance in the ROM 306 of the main control unit 300. In the special figure allocation table, the above-mentioned special figure big hit determination (and the special hit determination result in the case of special figure 1) and the numerical range of random values from 0 to 99 are shown. Are associated with the types of stop symbols shown in FIG. 1 and FIG. 2 described with reference to FIG.

  The basic circuit 302 of the main control unit 300 includes the special figure allocation table, the above-mentioned big hit determination result (value of the big hit flag), and in the case of special figure 1, the small hit determination result (value of the small hit flag), and Based on the acquired symbol random number value, the “special symbol design lottery” for determining the type of the special symbol stop symbol is performed. When the big hit flag is on, the obtained big hit symbol random number value is used as the symbol random number value, and when the big hit flag is on, the small bonus symbol generated from the above special figure winning random number value is used. Use the random number value as a design random number value, and when the big hit flag and the small hit flag are off (when the big hit judgment result and the small hit judgment result are lost), use the acquired lost design random number value as the design random number value. To do.

  For example, for the special figure 1, when the big hit flag is on (when the determination result is a big hit), the special figure A when the acquired symbol random number value is 0 to 19 (that is, with a probability of 20/100). When the acquired symbol random value is 20 to 29 (that is, with a probability of 10/100), the special symbol B is selected, and when the acquired symbol random value is 30 to 39 (that is, 10/100). The special symbol C is selected (with a probability of 100), and the special symbol D is selected when the acquired symbol random value is 40 to 49 (that is, with a probability of 10/100), and the acquired symbol random value is 50 to 69. Is selected (ie, with a probability of 20/100), and the special figure F is selected when the acquired symbol random number is 70 to 99 (that is, with a probability of 30/100).

  When the small hit flag is on (when the determination result is a small hit), the special figure G is selected when the acquired symbol random number is 0 to 79 (that is, with a probability of 80/100). The special figure H is selected when the acquired symbol random number value is 80 to 99 (that is, with a probability of 20/100). In addition, when the big hit flag and the small hit flag are off (when the determination result is lost), when the acquired symbol random number is 0 to 96 (that is, with a probability of 97/100) When the selected symbol random number value is 97 to 99 (that is, with a probability of 3/100), the special figure J is selected.

  Further, for the special figure 2, when the big hit flag is on (when the determination result is a big hit), the special figure A when the acquired symbol random number value is 0 to 49 (that is, with a probability of 50/100). When the acquired symbol random value is 50 to 69 (that is, with a probability of 20/100), the special symbol B is selected, and when the acquired symbol random number is 70 to 79 (that is, 10 / The special symbol C is selected (with a probability of 100), and the special symbol D is selected when the acquired symbol random value is 80 to 89 (that is, with a probability of 10/100), and the acquired symbol random value is 90 to 99. (Ie, with a probability of 10/100), the special figure E is selected. In special figure 2, there is no selection of "special figure F", "special figure G", and special figure "H". In FIG. 10D, the fact that no numerical value is assigned is represented as “−”, and the same applies to the following tables.

  In addition, when the big hit flag and the small hit flag are off (when the determination result is lost), when the acquired symbol random number is 0 to 96 (that is, with a probability of 97/100) When the selected symbol random number value is 97 to 99 (that is, with a probability of 3/100), the special figure J is selected.

Thus, in the pachinko machine 100 of the present embodiment, the special figure 2 is more likely to be assigned to the “special figure A” or “special figure B” which is the 15R special big hit symbol than the special figure 1. The probability is 30/100 in the special figure 1 and the probability is 70/100 in the special figure 2, and it can be said that the special figure 2 is advantageous.
<Special Figure 1 Fluctuation Display Time Determination Table>

  FIG. 11 is an example of the special figure 1 variable display time determination table used for determining the variable time of special figure 1 in the variable time lottery of special figure prefetching processing to be described later.

  The special figure 1 variable display time determination table is one of the data tables stored in advance in the ROM 306 of the main control unit 300. The special figure 1 fluctuation display time determination table includes the types of the stop symbols of the special figure 1 described above, the fluctuation time of the special figure 1, a numerical value range of random numbers from 0 to 65535, and the fluctuation display of the special figure 1. An effect mode (hereinafter, also referred to as “variation pattern”) performed using the decorative symbol display device 208 is associated with a table number. In this example, since the variation time and the variation pattern have a one-to-one correspondence relationship, a special data table in which the variation time and the variation pattern are associated with each other is provided. Only one of the variation time and the variation pattern may be stored.

  The basic circuit 302 of the main control unit 300 uses the special figure 1 variable display time determination table and the random number value acquired at a predetermined timing to produce the fluctuation time of the special figure 1 and the effect mode on the decorative symbol display device 208. (Fluctuation pattern) and “Special Figure 1 Variation Time Lottery” for determining the table number.

  For example, when the type of stop symbol of Special Figure 1 is Special Figure A to Special Figure D, the fluctuation time is 15000 ms when the acquired random number value is in the numerical range of 0 to 1000, regardless of the presence or absence of electronic support. In the decorative symbol display device 208, the normal appearance per normal reach and the table number 1 are selected as table numbers. When the obtained random number value is in the numerical range of 1001 to 20000, the variation time is 45000 ms. Table 1 is selected as the table number for each reach A as the production mode, and when the acquired random number value is in the numerical range of 20001 to 65535, the variation time is 65000 ms, and the reach B as the production mode on the decorative symbol display device 208 Each table 1 is selected as the table number. Further, when the type of the stop symbol of Special Figure 1 is Special Figure E to Special Figure H, the variation time is 12000 ms, regardless of the presence or absence of the electric support and the acquired random number value, and the effect mode on the decorative symbol display device 208 As a result, all the chances are turned off, and table 2 is selected as the table number.

  In addition, when the type of the stop symbol of special figure 1 is special figure I or special figure J, there is no electric support, and the special figure 1 variable game hold number is 3, the obtained random number value is 0-65000. When the numerical range is selected, the variation time is 3000 ms, the shortened loss is selected as the effect mode on the decorative symbol display device 208, and the table 3 is selected as the table number, and the obtained random number is within the numerical range of 65001 to 65400. 10000 ms as the time, normal reach loss as the production mode on the decorative symbol display device 208, and table 3 as the table number are selected, and when the obtained random number value is in the numerical value range of 65401 to 65500, the variable time is 40000 ms and the decorative symbol display Reach A losing is selected as the production mode on the device 208, and Table 3 is selected as the table number. When the obtained random number is a number range of 65,501 to 65536, 60000ms as varying time, the decorative pattern display device 208 in the representation embodiment as Reach B loss, selects respectively the table 3 as the table number.

Also, if the type of the stop symbol of Special Figure 1 is Special Figure I or Special Figure J, there is no electric support and the number of suspensions of Special Figure 1 variable game is 0 to 2, or the stop symbol of Special Figure 1 If the type is special figure I or special figure J, with electric support, and the special figure 1 variable game hold number is 0-3, the fluctuation will occur when the obtained random number value is in the numerical range of 0-50000 7000 ms as the time, selection of loss as the presentation mode in the decorative symbol display device 208, and table 4 as the table number, and the obtained random number value in the numerical range of 50001 to 60000, the variable time is 10,000 ms, the decorative symbol display device Normal reach losing is selected as the production mode at 208, and Table 4 is selected as the table number. When the obtained random number value is in the numerical range of 60001 to 65000, the variation time is 4000. ms, reach A loss as an effect mode on the decorative symbol display device 208, table 4 as the table number, and when the obtained random number value is in the numerical range of 65001 to 65536, the variable time is 60000 ms, the decorative symbol display device Reach B lose is selected as the production mode at 208, and Table 4 is selected as the table number.
<Special Figure 2 Variable Display Time Determination Table>

  FIG. 12 is an example of the special figure 2 variable display time determination table used for determining the variable time of the special figure 2 in the variable time lottery of the special figure prefetching process to be described later.

  The special figure 2 variable display time determination table is one of the data tables stored in advance in the ROM 306 of the main control unit 300. In this special figure 2 fluctuation display time determination table, together with the types of stop symbols of special figure 2 described above, the fluctuation time of special figure 2, the numerical value range of random values from 0 to 65535, and the fluctuation display of special figure 2 An effect mode (variation pattern) performed using the decorative symbol display device 208 is associated with a table number. In this example, since the variation time and the variation pattern have a one-to-one correspondence relationship, a special data table in which the variation time and the variation pattern are associated with each other is provided. Only one of the variation time and the variation pattern may be stored.

  The basic circuit 302 of the main control unit 300 uses the special figure 2 variable display time determination table and the random number value acquired at a predetermined timing to produce the fluctuation time of the special figure 2 and the effect mode on the decorative symbol display device 208. (Fluctuation pattern) and “Special figure 2 fluctuation time lottery” for determining the table number are performed.

  For example, in the case where the stop symbol type of special figure 2 is special figure A to special figure D and there is no electric support, when the obtained random number value is in the numerical range of 0 to 1000, the fluctuation time is 15000 ms, As an effect mode on the decorative symbol display device 208, per normal reach, and table 5 is selected as the table number. When the obtained random number value is in the range of 1001 to 20000, the variation time is 45000 ms. When the production mode is per reach A, table 5 is selected as the table number, and when the obtained random number value is in the numerical range of 20001 to 65535, the variation time is 65000 ms, and the production mode on the decorative symbol display device 208 is per reach B Table 5 is selected as the table number. In addition, when the type of stop symbol of special figure 2 is special figure A to special figure D, and there is electric support, and the number of reserved special figure 2 variable games is 1 to 3, the obtained random number value is When the numerical range is 0 to 1000, the variation time is 1000 ms, the sudden appearance is selected as the effect mode on the decorative symbol display device 208, and the table 6 is selected as the table number, and the obtained random number value is within the numerical range of 1001 to 20000. When the random number is in the numerical range of 20001 to 65535, the fluctuation time is 45000 ms. The table 6 is selected as the table number for each reach A as the effect mode on the decorative symbol display device 208. In addition, when the type of the stop symbol of special figure 2 is special figure A to special figure D, and there is electric support and the number of reserved special figure 2 variable games is 0, the obtained random number value is 0. When the numerical value range is 20000, the variation time is 15000 ms, the production mode on the decorative design display device 208 is selected as normal reach, and the table number 7 is selected as the table number. When the acquired random number value is in the numerical range 20001 to 65535 The change time is 45000 ms, the effect form on the decorative symbol display device 208 is selected per reach A, and the table 7 is selected as the table number.

  Also, if the stop symbol type of special figure 2 is special figure E, and there is a power support, the special figure 2 variable game hold number is 1 to 3, and the probability is changing When the random number value is in the numerical range of 0 to 65535, 1000 ms is selected as the variation time, ultrashort variation is selected as the production mode on the decorative symbol display device 208, and table 8 is selected as the table number. Further, in the case where the type of the stop symbol of special figure 2 is special figure E and the conditions other than the above-mentioned conditions for selecting the table 8, the change time is 12000 ms, regardless of the obtained random number value, and the decorative symbol display Chance eye fluctuation is selected as the production mode in the device 208, and the table 9 is selected as the table number. As a first specific example of selecting the table 9, there is a case where there is electric support, and the number of holdings of the special figure 2 variable game is 0 (probably changing). In this case, if the number of reservations is digested at high speed, there is a possibility that the fluctuation of the special figure 1 may be started despite the priority fluctuation model of the special figure 2. Yes. As a second specific example, there is a case where there is no electric support and the number of reserved special figure 2 variable games is 0-3. In this case, the chance eye change is performed by turning (opening / closing) the electric chew (a symbol change time for which a certain change is expected). As a third specific example, there is a case where there is electric support and the number of reserved special figure 2 variable games is 0 to 3 (short time). In this case, the chance eye variation is performed in the symbol variation time in which the effect of making a change that is expected to change with certainty is expected by opening and closing the electric chew.

  In addition, when the type of the stop symbol of special figure 2 is special figure I or special figure J, there is electric support, and the number of reserved special figure 2 variable games is 1 to 3, the obtained random number value is 0 to 0. When the numerical range is 65500, when the variation time is 1000 ms, the super-shortening loss is selected as the effect mode on the decorative symbol display device 208, and the table 10 is selected as the table number, and the obtained random number value is within the numerical range of 65501 to 65536 Furthermore, 40000 ms is selected as the variation time, Reach A lose is selected as the effect mode on the decorative symbol display device 208, and the table 10 is selected as the table number.

  In addition, when the special symbol I or special symbol J is a special symbol I or special symbol J, and there is an electric support and the special figure 2 variable game hold number is 0, the obtained random number value is 0 to 65500. When the numerical range is selected, the variation time is 7000 ms, the display mode 208 is selected as the effect mode, the table number is selected as the table number 11, and the obtained random number is within the numerical range of 65501 to 65536. , 40000 ms, reach A lose as the effect mode on the decorative symbol display device 208, and the table 11 as the table number.

  In addition, when the type of the stop symbol of special figure 2 is special figure I or special figure J, there is no electric support, and the number of reserved special figure 2 variable games is 0 to 3, the obtained random number value is 0 to 3. When the numerical value range is 50000, when the variation time is 7000 ms, the display pattern 208 is selected as the rendering mode, the table number is selected as the table number 12, and the acquired random number value is within the numerical range between 50001 and 60000, When the variation time is 10,000 ms, the normal reach loss is selected as the production mode on the decorative symbol display device 208, and the table 12 is selected as the table number. When the obtained random number value is in the numerical value range of 60001 to 65000, the variation time is 40,000 ms. Reach A losing as the production mode on the display device 208, and Table 12 as the table number And-option, acquired random value when the numerical range of 65001-65536, 60000ms as varying time, the decorative pattern display device 208 in the representation embodiment as Reach B loss, selects respectively the table 12 as the table number.

In FIG. 2, reach B is not set as an improvement in digestion efficiency during electric support, and normal reach (tables 6 and 7) during electric support is per 100% (probable).
<Table for determining whether or not an ordinary figure / table for determining an ordinary figure>

FIG. 13 shows an example of a table for determining whether or not there is a normal design and a table for determining symbols for a general design.
<Low probability table for normal (normal) design determination>

FIG. 13 (a) shows a low probability table for determining whether or not to determine whether or not a common figure is used in the common drawing lottery process (step SB23) in the main controller timer interrupt process shown in FIG. An example is shown. This low probability table for normal / unusual determination is composed of the items of “ordinary symbol (general symbol) probability”, “random number selection range”, and “propriety result”, as shown in the item “normal symbol probability”. It is a table in case of low probability. The item “random number range” indicates a numerical range to be compared with the acquired ordinary random number value. The range that can be taken by the usual random number value of this embodiment is 0 to 65535 (the width of the numerical range is 65536). When the normal map probability is low, the table is referred to, and the probability of loss is 4/65535, and the probability of winning is 65532/65535 (almost 100%).
<Normal (ordinary symbol) symbol determination low probability table>

  FIG. 13 (b) shows a low probability for determining a general symbol (ordinary symbol) symbol used when determining a stop symbol in the general symbol related lottery processing (step SB23) in the main control unit timer interrupt processing shown in FIG. An example of a table is shown. This table is used in the case where the normal figure probability is low, and is composed of items of “win / fail (determination result)”, “random number selection range”, and “symbol”. The item “random number range” indicates a numerical range to be compared with the acquired ordinary random number value. The range that can be taken by the usual random number value in this embodiment is 0 to 99 (the width of the numerical range is 100). The “symbol” indicates the stop symbol mode of the normal diagram. In the present embodiment, two types of hit symbols (“normal map A” and “normal map B”) are used as the stop symbol mode of the normal diagram. And one type of off-line symbol (“common figure C”) is prepared. “Common map A” is the winning symbol 1 and “Utsu figure B” is the winning symbol 2.

In this example, when the determination of whether or not the normal map is lost, “normal map C” is selected regardless of the range of the random number value. In addition, when the determination of success / failure of the ordinary figure is successful, when the acquired random number value is 0 to 98, “ordinary figure A” is selected, and when the acquired random number value is 99, “ordinary figure B” is selected. Is done.
<High probability table for normal (normal) symbol determination>

FIG. 13 (c) shows a high probability table for determining whether or not to determine whether or not a normal map is used in the normal drawing related lottery process (step SB23) in the main control unit timer interrupt process shown in FIG. An example is shown. The high probability table for determining whether or not to determine a normal figure is composed of items of “ordinary symbol (ordinary symbol) probability”, “random number selection range”, and “result of success / failure”, as shown in the item “normal symbol probability”. It is a table when there is a high probability. The item “random number range” indicates a numerical range to be compared with the acquired ordinary random number value. The range that can be taken by the usual random number value of this embodiment is 0 to 65535 (the width of the numerical range is 65536). When the normal map probability is high, the table is referred to, and the probability of loss is 2/65535, and the winning probability is 65534/65535 (almost 100%).
<Typical (ordinary symbol) symbol determination high probability table>

  FIG. 13D shows a high probability for determining a general symbol (ordinary symbol) symbol used when determining a stop symbol in the general symbol related lottery processing (step SB23) in the main control unit timer interrupt processing shown in FIG. An example of a table is shown. This table is used in the case where the normal figure probability is high, and is composed of items of “win / fail (determination result)”, “random number selection range”, and “symbol”. The item “random number range” indicates a numerical range to be compared with the acquired ordinary random number value. The range that can be taken by the usual random number value in this embodiment is 0 to 99 (the width of the numerical range is 100).

In this example, when the determination of whether or not the normal map is lost, “normal map C” is selected regardless of the range of the random number value. In addition, when the normal determination is successful, “normal B” is selected regardless of the acquired random value.
<Ordinary production pattern>
FIG. 14 is a diagram showing an example of the effect pattern of the general-purpose decorative design.

  FIG. 14A is an example of the ordinary drawing effect table. The general drawing production table is composed of items of “type of general drawing”, “type of general design decoration”, and “electric chew release pattern”. The “electric chew opening pattern” indicates the opening time and the number of opening times of the blade member 232a of the second special figure starting port 232. Here, the fluctuation time of the main map display device 210 by the main control unit 300 is 20000 ms when the probability is low, and 1000 ms when the probability is high.

  When the general map display device 210 displays the variable of the normal map and stops the display of “general map A”, “normal decoration 1 (◯)” is displayed in the general graphic effect display area 208d4 of the decorative symbol display device 208. Then, you will be notified of the hit of the usual plan. In this case, the electric Chu is opened once in 300 ms. In addition, when the general map display device 210 displays the normal map and displays “general map B” in a stopped state, “normal decoration 2 (◎)” is displayed in the general map effect display area 208d4, and the normal map is displayed. Winning is announced. In this case, the electric chew is opened once with an opening time of 300 ms, and then opened once with an opening time of 5000 ms at intervals of 500 ms.

  In addition, when the general map display device 210 displays the normal map and displays “general map C” in a stopped state, “normal decoration 3 (×)” is displayed in the general map effect display area 208d4, and the normal map is displayed. An outage is reported. In this case, the electric chew is not opened.

  FIG. 14B is an example of a symbol variable display pattern to be displayed in the general symbol effect display area 208d4 of the decorative symbol display device 208 when winning in the normal symbol effect lottery (described later). For these patterns, the start timing of the production is set as appropriate in accordance with the end of the ordinary figure variable game or the special figure variable game. When the usual drawing lottery is won, a usual drawing variation effect is displayed in which a plurality of decorative symbols are displayed in a predetermined pattern ((a) to (ku)). The time (or timing) described at the beginning of each variation display pattern indicates the time (or timing) when the usual variation effect is executed.

  The fluctuation display pattern of (a) shows the usual figure decoration result after 3 seconds, with the usual figure decoration 1 (○) → the ordinary figure decoration 2 (◎) → the ordinary figure decoration 3 (×) repeating high-speed fluctuation in this order. The usual decorative design is stopped and displayed.

  The change display pattern of (a) repeats the high-speed change in the order of ordinary figure decoration 2 (◎) → ordinary figure decoration 2 (◎) → ordinary figure decoration 3 (×), and after 15 seconds, the ordinary figure decision result is displayed. The decorative symbol in the figure is displayed in a stopped state, which suggests that there is a high possibility that “general map B” has been won (there may be a loss). Due to this effect, the expectation of the normal long opening can be improved.

  The fluctuation display pattern of (c) repeats high-speed fluctuation in the order of ordinary figure decoration 2 (◎) → ordinary figure decoration 2 (◎) → ordinary figure decoration 2 (◎). The decorative symbol of the figure is displayed in a stopped state, and the universal symbol decorative symbol corresponding to “general symbol B” is repeatedly displayed to notify that the universal symbol long open has been confirmed.

  The variation display pattern of (D) is in the order of “Utsugen Decoration 1 (○)” → “Utsugata Decoration 2” (◎) → “Utsugata Decoration 3 (×)” → “Hatsuatsu!” Representing the special figure jackpot notice. The high-speed fluctuation displayed in is repeated, and after 10 seconds, any decorative symbol is stopped and displayed. Therefore, there is a case where the decorative symbol “Gekiatsu” is stopped and displayed, and in this case, the expectation level of the special figure is increased, and the interest of the game is improved.

  The fluctuation display pattern of (e) repeats high-speed fluctuations in the order of ordinary figure decoration 2 (◎) → "Gekiatsu!" → ordinary figure decoration 2 (◎) → "Gekiatsu!" Either the decoration 2 or the “Hatsuatsu” decoration symbol is stopped and displayed. In this effect, half of the special figure jackpot notice is displayed during high-speed fluctuations, so there are cases in which not only the electric chew release but also the special figure jackpots can be expected from the high-speed fluctuation.

  The variation display pattern of (f) is “Hidden?” Representing the 2R jackpot notice, which is the latent probability change of the special figure → “Sudden” representing the 2R jackpot notice, which is the sudden probability change of the special figure → 15R jackpot notice of the special figure High-speed fluctuations are repeated in the order of “big hit” representing, and one of the decorative symbols is stopped and displayed after 5 seconds. When this effect is started, the opening of the variable prize opening 234 is confirmed.

  The change display pattern of (ki) displays a general-purpose decorative symbol for notifying the release of the electric chew after the change of the normal figure, and performing a notification effect of opening the electric chew. This effect is displayed when the display of the general-purpose decorative symbols is not displayed, or when the general-purpose decorative symbols are displayed in a variable-displayed manner, the “general-specific decoration ◎” is stopped (the “normal-map B ”Is executed when“ ”is won.

  The variation display pattern in (c) is: “Hidden?” → “Accuracy” → “Super hot!” → “Big hit” is changed in this order at high speed, and after 8 seconds, it stops at any of the characters. It is a jackpot notice of fluctuation. Alternatively, any of the characters “Hidden?”, “Accuracy”, “Super Hot!”, And “Big Hit” may be displayed for 8 seconds to make a big hit notice of the change. In this case, not only characters but also a combination of symbols, images, characters / designs / images, and the like may be displayed.

Further, the ordinary pattern variation effect may be performed irrespective of (without synchronizing) the symbol variation display or the electric chew operation.
<Pre-fetch notice lottery table>

  Next, whether or not to change the display mode of the hold display images (described later) displayed in the special figure 1 and special figure 2 hold display areas 208d1 and 208d2 included in the effect display area 208d of the decorative symbol display device 208. A pre-reading notice lottery table to be referred to when lottery (whether or not to make a hold change) will be described with reference to FIG.

  FIG. 15A shows a pre-reading notice lottery table used in step SK05 in the first sub-control unit pre-reading notice execution process at the time of starting information acquisition described later. FIG. 15B shows a hold display image (hold icon). ) Is an example.

  The pre-reading notice lottery table is stored in, for example, the ROM 406 of the first sub-control unit 400. From the left column, “change time”, “effect mode on the decorative symbol display device”, “no change”, “hold A”, There are eight types of “hold B”, “movable body”, “movable body + (hold) A”, and “movable body + (hold) B”. "Variation time" is "variation time" determined using the special figure 1 or special figure 2 fluctuation display time determination table shown in FIG. 11 or FIG. 12, and the main control unit timer interrupt processing shown in FIG. In the command transmission setting process (step SB33), the variable time transmitted from the main control unit 300 to the first sub control unit 400 as a special figure timer number is shown. The “variation time” is divided into six “10000 ms”, “40000 ms”, “60000 ms”, “15000 ms”, “45000 ms”, and “65000 ms”. In the pachinko machine 100 according to the present embodiment, for example, in a production in which the variation time of the special figure variation game is relatively short, such as an extremely short variation time of 1000 ms, the pre-reading notice lottery is not performed and the hold display image is displayed. The aspect is not changed. For example, the pachinko machine 100 determines whether or not to change the display mode of the hold display image when the variation time of the special figure variation game is relatively long (for example, 10,000 ms or more).

  The “effect mode on the decorative symbol display device” on the right side of the “variable time” diagram indicates the effect mode of the special figure variable game. The “effect mode in the decorative symbol display device” is the “variation time” in the special figure 1 or special symbol 2 variable display time determination table shown in FIG. 11 or FIG. 12 and the “effect mode in the decorative symbol display device”. It is associated with “variation time” so as to be the same as the association. When “Fluctuation time” is “10000 ms”, “Normal reach is out”, “40000 ms” is “Reach A out”, “60000 ms” is “Reach B out”, “15000 ms” is “Normal reach” and “45000 ms”. Is “per reach A” and “65000 ms” is “per reach B”.

  “No change” on the right side of the “effect mode on the decorative symbol display device” is a normal (default) display (for example, FIG. 15B) without changing the display mode of the hold display image (hold icon). ) Is displayed in the same color as shown in “Normal Hold” in FIG. 5), and the hold of the special figure variable game is displayed. As shown in “Hold A” in FIG. 5B, the “Panda” hold display indicates that the advance notice of the special figure variable game is executed, and the item “Hold B” in FIG. As shown in “hold B” in FIG. (B), it is shown that the advance notice of the special figure variable game is executed with the “bancho” on-hold display, and the item “movable body” in FIG. As shown in the “movable body” of FIG. (B), the effect movable body 224 (see FIG. 3) of the effect device 206 that moves each time the change starts. Shows that the advance notice informing of the special view change the game in the dynamics like is executed. Furthermore, the item “movable body + A” in FIG. 5A indicates that the advance notice of the special figure variable game is executed in the manner of holding the display of “panda” and the moving state of the effect movable body 224. “Movable body + B” indicates that the advance notice of the special figure variable game is executed with the hold display of “Band length” and the moving mode of the movable body 224. “No change”, “hold A”, “hold B”, “movable body”, “movable body + A”, and “movable body + B” correspond to the “variation time”, Each is divided by a numerical range (0 to 99) of random numbers to be compared. For example, the first sub-control unit 400 acquires a random number for holding change notice lottery from a random number for holding change notice lottery provided in the RAM 408.

  When the “variation time” is “10000 ms”, a numerical value 0-89 is assigned to “no change”, a numerical value 90-99 is assigned to “hold A”, and “hold B”, “movable body”, “ No numerical value is assigned to “movable body + A” and “movable body + B”. When “Fluctuation time” is “40000 ms”, numerical values 0 to 79 are assigned to “no change”, numerical values 80 to 89 are assigned to “holding A”, and numerical values 90 to 93 are assigned to “holding B”. Numerical values 94 to 97 are assigned to “movable body”, numerical values 98 to 99 are assigned to “movable body + A”, and numerical values are not assigned to “movable body + B”. When “Variation time” is “60000 ms”, numerical values 0 to 89 are assigned to “no change”, numerical values 90 to 94 are assigned to “holding A”, and numerical values 95 to 97 are assigned to “holding B”. The numerical value 98 is assigned to “movable body”, the numerical value 99 is assigned to “movable body + A”, and the numerical value is not assigned to “movable body + B”. When the “variation time” is “15000 ms”, the numerical value 0 to 89 is assigned to “no change”, the numerical value 90 to 95 is assigned to “holding A”, the numerical value 96 is assigned to “holding B”, A numerical value 97 is assigned to “movable body”, a numerical value 98 is assigned to “movable body + A”, and a numerical value “99” is assigned to “movable body + B”. When “Variation time” is “45000 ms”, numerical values 0 to 69 are assigned to “no change”, numerical values 70 to 79 are assigned to “holding A”, and numerical values 80 to 89 are assigned to “holding B”. The numerical values 90 to 95 are assigned to the “movable body”, the numerical values 96 to 97 are assigned to the “movable body + A”, and the numerical values “98 to 99” are assigned to the “movable body + B”. When “Variation time” is “65000 ms”, numerical values 0 to 19 are assigned to “no change”, numerical values 20 to 49 are assigned to “holding A”, and numerical values 50 to 59 are assigned to “holding B”. Numerical values 60 to 79 are assigned to “movable body”, numerical values 80 to 94 are assigned to “movable body + A”, and numerical values “95 to 99” are assigned to “movable body + B”.

  In the pre-reading notice lottery table of this example, when the variation time is 10000 ms (the variation pattern is normal reach loss) in the lottery process of the pending change, “hold B”, “movable body”, “movable body + A”, and “movable "Body + B" is not selected,

When the fluctuation time is 40000 ms (the fluctuation pattern is reach A loss), “movable body + B” is not selected,

When the fluctuation time is 60000 ms (the fluctuation pattern is reach B loss), “movable body + B” is not selected.

  Therefore, when “holding B”, “movable body”, “movable body + A”, and “movable body + B” are selected when the fluctuation time is 15000 ms, it is determined that the fluctuation pattern is per normal reach. When “movable body + B” is selected when the fluctuation time is 45000 ms, it is determined that the fluctuation pattern is per reach A. When the fluctuation time is 65000 ms, “movable body + B” is If selected, it is determined that the variation pattern is per reach B.

  When “no change” is selected in the hold change lottery process, control is performed so as not to change the hold mode when the hold icon is moved, increased, or changed. For example, when moving the normal hold icon, the movement is performed in the normal hold mode, and when moving the hold A hold icon, the movement is performed in the hold A mode.

  When either “hold A” or “hold B” is selected, control for changing the hold mode is performed when the hold icon is moved, increased, or changed. For example, when “hold A” is selected when moving the normal hold icon, the control to move while changing the normal hold mode to the hold A mode or the normal hold mode has been completed. Immediately after performing control etc. to change the normal hold to the hold A mode, and selecting “hold B” when moving the normal hold icon, the normal hold mode is changed to the hold B mode. The control is performed such that the normal hold is changed to the hold B mode immediately after the movement in the normal hold mode is completed.

  Further, when “movable body” is selected, control is performed to activate the effect movable body 224 when the hold icon is moved, increased, or changed. For example, the effect movable body 244 temporarily opens the upper arm 224a and the forearm 224b at a first angle (for example, about 20 degrees to 30 degrees) every time fluctuation starts, and then the fist overlaps the shoulder position. Thus, an initial position detecting operation for rotating the forearm portion 224b upward is performed. When “movable body” is selected in the pre-reading notice, for example, the opening angle of the upper arm 224a and the forearm 224b is opened to a second angle (larger than the first angle, for example, 45 degrees or more). After that, an operation of repeating the opening / closing operation of rotating the forearm portion 224b upward so that the fist overlaps with the position of the shoulder is performed. Note that the initial position of the effect movable body 224 in the present embodiment is a position where the forearm 224b is rotated upward so that the fist overlaps the position of the shoulder.

In addition, when “movable body + A” is selected, it means that “movable body” is selected when moving, increasing, or changing the hold icon of the hold A. Then, the operation of opening and closing the effect movable body 224 at the second angle is performed. In addition, when “movable body + B” is selected, it means that “movable body” is selected when moving, increasing, or changing the hold icon of hold B. Then, the operation of opening and closing the effect movable body 224 at the second angle is performed. Note that, for example, a pre-reading notice may be performed when the electric Chu is opened and closed.
<Special figure look-ahead processing>

  16 and 17 are flowcharts showing an example of the flow of special figure prefetching processing. The pachinko machine according to the present embodiment is configured to execute the special figure prefetch process immediately before the special figure 2 state update process (step SB25) of the main control unit timer interruption process shown in FIG. Yes.

  In step SJ01 of the special figure prefetching process, it is determined based on various flags in the RAM 308 whether or not the electric support (general figure high probability state) is being performed. If it is determined that the electric support is being performed, step SJ03 is performed. If it is determined that the power support is not in progress, the process proceeds to step SJ13. In step SJ03, it is determined whether or not there is a winning at the second special figure starting port 232 by referring to the value of the winning ball number storage area in the RAM 308. If there is a winning, the process proceeds to step SJ05 and there is no winning. In this case, the process proceeds to step SJ11.

  In step SJ05, the special figure 2 starting information (special figure 2 winning random number value and special figure 2 is increased when the number of special figure 2 variable games held is equal to or less than a predetermined upper limit (for example, 4) of the number of reserved memories. The random number value set) is prefetched from the special figure 2 random value storage area before the success / failure determination process in the special figure 2 related lottery process (step SB29).

  Further, in step SJ05, the pre-read special figure 2 start information, the high / bad determination high probability table (or low probability table for determination) used for jackpot determination, and the special figure distribution table used for special symbol lottery are used. Thus, the stop pattern of the special figure 2 variable game related to the start information is preliminarily determined before the success / failure determination process in the special figure 2 related lottery process (step SB29).

  As a result of the preliminary determination, if the special symbol 2 variable game stop symbol is a big hit, the process proceeds to step SJ07 to determine the big hit symbol (saves the preliminary determination result of the big hit symbol) and then proceeds to step SJ11. Advances to step SJ09. In step SJ09, after a missing symbol is determined (preliminary determination result of the missing symbol is stored), the process proceeds to step SJ11.

  In step SJ11, the special figure 2 variable time lottery is performed using the stop pattern of the special figure 2 determined in advance and the above-mentioned special figure 2 variable display time determination table (FIG. 12), and the variable time of the special figure 2 is determined. The process proceeds to step SJ13. In step SJ11, in the present embodiment, lottery is performed using the various tables of FIGS. 11 and 12, and the fluctuation pattern (fluctuation time) is uniquely determined in advance by lottery. However, the present invention is not limited to this. For example, at the time of prefetching, only the group of “out of reach / normal reach out” or “reach out of reach A / reach out of reach B” may be selected, and the details may be determined at the start of variation. In step SJ13, preparation for transmitting a pre-reading notice execution command including information on the variation time in FIG. 2 to the first sub-control unit 400 is performed for the start side winning side notice process. The command is transmitted to the first sub-control unit 400 in the command setting transmission process (step SB33) described above.

  Referring to FIG. 17, in step SJ15, the value in the winning ball number storage area in RAM 308 is referred to determine whether or not there is a winning at first first figure starting port 230. The process proceeds to step SJ17, and if there is no winning, the process proceeds to step SJ13 (FIG. 16).

  In step SJ17, the increased special figure 1 starting information (a combination of special figure 1 winning random value and special figure 1 random value) is processed prior to the success / failure determination process in the special figure 1 related lottery process (step SB31). FIG. 1 Read ahead from the random value storage area. Further, in step SJ17, when the number of special figure 1 variable games held is equal to or less than a predetermined number (for example, 4), the pre-read special figure 1 start information and the success / failure determination used for the big hit determination (or the small hit determination) are used. Using the high probability table (or the low probability table for success / failure determination) and the special figure allocation table used for the special figure lottery, the special figure 1 variable game stop symbol related to the start information is designated as the special figure 1 related lottery. Prior determination is made before the success / failure determination processing in the processing (step SB31).

  As a result of the preliminary determination, if the special symbol 1 variable game stop symbol is a big hit, the process proceeds to step SJ21 to determine the big hit symbol (save the preliminary determination result of the big hit symbol), and then proceeds to step SJ27. Advances to step SJ19. As a result of the preliminary determination in step SJ19, if the special symbol 1 variable game stop symbol is a small hit, the process proceeds to step SJ27 to determine the small hit symbol (save the preliminary determination result of the small hit symbol), and then to step SJ23. If not, the process proceeds to step SJ25. In step SJ25, after a missing symbol is determined (preliminary determination result of the missing symbol is stored), the process proceeds to step SJ13 (FIG. 16).

In step SJ27, the fluctuation time lottery of special figure 1 is performed using the stop pattern of special figure 1 determined in advance and the above-mentioned special figure 1 fluctuation display time determination table (FIG. 11), and the fluctuation time of special figure 1 is determined. After that, the process proceeds to step SJ13 (FIG. 16).
<Sub-side pre-reading notice execution process at start prize>

  FIG. 18 is a flowchart showing an example of the flow of the sub-side prefetching notice execution process at the time of starting winning a prize. In the pachinko machine according to the present embodiment, whether or not a prefetch notice execution command is received from the main control unit 300 in the first sub control unit main interrupt process shown in FIG. 8 is received, and the command is received In addition, the start side winning side sub-side pre-reading notice execution process is executed.

  In step SK01 of the sub-side pre-reading notice execution process at the time of starting winning, it is determined whether the pre-reading execution flag stored in the RAM 408 is on or off. If it is off (if no pre-reading notice is being executed), step SK03 is performed. If it is on (when pre-reading notice is being executed), the process proceeds to step SK13.

  In step SK03, referring to the fluctuation time information of special figure 1 (or special figure 2) included in the pre-read notice execution command, the fluctuation time is a predetermined fluctuation time (in this embodiment, the above-mentioned FIG. 15A). It is determined whether or not the fluctuation time included in the pre-reading notice lottery table is 10,000 ms, 40000 ms, 60000 ms, 15000 ms, 45000 ms, or 65000 ms. If yes, go to Step SK05, otherwise go to Step SK13.

  In step SK05, a lottery process for holding changes using the prefetch notice lottery table of FIG. 15 is performed. In step SK07, whether or not the lottery is won (holding other than “no change” is selected in the prefetch notice lottery table). Whether or not). By making this determination, the prefetch flag can be set to ON only when there is a pending change. If the lottery is won, the process proceeds to step SK09. If the lottery is not won, the process proceeds to step SK13. In the lottery process in this step, the winning probability may be changed according to the number of holds in FIG. 1 (or FIG. 2).

In step SK09, a predetermined number (the same number as the number of holdings) is set as the number of pre-reading notices stored in the RAM 408. In the next step SK11, the pre-reading execution flag is set to ON, and then the process proceeds to step SK13. In step SK13, the second sub control unit 500 is prepared to transmit a hold command, and then the process ends. The command is transmitted to the second sub control unit 500 in the information transmission process (step SC21) described above.
<Execution processing for sub-side notice at start of change>

  FIG. 19 is a flowchart showing an example of the flow of execution processing such as a sub-side notice at the start of change. In the pachinko machine according to the present embodiment, whether or not a special figure variation start command is received from the main control unit 300 in the first sub-control unit main interrupt process shown in FIG. 8 is received, and the command is received. In this case, an execution process such as a sub-side notice at the start of change is executed.

  Here, the special figure change start command is a command transmitted from the main control unit 300 to the first sub-control unit 400 at the start of the special figure change. Information on the value, special figure stop symbol, variation time, variation pattern, and the like are included. In the change start sub-notice execution processing and the like, the information included in the received special figure change start command is stored in the RAM 408. Note that the information included in the special figure change start command is not limited to this example. For example, the change pattern is not transmitted to the first sub-control unit 400, and the first sub-control unit 400 changes the information. The determination described later using the pattern may be performed using the variation time.

  In step SL01 of the execution process of the sub-side notice at the start of change, it is determined whether the above-described pre-reading execution flag is on or off. If it is off, the process proceeds to step SL13. In step SL03, one is subtracted from the number of pre-reading notice executions described above, and in the next step SL05, it is determined whether the number of pre-reading notice executions after subtraction is zero. As a result of the determination, if the number of pre-read notice executions is 0, the process proceeds to step SL13, and if not, the process proceeds to step SL07.

  In step SL07, after the pre-reading execution flag is set to OFF, the process proceeds to step SL09. In step SL09, it is determined whether or not to make a big hit notice as a lottery result of the fluctuation of the special figure by executing the ordinary drawing effect. This determination is made using, for example, random lottery in the case of special figure 2 when a production mode (for example, reach B) that may be a hit in the special figure 2 variable display time determination table of FIG. 12 is selected. Judgment. When performing a usual drawing effect, it progresses to step SL11, and when that is not right, it progresses to step SL13. In step SL11, the lottery process for the ordinary drawing effect 2 is executed. In the lottery process for the normal drawing effect 2, it is determined which of the normal variable display patterns shown in FIG. Note that in the lottery process of the special drawing effect 2, when a special figure jackpot notice is made, a false effect may be executed in which the special figure jackpot (or disengagement) is falsely notified. The fake production can be executed in the general drawing related lottery process except for the start of fluctuation of the special drawing. Since the player often does not pay attention to the usual game, the fake performance may be performed at any timing.

In the next step SL13, the lottery for the normal notice is executed, and after the notice command output is executed in the next step SL15, the process is terminated. The first sub-control unit 400 controls the decorative symbol display device 208 based on information representing the effect pattern set in the notice command, and executes the notice effect in the decorative symbol display device 208.
<Normal drawing production 1 decision processing>
FIG. 20 is a flowchart showing the flow of the ordinary drawing effect 1 determination process.

  The ordinary drawing effect 1 is an effect performed when a false effect and an ordinary drawing are won. In the ordinary drawing effect 1 determination process, a predetermined ball detection sensor detects that the ball has passed the ordinary drawing start port 228. , It is started when the general map change game by the general map display device 210 is started (when the first sub control unit 400 receives the general map change start command transmitted from the main control unit 300). The usual figure change start command includes information indicating the current control state (whether or not the electric support state is set) and a usual figure determination result. In addition, when the number of suspensions of the normal figure increases, the primary control unit 300 transmits a common figure reservation increase command to the first sub-control unit 400, so that the first sub-control unit 400 receives the general figure reservation increase command. In this case, the ordinary drawing effect 1 determination process may be started.

  First, in step SM01, it is determined whether or not the non-electric support is being performed based on the information indicating the current control state included in the normal change start command. If it is in the electric support state, since it is in a state of being opened almost long, the ordinary drawing effect is not performed, and the ordinary drawing effect determining process is terminated.

  In step SM03, it is determined whether or not the ordinary drawing effect is to be executed. If so, the process proceeds to step SM05. If not, the ordinary drawing effect determining process is terminated. In the determination here, for example, if the usual figure determination result included in the ordinary figure change start command is the ordinary figure B, the ordinary figure effect is executed. Further, even if the ordinary map determination result is the ordinary map C, it may be executed as a fake ordinary drawing effect. Further, a dedicated random number may be acquired, and a lottery for whether or not to perform a normal drawing effect may be performed. In particular, when the normal map determination result is the normal map C, the execution of the fake general map effect may be determined by a lottery process. Alternatively, if the special symbol variation start command is received and the special symbol variation is being executed, the regular symbol effect may be performed. In this case, it is preferable to execute a general drawing effect including a special jackpot notice effect. In addition, when the symbol variation of the special figure is being executed and the jackpot symbol is stopped and displayed due to the symbol variation, the jackpot notice effect of the special symbol may be executed as a general drawing effect, Even if the jackpot symbol is not stopped and displayed, the jackpot notice effect of a fake special symbol may be executed. In addition, the execution of the special bonus jackpot notice here may be executed when an effective / not effective lottery is performed and the lottery is won.

  In step SM05, it is determined whether it is during a predetermined period. If it is during the predetermined period, the process proceeds to step SM07, and if not, the process proceeds to step SM09. The predetermined period mentioned here is during the big hit game of the special figure and during the performance (during super reach) with a high expectation degree of the special figure big hit. During special bonus jackpot games, super reach, and the like, it is more important to notify the change and jackpot winning than the ordinary drawing performance, so only the winning notification effect is performed.

  In step SM07, since the special figure jackpot game is being performed (while the attacker is opening and closing), an effect pattern of only the electric chew release notification effect of the variable display pattern (ki) shown in FIG. 14B is selected. By doing so, during the big hit game, the variation display effects of the decorative display patterns (a) to (e) and (ku) are not executed, and the time of the normal diagram effect is the time of the electric chew release notification effect. There may be cases where it is only the production time and the player can be concentrated on the big hit game. Note that this may be performed during production (during super reach) when a specific variation time is selected.

  In step SM09, an effect pattern or a combination of effects is selected from the variable display patterns ((a) to (ku)) shown in FIG.

It should be noted that the electric chew release notification effect of the variable display pattern (K) shown in FIG. 14B may be executed after each of the variable display patterns (A) to (E), or the variable display pattern (A). ) To (e) may not be executed, and only the electric chew release notification effect may be executed. Further, if it is not during the predetermined period, an effect pattern may be selected from effects (variation display patterns (a) to (e) and (ku)) other than the electric chew release notification effect.
<Example of production (flow of variable game) by production device>

  For the purpose of improving the interest of the game, diversification of effects by the effect device 206 (for example, the decorative symbol display device 208, the effect movable body 224, etc.) has been attempted. On the other hand, there are cases where various errors may occur in the pachinko machine 100, and notification of the error using the staging device 206 or the like promotes early detection of the player's disadvantages and fraudulent acts of the unauthorized person. I am doing so.

  However, if the error notification is performed excessively, attention is focused only on the error notification, and there is a problem that attention to the production is reduced.

  The pachinko machine 100 according to the present embodiment includes a notification unit that can pay attention to the effect, and this will be specifically described below.

  First, as an assumption of the description of the present embodiment, an example of an effect produced by the decorative symbol display device 208 in a state where no error is notified will be described with reference to FIGS. 21 and 22.

  The effect device 206 including the decorative symbol display device 208 can execute at least notification corresponding to the information. The information is, for example, information related to a game (including an effect during a demonstration) or information related to an error of the pachinko machine 100.

  21 and 22 are schematic diagrams showing an example of effect display (variation display) on the decorative symbol display device 208 in time series.

  In the following, for convenience of explanation, either the special figure 1 variable game or the special figure 2 variable game of the special figure variable game will be described. However, instead of the special figure 1 variable game, the special figure 2 variable game ( Or vice versa). Also, the special figure 1 variable game and the special figure 2 variable game may be executed simultaneously. In this case, the special figure 2 variable game may be given priority over the special figure 1 variable game.

  Further, in each of the subsequent figures used in the present embodiment, the state in which the decorative symbols in the symbol display areas 208a to 208c of the decorative symbol display device 208 are arranged in a horizontal line represents the stopped state of the decorative symbols. Further, the variation of the decorative symbols in the symbol display areas 208a to 208c is represented by a downward arrow. In addition, for example, on the upper left side of the decorative symbol display device 208, one fourth symbol display region 208f1 corresponding to the special symbol 1 and one fourth symbol display region 208f2 corresponding to the special symbol 2 are provided (two in total). It has been. In the fourth symbol display areas 208f1 and 208f2, the state of blinking during fluctuation is represented by “−”, and the state of being stopped is represented by the letter “J”.

  The timing shown in FIG. 21A shows a state in which the fluctuation is stopped in the special figure 1 variable game and two special figure 1 variable games are held. In this state, the main control unit 300 uses the first special figure display device 212 (not shown) to stop the special figure from being stopped, and lights two first special figure reservation lamps 218 (not shown). It is notified that the number of hold of the special figure 1 variable game is 2.

  In addition, the first sub-control unit 400 responds to the deviation by using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. The decorative symbol combination (in this example, “decoration 2—decoration 3—decoration 9”) is stopped and displayed, and a part of the effect display area 208d of the decorative symbol display device 208 (special figure 1 hold display area 208d1, The corresponding hold display image (hold icon PI) is displayed in the special figure 2 hold display area 208d2), thereby notifying the number of hold of the variable game of the special figure.

  Here, the hold display image (hold icon) is an image indicating that the start information is stored or stored in the random value storage areas of FIG. 1 and FIG. The hold icon includes one set of start information stored in the random value storage area of FIG. 1 provided in the RAM 308 of the main control unit 300 and one set of random information stored in the random value storage area of FIG. It is displayed corresponding to each start information. That is, the hold icon is displayed for each start information of the special drawings 1 and 2. The first sub-control unit 400 controls the decorative symbol display device 208 based on the hold increase command received from the main control unit 300 and increases the number of hold icons by one. On the other hand, the first sub-control unit 400 controls the decorative symbol display device 208 each time it receives a symbol variation start command that is a sign of the reserved digest, and decreases the number of reserved icons by one.

  In the present embodiment, there are at least three of the normal hold, hold A, and hold B shown in FIG. FIG. 21A shows a state in which no change is selected in the pre-reading advance notice lottery process (step SK05) in the start side winning side pre-reading advance notice execution process shown in FIG. 18, that is, the special figure 1 hold display area. By displaying two circular images (ordinary hold icon PI) indicating normal hold on 208d1, it is notified that the number of hold of the special figure 1 variable game is 2. Here, as an example, of the two hold icons PI1 and PI2, the hold icon PI1 on the right side is an icon indicating the hold that will be digested first in the next variable game, and the hold icon PI2 on the left is digested second. It is an icon indicating a hold to be performed.

  In addition, a special figure 1 reserved number display area 208g1 and a special figure 2 reserved number display area 208g2 are provided one by one (two in total) on the decorative symbol display device 208, for example, on the upper right side. The special figure 1 holding number display area 208g1 displays the number of holdings of the special figure 1 by, for example, numerals, and “2” is displayed here. Further, the special figure 2 hold number display area 208g2 displays the hold number of the special figure 2 by, for example, a number, and “0” is displayed here.

  Further, in this example, a rectangular variation display area 208d3 is provided in part of the effect display area 208d of the decorative symbol display device 208. The fluctuation display area 208d3 is a display area for displaying a hold icon corresponding to the special figure change game during the fluctuation display (during digestion) for a predetermined period. The hold icon after moving to the fluctuation display area 208d3 is displayed. Sometimes called a variable icon. The fluctuation icon may display the same icon as the icon displayed in the hold icon, or may display a different icon. Note that when a variation icon different from the hold icon is displayed, the player can be expected especially as a notice of the variation.

  Note that the display type of the variation icon may be completely different from the display type of the hold icon.

  In FIG. 21A, since the special figure 1 variable game is stopped, the variable icon is not displayed in the variable display area 208d3.

  The timing shown in FIG. 21 (b) shows a state in which a special figure 1 variable game is being executed by the digestion of the hold icon PI1 in FIG. 21 (a) and one special figure 1 variable game is being held. Yes. In the state in which the special figure 1 variable game is being executed, the main control unit 300 starts the variable display of the special figure 1 using the special figure 1 display device 212 and one first special figure holding lamp 218 (not shown). Lights up to notify that the number of reserved special figure 1 variable games is 1.

  In addition, the second sub-control unit 500 notifies the fact that the fourth symbol display area 208f1 for the special figure 1 is blinking ("-" in the figure) and changing. In addition, the first sub-control unit 400 performs a variable display of decorative symbols in the symbol display areas 208a to 208c.

  Further, in this state, the second sub-control unit 500 displays the change icon CI corresponding to the special figure change game being executed (during digestion) in the change display area 208d3, and the hold icon corresponding to the first hold. (Normal hold) PI1 is displayed in the special figure 1 hold display area 208d1. The change icon CI is changed to the change icon CI to indicate a state in which the first hold icon PI1 in FIG. 21A starts changing, and the first hold icon PI1 in FIG. With the digestion of the icon PI1, the second hold icon PI2 moves to the right and is displayed as the hold icon PI1 shown in FIG.

  Hereinafter, the hold icon PI displayed in the special figure 1 hold display area 208d1 is additionally displayed to the left as the hold increases sequentially from the rightmost end of the area, and is displayed as a variation icon CI as the hold is consumed. At the same time, the hold icon PI is sequentially moved to the right (actually, the hold icon PI at the left end is erased as if it is moved to the right) and displayed.

  In addition, although illustration is omitted, the hold icon PI displayed in the special figure 2 hold display area 208d2 is additionally displayed to the right as the hold increases in order from the leftmost end of the area, and the hold is digested. Accordingly, the change icon CI is displayed and the hold icon PI is sequentially moved to the left side (actually, the hold icon PI at the right end is erased as if it is moved to the left side).

  Furthermore, the second sub-control unit 500 displays the number of holds “1” of the special figure 1 in the special figure 1 hold number display area 208g1, and the special figure 2 hold number display area 208g2 displays the hold number “0” of the special figure 2. Is displayed.

  The timing shown in FIG. 21 (c) shows a state in which the fluctuation is stopped again in the special figure 1 variable game, and one special figure 1 variable game is held. In this state, the main control unit 300 uses the first special figure display device 212 (not shown) to stop the special figure from being stopped and turns on one first special figure holding lamp 218 (not shown). It is notified that the number of hold of the special figure 1 variable game is 1.

  Further, the second sub-control unit 500 responds to the deviation by using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. A combination of decorative symbols (in this example, “decoration 2-decoration 7-decoration 3”) is stopped and displayed, and one normal hold icon PI (PI1) is displayed in the special figure 1 hold display area 208d1. By this, it is notified that the number of suspensions of the special figure 1 variable game is 1. The special figure 1 hold count display area 208g1 displays the special figure 1 hold count "1", and the special figure 2 hold count display area 208g2 displays the special figure 2 hold count "0". .

  The timing shown in FIG. 21 (d) shows a state in which the special figure 1 variable game is being executed by the digestion of the hold icon PI1 in FIG. 21 (c) and the special figure 1 variable game is no longer held. In the state in which the special figure 1 variable game is being executed, the main control unit 300 starts the variable display of the special figure 1 using the special figure 1 display device 212 and turns off the first special figure holding lamp 218 (not shown). Thus, it is notified that the number of suspensions of the special figure 1 variable game is zero.

  In addition, the second sub-control unit 500 flashes and displays the fourth symbol display area 208f1 for the special figure 1 to notify that it is changing. In addition, the decorative display variable display is performed in the symbol display areas 208a to 208c. In this state, a variation icon CI corresponding to the special figure variation game being executed (during digestion) is displayed in the variation display area 208d3. Furthermore, the special figure 1 hold number display area 208g1 displays the special figure 1 hold number "0", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "0". .

  The timing shown in FIG. 21 (e) shows a state in which a special figure 1 start slot 230 has been won during execution of the special figure 1 variable game and the special figure 1 variable game has been put on hold. Further, with respect to the hold, the pre-reading notice lottery process (step SK05) of the start-side winning-time sub-side pre-reading notice execution process shown in FIG. 18 is executed and the hold A is selected. That is, by displaying one hold icon PIp of “Panda” of hold A instead of the hold icon PI of normal hold in the special figure 1 hold display area 208d1, the number of holds in FIG. 1 is 1. The advance notice of the floating game is informed. As an example in the variable game shown in FIG. 21 to FIG. 22, in the pre-reading notice lottery process, as the effect mode in the decorative symbol display mode, “normal reach lose”, “reach A lose”, “reach B lose” Assume that either one is selected. Furthermore, the main control unit 300 notifies that the number of suspensions of the special figure 1 variable game is 1 by turning on one first special figure reservation lamp 218 (not shown).

  In the state in which the special figure 1 variable game is being executed, the main control unit 300 performs the variable display of the special figure 1 using the special figure 1 display device 212, and displays the fourth symbol display area 208 f 1 for the special figure 1. It blinks and notifies that it is changing.

  In addition, the second sub-control unit 500 executes decorative symbol variation display in the symbol display areas 208a to 208c. In addition, the special figure 1 hold number display area 208g1 displays the special figure 1 hold number "1", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "0". .

  The timing shown in FIG. 21 (f) shows a state in which the fluctuation is stopped again in the special figure 1 variable game, and one special figure 1 variable game is held. In this state, the main control unit 300 uses the first special figure display device 212 (not shown) to stop the special figure from being stopped and turns on one first special figure holding lamp 218 (not shown). It is notified that the number of hold of the special figure 1 variable game is 1.

  Further, the second sub-control unit 500 responds to the deviation by using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. By displaying the combination of decorative symbols (in this example, “decoration 6-decoration 9-decoration 2”) and displaying one hold icon PIp for hold A in the special figure 1 hold display area 208d1, It is notified that the number of hold of the special figure 1 variable game is 1. The special figure 1 hold count display area 208g1 displays the special figure 1 hold count "1", and the special figure 2 hold count display area 208g2 displays the special figure 2 hold count "0". .

  The timing shown in FIG. 21 (g) shows a state in which the special figure 1 variable game is being executed by the digestion of the hold icon PIp in FIG. 21 (f) and the special figure 1 variable game is no longer held. In the state in which the special figure 1 variable game is being executed, the main control unit 300 starts the variable display of the special figure 1 using the special figure 1 display device 212 and turns off the first special figure holding lamp 218 (not shown). Thus, it is notified that the number of suspensions of the special figure 1 variable game is zero.

  In addition, the second sub-control unit 500 flashes and displays the fourth symbol display area 208f1 for the special figure 1 to notify that it is changing. In addition, the decorative display variable display is performed in the symbol display areas 208a to 208c. In this state, the fluctuation icon CIp (the icon indicating that the holding icon PIp of the holding A in the figure (f) holding is changing) corresponding to the special figure changing game being executed (digesting) is displayed in the changing display area 208d3. To display. Furthermore, the special figure 1 hold number display area 208g1 displays the special figure 1 hold number "0", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "0". .

  The timing shown in FIG. 21 (h) shows a state where the special figure 1 variable game is still being executed. At this timing, the second sub-control unit 500 stops and displays, for example, a decorative symbol (here, a “bancho” character image) different from the decorative symbol shown in FIG. 5B in the symbol display area 208b. In the symbol display areas 208a and 208c, the decorative symbols are displayed in a variable manner to produce a reach notice. Further, in this state, the second sub-control unit 400 indicates that the change icon CIp corresponding to the special figure change game being executed (digesting) (the hold icon PIp of the hold A in the figure (f) is changing). Icon) is continuously displayed in the variable display area 208d3. Furthermore, the special figure 1 hold number display area 208g1 displays the special figure 1 hold number "0", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "0".

  FIG. 22 shows a continuous state as shown in FIG. 21 (h). The timing shown in FIG. 22 (a) indicates that the variation game by the digestion of the variation icon CIp in FIG. FIG. 1 shows a state in which the floating game is no longer held. In the state in which the special figure 1 variable game is being executed, the main control unit 300 performs the variable display of the special figure 1 using the special figure 1 display device 212 and turns off the first special figure hold lamp 218 (not shown). Thus, it is notified that the number of suspensions of the special figure 1 variable game is zero.

  In addition, the second sub-control unit 500 flashes and displays the fourth symbol display area 208f1 for the special figure 1 to notify that it is changing. In addition, the decoration “7” of the decorative symbol is stopped and displayed in the symbol display areas 208a and 208c, and the variable display of the decorative symbol is executed in the symbol display area 208b to perform a reach effect. In this state, the second sub control unit 400 deletes the change icon CIp from the change display area 208d3. Furthermore, the special figure 1 hold number display area 208g1 displays the special figure 1 hold number "0", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "0". .

  The timing shown in FIG. 22 (b) indicates a state in which the fluctuation is stopped again in the special figure 1 variable game, and the special figure 1 variable game is not held. In this state, the main control unit 300 uses the first special figure display device 212 (not shown) to stop the special figure from being stopped and turns off the first special figure holding lamp 218 (not shown). Notify that the number of hold of 1 variable game is 0.

  Further, the second sub-control unit 500 responds to the deviation by using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. The decorative symbol combination (in this example, “decoration 7-decoration 6-decoration 7”) is stopped and displayed. The hold icon PI in the special figure 1 hold display area 208d1 is deleted, the special figure 1 hold number display area 208g1 displays the hold number "0" of the special figure 1, and the special figure 2 hold number display area 208g2 The hold number “0” in FIG. 2 is displayed.

  Next, with reference to FIG. 23 and FIG. 24, an example of the pachinko machine 100 according to the present embodiment having a notification unit capable of paying attention to the effect will be described.

The pachinko machine 100 of the present embodiment includes notification means (for example, a decorative symbol display device 208) that can execute at least notification corresponding to information, and the notification means corresponds to first information (for example, game information). The fifth notification, the sixth notification corresponding to the second information (for example, game information), and the first notification corresponding to the third information related to the error can be executed at least. The notification is made difficult for the player to recognize by the fifth notification.
<Example 1>

  FIG. 23 and FIG. 24 are schematic diagrams showing, in time series, an example in which error notification (ball, that is, error notification) is performed in effect display (during variable display) on the decorative symbol display device 208.

  The timings shown in FIGS. 23 (a) to 23 (d) indicate the state during the variable game of FIG. 1, and are the same as the timing states shown in FIGS. 21 (a) to 21 (d), respectively. Therefore, explanation is omitted.

  The state shown in FIG. 23 (e) is a state in which the special figure 1 variable game due to the digestion of the variable icon CI is being executed and the special figure 1 variable game is no longer held (the state of FIG. 21 (d)). Furthermore, the state which has alert | reported the error is shown.

  In other words, the second sub-control unit 500 displays the change icon CI corresponding to the special figure change game being executed (during digestion) in the change display area 208d3, and in the special figure 1 hold number display area 208g1, the special figure is displayed. 1 is displayed, and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "0". In this way, the display in the special figure 1 hold display area 208d1, the variable display area 208d3, the special figure 1 hold number display area 208g1, and the special figure 2 hold number display area 208g2 all display the game information (hold). Information) (fifth notification).

  During this variable game, the game ball detection means (game ball detection sensor) (not shown) on the upstream side of the payout device 152 (see FIG. 2) has not detected a game ball for a predetermined time or more. Assume that an error has occurred. In this case, in the device monitoring process (step SB37) of the main control unit timer interrupt process shown in FIG. 7, a sphere, that is, an error is detected, and transmission information to be transmitted to the first sub control unit 400 and the second sub control unit 500 Is set with device information indicating that a sphere, that is, an error has occurred.

  The decorative symbol display device 208 of the present embodiment further includes an error information notification area 208h, and the second sub-control unit 500 uses the error information of the decorative symbol display device 208 based on the device information received from the main control unit 300. Predetermined error information is displayed in the notification area 208h (hereinafter referred to as error information display E). Here, for example, the error information display E is a display such as “Please call a clerk” (first notification). Note that the error information display E is generally displayed on the front side because the layer priority is high (the same applies to the following embodiments).

  As shown in FIG. 23 (e), the error information notification area 208h is provided, for example, at a position overlapping with at least one of the special figure 1 hold display area 208d1 and the variable display area 208d3 for notifying game information. Therefore, at least a part of the error information display E (first notification) of the error information notification area 208h that is displayed later while the fluctuation icon CI is displayed in the fluctuation display area 208d3 is the fluctuation icon CI or the hold icon PI (here) Then, it overlaps with at least a part (fifth notification) of the variation icon CI), and it becomes difficult for the player to visually recognize it.

  In this case, the second sub-control unit 500 displays the same information (holding information) as that in the fifth notification in the special figure 1 hold number display area 208g1 and the special figure 2 hold number display area 208g2. The number of holds is notified (sixth notification).

  The timing shown in FIG. 23 (f) shows a state in which a special figure 1 start slot 230 has been won during execution of the special figure 1 variable game and the special figure 1 variable game has been put on hold. Further, with respect to the hold, the pre-reading notice lottery process (step SK05) of the start-side winning-time sub-side pre-reading notice execution process shown in FIG. 18 is executed and the hold A is selected. That is, by displaying one hold icon PIp of “Panda” of hold A instead of the hold icon PI of normal hold in the special figure 1 hold display area 208d1, the number of holds in FIG. 1 is 1. The advance notice of the variable game is notified (fifth notification). As an example, in the variable game shown in FIGS. 23 to 24, in the pre-reading advance notice lottery process, the effect patterns in the decorative symbol display mode are “per normal reach”, “per reach A”, and “per reach B”. Assume that either one is selected. Furthermore, the main control unit 300 notifies that the number of suspensions of the special figure 1 variable game is 1 by turning on one first special figure reservation lamp 218 (not shown).

  In the state in which the special figure 1 variable game is being executed, the main control unit 300 executes the special figure 1 variable display using the special figure 1 display device 212.

  The second sub-control unit 500 blinks the 4th symbol display area 208f1 for the special figure 1 to notify that it is fluctuating, and executes the variation display of the decorative symbols in the symbol display areas 208a to 208c. Yes. The special figure 1 hold number display area 208g1 displays the special figure 1 hold number "1", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "0" ( Sixth notification). Furthermore, since the error cancellation condition (for example, detection of a game ball by the game ball detection means) is not satisfied, the second sub-control unit 500 continues the error information display E in the error information notification area 208h (first Notification). Therefore, at least a part of the error information display E overlaps at least a part of the change icon CI or the hold icon PI (here, the hold icon PIp). In this case, the hold icon PIp is displayed later on at least a part of the error information display E (first notification) displayed earlier, whereby the first notification is recognized (viewed) by the player. It has become difficult.

  Further, as in the present embodiment, when the importance level of the error displayed in the error information notification area 208h is relatively low, the progress of the game is not particularly affected. Therefore, the error information display E is being displayed. However, the game does not stop and continues. The case where the importance of the error is high will be described later.

  FIG. 24 shows a continuous state in FIG. 23 (f). The timing shown in FIG. 24 (a) is a state in which the fluctuation is stopped again in the special figure 1 variable game, and the special figure 1 variable game is A state where one is held is shown. In this state, the main control unit 300 uses the first special figure display device 212 (not shown) to stop the special figure from being stopped and turns on one first special figure holding lamp 218 (not shown). It is notified that the number of hold of the special figure 1 variable game is 1.

  Further, the second sub-control unit 500 responds to the deviation by using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. By displaying the combination of decorative symbols (in this example, “decoration 6-decoration 9-decoration 2”) and displaying one hold icon PIp for hold A in the special figure 1 hold display area 208d1, It is notified that the number of suspensions of the special figure 1 variable game is 1 (fifth notification). The special figure 1 hold count display area 208g1 displays the special figure 1 hold count "1", and the special figure 2 hold count display area 208g2 displays the special figure 2 hold count "0". (Sixth notification). Furthermore, the second sub control unit 500 continues the error information display E in the error information notification area 208h (first notification) because the error release condition is not satisfied. Therefore, at least a part of the error information display E is superimposed on at least a part of the hold icon PIp (fifth notification), thereby making it difficult for the player to recognize (view) the first notification.

  Further, since the importance level of the error displayed in the error information notification area 208h is low, the game is continued without stopping even if the error information display E is being displayed.

  The timing shown in FIG. 24B shows a state in which the special figure 1 variable game is being executed by the digestion of the hold icon PIp in FIG. 24A and the special figure 1 variable game is no longer held. In the state in which the special figure 1 variable game is being executed, the main control unit 300 starts the variable display of the special figure 1 using the special figure 1 display device 212 and turns off the first special figure holding lamp 218 (not shown). Thus, it is notified that the number of suspensions of the special figure 1 variable game is zero.

  Further, the second sub-control unit 500 flashes and displays the fourth symbol display area 208f1 for the special symbol 1 to notify that it is fluctuating, and executes variation display of decorative symbols in the symbol display regions 208a to 208c. doing. Further, in this state, the second sub-control unit 500 displays the variation icon CIp corresponding to the special figure variation game being executed (during digestion) in the variation display area 208d3 (fifth notification). Furthermore, the special figure 1 hold number display area 208g1 displays the special figure 1 hold number "0", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "0". (Sixth notification).

  Furthermore, the second sub control unit 500 continues the error information display E in the error information notification area 208h (first notification) because the error release condition is not satisfied. Therefore, at least a part of the error information display E is superimposed on at least a part of the variation icon CIp (fifth notification), thereby making it difficult for the player to visually recognize the first notification.

  Further, since the importance level of the error displayed in the error information notification area 208h is low, the game is continued without stopping even if the error information display E is being displayed.

  The timing shown in FIG. 24C shows a state in which the special figure 1 variable game is still being executed. At this timing, the second sub-control unit 500 stops and displays, for example, a decorative symbol (here, a “bancho” character image) different from the decorative symbol shown in FIG. 5B in the symbol display area 208b. In the symbol display areas 208a and 208c, the decorative symbols are displayed in a variable manner to produce a reach notice. In this state, the second sub-control unit 500 continues to display the change icon CIp corresponding to the special figure change game being executed (digested) in the change display area 208d3 (fifth notification). The special figure 1 hold number display area 208g1 displays the special figure 1 hold number "0", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "0" (the first figure). Six notifications).

  In addition, at this timing, it is assumed that the game ball detecting means (not shown) detects the game ball and the error release condition is satisfied. The second sub-control unit 500 that has received this information erases the error information display E in the error information notification area 208h.

  As described above, in this embodiment, the error information display E displayed in the error information notification area 208h is changed in the fifth notification (the special figure 1 hold icon PI and the special figure 1 hold icon PI in all display periods. The icon (pending A icon) PIp, special figure 1 fluctuation icon CI) is difficult to view.

  The timing shown in FIG. 24D is the same as the state where the reach effect shown in FIG.

  The timings shown in FIGS. 24 (e) and 24 (f) indicate a state in which the fluctuation is stopped again in the special figure 1 variable game, and the special figure 1 variable game is not held. In this state, the main control unit 300 performs a big hit stop display of the special figure using the first special figure display device 212 (not shown) and turns off the first special figure holding lamp 218 (not shown). Notify that the number of hold of 1 variable game is 0.

  In addition, the second sub-control unit 500 responds to the big hit using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. The decorative symbol combination (in this example, “decoration 7-decoration 7-decoration 7”) is stopped and displayed. The hold icon PI in the special figure 1 hold display area 208d1 is deleted, the special figure 1 hold number display area 208g1 displays the hold number "0" of the special figure 1, and the special figure 2 hold number display area 208g2 The hold number “0” in FIG. 2 is displayed. Further, at the timing of FIG. 24 (f), the “big hit” character is displayed on the decorative symbol display device 208, and “A” indicating the big hit is displayed in the fourth symbol display area 208f1 for the special figure 1.

  As described above, in this embodiment, the error information notification (first notification) is difficult to visually recognize by the fifth notification. In addition, during the period of the first notification, the fifth notification of a plurality of types of modes (normal hold variation icon CI, hold A hold icon PIp changed by prefetching advance notice, hold A change icon CIp) It is difficult to see. Thus, in the fifth notification of the present embodiment, not only the normal hold display (hold icon PI or change icon CI) but also the effect of the hold change display that changes from normal hold to hold A or hold B, etc. Notification by is also included.

  As described above, the pachinko machine 100 according to the present embodiment performs a plurality of notifications (fifth notification and sixth notification) on the same information (such as information about a game), and one of them is notified. An error notification (first notification) is made difficult for the player to visually recognize (fifth notification or sixth notification).

With such a configuration, there may be a case where excessive error notification can be avoided and attention to the player's performance can be increased while performing error notification. For example, when the first notification makes it difficult for the player to visually recognize the fifth notification, the fifth notification may also become difficult to visually recognize at the same time. However, since the same information as the information notified in the fifth notification is easily notified to the player by the sixth notification, the information may be surely notified to the player. is there.
<Modification of Example 1 / Modification 1>

  With reference to FIG. 25, the other form of Example 1 is demonstrated. FIGS. 25A and 25B are a first modification of the first embodiment, and FIGS. 25C and 25D are a second modification of the first embodiment.

  Examples of the effect display shown in FIGS. 25A and 25B correspond to the effect display examples at the timings of FIGS. 23E and 23F, respectively.

  That is, in FIG. 25 (a), the second sub-control unit 500 displays a normally-pending variable icon CI in the variable display area 208d3, thereby performing one variable game by digesting one hold in FIG. (Fifth notification). Further, in the special figure 1 hold number display area 208g1 and the special figure 2 hold number display area 208g2, the hold number “0” is displayed (sixth notification). Then, the second sub-control unit 500 performs error information display E in the error information notification area 208h (first notification), and the first notification makes it difficult for the player to visually recognize the fifth notification.

  In such a state, for example, when the state changes thereafter, the display position of the error information display E may be changed from the error information notification area 208h to another error information notification area 208h ′.

  That is, at the timing shown in FIG. 25 (b) (FIG. 23 (f)), there is a prize at the special figure 1 starting port 230 during execution of the special figure 1 variable game (while displaying the error information display E), and Fig. 1 shows a state in which the variable game hold is set to 1. Further, with respect to the hold, the pre-reading notice lottery process (step SK05) of the start-side winning-time sub-side pre-reading notice execution process shown in FIG. 18 is executed and the hold A is selected. That is, by displaying one hold icon PIp of “Panda” of hold A instead of the hold icon PI of normal hold in the special figure 1 hold display area 208d1, the number of holds in FIG. 1 is 1. The advance notice of the floating game is informed. The special figure 1 hold number display area 208g1 displays the special figure 1 hold number "1", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "0". The second sub-control unit 500 continues the error information display E in the error information notification area 208h (the first notification) because the error cancellation condition (for example, detection of a game ball by the game ball detection means) is not satisfied. ).

  In such a state, for example, on the condition that the state has changed (here, the normal hold icon PI changed to the hold A hold icon PIp), the second sub-control unit 500 receives the error information. The display position of the display E is changed from the lower left error information notification area 208h of the decorative symbol display device 208 to the upper right error information notification area 208h ′.

  The error information display E displayed in the error information notification area 208h ′ is visually recognized by the player by at least one of the hold number display in the special figure 1 hold number display area 208g1 and the special figure 2 hold number display area 208g2. It has become difficult.

As described above, when the predetermined condition is satisfied (for example, when the state of the fifth notification or the sixth notification that makes it difficult to view the error information display E changes), the error information display E is displayed. The position may be changed, and in this case, the fifth notification that makes it difficult to visually recognize may be replaced with the movement of the error information display E. Specifically, in FIG. 25 (a), the fluctuation icon CI makes it difficult to visually recognize the error information display E as the fifth notification, but in FIG. 25 (b), the position of the error information display E is changed to the upper right. In this case, at least one of the number-of-holds display in the special figure 1 hold number display area 208g1 and the special figure 2 hold number display area 208g2 for which the sixth notification in FIG. As notification, the error information display E after the change may be difficult to visually recognize. In this case, the hold icon PIp of the hold A in FIG. 25B performs the sixth notification.
<Modification of Example 1 / Modification 2>

  FIG. 25C shows a state in which the fluctuation is stopped in the variable game of FIG. 1 (or Special Figure 2), and one special figure 1 variable game is held and four special figure 2 variable games are held. Is shown.

  The main control unit 300 uses the first special figure display device 212 (or the second special figure display device 214) (not shown) to stop the special figure from being stopped and displays the first special figure holding lamp 218 (not shown). By turning on one of them, it is notified that the number of special figure 1 variable games held is 1, and by turning on four second special figure hold lamps 220 (not shown), the number of special figure 2 variable games held is 4. Notify that.

  Further, the second sub-control unit 500 responds to the deviation by using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. The combination of decorative symbols (in this example, “decoration 6-decoration 9-decoration 2”) is stopped and displayed. Further, the special icon 1 hold display area 208d1 displays the hold icon PIp in which the hold A is selected in the pre-reading notice, and the special figure 2 hold display area 208d2 displays the normal hold icons PI (PI1 to PI4). Thus, the number of these holds is informed. The special figure 1 hold count display area 208g1 displays the special figure 1 hold count "1", and the special figure 2 hold count display area 208g2 displays the special figure 2 hold count "4". .

  Further, the second sub-control unit 500 performs error information display E in the error information notification area 208h ′ at the upper right of the decorative symbol display device 208 here. Accordingly, at least a part of the error information display E is superimposed on at least a part of the special figure 1 hold number display area 208g1 and the special figure 2 hold number display area 208g2, so that the first notification is visually recognized by the player. It has become difficult. That is, in this example, the hold number display in the special figure 1 hold number display area 208g1 and the special figure 2 hold number display area 208g2 is the fifth notification, and the special figure 1 hold display area 208d1, the special figure 2 hold display area 208d2 and The display of the hold icon (fluctuation icon) using the fluctuation display area 208d3 is the sixth notification.

  FIG. 25D shows a state in which the variable game of FIG. 2 has started and the state has changed from FIG.

  As the variable game of special figure 2 starts, the display of the fourth symbol display area 208f2 for special figure 2 blinks and the variable display starts in the symbol display areas 208a to 208c. In addition, one of the normally on hold icons PI1 of FIG. 2 is digested, and one of the hold icons PI is deleted and the hold icons PI1 to PI3 are displayed in the special figure 2 hold display area 208d2. In the special figure 1 hold display area 208d1, the hold icon PIp of the hold A continues to be displayed. Further, the special figure 1 hold number display area 208g1 displays the hold number "1" of the special figure 1, and the special figure 2 hold number display area 208g2 displays the hold number "3" of the special figure 2.

  The display position of the error information display E is changed from the upper right to the lower right of the decorative symbol display device 208 on the condition that a predetermined condition is satisfied (for example, the start of the special figure 2 variable game).

  Thereby, the error information display E (first notification) is difficult to visually recognize by the hold icons PI1 to PI3 (fifth notification) in the special figure 2 hold display area 208d2.

  Thus, the fifth notification that makes it difficult to visually recognize the error information display E (first notification) may be replaced, and the fifth notification is a hold icon in the special figure 2 hold display area 208d2. PI1-PI3 may be sufficient.

  In addition, as an example in which the fifth notification is switched with the movement of the position of the error information display E, an error information notification region 208h is provided so as to overlap with the special figure 1 hold display region 208d1, and an error information notification region 208h ′ is provided. Further, the configuration may be provided so as to overlap with the special figure 2 hold display area 208d2. In this case, from the state where the hold icon PIp in the special figure 1 hold display area 208d1 makes it difficult to visually recognize the error information display E (first notice) as the fifth notice, the error information display E is moved in accordance with the movement of the position. The five notifications may be replaced with the holding PI1 to PI3 in the special figure 2 holding display area 208d2, and this may make it difficult to visually recognize the error information display E.

  In the first embodiment, the case of the hold display (the hold display of the pre-reading notice) is described as an example as the fifth notification. However, the present invention is not limited to this, and a plurality of notifications (fifth notification) are performed for the same information. The sixth notification may be executed. For example, there is a general drawing effect, a decorative symbol variation display, or a tutorial effect as an effect display performed on a display device (display device) of a general game table, but the same information to be notified by these effects (display) May be notified by a plurality of methods, and at least one of them may be notified of information regarding an error. Moreover, in addition to the sixth notification, a fourth notification that notifies the same information as the fifth notification may be executed.

In the first embodiment, the case where the fifth notification and the first notification are performed by the display unit has been described as an example. However, the respective information may be notified by voice. Further, in addition to the fifth notification and the first notification by the display means, each information may be notified by voice.
<Example 2>

  FIG. 26 to FIG. 30 are schematic diagrams showing an example of performing error notification (notification of operation error of the effect movable body 224) in time series in effect display (during variable display) on the decorative symbol display device 208. In the second embodiment, in the pachinko machine 100 that preferentially digests the suspension of the special figure 2, the state of the game including the case of performing the pre-reading notice by the effect movable body 244 during the probability change (during electric support) is shown.

  The timing shown in FIG. 26A shows a state (15R) in which a 15R special big hit (or 15R big hit) game in FIG. 1 is being performed. The decorative symbol display device 208 uses the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c to combine a character image (panda) and a symbol pattern corresponding to the jackpot (in this example, “decoration 7”). “Decoration 7-decoration 7”) is stopped and the characters “Big hit 15R” are displayed above the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c. In addition, “A” is displayed in the fourth symbol display area 208f1 for the special figure 1 to indicate that the jackpot is being hit, and the fourth symbol display area 208f2 for the special figure 2 is instructed to be “J”. Is displayed.

  In this state, the first sub-control unit 400 controls the effect movable body 224 to perform an operation corresponding to the effect that is a big hit. For example, after the opening angle of the upper arm portion 224a and the forearm portion 224b is opened to a third angle (larger than the first angle, for example, 45 degrees or more), the fist overlaps with the shoulder position. The operation is to repeat the opening / closing operation of rotating the forearm portion 224b upward. Note that the opening angle (third angle) of the upper arm 224a and the forearm 224b in the effect during the big hit is the opening angle (second angle) of the upper arm 224a and the forearm 224b in the pre-reading notice effect by the effect movable body 224. (For example, the third angle, which is the effect during the big hit, is larger than the second angle). In addition, the third angle and the second angle may be the same angle. In this case, if the speed and the number of opening / closing operations are different, the effect of the big hit and the effect of the pre-reading notice are different effects. Good.

  The timing shown in FIG. 26 (b) is a state in which a 15R special jackpot (or 15R jackpot) game is being continued (15R), but the first sub-control unit 400 is controlled to perform a jackpot effect. The state where the production movable body 224 does not return to the initial position S (the position where the forearm portion 224b is rotated upward so that the fist overlaps with the shoulder position) due to a failure, and the operation stops midway. Yes.

  The timing shown in FIG. 26 (c) is a state in which the 15R special big hit (or 15R big hit) game is being continued, and the character image (爺) and the character “next probability change!” Are displayed and the 15R special big hit ( (Or 15R big hit) It is informed that the next game after the game will be in a probable state. Even in this state, the effect movable body 224 that should perform the jackpot effect does not return to the initial position, but stops at the same position as in FIG. Thus, the operation movable body 224 can be visually recognized by stopping the production movable body 224 in the middle without returning to the initial position where it should originally return. Therefore, this state (a state in which the effect movable body 224 stops midway without returning to the initial position where it should originally return) can be said to be a first notification for notifying error information. As described above, the first notification is not limited to notification of displaying the character (or image) error information E on the decorative symbol display device 208, but an error notification that is visually recognized as an error by the effect movable body 224. There may be. In addition, since the operation error (initial position return error) of the effect movable body 224 in this example is an error having a relatively low importance, there is no particular influence on the progress of the game, and the game is continued.

  The timing shown in FIG. 26 (d) shows a state in which the display is returned to the normal effect display, and the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 are used. A combination of decorative symbols corresponding to the big hit (in this example, “decoration 7-decoration 7-decoration 7”) is stopped and displayed. In addition, “A” is displayed in the fourth symbol display area 208f1 for the special figure 1 to indicate that the jackpot is being hit, and the fourth symbol display area 208f2 for the special figure 2 is instructed to be “J”. Is displayed.

  In addition, in the special figure 1 hold display area 208d1, normal hold icons PI1_1 and PI1_2 are displayed to notify that the number of hold in the special figure 1 is 2, and in the special figure 2 hold display area 208d2 the normal hold is displayed. The hold icons PI2_1, PI2_2, and PI2_3 are displayed to notify that the hold number in FIG. Further, the special figure 1 hold number display area 208g1 displays the hold number "2" of the special figure 1, and the special figure 2 hold number display area 208g2 displays the hold number "3" of the special figure 2.

  Even in this state, the effect movable body 224 continues to notify the operation error, but the game is continued as described above.

  FIG. 27 shows a state continued from FIG. The timing shown in FIG. 27 (a) is that the special figure 2 variable game by the digestion of the hold icon PI2_1 of the special figure 2 shown in FIG. Two states are held.

  With the start of the variable game of special figure 2, the second sub-control unit 500 causes the display of the fourth symbol display area 208f2 for special figure 2 to blink ("-" is displayed in the figure), and the symbol display areas 208a to 208c. To start the variable display. In addition, the second sub-control unit 500 displays the change icon CI (the first hold icon PI2_1 in FIG. 2 in FIG. 26D) corresponding to the special figure change game being executed (digested) in the change display area. In addition to displaying on 208d3, normal hold icons PI2_1 and PI2_2 are displayed in the special figure 2 hold display area 208d2 to notify the number of hold. Further, in the special figure 1 hold display area 208d1, display of the normally hold icons PI1_1 and PI1_2 is continued to notify the number of these holds. The special figure 1 hold count display area 208g1 displays the special figure 1 hold count "2", and the special figure 2 hold count display area 208g2 displays the special figure 2 hold count "2". .

  The effect movable body 224 performs an initial position detection operation periodically every time the change starts. Accordingly, at this timing (at the start of fluctuation), the upper arm 224a and the forearm 224b are once opened to a first angle (for example, about 20 to 30 degrees as shown).

  Then, at the timing shown in FIG. 27B, the first sub-control unit 400 rotates the forearm 224b upward so that the effect movable body 224 returns to the initial position S (the forearm 224b so that the fist overlaps the shoulder). However, since the failure state continues (although it returns halfway), it cannot return to the initial position. That is, even in this state, an error notification (first notification) is performed by the effect movable body 244.

  The timing shown in FIG. 27 (c) is a state in which the fluctuation is stopped in the special figure 2 variable game, and two special figure 1 variable games are held and two special figure 2 variable games are held. Show. In this state, the main controller 300 uses the second special figure display device 214 (not shown) to stop the special figure from being stopped, and the first special figure reservation lamp 218 and the second special figure reservation lamp 220 (not shown). Is turned on to notify that the number of reserved special figure 1 variable games and special figure 2 variable games is 2, respectively.

  Further, the second sub-control unit 500 responds to the deviation by using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. By displaying the combination of decorative symbols (in this example, “decoration 2 -decoration 7 -decoration 3”) and displaying the normally reserved hold icons PI1_1 and PI1_2 in the special figure 1 hold display area 208d1, Notify that the number of suspensions of the special figure 2 variable game is 2. In addition, by displaying the normal hold icons PI2_1 and PI2_2 in the special figure 2 hold display area 208d2, it is notified that the number of hold of the special figure 2 variable game is two.

  Further, the effect movable body 224 is stopped in the state of FIG. 27B where it does not return to the initial position, and an error is reported.

  The timing shown in FIG. 27 (d) shows a state in which the variable game of FIG. 2 is being executed again, two special figure 1 variable games are held, and one special figure 2 variable game is held. .

  The second sub-control unit 500 causes the display of the fourth symbol display area 208f2 for the special figure 2 to blink ("-" in the figure) as the special game 2 starts, and the symbol display areas 208a to 208a- The variable display is started at 208c. In addition, the second sub-control unit 500 displays the change icon CI (the first hold icon PI2_1 in FIG. 27 in FIG. 27C) corresponding to the special figure change game being executed (during digestion) in the change display area. In addition to the display on 208d3, a normal hold icon PI2_1 is displayed in the special figure 2 hold display area 208d2 to notify the number of holds. In addition, in the special figure 1 hold display area 208d1, the display of the normally hold icons PI1_1 and PI1_2 is continued to notify the number of these holds. The special figure 1 hold number display area 208g1 displays the special figure 1 hold number "2", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "1". .

  Since the effect movable body 224 performs the initial position detection operation every time the change starts, the upper arm 224a and the forearm 224b are again opened to the first angle at this timing (at the start of the change).

  FIG. 28 shows a state continuous with FIG. 27 (d), and shows a state where the effect movable body 224 is stopped during the operation of returning to the initial position at the timing shown in FIG. 28 (a). .

  That is, with the start of the special figure 2 variable game shown in FIG. 27D, the effect movable body 224 performs the initial position detection operation, but the failure state continues (although it returns halfway), so that the initial position is reached. It cannot be restored. That is, even in this state, the effect movable body 244 notifies the error.

  The timing shown in FIG. 28 (b) continues to be 2 when the special game of FIG. 2 is being executed, 2 special games are suspended, and 1 special game is added. Shows the state.

  The main control unit 300 notifies that the number of reserved special figure 2 variable games is 2 by turning on two second special figure reservation lamps 218 (not shown).

  The second sub-control unit 500 displays the change icon CI corresponding to the special figure 2 variable game being executed (during digestion) in the change display area 208d3, and the normal hold icon in the special figure 2 hold display area 208d2. PI2_1 and the hold icon PIb of hold B are displayed to notify the number of holds. That is, at this timing, during the execution of the special figure 2 variable game, one special figure 2 variable game hold is added to the special figure 2 start port 232 by winning a prize, and for the added hold, the start prize shown in FIG. A pre-reading notice lottery process (step SK05) of the hour sub-side prefetching notice execution process is executed, and a prefetch notice including at least “hold B” is selected. In this case, it is assumed that “hold B + movable body” is actually selected in the pre-reading notice lottery process. In other words, as an effect mode in the decorative symbol display mode, any one of “per normal reach”, “per reach A”, and “per reach B” is assured (see FIG. 15).

  The variation icon CI includes a type in which the display is continued in the variation display area 208d3 during the variation period, and a type in which the variation icon CI is erased when a predetermined time has elapsed after the start of the variation. For example, the change icon CI may be deleted from the change display area 208d3 at the timing after start of change shown in FIGS. 28 (a) and 28 (b). The type in which the display is continued in the variable display area 208d3 during the variable period has an effect that it can be easily notified to the player as a notice, and the type that is deleted after a predetermined time has elapsed after the change starts, it is erroneously recognized as a hold icon. There is an effect that it is possible to easily and easily notify the number of holds without the risk of making it.

  Further, in the special figure 1 hold display area 208d1, the display of the normally hold icons PI1_1 and PI1_2 is continued, and the number of these holds is notified. The special figure 1 hold count display area 208g1 displays the special figure 1 hold count "2", and the special figure 2 hold count display area 208g2 displays the special figure 2 hold count "2". .

  The timing shown in FIG. 28 (c) is a state in which the fluctuation is stopped in the special figure 2 variable game, and two special figure 1 variable games are held and two special figure 2 variable games are held. Show. In this state, the main controller 300 uses the second special figure display device 214 (not shown) to stop the special figure from being stopped, and the first special figure reservation lamp 218 and the second special figure reservation lamp 220 (not shown). Is turned on to notify that the number of reserved special figure 1 variable games and special figure 2 variable games is 2, respectively.

  Further, the second sub-control unit 500 responds to the deviation by using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. The symbol combination of the decorative symbols (in this example, “decoration 6-decoration 9-decoration 2”) is stopped and “J” is displayed in the fourth symbol display area 208f2 for the special symbol 2, and the fluctuation stops. It is informing that. The special figure 1 hold display area 208d1, the special figure 2 hold display area 208d2, the special figure 1 hold number display area 208g1, and the special figure 2 hold number display area 208g2 are continuously displayed in the state of FIG. ing.

  The effect movable body 224 is also stopped in the state shown in FIG. 28B where it does not return to the initial position, and an error is reported.

  The timing shown in FIG. 28 (d) shows a state in which the variable game of FIG. 2 is being executed again, and one special figure 2 variable game has been consumed and one is held.

  The main control unit 300 notifies that the number of suspensions of the special figure 2 variable game has become 1 by lighting one second special figure reservation lamp 218 (not shown).

  With the start of the variable game of the special figure 2, the second sub-control unit 500 blinks the display of the fourth symbol display area 208f2 for the special figure 2 ("-" is displayed in the figure), and the symbol display areas 208a to 208a- The variable display is started at 208c. The second sub-control unit 500 displays the fluctuation icon CI corresponding to the special figure 2 variable game being executed (during digestion) in the fluctuation display area 208d3 and the hold B hold icon PIb in the special figure 2 hold display area 208d2. Is displayed to notify the number of holds. Further, in the special figure 1 hold display area 208d1, display of the normally hold icons PI1_1 and PI1_2 is continued to notify the number of these holds. The special figure 1 hold number display area 208g1 displays the special figure 1 hold number "2", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "1". .

  In addition, the effect movable body 224 starts the movement of the forearm portion 224b in such a direction as to open the angle between the upper arm portion 224a and the forearm portion 224b.

  FIG. 29 shows a state continued from FIG. The timing shown in FIG. 29 (a) shows a state in which the special game of the special figure 2 is being executed and one special figure 2 variable game has been consumed and one has been put on hold. The effect of the decorative symbol display device 208 is the same as that shown in FIG.

  Also, at this timing, the effect movable body 224 moves the forearm 224b downward, and the angle between the upper arm 224a and the forearm 224b is larger than the angle (first angle) of the initial position detection operation (second angle). It shows a state in which the operation of the pre-reading notice effect by the effect movable body 224 is performed.

  That is, at the change start timing in FIG. 28D, the effect movable body 224 first moves the forearm portion 224b downward in order to perform the initial position detection operation, but after the forearm portion 224b starts moving. In the next timing shown in FIG. 29 (a), the forearm 224b moves further downward than in the case of the initial position detection operation, and the pre-reading notice effect is started. As described above, this is because “hold B + movable body” is selected in the pre-reading notice lottery process at the timing shown in FIG. That is, the hold icon PIb for hold B was displayed at the timing shown in FIG. 28 (d), but the notice of the pre-reading notice by the effect movable body 224 was visually recognized by the player at the timing shown in FIG. 29 (a). Is done. In the present embodiment, the notification of the pre-reading notice by the effect movable body 224 is synchronized with the start timing of the initial position detection operation of the movable body 224, so that the effect movable body 224 can detect the initial position detection operation at the timing of starting the change. It is pretending to be performed, and the effect of the pre-reading notice is visible. In this case, the initial position detection operation actually operates due to an error of the effect movable body 224 as shown in FIGS. 27 (a) to 27 (b) and FIGS. 27 (d) to 28 (a). Not. That is, an error in the initial position detection operation of the effect movable body 224 is notified by not performing a predetermined operation (not returning to the initial position).

  As described above, in this embodiment, the effect movable body 224 can execute the notification corresponding to the game information (prefetching notice) (prefetching notice effect operation (fifth notification)), and the decorative symbol display device 208 can play the game. Notification (holding change display (sixth notification)) corresponding to the information (pre-reading notice) can be executed, and the effect movable body 224 is notified (operational first detection) corresponding to an operation error (initial position detection error). Can be executed, and the first notification is made difficult for the player to visually recognize by the fifth notification executed in synchronization with the first notification.

  More specifically, in this embodiment, the effect movable body 224 opens and closes the upper arm portion 224a and the forearm portion 224b at the second angle (performs the first operation), so that the pre-reading notice (first gaming state) is performed. Although the production (fifth notification) is possible and the timing (at the start of the change) is returned to the initial position, the production movable body 224 itself does not move to the initial position (performs the second operation). Of the operation error (initial position detection error) can be performed, and the decorative symbol display device 208 can display the same pre-reading notice (the first notification) together with the effect movable body 224 by displaying the change of the hold icon. Display of one gaming state) (sixth notification) is possible. The pre-reading notice effect by the effect movable body 224 is executed during the first period during the special figure variation game (during symbol fluctuation), and the initial position detection operation (that is, the operation for notifying the initial position detection error) Periodically executed in the second period after the start of change including the start of change during the change game (during design change), the period immediately after the start of change including the start of change (the first period and the second period) In the third period in which at least some of the periods overlap, the effect movable body 224 performs the pre-reading notice effect in preference to the operation that should not move but should move to the initial position, thereby detecting the initial position. This makes it difficult for the player to see the error.

  As an example of the control in which the effect movable body 224 performs the fifth notification (first operation) in preference to the first notification (second operation), the command of the main control unit timer interrupt processing shown in FIG. In the setting transmission process (step SB33), after the movable body return command is output first and the initial position return operation is started at the start of the fluctuation, the prefetch notice command is output, and the prefetching is performed by overwriting the movable body return command. The notice effect operation can be executed (prior to the initial position return operation). Alternatively, when the pre-reading notice effect of the effect movable body 224 is determined in advance, the movable body return command is not output in the command setting transmission process (step SB33), and the initial position return operation is not performed at the start of the variable game. Also good.

  The timing shown in FIG. 29 (b) is a state in which the fluctuation is stopped in the special figure 2 variable game, and two special figure 1 variable games are held and three special figure 2 variable games are held. Show. In this state, the main control unit 300 uses the second special figure display device 214 (not shown) to stop the special figure from being stopped, and includes two first special figure holding lamps 218 (not shown) and the second special figure. By turning on three hold lamps 220, it is notified that the number of hold of the special figure 1 variable game and the special figure 2 variable game is 2 and 3, respectively.

  The second sub-control unit 500 uses the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol, so that the decorative symbol corresponding to the deviation is displayed. The symbol combination (in this example, “decoration 9-decoration 7-decoration 6”) is stopped, and the display of the fourth symbol display area 208f2 for special figure 2 is stopped (“J” in the figure). Further, by displaying the normal hold icons PI1_1 and PI1_2 in the special figure 1 hold display area 208d1, it is notified that the number of hold of the special figure 2 variable game is two. Further, by displaying the hold icon PIb of hold B and the hold icons PI2_1 and PI2_2 of normal hold in the special figure 2 hold display area 208d2, it is notified that the number of hold of the special figure 2 variable game is 3. In addition, the present Example 2 has shown an example of the game state in electric support, and there is an increase in the holding of special figure 2 frequently as shown in the figure. The special figure 1 hold number display area 208g1 displays the special figure 1 hold number "2", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "3". .

  Also, in this case, the fluctuation stop state (the state where the pre-reading notice effect by the effect movable body 224 is ended (stopped)) is not solved, but the effect movable body 224 does not return to the initial position. Stopped in a state and an error has been reported.

  The timing shown in FIG. 29 (c) shows a state in which the variable game of the special figure 2 is started again, and one special figure 2 variable game is consumed and two are held.

  The second sub-control unit 500 causes the display of the fourth symbol display area 208f2 for the special figure 2 to blink ("-" in the figure) as the special game 2 starts, and the symbol display areas 208a to 208a- The variable display is started at 208c. In addition, the second sub-control unit 500 displays the fluctuation icon CI (the fluctuation icon CIb of the holding B) corresponding to the special figure 2 variable game being executed (during digestion) in the fluctuation display area 208d3 and also holds the special figure 2 holding. Normal hold icons PI2_1 and PI2_2 are displayed in the display area 208d2 to notify the number of holds. In the special figure 1 hold display area 208d1, the display of the normally hold icons PI1_1 and PI1_2 is continued to notify the number of these hold. The special figure 1 hold number display area 208g1 displays the special figure 1 hold number "2", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "2".

  The effect movable body 224 starts the pre-reading notice effect operation again as a continuous notice at the timing of the start of the change.

  Thus, also in this case, the initial position detection error of the effect movable body 224 that is notified at the start of the change (the error notification (first notification) due to the fact that the effect movable body 224 does not return to the initial position) It is difficult for the player to visually recognize the pre-reading notice (continuous notice) of the effect movable body 224 (fifth notification) executed at the same time, and the pre-reading notice is also displayed on the decorative symbol display device 208 at the same time. The change icon CIb of the hold B is displayed and notified to the player.

  The timing shown in FIG. 29 (d) shows a state in which the special figure 2 variable game is still being executed. At this timing, the second sub-control unit 500 stops and displays, for example, a decorative symbol (here, a “bancho” character image) different from the decorative symbol shown in FIG. 5B in the symbol display area 208b. In the symbol display areas 208a and 208c, the decorative symbols are displayed in a variable manner to produce a reach notice.

  Further, in this state, the second sub-control unit 500 continuously displays the change icon CIb corresponding to the special figure change game being executed (during digestion) in the change display area 208d3 and also in the special figure 1 hold display area 208d1. The normal hold icons PI1_1 and PI1_2 are displayed, and the normal hold icons PI2_1 and PI2_2 are displayed in the special figure 2 hold display area 208d2 to notify that the number of hold is 2, respectively. Furthermore, the special figure 1 hold number display area 208g1 displays the special figure 1 hold number "2", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "2".

  Further, the effect movable body 224 continues to perform the effect of the pre-reading notice that opens and closes the upper arm portion 224a and the forearm portion 224b within the range up to the second angle.

  FIG. 30 shows a state continuous to FIG. 29D, and the timing shown in FIG. 30A is a state where a reach effect is being performed.

  The timing shown in FIG. 29 (d) indicates a state in which a variable game based on the digestion of the variable icon CIb is being executed and two special figure 1 variable games and two special figure 2 variable games are held. . Further, the fourth symbol display area 208f2 for the special figure 2 is blinked to notify that it is changing. In addition, the second sub-control unit 500 stops displaying the decoration “7” of the decorative symbol in the symbol display areas 208a and 208c, and executes the variable effect display of the decorative symbol in the symbol display area 208b to perform the reach effect. Yes. In this state, the second sub-control unit 500 deletes the change icon CIb from the change display area 208d3. Furthermore, the special figure 1 hold number display area 208g1 displays the special figure 1 hold number "2", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "2". .

  In this state, the effect movable body 224 performs the initial position detection operation and attempts to return to the initial position, but cannot return to the initial position because the error has not been eliminated.

  The timing shown in FIG. 30 (b) is a state where the reach effect is continuously performed, and the effect movable body 224 still shows a state where it cannot return to the initial position because the error has not been eliminated. (First notification).

  At the timing shown in FIG. 30C, the second sub-control unit 500 starts executing a super reach effect (for example, a swordsman reach effect confronting a swordsman character with a sword). The effect movable body 224 indicates a state in which the error cannot be returned to the initial position (first notification).

  At the timing shown in FIG. 30 (d), the second sub-control unit 500 displays the final image of the effect of super reach (for example, the decorative symbol “a combination of the scene that won the battle with the swordsman character and the symbol corresponding to the jackpot” The jackpot image displaying the characters “decoration 7-decoration 7-decoration 7” is displayed. The effect movable body 224 indicates a state in which the error cannot be returned to the initial position (first notification).

  The timing shown in FIG. 30 (e) indicates a state in which the effect of super reach is finished and the display is returned to the normal effect display. In this state, using the left symbol display area 208a, middle symbol display area 208b, and right symbol display area 208c of the decorative symbol display device 208, a symbol combination corresponding to the big hit (in this example, “decoration 7-decoration”). 7-decoration 7 ") is stopped and displayed. In addition, “A” indicating that a big hit is displayed in the fourth symbol display area 208f1 for special figure 1 and the fourth symbol display area 208f2 for special figure 2, respectively.

  In addition, in the special figure 1 hold display area 208d1, normal hold icons PI1_1 and PI1_2 are displayed to notify that the number of hold in the special figure 1 is 2, and in the special figure 2 hold display area 208d2 the normal hold is displayed. The hold icons PI2_1 and PI2_2 are displayed to notify that the number of holds in FIG. The special figure 1 hold number display area 208g1 displays the special figure 1 hold number "2", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "2". Yes.

  Even in this state, the effect movable body 224 continues the notification of the operation error (first notification).

  As described above, in the second embodiment, the operation that does not return to the initial position in the state where the initial position return operation should be performed (the first notification regarding the error) is performed by the pre-reading notice effect operation (the fifth notification) by the effect movable body 224. It is considered that it is difficult to visually recognize, and the pre-reading notice is notified to the player also by a pending change (sixth notification).

  In order to make it difficult to visually recognize the operation of reporting the error of the effect movable body 224, the pre-reading notice effect operation (fifth notification) itself by the effect movable body 224 may be difficult to be visually recognized by the player. However, since the display of the pre-reading notice effect (sixth notification) is executed on the decorative symbol display device 208 that the player pays most attention to, the player can grasp the gaming state (notification of the pre-reading notice). There are cases where it is possible.

  Moreover, the malfunction of the production movable body 224 is controlled by the first sub-control unit 400 which is a movable body control means, and does not have a direct adverse effect on the result of the determination or the progress of the game. Therefore, there are cases where the interest of the game can be maintained even when the first operation is prioritized over the second operation.

  Further, as described in the present embodiment, the effect movable body 224 performs an operation that overlaps the front surface of the decorative symbol display device 208 in the first operation (prefetching notice effect). The effect movable body 224 and the decorative symbol display device 208 have a close relationship as the effect device 206, and the first operation of the effect movable body 224 is prioritized over the display of the decorative symbol display device 208 (the decorative symbol display device 208 has In some cases, the entertainment of the game can be maintained. The effect movable body 224 may perform an operation so as not to overlap the front surface of the decorative symbol display device 208 in the first operation.

  In this embodiment, the case where the third period is the start of change (the period immediately after the start including the start of change) has been described as an example. However, the third period is the stop of change (including the time of change stop). It may be a period immediately before the stop).

  With reference to FIG. 31, the state where the 15R special big hit (or 15R big hit) game of FIG. 1 (or FIG. 2) as shown in FIG. FIG. 31 is a schematic diagram showing an example of effects during the jackpot game in time series. FIG. 26A shows the 15R effect mode, but here, an example of the effect from 1R to the end point of 2R is shown. In addition, although illustration in FIG. 31 is omitted, the effect movable body 224 may perform an effect operation (see FIG. 26A) for notifying the big hit with the big hit game.

  The timing shown in FIG. 31 (a) is a state in which the 1R big hit effect is being performed, and the decorative symbol display device 208 uses the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c. Then, the character image (panda) and the symbol combination of the decorative symbols corresponding to the jackpot (in this example, “decoration 7-decoration 7-decoration 7”) are stopped and displayed, and the left symbol display area 208a and the middle symbol display area 208b are displayed. In addition, the characters “R big hit 1R” are displayed above the right symbol display area 208c to notify that the big hit is being made (fifth notification). Further, “A” indicating that a big hit is being displayed is displayed in the fourth symbol display area 208f1 for special figure 1 and the fourth symbol display area 208f2 for special figure 2 (sixth notification). On the other hand, during the big hit, both the special figure 1 hold number display area 208g1 and the special figure 2 hold number display area 208g2 are not displayed, and no hold display is performed.

  The timing shown in FIG. 31B shows a state in a period (here, referred to as an interval period) from the end of the first jackpot game (1R) to the start of the second jackpot game (2R). .

  In this state, the big hit notification (fifth notification) shown in FIG. 31A is deleted, and a character image (for example, “爺”) is displayed on the left side of the decorative symbol display device 208, for example. A character suggesting the start of the next jackpot game, such as “Next is 2R”, is displayed on the upper end. While the fourth symbol display area 208f1 for special figure 1 and the fourth symbol display area 208f2 for special figure 2 continue to display “A” (sixth notification) indicating that a big hit is being made. The special figure 1 hold number display area 208g1 and the special figure 2 hold number display area 208g2 are both hidden and no hold display is performed.

  The timing shown in FIG. 31 (c) shows a state in which a lower pan full tank error has occurred during the interval period and is being notified.

  In this state, in addition to the effect display shown in FIG. 31 (b), an error information notification area 208 h provided almost at the center of the decorative symbol display device 208 indicates “The lower plate is full. Please display a character string (error information display E) such as “Please!” To notify the bottom pan full error (first notification).

  When a lower pan full sensor (not shown) included in the various sensors 320 detects that the lower pan 128 is full, the lower pan full switch signal is switched from “off” to “on”. In the input port state update process (step SB05) of the main control unit timer interrupt process shown in FIG. 7, the main control unit 300 reads “ON” of the lower plate full tank switch signal once, and that signal (information) Is output to the payout board 170, and the identification information “1” is displayed on a payout error display (not shown) on the payout board 170 on the back side of the pachinko machine 100 and not visible to the player.

  In addition, when the main control unit 300 reads “ON” of the lower pan full tank switch signal once, the main control unit 300 transmits the signal (information) to the second sub control unit 500 via the first sub control unit 400, The second sub-control unit 500 notifies the lower plate full error by displaying a character string (error information display E) for notifying an error on the decorative symbol display device 208 (first notification).

  Note that the lower plate full tank error has a low importance as an error and does not particularly affect the progress of the game. Therefore, even if the error information display E is displayed, the game is not stopped and is continued.

  The timing shown in FIG. 31 (d) is a state in which the effect of the big hit of the 2R is performed, and the decorative symbol display device 208 uses the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c. Then, the character image (panda) and the symbol combination of the decorative symbols corresponding to the jackpot (in this example, “decoration 7-decoration 7-decoration 7”) are stopped and displayed, and the left symbol display area 208a and the middle symbol display area 208b are displayed. The character “Big hit 2R” is displayed above the right symbol display area 208c to notify that it is a big hit (fifth notification). Further, “A” indicating that a big hit is being displayed is displayed in the fourth symbol display area 208f1 for special figure 1 and the fourth symbol display area 208f2 for special figure 2 (sixth notification). On the other hand, during the big hit, both the special figure 1 hold number display area 208g1 and the special figure 2 hold number display area 208g2 are not displayed, and no hold display is performed.

  Further, in this state, the error information display E (first notification) of the lower plate full tank error is continued, so that at least a part of the error information display E and the fifth notification during the big hit overlaps, thereby causing an error. The information display E is difficult for the player to see.

  The timing shown in FIG. 31F shows a state in an interval period from the end of the second jackpot game (2R) to the start of the third jackpot game (3R).

  In this state, the big hit notification (fifth notification) shown in FIG. 31D is deleted, and a character image (for example, “爺”) is displayed at the left end of the decorative symbol display device 208, for example. A character suggesting the start of the next jackpot game such as “Next is 3R” is displayed on the upper end. While the fourth symbol display area 208f1 for special figure 1 and the fourth symbol display area 208f2 for special figure 2 continue to display “A” (sixth notification) indicating that a big hit is being made. The special figure 1 hold number display area 208g1 and the special figure 2 hold number display area 208g2 are both hidden and no hold display is performed.

  Further, in this state, the error information display E (first notification) of the lower tray full tank error is continued, and the error information display E is easily visible to the player by erasing the fifth notification.

  The timing shown in FIG. 31 (g) is based on the fact that the lower pan full tank error has been canceled during the interval period shown in FIG. This shows that the error information display E has been erased.

In this way, even if the error information display E with low importance is displayed, the game continues, so as shown in FIG. 31 (d), by the fifth notification that notifies the game information, Although it may be difficult for the player to visually recognize, during the interval period, the fifth notification is erased and the error information display E is easily visible to the player. There is no loss. In addition, since the error is low in importance to the extent that the game can be continued, the game can be achieved by eliminating the error information display E (regardless of whether it is easy or difficult to see). There is no problem in doing.
<Modification of Example 2 / Modification 1>

  With reference to FIG. 32, the other form of Example 2 is demonstrated. FIG. 32A is a first modification of the second embodiment, FIG. 32B is a second modification of the second embodiment, and FIGS. 32C and 32D are a third modification of the second embodiment. is there.

  The operation error of the effect movable body 224 is not only notified by the operation of the effect movable body 224 (by not performing a predetermined operation), but also the error information display E (movable) in the error information notification area 208h of the decorative symbol display device 208. You may alert | report by displaying body error display E1).

FIG. 32A shows a state in which the special figure 2 variable game shown in FIG. 28C is in a variable stop state and the effect movable body 224 has caused an operation error. In this case, the second sub-control unit 500 displays the character string of the movable body error display E1 (for example, “Movement of the movable body error may be different from the original motion, but does not affect the game”). An error is notified by displaying it in the error information notification area 208h of the display device 208.
<Modification of Example 2 / Modification 2>

  FIG. 32B shows a case where error notification of the effect movable body 224 is performed at a plurality of locations. In this case, as shown in FIG. 9A, the movable body error display E1 is displayed on the decorative symbol display device 208 to notify the error, and the error of the movable body is also notified by the operation of the effect movable body 224. . The error notification due to the operation of the effect movable body 224 may be an error notification when the effect movable body 224 does not perform a predetermined operation (for example, by not moving to the initial position), and is determined as an error notification. You may alert | report by performing performed operation | movement.

In this case, at least a part of at least one error notification among the plurality of error notifications may be difficult to view by the fifth notification that notifies the game information. For example, as shown in the figure, the error notification of the effect movable body 224 is performed by the two operations of the movable object error display E1 displayed on the decorative symbol display device 208 and the operation of the effect movable body 224. The body error display E1 is a symbol combination (fifth symbol) of the decorative symbol corresponding to the discontinuation displayed using the left symbol display region 208a, the middle symbol display region 208b, and the right symbol display region 208c of the decorative symbol display device 208. The movable body error display E1 (first notification) may be difficult for the player to visually recognize by superimposing at least a part of the notification.
<Modification of Example 2 / Modification 3>

FIG. 32C shows a state in which the same big hit (1R) effect as that in FIG. In the second embodiment, as shown in FIGS. 31 (c) and 31 (d), in the state where the first notification is performed, the fifth notification (character image (panda ) And the symbol combination of the decorative symbols corresponding to the jackpot (in this example, display of “decoration 7-decoration 7-decoration 7”) is performed, making it difficult to visually recognize the first notification. However, the present invention is not limited to this, and in the fifth notification and the sixth notification (fourth symbol display area 208f1 for special figure 1 and fourth symbol display area 208f2 for special figure 2) As shown in FIG. 32 (d), another display for notifying an error (movable body error display E1) is performed later. May be used.
<Example 3>

  FIG. 33 is a schematic diagram showing, in time series, an example of effects when notifying an error with high importance during a game.

  The timing shown in FIG. 33 (a) shows a state in which the fluctuation is stopped in the special figure variable game and four special figure 1 variable games are held. In this state, the main control unit 300 uses the first special figure display device 212 (or the second special figure display device 214) (not shown) to stop the special figure from being stopped, and holds the first special figure hold (not shown). By illuminating four lamps 218, it is notified that the number of suspensions of the special figure 1 variable game is four.

  Further, the second sub-control unit 500 responds to the deviation by using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. By displaying the combination of decorative symbols (in this example, “decoration 2 -decoration 7 -decoration 3”) and displaying the normal hold icons PI1 to PI4 in the special figure 1 hold display area 208d1, It is notified that the number of suspensions of the special figure 1 variable game is four. The special figure 1 hold number display area 208g1 displays the special figure 1 hold number "4", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "0". Yes.

  The timing shown in FIG. 33 (b) shows a state in which the special figure 1 variable game is being executed by digestion of the hold icon PI1_1 in FIG. Yes. In the state in which the special figure 1 variable game is being executed, the main control unit 300 starts the variable display of the special figure 1 using the special figure 1 display device 212 and three first special figure hold lamps 218 (not shown). Illuminates to notify that the number of special figure 1 variable games held is 3. Further, the second sub-control unit 500 flashes and displays the fourth symbol display area 208f1 for the special symbol 1 to notify that it is fluctuating, and executes variation display of decorative symbols in the symbol display regions 208a to 208c. doing. Further, in this state, the second sub-control unit 500 displays the change icon CI corresponding to the special figure change game being executed (during digestion) in the change display area 208d3 and holds in the special figure 1 hold display area 208d1. Icons PI1_1 to PI1_3 are displayed. Further, the special figure 1 hold number display area 208g1 displays the special figure 1 hold number "3", and the special figure 2 hold number display area 208g2 displays the special figure 2 hold number "0". Yes.

  The timing shown in FIG. 33 (c) shows a state where a vibration sensor error has occurred during the variable game.

  The vibration sensor error is determined to be at least an error when the vibration detection means (vibration detection sensor included in the various sensors 320) detects vibration exceeding a threshold value. This error may be detected when an unauthorized person performs an action such as hitting a game table, and does not indicate that the vibration detection sensor itself is broken.

  Upon receiving the vibration sensor error information from the main control unit 300, the second sub-control unit 500 performs a normal effect display such as a variable game or the like performed by the decorative symbol display device 208 (or other display if displayed). (Error display) is deleted (overlaid on the front of the normal effect display), and the area vibration error display E2 of the entire display area of the decorative symbol display device 208 is performed. The vibration error display E displays, for example, a character string such as “Vibration error has occurred! Please operate the error reset SW to cancel the error”. In addition to the vibration error display E2, a voice notification (alarm) is also executed at the same time.

  As described above, the vibration sensor error is highly related to fraud and is a highly important error among error notifications. Therefore, the game is stopped when such a highly important error is notified. In addition, an error having a high importance level is notified so as not to be difficult to visually recognize by another notification (fifth notification) (for example, the decorative symbol display device 208 here displays other than the vibration error display E2). Is not done).

  The vibration sensor error (highly important error) can be canceled by a store clerk operating the error cancel switch 168. In other words, error cancellation is not performed until the operation of the error cancellation switch 168 is accepted.

  FIG. 33 (d) shows a state where a store clerk or the like is operating the error release switch 168 provided on the payout board 172. By operating the error release switch 168 in this way, the vibration sensor error is released, and as shown in FIG. 33 (e), a display relating to the error (vibration error release display E3) is displayed on the decorative symbol display device 208. Is done.

  The timing shown in FIG. 33 (f) is a state in which the effect display of the variable game shown in FIG. In this state, since the vibration sensor error is released immediately, the error information display E (vibration error release display E4) is continuously displayed in the error information notification area 208h of the decorative symbol display device 208 in accordance with the effect display of the variable game. ) Is displayed. As shown in the figure, the vibration error cancellation display E4 in this case may be a display mode different from the vibration error cancellation display E3 of FIG. 33 (e) or the same display mode.

  In this case, it is difficult for the player to visually notify the information about the error due to the changing decorative symbol (notification of information regarding the game (information indicating that the game is changing)). In other words, in the third embodiment, the changing decorative symbol corresponding to the information (first information) in the variable game shown in FIG. 1 is the fifth notification, and the vibration error release display E4 is the first notification. . In addition, the flashing display of the fourth symbol display area 208f1 for special figure 1 which notifies the information (first information) in the variable game of special figure 1 is the sixth notification. Since the notification of error release information (vibration error release display E4) is a notification of information on an error of low importance, there is no problem even if it is difficult for the player to visually recognize the fifth notification, and excessive error notification is prevented. can do. Further, the game can proceed even while the error release information is being notified.

  In the third embodiment, the vibration error release display E3 shown in FIG. 33 (e) may be omitted, and the display of the effect shown in FIG.

As described above, in the case of an error having a relatively high importance (third error), the game is stopped and the notification of the error is notified to the player (or the store clerk) so that the player (or a store clerk) can easily recognize the error. That is, the third error notification is not made difficult to visually recognize by other information notification (fifth notification or the like), and in this case, the third error notification is not the first notification of the present embodiment. On the other hand, in the case of an error of relatively low importance (first error), it is difficult to visually recognize the first error by the fifth notification relating to the game. The error notification can be called the first notification.
<Example 4>

  FIG. 34 is a schematic diagram showing an example of an effect when notifying an error in a game including a demonstration in time series, and here, a setting mode of individual identification information for each player is executed during the demonstration. An example is shown below.

  The timing shown in FIG. 34 (a) indicates a state in which the special figure 1 variable game is being executed, and the special figure 1 variable game and the special figure 2 variable game are both suspended. The second sub-control unit 500 flashes and displays the 4th symbol display area 208f1 for the special figure 1 to notify that it is changing, and executes the variable display of the decorative symbols in the symbol display areas 208a to 208c. Yes.

  The timing shown in FIG. 34 (b) shows a state in which a door opening error is detected during execution of the special figure 1 variable game. When the opening of the front frame door 106 is detected by the front frame door opening sensor 1061, the second sub control unit 500 displays an error information display E (door opening error display E5) in the error information notification area 208h of the decorative symbol display device 208. ) To notify the error. Note that this error can be said to be an error of relatively low importance, and the game can proceed. Note that the door opening error is not only the detection of the opening of the front frame door 106 by the front frame door opening sensor 1061, but also the detection of the opening of the main body 104 by the inner frame opening sensor 1041 or the ball opening by the door opening sensor 1082 with a ball storage tray. The detection of opening of the door 108 with a storage tray may be sufficient.

  The timing shown in FIG. 34 (c) shows a state in which the fluctuation is stopped in the special figure 1 variable game. In this state, the main control unit 300 displays a stop of the special figure using the first special figure display device 212 (not shown), and the second sub-control unit 500 displays the special figure in accordance with the stop display of the special figure. Using the left symbol display area 208a, middle symbol display area 208b, and right symbol display area 208c of the decorative symbol display device 208, a symbol combination of decorative symbols corresponding to the dislocation (in this example, “decoration 2-decoration 7-decoration 3”). ]) Is stopped. In addition, the second sub control unit 500 continues the error information display E (door opening error display E5) in the error information notification area 208h (because the error release condition is not satisfied).

  The timing shown in FIG. 34 (d) indicates a state where a demonstration effect is being performed. Since the importance level of the error displayed in the error information notification area 208h is low, even if the error information display E is being displayed, the game (in this case, the demonstration effect) does not stop and the game is progressing.

  Further, by operating an individual identification information setting button 700 provided on the front frame door 106 or the like in this state, it is possible to shift to a setting mode in which individual identification information can be set for each player.

  As shown in FIG. 34 (e), when the individual identification information setting button 700 is operated during the demonstration effect, the mode shifts to the individual identification information setting mode, and the second sub-control unit 500 displays the figure on the decorative symbol display device 208. The individual identification information setting screen shown in 34 (f) is displayed. Then, an operation image CG that prompts the user to operate the individual identification information setting button 700 is displayed in an operation guide display area 704 provided, for example, on the lower left side of the decorative symbol display device 208.

  In addition, the first sub-control unit 400 changes the mode of the individual identification information setting button 700 by vibration, light emission, or the like, and prompts the operation of the individual identification information setting button 700.

  Further, since the error information display E (door opening error display E5) in the error information notification area 208h is continuously displayed, the door opening error display E5 is identical to the operation image that prompts the operation of the individual identification information setting button 700. The parts overlap, making it difficult to see. That is, in this case, the display of the operation image prompting the operation of the individual identification information setting button 700 becomes the fifth notification, and the change in the mode of the button itself (vibration, light emission, etc.) prompting the operation of the individual identification information setting button 700 is performed. This is the sixth notification. And the door opening error display E5 (first notification) is made difficult to visually recognize by the fifth notification. In this state, when the individual identification information setting button 700 is operated as shown in FIG. 34 (g), the screen changes according to the operation as shown in FIG. 34 (h).

  The timing shown in FIG. 34 (h) shows a state in which the door opening error is released. By releasing the door opening error, the door opening error display E5 is erased, and an operation image for prompting the operation of the individual identification information setting button 700 is easily displayed in the operation guide display area 704.

  In the present embodiment, a change in the mode of the button itself (vibration, light emission, etc.) that prompts the operation of the individual identification information setting button 700 may be executed at the timing of the demonstration display in FIG.

When a door opening error is detected, for example, it is assumed that a ball or the like in the game area 124 has occurred (the front frame door 106 is opened to eliminate the ball clogging), and the game The region 124 may be exposed. However, in the individual identification information setting mode, it can be said that there is little risk of illegally discharging (paying) the game balls. Therefore, in this case (by making the door opening error the first less important error), the game (transition to demo or individual identification information setting mode) can be continued, so that the game can be made without waiting for the player. In some cases, a person's time can be used effectively.
<Example 5>

  With reference to FIG. 35 and FIG. 36, a case will be described in which a plurality of display means for effect display and error notification are provided. FIG. 35 and FIG. 36 are schematic diagrams showing an example of an effect of notifying an error by a plurality of display means in time series.

  As shown in FIG. 35A, the pachinko machine 100 includes a decorative symbol display device 208 that is a first display means, and a sub display device 208S that is a second display means. Similarly to the decorative symbol display device 208, the sub display device 208S is also composed of an LCD or the like. The sub display device 208S is assumed to be movable within a predetermined range.

  In this case, the decorative symbol display device 208 includes a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, a special figure 1 hold display area 208d1, a special figure 2 hold display area 208d2, and a normal drawing effect display. An area (first ordinary drawing effect display area) 208d4, another ordinary drawing effect display area (second ordinary figure effect display area) 208d5, an error information notification area 208h, and the like are provided. Here, the general drawing effect display area 208d4 and the other general drawing effect display area 208d5 overlap with the variable display area 208d3 and the special figure 2 hold display area 208d2 in the first to fourth embodiments (as a common display area). Although provided, these may be provided as different display areas.

  The sub display device 208S is provided with, for example, a gaming state display area 702, a special figure 1 hold number display area 208g1, a special figure 2 hold number display area 208g2, a fourth symbol display area 208f1, 208f2, and the like.

  The timing shown in the figure shows a state in which the variable game of the special figure is stopped and the hold of the special figure 1 variable game is 3. The second sub-control unit 500 displays the symbol combination of the decorative symbol corresponding to the off symbol in the left symbol display region 208a, the middle symbol display region 208b, and the right symbol display region 208c of the decorative symbol display device 208. Normal hold icons PI1 to PI3 are displayed in the 1 hold display area 208d1. Further, the second sub-control unit 500 displays the gaming state (here, “normal mode”) in the gaming state display area 702 of the sub display device 208S, and holds the number “3” in the special figure 1 holding number display area 208g1. The special number 2 hold number display area 208g2 displays the hold number “0”. Further, the fourth symbol display areas 208f1 and 208f2 both display “J” to notify the change stoppage.

  The timing shown in FIG. 35 (b) shows a state in which the variable game shown in FIG. The decorative symbol display device 208 performs disguise display of the decorative symbol using the left symbol display region 208a, the middle symbol display region 208b, and the right symbol display region 208c. The special symbol 1 hold display region 208d1 has a normal hold icon PI1, PI2 is displayed.

  Further, in this state, when the sphere has passed through the normal drawing start port 228, the normal drawing effect 1 determination process shown in FIG. 20 is executed, and the normal drawing change effect is started by the normal drawing effect display area 208d4. Also, an image (in this case, a character string of “爺” and “Look Up”) for notifying the start of the normal diagram variation effect is displayed in the other normal diagram effect display area 208d5.

  In the sub display device 208S, the gaming state (in this case, “normal mode”) is displayed in the gaming state display area 702, the holding number “2” is displayed in the special figure 1 holding number display area 208g1, and the special figure 2 holding number display area 208g2 is displayed. The hold number “0” is displayed.

  At the timing shown in FIG. 35 (c), the sub-display device 208S also shows a state in which the normal diagram change effect is started. In the sub display device 208S, for example, in the gaming state display area 702, a character image “爺” for informing that it is a chance to release an electric chew and a character “chance for electric chow release” are displayed. The decorative symbol display device 208 is the same as that shown in FIG. At this time, the general map display device 210 (not shown) also performs normal variable display.

  The timing shown in FIG. 35D shows a state where a sphere, that is, an error has occurred, and a character string (error display E) such as “sphere, ie, error” is displayed in the error information notification area 208h of the decorative symbol display device 208, for example. Displayed and reporting an error.

  The timing shown in FIG. 35 (e) shows a state in which the variable game shown in FIG. 1 and the display of the usual figure change effect on the sub display device 208S are continued. Since the ball or error is the first error of low importance, the game can be continued. Here, a state where “◎ stop and release electric Chu” or the like is displayed in the game state display area 702 of the sub display device 208S to show that the usual figure variation effect is continuously performed.

  The timing shown in FIG. 35 (f) indicates a state in which the display of the variation game of FIG. 1 and the normal diagram variation effect on the sub display device 208S is continued. Here, for example, in the ordinary drawing effect 1 determination process of FIG. 20, the variation display pattern of (a) shown in FIG. 14B is selected, and “normal decoration 1” is displayed in the game state display area 702 of the sub display device 208S. (O), “ordinary decoration 2 (◎)”, and “ordinary decoration 3 (×)” are repeatedly displayed in a variable manner.

  FIG. 36 shows a state continued from FIG. 35 (f), and at the timing shown in FIG. 36 (a), the sub-display device 208 </ b> S displays the ordinary figure decoration 2 (◎) in a large size, ”Is announced. In the decorative symbol display device 208, the variable game shown in FIG. 1 continues, and the ball, that is, the error notification (error display E) continues.

  The timing shown in FIG. 36B shows a state in which the sub display device 208S moves downward and covers the upper part in front of the decorative symbol display device 208. The sub display device 208S displays the ordinary drawing effect (notifies the winning of the ordinary drawing B), and also displays the ordinary drawing effect on the ordinary drawing effect display area 208d4 of the decorative symbol display device 208 (notifies the winning of the ordinary figure B). )doing. The error information display E of “ball or error” is difficult for the player to visually recognize due to the moved sub display device 208S. That is, in this case, the error information display E (first notification) becomes difficult to visually recognize due to the notification (fifth notification) of the winning figure B in the sub-display device 208S, and the decorative symbol display device 208 displays the universal symbol. In the effect display area 208d4, notification of the winning of the usual figure B (sixth notification) is performed. In this case, the general map display device 210 (not shown) also displays the stoppage of the general map B.

  The timing shown in FIG. 36 (c) shows that the sub display device 208 is moved (returned) to a predetermined position, whereby the error information display E is easily visible to the player. The sub display device 208 displays the character images “don” and “opening” in the game state display area 702 in accordance with the stop display of the general map B on the general map display device 210, thereby providing an electric chew release notification effect. Is going.

  The timing shown in FIG. 36 (d) shows a state in which the variable game of FIG. 1 is stopped, and the special figure 1 variable game hold is 3 and the special figure 2 variable game hold is 4. Yes. The second sub-control unit 500 displays the symbol combination of the decorative symbol corresponding to the off symbol in the left symbol display region 208a, the middle symbol display region 208b, and the right symbol display region 208c of the decorative symbol display device 208. Normal hold icons PI1_1 to PI1_3 are displayed in the 1 hold display area 208d1, and normal hold icons PI2_1 to PI2_4 are displayed in the special figure 2 hold display area 208d1. Further, the game state (here, “normal mode”) is displayed in the game state display area 702 of the sub display device 208S, the hold number “3” is displayed in the special figure 1 hold number display area 208g1, and the special figure 2 hold number display area 208g2. The hold number “4” is displayed. Further, the fourth symbol display areas 208f1 and 208f2 both display “J” to notify the change stoppage.

  As described above, a plurality of display means for effect display may be provided. There may also be a plurality of display means (display devices) for performing the first notification. In this case, the first notification (error information display E) is the fifth in at least one display device (for example, the sub display device 208S). It may be difficult for the player to visually recognize the information (for example, notification of information related to the game).

In the above embodiment, in the case of an error having a relatively high importance (third error), the progress of the game is stopped (interrupted) when the error is notified, and the relatively important importance is In the case of a low error (first error), the case has been described as an example in which the progress of the game can be continued even when the error is notified. However, the present invention is not limited to this, and the third error may be configured so that the error can be notified while the game is continued.
Hereinafter, the types of errors notified in the present embodiment will be described with an example.
≪Payout number switch error≫

When the payout board 172 detects a connection abnormality of the payout number switch (not shown), the payout operation is stopped and an error is notified. Further, identification information “3” is displayed on a payout error display (not shown). After confirming that the payout number switch is correctly connected, the error is canceled by operating the error cancel switch 168 or ram clear (third error).
≪Unauthorized withdrawal error≫

When a payout of a game ball is detected (no payout number switch is counted) in a state where no payout request is generated, the payout operation is stopped and an error is notified. Also, identification information “4” is displayed on the payout error display. The error is released by operating the error release switch 168 or by clearing the ram (third error).
≪Overpayment error≫

  When ten game balls actually paid out with respect to the number of payout requests are detected, the payout operation is stopped and an error is notified. Also, identification information “5” is displayed on the payout error display. The error is released by operating the error release switch 168 or by clearing the ram (third error).

  In addition, the third error includes a winning mouth sensor error to be notified when the number of interrupts is continuously turned on for a predetermined number of interrupts or more (in the case of the first error, a sphere that is a third error, that is, an error). And magnetic sensor errors.

Further, the following errors may belong to the third error or the first error.
≪Main control communication error≫

When an off state of the main control connection confirmation signal is detected or an on state 2 interrupt of the main control operation confirmation signal is detected continuously, an error that occurs when the command is received from the main board becomes impossible. However, if the number of payout requests remains, the payout is made up to that amount. Identification information “7” is displayed on the payout error display. The main control communication error is canceled when the on state of the main control connection confirmation signal is detected and when the off state of the main control operation confirmation signal is detected continuously for two interrupts.
≪CR unit communication error≫

Occurs when the ON state of the BRQ signal is detected before the lending request is generated, and the identification information “6” is displayed on the payout error indicator. After notifying the communication abnormality from the gaming machine side, the error is cleared by turning off the BRDY signal and the BRQ signal.
≪CR unit not connected error≫

  Occurs when the CR unit connection error (VL signal) is in an OFF state and the CR unit connection signal (VL signal) is off for 16 ms, and the game ball lending is stopped. Absent). Identification information “8” is displayed on the payout error display. The error is released when the ON state of the CR unit connection signal is detected and continued for 16 ms. After the error is canceled, communication with the CR unit is disabled until the CR unit READY signal (BRDY signal) and the CR unit lending request completion confirmation signal (BRQ signal) are turned off.

The CR unit communication error and the CR unit unconnected error are errors in the CR unit and the interface, and the connection signal relationship between the CR unit and the interface is as follows.
(CR unit → interface → payout board)

  “VL” is a + 18V power supply in the CR unit and is a CR unit connection signal.

  “BRDY” is a CR unit READY signal, and is a signal for transmitting that the CR unit is being lent.

“BRQ” is a CR unit lending request confirmation signal, and the CR unit transmits a lending request and lending instructions for 25 basic units.
(Dispensing board → interface → CR unit)

  “EXS” is a CR gaming machine lending completion signal, and is a signal for transmitting a request acknowledgment and lending completion for 25 basic units to the CR unit.

  “PRDY” is a CR gaming machine READY signal, and is a signal that transmits to the CR unit that a payout operation is possible.

The signal flow is as follows. First, the PRDY signal is turned on when the power is turned on, and the BRDY signal is turned on when the lending operation (operation in which the player presses the lending operation button) is turned on. Next, a loan request is made when the BRQ signal is turned ON. After confirming the lending request, the payout CPU acknowledges the lending by turning on the EXS signal. Thereafter, the BRQ signal is turned off and a rental instruction is issued. The payout control means performs 25 payout control and then turns off the EXS signal to complete the lending. If the BRQ signal is turned ON again while the BRDY signal is ON, the lending operation is repeated, and the BRDY signal is turned OFF when all the operations are completed.
≪Other errors≫

  In addition to the above, there is a payout device error as an error of the pachinko machine 100. The control unit determines that the number of payouts (the count number of the payout number switch) is within the next interrupt after the payout motor finishes driving for the number of payout requests (actually, after the drive ends, the brake period and the non-excitation period elapse). When the number is less than the number of payout requests, the occurrence of a payout device error is detected, and identification information “2” is displayed on the payout error display. With respect to the payout device error, the game balls are paid out one by one (retry processing), and the error is canceled when a predetermined number of payouts are completed. This payout device error belongs to the first error type in terms of game continuation, but the error is not notified on the display means, but the error is notified by blinking a predetermined lamp on the frame. In this case, for example, a big hit or the like (fifth notification) is notified by an effect of blinking a predetermined lamp of the frame, and this is performed in preference to the notification by the blinking of the payout device error lamp (first notification). The notification of the payout device error may be difficult for the player to visually recognize.

As described above, the error with relatively high importance is described as the third error, and the error with relatively low importance is described as the first error. However, the error type, the third error, and the first error are described. May belong to either. Further, both the third error and the first error are the first notification of the present embodiment.
Further, the third error may be notified by the display means.

  Further, the error notification timing is not limited to immediately after an error has occurred. After the error condition is satisfied, the error notification may be made only when another condition (e.g., time elapses) is satisfied.

  In addition, although the common figure decoration symbol of a present Example is displayed on the common figure effect display area 208d4 of the decoration symbol display apparatus 208 (LCD), in addition to that, an LED display apparatus is provided and a common figure decoration is provided. It is good also as what lights up and displays a design with LED. Ordinarily, the decorative symbols may be lit and displayed only by the LED display device without being displayed on the decorative symbol display device 208 (LCD).

  As described above, the gaming machine (for example, the pachinko machine 100) of the present embodiment is a gaming machine provided with notifying means (for example, the decorative symbol display device 208) capable of executing at least a plurality of kinds of notifications. At least one of the notifications is a fifth notification (for example, notification of the number of holds by displaying a hold icon or a variable icon in the special figure 1 hold display area 208d1), At least one of the notifications is a sixth notification (for example, notification of the number of holds by the special figure 1 hold number display area 208g1), and at least one of the plurality of types of notifications is a first notification (for example, Error information display E) by the error information notification area 208h or the like, and the fifth notification is a notification corresponding to at least the first information (for example, the number of holds), and the sixth report Is a notification corresponding to at least the first information, the first notification is a notification corresponding to at least the second information, and the first information is information at least different from the second information. And the second information is a notification related to at least an error, and the first notification is difficult to recognize when the fifth notification is executed. is there.

  According to such a configuration, it is possible to realize a game machine having a feature in the notification means. That is, a plurality of notifications (fifth notification, sixth notification) are performed on the same information (for example, the number of holds), and one of the notifications (for example, the fifth notification) is notified of an error (first 1 notification) can be made difficult to see, and by avoiding excessive error notification, it may be possible to focus on the effects related to the information that the player wants to notify, and the player can be surely notified of the information. There are cases where it is possible.

  In addition, it is assumed that the fifth notification makes it difficult for the player to visually recognize the first notification, so that the fifth notification is relatively difficult for the player to recognize, but is the same as the fifth notification. There is a case where the player can be surely notified of the notification of the first information by the sixth notification of notifying the information (first information).

  Further, the notifying means is constituted by a plurality of notifying means, and at least one of the plurality of notifying means is a fifth notifying means (for example, the effect movable body 224), and the plural At least one of the notification means is a sixth notification means (for example, a decorative symbol display device 208), and the fifth notification means performs at least the fifth notification (for example, a pre-reading notice effect). The fifth notification means is capable of executing at least the first notification (notification of an operation error caused by not performing a predetermined operation (for example, not returning to the initial position in the initial position detection operation)). The sixth notification means may be capable of at least executing the sixth notification (prefetching notice effect by a hold icon).

  According to such a configuration, the sixth notification can be notified by a notification means (for example, the effect movable body 224) that performs error notification and another notification means (for example, the decorative symbol display device 208). In some cases, the player can be surely notified of the notification of the first information.

  The fifth notification means is a display means (for example, a decorative symbol display device 208).

  The display means may be capable of executing at least display effects relating to games.

  According to such a configuration, even if the player makes it difficult for the player to recognize the fifth notification and the first notification, the display unit allows the player to play the game. In this case, the fifth notification may be recognized when the player pays attention.

  In addition, an operation means (hereinafter referred to as “first operation means”, for example, an error release switch 168) provided at least at a position where the player cannot operate is provided, and a plurality of types of errors are provided. , At least one of the plurality of types of errors is a third error (for example, an error having a relatively high importance), and at least one of the plurality of types of errors is a first error. (The error is relatively low in importance), the second information is information relating to the first error, and the third error is an error that can be canceled at least when the first condition is satisfied. The first error is an error that can be canceled at least when the second condition (for example, detection of a game ball by the game ball detection means) is satisfied, and the first condition is the first error Operating hand The second condition is a condition that may be satisfied without operating the first operating means, and the first error has occurred. After that, even if the second condition is not satisfied, the game may be continued.

  According to such a configuration, in the case of an error having a relatively low importance (importance) (first error), the store clerk may be able to find the error while allowing the game to continue. is there. On the other hand, in the case of an error with a relatively high importance (importance), the player must operate the operation means that cannot be operated by the player. There are cases where it is possible.

  In addition, the notification means (for example, the decorative symbol display device 208), when the third error (for example, an error having a relatively high importance) occurs, until the first condition is satisfied (for example, The fifth notification (for example, notification of the hold number by displaying the hold number icon) may not be executed at least until the error release switch 168 is operated.

  According to such a configuration, the notification regarding the third error may be conspicuous by not performing the fifth notification, and the clerk may be able to detect the third error early.

  The gaming machine is characterized in that the first information is information related to at least a game.

  According to such a configuration, since the first information is information to be surely notified to the player, it is difficult for the player to visually recognize the first notification by the fifth notification corresponding to the first information. In this way, it is possible to avoid excessive error notification, to focus attention on the production, and to notify the first information with the sixth notification, so that it is possible to reliably notify the player of the first information. There are cases where it is possible.

  The plurality of types of games include movable means (for example, the effect movable body 224), effect display means (for example, a decorative symbol display device 208) capable of executing at least effect display, and a plurality of types of gaming states. At least one of the states is a first gaming state (pre-reading notice is being executed), and the movable means performs a first action (for example, an action of a pre-reading notice effect that opens and closes an arm at a second angle). And the movable means can execute at least a second operation (for example, an operation that does not execute a predetermined operation (does not return to the initial position)), and the fifth notification. (For example, pre-reading notice) can at least notify that the game state is the first by the first operation of the movable means, and the sixth notification (for example, change from normal hold to hold A) Let The hold change display) can at least notify that the game state is the first, by at least a part of the effect display, and the first notification can be performed by the second operation of the movable means. It is possible to at least notify that the movable means is in an error state, and the first operation is an operation that can be executed at least during a first period (for example, during a special symbol variable game (during symbol variation)), The second operation is an operation that can be executed at least in a second period (for example, a period after the start including the start of the special figure variation game (period during the symbol variation)), It is an operation that is at least prioritized over the second operation in the three periods (for example, the period after the start including the start of the special figure variation game (period during the symbol variation), and the third period is The first period and at least part of the period A period for double, may be ones.

  According to such a configuration, in the effect display means that the player pays the most attention, the gaming state is notified, so that the player may be able to reliably grasp the gaming state.

  In addition, the malfunction of the production movable body 224 is controlled by the movable body control means (for example, the first sub-control unit 400) and does not directly affect the result of the determination or the progress of the game. Absent. Therefore, there are cases where the interest of the game can be maintained by giving priority to the first action over the second action.

  In addition, a mode setting means capable of setting at least a first mode (for example, a setting mode of individual identification information for each player) according to identification information that can be given to each player, and a position that can be operated by the player At least provided operating means (hereinafter referred to as “second operating means”, for example, individual identification information setting button 700), and the second operating means is at least in a plurality of types of states. It is possible, and at least one of the plurality of types of states is a first state (for example, a mode in which the individual identification information setting button 700 is stopped or turned off). Is a second state (for example, a mode such as vibration or light emission of the individual identification information setting button 700), and the second state is a state that is at least different from the first state. The fifth notification (for example, display of an operation image prompting the operation of the individual identification information setting button 700) can at least notify that the mode is the first mode, and the sixth notification The second operating means can at least notify that it is the first mode by entering the second state, and the first notification is difficult for the player to recognize by the fifth notification. It is good also as what is said.

  According to such a configuration, a plurality of notifications (fifth notification, sixth notification) are performed on the same information, and one of the notifications (for example, the fifth notification) is notified of an error (the first notification). 1 notification) can be made difficult to see, and by avoiding excessive error notification, it may be possible to focus on the effects related to the information that the player wants to notify, and the player can be surely notified of the information. There are cases where it is possible.

  In addition, it is assumed that the fifth notification makes it difficult for the player to visually recognize the first notification, so that the fifth notification is relatively difficult for the player to recognize, but is the same as the fifth notification. There is a case where the player can be surely notified of the notification of the first information by the sixth notification of notifying the information (first information).

  In addition, the gaming table (for example, the pachinko machine 100) of the present embodiment is referred to as operation means (hereinafter referred to as “first operation means (for example, error release switch 168)) provided at a position where the player cannot operate. ) And notification means (for example, decorative symbol display device 208, sub display device 208S) capable of executing a plurality of notifications, and a third error (for example, a plurality of errors) A payout number switch error, an illegal payout error, a payout excess error, and the like are errors that can be canceled when the first operation means is operated, and a first error (for example, a lower error) among the plurality of errors. After the occurrence of the dish full tank error, etc., the game before the occurrence of the first error can be continued, and the notification means provides a fifth notification (for example, the sub display device shown in FIG. 36B). By 208S Notification of the winning of the usual figure B), the sixth notification (for example, notification of the number of holds by the special figure 1 hold number display area 208g1 shown in FIG. 36B), the first notification (for example, FIG. 31 (e ) Or error information display E) by the error information notification area 208h shown in FIG. 36 (a), etc., and the first notification is notification corresponding to information related to the first error. Unlike the information related to errors, the fifth notification and the sixth notification are notifications corresponding to information related to a game, and the fifth notification is a movable body (for example, a sub The first notification is performed by display on an error display area (for example, the error information notification area 208h) of the display means (for example, the decorative symbol display device 208). Informational, said The visibility of the first notification is lower when a part of the movable body is positioned in front of the error display area than when a part of the moving body is not positioned in front of the error display area. This is a gaming table characterized by that.

  Further, the display means is means capable of displaying a display related to a dish full tank error in the error display area, the first notification is a report related to the dish full tank error, and the movable body is predetermined. It is possible to move within a range, and the first notification is reduced in visibility when at least a part of the movable body moving within the predetermined range overlaps with a region in front of the error display region. It is good also as a thing.

Further, the notification means may be means for not executing the fifth notification until the first operation means is operated when the third error occurs.
The present invention based on the above embodiment can also be described as follows.
<Appendix A>
A game machine provided with notification means capable of executing at least notification corresponding to information,
The notification means is capable of executing at least a fifth notification;
The notification means is capable of executing at least a sixth notification;
The notification means is capable of executing at least a first notification,
The fifth notification is a notification corresponding to at least the first information,
The sixth notification is a notification corresponding to at least the first information,
The first notification is a notification corresponding to at least the second information,
The first information and the second information are different information,
The second information is information regarding an error,

In the first notification, when the fifth notification is performed, the player is more difficult to recognize than when the fifth notification is not performed.
A game stand characterized by that.
<Appendix B>
A game machine provided with notification means capable of executing at least notification corresponding to information,
The notification means is capable of executing at least a fifth notification;
The notification means is capable of executing at least a sixth notification;
The notification means is capable of executing at least a first notification,
The fifth notification is a notification corresponding to at least the first information,
The sixth notification is a notification corresponding to at least the first information,
The first notification is a notification corresponding to at least the second information,
The first information and the second information are different information,
The second information is information regarding an error,
The fifth notification is made difficult for the player to recognize by the first notification.
A game stand characterized by that.
<Appendix C>
Notification means capable of executing at least notification corresponding to information;
A game stand provided with operation means provided at a position where the player cannot operate;
The notification means is capable of executing at least a fifth notification;
The notification means is capable of executing at least a sixth notification;
The notification means is capable of executing at least a first notification,
The fifth notification is a notification corresponding to at least the first information,
The sixth notification is a notification corresponding to at least the first information,
The first notification is a notification corresponding to at least the second information,
The first information and the second information are different information,
The second information is information regarding an error,
The error is provided with a plurality of types,

  At least one type of the plurality of types of errors is a third error,

At least one of the plurality of types of errors is a first error,
The second information is information regarding the first error,

  The third error is an error that can be canceled at least when the first condition is satisfied,

  The first error is an error that can be canceled at least when the second condition is satisfied,

The first condition is a condition that can be satisfied at least when the operation means is operated,
The second condition is a condition that can be satisfied without operating the operating means.
Even if the second condition is not satisfied, the game can be continued.
The first notification is made difficult for the player to recognize by the fifth notification,

When the third error occurs, the notification means does not execute at least the fifth notification and the sixth notification until the first condition is satisfied.
A game stand characterized by that.
<Appendix D>
<Appendix D1>
Notification means capable of executing at least notification corresponding to information;
Movable means;
Production display means capable of performing at least production display;
Control means capable of controlling at least one gaming state from a plurality of gaming states;
A symbol display means capable of executing at least symbol variation display;
The notification means is capable of executing at least a fifth notification;
The notification means is capable of executing at least a sixth notification;
The notification means is capable of executing at least a first notification,
The fifth notification is a notification corresponding to at least the first information,
The sixth notification is a notification corresponding to at least the first information,
The first notification is a notification corresponding to at least the second information,
The first information and the second information are different information,
The second information is information regarding an error,
At least one gaming state of the plurality of gaming states is a first gaming state,
The movable means is capable of executing at least a first operation,
The movable means is capable of performing at least a second operation,

  The fifth notification can at least notify that the movable state is the first gaming state by performing the first operation,

  The sixth notification can at least notify that at least a part of the effect display is the first gaming state,

The first notification can at least notify that the movable means is in an error state by the movable means performing the second operation.
The first notification is made difficult for the player to recognize by the fifth notification,
The first operation is an operation that can be executed at least in the first period;
The second operation is an operation that can be performed at least in the second period;

  The first period and the second period include at least a third period in which at least a part of the period overlaps,

The movable means is capable of performing at least the first operation over the second operation in the third period.
In the third period, the symbol variation display is in progress.
A game stand characterized by that.
<Appendix D2>
A game machine as set forth in Appendix D1,

Comprising a first control means and a second control means, wherein the movable means is controlled by the second control means;
A game stand characterized by that.
<Appendix E>
<Appendix E1>
A game machine provided with notification means capable of executing at least notification corresponding to information,
The notification means is capable of executing at least a fifth notification;
The notification means is capable of executing at least a sixth notification;
The notification means is capable of executing at least a first notification,
The notification means is composed of a plurality of notification means,
At least one notifying means among the plurality of notifying means is a fifth notifying means,
At least one notifying means among the plurality of notifying means is a sixth notifying means,
The fifth notification means is display means capable of executing at least the display effect,
A plurality of the display means are provided,
At least one display means of the plurality of display means is a first display means,
At least one display means of the plurality of display means is a second display means,
The first display means is capable of executing at least a decorative symbol variation display,
The fifth notification is a notification corresponding to at least the first information,
The sixth notification is a notification corresponding to at least the first information,
The first notification is a notification corresponding to at least the second information,
The first information and the second information are different information,
The second information is information regarding an error,

  The notification means is capable of executing at least the fifth notification using the first display means,

  The notification means is capable of executing at least the sixth notification using the second display means,

The notification means is capable of at least executing the first notification using the first display means,
The first notification is made difficult for the player to recognize by the fifth notification.
A game stand characterized by that.

According to such a configuration, the error notification (first notification) can be executed without disturbing the decorative symbol variation display, and the production can be prioritized without over-emphasizing the error notification. There is a case where the interest of the effect using the display means (for example, the decorative symbol display device 208) and the first display means (for example, the sub display device 208S) is not lowered.
<Appendix E2>
A gaming machine as set forth in Appendix E1,

The first information is number-of-holds information that is pending the start of the decorative symbol variation display, and the fifth notification and the sixth notification are on-hold display.
A game stand characterized by that.

The hold display in this case may be a hold icon, or the number of hold may be directly notified by a number or the like, and it is arbitrary which is displayed on the first display device or the second display device. Can be set.
<Appendix F>
A game machine provided with notification means capable of executing at least notification corresponding to information,
The notification means is capable of executing at least a fifth notification;
The notification means is capable of executing at least a sixth notification;
The notification means is capable of executing at least a first notification,
The fifth notification is a notification corresponding to at least the first information,
The sixth notification is a notification corresponding to at least the first information,
The first notification is a notification corresponding to at least the second information,
The first information and the second information are different information,
The second information is information regarding an error,
The informing means includes at least an audio means capable of executing a sound effect,
The voice means is capable of executing at least the fifth notification,
The voice means is capable of executing at least the first notification.
The first notification is made difficult for the player to recognize by the fifth notification.
A game stand characterized by that.
<Appendix G>
<Appendix G1>
Notification means capable of executing at least notification corresponding to information;
First operating means provided at a position where the player cannot operate;
A setting mode in which individual identification information for each player can be set at least;
A second operating means provided at a position operable by the player, and a gaming table,
The notification means is capable of executing at least a fifth notification;
The notification means is capable of executing at least a sixth notification;
The notification means is capable of executing at least a first notification,
The fifth notification is a notification corresponding to at least the first information,
The sixth notification is a notification corresponding to at least the first information,
The first notification is a notification corresponding to at least the second information,
The first information and the second information are different information,
The second information is information regarding an error,
The error is provided with a plurality of types,

  At least one type of the plurality of types of errors is a third error,

At least one of the plurality of types of errors is a first error,
The second information is information regarding the first error,

  The third error is an error that can be canceled at least when the first condition is satisfied,

  The first error is an error that can be canceled at least when the second condition is satisfied,

The first condition is a condition that can be satisfied at least when the operation means is operated,
The second condition is a condition that can be satisfied without operating the operating means.
Even if the second condition is not satisfied, the game can be continued,

It is possible at least to perform the setting mode by operating the second operation means,
The operation of the second operation means is at least operable during a non-game state,

  The setting mode can be executed at least by an operation of the second operation means during the non-gaming state,

  The display means is capable of executing at least the fifth notification capable of notifying that the setting mode is set,

The sixth notification can at least notify that it is the setting mode by the second operation mode being different from the normal mode,
The first notification is made difficult for the player to recognize by the fifth notification.
A game stand characterized by that.
<Appendix G2>
A game machine as set forth in Appendix G1,
A frame member capable of opening and closing at least a transmissive member that can penetrate the game area,
The state where the frame member is open is the error state,

  The display means can at least execute the setting mode as the fifth notification,

  The display means can execute at least an error notification related to the opening of the frame member as the first notification,

Even during the error state related to the opening of the frame member, it is possible to set the individual identification information by the setting mode.
A game stand characterized by that.

During an error related to the opening of the frame member (door opening error), it is assumed that an operation such as elimination of a ball clogging in the gaming area 124 is being performed, but the gaming area 124 is exposed in this way. Even in such a case, in the setting mode in which the individual identification information can be set, there is little risk that the game ball will be illegally issued. Therefore, the player's time can be effectively utilized in some cases.
<Appendix H>
<Appendix H1>
Notification means capable of executing at least notification corresponding to information;
A setting mode in which individual identification information for each player can be set at least;
An operating means provided at a position operable by a player, and a gaming table,
The notification means is capable of executing at least a fifth notification;
The notification means is capable of executing at least a sixth notification;
The notification means is capable of executing at least a first notification,
The notification means is composed of a plurality of notification means,
At least one notifying means among the plurality of notifying means is a fifth notifying means,
At least one notifying means among the plurality of notifying means is a sixth notifying means,
The fifth notification is a notification corresponding to at least the first information,
The sixth notification is a notification corresponding to at least the first information,
The first notification is a notification corresponding to at least the second information,
The first information and the second information are different information,
The second information is information regarding an error,
The first notification is made difficult for the player to recognize by the fifth notification.
The fifth notification means is display means capable of executing at least the display effect.

It is at least possible to perform the setting mode by operating the operation means,
The operation of the operation means is operable at least during a non-game state,

  The setting mode can be executed at least by an operation of the second operation means during the non-gaming state,

  The display means is capable of executing at least the fifth notification capable of notifying that the setting mode is set,

The sixth notification can at least notify that it is the setting mode by the second operation mode being different from the normal mode,
The first notification is made difficult for the player to recognize by the fifth notification.
A game stand characterized by that.
<Appendix H2>
A game machine as set forth in Appendix H1,
A frame member capable of opening and closing at least a transmissive member that can penetrate the game area,
The state where the frame member is open is the error state,

  The display means can at least execute the setting mode as the fifth notification,

  The display means can execute at least an error notification related to the opening of the frame member as the first notification,

Even during the error state related to the opening of the frame member, it is possible to set the individual identification information by the setting mode.
A game stand characterized by that.

During an error related to the opening of the frame member (door opening error), it is assumed that an operation such as elimination of a ball clogging in the gaming area 124 is being performed, but the gaming area 124 is exposed in this way. Even in such a case, in the setting mode in which the individual identification information can be set, there is little risk that the game ball will be illegally issued. Therefore, the player's time can be effectively utilized in some cases.
<Appendix I>
A notification means capable of executing at least a plurality of types of notification;
Movable means;
Production display means capable of performing at least production display;
A gaming table having a plurality of types of gaming states,
At least one of the plurality of types of notifications is a fifth notification,
At least one of the plurality of types of notifications is a sixth notification,
At least one of the plurality of types of notifications is a first notification,
The fifth notification is a notification corresponding to at least the first information,
The sixth notification is a notification corresponding to at least the first information,
The first notification is a notification corresponding to at least the second information,
The first information is information different from at least the second information,
The second information is a notification related at least to an error;
At least one of the plurality of types of gaming states is a first gaming state,
The movable means is capable of executing at least a first operation,
The movable means is capable of performing at least a second operation,

  The fifth notification can at least notify that the first gaming state is achieved by the first operation of the movable means,

  The sixth notification can at least notify that it is the first gaming state by at least a part of the effect display,

The first notification can at least notify that the movable means is in an error state by the second operation of the movable means,
The first operation is an operation that can be executed at least in the first period;
The second operation is an operation that can be executed at least in the second period;

  The first operation is an operation that is at least prioritized over the second operation in a third period;

  The third period is a period at least partially overlapping with the first period,

The third period is a period overlapping with the period in at least a part of the second period,
The first notification is difficult to recognize when the fifth notification is executed.
A game stand characterized by that.
<Appendix J>
Notification means capable of executing at least notification corresponding to information;
Movable means;
Production display means capable of performing at least production display;

A gaming machine comprising control means capable of controlling at least one gaming state from a plurality of gaming states,
The notification means is capable of executing at least a fifth notification;
The notification means is capable of executing at least a sixth notification;
The notification means is capable of executing at least a first notification,
The fifth notification is a notification corresponding to at least the first information,
The sixth notification is a notification corresponding to at least the first information,
The first notification is a notification corresponding to at least the second information,
The first information and the second information are different information,
The second information is information regarding an error,
At least one gaming state of the plurality of gaming states is a first gaming state,
The movable means is capable of executing at least a first operation,
The movable means is capable of performing at least a second operation,

  The fifth notification can at least notify that the movable state is the first gaming state by performing the first operation,

  The sixth notification can at least notify that at least a part of the effect display is the first gaming state,

The first notification can at least notify that the movable means is in an error state by the movable means performing the second operation.
The first operation is an operation that can be executed at least in the first period;
The second operation is an operation that can be performed at least in the second period;

  The first period and the second period include at least a third period in which at least a part of the period overlaps,

The movable means is capable of performing at least the first operation over the second operation in the third period.
The first notification is made difficult for the player to recognize by the fifth notification.
A game stand characterized by that.
<Appendix K>
A notification means capable of executing at least a plurality of types of notification;
A setting mode in which individual identification information for each player can be set at least;
An operating means provided at a position operable by a player, and a gaming table,
At least one of the plurality of types of notifications is a fifth notification,
At least one of the plurality of types of notifications is a sixth notification,
At least one of the plurality of types of notifications is a first notification,
The fifth notification is a notification corresponding to at least the first information,
The sixth notification is a notification corresponding to at least the first information,
The first notification is a notification corresponding to at least the second information,
The first information is information different from at least the second information,
The second information is a notification related at least to an error;
The notification means is composed of a plurality of notification means,
At least one of the plurality of notification means is a fifth notification means,
At least one of the plurality of notification means is a sixth notification means,
The fifth notification means is capable of at least executing the fifth notification;
The fifth notification means is capable of at least executing the first notification;
The sixth notification means is capable of at least executing the sixth notification;
The fifth notification means is a display means;
The display means is capable of executing at least display effects relating to games,

  It is at least possible to perform the setting mode by operating the operation means,

  The display means is capable of executing at least the fifth notification capable of notifying that the setting mode is set,

The sixth notification can at least notify that it is the setting mode by the second operation mode being different from the normal mode,
The first notification is made difficult for the player to recognize by the fifth notification.
A game stand characterized by that.
<Appendix L>
Notification means capable of executing at least notification corresponding to information;
A setting mode in which individual identification information for each player can be set at least;
An operating means provided at a position operable by a player, and a gaming table,
The notification means is capable of executing at least a fifth notification;
The notification means is capable of executing at least a sixth notification;
The notification means is capable of executing at least a first notification,
The fifth notification is a notification corresponding to at least the first information,
The sixth notification is a notification corresponding to at least the first information,
The first notification is a notification corresponding to at least the second information,
The first information and the second information are different information,
The second information is information regarding an error,
The notification means is composed of a plurality of notification means,
At least one notifying means among the plurality of notifying means is a fifth notifying means,
At least one notifying means among the plurality of notifying means is a sixth notifying means,
The fifth notification means is display means capable of executing at least the display effect,

  It is at least possible to perform the setting mode by operating the operation means,

  The display means is capable of executing at least the fifth notification capable of notifying that the setting mode is set,

The sixth notification can at least notify that it is the setting mode by the second operation mode being different from the normal mode,
The first notification is made difficult for the player to recognize by the fifth notification.
A game stand characterized by that.
<< Second Embodiment >>

  Next, a second embodiment of the present invention will be described with reference to FIGS. 37 to 61 and FIG. In the second embodiment of the present invention, another form of display (display) by the decorative symbol display means 208 shown in FIGS. 21 to 36 of the first embodiment is shown. Accordingly, the same components as those in the first embodiment, such as the configuration of the pachinko machine 100, are denoted by the same reference numerals, and redundant description is omitted. However, when the reference numerals are different for different configurations, the reference numerals in the second embodiment are used. Prioritize.

  First, with reference to FIG. 105, the game board 200 of 2nd Embodiment is demonstrated. FIG. 105 is a schematic front view of the game board 200 as viewed from the front. In the game board 200, a game area 124 in which a game ball can roll is defined.

  An effect device 206 is disposed in the approximate center of the game area 124. The effect device 206 has a decorative symbol display device 208 disposed substantially in the center, and a normal symbol display device 210, a first special symbol display device 212, a second special symbol display device 214, and a normal symbol on the lower right. A symbol holding lamp 216, a first special symbol holding lamp 218, and a second special symbol holding lamp 220 are provided. Hereinafter, the normal symbol may be referred to as “general symbol” and the special symbol may be referred to as “special symbol”.

  In addition, there are predetermined ball entrances such as a general winning opening 226, a first general figure starting port 2281, a second general figure starting port 2282, and a first special figure starting port 230 around the effect device 206. A second special figure starting port 232 and a variable winning port 234 are provided.

  In this embodiment, a plurality of general winning holes 226 are arranged on the game board 200. When a predetermined ball detecting sensor (not shown) detects a ball entering the general winning holes 226 (in the general winning holes 226). In the case of winning, the payout device 152 is driven, and a predetermined number (for example, 10 balls) of balls are discharged to the upper plate 126 as prize balls.

  The first general-purpose opening 2281 is configured by a device called a gate or a through chucker for determining whether or not a ball has passed a predetermined area of the game area 124. In this embodiment, the game board 200 is used. One is arranged on the left side. The first general opening 2281 is mainly used when the electric chew is long open. Unlike the ball that has entered the first prize opening 226, the ball that has passed through the first normal start port 2281 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the first general map start port 2281, the pachinko machine 100 starts a general map variable game by the general map display device 210.

  The second general-purpose opening 2282 is configured by a device called a gate or a through chucker for determining whether or not a ball has passed a predetermined area of the game area 124. In this embodiment, the game board 200 is used. One is arranged on the right side. The second general-purpose start opening 2282 is mainly used during the electric support, and is provided for facilitating the winning of the second special-purpose start opening 232. Unlike the ball that has entered the general prize opening 226, the ball that has passed through the second general start port 2282 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the second general map starting port 2282, the pachinko machine 100 starts a general variable game by the general map display device 210.

  In the present embodiment, only one first special figure starting port 230 is disposed at the center of the game board 200. When a predetermined ball detection sensor detects a ball entering the first special figure starting port 230, the payout device 152 is driven and a predetermined number (for example, three) of balls is discharged to the upper plate 126 as a prize ball. At the same time, the special figure changing game by the first special figure display device 212 is started. The ball that has entered the first special figure starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The second special figure starting port 232 is called an electric tulip (electric Chu), and in the present embodiment, only one second special figure starting port 232 is arranged on the right side of the first special figure starting port 230. The second special figure starting port 232 includes a wing member 232a that can be opened and closed to the left and right. When the wing member 232a is closed, it is impossible to enter a ball. When 210 hits and stops and displays the symbol, the blade member 232a opens and closes at a predetermined time interval and a predetermined number of times. When a predetermined ball detection sensor detects a ball entering the second special figure starting port 232, the payout device 152 is driven and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. At the same time, the special figure variation game by the second special figure display device 214 is started. The ball that has entered the second special figure starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The variable winning opening 234 is called a large winning opening or an attacker, and in the present embodiment, only one variable winning opening 234 is disposed below the center of the game board 200. This variable winning opening 234 includes a door member 234a that can be opened and closed. When the door member 234a is closed, it is impossible to enter a ball, and the special figure display device stops the big hit symbol when the special figure variable game is won. When displayed, the door member 234a opens and closes at a predetermined time interval (for example, an opening time of 29 seconds and a closing time of 1.5 seconds) and at a predetermined number of times (for example, 15 times). When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. Since the other configuration is the same as that of the first embodiment, the description thereof is omitted.

  In the game board 200, the ball that is launched by the player's operation handle and reaches the upper part of the game area 124 is divided into the right side or the left side of the game area 124 and falls downward. A game ball that has flowed down the left side of the game area 124, that is, the left side of the decorative symbol display device 208, can win a prize in the first general figure start opening 2281 or the special figure 1 start opening 230. In addition, a game ball that has flowed down the right side of the game area 124, that is, the right side of the decorative symbol display device 208, can enter the second general figure starting port 2282. A game ball that has entered the second general-purpose start opening 2282 can easily win a special figure 2 start-up opening 232.

  As a gaming state of the pachinko machine 100 of this embodiment provided with the gaming board 200, a game ball is launched so as to flow down in the left area of the gaming area 124 (winning the special figure 1 starting port 230) ( This is called “left-handed” in a state of normal firing, or when the game ball is fired so as to flow down the right region of the game region 124 (wins the second ordinary start port 2282) (this Is called “right-handed”) is a normal launch.

  That is, the special figure 1 starting port 230 functions as a winning port for determining that the game ball has won a left-handed (normally launched) when the normal launch is left-handed. At the same time, when the normal launch is right-handed, it functions as a winning opening for determining that the game ball has been left-handed (no normal launch has been made) by winning.

  On the other hand, the second general-purpose start opening 2282 functions as a winning opening for determining that a right-handed game ball has been entered (normally launched) when a normal launch is right-handed. In addition, when the normal launch is left-handed, it functions as a winning opening for determining that the game ball has entered the right-hand side (normal launch was not made) by entering the game ball.

  It should be noted that the function of determining whether or not a normal launch has been performed may be replaced with another winning opening or entry area existing in the right and left areas of the game area 124.

  Next, the outline of the second embodiment will be described with reference to FIGS. 37 and 38. In the second embodiment, for example, one or a plurality of errors are displayed on the decorative symbol display device 208 while an effect is being performed on the decorative symbol display device 208, and at least some of these displays overlap. is there.

  That is, as shown in FIG. 37, the period during which the first display (here, “Please remove the ball”) related to the first error (for example, the dish full tank error) is displayed on the decorative symbol display device 208. In addition, a second display (here, “right-handed”) and a ball launching handle relating to a second error (for example, a notification regarding the launching position) are displayed on the front surface so as to overlap a part of the first display. The right-handed warning display by an image simulating the state of operating 134 is displayed, and the visibility of the first display is reduced by the second display. Thereby, attention can be paid to the right-handed display important for the game.

  Note that the notification regarding the launch position in this embodiment and the following embodiments is a warning regarding the launch position, and when the player is left-handed in the right-handed gaming state or right-handed in the left-handed gaming state. This is a warning to be notified in the event of a failure. Specifically, the “right-handed warning display” is a display relating to the launch position, and for players who do not make a right-handed strike at the timing when a right-handed strike should be made (a timing when the right-handed strike is advantageous to the player) It is a display that warns to make a right strike. That is, the “right-handed warning display” is a display relating to an error “does not make a right-handed in spite of the timing for making a right-handed”. In addition, the “left-handed warning display” is a display related to the launch position, and a left-handed strike is given to a player who does not left-handed at the timing when left-handed is to be made (a timing when left-handed is advantageous to the player). It is a display that prompts a warning. That is, the “left-handed warning display” is also a display relating to an error “do not left-handed despite the timing of left-handed”.

Further, as shown in FIG. 38, a display relating to a game (for example, a character image informing a reserved villa) and a display relating to an error (for example, a dish full tank error) (here, “pull out a ball” are displayed on the decorative symbol display device 208. "Please display"), and both of them are overlapped in some periods. Thereby, it is possible to make the error notification easy to understand while conspicuous notification regarding the game. Hereinafter, these embodiments will be specifically described.
<Example A>

  39 and 40 are schematic diagrams showing an example of effects (effect display) in the decorative symbol display device 208 in time series.

  In the following embodiments, the fourth symbol display area 208f1 corresponding to the special figure 1 and the fourth symbol display area 208f2 corresponding to the special figure 2 are disposed one by one on the upper right side of the decorative symbol display device 208, for example. (Two in total). In the fourth symbol display areas 208f1 and 208f2, the state of blinking during fluctuation is represented by “−”, and the state of being stopped is represented by the letter “J”.

  The timing shown in FIG. 39 (a) shows a state where two special figure 1 variable games are held before the start of the special figure 1 variable game. In this state, the main control unit 300 uses the first special figure display device 212 to display a special figure outage stop display and lights two first special figure reservation lamps 218 to change the special figure 1 fluctuation. Notify that the number of pending games is two.

  In addition, the first sub-control unit 400 responds to the deviation by using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. The decorative symbol combination (in this example, “decoration 4-decoration 1-decoration 6”) is stopped and displayed, and a part of the effect display area 208d of the ornamental symbol display device 208 (for example, the special figure 1 hold display area) 208d1) displays a corresponding hold display image (hold icon PI1, PI2), thereby notifying the number of hold of the variable game of the special figure. Here, as an example, of the two hold icons (normal hold icons) PI1 and PI2, the left hold icon PI1 is an icon indicating the hold that will be digested first in the next variable game, and the hold icon PI2 on the right side thereof. Is an icon indicating a hold that is digested second.

  The timing shown in FIG. 39 (b) shows a state in which a special figure 1 variable game is being executed by the digestion of the hold icon PI1 in FIG. 39 (a) and one special figure 1 variable game is being held. Yes. In the state in which the special figure 1 variable game is being executed, the main control unit 300 starts the variable display of the special figure 1 using the special figure 1 display device 212 and lights one first special figure holding lamp 218. By this, it is notified that the number of suspensions of the special figure 1 variable game is 1.

  In addition, the second sub-control unit 500 notifies the fact that the fourth symbol display area 208f1 for the special figure 1 is blinking ("-" in the figure) and changing. In addition, the first sub-control unit 400 performs a variable display of decorative symbols in the symbol display areas 208a to 208c.

  In this state, the second sub-control unit 500 moves the second hold icon PI2 of FIG. 10A to the left with the digestion of the first hold icon PI1 of FIG. It is displayed as the hold icon PI1 shown in (b).

  Hereinafter, the hold icon PI displayed in the special figure 1 hold display area 208d1 is additionally displayed on the right side as the hold increases sequentially from the leftmost end of the area, and sequentially moves to the left as the hold is consumed. (In fact, the hold icon PI at the right end is erased as if it moved to the left side).

  In this state, the decorative symbols start changing in the order of the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208. Variations may begin.

  FIG. 39 (c) shows a state in which the decorative symbol is changing with a downward arrow. At this timing, all the decorative symbols in the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c are changing.

  The timing shown in FIG. 39 (d) shows the state where the first stop symbol (here “decoration 3”) is stopped in the left symbol display area 208a, and the timing shown in FIG. 39 (e) is the right symbol display. The area 208c shows a state where the second stop symbol (here, “decoration 8”) is stopped, and the timing shown in FIG. 8 (f) is the third stop symbol (here “decoration”) in the middle symbol display area 208b. “2” indicates a state in which the fluctuation is displayed after being stopped.

  The timing shown in FIG. 39 (g) shows a state in which the fluctuation is stopped in the special figure 1 variable game and one special figure 1 variable game is held. In this state, the main control unit 300 uses the first special figure display device 212 to display a special figure outage stop display and lights one first special figure holding lamp 218 to change the special figure 1 fluctuation. Notify that the number of held games is one.

  Further, the second sub-control unit 500 responds to the deviation by using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. A combination of decorative symbols (in this example, “decoration 3-decoration 2-decoration 8”) is stopped and displayed, and one normal hold icon PI (PI1) is displayed in the special figure 1 hold display area 208d1. By this, it is notified that the number of suspensions of the special figure 1 variable game is 1. Further, the second sub-control unit 500 displays “J”, which is a stopped display, in the fourth symbol display areas 208f1 and 208f2.

  The timing shown in FIG. 39 (h) indicates a state in which the special figure 1 variable game is started by digestion of the hold icon PI1 and the special figure 1 variable game is no longer held. The main control unit 300 starts the special display of the special figure 1 using the special figure 1 display device 212, turns off the first special figure holding lamp 218, and the special figure 1 variable game hold number is zero. Inform you.

  In addition, the second sub-control unit 500 flashes and displays the fourth symbol display area 208f1 for the special figure 1 to notify that it is changing. In addition, the decorative display variable display is performed in the symbol display areas 208a to 208c.

  The timing shown in FIG. 39 (i) shows a state in which there is a prize at the first special figure starting port 230 during execution of the special figure 1 variable game and the special figure 1 variable game is held at 1. . Further, with respect to the hold, a process similar to the pre-reading notice lottery process (step SK05) of the start-side winning sub-side pre-reading notice execution process shown in FIG. "Hani") hold icon PI1 is displayed. Thereby, it is informed that the reserved number of the special figure 1 is 1, and the advance notice of the variable game.

  The timing shown in FIG. 39 (j) shows a state in which the fluctuation is stopped in the special figure 1 variable game and one special figure 1 variable game is held. In this state, the main control unit 300 uses the first special figure display device 212 to display a special figure outage stop display and lights one first special figure holding lamp 218 to change the special figure 1 fluctuation. Notify that the number of held games is one.

  Further, the second sub-control unit 500 responds to the deviation by using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. The combination of the decorative symbols (in this example, “decoration 5-decoration 0-decoration 0”) is stopped and displayed.

  The timing shown in FIG. 39 (k) shows a state in which the special figure 1 variable game is started by digestion of the hold icon PI1 and the special figure 1 variable game is no longer held. The main control unit 300 starts the special display of the special figure 1 using the special figure 1 display device 212, turns off the first special figure holding lamp 218, and the special figure 1 variable game hold number is zero. Inform you.

  In addition, the second sub-control unit 500 flashes and displays the fourth symbol display area 208f1 for the special figure 1 to notify that it is changing. In addition, the decorative display variable display is performed in the symbol display areas 208a to 208c.

  The timing shown in FIG. 39 (l) shows a state where the first stop symbol (here “decoration 3”) is stopped in the left symbol display area 208a, and the timing shown in FIG. In the area 208c, the second stop symbol (here, “decoration 3”) is stopped and the reach effect is started.

  The timing shown in FIG. 39 (n) indicates that the reach production is continuing (developed), and the production of the confrontation scene between the characters “Tono” and “Swordsman” has started. The timing shown in FIG. 5 (o) indicates a state during super reach, and an image (an image imitating a button and a character “Push”) suggesting an effect button operation is displayed.

  The timing shown in FIG. 39 (p) shows a state in which the effect button operation is performed during super reach. A cut-in image is displayed on the decorative symbol display device 208, and a notification indicating a chance up (in this case, display of characters in balloons of characters “don” and “game!”) Is performed.

  The timing shown in FIG. 39 (q) shows a state where the super reach is won, and the third stop symbol (here, “decoration 3”) is stopped in the middle symbol display area 208b, where the character “Tono” has won. It is displayed.

  The timing shown in FIG. 39 (r) shows a state in which the decorative symbols are displayed in a swinging manner in the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c.

  FIG. 40 shows an example of the display following FIG. 39 (r) in time series. The timing shown in FIG. 40 (a) is a decorative symbol indicating “hit” in the left symbol display region 208a, middle symbol display region 208b, and right symbol display region 208c (here “decoration 3”-“decoration 3”-“decoration”). 3 ") shows a state where the fixed stop has been made. In the fourth symbol display area 208f1, the letter “A” indicating “win” is displayed.

  The timing shown in FIG. 40 (b) shows a state where the big hit game has started. Here, the character “dono” is displayed on the left side of the display area of the decorative symbol display device 208, and the ball launching handle is operated in the first notification display area 208I (fourth area) substantially at the center of the display area. The image imitating the situation and the characters “right-handed alert” (right-handed notification display R1) are displayed to notify the player that the period to be right-handed has started (right-handed start notification).

  The timing shown in FIG. 40 (c) shows a state in which the 1R-th jackpot game has started. Here, the character “panda” is displayed to the left of the display area of the decorative symbol display device 208, and “1R” indicating the number of rounds is displayed in the round number display area 208R (fourth area) below the center of the display area. Characters are displayed, and a “right-handed” character and a right-pointing arrow (right-handed notification display R2) are displayed in the second notification display region 208J (fourth region) above the center of the display region. Note that the display of the number of rounds in the round number display area 208R is notification of information related to the game (display D related to the game).

  The timing shown in FIG. 40 (d) shows a state in which the 6Rth of the jackpot game has started, the characters “6R” indicating the number of rounds are displayed in the round number display area 208R, and the right notification is displayed in the second notification display area 208J. The notification display R2 is continuously displayed. As shown in FIG. 5B, in the case of right-handed start notification, a right-handed notification display R1 is largely displayed in the first first notification display area 208I to notify the start of the right-handed period conspicuously. During the right-handed period, the second notification display area 208J is notified of the right-handed period by the right-handed notification display R2 smaller than the right-handed notification display R1.

  The timing shown in FIG. 40 (e) shows a state in which the lower plate 128 of the gaming table 100 is full during the 6R big hit game, and the timing shown in FIG. 40 (f) is in the decorative symbol display device 208. , The state which has alert | reported the lower plate full tank error is shown.

  In this embodiment, the decorative symbol display device 208 displays an error and notifies the error. There are a plurality of errors, and there are a plurality of indications related to the errors. For example, when it is detected that the lower plate 128 is full as shown in FIG. 5E, the first provided in the approximate center of the decorative symbol display device 208 as shown in FIG. In the error information notification area 208h1, a display (first display) related to the lower pan full error (first error), that is, a character string (first error information display EE1) such as “please remove the ball” is displayed. , A notification (first notification) regarding the lower plate full tank error is performed.

  The timing shown in FIG. 40 (g) continues during the execution of the 7R jackpot game, and displays the lower pan full error (first error information display EE1) in the first error information notification area 208h1, and relates to the lower pan full error. The state where the notification is continued is shown. Note that the right notification display area R2 is continuously displayed in the second notification display area 208J, and the round number display is performed in the round number display area 208R.

  The timing shown in FIG. 40 (h) shows a state in which a game ball has won the first special figure starting port 230. In the present embodiment, the first special figure starting port 230 is capable of winning when left-handed (if it is left-handed as usual (without requiring a special operation), it is possible to win). In other words, in this example, although it is a period in which it should be right-handed, the first special figure starting port 230 that wins by left-handing has been won and left-handed in the period to be right-handed. An error, that is, an error relating to the launch position (second error) has occurred.

  The timing shown in FIG. 40 (i) indicates a state in which an error relating to the launch position is being reported. That is, in the second error information notification area 208h2 provided almost at the center of the decorative symbol display device 208, a display (second display) regarding an error (second error) regarding a launch position, that is, a state of operating a ball launch handle And a character “second-handed” (second error information display EE2) are displayed, and (corresponding) notification (second notification) regarding an error related to the launch position is performed.

  Further, at this timing, a display (number of rounds) related to the game displayed in the round number display area 208R (fourth area) and a second error information notification area 208h2 (second area) displayed in the second area. The second error information display EE2 displayed in () is also displayed in an overlapping manner.

  In this embodiment, a right-handed notification display R1 (FIG. 5 (b)) displayed in the first notification display area 208I that notifies the start of right-handed (right-handed start notification), and right after the right-handed start notification notification. A right-handed notification display R2 (such as (c) and (d) in the figure) displayed in the second notification display area 208J for notifying that it is a hit period is a right-handed notification in a normal state (not an error state). . On the other hand, an error display (second error information display EE2) ((i) in the figure) displayed in the second error information notification area 208h2 is an error notification related to the launch position.

  The right-handed notification display R1 that notifies the start of right-handing and the second error information display EE2 that notifies an error related to the launch position are the same display (display mode). The first notification display area 208I and the second error information notification area 208h2 are also the same area.

  The right-handed notification display R1 and the error display (second error information display EE2) relating to the launch position may be different displays (display modes), or both display areas (the first notification display area 208I and the second error display). The information notification area 208h2) may be a different area.

  In this embodiment, the first error information notification area 208h1 and the second error information notification area 208h2 are at least partially overlapped. As a result, at the timing shown in FIG. 6 (i), an error (second second) relating to the launch position is displayed on a part of the front of the first error information display EE1 (first display) relating to the lower plate full tank error (first error). Part of the second error information display EE2 (second display) is overlapped (overlapped), and the second error information display EE2 makes it difficult to visually recognize the first error information display EE1.

  The second error information notification area 208h2 is also superimposed on a part of the front surface of the round number display area 208R. Thereby, a part of the second error information display EE2 overlaps (overlaps) the round number display, and the second error information display EE2 makes it difficult to visually recognize the round number display (display of information related to the game).

  The timing shown in FIG. 40 (j) shows a state in which the ball discharge lever 132 (second operating means) is operated, and the timing shown in FIG. 40 (k) shows that the game ball on the lower plate 128 is released by the discharge of the game ball. It shows a reduced state. In addition, the timing shown in FIG. 5 (l) shows a state in which an overflow ball has flowed in, and the lower pan full tank error is canceled in this state.

  The timing shown in FIG. 40 (m) shows a state in which the first error information display EE1 has been erased by releasing the lower plate full tank error. On the other hand, since the error regarding the launch position is not canceled, the second error information display EE2 is continuously displayed in the second error information notification area 208h2.

  The timing shown in FIG. 40 (n) shows a state in which a game ball has won a prize at the second general opening (gate) 2282. In this embodiment and the following embodiments, as shown in FIG. 150, the second common figure starting port 2282 is provided in the right region from the center of the game board 200, and the game state is normal when the game state is a right-handed state. If the player makes a right-hand shot (without requiring a special operation), the game ball will win the 2nd general opening 2282. In other words, when the game state is the right-handed state, it is possible to determine that the winning at the second general figure starting port 2282 is based on the correct way of hitting (right-handed). The error is cleared.

  The timing shown in FIG. 40 (o) indicates that the second error information display EE2 in the second error information notification area 208h2 is erased by releasing the error related to the launch position, and the second notification display area 208J is displayed in the right state in the normal state. The state where the hit notification display R2 is displayed is shown.

  At the timing shown in FIG. 40 (p), the right-hand notification display R2 in the normal state is continuously displayed in the second notification display area 208J, and “8R” indicating the 8R is displayed in the round number display area 208R. It shows the state being done. Thereafter, the jackpot game continues.

  Thus, according to this embodiment, when a plurality of errors (first error (bottom pan full error), second error (error related to the launch position)) is displayed, the second error related to the second error is displayed. The second area where the second display is displayed (for example, the second error information notification area 208h2) is replaced with the first area where the first display regarding the first error is displayed (for example, the first error information notification area). By making the area overlap with a part of 208h1), the second error can be made more conspicuous than the first error. Here, the first area where the first display is displayed and the second area where the second display is displayed are, for example, rectangular areas within the display area of the decorative symbol display device 208. This is a rectangular area including the four points of the most protruding part of the display (character or image). The second area in which the second display is displayed is a rectangular area in the display area of the decorative symbol display device 208, for example, and is the most protruding top, bottom, left, and right of the second display (character or image). This is a rectangular area that includes the four points.

  In FIGS. 11H and 11N, the first special figure starting port 230 and the second common diagram starting port 2282 (the ball sensor 320 provided in the second figure starting port 2282) are used as error detection means for the launch position, respectively. However, the present invention is not limited to this, as long as it is a game ball detection means corresponding to left-handed or right-handed, and for example, a general winning opening or the like (ball sensor 320 provided in) may be used as a means for detecting an error related to the launch position.

  In addition, both the first error and the second error can continue the game before the error occurs even when the error occurs.

  In this embodiment, the first error is a dish full tank error, the first display is a display suggesting a dish full tank error, the second error is an error related to the launch position of the game ball, Although the case where the display is a display suggesting a normal launch position of the game ball has been described as an example, the second error is a dish full tank error, and the second display is a display suggesting a dish full tank error, The first error may be an error related to the launch position of the game ball, and the first display may be a display suggesting a normal launch position of the game ball.

Further, a third error different from the first error and the second error is displayed (third display) in a third area (for example, the entire area of the display area of the decorative symbol display device 208). Also good. The third error is an error having high importance such as a vibration error. In this case, after the first error occurs, the game before the first error can be continued, and after the second error occurs, the game before the second error occurs. Although the game can be continued, the third error is an error that can be canceled at least when the first operation means (the error cancel switch 168 or the RAM clear switch) is operated. The error release switch 168 or the RAM clear switch is provided at least at a position where the player cannot operate. Here, the third area where the third display is displayed is, for example, a rectangular area within the display area of the decorative symbol display device 208, and is the top, bottom, left, and right of the third display (character or image). A rectangular area including the four points of the protruding portion is referred to, and may be an entire area of the display area of the decorative symbol display device 208 as in this embodiment.
<Example B>
With reference to FIG. 41, another display example will be described.

  The timings shown in FIGS. 41 (a) to 41 (e) are the same as the timings shown in FIGS. 40 (a) to 40 (d) and FIG.

  The timing shown in FIG. 41 (f) indicates a state in which an error relating to the launch position is being reported. In other words, in the second error information notification area 208h2, an image simulating the operation of the ball launch handle and the characters “right-handed” (second error information display EE2) are displayed. In this example, the number of rounds in the round number display area 208R overlaps the front of the second error information display EE2, and a part of the second error information display EE2 is displayed by displaying the number of rounds (information about the game). Is difficult to see.

  The timing shown in FIG. 41 (g) shows a state in which the lower plate 128 of the gaming table 100 is full during the 6R big hit game, and the timing shown in FIG. 41 (h) shows the second error information notification area. In 208h2, the state (displaying the first error information display EE1) relating to the lower pan full tank error is displayed.

  In the present embodiment, the second error information display EE2 is displayed before the first error information display EE1, and the first error information display EE1 displayed later overlaps the front surface of the second error information display EE2 (over). A part of the second error information display EE2 is difficult to see by the first error information display EE1.

  The timing shown in FIG. 41 (i) shows a state in which a game ball has won a prize winning opening 234 (attacker). In the present embodiment, if the player makes a right turn as usual (without requiring a special operation), the game ball is won at the variable winning opening 234, and the winning at the variable winning opening 234 is correct ( Therefore, the error relating to the launch position (second error) is canceled, and the second error information display EE2 is erased. On the other hand, the display relating to the lower plate full tank error (first error information display EE1) continues to be displayed.

  The timings shown in FIGS. 41 (k) to 41 (m) are the same as the timings shown in FIGS. 40 (j) to 40 (l), and the lower pan full tank error is released by the operation of the ball discharge lever 132. Indicates.

  The timing shown in FIG. 41 (n) shows a state where the display (first error information display EE1) regarding the lower pan full tank error has been erased by releasing the lower pan full tank error (first error). Thereafter, the jackpot game continues.

As described above, since the timing of error occurrence differs between the first error and the second error, the order of error occurrence, the order of error notification, and the order of error cancellation are not in any order. The same applies in the examples). That is, the first error may occur before the second error, the second error may occur before the first error, or both may occur simultaneously. Further, when the first error and the second error occur almost simultaneously, the first error information display EE1 and the second error information display EE2 may be displayed at the same time, whichever is displayed first. Good. Furthermore, the first error information display EE1 may be erased first, the second error information display EE2 may be erased first, or both, regardless of the release order of the first error and the second error. May be erased simultaneously.
<Example C>
FIG. 42 shows another display example of Examples A and B.

  The timing shown in FIG. 42 (a) is the same as the timing shown in FIG. 41 (e), and an error relating to the launch position has occurred. In this case, the timing shown in FIG. 42B shows a state in which an error relating to the launch position is being reported. That is, the second error information display EE2 is displayed in the second error information notification area 208h2. In addition, in the second notification display area 208J, a right-handed notification display R2 in a normal state (display of a “right-handed” character and a right-pointing arrow) may be performed. In this example, the number of rounds in the round number display area 208R overlaps (overlaps) the front surface of the second error information display EE2, and a part of the second error information display EE2 becomes difficult to visually recognize due to the display of the number of rounds. ing.

  42 (c) to (g) show another example. As shown in FIG. 42C, when an error relating to the launch position occurs, an error relating to the launch position is notified at the timing shown in FIG. In this example, in the second error information notification area 208h2, a second error information display EE2 in which the same display as the right-handed notification display R2 is enlarged is displayed. As described above, the second error information display EE2 can use the data of the right-hand notification display R2 in the normal state.

  Further, when the lower pan full tank error has occurred, as shown in FIG. 5E, the first error information display EE1 related to the lower pan full tank error may be displayed in the first error information notification area 208h1. In that case, a part of the first error information display EE1 and the second error information display EE2 may overlap.

  The timing shown in FIG. 42 (f) shows a state where the first error information display EE1 has been erased by releasing the lower pan full tank error. FIG. 5G shows a state in which the error relating to the launch position has been canceled by winning the game ball in the second general diagram starting port 2282. The timing shown in FIG. 9H is a state in which the second error information display EE2 (error display by enlarged display of the right-handed notification display R2 in the normal state) is deleted. By releasing the second error, a right-hand notification in the normal state is displayed. In this example, as the normal right-hand notification, the second error information display EE2 (or the first error notification is displayed in the second error information notification area 208h2). The right-handed notification display R1 (display of right-handed start notification)) is displayed in the 1 notification display area 208I. As described above, when the mistake is made (when the second error occurs), the second error information in the second error information notification area 208h2 is displayed as a warning even after the second error is canceled. Information display EE2 may be displayed. Similarly to the case of notifying the start of right-handed, the right-handed notification display R1 may be displayed in the first notification display area 208I (in this example, both are the same display mode (same data)).

FIG. 42 (i) shows another example. As shown in the figure, the right-handed notification (right-handed notification display R1, R2) in the normal state and the second error information display EE2 related to the launch position may be a display showing how the turbo button is operated.
<Example D>

  With reference to FIG. 43 and FIG. 44, the other example of the 2nd error (error regarding a launch position) which can continue the game of the said Example AC is demonstrated.

  FIG. 43 is a view showing an example of an attacker unit 800 provided in the game board 200, where FIG. 43 (a) is a front view, and FIG. 43 (b) is a perspective view seen from above with a part seen through. It is. In this attacker unit 800, whether or not to enter a specific area (probability changing operation area, V winning area) 808 is assigned according to the operation of the structure (opening / closing operation of the first attacker 802 and the second attacker 804).

  As shown in FIGS. 43 (a) and 43 (b), the attacker unit 800 is provided with an attacker (first attacker) 802 provided with a door member 802a provided above the front surface and opened and closed so as to be visible to the player. An intruder-type attacker (second attacker) 804 having a shutter-type door member 804a provided in a lower portion of the lower attacker 802 and invisible to the player, and provided at the lower left part of the second attacker 804 A shutter 806 that enables or disables entry into a specific area (probability change operation area (V prize area) 808 in which the probability change is determined by winning) and a game ball that has entered the second attacker 804 are detected (prize ball payout) A ball detection sensor 320a that counts the winning prizes), a ball detection sensor 320b that detects a game ball that has entered the V winning area 808, and a second attacker 804 that has entered V And a ball detection sensor 320c for detecting the game balls that did not enter the region 808. Although the ball detection sensor 320c may not be provided, in the present embodiment, the number of game balls passed by the ball detection sensor 320a for winning count, the number of passes of the V winning area 808 by the ball detection sensor 320b, and ball detection. The number of game balls detected by the sensor 320c is used to monitor the in / out of the game ball in the attacker unit 800 and to monitor fraud (for example, an act of illegally detecting a V prize with a threaded ball or a big ball). Is provided.

  When the predetermined symbol combination is displayed on the special figure display device (the special figure 1 display device 212, the special figure 2 display device 214), the attacker unit 800 opens the second attacker 804, and the game ball When the player enters the V winning area 808 in the second attacker 804, the big hit game is started (the probability change determination by the V winning). Whether or not the game ball can enter the V winning area 808 depends on the opening pattern of the shutter 806.

  A gaming machine equipped with such an attacker unit 800 is also called a V winning probability change machine, and depending on a special drawing, whether to start a big hit game that makes it easy to win in the V winning area 808 or start a big win game that makes it difficult to win a prize. The open pattern of the first attacker 802 and the second attacker 804 is determined for each symbol. Then, the second attacker 804 is released in a predetermined round during the big hit, the shutter 806 in the back is opened, and the game ball enters the V winning area 808. Operation starts.

  FIG. 44 is a schematic diagram showing a general game flow by the V prize winning change machine equipped with the attacker unit 800 shown in FIG. 43 in time series as an example of the effect (effect display) in the decorative symbol display device 208. .

  The timings shown in FIGS. 44A to 44C are the same as the timings shown in FIGS.

  The timing shown in FIG. 44 (d) indicates a state in which the 12th round of the jackpot game has started, the characters “12R” indicating the number of rounds are displayed in the round number display area 208R, and the second notification display area 208J is right-handed. The notification display R2 is continuously displayed.

  The timings shown in FIGS. 44 (e) to (g) indicate the state during 12R of the big hit game, and indicate the state where the notification effect informing the opening of the attacker unit 800 has started. That is, the character “bancho” is displayed on the left side of the display area of the decorative symbol display device 208, and the V attacker information display D1 (here, the V attacker information display area 208V (fourth area)) "Character of V Attacker will be released for a long time if clothes are broken with button") is displayed (Fig. (E)), then V Attacker information display D1 is updated to "READY" (Fig. (F)) Next, in the V attacker information display area 208V, an image (V attacker information display D1) simulating a button that prompts an effect button operation is displayed ((g) in the figure). And the timing shown in FIG.44 (h) has shown the state which performed production button operation. In the following embodiments, the characters and images displayed in the V attacker information display area 208V are both the V attacker information display D1.

  The timing shown in FIG. 44 (i) shows a state in which it is informed that the 13th R is a big hit that is easy to win V. That is, on the decorative symbol display device 208, an image in which the clothes of the character “bancho” are torn is displayed, and a V-attacker information display D1 “Yataze” is displayed in the V-attacker information display area 208V. In this state, when winning 13RV, at the timing shown in FIG. 5K, the character “V next time probability change” is displayed in the V attacker information display area 208V as the V attacker information display D1 in 13R.

  44 (h) to (i), the player breaks the clothes of the character “bancho” by the effect button operation, and the 13th eye is a big hit that is easy to win a V-attack where the V attacker opens for a long time. Although it can be recognized as a game, it is actually determined by a special figure whether it is a big hit that is easy to win V or a big hit that is difficult to win V. In this embodiment, as an example, the case of “special drawing A” is a big hit that is easy to win V, and the case of “special drawing C” is a big hit that is difficult to win V. That is, (a) to (i) in the figure are display examples when “Special Figure A” is won in the special figure 1 variable game.

  44 (k) and 44 (l) show examples of display when “Special Figure C”, which is a big hit that is difficult to win V in Special Figure 1 Floating Game, has been won.

In this case, if the effect button operation is performed in FIG. 11H, the clothes of the character “Bancho” are not torn and the character “Sorry” is displayed in the V-attacker information display area 208V (FIG. 10K). . If the 13RV winning is not made in this state, the characters “next short time” are displayed in the V-attacker information display area 208V as the 13th display in FIG. The V attacker information display D1 is also a display D related to the game.
<Example E>

  Referring to FIG. 45, an example of an error display in the game of the embodiment D shown in FIG. 44 is shown. The timings shown in FIGS. 45 (a) and 45 (b) are the same as the timings shown in FIGS. 44 (h) and 44 (i).

  In FIG. 45 (b), in the case where the 13th R is a big hit that is easy to win the V, but the V win is not made, the display of the 13th R in FIG. The characters “What are you doing?” Are displayed in the attacker information display area 208V (or error display area).

  If the attacker unit 800 shown in FIG. 43 wins a big hit that is easy to win in the V winning area 808, the player can easily make a V winning area as long as the player makes a right turn as usual (no special operation is required). Even if the player wins 808 but wins a big win that is easy to win in the V winning area 808, the winning change state is not given unless the V winning area 808 is won (V winning). That is, even if the winning big win that is easy to win in the V winning area 808 is won, if the V winning is not made, it can be determined that an error (second error) relating to the firing position has occurred, assuming that the player has not made a right hand.

  In this embodiment, in the special figure 1 variable game, “Special Figure A” which is a big hit that is easy to win the V winning area is won, and in FIG. 45B, the 13th R is a big hit that is easy to win the V prize. However, the case where the V prize is not won is regarded as an error (second error) related to the launch position. That is, when “Special Figure A” is won, if the player makes a right turn as usual, the attacker unit 800 operates so as to win the V winning area 808. It is determined that a strike has been made, and this is notified as an error (second error) regarding the launch position.

In this way, the character display of “What did you feel sorry” in the V-attacker information display area 208V is (only) displayed when the V-winning game that facilitates V-winning is not successful. This is a display relating to the second error (second display, second error information display EE2). The second error in this embodiment is also an error that allows the game to be continued.
The timing shown in FIG. 45 (d) is the same as the timing shown in FIG. 44 (l).
<Example F>

  Referring to FIG. 46, an example of another error display in the game of the embodiment D shown in FIG. 44 is shown. The timings shown in FIGS. 45 (a) and 45 (b) are the same as the timings shown in FIGS. 44 (e) and 44 (f). The timing shown in FIG. 46 (c) shows a state where a lower pan full tank error has occurred during 12R.

  The timing shown in FIG. 46 (d) shows a state in which a lower pan full tank error is reported during 12R. That is, in the V-attacker information display area 208V of the decorative symbol display device 208, an image (V-attacker information display D1) imitating a button for prompting the operation of the effect button (second operating means) is displayed, and the first error is displayed. The first error information display EE1 (in this case, the display of “Please remove the ball”) is performed in the information notification area 208h1. The V attacker information display D1 is a display D related to the game. In this embodiment, the first error information notification area 208h1 overlaps a part of the V attacker information display area 208V. For this reason, the first error information display EE1 is displayed in front of the V attacker information display D1 (display relating to the game), and a part of the V attacker information display D1 is difficult to view by the first error information display EE1.

  The timing shown in FIG. 46 (e) shows a state in which the effect button operation has been performed, and the timing shown in FIG. 46 (f) shows a state in which it is notified that the 13th R is a big hit that is easy to win V. That is, on the decorative symbol display device 208, an image in which the clothes of the character “Bancho” are torn is displayed, and the letter “Yataze” (V attacker information display D1) is displayed in the V attacker information display area 208V. . Even at this timing, the first error is not released, and the V-attacker information display D1 (display relating to the game) and the first error information display EE1 are displayed in an overlapping manner.

  The timing shown in FIG. 46 (g) is the timing of 46 (f), and it is an error notification when the V winning is not made (because it was not right-handed) even though the V winning is easy big hit. Indicates the state of going. That is, in the V attacker information display area 208V, the second error is displayed when the V attacker information display D1 is deleted and the V winning is not achieved even though the V winning game facilitates the V winning. The information display EE2 (here, the characters “What are you doing?”) Is displayed. Even at this timing, the first error is not canceled, and the second error information display EE2 (error display regarding the launch position) overlaps with a part of the front of the first error information display EE1 that has been displayed previously. Displayed (overlapping).

  In the timing shown in FIG. 46 (h), as the display in 13R, the character “V next time probability change” (V attacker information display D1) is displayed in the V attacker information display area 208V, and the first error information displayed continuously. It overlaps the front of the display EE1.

  When the lower pan full tank error is canceled at the timings shown in (i) to (k) of the figure, the first error information display EE1 is erased at the timing shown in (l) of the figure.

As shown in FIG. 5M, the error display (second error information display EE2) relating to the launch position may include a character (here, the character “爺”). On the other hand, when the second error information display EE2 is displayed, the character (character “bancho”) displayed so far is deleted, and the character “爺” is displayed as a part of the second error information display EE2. The Then, a configuration in which a part of the character “覆 わ” is covered with a part of the first error information display EE1 (the character “please remove the ball”) (or the reverse configuration) may be adopted.
<Example G>

  FIG. 47 shows a general game flow by the pachinko machine 100 having a challenge gate in which the variable winning opening 234 (attacker) does not open until it passes through the gate as an example of the effect (effect display) on the decorative symbol display device 208. It is the schematic diagram shown in time series.

  The timing shown in FIG. 47 (a) is the same timing as in FIG. 40 (a), and the decoration pattern indicating “winning” (here “decoration 3” − “decoration 3” − “decoration 3”) is confirmed and stopped. It shows the state that was done.

  The timing shown in FIG. 47 (b) shows a state in which the description of the challenge gate is started. That is, for example, the character “Sennin” is displayed on the left side of the display area of the decorative symbol display device 208, and the characters “Explanation of challenge gate” are displayed in the approximate center of the display area.

  The timing shown in FIG. 47 (c) shows a state where the challenge gate is being described. In the display area of the decorative symbol display device 208, a character “2R or 16R when passing through the left gate. Aiming for a big game” and an image imitating a game ball passing through the left gate of the challenge gate are displayed.

  The timing shown in FIG. 47 (d) indicates a state where the challenge gate is being described. In the display area of the decorative symbol display device 208, characters “8R or 12R when passing through the right gate. Safety measures” and an image simulating a game ball passing through the right gate of the challenge gate are displayed.

  The timing shown in FIG. 47 (e) shows a state in which the valid period of the challenge gate has started. In the display area of the decorative symbol display device 208, the characters “Aim right-handed. Now I will enter the left” and an image imitating a game ball passing through the left gate of the challenge gate are displayed. A prompt message is issued.

  The timing shown in FIG. 47 (f) shows a state during the valid period of the challenge gate. In the display area of the decorative symbol display device 208, the characters “Aim right by right. Now I will enter right” and an image imitating a game ball passing through the right gate of the challenge gate are displayed. Notification is made to prompt the user.

  The timing shown in FIG. 47 (g) shows a state during the valid period of the challenge gate. In the display area of the decorative symbol display device 208, an image imitating the game ball passing through the left gate of the challenge gate and the characters “Aim right now. A notification for urging to the right is performed.

  FIG. 47 (h) shows a state where the game ball has passed through the left gate of the challenge gate 850 provided in the game board 200 by the player's operation. The timing shown in FIG. 5I shows a state in which a round notification is made by winning the left gate. That is, the characters “Congratulations 16R” are displayed in the approximate center of the decorative symbol display device 208, and it is informed that the 16R jackpot game has been won. At the timing shown in FIG. 47 (j), the variable prize opening 234 is opened. Is shown (a big hit game has started).

  As shown in FIG. 48 (k), the challenge gate 850 is provided above the variable winning opening 234. The challenge gate 850 is configured to easily enter the winning opening 852 of the challenge gate 850 by right-handed, that is, easily by a normal right-handed operation without performing a special operation. In addition, the game balls that have passed through the left and right gates of the challenge gate 850 are configured to easily win the variable winning opening 234.

  Further, the switching means (switching valve) 854 provided below the winning opening 852 is configured to be able to switch the gate to the left and right according to time, for example, and is visible to the player. That is, the player can easily aim at the left gate or the right gate of the challenge gate 850 by checking the switching valve 854 and making a right turn.

  The timing shown in FIG. 47 (l) shows a state in which the gate is switched by the switching valve 854 during the validity period of the challenge gate. That is, the display area of the decorative symbol display area 208 is again displayed with an image imitating a game ball passing through the right gate of the challenge gate and the letters “Aim right by right. Then, a notification that prompts a right strike is made.

FIG. 47 (m) shows a state in which a game ball has passed through the right gate of the challenge gate 850 by the player's operation. The timing shown in FIG. 9 (n) shows a state in which round notification is performed by winning the right gate. In other words, the character “8R is” is displayed in the approximate center of the decorative symbol display device 208, and it is notified that the 8R jackpot game has been won. At the timing shown in FIG. It shows a state where a big hit game has started.
<Example H>

  FIG. 48 shows an example of another error display in the game of the embodiment G shown in FIG. The timings shown in FIGS. 48A to 48G are the same as the timings shown in FIGS. 47A to 47G. In addition, the timings shown in FIGS. 48 (h) to (j) are the same as those shown in FIGS. 48 (f) and (g) without any operation by the player (launching of a game ball) during the effective period of the challenge gate. Indicates the displayed state.

  In this embodiment, when a predetermined condition is satisfied during the validity period of the challenge gate, it is determined as an error (first error), and a display (first display) regarding the first error (challenge gate winning error) is displayed. Go to report the first error (first notification).

  The establishment of a predetermined condition that results in a challenge gate winning error is, for example, when a predetermined time has elapsed (for example, 5 minutes have elapsed since the start of the effective period of the challenge gate), For example, when the number of times of switching reaches a predetermined number (for example, 20 times), there is no winning at the challenge gate. The case where there is no winning at the challenge gate is a case where the game ball is not fired, or even if the game ball is fired (because it is left-handed), there is no win.

  The timings shown in FIGS. 48 (k) and 48 (l) indicate that a predetermined condition for the challenge gate winning error is displayed in the first error information notification area 208h1 because the predetermined condition for the challenge gate winning error is satisfied during the validity period of the challenge gate (first error). This shows a state in which error information display EE1) is being performed. Here, the first error information display EE1 is a character that "the attacker will not be released unless a prize is won". In the same figure (k), an image simulating a game ball passing through the left gate of the challenge gate is displayed. In (l), an image simulating a game sphere passing through the right gate of the challenge gate is displayed. Has been. As described above, the display of the switching of the gate changes with time, but the first error information display EE1 is continuously displayed while there is no winning in the challenge gate.

  The timing shown in FIG. 48 (m) shows a state in which a game ball has won a right gate of the challenge gate 850. As a result, the challenge gate winning error is canceled, and the first error information display EE1 is erased and the character “12R is” is displayed at the approximate center of the decorative symbol display device 208 as shown in FIG. It is informed that the 12R jackpot game has been won. Then, as shown in FIG. 48 (o), the variable winning opening 234 starts to open (a big hit game starts).

  In this way, the challenge gate winning error (first error) display (first display) does not overlap with the other error (second error) display (second display) between occurrence and release. There is a case.

In addition, the challenge gate winning error (first error) of this embodiment is an error that can continue the game even after the occurrence.
<Example I>

  FIG. 49 shows an example of another error display in the game of the embodiment G shown in FIG. The timings shown in FIGS. 49 (a) to 49 (b) are the same as the timings shown in FIGS. 48 (j) to 48 (k).

  FIG. 49 (c) shows a state in which a game ball has won a prize at the first special figure starting port 230 during the occurrence of a challenge winning error. As in the case of Example A, the first special figure starting port 230 can be awarded when left-handed (if it is left-handed as usual (no special operation is required), it can be awarded). In other words, in this example, although it is a period in which it should be right-handed, the first special figure starting port 230 that wins by left-handing has been won and left-handed in the period to be right-handed. An error, that is, an error relating to the launch position (second error) has occurred.

  In the timing shown in FIGS. 49D and 49E, the second display relating to the second error (second error information display EE2) is performed in the second error information notification area 208h2 due to the occurrence of the second error. It shows the state. Here, the second error information display EE2 is an image simulating a state of operating the character “Just right” and the ball launch handle. In the present embodiment, the first error information notification area 208h1 and the second error information notification area 208h2 are partially overlapped, and the first error information display EE1 (“If the prize is not won, the attacker will not be released”). The second error information display EE2 (the character “right-handed”) is displayed in an overlapping manner (overlapping) on the front of the characters.

  In this example, on the back side of the image simulating the operation of the ball launch handle of the second error information display EE2, an image simulating the game ball passing through the challenge gate of the first error information display EE1 is displayed. continuing. In FIG. 4D, an image simulating a game ball passing through the right gate of the challenge gate is displayed. In FIG. 5E, an image simulating a game ball passing through the left gate of the challenge gate is displayed. Yes.

  The timing shown in FIG. 49 (f) shows the state where the game ball has won the challenge gate 850 (left gate), and the timing shown in FIG. 49 (g) shows the first error information display EE1 and the second error information display EE2. Are erased at the same time, and the letters “Congratulations 16R” are displayed, indicating that the 16R jackpot game has been won.

It can be determined that the winning to the challenge gate 850 is due to right-handed. Therefore, in this embodiment, the winning to the challenge gate 850 is also a condition for canceling the challenge gate winning error (first error), and an error related to the launch position (the second is not to be right-handed in the period to be right-handed) It also serves as a condition for canceling errors. In other words, the first error and the second error are resolved at the same time as a result of winning the prize at the challenge gate 850, and the first error information display EE1 and the second error information display EE2 in FIG. It is erased at the same time. However, the present invention is not limited to this example. Even when the first error and the second error are resolved at the same time, the first error information display EE1 and the second error information display EE2 are erased at different timings. Also good.
<Example J>

  FIG. 50 is a display example showing the flow of setting individual identification information in time series in the individual identification information setting mode.

  The timing shown in FIG. 50 (a) indicates the fluctuation stop state of the special figure 1 variable game. On the decorative symbol display device 208, a combination of decorative symbols indicating “displacement” (here “decoration 4-decoration 1-decoration 6”) is displayed.

  At the timing shown in FIG. 6B, a guidance for switching to the individual identification information setting mode (hereinafter also referred to as the original mode) (here, “Press the button to set the original mode”) is displayed. It shows the state.

  The timing shown in FIG. 5C shows a state in which the button is operated during the display of the guidance for switching to the individual identification information setting mode.

  FIGS. 9D to 9O show display examples in the individual identification information setting mode. FIG. 4D shows an initial screen of the individual identification information setting mode, in which guidance for various setting contents is displayed. As shown in FIG. 5E, the setting contents are selected by the up / down / left / right buttons of the individual identification information setting button 700, and the setting contents are determined by the OK button as shown in FIG. Here, an example of password input is shown. (G) to (n) in the figure are display examples for password setting. When the right button of the individual identification information setting button 700 is pressed three times from the state shown in FIG. 5G, the alphabet “D” is selected. When the OK button is pressed in this state, the first character “D” of the password is changed. It is determined ((h) in the figure). Similarly, arbitrary characters “A”, “I”, “R”, “N”, and “1” are selected and determined by the upper and lower right buttons of the individual identification information setting button 700 ((i) to ( l)), for example, a 6-digit password is set as shown in FIG.

  When the password setting is completed, it is informed that the password setting has been completed as shown in FIG. 11 (n), and the initial screen is returned to as shown in FIG. When “End” is selected and determined from the guidance display, the mode is changed from the individual identification information setting mode to the normal game mode.

The display in the individual identification information setting mode is a display D relating to the game, and the display suggesting the operation of the individual identification information setting button (second operation means) 700 shown in FIG. D.
<Example K>

  FIG. 51 is a display example showing, in time series, an example of a game flow after setting in the individual identification information setting mode of the embodiment J.

  FIG. 51 (a) shows the timing following FIG. 50 (o). When shifting from the individual identification information setting mode to the normal game, as shown in FIG. 51A, the display immediately before the transition to the individual identification information setting mode (FIG. 51A) is redisplayed. However, an original mode notification OM (here, a star mark) for notifying that the original mode is being set is displayed in the display area of the decorative symbol display device 208 (here, the upper left corner).

  The timing shown in FIG. 51 (b) shows a state in which a game ball has won the first special figure starting port 230 and special figure 1 variable game has started. The main control unit 300 starts to display the fluctuation of the special figure 1 using the special figure 1 display device 212, and the second sub-control part 500 blinks and displays the fourth symbol display area 208f1 for the special figure 1 (in the figure). "-" Is displayed) to notify that it is changing. In addition, the first sub-control unit 400 performs a variable display of decorative symbols in the symbol display areas 208a to 208c.

  The timing shown in FIG. 51 (c) shows a state in which the special figure 1 variable game hold increases by one and the hold icon PI1 is displayed. The timing shown in FIG. 51 (d) shows the special figure 1 variable game hold. The hold is incremented by 1, and the second hold icon PI2 is displayed. In this example, the second hold icon PI <b> 2 is a “pre-length” prefetch hold icon displayed by the prefetch notice.

  The timing shown in FIG. 51 (d) shows a state in which a display specific to the original mode is displayed in the display area of the decorative symbol display device 208. The display unique to the original mode is, for example, a display (mission completion notification display D2) for notifying that a mission set in advance in the original mode has been achieved. In this example, the mission is “the“ bancho ”hold appears as a prefetch notice”, and the “No. 350” prefetch hold icon is displayed in FIG. : Mission achievement notification display D2 ": Appearance of number-length hold" is displayed in the mission completion notification display area (fourth area). Further, the display unique to the original mode (mission completion notification display D2) can be said to be a display D related to the game and a display D3 related to the original mode.

  FIG. 5F shows a state in which the decorative symbol variation display is stopped and displayed in the symbol display areas 208a to 208c, and the symbol combination “decoration 5-decoration 0-decoration 0” indicating the dislocation is displayed. In addition, although illustration is abbreviate | omitted, the stop order of the change display of a decoration symbol stops in the order of the left symbol display area 208a, the right symbol display area 208c, and the middle symbol display area 208b, for example (the same applies in the following description). ).

  (G) in the figure shows a state in which the first hold is consumed and the variable game is started again, and (h) in the figure shows that the symbol combination “decoration 3 -decoration 2 -decoration 8” indicating discontinuity is stopped. It shows the state that was done. The timing shown in FIG. 6 (i) shows a state in which the second hold (ban length hold) has been consumed and the variable game has started.

  The timing shown in FIG. 6J shows a state where the first stop symbol (here “decoration 3”) is stopped in the left symbol display area 208a, and the timing shown in FIG. In the area 208c, the second stop symbol (here, “decoration 3”) is stopped and the reach effect is started.

  The timing shown in FIG. 10L indicates that the reach production is continuing (development), and the production of the confrontation scene between the characters “Tono” and “Swordsman” has started. The timing shown in FIG. 5 (m) indicates a state during super-reach, and an image (an image simulating a button and a letter “Push”) suggesting a production button operation is displayed.

  The timing shown in FIG. 9 (n) shows a state in which an effect button operation is performed during super reach. A cut-in image is displayed on the decorative symbol display device 208, and a notification indicating a chance up (in this case, display of characters in balloons of characters “don” and “game!”) Is performed. Also, a confirmed BGM sound is output from the speaker 120.

  The timing shown in the figure (o) shows the state of winning the super-reach, and the third stop symbol (here “decoration 3”) appears in the middle symbol display area 208b and the character “Tono” has won. Stop is displayed.

  The timing shown in FIG. 5 (p) shows a state in which the decorative symbols are displayed in a swinging manner in the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c. At this timing, a display (mission completion notification display D2) for notifying that a mission set in advance in the original mode has been achieved is displayed in accordance with a display relating to the game (display of fluctuations in decorative symbols). In this example, the mission is “to generate a definite sound from the speaker”, and in the same figure (n), when the sound of the definite BGM is output from the speaker 120, “No. 096 achieved: definite sound generation”. The mission completion notification display D2 is displayed. In this way, the mission completion notification display D2 is not displayed at the timing of completing the mission ((n) in the figure), but is delayed in accordance with the display related to the game (decoration fluctuation display of the decorative pattern). It may be displayed at the timing shown in FIG.

  The timing shown in FIG. 11 (q) is the timing of the decorative symbol (in this case, “decoration 3-decoration 3-decoration 3”) indicating “win” in the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c. This shows a state where the fixed stop has been made. In the fourth symbol display area 208f1, the letter “A” indicating “win” is displayed.

  The timing shown in FIG. 6 (r) shows a state where the big hit game has started. Here, the character “dono” is displayed on the left side of the display area of the decorative symbol display device 208, and an image simulating the operation of the ball launching handle in the first notification display area 208I substantially at the center of the display area; , The character “right-handed” (right-handed notification display R1) is displayed to notify the player that the period to be right-handed has started (right-handed start notification).

  FIG. 52 is an example of a display following FIG. FIG. 52 (a) is the same as FIG. 51 (r), and FIG. 52 (b) shows a state where the 1R-th jackpot game has started. Here, the character “panda” is displayed to the left of the display area of the decorative symbol display device 208, and the character “1R” indicating the number of rounds is displayed in the round number display area 208R below the center of the display area. A right-handed character and a right-pointing arrow (right-handed notification display R2) are displayed in the second notification display area 208J above the center of the area. In addition, at this timing, a state in which the suspension of the special figure 2 variable game is increased due to the winning at the special figure 2 starting port 232 is shown. The main control unit 300 notifies that the number of suspensions of the special figure 2 variable game is 1 by turning on one second special figure reservation lamp 220.

  The timing shown in FIG. 6C shows a state in which the suspension of the special figure 2 variable game is increased during 6R of the big hit game. The main control unit 300 notifies that the number of suspensions of the special figure 2 variable game is 2 by turning on the second special figure reservation lamps 220.

  The timings shown in FIGS. 3D and 3E show a state in which a reserved villa is confirmed during 7R of the jackpot game and this is notified. That is, as shown in FIG. 5E, the character “panda” is deleted and the character “bancho” is displayed, and the character “settlement villa confirmed!” Is displayed at the approximate center of the decorative symbol display device 208.

  The timing shown in FIG. 6F further shows a state in which a mission achievement notification display D2 is displayed. In this example, the mission is “notification of the reserved consecutive resort”, and the mission “No. 777 achieved: reserved consecutive notification premium mission” by the notification of the reserved consecutive resort in FIG. An achievement notification display D2 is displayed. Thus, the display of the mission achievement notification display D2 is the display D3 related to the original mode and the display D related to the game.

  The timing shown in FIG. 6G is a display example of the final round (15R). Here, the character “panda” is displayed to the left of the display area of the decorative symbol display device 208, and the character “15R” indicating the number of rounds is displayed in the round number display area 208R below the center of the display area. A right-handed character and a right-pointing arrow (right-handed notification display R2) are displayed in the second notification display area 208J above the center of the area. In addition, “next reserved consecutive house occurrence” is displayed in the approximate center of the display area.

  The timing shown in (h) of the figure shows a state where the big hit game is finished and the probability change is started. The decoration symbol display device 208 displays “decoration 3—decoration 3—decoration 3”, which is a combination of big hits, and hold icons PI1 and PI2 are displayed in the special figure 2 hold display area 208d2. In addition, above the display area of the decorative symbol display device 208, a character “probably changing” indicating that the probability changing is being performed is displayed.

The timing shown in FIG. 6 (i) shows a state where the first hold icon PI1 has been consumed and the special figure 2 variable game has started, and FIG. 6 (j) shows that the variable game has stopped and the jackpot symbol combination. A certain “decoration 7-decoration 7-decoration 7” is stopped and displayed.
<Example L>

  FIG. 53 is a schematic diagram showing a display example in time series when error notification is performed during the setting of the original mode.

  FIG. 4A shows the initial state of the password setting screen in the original mode, and FIG. 4B shows the state during the password setting operation. At this timing, as shown in FIG. 4C, if there is a winning game ball in the second general figure starting port 2282 provided in the right area of the game board 200, as shown in FIG. In the password setting screen, an error is displayed and sound is output from the speaker 120.

  Here, during the period to be left-handed (when the gaming state is the left-handed state), there was a winning at the second general figure starting port 2282 that won by right-handed, so the error relating to the launch position (second error) is the original Overlays the display of the mode setting screen. Note that the display of the original mode setting screen is a display D3 related to the original mode and a display D related to the game.

As a result, the second error becomes difficult to see, but at the same time, it is notified by audio output from the speaker 120 (here, “left-handed”), so that the player recognizes that it is a period in which the player must left-handed it can. In other words, in this embodiment, the second error information display EE2 (left-pointing arrow and “left-handed” characters), which is a display relating to the second error, is displayed and the second error is also notified by voice. (Second notification).

  As shown in FIG. 5E, when the second error information display EE2 is displayed, it is displayed so that it is easy to see (for example, by painting a part of the original mode setting screen). Good.

  The timing shown in FIG. 6F shows a state in which a game ball has won the special figure 1 starting port 230 in the correct way of hitting (in this case, left-handed).

  The timing shown in FIG. 5G shows a state in which the screen has shifted from the original mode setting screen to the normal game screen. In FIG. 5F, the second error is canceled when the game ball wins the special figure 1 starting port 230, but in this example, the error expires for a certain period, so the period expires. Until then, the second error notification (second notification including the second display) is continued. Here, the display of the second error information display EE2 is continued over “decoration 4—decoration 1—decoration 6” (display relating to the game), which is a combination of symbols, and a sound “left-handed” is output from the speaker 120. doing.

  The timing shown in (h) of the figure shows a state in which the variable game is started. At this timing, the second error information display EE2 continues to be displayed, and an error display “password is not set” which is an error display in the original mode setting is also a part of the second error information display EE2. (For example, in front of it). In addition, the speaker 120 outputs a voice message “Failed to set password in original mode” to notify an error in setting the original mode. Error display (notification of error including sound) in the setting of the original mode can be referred to as error display E0 (notification) related to the game. In this embodiment, error display (notification) related to the game and the second error (notification) Display of the error regarding the launch position) is executed at the same time, and any of the error displays is difficult to visually recognize. The speaker 120 does not output a sound related to the second error, and only outputs a sound related to a game error. Thus, in the case of reporting a plurality of errors, either one of the error notifications by voice (in this case, notification of an error relating to a game) may be given priority. Then, the display of the second error) (second error information display EE2) is continued, but the audio output for the second error is not performed. In the present embodiment, the second error has been described, but the second error may be the first error.

Only the first error notification may be executed, or only the second error notification may be executed. The error notification may be notification by sound, a lamp, a movable body, or the like. Moreover, the structure which performs both the alert | report of 1st error and the alert | report of 2nd error, makes one alert | reported conspicuous, and makes the other alert | report not conspicuous may be sufficient. For example, the volume of one error notification may be increased and the volume of the other error notification may be decreased, or the brightness of one error notification may be increased and the brightness of the other error notification may be decreased. Further, a difference may be provided in the length of time of error notification. Moreover, the structure which gives priority to one error alerting | reporting and performs the alerting | reporting of the other after the alerting | reporting may be sufficient.
<Example M>

  FIG. 54 is a schematic diagram showing a display example in time series when error notification is performed during the setting of the original mode.

  The timing shown to (a) of the figure is the same state as the timing shown to (d) of FIG. 52, and the timing shown to (b) of the figure shows the state where the lower plate 128 became full during 7R.

  In the timing shown in FIG. 5C, a first error information display EE1 (a character string such as “please remove the ball”) is displayed in the first error information notification area 208h1, and a notification regarding a lower pan full tank error ( The first notification) is being performed.

  The timing shown in FIG. 6D is a state in which a reserved consecutive resort is confirmed during 7R of the jackpot game, and this is notified. The character “Panda” is deleted and the character “bancho” is displayed, and the decorative pattern is displayed. A character “pending consecutive resort confirmed!” Is displayed in the approximate center of the display device 208.

  The timing shown in FIG. 5E further shows a state in which a mission achievement notification display D2 is displayed. In this example, the mission is “notification of the reserved consecutive resort”, and the mission “No. 777 achieved: reserved consecutive notification premium mission” by the notification of the reserved consecutive resort in FIG. An achievement notification display D2 is displayed. The display of the mission achievement notification display D2 is a display D3 related to the original mode and a display D related to the game.

  In this embodiment, an error display (first error information display EE1) and a game-related notification (mission completion notification display D2) displayed in the mission achievement notification display area (fourth area) are displayed in a partially superimposed manner. In addition, an error display (first error information display EE1) and a notification regarding the original mode (individual identification information setting mode) (mission achievement notification display D2) are also displayed in a partially superimposed manner.

  The timing shown in FIG. 54 (f) shows a state in which the ball discharge lever 132 (second operating means) is operated, and the timing shown in FIG. 54 (g) shows that the game ball on the lower plate 128 is released by the discharge of the game ball. It shows a reduced state. Further, the timing shown in FIG. 11H shows a state where an overflow ball has flowed in, and the lower pan full tank error is canceled in this state.

The timing shown in FIG. 54 (i) shows a state where the first error information display EE1 has been erased by releasing the lower pan full tank error. On the other hand, the display of information related to the game and / or the notification regarding the original mode, the display of “pending consecutive resort confirmed!” And the display of the mission achievement notification display D2 are continued.
<Example N>

  FIG. 55 is a schematic diagram showing a notification example in time series during the setting of the original mode.

  The timings shown in FIGS. 5A to 5D are the same as the timings shown in FIGS.

  FIG. 5E shows a state in which setting contents are selected by the up / down / left / right buttons of the individual identification information setting button 700, and FIG. 8F shows a state in which the setting contents are determined by the OK button. Here, an example of volume / luminance adjustment is shown. (G)-(j) of the figure is an example of the notification in the setting of volume / brightness adjustment.

  In the volume selection explanation screen shown in FIG. 5G, it is displayed that the currently set volume is “4”. In this example, the currently set sound volume is notified by the number of five levels of memory filling (four fillings) and the framed display of the numeral 4. When the lower button of the individual identification information setting button 700 is pressed once from that state, the volume “3” is selected, and when the OK button is pressed in that state ((h) in the figure), the volume is set to “3”. The current volume is displayed in the display area of the decorative symbol display device 208. In this example, the number of memory fills in five stages (three fills), the number 3 framed display, and the text “volume is 3.” are displayed. In accordance with this, a sound for notifying that the volume is set to “3” (“the volume is 3”) is output from the speaker 120 ((i) in the figure).

  As shown in FIG. 6J, when the volume is set, the screen shifts to the brightness selection explanation screen, and the currently set brightness is displayed. In this example, it is informed that the currently set brightness is the brightness of the eleventh stage out of the fifteenth stage by the fill position of the memory in the fifteenth stage (the eleventh fill from the left). In this state, when the right button of the individual identification information setting button 700 is pressed a plurality of times (here, four times) to maximize the brightness, and the OK button is pressed in that state ((k) in the figure), the brightness is reduced. When the maximum is set and both the volume and the brightness are set, a transition is made to the initial screen of the original mode setting ((l) in the figure). At this timing, the speaker 120 outputs a sound for notifying that the brightness has been set to the maximum (“brightness has been maximized”) ((l) in the figure). As described above, after the volume is set, as shown in FIG. 5I, the volume set by the display on the decorative symbol display device 208 and the sound from the speaker 120 is notified, but after the volume and the brightness are set. Returns to the initial screen of the original mode setting as shown in FIG. 5 (l), and informs the luminance set only by the sound from the speaker 120.

  In FIG. 5M, when “End” in the menu is selected / determined on the initial screen for setting the original mode, the display returns to the game display as shown in FIG. In FIG. 9 (n), an original mode notification OM (in this case, a star mark) indicating that the original mode is being set is displayed, but the original mode notification OM may not be displayed in the volume and brightness settings. good.

In this embodiment, the display for volume selection and brightness selection shown in FIGS. 5 (g) to (k), that is, the memory for indicating the volume and brightness, the numerical value, the character display for indicating the set value, and the setting. Is a display related to the game, and is a display related to the original mode (individual identification information setting mode). That is, the display relating to the original mode (the individual identification information setting mode) can be said to be a display relating to the game.
<Example O>

  FIG. 56 is a schematic diagram showing a display example of errors during the setting of the original mode in time series.

  The timings shown in FIGS. 5A to 5E are the same as the timings shown in FIGS.

  The timing shown in FIG. 5F shows a state in which a game ball has been won at the second general-purpose start opening 2282 provided in the right area of the game board 200 during the setting of the original mode. In this embodiment, if there is a right-handed strike while setting the original mode, this is notified as an error relating to the launch position. In other words, if a game ball wins at the second general figure starting port 2282 provided in the right area of the game board 200, it is determined that the player has hit the right, and as shown in FIG. 2 An error relating to the launch position (second error information display EE2) is displayed in the error information notification area 208h2. The second error information notification area 208h2 is provided so as to overlap with a part of the menu of the initial screen of the original mode setting and a part of the explanation screen. Thus, in this embodiment, the menu and the second error information display EE2 (here, left-facing) A part of the arrow and “let's make a left strike”) are superimposed and displayed. In accordance with this, a sound (“left-handed”) is output from the speaker 120, and an error (second error) is notified by the display on the decorative symbol display device 208 and the sound from the speaker 120.

  At the timing shown in FIG. 56 (h), the second error notification (display on the decorative symbol display device 208 and voice notification from the speaker 120) continues on the volume selection explanation screen shown in FIG. 55 (g). The timing shown in FIG. 56 (i) is the second error notification (display on the decorative symbol display device 208 and the display from the speaker 120) on the volume selection screen shown in FIG. This shows a state in which the voice notification) continues.

  At the timing shown in FIG. 56 (j), the second error notification (display on the decorative symbol display device 208 and notification from the speaker 120) continues on the volume selection screen shown in FIG. 55 (i). It shows the state. In this example, the notification of the second error by the sound output from the speaker 120 (“left-handed”) is the notification of the set sound volume related to the original mode (“the sound volume is 3” shown in FIG. 55 (i)). ).

  The timing shown in FIG. 56 (k) shows a state in which a game ball has won a prize in the special figure 1 starting port 230 in the correct way of hitting (in this case, left-handed).

  The timing shown in FIG. 11 (l) shows a state in which the screen has changed from the original mode setting screen to the normal game screen. In FIG. 9 (k), the second error is canceled when the game ball wins the special figure 1 starting port 230. In this example, since the error notification is performed for a certain period, the period expires. Until then, the second error notification (second notification including the second display) is continued. Here, the display of the second error information display EE2 is continued over “decoration 4—decoration 1—decoration 6” (display relating to the game), which is a combination of symbols, and a sound “left-handed” is output from the speaker 120. doing.

The timing shown in FIG. 6 (m) shows a state in which the variable game is started. At this timing, the second error information display EE2 is erased by releasing the second error. Further, by deleting the second error information display EE2, another error that has occurred at this timing is displayed. Here, in the original mode setting, a character display “Notice that the game has been started without changing the brightness.”, Which notifies that the game has started without changing the brightness, is displayed as a decorative design (display related to the game). ). It should be noted that the character display “game started without changing luminance” is also a display D3 (display D related to the original mode) related to the original mode and an error display related to the original mode. In addition, at this timing, the sound “left-handed” (second error notification) is continuously output from the speaker 120.
<Example P>

  FIG. 57 is a schematic diagram showing a display example of errors in the simultaneous performance mode in time series.

  The simultaneous production means that all the game machines of the same model in the hall perform a special production at the same time when a predetermined time elapses after the power is turned on before opening the store. In addition, using the RTC (real-time clock) function, the RTC will produce a special effect that all the game machines of the same model installed in the hall will produce a special effect at the same time when programmed in advance. That's it. This embodiment will be described as simultaneous production including both. The simultaneous production in the present embodiment also includes executing the same production or related productions on a plurality of game machines. The simultaneous production mode is included in one of a plurality of production modes as well as a production mode based on a gaming state such as stage change.

  The timing shown in FIG. 57 (a) shows a state in which the fluctuation is stopped in the special figure 1 variable game and one special figure 1 variable game is held. In this state, the main control unit 300 uses the first special figure display device 212 to display a special figure outage stop display and lights one first special figure holding lamp 218 to change the special figure 1 fluctuation. Notify that the number of held games is one.

  Further, the second sub-control unit 500 responds to the deviation by using the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 in accordance with the stop display of the special symbol. A combination of decorative symbols (in this example, “decoration 3-decoration 2-decoration 8”) is stopped and displayed, and one normal hold icon PI (PI1) is displayed in the special figure 1 hold display area 208d1. By this, it is notified that the number of suspensions of the special figure 1 variable game is 1. Further, the second sub-control unit 500 displays “J”, which is a stopped display, in the fourth symbol display areas 208f1 and 208f2.

  The timing shown in FIG. 57 (b) shows a state in which the special figure 1 variable game is started by digestion of the hold icon PI1 and the special figure 1 variable game is no longer held. The main control unit 300 starts the special display of the special figure 1 using the special figure 1 display device 212, turns off the first special figure holding lamp 218, and the special figure 1 variable game hold number is zero. Inform you.

  In addition, the second sub-control unit 500 flashes and displays the fourth symbol display area 208f1 for the special figure 1 to notify that it is changing. In addition, the decorative display variable display is performed in the symbol display areas 208a to 208c.

  The timing shown in FIG. 57 (c) shows a state in which notification is performed before the start of the simultaneous performance, and is superimposed on the variation display (display related to the game) of the decorative symbols in the symbol display areas 208a to 208c. The simultaneous effect information display D4 (here, the character display of “5 seconds after the simultaneous effect mode”) is performed in the display area (fourth area). In addition, sound (“5 seconds ago”) is output from the speaker 120.

  The timing shown in FIG. 6C shows a state in which the notification before the start of the simultaneous performance is continuously performed. The decorative design of the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display which are stopped are displayed. A simultaneous effect information display D4 (here, a character display of “four seconds after the simultaneous effect mode”) is performed in superposition with the variation display of the decorative pattern in the region 208c. In addition, sound (“4”) is output from the speaker 120.

  The timing shown in FIG. 5 (e) shows a state in which a game ball has been won at the second general figure start port 2282 provided in the right region of the game board 200 during the announcement before the simultaneous production starts. In this embodiment, if there is a right turn during notification before the start of simultaneous production, this is notified as an error relating to the launch position. In other words, if there is a winning game ball at the second general figure starting port 2282 provided in the right area of the game board 200, it is determined that the player has hit the right, and as shown in FIG. 2 An error relating to the launch position (second error information display EE2) is displayed in the error information notification area 208h2. The second error information notification area 208h2 is provided so as to overlap with a part of the simultaneous effect information display D4. Thus, in this embodiment, the characters “3 seconds after the simultaneous effect mode” and the second error information display EE2 ( Here, a part of the left-pointing arrow and the “let's make a left-handed” character) is superimposed (overlapped) and displayed. In accordance with this, a sound “3” for notifying the time until the simultaneous effect mode is output from the speaker 120.

  The timings shown in (g) to (i) of FIG. 6 respectively indicate a state in which notification before the start of simultaneous production and notification of an error related to the launch position (second error information display EE2) are continued. During this period, in the decorative symbol display device 208, the simultaneous effect information display D4 for displaying the countdown to the simultaneous effect mode and the second error information display EE2 are displayed in a superimposed manner, and the time from the speaker 120 to the simultaneous effect mode is displayed. Is output (“2”, “1”, “0”).

  The timing shown in (j) in the figure shows a state where the first special figure starting port 230 has won a prize, and the timing shown in (k) in the figure shows a state in which the simultaneous effect mode is being executed. In this embodiment, since the winning at the first special figure starting port 230 is determined to be normal (left-handed), the simultaneous effect mode is started for boiled dyeing in FIG.

  The timing shown in FIG. 11 (l) shows a state in which a winning is made at the second general figure starting port 2282 provided in the right region of the game board 200. The timing shown in FIG. 6 (m) shows a state in which an error relating to the launch position (second error information display EE2) is displayed in the second error information notification area 208h2 due to winning at the second general map starting port 2282. Show. The second error information display EE2 (display of enlarged characters of “left-handed”) is displayed so as to overlap a part of the decorative symbol variation display (display D relating to the game).

  The timing shown in FIG. 9 (n) shows a state where the first special figure starting port 230 has won a prize, and the timing shown in FIG. 10 (o) shows a state in which the simultaneous effect mode is being executed. In this example, an error relating to the launch position is canceled by winning the first special figure starting port 230, the second error information display EE2 is erased, and the simultaneous performance mode is continued.

  As shown in (i) and (m) in the figure, different display modes (notification modes) are used when error display (second error display E2) is performed a plurality of times during the same production mode (here, simultaneous production mode). (In this case, the size and display characters are different). Moreover, although it is in the same production mode, it differs depending on the display timing (for example, the notification timing before the start of the simultaneous production and the timing during the execution of the simultaneous production mode) and the same notification (for example, error display). The display (notification) may be displayed (notification). The different display (notification) modes refer to modes in which at least one of display time, display trigger timing and timing, color, the number of devices used for notification, including speakers and lamps, volume, luminance, and the like are different.

  Further, when there are a plurality of effect modes (first effect mode and second effect mode), an error display (here, second error information) in the first effect mode (for example, the simultaneous effect mode shown in FIG. 57). Display EE2) may have a display mode different from other display modes (for example, error display (second error information display EE2 shown in FIG. 53D) in the original mode setting effect shown in FIG. 53). The position and size of the area (for example, the second error notification display area 208h) may be different.

Regardless of the production mode, the same notification may be performed in the same notification mode, or different notifications may be performed in the same notification mode.
<Example Q>

  FIG. 58 is a schematic diagram showing an error notification example including the effect movable body 244 in time series.

  The figure (a) shows the state before power-on of the pachinko machine 100, and the timing shown in the figure (b) shows the state when the power is turned on. The timing shown in FIG. 5C shows a state where power-on is notified. Note that power-on is also an error recovery state, and power-on notification is also an error (error related to power-on) notification. In this example, in the error information notification area 208h of the display area of the decorative symbol display device 208, a power-on display (in this case, a character “power-on” (error information display E3)) is displayed. In the symbol display areas 208f1 and 208f2, a dedicated symbol (error information display E4) displayed only when the power is turned on, which is different from the display used as the fourth symbol, is displayed.

  The timings shown in (d) to (f) of the same figure show the state in which the effect movable body 244 is operated. The fourth error information display EE4 is covered with the effect movable body 224 by the operation of the effect movable body 224 that moves in front of the decorative symbol display device 208 (FIGS. (D) and (f)), and the third error information display. EE3 is also covered by the effect movable body 224 (FIGS. (E) and (f)). In FIG. 9E, the special figure 1 display device 212 and the special figure 2 display device 214 display symbols corresponding to the special figure backup data.

  The operation of the effect movable body 224 when the power is turned on is also an error return operation, and can be said to be an error notification by the effect movable body 224. That is, in this embodiment, the error notification (error operation) by the effect movable body 224 overlaps the error display (third error information display EE3, fourth error information display EE4) and hides them.

At the timing shown in FIG. 5G, the effect movable body 224 returns to the initial position, and then the game starts (FIGS. 5F to 10J).
<Example R>

  FIG. 59 is a schematic diagram showing an error notification example including the effect movable body 244 in time series.

  The timings shown in FIGS. 5A to 5D are the same as the timings shown in FIGS.

  The timing shown in FIG. 5 (e) shows a state in which a game ball has been won at the second general start port 2282 provided in the right region of the game board 200 immediately after the power is turned on. In the present embodiment, if there is a right turn immediately after the power is turned on, this is notified as an error relating to the launch position. In other words, if a game ball wins at the second general figure starting port 2282 provided in the right area of the game board 200, it is determined that the player has hit the right and is shown in FIGS. Thus, the error (second error information display EE2) related to the launch position is displayed in the second error information notification area 208h2. The second error information notification area 208h2 is provided so as to overlap with the third error information notification area 208k, and in this embodiment, in this embodiment, the third error information display EE3 (here “let the power is turned on”) Then, a part of the second error information display EE2 (here, “left-handed” character) is superimposed and displayed. In accordance with this, the effect movable body 224 also moves, and thereby, a part of the second error information display EE2 and the third error information display EE3 is hidden. Thus, in this embodiment, a part of the plurality of error displays (second error information display EE2 and third error information display EE3) overlaps. Further, error notification (error operation) by the effect movable body 224 overlaps and hides error displays (second error information display EE2 and third error information display EE3). In FIG. 9F, the special figure 1 display device 212 and the special figure 2 display device 214 display symbols corresponding to the special figure backup data.

  The timing shown in (h) in the figure shows a state where the first special figure starting port 230 has won a prize, and the timing shown in (i) in the figure shows the second error information display EE2 after the error relating to the launch position is released. Indicates the state of being erased.

  The timing shown in FIG. 6J shows a state in which the decorative symbol variation display (effect display) is being executed in the upper left of the display area of the decorative symbol display device 208 while performing the third error display E3. . Thus, the state immediately after power-on (effect display) is also included in one of the plurality of effect modes, and the display mode (effect mode) is different from the display mode (effect mode) in other effect modes. There is a case.

The timing shown in FIG. 6K shows a state in which the third error display E3 is erased and the normal decorative symbol variation display of the decorative symbol display device 208 is being executed.
<Example S>

  Next, Example S of the present embodiment will be described with reference to FIG. In this example, a slot machine (cylinder gaming machine) as a gaming machine according to a second embodiment of the present invention will be described. First, the overall configuration of the slot machine 1000 according to this embodiment will be described with reference to FIG. This figure is an external perspective view of the slot machine 1000 as seen from the front side (player side).

  A slot machine 1000 shown in FIG. 60 includes a main body 1001 and a front door 1002 that is attached to the front surface of the main body 1001 and can be opened and closed with respect to the main body 1001. Inside the center of the main body 1001 (not shown in FIG. 60), three reels (left reel 1010, middle reel 1011 and right reel 1012) having a plurality of types of symbols arranged on the outer peripheral surface are stored. It is configured to rotate inside. These reels 1010 to 1012 are rotationally driven by a driving means such as a stepping motor.

  In this embodiment, an appropriate number of symbols are printed on the belt-like member at equal intervals, and the reels 1010 to 1012 are configured by affixing the belt-like member to a predetermined circular cylindrical frame material. When viewed from the player, the symbols on the reels 1010 to 1012 are displayed approximately three in the vertical direction from the symbol display window 1013 so that a total of nine symbols can be seen. Then, by rotating each of the reels 1010 to 1012, the combination of symbols that can be seen by the player varies. That is, each of the reels 1010 to 1012 functions as a display unit that displays a combination of a plurality of types of symbols in a variable manner. In addition to the reel, an electronic image display device such as a liquid crystal display device can also be used as such a display means. In the present embodiment, three reels are provided in the center of the slot machine 1000, but the number of reels and the installation position of the reels are not limited to this.

  Reel backlights (not shown) for illuminating individual symbols displayed on the symbol display window 1013 are arranged on the rear surfaces of the respective reels 1010 to 1012. It is desirable that the reel backlight is shielded for each symbol so that the individual symbols can be irradiated evenly. In the slot machine 1000, an optical sensor (not shown) including a light projecting unit and a light receiving unit is provided in the vicinity of each of the reels 1010 to 1012. The light projecting unit and the light receiving unit of this optical sensor are provided. A light shielding piece of a certain length provided on the reel passes between the two. Based on the detection result of this sensor, the position of the symbol on the reel in the rotation direction is determined, and the reels 1010 to 1012 are stopped so that the target symbol is displayed on the winning line.

  The winning line display lamp 1020 is a lamp indicating a winning line 1014 that is valid. The effective pay line is determined in advance by the number of medals bet as a game medium. There are 5 winning lines 1014. For example, when one medal is bet, the middle horizontal winning line is valid, and when two medals are betted, the upper horizontal winning line and the lower horizontal winning line are added. If three are valid and three medals are bet, five lines including a right-down winning line and an upper-right winning line are valid as winning lines. The number of winning lines 1014 is not limited to five. For example, when one medal is bet, the middle horizontal winning line, the upper horizontal winning line, the lower horizontal winning line, the right Five lines, the down line and the upper right line, may be valid as the winning lines. Hereinafter, a valid winning line may be referred to as a valid line.

  The notification lamp 1023 is, for example, a lamp that informs the player that a specific winning combination (specifically, a bonus) has been won internally in an internal lottery to be described later, or that a bonus game is in progress. The game medal insertable lamp 1024 is a lamp for notifying that the player can insert a game medal. The replay lamp 1022 informs the player that the current game is replayable (the medal need not be inserted) when winning a replay that is one of the winning combinations in the previous game. It is a lamp. The reel panel lamp 1028 is an effect lamp.

  The medal insertion buttons 1030 to 1032 are buttons for inserting a predetermined number of medals (referred to as credits) stored electronically in the slot machine 1000. In this embodiment, every time the medal insertion button 1030 is pressed, a maximum of three are inserted one by one, two are inserted when the medal insertion button 1031 is pressed, and 3 when the medal insertion button 1032 is pressed. A sheet is inserted. Hereinafter, the medal insertion button 1032 is also referred to as a MAX medal insertion button. The game medal insertion lamp 1029 turns on the lamps corresponding to the number of inserted medals, and when a prescribed number of medals are inserted, the game start is informed that a game start operation is possible. The lamp 1021 is turned on.

  The medal slot 1041 is an slot for a player to insert a medal when starting a game. That is, the medal can be inserted electronically by using the medal insertion buttons 1030 to 1032, or an actual medal can be inserted (insertion operation) from the medal insertion port 1041. It is. The stored number display 1025 is a display for displaying the number of medals electronically stored in the slot machine 1000. The game information display 126 is a display for displaying various types of internal information (for example, the number of medals paid out during a bonus game) as numerical values. The payout number display unit 1027 is a display for displaying the number of medals to be paid out to the player as a result of winning a winning combination. In the present embodiment, the stored number display device 1025, the game information display device 1026, and the payout number display device 1027 are configured by a 7 segment (SEG) display.

  The start lever 1035 is a lever type switch for starting the rotation of the reels 1010 to 1012. That is, when a desired medal number is inserted into the medal insertion slot 1041 or the medal insertion buttons 1030 to 1032 are operated and the start lever 1035 is operated, the reels 1010 to 1012 start to rotate. The operation on the start lever 1035 is referred to as a game start operation.

  The stop button unit 1036 is provided with stop buttons 1037 to 1039. The stop buttons 1037 to 1039 are button-type switches for individually stopping the reels 1010 to 1012 that have started rotating by the operation of the start lever 1035, and are associated with the reels 1010 to 1012. Hereinafter, the operation on the stop buttons 1037 to 1039 is referred to as a stop operation, the first stop operation is referred to as a first stop operation, the next stop operation is referred to as a second stop operation, and the last stop operation is referred to as a third stop operation. Also, the reel that is the target of the first stop operation is referred to as the first stop reel, the reel that is the target of the second stop operation is the second stop reel, and the reel that is the target of the third stop operation is the third stop reel. Note that a light emitter may be provided inside each of the stop buttons 1037 to 1039. When the stop buttons 1037 to 1039 can be operated, the light emitter can be turned on to notify the player.

  The medal return button 1033 is a button that is pressed to remove a medal when the inserted medal is clogged. The payment button 1034 is a button for adjusting the medals electronically stored in the slot machine 1000 and the bet medals and discharging them from the medal payout exit 1055. Door key hole 1040 is a hole into which a key for unlocking front door 1002 of slot machine 1000 is inserted. The medal payout exit 1055 is a payout exit for paying out medals.

  On the right side of the medal insertion button 1032, a chance button 1100 is provided. The chance button 1100 can perform operations related to the operations of the reels 1010 to 1012, or can perform operations related to the display of the liquid crystal display device 1057. Further, the chance button 1100 can take a plurality of states similarly to the pachinko machine 100 according to the above embodiment, and the state may be changed during the operation valid period of the chance button 1100.

  The information display button unit 1050 is provided with an information display button 1046. The information display button 1046 is an operation button for calling a user menu (for example, a menu for setting individual player's game history information), and includes a plurality of buttons.

  Under the stop button unit 1036, a title panel 1062 for displaying a model name and pasting various kinds of certificate stamps is provided. A title panel lamp 1064 is a lamp for lighting the title panel 1062. At the lower part of the title panel 1062, a medal payout opening 1055 and a medal tray 1061 are provided.

  The sound hole 1081 is a hole for outputting the sound of a speaker provided inside the slot machine 1000 to the outside. Side lamps 1044 provided on the left and right portions of the front door 1002 are decorative lamps for exciting games. An effect device 1060 is disposed above the front door 1002, and a sound hole 1043 is provided above the effect device 1060. The effect device 1060 includes a shutter (shielding device) 1063 including two right shutters 1063a and a left shutter 1063b that can be opened and closed in a horizontal direction, and a liquid crystal display device 1057 (not shown) disposed on the back side of the shutter 1063. When the right shutter 1063a and the left shutter 1063b are opened outward in the horizontal direction in front of the liquid crystal display device 1057, the display screen of the liquid crystal display device 1057 (not shown) is displayed in front of the slot machine 1000 (game). The structure appears on the person side).

In addition, even if it is not a liquid crystal display device, it should just be comprised so that various effect images and various game information can be displayed, for example, a multi-segment display (7-segment display), a dot matrix display, an organic EL display, a plasma display , A reel (drum), or a display device including a projector and a screen. Further, the display screen has a rectangular shape and is configured so that the player can visually recognize the entire display screen. In the case of this embodiment, the display screen is rectangular, but may be square. In addition, a decorative object (not shown) may be provided on the periphery of the display screen, and a part of the peripheral edge of the display screen may be hidden by the decorative object, so that the display screen looks irregular. In the present embodiment, the display screen is a flat surface, but may be a curved surface.
<Information display button>

  FIG. 61A is an external perspective view of the information display button 1046, and FIG. 61B is a top view of the information display button 1046. As shown in FIG. 61, the information display button 1046 includes a plurality of buttons on a substantially rectangular plane of the information display button unit 1050. That is, the information display button 1046 is a general term for a plurality of buttons provided in the information display button unit 1050. Specifically, the information display button unit 1050 includes a determination (call) button 1046O provided in the approximate center of the information display button unit 1050, and a determination ( (Call) button 1046O, an upper selection button 1046U, a lower selection button 1046D, a left selection button 1046L, a right selection button 1046R, which are spaced apart on the left side, and a cancel button, which is spaced on the right side of the enter (call) button 1046O. Button 1046C.

  The first error (bottom plate full error), the second error (error related to the launch position), the third error (error related to power-on (warning)), and the fourth error (described in the second embodiment) The error (warning) regarding power-on may be a highly important error (an error that can be cleared by the error clear switch 168 or the RAM clear switch) in the first embodiment.

  As described above, the gaming table (for example, pachinko machine 100) according to the present invention is a gaming table provided with display means (for example, the decorative symbol display device 208) capable of displaying at least a plurality of displays. At least one of the plurality of displays is a display related to a first error (for example, a dish full tank error) (hereinafter referred to as “first display (for example, first error information display EE1)”). At least one of the plurality of displays is a display related to a second error (for example, an error related to the launch position) (hereinafter referred to as “second display (for example, second error information display EE2)”). The display unit is a unit capable of displaying the first display, the display unit is a unit capable of displaying the second display, and at least a part of the second display includes the first display. One display Overlaps with at least a portion, it is the amusement machine according to claim.

  According to such a configuration, it is possible to provide a game machine having a feature in the display means. In some cases, attention can be paid to both the first display and the second display.

  In addition, an operation means (hereinafter referred to as “first operation means (for example, error release switch 168)”) provided at a position where the player cannot operate, at least one of the plurality of displays is provided. , A display relating to a third error (for example, a highly important error such as a vibration error) (hereinafter referred to as “third display (for example, vibration error display E2 in FIG. 33)”), and the first error After the occurrence of the second error, the game before the occurrence of the first error can be continued, and after the occurrence of the second error, the game before the occurrence of the second error can be continued. After the third error occurs, the game before the occurrence of the third error cannot be continued, and the third error is at least canceled when the first operation means is operated. Is a possible error .

  According to such a configuration, since the first error and the second error can continue the game, even if the first display and the second display overlap, it may not be disadvantageous to the player.

  In addition, an error that is canceled by using the first operating means that the player cannot operate, such as a third error, may be related to fraud and the like, and the store clerk can be surely confirmed. is there.

  The first operation means corresponds to any one of the error release switch 168, the error release switch, and the RAM clear switch. However, the error can also be released by operating the other operation means.

  Further, at least one of the first error and the second error may be canceled when the first operation means is operated. The third error may be able to continue the game before the third error occurs. Further, the third error may be configured to be canceled only when the first operation means is operated.

  In addition, operation means provided at a position where the player can operate (hereinafter referred to as “second operation means (for example, ball discharge lever 132)”), the first error is a dish full error The dish full tank error may be an error that can be canceled at least by operating the second operating means.

  The dish full tank error may be a lower dish full tank error or an upper dish full tank error. In addition, the dish full tank error is the range of the game balls between the game ball payout path and the lower plate 128 that can be directly touched by the player (mainly, the upper plate 126 and the lower plate 128 portions). It can also be released by directly reducing the number of game balls.

  The second operation means may be the ball discharge lever 132 of the lower plate 128 or the ball removal button 130 of the upper plate 126.

  Further, the dish full tank error may be an error that can be canceled even when the second operation means is not operated.

  According to such a configuration, since the player can cancel the error, there are cases where the game can be performed without interruption.

  The first error is an error relating to the launch position of the game ball, and the first display includes at least a display indicating a normal launch position of the game ball (right-handed warning display). It may be.

  Also, the first error is a dish full tank error, the first display is a display suggesting a dish full tank error, the second error is an error relating to the launch position of the game ball, and the second display is a game The display may suggest a normal launch position of the sphere.

  In addition, the second error is a dish full error, the second display is a suggestion of a dish full tank error, the first error is an error relating to the launch position of the game ball, and the first display is a game The display may suggest a normal launch position of the sphere.

  The error relating to the launch position of the game ball may be a warning prompting the player to launch the game ball toward an object such as a member provided in the game area 124 (game board 200). May include, for example, warning indications such as “Aim at the attacker”, “Aim at the electric chew”, and “Let me win a prize”.

  Further, the display means is means capable of displaying the third display, and the first display is a display that is not visible when the third display is displayed, and the second display The display may be a display that becomes invisible when the third display is displayed.

  According to such a configuration, the third error may be displayed with the highest priority. Note that at least part of the first display may be visible when the third display is displayed, or at least part of the second display is visible when the third display is displayed. It may be possible. In addition, the third area (for example, the entire area of the display area of the decorative symbol display device 208) where the third display is displayed is at least one of the first area (for example, the first error information notification area 208h1). May or may not be included. In addition, the third area may or may not include at least a part of the second area (for example, the second error information notification area 208h2).

  In addition, a fourth area (for example, a first notification display area 208I, a second notification display area 208J, a round number display area 208R, a V attacker information display area 208V, a mission achievement notification display area, At least a part of the effect information display area such as a simultaneous effect may overlap with at least a part of the first area (for example, the first error information notification area 208h1), or the second area (for example, It may overlap with at least a part of the second error information notification area 208h2). Here, the fourth area in which the display D relating to the game is displayed is, for example, a rectangular area in the display area of the decorative symbol display device 208. A rectangular area including four points.

  Further, the display means may display the first display during a first period, and the display means may display the second display during a second period, The period may be a period that overlaps at least a part of the first period, and the second period may not overlap the first period.

  According to such a configuration, when the second period and the first period do not overlap, there are cases where error notification can be reliably performed.

  The first period and the second period may be other than the symbol variation display execution period, and may be, for example, a big hit game or a special symbol variation stop (period of 0.6 seconds).

  Further, the display means is means capable of erasing the first display in relation to the release of the first error, and the display means is configured to release the second error. In connection with this, it may be a means capable of erasing the second display.

  Further, the first display is a display including at least a character, the second display is a display including at least a character, and the character of the second display and the character of the first display overlap. It may be.

  Further, the gaming table may be a pachinko machine, and the gaming table may be a slot machine.

  Further, the display relating to the error may be configured to be displayed only under a specific situation, or may be a content in which the display mode changes between the specific situation and other than that. For example, it may be configured to be displayed only during an RTC or simultaneous production period.

  In addition, the display area of the error display or the display related to the game may be changed according to the situation, or the display area may be moved under the same situation.

  In addition, “overlapping display” may include a state in which both displays overlap to make it difficult to see both displays, or a state in which one is on as a layer and the other part of the overlapped part is hidden. It may be included.

  In addition, the movable body that covers the display may be a sub liquid crystal display device or any member that is positioned in front of the display means such as a glass hack.

In addition, a game machine (for example, pachinko machine 100) according to the present invention is a game machine provided with display means (for example, a decorative symbol display device 208) capable of displaying at least a plurality of displays. At least one of them is a display related to a game (for example, display D related to a game), and at least one of the plurality of displays is a display related to an error (for example, a display of a dish full tank error). The means is a means capable of displaying a display relating to the game in a first period, and the display means is a means capable of displaying a display relating to the error (for example, a first error information display EE1) in a second period. And at least a part of the second period is a period that may overlap with at least a part of the first period (hereinafter referred to as a “third period”); Serial least a portion of the second display overlaps with at least a portion of the first display, it is the amusement machine according to claim.
According to such a configuration, it is possible to provide a game machine having a feature in the display means.

  In addition, since an error-related display is displayed so as to overlap with a game-related display (in the overlapping area), it may be possible to easily notice the error-related display while paying attention to the game-related display.

  In addition, an operation means (hereinafter referred to as “first operation means (for example, error release switch 168)”) provided at a position where the player cannot operate, at least one of the plurality of displays is provided. This is a display related to another error (for example, a high-severity error such as a vibration error). After the error has occurred, the game before the error can be continued and the other error has occurred. Thereafter, the game before the occurrence of the other error cannot be continued, and the other error may be an error that can be canceled at least when the first operation means is operated.

  According to such a configuration, in the case where one of the errors (the first error having a low importance, the second error) can continue the game and the other error (an error having a high importance) can be displayed. Even if the first display of the first error (first error information display EE1) and the second display of the second error (second error information display) overlap, it is disadvantageous to the player It may not be possible.

  In addition, errors that are canceled using the first operating means that the player cannot operate, such as the other error (highly important error), may be related to fraud etc. You may be able to confirm.

  In addition, the structure which can cancel | release one error (the 1st error with a low importance, a 2nd error) by operation of a 1st operation means may be sufficient.

  Each error may be configured such that the game can be continued and canceled by the operation of the first operation means, or may be configured to include only one of them. The game may not be continued until it is released by the operation of the first operation means. Unable to continue the game means that the game is not fired, the winning device such as the attacker does not open, the prize ball is not paid out even if it is opened, the symbol variation display itself is interrupted or stopped, the game state or the production mode In addition to the overall game itself, such as a corresponding display or the like is not performed, partly disturbing the game is also included in the inability to continue. On the other hand, the continuation of the game may be a configuration capable of continuing the game in at least a part even if the above-mentioned case in which the game cannot be continued is provided. In this case, for example, “game before the error occurs” Can be continued ".

  In addition, the start of the second period changes in relation to the occurrence of the error, and the start of the first period precedes the start of the second period (hereinafter, And the start of the second period precedes the start of the first period (hereinafter referred to as the “second case”). The display mode of the display relating to the error in the third period may be the same display mode in the first case and the second case.

  According to such a configuration, when the first display (first error information display EE1) and the second display (second error information display EE2) overlap in the third period, the visibility decreases. Even if it exists, since the second display is the same display mode, the player may easily recognize the error notification.

  Note that the display mode of the second display in the third period may be a different display mode in the first case and the second case. The start of the second period may be configured with regularity. For example, if it is a normal gaming state (a state in which symbol variation is performed), it may be related to the start of variation, or if it is a big hit game, it may be related to the start or ending of each round. The period from the occurrence of the error to the start of the second display may be different.

  The first period is a period during which display relating to the game is performed, and the second period is a period during which display regarding the error is being performed. All the periods of the second period may be periods that may not overlap with all the periods of the first period.

  In addition, the display device includes operation means provided at least at a position operable by the player (hereinafter referred to as “second operation means (for example, individual identification information setting button 700)”). It may be a display related to the operation of the second operation means (for example, a display suggesting the operation of the individual identification information setting button 700).

  According to such a configuration, since it is a display related to the player's operation, it may be possible to check with an error display.

  Further, mode setting means capable of shifting to a setting mode in which individual identification information can be set by identification information that can be given to each player, and operating means provided at a position where the player can operate (hereinafter, “ 2nd operation means ").

  The second operation means may be a device such as a ball launching handle or a production button, an operation means such as an original mode setting button, or various buttons of the ball lending operation unit. May be.

  In addition, the display related to the game is a display other than the volume adjustment or brightness adjustment in the original mode setting described in Example N above, a display related to customization such as volume adjustment or brightness adjustment, a button display, an effective period (gauge ) Display, right-handed notification for informing the launch position, left-handed notification, or the like.

  In addition, a notification means (for example, a speaker 120) capable of executing at least a plurality of notifications is provided, and at least one of the plurality of notifications is a notification (hereinafter referred to as “first”) performed in response to a display relating to the game. Notification (for example, notification by voice in FIG. 53 (h)), and at least one of the plurality of effects is notification (hereinafter referred to as “second notification”) corresponding to the display relating to the error. (For example, notification by voice in FIG. 53 (d)) ”, the notification means is a means different from the display means, and the notification means is at least in the first period. The notification means is capable of starting the first notification during a part of the period, and the notification means is means capable of starting the second notification during at least a part of the second period. The means is the third period A means for executing only one notification of one of the second notification with the first notification may be things.

  According to such a configuration, even when the display related to the game and the display related to the error are overlapped by the notification by the notification means, one can be reliably notified by the notification. If the error is important, the error can be notified, and if the error is not important, there can be a notification regarding the display of the game.

  Note that only the first notification may be executed, or only the second notification may be executed. The notification by the notification means may be, for example, voice output by the speaker 120, light emission of various lamps, notification by operation of a movable body (such as the effect movable body 224).

  Moreover, the structure which performs both 1st alerting | reporting and 2nd alerting | reporting, makes one stand out, and makes the other not stand out may be sufficient. . For example, the volume of one error notification may be increased and the volume of the other error notification may be decreased, or the brightness of one error notification may be increased and the brightness of the other error notification may be decreased. Further, a difference may be provided in the length of time of error notification. Moreover, the structure which gives priority to one error alerting | reporting and performs the alerting | reporting of the other after the alerting | reporting may be sufficient.

  In addition, a gaming table (for example, pachinko machine 100) according to the present invention is provided at least at a display means (for example, a decorative symbol display device 208) capable of displaying a plurality of displays and at a position where the player can operate. An operating means (hereinafter referred to as “second operating means (for example, individual identification information setting button 700)”), wherein at least one of the plurality of displays is the first A display relating to a second operation means, wherein at least one of the plurality of displays is a display relating to an error, and the second operation means comprises at least one of a plurality of states (hereinafter referred to as “ The second operating means is at least one state (hereinafter referred to as “second state”) different from the first state among a plurality of states. State of ), And the display means displays information related to the second operation means in the first period (for example, display D suggesting the operation of the individual identification information setting button 700 shown in FIG. 53). The display means is a means capable of displaying an indication relating to the error in a second period, and at least a part of the second period is at least a part of the first period. It is a period that may overlap with a part of the period, at least a part of the display relating to the error is an area overlapping with at least a part of the display relating to the second operation means, and the second operation means includes Means capable of taking the first state (for example, an OK button operation) in at least a part of the period other than the first period, and in at least another part of the first period Serial second state (e.g., right button operation) is a means which can take, or may be.

  Further, the gaming table may be a pachinko machine, and the gaming table may be a slot machine.

  The display means is means capable of displaying the first display in a first display mode in at least one of a plurality of effect modes (hereinafter referred to as “first effect mode”). The display means is means capable of displaying the first display in a third display mode in at least one of a plurality of effect modes (hereinafter referred to as “second effect mode”). The display means is means capable of displaying the second display in the second display mode in the first effect mode, and the display means displays the second display in the second effect mode. It is good also as a means which can be displayed by the 2nd display mode.

  The display means is means capable of displaying the first display in a first display mode in at least one of a plurality of effect modes (hereinafter referred to as “first effect mode”). The display means is means capable of displaying the first display in a third display mode in at least one of a plurality of effect modes (hereinafter referred to as “second effect mode”). The display means is means capable of displaying the second display in a second display mode in the first effect mode, and the display means displays the second display in the second effect mode. It may be a means capable of displaying in four display modes.

  Note that the plurality of effect modes (the first effect mode and the second effect mode) can be configured by any combination of the examples described below.

  The production modes that can be combined are look-ahead mode, time reduction, accuracy change, normal (even in some cases, production modes may be divided), mission mode, RTC, simultaneous production mode after power-on, power-on, demonstration mode, etc. It is.

  In addition, the first period, the second period, and the third period are described in the embodiments such as during the symbol variation stop display, during the demonstration, during the original mode setting, in addition to the symbol variation display and the big hit game period. Any structure may be used as long as all periods are applied and the first display and the second display are displayed during the period.

Next, with reference to FIGS. 62 to 104, game machines (for example, ball game machines such as pachinko machines and spinning game machines such as slot machines) according to the third to fifth embodiments of the present invention will be described. This will be described in detail. 62 to 104 are used only in the description of the third to fifth embodiments in principle, and even if the overlapping reference is shown in other drawings, In the description of the third to fifth embodiments, the reference numerals shown in FIGS. 62 to 104 are given priority. In addition, the numbers of the examples in the third embodiment to the fifth embodiment are also used in principle only for the description of the present embodiment. However, the examples of the third embodiment to the fifth embodiment and the others described above are used. Each example of the embodiment can be applied in combination with each other.
<< Third Embodiment >>

  Hereinafter, a gaming machine (for example, a ball game machine such as a pachinko machine or a spinning machine such as a slot machine) according to a third embodiment of the present invention will be described with reference to the drawings. First, the overall configuration of the pachinko machine 100 according to the present embodiment will be described with reference to FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side). As an external structure, the pachinko machine 100 includes an outer frame 102, a main body 104, a front frame door 106, a door 108 with a ball storage tray, a launching device 110, and a game board 200 on the front surface.

  The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop. The main body 104 is referred to as an inner frame, and is a member that is provided inside the outer frame 102 and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. The main body 104 is formed in a frame shape and has a space 114 inside. In addition, when the main body 104 is opened, an inner frame opening sensor (not shown) that detects the opening of the main body 104 is provided.

  The front frame door 106 is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 so as to be openable and closable with a lock function, and is configured in a frame shape so as to be inside thereof. Is a door member having an opening 116. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin at the opening 116, and a speaker 120 and a frame lamp 122 are attached to the front side. A game area 124 is defined by the rear surface of the front frame door 106 and the front surface of the game board 200. Further, a front frame door opening sensor (not shown) that detects opening of the front frame door 106 when the front frame door 106 is opened is provided.

  The door 108 with a ball storage tray is a door member that is attached to the lower side of the main body 104 on the front surface of the pachinko machine 100 so as to have a lock function and be openable and closable. The door 108 with a ball storage tray includes an upper plate 126 that can store a plurality of game balls (hereinafter may be simply referred to as “balls”) and is provided with a passage for guiding the game balls to the launching device 110. A lower plate 128 that stores game balls that cannot be stored in the upper plate 126, a ball removal button 130 that discharges the game balls stored in the upper plate 126 to the lower plate 128 by the player's operation, A ball discharge lever 132 that discharges game balls stored in the lower plate 128 to a game ball collection container (common name, dollar box) by operation, and a game ball guided to the launching device 110 by operation of the player A ball launching handle 134 for launching into the game area 124 of 200, a chance button 136 for changing the effect mode of various effect devices 206 (see FIG. 64) by the player's operation, and a chance button 136 A chance button lamp 138 to light, a ball lending operation button 140 for instructing a card unit (CR unit) to lend a ball, a return operation button 142 for instructing a card unit to return a player's balance, A ball lending display unit 144 for displaying a person's balance and the state of the card unit. In addition, a lower plate full tank sensor (not shown) that detects that the lower plate 128 is full is provided.

  The launching device 110 is attached to the lower side of the main body 104, and a launching rod 146 that rotates when the ball launching handle 134 is operated by the player, and a launching rod 148 that strikes the game ball at the tip of the launching rod 146. .

  The game board 200 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed from the opening 116 after the game board 200 is mounted on the main body 104.

  63 is an external view of the pachinko machine 100 of FIG. 62 viewed from the back side. The upper part of the back surface of the pachinko machine 100 has an opening that opens upward, a ball tank 150 for temporarily storing game balls, and a lower part of the ball tank 150 that is formed at the bottom of the ball tank 150. A tank rail 154 for guiding a ball that has passed through the communicating hole and dropped to the dispensing device 152 located on the right side of the back surface is provided.

  The payout device 152 is formed of a cylindrical member, and includes a payout motor, a sprocket, and a payout sensor (not shown) inside. The sprocket is configured to be rotatable by a payout motor. The sprocket that temporarily passes through the tank rail 154 and flows down into the payout device 152 is temporarily retained, and the payout motor is driven to rotate by a predetermined angle. Thus, the temporarily accumulated game balls are sent one by one downward to the payout device 152.

  The payout sensor is a sensor for detecting the passage of the game ball sent out by the sprocket. When the game ball is passing, either a high signal or a low signal is displayed. Either the high signal or the low signal is output to the payout control unit 600 (see FIG. 65). The game ball that has passed through the payout sensor passes through a ball rail (not shown) and reaches the upper plate 126 disposed on the front side of the pachinko machine 100. The pachinko machine 100 has this configuration. To pay out the ball to the player.

  On the left side of the payout device 152 in the drawing, the main board case 158 that houses the main board 156 that constitutes the main control unit 300 that performs control processing for the entire game, and the production based on the processing information generated by the main control unit 300. The first sub-board case 162 that houses the first sub-board 160 that constitutes the first sub-control unit 400 that performs the control process, and the first control process related to effects based on the processing information generated by the first sub-control unit 400. The second sub-board case 166 that houses the second sub-board 164 that constitutes the second sub-control unit 500, and the payout control unit 600 that performs control processing related to the payout of game balls are configured, and the error is canceled by the operation of the game store clerk. A payout board case 172 that houses a payout board 170 having an error release switch 168, and a launch control unit 630 that performs control processing relating to the launch of a game ball are configured. A launch board case 176 for housing the launch board 174, a power control unit 660 for supplying power to various electrical gaming machines, and a power switch 178 for turning the power on and off by the operation of a game shop clerk and being operated when the power is turned on. Accordingly, a power board case 184 that houses a power board 182 that includes an RWM clear switch 180 that outputs an RWM clear signal to the main controller 300, and a CR interface 186 that sends and receives signals between the payout controller 600 and the card unit. And are arranged.

  FIG. 64 is a schematic front view of the game board 200 as viewed from the front. In the game board 200, an outer rail 202 and an inner rail 204 are arranged, and a game area 124 in which a game ball can roll is defined. An effect device 206 is disposed in the approximate center of the game area 124. The effect device 206 is provided with a decorative symbol display device 208 substantially at the center, and around the first special symbol display device 212, the second special symbol display device 214, the normal symbol display device 210, and the first symbol display device 210. A special symbol holding lamp 218, a second special symbol holding lamp 220, a normal symbol holding lamp 216, and a high-probability medium lamp 222 are provided. The effect device 206 performs the effect by operating the effect movable body 224, and details thereof will be described later. In addition, hereinafter, the normal symbol may be referred to as “general symbol”, the special symbol as “special symbol”, the first special symbol as “special symbol 1”, and the second special symbol as “special symbol 2”.

  The decorative symbol display device 208 is a display device for displaying decorative images and various images (moving images or still images) used for production. In this embodiment, the decorative symbol display device 208 is configured by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into four display areas, a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d, and the left symbol display area 208a, the middle symbol display area 208b, and The right symbol display area 208c displays different decorative symbols, and the effect display area 208d displays an image used for the effect. Furthermore, the positions and sizes of the symbol display areas 208a, 208b, 208c, and 208d can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.

  The general map display device 210 is a display device for displaying a general map, and is configured by a 7-segment LED in the present embodiment. The special figure 1 display device 212 and the special figure 2 display device 214 are display devices for displaying the special figure, and are configured by 7 segment LEDs in the present embodiment.

  The multi-purpose hold lamp 216 is a lamp for indicating the number of general-purpose variable games that are on hold (details will be described later). It is possible to hold. The special figure 1 holding lamp 218 and the special figure 2 holding lamp 220 are lamps for indicating the number of special figure variable games that are held (details will be described later). In the present embodiment, the special figure variable games are predetermined. It is possible to hold up to a number (for example, 4). The high-probability medium lamp 222 is a lamp for indicating that the gaming state is a high probability state in which a big hit is likely to occur or a high probability state, and the gaming state is changed from a low probability state in which a big hit is unlikely to occur. Turns on when switching to the probability state, and turns off when switching from the high probability state to the low probability state.

  In addition, there are predetermined ball entrances such as a general prize opening 226, a general figure start opening 228, a special figure 1 start opening 230, a special figure 2 start opening 232, and a variable prize opening around the rendering device 206. 234.

  In the present embodiment, a plurality of general winning holes 226 are provided on the game board 200, and when a predetermined ball detection sensor (not shown) detects a ball entering the general winning holes 226 (in the general winning holes 226). In the case of winning, the payout device 152 is driven, and a predetermined number (for example, 10 balls) of balls are discharged to the upper plate 126 as prize balls. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. In the present embodiment, the game balls are paid out to the player as a consideration for winning (hereinafter sometimes referred to as “prize balls”) and balls lent to the player (hereinafter referred to as “rental balls”). May be included).

  The normal start port 228 is configured by a device called a gate or a through chucker for determining whether or not a ball has passed through a predetermined area of the game area 124. In the present embodiment, the game board 200 includes One is arranged on the left side. Unlike the ball that has entered the general winning opening 226, the ball that has passed through the usual starting port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the general map starting port 228, the pachinko machine 100 starts a general map variable game by the general map display device 210.

  In the present embodiment, only one special figure 1 starting port 230 is provided at the center of the game board 200. When a predetermined ball detection sensor detects a ball entering the special opening 1 starting port 230, the payout device 152 is driven to discharge a predetermined number (for example, three) of balls as prize balls to the upper plate 126. Then, the special figure variable game (hereinafter sometimes referred to as “special figure 1 variable game”) by the special figure 1 display device 212 is started. Note that the ball that has entered the special figure 1 starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The special figure 2 starting port 232 is called an electric tulip (electrical chew). In the present embodiment, only one special opening 2 is provided directly below the special figure 1 starting port 230. The special figure 2 starting port 232 is provided with a pair of blade members 232a that can be opened and closed to the left and right. When the blade members 232a are closed, it is impossible to enter a ball. When 210 hits and stops and displays the symbol, the blade member 232a opens and closes at a predetermined time interval and a predetermined number of times. When a predetermined ball detection sensor detects a ball entering the special opening 2 232, the payout device 152 is driven, and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. Then, a special figure variable game (hereinafter, also referred to as “special figure 2 variable game”) by the special figure 2 display device 214 is started. The ball that has entered the special figure 2 starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  The variable winning opening 234 is called a big winning opening or an attacker, and in the present embodiment, only one variable winning opening 234 is arranged below the center of the game board 200. The variable winning opening 234 includes a door member 234a that can be freely opened and closed. When the door member 234a is closed, it is impossible to enter a ball, and the special symbol display device stops and displays the big hit symbol when the special symbol variable game is won. In this case, the door member 234a opens and closes at a predetermined time interval (for example, an opening time of 29 seconds and a closing time of 1.5 seconds) at a predetermined number of times (for example, 15 times). When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  Further, a plurality of disk-shaped hitting direction changing members 236 called a windmill and a plurality of game nails 238 are arranged in the vicinity of these winning openings and starting openings, and at the bottom of the inner rail 204, An out port 240 is provided for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.

  The pachinko machine 100 supplies the ball stored in the upper plate 126 by the player to the launch position of the launch rail, drives the launch motor with strength according to the operation amount of the player's ball launch handle 134, and The outer rail 202 and the inner rail 204 are made to pass through the outer rail 202 and the inner rail 204 by the 146 and the launcher 148 and are launched into the game area 124. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the advancing direction by the hitting direction changing member 236, the game nail 238, etc., and a winning opening (general winning opening 226, variable winning opening 234) or start opening (Special Figure 1 Start Port 230, Special Figure 2 Start Port 232) Wins the Out Port 240 without winning any of the winning ports or start ports, or just passing through the normal start port 228 To do.

  Next, the rendering device 206 of the pachinko machine 100 will be described. On the front side of the effect device 206, a warp device 242 and a front stage 244 are disposed in an area where the game ball can roll, and an effect movable body 224 is disposed in an area where the game ball cannot roll. . In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter may be referred to as a door or a shutter) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding device 246 are positioned behind the warp device 242, the front stage 244, and the effect movable body 224. The warp device 242 discharges the game ball that has entered the warp inlet 242a provided at the upper left of the effect device 206 to the front stage 244 below the front surface of the effect device 206 from the warp outlet 242b. The front stage 244 can roll a ball discharged from the warp outlet 242b or a ball carried by a nail of the game board 200, and the passed ball is in the center of the front stage 244. A special route 244a is provided to facilitate entry to 230.

  In this embodiment, the production movable body 224 includes an upper arm 224a and a forearm 224b that imitate the upper arm and forearm of a human right arm, and includes an upper arm motor (not shown) that rotates the upper arm 224a to the position of the shoulder. A forearm motor (not shown) that rotates the forearm 224b at the position of the elbow is provided. The effect movable body 224 moves in front of the decorative symbol display device 208 by the upper arm motor and the forearm motor.

  The shielding device 246 includes a lattice-like left door 246a and right door 246b, and is disposed between the decorative symbol display device 208 and the front stage 244. Belts wound around two pulleys (not shown) are fixed to the upper portions of the left door 246a and the right door 246b, respectively. That is, the left door 246a and the right door 246b move to the left and right as the belt driven by the motor through the pulley moves. In the state where the left door 246a and the right door 246b are closed, the shielding device 246 covers the inner end portions of the shielding device 246 so that it is difficult for the player to visually recognize the decorative symbol display device 208. In the state where the left door 246a and the right door 246b are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all of the display of the decorative symbol display device 208. It is. In addition, the left door 246a and the right door 246b can be stopped at arbitrary positions, respectively, for example, only a part of the decorative design so that the player can identify which decorative design the displayed decorative design is. Can be shielded. In addition, the left door 246a and the right door 246b may be configured so that a part of the decorative symbol display device 208 behind the lattice hole can be visually recognized, or the shoji part of the lattice hole is closed with a translucent lens body. The display by the decorative symbol display device 208 may be vaguely visible to the player, or the shoji part of the holes in the lattice is completely closed (shielded), and the decorative symbol display device 208 behind is made completely invisible. Also good.

  Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit. The control unit of the pachinko machine 100 can be roughly divided into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. The first sub-control unit 400 that performs control, the second sub-control unit 500 that controls various devices based on the command transmitted from the first sub-control unit 400, and the main control unit 300 according to the command transmitted by the main control unit 300 The payout control unit 600 controls the game ball payout, the launch control unit 630 performs the game ball launch control, and the power supply control unit 660 controls the power supplied to the pachinko machine 100. .

  First, the main control unit 300 of the pachinko machine 100 will be described. The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, a RAM 308 for temporarily storing data, an I / O 310 for controlling input / output of various devices, a time And a counter timer 312 for measuring the number of times and a WDT 314 for monitoring an abnormality in the program processing. Note that other storage devices may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 and the second sub-control unit 500 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316b as a system clock.

  The basic circuit 302 has a random value generation circuit (counter circuit) 318 (a counter circuit) 318 (used as a hardware random number counter that changes a numerical value in the range of 0 to 65535 every time a clock signal output from the crystal oscillator 316a is received. This circuit includes two counters) and a predetermined ball detection sensor, for example, a sensor for detecting a game ball passing through each start port, winning port, variable winning port, or opening the front frame door A sensor circuit for receiving signals output from various sensors 320 including a sensor, an inner frame opening sensor, and a lower plate full sensor, and outputting an amplification result and a comparison result with a reference voltage to the random value generation circuit 318 and the basic circuit 302 322, a drive circuit 324 for performing display control of a predetermined symbol display device such as the special figure 1 display device 212 or the special figure 2 display device 214, and a predetermined figure A drive circuit 326 for performing display control of the display device, for example, the general map display device 210, and various status display units 328 (for example, the general map hold lamp 216, the special figure 1 hold lamp 218, the special figure 2 hold lamp 220, the high A driving circuit 330 for performing display control of the center lamp 222 and the like, and various solenoids for opening and closing a predetermined movable member, for example, the blade member 232a of the special drawing 2 starting port 232, the door member 234a of the variable winning port 234, and the like. A drive circuit 334 for controlling 332 is connected. In this example, the crystal oscillator 316a and the random value generation circuit 318 are provided separately, but the crystal oscillator 316a may be included in the random value generation circuit 318.

  When the sphere detection sensor 320 detects that a sphere is won at the special figure 1 starting port 230, the sensor circuit 322 outputs a signal indicating that the sphere has been detected to the random value generation circuit 318. The random value generation circuit 318 that has received this signal latches the value of the counter corresponding to the special figure 1 starting port 230 at that timing, and stores the latched value in the built-in counter value corresponding to the special figure 1 starting port 230. Store in the register. Similarly, when the random value generation circuit 318 receives a signal indicating that the ball has won the special figure 2 starting port 232, the random number generation circuit 318 latches the value at the timing of the counter corresponding to the special figure 2 starting port 232. The latched value is stored in a built-in counter value storage register corresponding to the special figure 2 starting port 232.

  Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via this information output circuit 336. The game information (for example, game state) of the machine 100 is output.

  In addition, the main control unit 300 is provided with a voltage monitoring circuit 338 that monitors the voltage value of the power source supplied from the power source control unit 660 to the main control unit 300. The voltage monitoring circuit 338 is a voltage value of the power source. Is lower than a predetermined value (9 V in this example), a low voltage signal indicating that the voltage has dropped is output to the basic circuit 302.

  In addition, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on. When an activation signal is input, game control is started (main control section main processing described later is started).

  The main control unit 300 includes an output interface for transmitting a command to the first sub-control unit 400 and an output interface for transmitting a command to the payout control unit 600. Communication with the 1 sub control part 400 and the payout control part 600 is enabled. Information communication between the main control unit 300 and the first sub-control unit 400 and the payout control unit 600 is one-way communication. The main control unit 300 sends commands and the like to the first sub-control unit 400 and the payout control unit 600. The first sub control unit 400 and the payout control unit 600 are configured such that signals such as commands cannot be transmitted to the main control unit 300. However, the information communication between the main control unit 300, the first sub control unit 400, and the payout control unit 600 may be performed by bidirectional communication.

  Next, the first sub control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 based mainly on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404, a RAM 408 for temporarily storing data, an I / O 410 for controlling input / output of various devices, and a counter timer 412 for measuring time and frequency. It is installed. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock. The basic circuit 402 is provided with a ROM 406 for storing a control program and various effect data. The ROM 406 may store the control program and various effect data in separate ROMs.

  The basic circuit 402 includes a sound source IC (S-ROM) 416 for controlling the speaker 120 (and amplifier) and a drive circuit 420 for controlling various lamps 418 (for example, the chance button lamp 138). A driving circuit 432 for controlling the driving of the shielding device 246, a shielding device sensor 430 for detecting the current position of the shielding device 246, a chance button sensor 426 for detecting the pressing of the chance button 136, and a shielding device sensor 430. A sensor circuit 428 that outputs a detection signal from the chance button sensor 426 to the basic circuit 402, and image data stored in the ROM 406 is read based on a signal from the CPU 404, and a display image is displayed using the work area of the VRAM 436. VDP (video) that generates and displays an image on the decorative symbol display device 208 It is connected with your display processor) 434, a.

  Next, the second sub control unit 500 of the pachinko machine 100 will be described. The second sub control unit 500 includes a basic circuit 502 that receives a control command transmitted from the first sub control unit 400 via an input interface and controls the entire second sub control unit 500 based on the control command. ing. The basic circuit 502 includes a CPU 504, a RAM 508 for temporarily storing data, an I / O 510 for controlling input / output of various devices, and a counter timer 512 for measuring time, the number of times, and the like. doing. The CPU 504 of the basic circuit 502 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 514 as a system clock. The basic circuit 502 is provided with a ROM 506 in which a control program and data for controlling the entire second sub-control unit 500, data for image display, and the like are stored.

  The basic circuit 502 includes a drive circuit 516 for controlling the drive of the effect movable body 224, an effect movable body sensor 424 that detects the current position of the effect movable body 224, and a detection signal from the effect movable body sensor 424. Is output to the basic circuit 502, a game board lamp drive circuit 530 for controlling the game board lamp 532, and a game table frame lamp drive for controlling the game table frame lamp 542 The circuit 540 is connected to a serial communication control circuit 520 that performs lighting control by serial communication between the game board lamp drive circuit 530 and the game stand frame lamp drive circuit 540.

  Next, the payout control unit 600, the launch control unit 630, and the power supply control unit 660 of the pachinko machine 100 will be described. The payout control unit 600 controls the payout motor 602 of the payout device 152 mainly based on a command signal or the like transmitted from the main control unit 300, and wins or rents a ball based on a control signal output from the payout sensor 604. It is detected whether or not the payout has been completed. Further, the payout control unit 600 communicates with a card unit 608 provided separately from the pachinko machine 100 via the interface unit 606.

  The launch control unit 630 outputs a control signal output from the payout control unit 600 to permit or stop the launch, or a launch intensity output circuit provided in the ball launch handle 134 to operate the ball launch handle 134 by the player. Control of the launch motor 632 that drives the launcher 146 and launcher 148, and control of the ball feeder 634 that supplies the launcher 110 with a ball from the upper plate 126 based on a control signal that indicates the launch intensity according to the amount. I do.

  The power control unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a DC voltage, converts it to a predetermined voltage, and controls each control unit such as the main control unit 300 and the first sub control unit 400, the payout device 152, etc. Supply to each device. Further, the power supply control unit 660 supplies a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined part (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut off. , Capacitor). In the present embodiment, a predetermined voltage is supplied from the power supply control unit 660 to the payout control unit 600 and the second sub control unit 500, and the main control unit 300, the second sub control unit 500, and the launch control are supplied from the payout control unit 600. Although the predetermined voltage is supplied to the unit 630, the predetermined voltage may be supplied to each control unit and each device through another power supply path.

  66 (a) to 66 (c), the special figure 1 display device 212, the special figure 2 display device 214, the decorative symbol display device 208, and the universal figure display device 210 of the pachinko machine 100 are stopped and displayed. The types of figures and ordinary drawings will be described. FIG. 66 (a) shows an example of the stop symbol form of the special figure. The special figure 1 variable game is started on the condition that the first start port sensor detects that the ball has entered the special figure 1 start opening 230, and the special figure 2 start opening 232 indicates that the ball has entered 2 The special figure 2 variable game is started on condition that the start sensor is detected. When the special figure 1 variable game is started, the special figure 1 display device 212 performs “variable display of special figure 1” which repeats lighting of all seven segments and lighting of one central segment. When the special figure 2 variable game is started, the special figure 2 display device 214 performs “variable display of special figure 2” by repeating all lighting of the seven segments and lighting of the central one segment. . These “variation display of special figure 1” and “variation display of special figure 2” correspond to an example of the symbol fluctuation display in the present embodiment. When the fluctuation time determined before the start of the fluctuation in FIG. 1 elapses, the special figure 1 display device 212 stops and displays the stop symbol form of the special figure 1 and the fluctuation time determined before the fluctuation starts in the special figure 2. After the elapse, the special figure 2 display device 214 stops and displays the stop symbol form of the special figure 2. Therefore, from the start of “figure display of special figure 1” until the stop symbol form of special figure 1 is stopped, or after the start of “fluctuation display of special figure 2”, the stop symbol form of special figure 2 is displayed. Until stop display corresponds to an example of the symbol fluctuation stop display referred to in the present embodiment, the stop symbol mode of special figure 1 or 2 is stopped and displayed after the "fluctuation display of special figure 1 or 2" is started. A series of displays until this is done is referred to as symbol variation stop display. The symbol variation stop display may be continuously performed a plurality of times.

  In FIG. 66 (a), ten types of special illustrations “special drawing A” to “special drawing J” are shown as the stop symbol forms in the symbol variation stop display. In FIG. 66 (a), the white portion in the figure indicates the location of the segment that is turned off, and the black portion indicates the location of the segment that is turned on. “Special figure A” is a 15 round (15R) special jackpot symbol, and “Special figure B” is a 15R jackpot symbol. In the pachinko machine 100 according to the present embodiment, determination of whether or not a big hit in the special figure variable game is made by lottery of hardware random numbers, and determination of whether or not a special big hit is made by lottery of software random numbers. The difference between the jackpot and the special jackpot is the difference in whether the probability of winning the jackpot is high (special jackpot) or low (jackpot) in the next special figure variation game. Hereinafter, a state with a high probability of winning the jackpot is referred to as a special figure high probability state (hereinafter, sometimes referred to as “special figure certain change” or simply “probable change”), and a state with a low probability is specially designated. This is called a low probability state. In addition, after the 15R special jackpot game ends and after the 15R jackpot game ends, both shift to the time-saving state (electric support state). Although the short time will be described in detail later, the short time state is referred to as a normal high probability state (hereinafter, sometimes referred to as “general probability change”), and the non-short time state is referred to as a general low probability state. “Special figure A”, which is a 15R special jackpot symbol, is a special figure high probability normal figure high probability state, and “Special figure B”, which is a 15R jackpot symbol, is a special figure low probability ordinary figure high probability state. These “special chart A” and “special chart B” are symbols that have a relatively high degree of advantage over the player.

  “Special figure C” is a 2R jackpot symbol called sudden probability change, and is a special figure high probability normal figure high probability state. That is, “Special Figure C” is 2R compared to “Special Figure A” which is 15R. “Special figure D” is a 2R jackpot symbol called sudden time reduction, and is a special figure low probability normal figure high probability state. That is, “Special Figure D” is 2R compared to “Special Figure B” which is 15R.

  "Special figure E" is a 2R jackpot symbol called hidden probability change or latent probability change, and is a special figure high probability normal figure low probability state. "Special figure F" is a 2R jackpot symbol suddenly called normal, and is a special figure low probability normal figure low probability state. These “special drawing E” and “special drawing F” are both 2R and are in a state in which they do not shift to the time-saving state.

  “Special figure G” is the first small hit symbol, and “Special figure H” is the second small hit symbol, both of which are in the special figure low probability normal figure low probability state. The small hit here corresponds to the same as the big hit with no short time at 2R. That is, “Special Figure G” and “Special Figure H” are in the same state as “Special Figure F”, but the effects displayed on the decorative symbol display device 208 are different in both cases. By providing “G”, “Special Figure H”, and “Special Figure F”, the interest of the game is enhanced.

  In addition, “Special Figure I” is a first off symbol, and “Special Figure J” is a second off symbol, which is a symbol that is relatively less advantageous to the player.

  In the pachinko machine 100 according to the present embodiment, symbols other than “Special Illustration A” are prepared as 15R special jackpot symbols, and the same applies to other symbols such as 15R jackpot symbols.

  FIG. 66 (b) shows an example of a decorative design. There are 10 types of decoration patterns of the present embodiment: “Decoration 1” to “Decoration 10”. The first start port sensor detects that a ball has won the special figure 1 starting port 230 or the special figure 2 starting port 232, that is, the ball has entered the special figure 1 starting port 230, or the special figure 2 Each of the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c of the decorative symbol display device 208 is provided on the condition that the second start port sensor detects that a ball has entered the start port 232. In the symbol display area, “decoration 1” → “decoration 2” → “decoration 3” →... → “decoration 9” → “decoration 10” → “decoration 1” →. “Change design of symbols”.

  When notifying 15R special jackpot of “Special Figure A” or 15R big jackpot of “Special Figure B”, a combination of symbols in which three same decorative symbols are arranged in the symbol display areas 208a to 208c (for example, “Decoration 1− “Decoration 1-decoration 1”, “decoration 2—decoration 2—decoration 2”, etc.) When the 15R special jackpot of “special drawing A” is explicitly notified, a combination of three symbols of the same odd number of decorative symbols (for example, “decoration 3—decoration 3—decoration 3” or “decoration 7—decoration 7”). -Decoration 7 "etc.) is stopped and displayed.

  In addition, the 2R big hit called “hidden probability change” of “special drawing E”, the 2R big hit called “special drawing F” suddenly normal, or the first small hit of “special drawing G”, “special drawing H” When notifying the second small hit, “decoration 1-decoration 2—decoration 3” is stopped and displayed. Furthermore, in order to notify 2R jackpot called “sudden probability change” of “special drawing C” or 2R jackpot called “sudden time reduction of“ special drawing D ”,“ decoration 1-decoration 3—decoration 5 ”is set. Stop display. On the other hand, when notifying the first deviation of “Special Figure I” and the second deviation of “Special Figure J”, the symbol combinations other than the symbol combinations shown in FIG. 66B are stopped in the symbol display areas 208a to 208c. indicate.

  FIG. 66 (c) shows an example of a usual stop display symbol. In the present embodiment, there are two types of stoppage display modes of “normal map A”, which is a winning symbol, and “general symbol B”, which is a missed symbol. Based on the fact that the above-mentioned gate sensor has detected that the sphere has passed through the general start port 228, the general map display device 210 repeats the lighting of all seven segments and the lighting of one central segment. Perform a “normal change display”. Then, when notifying the winning of the common figure variable game, the “normal figure A” is stopped and displayed, and when notifying the deviation of the common figure variable game, the “normal figure B” is stopped and displayed. Also in FIG. 66 (c), the white portions in the figure indicate the locations of the segments that are turned off, and the black portions indicate the locations of the segments that are turned on.

  Next, a main control unit main process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main process of the main control unit. As described above, the main control unit 300 is provided with the start signal output circuit (reset signal output circuit) 340 that outputs the start signal (reset signal) when the power is turned on. The CPU 304 of the basic circuit 302 to which this activation signal is input executes a main control unit main process according to a control program stored in advance in the ROM 306 after resetting by a reset interrupt.

  First, in step S101, initial setting 1 is performed. In the initial setting 1, the stack initial value is set in the stack pointer (SP) of the CPU 304 (temporary setting), the interrupt mask is set, the I / O 310 is initialized, the various variables stored in the RAM 308 are initialized, and the WDT 314 is set. Enable operation, set initial values, etc. In this embodiment, a numerical value corresponding to 32.8 ms is set in WDT 314 as an initial value.

  In step S103 following step S101, the value of the counter of WDT 314 is cleared, and the time measurement by WDT 314 is restarted. In step S105 subsequent to step S103, whether or not the low voltage signal is ON, that is, the voltage value of the power supply that the voltage monitoring circuit 338 supplies from the power supply control unit 660 to the main control unit 300 is a predetermined value. When it is less than (9 V in this example), it is monitored whether or not a low voltage signal indicating that the voltage has dropped is output. Then, when the low voltage signal is on (when the CPU 304 detects that the power supply is cut off), the process returns to step S103, and when the low voltage signal is off (when the CPU 304 does not detect that the power supply is cut off), the step is performed. The process proceeds to S107. Even when the predetermined value (9 V) is not yet reached immediately after the power is turned on, the process returns to step S103, and step S105 is repeatedly executed until the supply voltage becomes equal to or higher than the predetermined value.

  In step S107, initial setting 2 is performed. In the initial setting 2, a process for setting a numerical value for determining a cycle for executing a main control unit timer interrupt process, which will be described later, in the counter timer 312, a predetermined port of the I / O 310 (for example, a test output port, a second output port, etc.) 1) a process of outputting a clear signal from the output port 1), a setting for permitting writing to the RAM 308, and the like.

  In step S109 subsequent to step S107, it is determined whether or not the state before power interruption (before power interruption) is restored. If the state before power interruption is not restored (the basic circuit 302 of the main control unit 300 is changed). In the case of initializing), the process proceeds to initialization processing (step S113). Specifically, first, a RAM clear signal transmitted when a store clerk or the like of an amusement store operates the RWM clear switch 180 provided on the power supply board is turned on (indicates that there has been an operation). That is, it is determined whether or not the RAM clear is necessary. If the RAM clear signal is on (when the RAM clear is necessary), the process proceeds to step S113 to set the basic circuit 302 to the initial state. On the other hand, when the RAM clear signal is OFF (when the RAM clear is not necessary), the power status information stored in the power status storage area provided in the RAM 308 is read, and the power status information is information indicating suspend. It is determined whether or not. If the power status information is not information indicating suspend, the process proceeds to step S113 to set the basic circuit 302 to the initial state. If the power status information is information indicating suspend, all 1-byte data stored in a predetermined area (for example, all areas) of the RAM 308 is added to a 1-byte register whose initial value is 0. Thus, the checksum is calculated, and it is determined whether or not the calculated checksum result is a specific value (for example, 0) (whether or not the checksum result is normal). When the checksum result is a specific value (eg, 0) (when the checksum result is normal), the process proceeds to step S111 to return to the state before the power interruption, and the checksum result is a specific value. If the value is other than 0 (for example, 0) (if the result of the checksum is abnormal), the process proceeds to step S113 to set the pachinko machine 100 to the initial state.

  In step S111, power recovery processing is performed. In this power recovery process, the value of the stack pointer stored in the stack pointer save area provided in the RAM 308 at the time of power failure is read and reset to the stack pointer (this setting). In addition, the value of each register stored in the register save area provided in the RAM 308 at the time of power interruption is read out and reset in each register, and then the interrupt permission is set. Thereafter, as a result of the CPU 304 executing the control program based on the reset stack pointer and registers, the pachinko machine 100 returns to the power-off state. That is, the processing is resumed from the instruction next to the instruction (predetermined in step S115) performed immediately before branching to the timer interrupt process (described later) immediately before the power interruption. The RAM 308 of the main control unit 300 is provided with a transmission information storage area. In step S111, a power recovery command is set in the transmission information storage area. This power recovery command is a command indicating that the power has been restored to the state at the time of power-off. In the command setting transmission process (step S233) in the timer interrupt process of the main control unit 300, which will be described later, the first sub control unit 400. Sent to.

  In step S113, initialization processing is performed. In this initialization process, interrupt prohibition setting, stack initial value setting to the stack pointer (this setting), initialization of all storage areas of the RAM 308, and the like are performed. Further, here, a normal return command is set in the transmission information storage area provided in the RAM 308 of the main control unit 300. This normal return command is a command indicating that the initialization process (step S113) of the main control unit 300 has been performed, and, like the power recovery command, the command setting transmission process (in the timer interrupt process of the main control unit 300) ( In step S233), the data is transmitted to the first sub-control unit 400.

  In step S115 subsequent to step S113, the basic random number initial value updating process is performed after setting the interrupt prohibition. In this basic random number initial value update process, three initial value generations for generating the initial values of the three random number counters for generating the normal winning random number value, the special figure 1 random value, and the special figure 2 random value respectively. The random number counter for use and the two random number counters for generating each of the random number value for determining the usual figure variation time and the random value for determining the special figure fluctuation time are updated. For example, if the numerical value range that can be taken as the random number value for determining the normal time variation is 0 to 100, the value is acquired from the random number counter storage area for generating the random value for determining the normal time variation time provided in the RAM 308 and acquired. Then, 1 is added to the obtained value and stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. Other initial value generation random number counters and random number counters are similarly updated. The initial value generation random number counter is also updated in a basic random number initial value update process (step S207) described later. The main control unit 300 repeatedly executes the process of step S115 except during a timer interrupt process that starts every predetermined period.

  Next, the main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. This figure is a flowchart showing the flow of the main control unit timer interrupt process. The main control unit 300 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (in this example, about once every 2 ms). At a predetermined cycle.

  First, in step S201, a timer interrupt start process is performed. In this timer interrupt start process, a process of temporarily saving each register value of the CPU 304 to the stack area is performed. In step S203 following step S201, the WDT 314 is periodically updated so that the WDT 314 count value exceeds the initial setting value (32.8 ms in this example) and no WDT interruption occurs (so as not to detect a processing abnormality). Therefore (in this example, the restart is performed once in about 2 ms, which is the period of the main control unit timer interrupt).

  In step S205 subsequent to step S203, input port state update processing is performed. In this input port state update process, the detection signals of various sensors 320 including the above-mentioned front frame door open sensor, inner frame open sensor, lower pan full sensor, and various ball detection sensors are input via the input port of the I / O 310. The input is monitored for the presence or absence of a detection signal, and stored in a signal state storage area provided for each of the various sensors 320 in the RAM 308. If the detection signal of the sphere detection sensor is described as an example, information on the presence / absence of the detection signal of each sphere detection sensor detected in the timer interruption process (about 4 ms before) is stored in the RAM 308 for each sphere detection sensor. This information is read out from the previous detection signal storage area partitioned and stored in the RAM 308 in the previous detection signal storage area partitioned for each sphere detection sensor, and the previous timer interrupt processing (about 2 ms before) ) Is read from the current detection signal storage area provided for each sphere detection sensor in the RAM 308, and this information is read out from the previous detection signal storage area described above. To remember. Further, the detection signal of each sphere detection sensor detected this time is stored in the above-described current detection signal storage area.

  Further, in step S205, the information on the presence or absence of the detection signal of each sphere detection sensor stored in each storage area of the above-mentioned detection signal storage area, the previous detection signal storage area, and the current detection signal storage area is compared. It is determined whether or not the information on the presence or absence of detection signals for the past three times in the ball detection sensor matches the winning determination pattern information. This main control unit timer interruption process that is repeatedly started at a very short interval of about 2 ms is started several times while one game ball passes through one ball detection sensor. For this reason, every time the main control unit timer interrupt process is activated, a detection signal indicating that the same game ball has passed the same ball detection sensor is confirmed in step S205. As a result, a detection signal indicating that the same game ball has passed the same ball detection sensor is stored in each of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area. That is, when the game ball starts to pass through the ball detection sensor, there is no detection signal before, a previous detection signal, and a current detection signal. In the present embodiment, in consideration of erroneous detection and noise of the sphere detection sensor, it is determined that there is a prize when the detection signal is stored twice continuously after no detection signal.

  In the ROM 306 of the main control unit 300, winning determination pattern information (in this embodiment, information indicating that there is no previous detection signal, that there is a previous detection signal, and that there is a current detection signal) is stored. In step S205, information on the presence or absence of detection signals for the past three times in each sphere detection sensor is pre-determined winning determination pattern information (in this embodiment, no previous detection signal, previous detection signal present, current detection signal present). In the case of the general winning port 226, the variable winning port 234, the special figure 1 starting port 230, and the special figure 2 starting port 232, or the ordinary drawing starting port 228. It is determined that there was. In other words, it is determined that a prize has been awarded to the winning ports 226 and 234 and the starting ports 230, 232, and 228. For example, when the information on the presence / absence of the detection signals for the past three matches with the above-described winning determination pattern information in the general winning opening sensor for detecting the winning at the general winning opening 226, there is a winning at the general winning opening 226. If the information on the presence / absence of detection signals for the past three times does not match the above-described winning determination pattern information, the subsequent general winnings are performed. The process branches to the subsequent process without performing the process associated with winning the prize to the mouth 226.

  The ROM 306 of the main control unit 300 stores winning determination clear pattern information (in this embodiment, information indicating that there is a detection signal before, no previous detection signal, no current detection signal). After it is determined that there has been a single win, it is not determined that there has been a win until the information on the presence or absence of detection signals for the past three times matches the winning determination clear pattern information in each ball detection sensor, and the winning determination is cleared. If it matches the pattern information, it is next determined whether or not it matches the winning determination pattern information.

  In step S207 subsequent to step S205, a basic random number initial value update process is performed, and in the next step S209, a basic random number update process is performed. In these basic random number initial value update processing and basic random number update processing, the initial value generation random number counter performed in step S115 is updated, and then used in the main control unit 300. Three random number counters for generating one random value and one special figure 2 random value are updated. For example, if the range of values that can be taken as a random number value for a normal winning number is 0 to 100, a value is acquired from a random number counter storage area for generating a normal winning random number value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 101, 0 is stored in the original random number counter storage area. If it is determined that the random number counter has made a round as a result of adding 1 to the acquired value, the value of the initial value generating random number counter corresponding to each random number counter is acquired, and the random number counter storage area Set to.

  For example, a value is acquired from a random number counter for generating a regular winning random number that fluctuates in a numerical range of 0 to 100, and a result obtained by adding 1 to the acquired value is stored in a predetermined initial value storage area provided in the RAM 308. If the value is equal to the previously set initial value (for example, 7), the value is acquired as an initial value from the initial value generation random number counter corresponding to the random number counter for generating the random number for winning the normal number, The initial value set this time is stored in the above-mentioned initial value storage area in order to determine that the random number counter for generating a normal winning random value has made one round next, in addition to setting the random number counter for generating a winning random value Keep it. In addition to the initial value storage area described above for determining that the random number counter for generating a random number for generating a regular figure has made one round next, a random number counter for generating a special figure 1 random value and a special figure 2 random value The RAM 308 is provided with an initial value storage area for determining that each of the generation random number counters has made one round. In the present embodiment, the counter for acquiring the special figure 1 random value and the counter for acquiring the special figure 2 random value are provided separately, but the same counter may be used.

  In step S211 following step S209, effect random number update processing is performed. In this effect random number update process, a random number counter for generating an effect random number used by the main control unit 300 is updated.

  In step S213 following step S211, timer update processing is performed. In this timer update process, the time for displaying and changing the symbol on the special symbol display device 212 and the time for displaying and changing the symbol on the special symbol display device 212 are counted. Special figure 1 display symbol update timer, Special figure 2 display symbol update timer for measuring the time for the symbol to be changed / stopped on the special figure 2 display device 214, a predetermined winning effect time, a predetermined opening time, a predetermined time Various timers including a timer for counting the closing time, a predetermined end effect period, and the like are updated.

  In step S215 subsequent to step S213, a winning opening counter updating process is performed. In this winning opening counter updating process, when winning holes 226, 234 and starting holes 230, 232, 228 are won, the RAM 308 stores the winning ball number storage area provided for each winning hole or for each starting hole. The value is read out, 1 is added, and the original prize ball number storage area is set.

  In step S217 following step S215, a winning acceptance process is performed. In this winning acceptance process, it is determined whether or not there has been a winning at the special figure 1 starting port 230, the special figure 2 starting port 232, the ordinary drawing starting port 228 and the variable winning port 234. Here, the determination is made using the determination result of whether or not it matches the winning determination pattern information in step S205.

  When the special figure 1 starting port 230 is won and the corresponding special figure 1 holding number storage area provided in the RAM 308 is not full, the special figure 1 starting port 230 of the random number generation circuit (hard random number circuit) 318 A special figure 1 winning random number value generated by performing predetermined processing on a value stored in a corresponding built-in counter value storage register is acquired, and a special figure is generated from a special figure 1 random number generation random number counter provided in the RAM 308. One random value is acquired and stored in the special figure 1 random value storage area in the order of acquisition. The special figure 1 winning random number values and the special figure 1 random number values in the special figure 1 random value storage area are stored in the same number as the special figure 1 reservation number stored in the special figure 1 reservation number storage area. In the special figure 1 random value storage area, each time the special figure 1 holding number decreases, the data of the combination of the special figure 1 winning random number and the special figure 1 random value having the highest holding order (first) is deleted. At the same time, processing is performed so that the data holding order of the remaining special figure 1 winning random number value and special figure 1 random number value is incremented by one. Also, each time the special figure 1 holding number increases, a new special figure 1 is added to the next holding order of the data of the combination of the special figure 1 winning random number value and the special figure 1 random value having the lowest (last) holding order. The data of a set of winning random numbers and special figure 1 random values is written.

  When the special figure 2 starting port 232 is won and the corresponding special figure 2 reserved number storage area provided in the RAM 308 is not full, a built-in counter corresponding to the special figure 2 starting port 232 of the random number generation circuit 318 The special figure 2 winning random number value generated by performing predetermined processing on the value stored in the value storage register is acquired, and the special figure 2 random number value is acquired from the special figure 2 random value generation random number counter provided in the RAM 308. Then, they are stored in the special figure 2 random value storage area in the order of acquisition. The special figure 2 winning random number values and the special figure 2 random number values in the special figure 2 random number storage area are stored in the same number as the special figure 2 reservation number stored in the special figure 2 reservation number storage area. In the special figure 2 random value storage area, each time the special figure 2 hold number decreases, the data of the combination of the special figure 2 winning random value and the special figure 2 random value with the highest holding order is deleted, and the remainder The special ranking 2 winning random number value and the special figure 2 random value set data are processed so that the holding order is incremented by one. Each time the special figure 2 hold number increases by one, a special special figure 2 winning random number value is added to the next holding rank of the data of the special figure 2 winning random number value and the special figure 2 random value group having the lowest holding order. And special figure 2 random value set data is written.

  If a win is received at the general figure starting port 228 and the corresponding general figure holding number storage area provided in the RAM 308 is not full, a value is obtained as a normal figure winning random number value from the random number counter for generating the normal figure winning random number value. Are stored in the corresponding ordinary random number storage area. When there is a winning at the variable winning opening 234, information indicating that a ball has entered the variable winning opening 234 is stored in the winning storage area for the variable winning opening.

  In step S219 following step S217, a payout request number transmission process is performed. Note that the output schedule information and the payout request information output to the payout control unit 600 are composed of, for example, 1 byte, strobe information (indicating that data is set when ON), bit 6 Power-on information (if turned on, indicates that this is the first command transmission after power-on), bits 4-5 indicate the current processing type for encryption (0-3), and bits 0-3 indicate encryption The number of payout requests after processing is shown.

  In step S221 following step S219, a normal state update process is performed. This normal state update process performs one of a plurality of processes corresponding to the normal state. For example, in the general diagram state update process in the middle of the normal map change display (the value of the above-mentioned general map display symbol update timer is 1 or more), the 7 segment LED constituting the general map display device 210 is repeatedly turned on and off. Turns off drive control. By performing this control, the general map display device 210 performs normal variable display (normal map variable game).

  Also, in the general state update process at the timing when the normal map change display time has elapsed (the timing at which the value of the general map display symbol update timer has changed from 1 to 0), When the 7-segment LED constituting the general-purpose display device 210 is turned on / off to control the display mode, and the normal-map hit flag is off, the general-purpose display is displayed so that the display mode of the off symbol is displayed. The 7 segment LED constituting the device 210 is controlled to be turned on / off. Further, the RAM 308 of the main control unit 300 is provided with a setting area for performing various settings in various processes, not limited to the normal state update process. Here, the above-described lighting / extinguishing drive control is performed, and the setting area is set to indicate that the normal stop display is being performed. By performing this control, the general symbol display device 210 performs a fixed display of either the winning symbol (normal symbol A) or the off symbol (normal symbol B). Thereafter, information indicating the stop period is set in a storage area of a normal stop time management timer provided in the RAM 308 to maintain the display for a predetermined stop display period (for example, 500 ms). With this setting, the symbol that has been confirmed and displayed is stopped and displayed for a predetermined period, and the player is notified of the result of the normal game.

  On the other hand, if the result of the usual figure variation game is a hit, the usual figure hit flag is turned on. When the usual figure hit flag is on, in the usual figure state update process at the timing when the predetermined stop display period ends (when the usual figure stop time management timer value changes from 1 to 0), A normal operation is set in the setting area, and a predetermined open period (for example, 2 seconds), a solenoid for driving to open / close the blade member 232a of the special opening 2 232 (a part of various solenoids 332), A signal for holding 232a in the open state is output, and information indicating the open period is set in the storage area of the blade open time management timer provided in the RAM 308.

  Further, in the usual state update process that starts at the timing when the predetermined opening period ends (the timing when the value of the blade opening time management timer is changed from 1 to 0), the predetermined closing period (for example, 500 ms), A signal for holding the blade member in the closed state is output to the solenoid 332 for opening and closing driving, and information indicating the closing period is set in the storage area of the blade closing time management timer provided in the RAM 308.

  Further, in the normal state update process that starts at the timing when the predetermined closing period ends (when the value of the blade closing time management timer is changed from 1 to 0), the non-operating state is set in the setting area of the RAM 308. To do. Further, if the result of the usual figure variation game is out of place, the usual figure hit flag is turned off. In the case where the usual figure hit flag is off, even in the usual figure state update process at the timing when the predetermined stop display period described above ends (when the value of the usual figure stop time management timer is changed from 1 to 0), In the setting area of the RAM 308, normal operation inactive is set. In the general state update process in the case where the general map is not operating, nothing is done and the process proceeds to the next step S223.

  In step S223, a general drawing related lottery process is performed. In this general map-related lottery process, the open / close control of the general map variable game and the special map 2 start port 232 is not performed (the state of the normal map is not in operation), and the number of the general map variable games that are on hold When the number is 1 or more, it is determined whether or not the result of the usual figure variation game is won or not by the random lottery based on the usual figure winning random number value stored in the above random number value storage area. Make a hit judgment. In the case of winning, the flag for the normal figure provided in the RAM 308 is set to ON. In addition, regardless of the result of the hit determination, the value of the random number counter for generating the random time value for determining the normal fluctuation time described above is acquired as the random value for determining the normal fluctuation time, and the acquired normal fluctuation time is determined. Based on the random number value, one time for displaying the variable map on the general map display device 210 is selected from a plurality of variable times, and this variable display time is set as a normal map variable display time in the RAM 308. Store in the variable time storage area. In addition, the number of pending general figure variable games is stored in the general figure pending number storage area provided in the RAM 308, and from the number of pending general figure variable games each time a hit determination is made. The value obtained by subtracting 1 is re-stored in the usual figure number-of-holds storage area. Also, the random number value used for the hit determination is deleted.

  Next, the special figure state update process for each of the special figure 1 and the special figure 2 is performed. First, the special figure state update process (the special figure 2 state update process) for the special figure 2 is performed (step S225). In the special figure 2 state update process, one of the following processes is performed according to the state of the special figure 2.

  For example, in the special figure 2 state update process in the middle of the special figure 2 fluctuation display (the value of the special figure 2 display symbol update timer described above is 1 or more), the 7-segment LED constituting the special figure 2 display device 214 is turned on and off. Repeatedly turn on / off drive control. By performing this control, the special figure 2 display device 214 performs the special figure 2 variable display (special figure 2 variable game). In addition, predetermined transmission information indicating that the rotation start setting transmission process is to be executed in the command setting transmission process (step S233) is additionally stored in the above-described transmission information storage area, and the process ends.

  Further, the RAM 308 of the main control unit 300 includes a 15R big hit flag, a 2R big hit flag, a first small hit flag, a second small hit flag, a first off flag, a second off flag, a special figure probability variation flag, and a normal figure. Flags such as a probability variation flag are prepared. These flags are set to ON or OFF based on the stop symbol determined in the special figure 2 related lottery process described later. In the special figure 2 state update process starting at the timing when the special figure 2 fluctuation display time has elapsed (the timing when the special figure 2 display symbol update timer value has changed from 1 to 0), the 15R jackpot flag is on, and the special figure probability fluctuation Special flag A, 15R big hit flag is on, special figure probability fluctuation flag is off, special figure probability fluctuation flag is on, special figure B, 2R big hit If the flag is on, the special figure probability fluctuation flag is on, and the special figure probability fluctuation flag is on, the special figure C, 2R jackpot flag is on, the special figure probability fluctuation flag is off, and the general figure probability fluctuation flag is on When the special figure D, 2R jackpot flag is on, the special figure probability fluctuation flag is on, and the special figure probability fluctuation flag is off, the special figure E, 2R big hit flag is on, the special figure probability fluctuation flag is off, Figure probability fluctuation flag Special figure F when the first small hit flag is on, special figure G when the first small hit flag is on, special figure H when the second small hit flag is on, special figure H when the first small hit flag is on In FIG. I, when the second off-flag is on, the 7-segment LED constituting the second special symbol display device 214 is controlled to be turned on / off so that the state of each special figure J is set. Is set to indicate that the special figure 2 stop display is in progress. By performing this control, the special figure 2 display device 214 has a 15R special jackpot symbol (special figure A), a 15R big jackpot symbol (special figure B), a sudden probability variation symbol (special figure C), and a sudden short time symbol (special figure D). ), Hidden probability variation (special E), sudden normal (special F), first small hit (special G), second small hit (special H), first off symbol (special I) ) And the second off-set symbol (special symbol J).

  Thereafter, in order to maintain the display for a predetermined stop display period (for example, 500 ms), information indicating the stop period is set in the storage area of the special figure 2 stop time management timer provided in the RAM 308. With this setting, the specially displayed special figure 2 is stopped and displayed for a predetermined period, and the result of the special figure 2 variable game is notified to the player. In addition, if the time reduction number stored in the time reduction number storage unit provided in the RAM 308 is 1 or more, 1 is subtracted from the time reduction number. If not, turn off the time flag. Further, the hourly flag is also turned off during the big hit game (in the special game state). Further, in the case of a game machine of the number cut probability variation type (ST type), if the probability variation number stored in the probability variation number storage unit provided in the RAM 308 is 1 or more, 1 is subtracted from the probability variation number and the subtraction is performed. When the result changes from 1 to 0, the special figure probability variation flag is turned off.

  Further, the special transmission information indicating that the rotation stop setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the above-described transmission information storage area, and the design for stopping the variable display is shown in FIG. The special figure 2 identification information indicating the presence is additionally stored in the RAM 308 as information to be included in command data, which will be described later, and the processing is terminated.

  If the result of the special figure 2 variable game is a big hit, the big hit flag is turned on. When the big hit flag is on, in the special figure 2 state update process at the timing when the predetermined stop display period ends (the special figure 2 stop time management timer value changes from 1 to 0), the setting of the RAM 308 is set. In order to set a special figure 2 in operation in the area and wait for a predetermined winning effect period (for example, 3 seconds), that is, a period during which an image for notifying the player that a big hit by the decorative symbol display device 208 is started is displayed. In addition, information indicating the winning effect period is set in the storage area of the special figure 2 standby time management timer provided in the RAM 308. Further, predetermined transmission information indicating that the winning effect setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  Further, in the special figure 2 state update process that starts at the timing when the predetermined winning effect period ends (the timing when the value of the special figure 2 standby time management timer changes from 1 to 0), a predetermined release period (for example, 29 seconds) Or, until a winning of a predetermined number of game balls (for example, 10 balls) is detected at the variable winning opening 234, the door is connected to a solenoid for opening / closing the door member 234a of the variable winning opening 234 (a part of various solenoids 332). A signal for holding the member 234a in the opened state is output, and information indicating the opening period is set in the storage area of the door opening time management timer provided in the RAM 308. In addition, predetermined transmission information indicating that the special winning opening release setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  In the special figure 2 state update process that starts at the timing when the predetermined opening period ends (the timing when the door opening time management timer value changes from 1 to 0), the predetermined closing period (for example, 1.5 seconds) A signal for holding the door member 234a in a closed state is output to a solenoid for opening / closing the door member 234a of the variable prize opening 234 (a part of various solenoids 332), and a door closing time management timer provided in the RAM 308 is used. Information indicating the closing period is set in the storage area. In addition, predetermined transmission information indicating that the special winning opening closing setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  Further, in the special figure 2 state update process that is started at the timing when the opening / closing control of the door member 234a is repeated a predetermined number of times (15 rounds or 2 rounds in the present embodiment), a predetermined end effect period (for example, 3 seconds) In other words, in order to set so as to wait for a period during which an image for informing the player that the big hit by the decorative symbol display device 208 is to be ended is displayed, the effect is displayed in the storage area of the effect waiting time management timer provided in the RAM 308. Information indicating the waiting period is set. Also, if the normal probability fluctuation flag is set to ON, at the same time as the end of the big hit game, the hour / hour number (for example, 100 times) is set in the hour / hour number storage unit provided in the RAM 308 and provided in the RAM 308. Turn on the short time flag. If the ordinary probability fluctuation flag is set to OFF, the number of time reductions is not set in the time reduction number storage unit, and the time reduction flag is not turned on.

  The short time here means that the pachinko machine is in an advantageous state for the player in order to shorten the time from the end of the big hit in the special figure variable game to the start of the next big hit. When the time reduction flag is set to ON, the normal figure high probability state (normal figure certain change) is established. There is a higher probability of hitting in the general-game variable game in the high-probability state than in the normal-game low-probability state. In addition, in the normal figure high probability state, the fluctuation time of the general figure variable game is shorter than in the normal figure low probability state (normal figure variable short). Furthermore, in the normal high probability state, compared to the normal low probability state, the opening time in one opening of the pair of blade members 232a of the special drawing 2 starting port 232 is likely to be longer (electrical chew extension). In addition, the pair of blade members 232a are more likely to open in the normal high probability state than in the normal low probability state. The state in which any one of these ordinary figure change, universal figure change, and electric Chu extension is set is referred to as an electric support (starting prize winning support by electric tulip) state.

  In addition, as described above, the hourly flag is set to off during the big hit game (in the special game state). Therefore, the normal low probability state is maintained during the big hit game. This is because, if the game is in a high probability state during a big hit game, a large number of game balls will be placed in the special figure 2 starting port 232 until a predetermined number of game balls enter the variable prize opening 234 during the big hit game. In order to solve this, there is a problem that the number of game balls that can be acquired during the big hit increases and the number of game balls that can be acquired during the big hit increases.

  If the special figure probability variation flag is set to ON, a predetermined probability variation number (for example, 10,000 times) is set in the probability variation number storage unit provided in the RAM 308 simultaneously with the end of the jackpot game (ST type). in the case of).

  Further, predetermined transmission information indicating that the end effect setting transmission process is executed in the command setting transmission process (step S233) is additionally stored in the transmission information storage area.

  In the special figure 2 state update process that starts at the timing when the predetermined end production period ends (the timing when the production standby time management timer value changes from 1 to 0), the special figure 2 is not activated in the setting area of the RAM 308. Set medium.

  Further, if the result of the special figure 2 variable game is out of order, the out-of-game flag is turned on. In the case where the miss flag is on, even in the special figure 2 state update process at the timing when the predetermined stop display period described above ends (the timing when the special figure 2 stop time management timer value changes from 1 to 0), In the setting area of the RAM 308, special figure 2 inactive is set. In the special figure 2 state update process when the special figure 2 is not in operation, nothing is done and the process proceeds to the next step S227.

  Subsequently, special figure state update processing (special figure 1 state update process) for special figure 1 is performed (step S227). In the special figure 1 state update process, each process described in the special figure 2 state update process is performed according to the state of the special figure 1. Each process performed in the special figure 1 state update process is the same as the process in which “special figure 2” in the contents described in the special figure 2 state update process is replaced with “special figure 1”. Omitted. The order of the special figure 2 state update process and the special figure 1 state update process may be reversed.

  When the special figure state update process in step S225 and step S227 is completed, a special figure related lottery process for each of special figure 1 and special figure 2 is performed. Also here, first, a special drawing related lottery process for special figure 2 (a special drawing 2 related lottery process) is performed (step S229), and then a special drawing related lottery process for special figure 1 (a special drawing 1 related lottery process). ) Is performed (step S231). In the special drawing 2 related lottery process, the floating game of the special drawing 1 and the special drawing 2 is not performed, and the state of the special drawing 1 and the special drawing 2 are both inactive and is held. The game is executed using the first special figure 2 winning random number value and the special figure 2 random number value in the special figure 2 random value storage area, starting from the fact that the number of variable games is 1 or more. The special figure 1 related lottery process does not perform the floating game of the special figure 1 and the special figure 2, the state of the special figure 1 and the special figure 2 are both inactive, and is suspended. The game is executed using the first special figure 1 winning random number value and the special figure 1 random number value in the special figure 1 random value storage area as a starting condition that the number of variable games is 1 or more.

  Also for these special drawing related lottery processes, the main control unit 300 performs the special figure 2 related lottery processing before the special figure 1 related lottery processing, so that the special figure 2 variable game start condition and the special figure 1 fluctuation Even if the game start conditions are satisfied at the same time, since the special figure 2 variable game is changing first, the special figure 1 variable game does not start changing. In addition, when the number of reserved special figure 2 variable games is 1 or more, the lottery process and the variable game related to the special figure 1 variable game hold are not performed. In addition, the notification of the result of the special symbol variable game success / failure determination by the decorative symbol display device 208 is performed by the first sub-control unit 400, and the lottery result of the lottery based on the winning at the special symbol 2 starting port 232 is notified. Priority is given to the notification of the lottery result of the lottery based on the winning in the special figure 1 starting port 230.

  In the case of the special figure 2 related lottery process in step S229, the main control unit 300 starts the special figure 2 start information (special) from the earliest (most previously stored) holding position in the special figure 2 random value storage area. 2), and based on the special figure 2 winning random number value in the obtained special figure 2 start information, the value of the special figure probability variation flag in the RAM 308, and the like. Is used to determine whether to make a big hit, a small hit, or a loss (win / no decision). Next, the main control unit 300 uses the special figure determination table stored in the ROM 306 on the basis of the special figure 2 random number value in the acquired special figure 2 start information and the determined success / failure determination result. The symbol (stop symbol) to be stopped after the change display is determined. Next, the main control unit 300 is stored in the ROM 306 based on, for example, the determined success / failure determination result, the stop symbol, the special figure 2 holding number at the time of the determination, the acquired special figure variation time determination random number value, and the like. The variable display time (timer number) in FIG. 2 is determined using various tables.

  After fetching the first special figure 2 start information from the special figure 2 random value storage area, the main control unit 300 deletes the first special figure 2 start information from the special figure 2 random value storage area, 2 is subtracted from the reserved figure number 2 in the reserved number storage area. At this time, the special figure 2 start information extracted from the special figure 2 random value storage area is stored in a temporary area provided in the RAM 308, and the above-described determination is performed based on the special figure 2 start information stored in the temporary area. You may do it.

  After the special figure 2 related lottery process (step S229) as described above, the special figure 1 related lottery process (step S231) is performed in the same manner.

  In the above explanation, the special figure 2 variable game is started with priority over the special figure 1 variable game, and the special figure 2 priority change is prioritized over the special figure 1 hold. The special figure 1 variable game is started with priority over the special figure 2 variable game, and the special figure 1 hold is a priority figure change that is consumed in preference to the special figure 2 hold. May be. In addition, the priority opening variation which starts the special drawing variable game related to the suspension of the special drawing 1 and the special drawing 2 in the starting opening winning order without giving priority to any of the special drawing 2 floating game and the special drawing 1 floating game. It may be. In the starting entry winning order fluctuation, for example, the upper limit number of holds is 8 regardless of the special figure 1 and the special figure 2, and therefore the priority fluctuation that the upper limit number of the hold is 4 in each of the special figures 1 and 2 In some cases, the upper limit of the substantial number of holds can be increased.

  In the above description, it is assumed that the lottery process and the variable game relating to the holding of the other special figure are not performed according to the state of the special figure, but the invention is not limited to this, and the special figure state update described above is not performed. The process and the special figure related lottery process may be performed independently in the special figure 1 and the special figure 2, respectively, so that a plurality of special figures may be changed simultaneously. In addition, when a plurality of special figures are changed at the same time, a plurality of areas for displaying the lottery results of each special figure are provided on the decorative symbol display device 208 or the lottery results of each special figure are displayed. A plurality of decorative symbol display devices may be provided, and each lottery result may be displayed separately, or one display may be configured to display lottery results of a plurality of special drawings. In addition, when changes related to a plurality of special figures are performed simultaneously, the lottery result of the special figure that stopped the fluctuation may affect the lottery result of the special figure that stops the fluctuation later.

  In step S233 following step S231, command setting transmission processing is performed. In this command setting transmission process, various commands are transmitted to the first sub-control unit 400. The output schedule information to be transmitted to the first sub-control unit 400 is composed of 16 bits, for example, bit 15 is strobe information (indicating that data is set when ON), bits 11 to 14 are Command type (in this embodiment, command types such as basic command, symbol variation start command, symbol variation stop command, winning effect start command, end effect start command, jackpot round number designation command, power recovery command, RAM clear command, etc. Bits 0 to 10 are configured with command data (predetermined information corresponding to the command type).

  Specifically, the strobe information is turned on or off by the command transmission process described above. If the command type is a symbol variation start (rotation start) command, the 15R big hit flag, the 2R big hit flag, the first small hit flag, the second small hit flag, the first off flag, the second off are included in the command data. In the case of the symbol variation stop (rotation stop) command, the 15R big hit flag, the 2R big hit flag, the number of the flag, the special figure probability fluctuation flag value, the timer number selected in the special figure related lottery process, etc. In the case of a winning effect start command and an end effect start command, including the values of the 1 small hit flag, the second small hit flag, the first off flag, the second off flag, the special figure probability variation flag, etc., the special figure probability Including the value of the fluctuation flag, etc. In the case of a jackpot round number designation command, include the value of the special figure probability fluctuation flag, the number of jackpot rounds, etc. That. When the command type indicates a basic command, device information in the command data, presence / absence of winning at the special figure 1 starting port 230, presence / absence of winning at the special figure 2 starting port 232, presence / absence of winning at the variable winning port 234, etc. including.

  In the rotation start setting transmission process described above, the 15R big hit flag, the 2R big hit flag, the first small hit flag, the second small hit flag, the first off flag, the second off are stored in the RAM 308 as command data. Information indicating the flag, the value of the special figure probability fluctuation flag, the timer number selected in the special figure 1 related lottery process and the special figure 2 related lottery process, the number of the special figure 1 variable game or the special figure 2 variable game held, etc. Set. In the rotation stop setting transmission process described above, 15R big hit flag, 2R big hit flag, first small hit flag, second small hit flag, first lost flag, second lost flag, stored in the RAM 308 as command data, Information indicating the value of the special figure probability variation flag is set.

  In the winning effect setting transmission process described above, the command control data stored in the RAM 308, the effect control information output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the winning effect period, the special figure probability variation flag The information indicating the value, the number of the special figure 1 variable game or the special figure 2 variable game, etc. that are held is set. In the above-described end effect setting transmission process, the command control data stored in the RAM 308, the effect control information output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the effect standby period, the special figure probability variation flag Information indicating the value, the number of the special figure 1 variable game or the special figure 2 variable game being held, etc. is set. In the above-described special winning opening release setting transmission process, the command data includes the number of big hits stored in the RAM 308, the value of the special figure probability variation flag, the number of the special figure 1 variable game or the special figure 2 variable game held. Set the information that indicates. In the above-mentioned special winning opening closing setting transmission process, the command data includes the number of big hit rounds stored in the RAM 308, the value of the special figure probability variation flag, the number of the special figure 1 variable game or the special figure 2 variable game held. Set the information that indicates.

  In step S233, general command special figure hold increase processing is also performed. In this general command special figure pending increase process, special figure identification information (information showing special figure 1 or special figure 2) stored in the transmission information storage area of the RAM 308, command notice information (preliminary notice information, false) Set either advance notice information or no advance notice information).

  In the first sub-control unit 400, it is possible to determine the production control according to the change of the game control in the main control unit 300 by the command type included in the received output schedule information, and it is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined.

  In step S235 following step S233, external output signal setting processing is performed. In this external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350 separate from the pachinko machine 100 via the information output circuit 336.

  In step S237 following step S235, device monitoring processing is performed. In this device monitoring process, the signal states of the various sensors stored in the signal state storage area in step S205 are read, and the presence or absence of a predetermined error, for example, the presence or absence of a front frame door opening error or the presence or absence of a bottom pan full error is monitored. . When a front frame door open error or a lower pan full error is detected, the transmission information to be transmitted to the first sub-control unit 400 includes device information indicating whether there is a front frame door open error or a lower pan full error. Set. Further, various solenoids 332 are driven to control the opening / closing of the special figure 2 starting port 232 and the variable prize opening 234, and the general diagram display device 210 and the special diagram 1 display device 212 via the drive circuits 324, 326, 330. The display data to be output to the special figure 2 display device 214, various status display units 328, and the like is set in the output port of the I / O 310. Further, the output schedule information set in the payout request number transmission process (step S219) is output to the payout control unit 600 via the output port of the I / O 310.

  In step S239 following step S237, it is monitored whether or not the low voltage signal is ON. Then, when the low voltage signal is on (when power supply cutoff is detected), the process proceeds to step S243, and when the low voltage signal is off (when power supply cutoff is not detected), the process proceeds to step S241. In step S241, timer interrupt end processing is performed. In this timer interrupt end process, the value of each register temporarily saved in step S201 is set in each original register, interrupt permission is set, etc., and then the main control unit main process shown in FIG. Return to. On the other hand, in step S243, a specific variable or stack pointer for returning to the power-off state at the time of power recovery is saved in a predetermined area of the RAM 308 as return data, and power-off processing such as initialization of input / output ports is performed. After that, the process returns to the main process of the main control unit shown in FIG.

  Next, processing of the first sub control unit 400 will be described with reference to FIG. FIG. 69A is a flowchart showing the flow of the main process executed by the CPU 404 of the first sub control unit 400. First, in step S401 of FIG. 69A, various initial settings are performed. When the power is turned on, an initialization process is first executed in step S401. In this initialization processing, initialization of input / output ports, initialization processing of a storage area in the RAM 408, and the like are performed.

  In step S403 following step S401, it is determined whether or not the timer variable is 10 or more, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step S405. . In step S405, 0 is assigned to the timer variable.

  In step S407 following step S405, command processing is performed. The CPU 404 of the first sub control unit 400 determines whether a command has been received from the main control unit 300.

  In step S409 following step S407, an effect control process is performed. For example, when there is a new command in step S407, processing such as reading the effect data corresponding to this command from the ROM 406 is performed, and when the effect data needs to be updated, the effect data is updated.

  In step S411 following step S409, a chance button control process is performed. In the chance button control process, when the pressing of the chance button 136 is detected, the effect data updated in step S409 is changed to the effect data corresponding to the pressing of the chance button 136.

  In step S413 subsequent to step S411, image control processing is performed. In the image control process, when there is a command to the VDP 434 in the effect data read in step S409, this command is output to the VDP 434 (details will be described later).

  In step S415 following step S413, sound control processing is performed. In the sound control process, if there is a command to the sound source IC 416 in the effect data read in step S409, this command is output to the sound source IC 416.

  In step S417 following step S415, lamp control processing is performed. In the lamp control process, if there is a command to various lamps 418 in the effect data read in step S409, this command is output to the drive circuit 420.

  In step S419 following step S417, shutter control processing is performed. In the shutter control process, if there is a command to the shielding device 246 in the effect data read in step S409, this command is output to the drive circuit 432.

  In step S421 following step S419, information transmission processing is performed. In the information transmission process, when there is a control command to be transmitted to the second sub-control unit 500 in the effect data read in step S409, a setting is made to output this control command. Thereafter, the process returns to step S403.

  FIG. 69B is a flowchart showing the flow of the first sub control unit command reception interrupt process (strobe interrupt process) executed by the CPU 404 of the first sub control unit 400. This command reception interrupt process is a process executed when the first sub-control unit 400 detects a strobe signal from the main control unit 300. In step S501 of the command reception interrupt process, the command received from the main control unit 300 is stored in the command storage area provided in the RAM 408 as an unprocessed command.

  FIG. 69C is a flowchart showing the flow of the first sub control unit timer interrupt process executed by the CPU 404 of the first sub control unit 400. The first sub-control unit 400 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this example, once every 2 ms). The timer interrupt process is triggered by this timer interrupt. Run in cycles. In step S601 of the first sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 408 described in step S403 of the first sub control unit main process, and the result is stored in the original timer variable storage area. To do. Therefore, in step S403, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10).

  In step S603 following step S601, a control command is transmitted to the second sub-control unit 500 set in the information transmission process (step S421) of the first sub-control unit main process, and other random number values for effects are updated. Etc.

  FIG. 69D is a flowchart showing the flow of the image control process in step S413 of the first sub control unit main process. In step S701, an instruction to transfer image data is issued. Here, the CPU 404 first swaps the designation of the display areas A and B in the VRAM 436. As a result, an image of one frame stored in the display area not designated as the drawing area is displayed on the decorative design display device 208. Next, the CPU 404 sets ROM coordinates (transfer source address of the ROM 406), VRAM coordinates (transfer destination address of the VRAM 436) and the like in the attribute register of the VDP 434 based on the position information table and the like, and then the image from the ROM 406 to the VRAM 436. Sets an instruction to start data transfer The VDP 434 transfers the image data from the ROM 406 to the VRAM 436 based on the command set in the attribute register. Thereafter, the VDP 434 outputs a transfer end interrupt signal to the CPU 404.

  In step S703 following step S701, it is determined whether or not a transfer end interrupt signal from the VDP 434 is input. If a transfer end interrupt signal is input, the process proceeds to step S705. Wait for the input signal to be input.

  In step S705, parameters are set based on the production scenario configuration table and attribute data. Here, in order to form a display image in the display area A or B of the VRAM 436 based on the image data transferred to the VRAM 436 in step S701, the CPU 404 has information on the image data constituting the display image (coordinate axis and image size of the VRAM 436). , VRAM coordinates (arrangement coordinates, etc.) are instructed to the VDP 434. The VDP 434 performs parameter setting according to the attribute based on the instruction stored in the attribute register.

  In step S707 following step S705, a drawing instruction is performed. In this drawing instruction, the CPU 404 instructs the VDP 434 to start drawing an image. The VDP 434 starts drawing an image in the frame buffer in accordance with an instruction from the CPU 404.

  In step S709 following step S707, it is determined whether or not a generation end interrupt signal from the VDP 434 based on the end of image drawing is input. If a generation end interrupt signal is input, the process proceeds to step S711. Waits for the generation end interrupt signal to be input.

  In step S711, a scene display counter which is set in a predetermined area of the RAM 408 and counts how many scene images have been generated is incremented (+1), and the process ends.

  Next, processing of the second sub control unit 500 will be described with reference to FIG. FIG. 70A is a flowchart of main processing executed by the CPU 504 of the second sub-control unit 500. First, in step S801 in FIG. 70A, various initial settings are performed. When the power is turned on, an initialization process is first executed in step S801. In this initialization processing, initial setting of input / output ports, initialization processing of a storage area in the RAM 508, and the like are performed.

  In step S803 following step S801, it is determined whether or not the timer variable is 10 or more, and this process is repeated until the timer variable becomes 10. When the timer variable becomes 10 or more, the process proceeds to step S805. . In step S805, 0 is assigned to the timer variable.

  In step S807 following step S805, command processing is performed. The CPU 504 of the second sub control unit 500 determines whether a command has been received from the first sub control unit 400.

  In step S809 following step S807, effect control processing is performed. For example, if there is a new command in step S807, the effect data corresponding to this command is read from the ROM 506, and if the effect data needs to be updated, the effect data is updated.

  In step S811 following step S809, lamp control processing is performed. For example, if there is a command from the first sub-control unit 400 to the game board lamp 532 or the game table frame lamp 542, this command is output to the serial communication control circuit 520.

  In step S813 following step S811, a movable body control process is performed. For example, when there is a command from the first sub-control unit 400 to the effect movable body 224, this command is output to the drive circuit 516. Thereafter, the process returns to step S803.

  FIG. 70B is a flowchart of command reception interrupt processing executed by the CPU 504 of the second sub-control unit 500. This command reception interrupt process is a process executed when the second sub control unit 500 detects a strobe signal from the first sub control unit 400. In step S901 of the command reception interrupt process, the command received from the first sub control unit 400 is stored in the command storage area provided in the RAM 508 as an unprocessed command.

  FIG. 70C is a flowchart of timer interrupt processing executed by the CPU 504 of the second sub control unit 500. The second sub-control unit 500 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this example, once every 2 ms). The timer interrupt process is triggered by this timer interrupt. Run in cycles. In step S1001 of the timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 508 described in step S803 of the second sub-control unit main process, and the result is stored in the original timer variable storage area. Therefore, in step S803, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10). In step S1003 following step S1001, an effect random number update process or the like is performed.

  The pachinko machine 100 according to the present embodiment includes an operation request notifying unit capable of executing at least an operation request notification requesting a player for a predetermined operation (an example of notification of information for prompting operation of the operation unit), and an operation request notification unit. Operating means (an example of means controlled by the second control of the notification control means) capable of executing at least an operation that makes it difficult for the player to recognize at least part or all of the operation request notification. Hereinafter, each example of the operation request notification requesting the player for a predetermined operation and the operation that makes it difficult for the player to recognize at least part or all of the operation request notification will be described. Note that the operation request notification may directly indicate that a predetermined operation is requested, or may not indicate directly. For example, when something (for example, part or all of the effect) changes by performing a predetermined operation in a state where the predetermined notification is being performed, the predetermined notification is included in the operation request notification.

  FIG. 71A shows an example of display on the decorative symbol display device 208. As shown in FIG. 71A, in the symbol display areas 208a to 208c located at the upper left of the screen of the decorative symbol display device 208, the decorative symbols are displayed in a variable manner. Here, in FIG. 71 (a) and each figure mentioned later, the fluctuation | variation of the decoration symbol in the symbol display area 208a-208c is represented by the downward thick arrow. On the upper right of the screen of the decorative symbol display device 208, there are provided a fourth symbol display area 208e capable of displaying the fourth symbol and a special symbol hold number display area 208f for displaying the number of special figure variable games held in numbers. Yes. In this example, a black circle indicating that the special figure is changing is displayed in the fourth symbol display area 208e. In the special figure hold number display area 208f, a number “3” indicating that the special figure 1 variable game has three hold numbers is displayed.

  FIG. 71 (b) shows another example of display on the decorative symbol display device 208. As shown in FIG. 71 (b), in the symbol display areas 208a to 208c located at the center of the screen of the decorative symbol display device 208, the decorative symbols are displayed in a variable manner. A black circle is displayed in the fourth symbol display area 208e located in the upper right of the screen of the decorative symbol display device 208, and “3” is displayed in the special figure reservation number display area 208f. Below the screen of the decorative symbol display device 208, a variation icon display area 700 capable of displaying a variation icon corresponding to the special figure variation game, and a left side of the variation icon display area 700 are displayed. Special figure 1 hold icon display area 701 capable of displaying the same number of hold icons (for example, circular images) and variable icon display area 700 are located to the right of the number of holds, and the same number as that of special figure 2 variable games. And a special figure 2 hold icon display area 702 capable of displaying the hold icon. In this example, the fluctuation icon is not displayed in the fluctuation icon display area 700, three hold icons are displayed in the special figure 1 hold icon display area 701, and the special figure 2 hold icon display area 702 is displayed. The hold icon is not displayed. In this example, while the number of holds is displayed in the special figure hold number display area 208f, the number of hold is also displayed in the special figure 1 hold icon display area 701.

  FIG. 71 (c) shows an example of the display mode of the hold icon. As shown in the upper part of FIG. 71 (c), a mark indicating that the chance button 136 is pressed may be displayed in the hold icon. The mark that suggests pressing the chance button 136 includes, for example, a button image representing the chance button 136 and a downward arrow image representing the pressing operation of the chance button 136. The display of the hold icon including such a mark corresponds to an operation request notification requesting the player to press the chance button 136. When the chance button 136 is pressed while the hold icon is displayed, the display mode of the hold icon or another hold icon is “eight”, “price” as shown in the lower part of FIG. ”,“ General ”,“ Military ”4 characters are written at equal intervals (90 ° intervals) in the circumferential direction of the circle, or a mode that matches the pattern of a predetermined character (for example, Sabohani, Bancho, etc.) You may make it change to the various aspects of. The mode may be changed by pressing the chance button 136 may be the hold icon (a hold icon including a mark indicating that the chance button 136 is pressed), or other hold icons other than the hold icon. There may be only the holding icon concerned.

  FIG. 71 (d) shows an example of a decorative symbol stop display mode. As shown in FIG. 71 (d), the decorative design may be displayed in a form in which a mark suggesting pressing of the chance button 136 is displayed. The mark that suggests pressing of the chance button 136 includes, for example, the characters “PUSH”, a button image indicating the chance button 136, and a downward arrow image indicating the pressing operation of the chance button 136. The stop display of the decorative design including such a mark corresponds to an operation request notification requesting the player to press the chance button 136. In addition, although the symbol of “decoration 2” is illustrated in FIG. 71 (d), any symbol of “decoration 1”, “decoration 3” to “decoration 10” may be used. For example, when the decorative symbol that stops first among the three decorative symbols that are variably displayed is stopped and displayed in a manner as shown in FIG. 71 (d), when the chance button 136 is pressed by the player, Transition. In addition, for example, the decorative symbols that stop at the first to third are stopped and displayed in a manner as shown in FIG. 71 (d), and the chance button 136 is pressed by the player each time it is stopped and displayed. When success or failure is determined by lottery every time 136 is pressed, if all succeeds, a special SP reach or special mode is entered. Further, for example, when any of the decorative symbols is stopped and displayed in a manner as shown in FIG. 71 (d), if the chance button 136 is pressed in that state, it is executed when the chance button 136 is normally pressed. The action to be performed (for example, the action at the time of pressing the chance button mentioned in the example described above or below) may be executed. Also, for example, when the chance button 136 is operated in the state where the upper hold icon in FIG. 71 (c) and the decorative symbol in FIG. 72 are displayed at the same time, the button operation is invalid for the hold icon (for example, reaction Do not perform a predetermined presentation) may be effective (for example, react, perform a predetermined presentation), may be valid for the hold icon, may be invalid for the decoration, It may be invalid for both icons and decorative symbols, or may be valid for both reserved icons and decorative symbols. When the button operation is valid for one side and invalid for the other, the invalid side may be made valid after performing the production of the valid side based on the button operation.

  FIG. 71 (e) shows another example of display on the decorative symbol display device 208. As shown in FIG. 71 (e), a message “→ Right-handed →” indicating right-handed is displayed at the upper part of the screen of the decorative symbol display device 208. This message is displayed, for example, to suggest how to hit the player during probability change. Such a message display corresponds to an operation request notification requesting the player to make a right turn. This message may be displayed again as a warning display, for example, when a winning is made at a general drawing start opening provided on the left side or a special figure 1 starting opening that is awarded only when left-handed.

  FIG. 71 (f) shows another example of display on the decorative symbol display device 208. As shown in FIG. 71 (f), a message “← left-handed ←” indicating left-handed is displayed at the upper part of the screen of the decorative symbol display device 208. This message is displayed, for example, when the probability change (electric support) is completed, in order to suggest the player how to hit. Such a message display corresponds to an operation request notification requesting the player to make a left strike.

  FIG. 71 (g) shows another example of display on the decorative symbol display device 208. As shown in FIG. 71 (g), a message “Return to left-handed” is displayed at the upper part of the screen of the decorative symbol display device 208, which suggests returning to left-handed. This message is displayed when, for example, the player has left-handed in the gaming state to be left-handed (for example, the game ball has passed through the normal start opening provided in the right-handed route after shifting to the gaming state to be left-handed) ) Is displayed as a warning. Such a message display corresponds to an operation request notification requesting the player to make a left strike.

  FIG. 71 (h) shows another example of display on the decorative symbol display device 208. As shown in FIG. 71 (h), at the upper part of the screen of the decorative symbol display device 208, a message “↑ Aim for Chance Attacker” is displayed, which suggests that the variable winning opening 234 is aimed. This message is displayed, for example, on a game machine that produces an effect using a ball that has entered the variable winning opening 234 in an initial round in a big hit game or a small hit game. Such a message display corresponds to an operation request notification requesting the player to launch a game ball aiming at the variable winning opening 234.

  72A and 72B show another example of display on the decorative symbol display device 208. FIG. In the state shown in FIG. 72 (a), a mark indicating that the chance button 136 is pressed is displayed at the bottom of the screen of the decorative symbol display device 208 together with the message “Yoshimune wa ...” (part of the tutorial display). ing. This display indicates to the player that the continuation of the tutorial display is displayed by pressing the chance button 136. When the chance button 136 is pressed in this state, as shown in FIG. 72B, the continuation of the tutorial display “I am an eight great general” is displayed. The message “Yoshimune is ...” and the mark indicating that the chance button 136 is pressed correspond to an operation request notification requesting the player to press the chance button 136.

  FIG. 72 (c) shows an example of display on the decorative symbol display device 208 during the big hit game. As shown in FIG. 72 (c), the symbol combination “decoration 7-decoration 7-decoration 7” selected is displayed in the symbol display areas 208a to 208c located at the upper left of the screen of the ornamental symbol display device 208 ( The display of the symbol combination itself may be information indicating the profitability of the jackpot). In the upper part of the screen of the decorative symbol display device 208, a message “˜Big hit” is displayed to notify that the big hit game is being played. The decorative symbol display device 208 also includes numerical values relating to the effects during the jackpot game, such as the current number of rounds of the jackpot game (in this example, “10R”) and the number of enemies defeated during the retreat. Defeated "), the number of prize balls acquired during the retreat (" 28314pt "in this example), etc. are displayed. These displays correspond to an operation request notification for requesting the player to launch a game ball aiming at the variable winning opening 234. For example, when one game ball enters the 15 variable prize openings 234, the number of prize balls displayed is “15” as the number of prize balls obtained and the number of prize balls entered into the variable prize opening 234. It may be “14” (= 15−1), which is the difference (net profit) from the lost number of balls “1”, or “15” of the number of winning balls.

  In addition, a message “please remove the sphere” is displayed on the left side of the screen of the decorative symbol display device 208. This message is displayed under the control of the first sub-control unit 400 based on the reception of a command including information about the lower pan full tank error from the main control unit 300. This message corresponds to an operation request notification requesting the player to operate the ball discharge lever 132.

  FIG. 72 (d) shows an example of a demonstration display of the decorative symbol display device 208. As shown in FIG. 72 (d), a symbol combination “decoration 2—decoration 8—decoration 0” for notifying a deviation is displayed in the symbol display areas 208 a to 208 c of the ornamental symbol display device 208. The fourth symbol display area 208e displays a white circle indicating that the special figure variable game has ended, and the special figure hold number display area 208f indicates that the special figure variable game hold number is zero. The number “0” is displayed. In other words, the symbol display areas 208a to 208c, the fourth symbol display area 208e, and the special figure hold number display area 208f indicate that this game machine is an empty board. These displays may correspond to an operation request notification requesting the next player to start a game operation.

  In addition, on the upper part of the screen of the decorative symbol display device 208, a message “~ waiting for customers” is displayed to notify that this game machine is an empty board (during demonstration). It should be noted that the display indicating that it is an empty board does not necessarily have to be clearly indicated by a text message as in this example, and it may be understood that a demonstration is being performed by displaying the background of the screen. Moreover, it is only necessary to know that the symbol is stopped even if it is not known that the demonstration is in progress. These displays may correspond to an operation request notification requesting the next player to start a game operation.

  Further, on the right side of the screen of the decorative symbol display device 208, a message indicating that the chance button 136 is pressed is displayed together with a message “Daitomo is here”. This display suggests to the player that the screen relating to the membership service is displayed when the chance button 136 is pressed. This display corresponds to an operation request notification requesting the player to press the chance button 136.

  72E and 72F show another example of the display of the decorative symbol display device 208. FIG. In the state shown in FIG. 72 (e), the decorative symbol display device 208 displays a mark indicating that the chance button 136 has been pressed, together with a princess character line (part of the tutorial display) that “A reach is expected for development”. Is displayed. This display suggests to the player that when the chance button 136 is pressed, the lines of other characters responding to the lines of the princess character (continuous tutorial display) are displayed. When the chance button 136 is pressed in this state, as shown in FIG. 72 (f), a samurai character line “Chance appears when the samurai appears” is displayed. The display of the princess character's lines and the mark suggesting that the chance button 136 is pressed shown in FIG. 72E corresponds to an operation request notification requesting the player to press the chance button 136.

  72 (g) and 72 (h) show another example of display on the decorative symbol display device 208. FIG. In the state shown in FIG. 72 (g), a message “˜A stage˜” is displayed in the upper part of the screen of the decorative symbol display device 208 to notify that the present stage is the A stage. Further, on the right side of the screen of the decorative symbol display device 208, a message indicating that the chance button 136 has been pressed is displayed together with a message “if you want to change”. The message “if you want to change” and the mark that suggests pressing the chance button 136 are displayed in a state where the stage can be changed (for example, immediately after the start of change), and are produced by pressing the chance button 136. This suggests to the player that the stage can be switched from stage A to another stage. When the chance button 136 is pressed in this state, as shown in FIG. 72 (h), the production stage is switched from the A stage to the B stage, and a message displayed at the upper part of the screen of the decorative symbol display device 208 is “˜”. "A stage ~" is switched to "~ B stage ~". Further, if the stage can be changed even after the production stage is switched to the B stage, a message “if you want to change” and a press of the chance button 136 are indicated on the right side of the screen of the decorative symbol display device 208. And are displayed. This display indicates to the player that the stage is switched from the B stage to another stage by pressing the chance button 136. The message “if you want to change” and the mark that suggests pressing the chance button 136 correspond to an operation request notification requesting the player to press the chance button 136.

  FIG. 73 (a) shows a determination button 136a and a selection button 136b that can be provided in the pachinko machine 100 as a push-button switch that can be pressed by the player instead of or in addition to the chance button 136. An example of the configuration of 136c is shown. As shown in FIG. 73A, the enter button 136a has a circular plane shape. The left selection button 136b for selecting the left (or top) has a planar shape that suggests "left" (for example, an isosceles triangular shape with an apex angle on the left side, a left arrow shape), It is arranged on the left side of the determination button 136a. The right selection button 136c for selecting the right (or lower) has a planar shape (for example, a shape symmetrical to the left selection button 136b) suggesting "right", and is arranged on the right side of the decision button 136a. Yes.

  73 (b) and 73 (c) show examples of display on the decorative symbol display device 208 in the pachinko machine 100 provided with the buttons 136a to 136c shown in FIG. 73 (a). In the state shown in FIG. 73 (b), as in FIG. 72 (g), the upper part of the screen of the decorative symbol display device 208 is referred to as “˜A stage˜” informing that the current stage is the A stage. A message is displayed. Further, a mark indicating that the right selection button 136c is pressed is displayed along with a message “A stage” on the right side of the decorative symbol display device 208. The message “A stage” and a mark indicating that the right selection button 136c is pressed are displayed in a state where the stage can be changed. When the right selection button 136c is pressed, the stage is changed from the A stage. This suggests that the player can switch to the stage. When the right selection button 136c is pressed in this state, as shown in FIG. 73 (c), the production stage is switched from the A stage to the B stage, and a message displayed on the upper part of the screen of the decorative symbol display device 208 is “ "~ A stage ~" switches to "~ B stage ~". Further, if the stage can be changed even after the production stage is switched to the B stage, the message “B stage” and the left selection button 136b are pressed to the right of the screen of the decorative symbol display device 208. And are displayed. This display indicates to the player that the stage is returned from the B stage to the original A stage by pressing the left selection button 136b. These messages “A stage” and “B stage” and a mark suggesting that the left selection button 136b or the right selection button 136c is pressed are operations for requesting the player to press the left selection button 136b or the right selection button 136c. Corresponds to request notification. The operation request notifications shown in FIGS. 73 (b) and 73 (c) are similar to the operation request notifications shown in FIGS. 72 (g) and 72 (h), but the operation request notification before the button press shown in FIG. 72 (g). And the operation request notification after the button press shown in FIG. 72 (h) are in the same mode, the operation request notification before the button press shown in FIG. 73 (b) and the button shown in FIG. 73 (c). The mode is different from the operation request notification after pressing. In addition, a type in which three stages A, B, and C (or four or more stages) can be cyclically shifted, such as A⇔B⇔C⇔A, may be used. In this case, in the operation request notification shown in FIGS. 73 (b) and 73 (c), both a mark indicating that the left selection button 136b is pressed and a mark indicating that the right selection button 136c is pressed are displayed. Also good.

  Also, for example, in a gaming machine provided with two chance buttons, a predetermined reaction is shown when the second chance button is pressed while an operation request notification requesting the pressing of the first chance button is made. It may be.

  FIG. 73 (d) shows another example of display on the decorative symbol display device 208. As shown in FIG. 73 (d), a button image imitating the chance button 136 and a meter moving image representing a meter are displayed at the center of the screen of the decorative symbol display device 208. The meter moving image has, for example, a horizontally long rectangular shape, and is white as a whole at the beginning of the moving image, and the black portion gradually increases from the left end with the passage of time. These button images and meter moving images do not explicitly indicate that the chance button 136 is pressed, but those skilled in the art or a player may recognize that these images are black as a whole. It can be recognized that this implies that the chance button 136 should be pressed before becoming. Therefore, the display of these button images and meter moving images corresponds to an operation request notification requesting the player to press the chance button 136. As described above, the operation request notification includes not only notification that explicitly requests a predetermined operation but also all notifications that enable a person skilled in the art or a player to recognize that the predetermined operation is prompted. The notification implying that the chance button 136 should be pressed may include a countdown display such as 3 → 2 → 1 → 0.

  FIG. 73 (e) shows another example of display on the decorative symbol display device 208. As shown in FIG. 73 (e), a message “Yoshimune mode” is displayed in the upper part of the screen of the decorative symbol display device 208 to notify that the current effect mode is the Yoshimune mode. The number “3” is displayed in the upper part of the special figure hold number display area 208f, and the number “4” is displayed in the lower part. This display informs that the number of hold of special figure 1 variable game is 3, and the number of hold of special figure 2 variable game is 4. Below the special figure hold number display area 208f, the remaining number of fluctuations (for example, the remaining number of fluctuations for a short time, the number of remaining fluctuations for the probability change in the ST machine, etc.) related to a state advantageous to the player is displayed (this example). Then, “70 times remaining”). This display corresponds to an operation request notification requesting the player to launch a game ball (entering the start opening).

  73 (f) and 73 (g) show another example of display on the decorative symbol display device 208. As shown in FIG. 73 (f), above the variation icon display area 700 of the decorative symbol display device 208, there is a samurai character image and a message “Chance of Yoshimune if the family crest stops” as a samurai character dialogue. It is displayed. These are displayed as effects related to normal fluctuations, and suggest that a predetermined chance time starts when a “family crest” symbol is stopped and displayed in roulette, which will be described later. These samurai character images and messages correspond to operation request notifications for requesting the player to launch a game ball (entering the start opening).

  As shown in FIG. 73 (g), with respect to the hold that is won at the time of the normal figure and at the time of the opening of the electric long, a special animation effect is produced in or around the variable icon display area 700 before and after the hold is consumed. Done. For example, when the hold icon corresponding to the hold of the special figure 2 won at the time of the opening of the electric tulong is moved from the special figure 2 hold icon display area 702 to the variable icon display area 700 (when the hold is digested), the decorative symbol is displayed. Apart from the variation display, rotation of the roulette in the variation icon display area 700 (the variation display of the effect symbol) is started. When the roulette stops after the elapse of a predetermined time, one of a plurality of types of effect symbols is displayed in the variation icon display area 700. Thereafter, various effects are executed based on the effect symbols stopped and displayed in the variation icon display area 700. In the example shown in FIG. 73 (g), the hold icon corresponding to the hold shown in FIG. 2 moves to the variable icon display area 700 and the rotation of the roulette is started. When the roulette stops, the “thousand boxes” symbol is displayed. , “Thousand boxes” symbol moves toward the top of the screen. Such an operation of the “thousand box” symbol (in this example, the movement of the display position) is an operation that is executed by digesting the increased holding due to the entrance to the special symbol start opening, so that an operation request notification ( For example, it corresponds to an operation request related operation related to notification for requesting the launch of a game ball. When the “thousand box” symbol moves upward on the screen, the “thousand box” symbol temporarily overlaps the character image. Therefore, it becomes difficult to visually recognize the operation request notification (display of the habit character image) due to the operation request related operation (movement of the display position of the “thousand boxes” symbol).

  FIG. 73 (h) shows an example of a demonstration display of the decorative symbol display device 208. As shown in FIG. 73 (h), in the symbol display areas 208a to 208c of the decorative symbol display device 208, a symbol combination “decoration 2-decoration 8-decoration 0” is displayed. The fourth symbol display area 208e displays a white circle indicating that the special figure variable game has ended, and the special figure hold number display area 208f indicates that the special figure variable game hold number is zero. The number “0” is displayed. In other words, the symbol display areas 208a to 208c, the fourth symbol display area 208e, and the special figure hold number display area 208f indicate that this game machine is an empty board. These displays may correspond to an operation request notification requesting the next player to start a game operation.

  In addition, on the upper part of the screen of the decorative symbol display device 208, a message “~ waiting for customers” is displayed to notify that this game machine is an empty board (during demonstration). This display may correspond to an operation request notification requesting the next player to start a game operation.

  In addition, a message “menu display with button PUSH” is displayed in telop below the screen of the decorative symbol display device 208. This display indicates to the player that a menu screen (for example, a screen related to the membership service) is displayed by pressing the chance button 136. This display corresponds to an operation request notification requesting the player to press the chance button 136. In addition, the menu screen displayed based on pressing of the chance button 136 may be displayed overlapping with various information displayed on the screen. Such display of the menu screen may correspond to an operation in which at least part of the operation request notification is difficult for the player to recognize.

  74 (a) and 74 (b) show examples of the decorative symbol display device 208 and an effect movable body (movable accessory) provided around it. In the example shown in FIGS. 74A and 74B, effect movable bodies 800 and 802 are provided around the decorative symbol display device 208 in addition to the effect movable body 224 shown in FIG. 64. The effect movable bodies 224, 800, and 802 operate in a predetermined operation pattern when, for example, a predetermined effect lottery is won. In the following description, “overlapping” and “non-overlapping” are as viewed from the player side.

  The forearm portion 224b of the effect movable body 224 of this example can be rotated by a stepping motor in a plane substantially parallel to the screen in front of the decorative symbol display device 208. The forearm portion 224b does not overlap the screen of the decorative symbol display device 208 in a state where the forearm portion 224b is in one movable end position (for example, an initial position or a standby position) (see FIG. 74A). Further, the forearm 224b overlaps with a part of the screen of the decorative symbol display device 208 in the state of the other movable end position (for example, the maximum movable end position, the effect position) (see FIG. 74B). ).

  The effect movable body 800 includes a horizontally long flat panel on which the model name of the pachinko machine 100 is displayed. The effect movable body 800 is movable by a stepping motor (not shown) so that the front of the decorative symbol display device 208 can be moved in the vertical direction within a plane substantially parallel to the screen. The effect movable body 800 is located above the upper end of the screen of the decorative symbol display device 208 in a state where the effect movable body 800 is at the upper movable end position, and does not overlap the screen (see FIG. 74A). In addition, the effect movable body 800 overlaps with a part of the upper part of the screen of the decorative symbol display device 208 in the state where the effect movable body 800 is at the lower movable end position (see FIG. 74B). In this example, when the effect movable body 800 is in the lower movable end position, the symbol display areas 208a to 208c, the fourth symbol display area 208e, the special figure reservation number display area 208f, etc. of the decorative symbol display device 208 are displayed. The movable body 800 is shielded and cannot be visually recognized. However, the fourth symbol display area 208e may be always visible regardless of the position of the effect movable body 800.

  The effect movable body 802 has a shape imitating a panda. The effect movable body 802 is movable in the vertical direction in a plane substantially parallel to the screen in front of the decorative symbol display device 208 by being driven by a stepping motor (not shown). In this example, a horizontal stage (not shown) having the same height as the lower end of the screen is provided in front of the decorative symbol display device 208. The stage is provided with an opening that allows the movable movable body 802 to move in the vertical direction. In the state where the production movable body 802 is at the lower movable end position, only a part (in this example, the panda's head) is exposed on the stage, and the other parts (in this example, the panda's trunk, limbs, etc.) It is stored below the stage (see FIG. 74 (a)). Further, in this state, a part of the effect movable body 802 on the stage is overlapped with a part below the screen of the decorative symbol display device 208. Other portions of the effect movable body 802 stored below the stage cannot be visually recognized by the player.

  In addition, the production movable body 802 appears almost entirely on the stage when the movable movable body 802 is in the upper movable end position (see FIG. 74B). In this state, almost the entire effect movable body 802 overlaps with a part of the lower part of the screen of the decorative symbol display device 208. In this example, the effect movable body 802 is overlapped with the screen of the decorative symbol display device 208 at any position. For example, in the state where it is at the lower movable end position, the screen of the decorative symbol display device 208 is. It may not be overlapped.

  Here, as shown in part A of FIG. 74 (b), the effect movable body 800 at the lower movable end position and the effect movable body 802 at the upper movable end position are not in contact with each other. Yes. Therefore, the effect movable bodies 800 and 802 do not contact each other regardless of the position. On the other hand, as shown in part B of FIG. 74 (b), the effect movable body 800 at the lower movable end position and the forearm portion 224b of the effect movable body 224 at the other movable end position are in contact with each other. For this reason, the effect data defining the operation pattern of these effect movable bodies is designed so that the effect movable body 800 and the forearm portion 224b do not reach these positions at the same time.

  When the effect movable bodies 224, 800, and 802 are moved or rotated to a position overlapping the screen of the decorative symbol display device 208, a part of the screen may not be visible. Therefore, the movement or rotation of the effect movable bodies 224, 800, 802 to the position overlapping the screen of the decorative symbol display device 208 is difficult for the player to recognize at least a part of the operation request notification on the decorative symbol display device 208. May correspond to the operation.

  75A to 75C show examples of display of the decorative symbol display device 208 and operation of the shielding device 246. FIG. In the state shown in FIG. 75A, the shielding device 246 is in a fully open state, and the entire screen of the decorative symbol display device 208 is visible. In the symbol display areas 208a to 208c located at the upper left of the screen of the decorative symbol display device 208, the decorative symbols are displayed in a variable manner. A black circle is displayed in the fourth symbol display area 208e located at the lower right of the screen of the decorative symbol display device 208, and “3” is displayed in the special figure reservation number display area 208f. On the left side of the decorative symbol display device 208, a message “please remove the ball” is displayed. This message is displayed under the control of the first sub-control unit 400 based on the reception of a command including information about the lower pan full tank error from the main control unit 300. This message corresponds to an operation request notification requesting the player to operate the ball discharge lever 132.

  In the state shown in FIG. 75B, the shielding device 246 is in a fully closed state, and the screen of the decorative symbol display device 208 is only partially visible from the lattice holes of the shielding device 246. This makes it difficult for the decorative symbol display device 208 to change the decorative symbol and the message “please remove the ball”. The shielding device 246 (right door 246b) of this example has an opening at a position corresponding to the fourth symbol display area 208e and the special figure reservation number display area 208f (or only the fourth symbol display area 208e) in the fully closed state. 246c is provided. Thereby, even if the shielding device 246 is in the fully closed state, the fourth symbol display area 208e and the special figure reservation number display area 208f (or only the fourth symbol display area 208e) are visible.

  When the shielding device 246 is in the fully closed state, the display mode on the decorative symbol display device 208 may be different from the normal mode. For example, in the example shown in FIG. 75 (c), the symbol display areas 208a to 208c are reduced and / or moved as necessary, so that the decorative symbols can be easily removed from the lattice holes of the shielding device 246 (left door 246a). Visible. When the door has finished moving, the state is as shown in FIG. 75 (b) or (c). However, the decorative symbol or message may be more difficult to see while the door is moving.

  The closing operation of the shielding device 246 corresponds to an operation in which at least a part of the operation request notification (message “please remove the ball”) on the decorative symbol display device 208 is difficult for the player to recognize.

  Note that the gap (hole) provided in the shielding device 246 of this example is surrounded by a member in the shape of a letter “B”. A notch-shaped gap surrounded by a letter may be provided.

  75D to 75F show examples of the display of the decorative symbol display device 208 and the operation of the effect movable body. In the example shown in FIGS. 75D to 75F, effect movable bodies 800 and 804 are provided around the decorative symbol display device 208.

  The effect movable body 800 includes a horizontally long flat panel on which the model name of the pachinko machine 100 is displayed. The effect movable body 800 is movable by a stepping motor (not shown) so that the front of the decorative symbol display device 208 can be moved in the vertical direction within a plane substantially parallel to the screen. The effect movable body 800 can take at least a position that does not overlap the screen of the decorative symbol display device 208 and a position that overlaps a part of the screen of the decorative symbol display device 208. For example, the effect movable body 800 may temporarily shield the fourth symbol display area 208e during the movement, but may not stop at the position where the fourth symbol display area 208e is shielded.

  The effect movable body 804 includes a sub display device using a liquid crystal display device or the like. The effect movable body 804 is driven by a stepping motor (not shown) so that the front of the decorative symbol display device 208 can be moved in the vertical direction within a plane substantially parallel to the screen. In this example, the sub display device provided in the effect movable body 804 is provided with at least a special figure 1 hold icon display area 701 capable of displaying the same number of hold icons as the number of hold in FIG. Further, the sub display device can display a message for requesting a predetermined operation from the player.

  In the state shown in FIG. 75 (d), a small part of the lower end of the screen of the decorative symbol display device 208 overlaps the effect movable body 804, but all of the substantial display of the decorative symbol display device 208 is visible. It is. In the symbol display areas 208a to 208c located at the upper left of the screen of the decorative symbol display device 208, the decorative symbols are displayed in a variable manner. A black circle is displayed in the fourth symbol display area 208e located in the upper right of the screen of the decorative symbol display device 208, and “3” is displayed in the special figure reservation number display area 208f. At the lower left of the screen of the decorative symbol display device 208, a message “please remove the ball” is displayed. This message is displayed under the control of the first sub-control unit 400 based on the reception of a command including information about the lower pan full tank error from the main control unit 300. This message corresponds to an operation request notification requesting the player to operate the ball discharge lever 132. On the other hand, in the special figure 1 hold icon display area 701 provided in the effect movable body 804, three hold icons are displayed. Although not shown, another effect movable body 800 is positioned above the upper end of the screen of the decorative symbol display device 208.

  In the state shown in FIG. 75E, the effect movable body 804 slightly moves upward, and a message “chance button pressed” is displayed on the sub display device of the moved effect movable body 804. This message corresponds to an operation request notification requesting the player to press the chance button 136. Further, the message “please remove the ball” displayed on the decorative symbol display device 208 is difficult to see due to the movement of the effect movable body 804. In other words, in this example, the effect movable body 804 that displays the operation request notification makes it difficult to visually recognize another operation request notification. Note that the same content may be displayed on the sub display device of the effect movable body 804 instead of making it difficult to visually recognize the message “please remove the ball” on the decorative symbol display device 208.

  FIG. 75F shows a state after the chance button 136 is pressed. In this example, when the chance button 136 is pressed within a period in which the pressing of the chance button 136 is suggested by the display of the decorative design display device 208 or the like, and the predetermined effect lottery is won, the effect movable body 800 is displayed. Move down. It should be noted that the effect movable body 800 may always operate when the chance button 136 is pressed within a period in which pressing of the chance button 136 is suggested. In the state shown in FIG. 75 (f), the effect movable body 800 moves downward and overlaps the screen of the decorative symbol display device 208. In this example, the effect movable body 800 moved downward by pressing the chance button 136 shields a part of the screen of the decorative symbol display device 208, but the symbol display areas 208a to 208c and the fourth symbol display in the screen. Stops so as not to overlap with the area 208e, the special figure hold number display area 208f, and the operation request notification (message regarding the “please remove the ball” error (first error) (first error information display EE1)). . The effect movable body 800 that has moved downward may shield the operation request notification of the decorative symbol display device 208 (a message “please remove the ball”) and make the operation request notification difficult to view. It should be noted that there is a display of “Press the chance button” on the screen of the decorative symbol display device 208. When the chance button is pressed, the effect movable body 804 moves, and the effect movable body 804 displays “Press the chance button”. (Display related to the game) may be difficult to view.

  Further, the effect movable body 800 moves to a position overlapping with the effect movable body 804 (sub display device), shields the operation request notification (message “chance button pressed”) of the sub display device, and notifies the operation request notification. It may be difficult to view. That is, at least a part of the operation request notification (for example, a message “chance button pressed”) is based on the fact that a predetermined condition including at least pressing of the chance button 136 (for example, pressing of the chance button 136) is established. It may be difficult to recognize by the movement operation of the effect movable body 800 executed in this manner.

  The movement of the effect movable bodies 800 and 804 to a position overlapping the screen of the decorative symbol display device 208 or the movement of the effect movable body 800 to a position overlapping the screen of the sub display device is performed by the decoration symbol display device 208 or the sub display device. In some cases, at least a part of the operation request notification corresponds to an operation that is difficult for the player to recognize.

  FIG. 76 shows an example of the configuration of the transparent plate member 118 provided on the front frame door 106. As shown in FIG. 76, a plurality of (for example, three) light sources 850 that allow light to enter the transparent plate member 118 are provided at one end portion (upper left end portion in this example) of the transparent plate member 118. . For example, an LED or the like is used as the light source 850. The plurality of light sources 850 are arranged at a predetermined arrangement interval that is relatively narrow in the in-plane direction of the transparent plate member 118. In addition, a plurality of light sources 852 (for example, the same number as the number of light sources 850) that allow light to enter the transparent plate member 118 are provided at another end portion of the transparent plate member 118 (lower right end portion in this example). It has been. For example, the same LED as the light source 850 is used as the light source 852. The plurality of light sources are arranged at an arrangement interval wider than the arrangement interval of the light sources 850 in the in-plane direction of the transparent plate member 118. For example, the light sources 850 and 852 are controlled to emit light by the first sub-control unit 400 or the second sub-control unit 500, and emit light when a predetermined condition is satisfied.

  On the front or back surface of the first region 118a of the transparent plate member 118, dot patterns (for example, a large number of concave portions, convex portions, concave and convex portions, etc.) that reflect or scatter light from the light source 850 are formed. Light from the light source 850 enters the transparent plate member 118 and guides the inside thereof, and is reflected or scattered by the first region 118a where the dot pattern is formed and extracted to the outside. Thus, when the light source 850 emits light, the player visually recognizes that the first region 118a of the transparent plate member 118 is emitting light. Since the arrangement interval of the light sources 850 is relatively narrow, it is possible to increase the proportion of light incident on the dot pattern of the first region 118a out of the light from the light source 850. For this reason, the emission intensity of the first region 118a is relatively high.

  On the front surface or the back surface of the second region 118b of the transparent plate member 118, a dot pattern (for example, a large number of concave portions, convex portions, concave and convex portions, etc.) that reflects or scatters light from the light source 852 is formed. Light from the light source 852 enters the transparent plate member 118 to guide the inside, and is reflected or scattered by the second region 118b where the dot pattern is formed and extracted to the outside. Accordingly, when the light source 852 emits light, the player visually recognizes that the second region 118b of the transparent plate member 118 is emitting light. Since the arrangement interval of the light sources 852 is wider than the arrangement interval of the light sources 850, the light from the light sources 852 is easily dispersed in the transparent plate member 118, and the light incident on the dot pattern of the second region 118b out of the light from the light sources 852. The ratio is likely to be low. For this reason, the emission intensity of the second region 118b may be lower than that of the first region 118a.

  When the first region 118a or the second region 118b of the transparent plate member 118 emits light, a display device such as a decorative symbol display device 208 arranged to overlap with the back side of the first region 118a or the second region 118b when viewed from the player Becomes difficult to see. For this reason, the light emission of the first region 118a and the second region 118b by the light emission of the light sources 850 and 852 is an operation that makes it difficult for the player to recognize at least part of the operation request notification on the display device such as the decorative symbol display device 208. May fall under.

  77A and 77B show another example of display on the decorative symbol display device 208. FIG. In the state shown in FIG. 77 (a), the decorative symbol display device 208 displays a mark indicating that the chance button 136 is pressed together with a princess character line (part of the tutorial display) that “A reach is expected to develop”. Is displayed. This display suggests to the player that when the chance button 136 is pressed, the lines of other characters responding to the lines of the princess character (continuous tutorial display) are displayed. When the chance button 136 is pressed in this state, as shown in FIG. 77 (b), a samurai character line of “the chance is up due to the appearance of the samurai” is displayed. Since the line of the samurai character overlaps with the line of the princess character and is displayed on the front layer, it is difficult to visually recognize the line of the princess character. The display of the princess character's dialogue and the mark indicating that the chance button 136 is pressed shown in FIG. 77A corresponds to an operation request notification requesting the player to press the chance button 136. The display of the samurai character dialogue shown in FIG. 77 (b) corresponds to an operation in which at least a part of the operation request notification (the princess character dialogue) is difficult for the player to recognize. In this example, at least a part of the operation request notification requesting pressing of the chance button 136 (the line of the princess character) is executed based on the operation related to the operation request notification (the chance button 136 is pressed). It is difficult for the player to recognize by the display of the character's dialogue.

  FIG. 77 (c) shows another example of display on the decorative symbol display device 208. In the state shown in FIG. 77 (c), a mark indicating that the chance button 136 is pressed is displayed in the center of the screen of the decorative symbol display device 208. This mark corresponds to an operation request notification requesting the player to press the chance button 136. Also, a message “please remove the ball” is displayed on the left side of the screen of the decorative symbol display device 208. This message corresponds to an operation request notification requesting the player to operate the ball discharge lever 132. Below the message, a hero character image is displayed. An effect image representing the aura of the hero character is displayed behind the hero character image. This effect image is arranged in a layer in front of the message (first error information display EE1) related to an error (first error) of “please remove the ball” behind the hero character image. The effect image gradually increases as the player presses the chance button 136 for a long time.

  The effect image in the state shown in FIG. 77 (c) overlaps with the message “please remove the sphere”, making the message difficult to see. The display of the effect image that is gradually increased corresponds to an operation in which at least a part of the operation request notification (message “please remove the ball”) is difficult for the player to recognize. In the state shown in FIG. 77 (c), the mark indicating that the chance button 136 is pressed is not difficult to visually recognize by the effect image, but may be difficult to visually recognize by the effect image. In this case, at least a part of the operation request notification requesting the pressing of the chance button 136 (a mark indicating that the chance button 136 is pressed) is an operation related to the operation request notification (the chance button 136 has been pressed for a long time). It becomes difficult for the player to recognize the effect image based on the enlarged display size of the effect image. In this example, there is a relation between the size of the effect image and the expectation level of the jackpot. For example, when the expectation level of the jackpot is high, the effect image tends to be large. Further, when the effect image is large, the degree of difficulty in visually confirming the operation request is likely to increase. As a result, when the degree of expectation for jackpot is high, the degree of difficulty in visually recognizing the operation request notification tends to increase.

  FIG. 77 (d) shows another example of display on the decorative symbol display device 208. In the state shown in FIG. 77 (d), a mark that suggests pressing the chance button 136 is displayed in front of the message “please remove the ball”, making the message difficult to view. In this example, the message “please remove the ball” and the mark indicating that the chance button 136 is pressed correspond to an operation request notification requesting the player to press the chance button 136. In addition, the display of a mark that suggests pressing of the chance button 136 corresponds to an operation in which at least a part of the operation request notification (a message “please remove the ball”) is difficult for the player to recognize.

  77E and 77F show examples of display on the decorative symbol display device 208 and sound output from the speaker 120. FIG. In the state shown in FIG. 77 (e), a mark indicating that the chance button 136 is pressed is displayed in the center of the screen of the decorative symbol display device 208 together with the message “PUSH!”. These messages and marks correspond to an operation request notification requesting the player to press the chance button 136. Also, a message “please remove the ball” is displayed on the left side of the screen of the decorative symbol display device 208. This message corresponds to an operation request notification requesting the player to operate the ball discharge lever 132. Further, a voice message “please remove the sphere” is repeatedly output from the speaker 120 at a predetermined interval at a medium volume. The output of the voice message corresponds to an operation request notification for requesting the player to operate the ball discharge lever 132.

  When the chance button 136 is pressed in this state and a predetermined effect lottery is won, the effect movable body 800 moves to a position overlapping the screen of the decorative symbol display device 208 as shown in FIG. 77 (f), From the speaker 120, the sound effect “Jakine” is output at a large volume. A voice message “please pull out the sphere” is repeatedly output from the speaker 120 at a medium volume, but this voice message is difficult to recognize because the sound effect is output at a high volume. That is, the output of the sound effect “Jakin” at a high volume corresponds to an operation in which at least a part of the operation request notification (output of a voice message “please remove the ball”) is difficult for the player to recognize.

  FIG. 78 shows that the first display and the second display displayed on the screen of the decorative symbol display device 208, and the front of the screen can be moved in the vertical direction, and the first display and the second display can be shielded. The example of the relationship with a shielding means is shown. In FIG. 78 and FIGS. 79 to 81 to be described later, the first display and the second display both correspond to an operation request notification requesting a player for a predetermined operation. 78 to 80, the shielding means corresponds to an operation means capable of executing an operation in which at least a part of the operation request notification is difficult for the player to visually recognize. The first display is located below the screen, and the second display is located above the first display. 78 (a) to 78 (h) show, in time series, how the shielding means moves from below to above.

  In the state shown in FIG. 78 (a), the shielding means (not shown in FIG. 78 (a)) is located below the lower end of the screen of the decorative symbol display device 208. In this state, the first display and the second display are visible.

  In the state shown in FIG. 78 (b), the upper end of the shielding means is positioned above the lower end of the screen of the decorative symbol display device 208, but is positioned below the first display. In this state, the first display and the second display are visible.

  In the state shown in FIG. 78 (c), the shielding means overlaps the entire first display but does not overlap the second display. In this state, the first display is difficult to view (for example, the entire display is not visible), but the second display is visible.

  In the state shown in FIG. 78 (d), the shielding means overlaps the entire first display and also overlaps the lower part of the second display. In this state, the first display is difficult to visually recognize (for example, the whole cannot be visually recognized), and the second display is also difficult to visually recognize (for example, some cannot be visually recognized).

  In the state shown in FIG. 78 (e), the shielding means overlaps the upper part of the first display and also overlaps the whole of the second display. In this state, the first display is difficult to visually recognize (for example, a part cannot be visually recognized), and the second display is also difficult to visually recognize (for example, the whole cannot be visually recognized).

  In the state shown in FIG. 78 (f), the shielding means does not overlap the first display, but overlaps the entire second display. In this state, the first display can be visually recognized, but the second display is difficult to visually recognize (for example, the entire display cannot be visually recognized).

  In the state shown in FIG. 78 (g), the shielding means does not overlap the first display but overlaps the upper part of the second display. In this state, the first display is visually recognizable, but the second display is difficult to visually recognize (for example, some of the images cannot be visually recognized).

  In the state shown in FIG. 78 (h), the shielding means is located above the second display. In this state, the first display and the second display are visible.

  In the above description, there is an example in which there is one item to be hidden (shielding means) and two items to be hidden (first display and second display). However, there are two or more items to be hidden. One or three or more may be hidden.

  79 and 80 show an example of the relationship between the first display and the second display displayed on the screen of the decorative symbol display device 208 and the shielding means that can move in front of the screen in the vertical direction. . The width of the shielding means in the left-right direction is narrower than the width of the screen. In addition, the shielding means moves up and down in the vicinity of the center in the left-right direction of the screen. The broken lines in the figure represent the movement trajectories of the left end and the right end of the shielding means.

  In the example shown in FIG. 79A, both the first display and the second display are horizontally long, and the width in the left-right direction of each is narrower than the width in the left-right direction of the shielding means. The left end of the first display is located on the right side of the movement locus of the left end of the shielding means, and the right end of the first display is located on the left side of the movement locus of the right end of the shielding means. The left end of the second display is located on the left side of the movement locus of the left end of the shielding means, and the right end of the second display is located on the left side of the movement locus of the right end of the shielding means. The vertical heights of the first display and the second display are both lower than the vertical height of the shielding means. In this case, depending on the position of the shielding means, the first display is a non-shielding state that does not overlap with the shielding means (visible state), a partially shielded state that partly overlaps the shielding means (partially difficult to see) ), And a total shielding state where the whole overlaps with the shielding means (a state where the whole is difficult to visually recognize). The second display can take two states, an unshielded state and a partially shielded state, depending on the position of the shielding means. The second display does not take full shielding. For example, when the shielding means moves from the lower movable end toward the upper movable end, the first display is in the order of non-shielding state → partial shielding state → full shielding state → partial shielding state → non-shielding state. The second display changes in the order of non-shielding state → partial shielding state → non-shielding state.

  In the example shown in FIG. 79 (b), the first display is the same as in FIG. 79 (a), but the second display is vertically long and is arranged at the right end of the screen. The second display is located on the right side of the movement locus at the right end of the shielding means. In this case, the first display can take the same three states as described above. The second display is in a non-shielding state regardless of the position of the shielding means.

  In the example shown in FIG. 79 (c), the first display is the same as FIG. 79 (a), but the second display is arranged immediately above the first display. Both the first display and the second display are located between the left end movement locus and the right end movement locus of the shielding means. The distance from the upper end of the second display to the lower end of the first display is longer than the height in the vertical direction of the shielding means. In this case, each of the first display and the second display can take three states of a non-shielded state, a partially shielded state, and a fully shielded state depending on the position of the shielding means. However, both the first display and the second display do not take the full shielding state at the same time.

  In the example shown in FIG. 79 (d), the arrangement of the first display and the second display is switched as compared with the arrangement of FIG. 79 (c). In this case, each of the first display and the second display can take three states of a non-shielded state, a partially shielded state, and a fully shielded state depending on the position of the shielding means. However, both the first display and the second display do not take the full shielding state at the same time.

  In the example shown in FIG. 80A, the horizontal width of the second display is wider than the horizontal width of the shielding means as compared with the arrangement of FIG. The left end of the second display is located on the left side of the movement locus of the left end of the shielding means, and the right end of the second display is located on the right side of the movement locus of the right end of the shielding means. In this case, the first display can take three states, that is, a non-shielded state, a partially shielded state, and a fully shielded state, whereas the second display does not take a fully shielded state, and the non-shielded state, partly Two states of the shielding state can be taken.

  In the example shown in FIG. 80 (b), the first display is arranged on the left side of the screen, and the second display is arranged on the right side of the first display. The distance from the left end of the first display to the right end of the second display is wider than the horizontal width of the shielding means. The left end of the first display is located on the left side of the movement locus of the left end of the shielding means. The right end of the second display is located on the right side of the movement locus of the right end of the shielding means. In this case, the first display and the second display are not in a fully shielded state, and can take two states, a non-shielded state and a partially shielded state.

  In the example shown in FIG. 80 (c), the width of the shielding means is widened to the left as compared with the arrangement of FIG. 80 (b). The distance from the left edge of the first display to the right edge of the second display is wider than the horizontal width of the shielding means, but the left edge of the first display is located on the right side of the movement locus of the left edge of the shielding means. ing. In this case, the first display can take three states: a non-shielded state, a partially shielded state, and a fully shielded state. The second display does not take a fully shielded state, and can take two states, a non-shielded state and a partially shielded state.

  In the example shown in FIG. 80 (d), the first display is located at the upper left of the second display. The distance from the upper end of the first display to the lower end of the second display is longer than the vertical width of the shielding means. In this case, the first display can take three states: a non-shielded state, a partially shielded state, and a fully shielded state. The second display does not take a fully shielded state, and can take two states, a non-shielded state and a partially shielded state.

  78 to 80, the example in which the shielding unit moves in the vertical direction has been described, but an example in which the shielding unit moves in another direction (for example, the left-right direction) can be considered in the same manner.

  81A to 81D show an example of the first display and the second display displayed on the screen of the decorative symbol display device 208 in time series. Both the first display and the second display correspond to an operation request notification requesting a player for a predetermined operation. For example, the first display is arranged on the left side of the screen, and the second display is arranged near the center of the screen.

  FIG. 81 (a) shows a state in which a certain special figure variable game is being executed. In the symbol display areas 208a to 208c, the decorative symbols are changed and displayed, and in the fourth symbol display area 208e, a black circle indicating that the special symbols are changing is displayed. In the special figure hold number display area 208f, a number “3” indicating that the special figure hold number is three is displayed. In this state, both the first display and the second display are displayed on the screen.

  FIG. 81 (b) shows a state in which the special figure variable game is finished. In the symbol display areas 208a to 208c, the symbol combination for notifying the deviation is stopped and displayed, and in the fourth symbol display area 208e, a white circle indicating that the special symbol variation is stopped is displayed. In this state, both the first display and the second display are still displayed on the screen.

  FIG. 81 (c) shows a state in which the next special figure variable game is started. In the symbol display areas 208a to 208c, the decorative symbol change display is started, and in the fourth symbol display area 208e, a black circle indicating that the special symbol is changing is displayed. In the special figure hold number display area 208f, a number “2” indicating that the special figure hold number has decreased from 3 to 2 is displayed. In this state, the first display continues to be displayed, but the second display is erased.

  FIG. 81 (d) shows a state in which the special figure variable game is finished. In the symbol display areas 208a to 208c, the symbol combination for notifying the deviation is stopped and displayed, and in the fourth symbol display area 208e, a white circle indicating that the special symbol variation is stopped is displayed. In this state, the first display continues to be displayed.

  As described above, the display corresponding to the operation request notification includes a display that continues to be displayed over a plurality of change periods (first display in this example) and a display that is deleted when the next change starts (second display in this example). Display).

  81 (e) to 81 (h) show another example of the first display and the second display displayed on the screen of the decorative symbol display device 208 in time series.

  FIG. 81 (e) shows a state in which a certain special figure variable game is being executed. In the symbol display areas 208a to 208c, the decorative symbols are changed and displayed, and in the fourth symbol display area 208e, a black circle indicating that the special symbols are changing is displayed. In the special figure hold number display area 208f, a number “3” indicating that the special figure hold number is three is displayed. In this state, the first display is displayed on the screen.

  FIG. 81 (f) shows a state in which the special figure variable game is finished. In the symbol display areas 208a to 208c, the symbol combination for notifying the deviation is stopped and displayed, and in the fourth symbol display area 208e, a white circle indicating that the special symbol variation is stopped is displayed. In this state, a second display is newly displayed in addition to the first display.

  FIG. 81 (g) shows a state in which the next special figure variable game is started. In the symbol display areas 208a to 208c, the decorative symbol change display is started, and in the fourth symbol display area 208e, a black circle indicating that the special symbol is changing is displayed. In the special figure hold number display area 208f, a number “2” indicating that the special figure hold number has decreased from 3 to 2 is displayed. In this state, the first display continues to be displayed, but the second display is erased.

  FIG. 81 (h) shows a state in which the special figure variable game is finished. In the symbol display areas 208a to 208c, the symbol combination for notifying the deviation is stopped and displayed, and in the fourth symbol display area 208e, a white circle indicating that the special symbol variation is stopped is displayed. In this state, the second display is displayed again in addition to the first display.

  As described above, the display corresponding to the operation request notification is displayed over a plurality of variation periods, but is displayed only during the symbol stop display period and is erased during the symbol variation display period (in this example, There is a second display).

  FIG. 82 shows a specific example 1 of the effects executed by the pachinko machine 100 of the present embodiment in time series. In the example shown in FIGS. 82A to 82D, it is assumed that a confrontation effect in which a main character and an enemy character confront each other is executed based on the establishment of a predetermined effect start condition. When the confrontation effect is started, as shown in FIG. 82A, the decorative symbol display device 208 displays a moving image of the confrontation scene between the hero character and the enemy character. Further, as an operation request notification requesting the player to perform a long press operation of the chance button 136, a character message “Let's be upset by long press”, a button image representing the chance button 136, and a press operation of the chance button 136 are displayed. A downward arrow image to be displayed is displayed at the center of the screen. In the operation request notification of this example, the long press operation of the chance button 136 is requested, but it may be requested to press the chance button 136 one time or a plurality of times (short press is also possible). On the left side of the screen, a message “please remove the ball” is displayed as an operation request notification requesting the player to operate the ball discharge lever 132. In this example, the message “please remove the ball” overlaps with a part of the main character, but it does not need to overlap. In this example, the message “please remove the sphere” is displayed on the layer in front of the hero character image and the aura image described later, but is displayed on the layer behind the hero character image and the aura image. Alternatively, it may be displayed on a layer behind one of the main character image and the aura image and before the other.

  When the chance button 136 is pressed (for example, long-pressed) by the player, in this example, as shown in FIG. 82 (b), the operation request notification requesting the long-press operation of the chance button 136 ends. Even after the chance button 136 is pressed, an operation request notification requesting a long press operation of the chance button 136 may continue to be displayed. Further, the moving image of the confrontation scene is continuously displayed, and when the long press operation of the chance button 136 is performed, the effect mode may change depending on the length of time of the long press operation. In this example, when the long press operation of the chance button 136 is performed for a predetermined time or longer, an aura image is displayed behind the main character. In the state shown in FIG. 82 (b), a relatively small aura image is displayed. The message “please remove the sphere” is difficult to see because the aura image is displayed. The display of the aura image corresponds to an operation in which at least part of the operation request notification on the decorative symbol display device 208 is difficult for the player to visually recognize.

  The size of the displayed aura image may gradually increase as the time of the long press operation of the chance button 136 increases. For example, when the long press operation of the chance button 136 is further continued from the state shown in FIG. 82B, the display size of the aura image may be enlarged as shown in FIG. 82C. By increasing the display size of the aura image, the message “please remove the sphere” becomes more difficult to see. The enlargement of the display size of the aura image corresponds to an operation in which at least a part of the operation request notification on the decorative symbol display device 208 is difficult for the player to visually recognize.

  Further, when the long press operation of the chance button 136 is further continued from the state shown in FIG. 82 (c), the aura image may be further enlarged as shown in FIG. 82 (d). The larger the aura image, the higher the degree of difficulty in visually recognizing the message “please remove the ball”. In this example, the larger the aura image is, the higher the expectation is. The upper limit of the size of the aura image in the effect is determined in advance by random lottery at the start of the change. When the player stops the long press operation of the chance button 136, the size of the aura image may be maintained at the time when the long press operation is stopped, or the size of the aura image may be maintained. It may be gradually reduced.

  The size of the aura image at the end of the effect display in this example is determined by the predetermined upper limit of the size of the aura image and the long press operation time of the chance button 136. For example, the probability that the upper limit of the size of the aura image is set to the maximum value (for example, the size shown in FIG. 82 (d)) is relatively high when the result of the determination of whether or not the change is a big hit, When the determination result is out of place, it is relatively low. Further, the probability that the upper limit of the size of the aura image is set to the minimum value (for example, the size shown in FIG. 82 (b)) is relatively low when the determination result of whether or not the change is a big hit is relatively low. When the determination result is out of place, it is relatively high.

  On the other hand, even if the predetermined upper limit of the size of the aura image is the maximum value, if the long press operation time of the chance button 136 is short, the effect display is ended while the size of the aura image remains small. There is a case. In this example, the upper limit of the long press operation time of the chance button 136 is the time from the start to the end of the effect (for example, the change period in the case of an effect executed over one change period or multiple changes). It is. Therefore, when the production period itself is short, the long press operation time tends to be short, and it may be difficult to execute the production with high expectation. On the other hand, when the production period is long, the long press operation time tends to be long, and thus a production with high expectation may be easily executed.

  In this example, the message “please remove the sphere” is displayed on the layer in front of the aura image, so it may not become invisible even if the degree of visual difficulty increases. You may make it invisible or you may make it the whole invisible.

  In this example, at least a part of the operation request notification (for example, a message “please remove the ball”) is sent to the player by a predetermined action (for example, display of the aura image, enlargement of the display size of the aura image). It becomes difficult to see. Here, in a state in which at least a part of the operation request notification is difficult to see, a part of the operation request notification is difficult to see, only a part of the operation request notification is difficult to see, and the whole operation request notification is difficult to see. , Part of the operation request notification is not visible, only part of the operation request notification is not visible, the whole operation request notification is not visible, part of the operation request notification is difficult to see and the other part is visible (viewing Easy), part of the operation request notification is not visible and the other part is visible (easy to see), part of the operation request notification is difficult to see and the other part is not visible, part of the operation request notification is It is difficult to view, and some of the other parts are not visible, and another part is visible (easy to see).

  FIG. 83 shows a specific example 2 of effects executed by the pachinko machine 100 of the present embodiment in time series. In the example shown in FIGS. 83A to 83D, it is assumed that a confrontation effect in which a main character and an enemy character confront each other is executed based on the establishment of a predetermined effect start condition. When the confrontation effect is started, as shown in FIG. 83A, a moving image of a confrontation scene between the main character and the enemy character is displayed on the decorative symbol display device 208. Further, as an operation request notification requesting the player to perform a long press operation of the chance button 136, a character message “Let's be upset by long press”, a button image representing the chance button 136, and a press operation of the chance button 136 are displayed. A downward arrow image to be displayed is displayed at the center of the screen. In this example, unlike FIG. 82A, the message “please remove the ball” is not displayed.

  When the player presses the chance button 136 (for example, long press), in this example, as shown in FIG. 83B, the operation request notification requesting the long press operation of the chance button 136 is still displayed. In the state shown in FIG. 83B, a relatively small aura image is displayed behind the main character image. The aura image of this example is displayed in a layer in front of the operation request notification requesting the long press operation of the chance button 136 behind the hero character image. In the state shown in FIG. 83B, the operation request notification requesting the long press operation of the chance button 136 and the aura image do not overlap with each other, so that the operation request notification is not difficult to visually recognize.

  In the state shown in FIG. 83C, the display size of the aura image is enlarged by the long press operation of the chance button 136. The enlarged aura image overlaps with a part of the operation request notification requesting the long press operation of the chance button 136. Thereby, a part of the operation request notification is not visible.

  In the state shown in FIG. 83 (d), the display size of the aura image is further enlarged by the long press operation of the chance button 136. Compared with FIG. 83 (c), an enlarged portion of the aura image increases an overlapping portion (for example, an overlapping area) with the operation request notification requesting the long press operation of the chance button 136, and the operation request notification is visually recognized. The impossible part is increasing.

  In this example, at least a part of the operation request notification (for example, a display requesting a long press operation of the chance button 136) is performed by an operation requested by the operation request notification (for example, a long press operation of the chance button 136). An operation (for example, displaying an aura image, enlarging the display size of the aura image) executed based on the establishment of a predetermined condition including at least a failure makes it difficult for the player to recognize.

  The layer on which the operation request notification is displayed in the decorative symbol display device 208 is relatively far behind (for example, aura, for example) as shown in FIG. 82 for the system-like items (for example, a request to remove a ball, a request such as “Call a clerk”), as shown in FIG. In some cases, it may be on the side (for example, nearer than the aura image).

  FIG. 84 shows a specific example 3 of the effects executed by the pachinko machine 100 of the present embodiment in time series. In the example shown in FIGS. 84 (a) to 84 (d), as in FIG. 82, a message “please remove the ball” is displayed as an operation request notification requesting the player to operate the ball discharge lever 132. Yes. As in FIG. 83, as an operation request notification requesting the player to press and hold the chance button 136 for a long time, a text message “Let's wake up with a long press”, a button image representing the chance button 136, and a chance A downward arrow image representing the pressing operation of the button 136 is displayed.

  When the player presses the chance button 136 (for example, long press), in this example, as shown in FIG. 84B, the operation request notification requesting the long press operation of the chance button 136 is still displayed. In the state shown in FIG. 84B, a relatively small aura image is displayed behind the main character image. The aura image in this example is displayed in a layer in front of the operation request notification requesting the operation of the ball discharge lever 132 and the operation request notification requesting the long press operation of the chance button 136 behind the hero character image. Yes. In the state shown in FIG. 84B, the aura image overlaps with a part of the operation request notification requesting the operation of the ball discharge lever 132, but what is the operation request notification requesting the long press operation of the chance button 136? There is no overlap. Therefore, although the operation request notification requesting the operation of the ball discharge lever 132 is difficult to visually recognize, the operation request notification requesting the long press operation of the chance button 136 is not difficult to visually check.

  In the state shown in FIG. 84C, the display size of the aura image is enlarged. Thereby, the overlapping part of the operation request notification requesting the operation of the ball discharge lever 132 and the aura image increases. Therefore, the degree of difficulty in visually recognizing the operation request notification is increasing. The aura image also overlaps with an operation request notification requesting a long press operation of the chance button 136. Thereby, it becomes difficult to visually recognize the operation request notification.

  In the state shown in FIG. 84D, the display size of the aura image is further enlarged. Thereby, since the overlapping part of the operation request notification requesting the operation of the ball discharge lever 132 and the aura image is further increased, the degree of difficulty in visual recognition of the operation request notification is increased. Further, since the overlapping portion between the operation request notification requesting the long press operation of the chance button 136 and the aura image is further increased, the degree of difficulty in visual recognition of the operation request notification is increased.

  Here, for example, in the change from FIG. 84 (c) to FIG. 84 (d), regarding the operation request notification requesting the operation of the ball discharge lever 132 and the operation request notification requesting the long press operation of the chance button 136, In both cases, the overlap with the aura image is increasing. However, since the operation request notification requesting the operation of the ball discharge lever 132 is displayed on the layer in front of the aura image, the degree of difficulty in visual recognition may not increase so much even if the overlapping portion increases (difficulty in visual recognition). May not change at all, or the degree of difficulty in visual recognition may decrease). On the other hand, since the operation request notification requesting the long press operation of the chance button 136 is displayed in a layer behind the aura image, an increase in the overlapping portion may directly lead to an increase in the degree of difficulty in visual recognition.

  FIG. 85 shows a specific example 4 of effects executed by the pachinko machine 100 according to the present embodiment. In the state shown in FIG. 85A, a confrontation effect in which the main character and the enemy character confront each other is started. In addition, a message “please remove the ball” is displayed as an operation request notification requesting the player to operate the ball discharge lever 132. Further, as an operation request notification requesting the player to press the chance button 136, a text message “PUSH !!!!”, a button image indicating the chance button 136, and a downward arrow image indicating the pressing operation of the chance button 136 are displayed. It is displayed.

  When the player presses the chance button 136, in this example, a moving image in which the facial expression of the main character is enlarged is displayed on the moving image of the confrontation effect and the small screen arranged in the layer in front of various operation request notifications. A cut-in production will be performed. In this example, a plurality of cut-in effects having different degrees of reliability (expectations) are prepared. The reliability of the cut-in effect depends on the facial expression of the main character displayed on the small screen (for example, the higher the reliability is for a facial expression with a spirit), or the vertical height of the small screen (for example, the higher the height is (Or the thicker the upper and lower frames), the higher the reliability).

  FIG. 85B shows an example of a cut-in effect with high reliability. In this example, since the height of the small screen is high, both the operation request notification requesting the operation of the ball discharge lever 132 and the operation request notification requesting the pressing of the chance button 136 are both the small display displayed on the previous layer. The screen is invisible.

  FIG. 85C shows an example of a cut-in effect with low reliability. In this example, since the height of the small screen is low, the operation request notification requesting the operation of the ball discharge lever 132 does not overlap the small screen at all. Therefore, the entire operation request notification is visible. Further, only part of the operation request notification requesting the pressing of the chance button 136 overlaps the small screen. Therefore, only a part of the operation request notification is not visible.

  As shown in FIGS. 85B and 85C, in this example, the degree of difficulty in visually recognizing various operation request notifications differs depending on the type of cut-in effect. The higher the reliability of the cut-in effect, the higher the degree of difficulty in viewing various operation request notifications.

  Note that the operation request notification requesting pressing of the chance button 136 may be deleted after the cut-in effect small screen is displayed (see FIG. 85C), or the cut-in effect small screen is displayed. And may be erased (see FIG. 85 (d)).

  FIG. 86 shows a specific example 5 of the effects executed by the pachinko machine 100 according to the present embodiment. In the state shown in FIG. 86A, a confrontation effect in which the main character and the enemy character confront each other is started. In addition, as an operation request notification requesting the player to operate the ball discharge lever 132, a message “please remove the ball” (first error information display EE1) is displayed. Further, as an operation request notification requesting the player to press the chance button 136, a text message “PUSH !!!!”, a button image indicating the chance button 136, and a downward arrow image indicating the pressing operation of the chance button 136 are displayed. It is displayed. The button image of this example is displayed with a larger display size as the reliability of the variation is higher. The button image shown in FIG. 86 (a) is a standard size. The button image is displayed on the layer before the operation request notification requesting the operation of the ball discharge lever 132.

  FIG. 86B shows a state in which an enlarged button image is displayed. The enlarged button image overlaps a part of the operation request notification requesting the operation of the ball discharge lever 132. Thereby, a part of the operation request notification is not visible. The degree of difficulty in visually recognizing the operation request notification requesting the operation of the ball discharge lever 132 increases as the display size of the button image increases. In this example, the operation request notification is not difficult to view when a standard-size button image is displayed, but is difficult to view only when an enlarged-size button image is displayed.

  When the chance button 136 is pressed in the state shown in FIG. 86A (the button image is the standard size), and when the chance button 136 is pressed in the state shown in FIG. 86B (the button image is the enlarged size) Then, the performance performed thereafter may or may not be the same. For example, when the chance button 136 is pressed, a predetermined effect movable body operates. The operation request notification may be difficult to visually recognize due to the operation of the effect movable body. Different production movable bodies may be operated depending on the size of the displayed button image, and the operation pattern (eg, movable range) of the production movable body may be different depending on the size of the displayed button image. May be.

  In the state shown in FIG. 86A, the entire standard size button image is in an opaque state (transmittance 0%). For this reason, the background image of the portion overlapping the button image cannot be visually recognized. On the other hand, in the state shown in FIG. 86B, a part (side surface part) of the enlarged button image is in the transmissive state (transmittance 100%). For this reason, a part of the hero character, a part of the enemy character, and a part of the background image, which overlap with the side part of the button image, are visible. Thus, the entire operation request notification (button image) displayed in the standard size is in an opaque state, and a part of the operation request notification image (button image) displayed in the enlarged size is in a transparent state. It may be.

  A part of the standard size button image may be in a transparent state. The operation request notification image (button image) displayed in the enlarged size may be entirely opaque. Further, the transmittance of at least a part of the operation request notification image (button image) displayed in the enlarged size may be 0% to 100%. Further, the transmittance of at least a part of the operation request notification image (button image) may be gradually increased as time passes.

Note that only the side surface of the button image may be transparent, and the upper surface of the button image (the portion representing the upper surface (pressed surface) of the chance button 136) may be opaque. Further, only the upper surface of the button image may be transparent, and the side surface of the button image may be opaque.

  In the example shown in FIG. 86 (c), the message “change mode with left / right key” is displayed on the layer in front of the enlarged button image, overlapping the button image. This message corresponds to an operation request notification requesting the player to operate the selection buttons 136b and 136c (see FIG. 73 (a)). As described above, the operation request notification may be displayed on a layer in front of the button image.

  FIG. 87 shows a specific example 6 of effects executed by the pachinko machine 100 according to the present embodiment. FIG. 87 (a) shows a state where the big hit effect is started. On the screen of the decorative symbol display device 208, a message “Big hit!” Is displayed. In this example, the jackpot round number is 16R, but it is assumed that the player has not been notified of the jackpot round number at this time.

  In the state shown in FIG. 87 (b) after that, the message “big hit !!!!” is deleted, and the winning symbol combination is displayed in the symbol display areas 208a to 208c.

  In the subsequent state shown in FIG. 87 (c), a message “Please remove the ball” (first error information display EE1) is displayed. This message is displayed under the control of the first sub-control unit 400 based on the reception of a command including information about the lower pan full tank error from the main control unit 300. This message corresponds to an operation request notification requesting the player to operate the ball discharge lever 132.

  In the state shown in FIG. 87D after that, a message “16R big hit confirmed by crest dropping!” Is displayed.

  In the state shown in FIG. 87 (e) thereafter, as an operation request notification requesting the player to press the chance button 136, a message “Press!”, A button image representing the chance button 136, and the chance button 136 are displayed. A downward arrow image indicating the pressing operation is displayed.

  In this example, since the number of rounds per jackpot is 16R, when the chance button 136 is pressed, an animation in which the family crest image moves (falls) from above is displayed as shown in FIG. 87 (f). Thus, the player is notified that the number of rounds per jackpot is 16R. Further, since the family crest image is displayed in front of the operation request notification requesting the operation of the ball discharge lever 132 (message “please remove the ball”), a part of the operation request notification is a family crest image. It becomes difficult to see. That is, the display of the animation in which the family crest image moves from above corresponds to an operation in which at least a part of the operation request notification is difficult for the player to visually recognize.

  In the state shown in FIG. 87 (g) thereafter, the family crest image is deleted, and the entire operation request notification requesting the operation of the ball discharge lever 132 becomes visible.

  FIG. 88 shows a specific example 7 of the effects executed by the pachinko machine 100 according to the present embodiment. FIG. 88 (a) shows a state where an effect of selecting SP reach after reach development has started. In this state, the screen of the decorative symbol display device 208 is horizontally divided into three. The left split area represents A reach with medium expectation (two stars), the middle split area represents B reach with high expectation (three stars), and the right split area represents the highest expectation (five stars) ) X reach. In the center of the screen, as an operation request notification requesting the player to press the chance button 136, a message “Determine destination with buttons”, a button image representing the chance button 136, and an operation for pressing the chance button 136 are displayed. And a downward arrow image indicating that is displayed. Further, on the left side of the screen, a message “please remove the ball” is displayed as an operation request notification requesting the player to operate the ball discharge lever 132.

  Thereafter, as shown in FIG. 88 (b), the thick frame cursor surrounding any one of the three divided regions starts to move between the three divided regions at a high speed. The thick frame cursor stops when the chance button 136 is pressed. Then, the reach effect corresponding to the divided area surrounded by the stopped thick frame cursor is selected. Note that which reach effect is selected, that is, in which divided area the thick frame cursor surrounds may be determined in advance.

  For example, when the B cursor is selected in a state where the thick frame cursor surrounds the central divided area and B reach is selected, as shown in FIGS. 88 (c) and 88 (d), the central divided area and the thick frame surrounding it are displayed. An animation is displayed that expands the cursor to the entire screen. Thereby, the player is notified that the B reach has been selected. At this time, since the thick frame cursor crosses the operation request notification (message “please remove the ball”) displayed on the left side of the screen, the operation request notification becomes difficult to visually recognize. Accordingly, the display of the animation in which the central divided region and the thick frame cursor surrounding it are enlarged over the entire screen corresponds to an operation in which at least a part of the operation request notification is difficult for the player to see.

  As described above, the gaming machine according to the present embodiment has the notification control means (for example, the main control unit 300, the first sub control unit 400, the second sub control unit) that can execute at least the first and second controls. 500), a plurality of operation means that can be operated by the player (for example, a chance button 136, a ball discharge lever 132, etc.), and a notification means (for example, a decorative symbol display device 208, an effect movable body) that can at least notify information. 804, a sub-display device, a speaker 120, etc.), wherein the notification control means can execute at least the first control when the first control condition is satisfied. The notification control means is capable of executing at least the second control when the second control condition is satisfied, and the first control is provided to the notification means. The operation information includes at least control for performing notification, and the operation information includes at least information for prompting operation of one of the plurality of operation units, and the operation information notification , Second control (for example, control for operating the effect movable body, control for moving the shielding means, control for displaying the effect image on the layer in front of the operation information in the decorative symbol display device 208, and the light sources 850 and 852. And the second control condition is a state in which the second control condition is one of the plurality of operation means. It is characterized in that at least one of the operating means is operated.

  According to this configuration, the operation information that prompts the operation of the operation means can be made difficult to recognize, and thus the player's attention may be attracted to the operation information. In addition, since the effects can be diversified, it is possible to prevent the player from getting bored and to improve the interest of the game.

  In addition, in the gaming machine according to the above-described embodiment, when a determination result is established, whether or not the determination is possible can be performed at least by a determination unit (for example, special figure 1 related lottery processing (step S231), special figure 2 related. And a lottery process (step S229). In addition, in the gaming machine according to the above-described embodiment, when a symbol variation condition is established, at least a symbol variation stop display is executed to stop and display a symbol aspect corresponding to the result of the success / failure determination after performing symbol variation. It further has possible symbol display means (for example, special symbol display device 212, special symbol 2 display device 214, decorative symbol display device 208, etc.). In addition, in the gaming machine according to the above-described embodiment, when the control state transition condition is satisfied, the first control state and the second control state (for example, the control state having higher advantage than the first control state) Control state transition means (for example, special figure 1 state update process (step S227), special figure 2 state update process (step S225), etc.) It further has these.

  In the gaming machine according to the above-described embodiment, game control including at least main control means (for example, the main control unit 300) and sub control means (for example, the first sub control unit 400, the second sub control unit 500, etc.). And the main control means is capable of executing at least control relating to the progress of the game, and the sub control means is capable of executing at least control relating to presentation based on a control command transmitted from the main control means. It is a characteristic.

  In the gaming machine according to the above-described embodiment, the operation information (for example, information for prompting the operation of the ball discharge lever 132) is information acquired by the main control means (for example, lower plate full tank error information, main control unit). Based on information included in a command transmitted from 300 to the first sub-control unit 400). The notification control means may include the main control means and the sub control means.

  In the above embodiment, the notification that suggests the operation of the operating means (for example, the chance button 136) to the player includes an effect of the operating means itself (for example, lighting, blinking, vibration, etc. of the chance button 136). Also good.

Next, the characteristic configuration of the pachinko machine 100 according to the present embodiment described above will be described with reference to FIGS. 62 to 88 again.
(1) The pachinko machine 100 according to the present embodiment

  A plurality of operation means (for example, a chance button 136, a ball discharge lever 132, a selection button 136b, 136c);

  Display means capable of executing at least a plurality of types of display (for example, a decorative symbol display device 208);

  Display control means (for example, the first sub-control unit 400) capable of executing at least the first control;

  A determination unit (e.g., main control unit 300, special figure 2 related lottery process (step S229), special figure 1 related lottery process (step S231)) capable of performing at least a determination on the validity;

  A symbol display means (for example, special figure 1 display device 212, special figure 2 display device 214) capable of executing at least a symbol variation display;

Control state transition means (for example, main control unit 300, special figure 2 state update process (step S225), special figure 1 state update process (step S227)) capable of executing at least a plurality of control state transition controls;
A game machine equipped with

  At least one of the plurality of operation means is a first operation means (for example, a chance button 136),

  At least one of the plurality of operation means is a second operation means (for example, a ball discharge lever 132),

  At least one of the plurality of types of displays is a first display (for example, a button image representing the chance button 136),

  At least one of the plurality of types of display is a second display (for example, an operation request notification requesting the player to operate the ball discharge lever 132 (“please remove the ball”)),

  At least one of the plurality of types of display is a third display (for example, an aura image, a family crest image),

  The display control means can execute at least the first control when the first condition is satisfied,

  The first condition is a condition that may be satisfied when the first operation means is operated during execution of the first display,

The first control includes at least control for displaying the third display on the display means;
The third display is at least displayable in the first period,

  When the first control is executed, the third display is displayed in front of the second display, so that at least a part of the second display (hereinafter referred to as “first region”). Is less visible after execution than before execution of the first control,

At least a part of the third display (hereinafter referred to as “second region”) is displayed at a position overlapping the first region,
First control means (for example, main control unit 300);

Second control means (for example, the first sub-control unit 400) capable of at least executing control according to a command from the first control means;
With

  The second control means is capable of at least controlling the display means according to the command,

  The second operation means is configured such that, when operated, the game ball is discharged from a storage tray (for example, the lower plate 128) capable of storing the game ball.

  The first display includes at least an image showing an appearance of the first operation means,

The second display includes at least a notification that prompts the player to discharge the game ball from the storage tray,
The third display is an effect display that produces a game.
It is characterized by that.

According to this configuration, by reducing the visibility of at least a part of the notification prompting the player to discharge the game ball from the storage tray by the effect display, the player may be able to concentrate and enjoy the effect display. is there.
(2) The pachinko machine 100,

Even if the third display is erased when the first period has elapsed in the state where the second display is being performed during the execution of the third display, the second display Can be displayed continuously,
It is characterized by that.

According to this configuration, the second display may be continuously displayed after the third display is erased so that the player can not forget the operation of the second operation means. is there.
(3) The pachinko machine 100,
The first display can be displayed even during execution of the second display,
The second display can be displayed even during execution of the first display.
It is characterized by that.
(4) The pachinko machine 100,
The first control can be executed even during execution of the second display.
The first control can be executed even when the second display is not being executed.
It is characterized by that.
(5) The pachinko machine 100,

  The display control means is capable of executing at least the second control when the second condition is satisfied,

  The second condition is a condition that may be satisfied when the second operation means is operated during execution of the second display,

The second control includes at least control for erasing the second display displayed on the display means.
It is characterized by that.
(6) The pachinko machine 100,

  The display control means can execute at least the third control when the third condition is satisfied,

  The display control means can execute at least the fourth control when the fourth condition is satisfied,

  The third control includes at least control for displaying the first display on the display means,

  The fourth control includes at least a control for displaying the second display on the display means,

The first display can be displayed at least in a second period (for example, an operation reception period of the chance button 136).
It is characterized by that.
(7) The pachinko machine 100,
The second period is a period started before the start of the first period.
It is characterized by that.
(8) The pachinko machine 100,

  The first display includes at least a display for prompting an operation of the first operation means,

The second display includes at least a display prompting the operation of the second operation means.
It is characterized by that.
(9) The pachinko machine 100,
The transmittance of the second region is not 100%,
It is characterized by that.
(10) The pachinko machine 100,

When the first control is executed, the third display is displayed on the front surface of the second display, so that the first area after the execution of the first control is not visible. Which is
It is characterized by that.
(11) The pachinko machine 100,

The second control means includes at least the display control means.
(12) The pachinko machine 100,
With multiple control boards,

  At least one of the plurality of control boards is a first control board (for example, the main board 156),

  At least one of the plurality of control boards is a second control board (for example, the first sub board 160),

  The first control means includes at least the first control board,

The second control means includes at least the second control board.
It is characterized by that.
(13) The pachinko machine 100 according to the present embodiment

  A plurality of operation means (for example, a chance button 136, a ball discharge lever 132, a selection button 136b, 136c);

  Display means capable of executing at least a plurality of types of display (for example, a decorative symbol display device 208);

  Display control means (for example, the first sub-control unit 400) capable of executing at least the first control;

  A determination unit (e.g., main control unit 300, special figure 2 related lottery process (step S229), special figure 1 related lottery process (step S231)) capable of performing at least a determination on the validity;

  A symbol display means (for example, special figure 1 display device 212, special figure 2 display device 214) capable of executing at least a symbol variation display;

Control state transition means (for example, main control unit 300, special figure 2 state update process (step S225), special figure 1 state update process (step S227)) capable of executing at least a plurality of control state transition controls;
A game machine equipped with

  At least one of the plurality of operation means is a first operation means (for example, a chance button 136),

  At least one of the plurality of operation means is a second operation means (for example, a ball discharge lever 132),

  At least one of the plurality of types of displays is a first display (for example, a button image representing the chance button 136),

  At least one of the plurality of types of display is a second display (for example, an operation request notification requesting the player to operate the ball discharge lever 132 (“please remove the ball”)),

  At least one of the plurality of types of display is a third display (for example, an aura image, a family crest image),

  At least one of the plurality of types of display is a fourth display (for example, an image of a hero character, an image of an enemy character),

  The display control means can execute at least the first control when the first condition is satisfied,

  The first condition is a condition that may be satisfied when the first operation means is operated during execution of the first display,

The first control includes at least control for displaying the third display on the display means;
The third display is at least displayable in the first period,

  Before the first control is executed, the fourth display is displayed on the back of the second display,

  When the first control is executed, the third display is displayed in front of the second display, so that at least a part of the second display (hereinafter referred to as “first region”). Is less visible after execution than before execution of the first control,

At least a part of the third display (hereinafter referred to as “second region”) is displayed at a position overlapping the first region,
First control means (for example, main control unit 300);

Second control means (for example, the first sub-control unit 400) capable of at least executing control according to a command from the first control means;
With

  The second control means is capable of at least controlling the display means according to the command,

  The second operation means is configured such that, when operated, the game ball is discharged from a storage tray (for example, the lower plate 128) capable of storing the game ball.

  The first display includes at least an image showing an appearance of the first operation means,

The second display includes at least a notification that prompts the player to discharge the game ball from the storage tray,
The third display is an effect display that produces a game.
It is characterized by that.

According to this configuration, by reducing the visibility of at least a part of the notification prompting the player to discharge the game ball from the storage tray by the effect display, the player may be able to concentrate and enjoy the effect display. is there.
(14) The pachinko machine 100,

Even if the third display is erased when the first period has elapsed in the state where the second display is being performed during the execution of the third display, the second display Can be displayed continuously,
It is characterized by that.

According to this configuration, the second display may be continuously displayed after the third display is erased so that the player can not forget the operation of the second operation means. is there.
(15) The pachinko machine 100,
The first display can be displayed even during execution of the second display,
The second display can be displayed even during execution of the first display.
It is characterized by that.
(16) The pachinko machine 100,
The first control can be executed even during execution of the second display.
The first control can be executed even when the second display is not being executed.
It is characterized by that.
(17) The pachinko machine 100,

  The display control means is capable of executing at least the second control when the second condition is satisfied,

  The second condition is a condition that may be satisfied when the second operation means is operated during execution of the second display,

The second control includes at least control for erasing the second display displayed on the display means.
It is characterized by that.
(18) The pachinko machine 100,

  The display control means can execute at least the third control when the third condition is satisfied,

  The display control means can execute at least the fourth control when the fourth condition is satisfied,

  The third control includes at least control for displaying the first display on the display means,

  The fourth control includes at least a control for displaying the second display on the display means,

The first display can be displayed at least in a second period (for example, an operation reception period of the chance button 136).
It is characterized by that.
(19) The pachinko machine 100,
The second period is a period started before the start of the first period.
It is characterized by that.
(20) The pachinko machine 100,

  The first display includes at least a display for prompting an operation of the first operation means,

The second display includes at least a display prompting the operation of the second operation means.
It is characterized by that.
(21) The pachinko machine 100,
The transmittance of the second region is not 100%,
It is characterized by that.
(22) The pachinko machine 100,

The second control means includes at least the display control means.
(23) The pachinko machine 100,
With multiple control boards,

  At least one of the plurality of control boards is a first control board (for example, the main board 156),

  At least one of the plurality of control boards is a second control board (for example, the first sub board 160),

  The first control means includes at least the first control board,

The second control means includes at least the second control board.
It is characterized by that.
(24) The pachinko machine 100 according to the present embodiment

Display means capable of displaying at least a plurality of types of displays (for example, a decorative symbol display device 208)
A game machine equipped with

  At least one of the plurality of types of display is a first display (for example, an operation request notification requesting the player to operate the ball discharge lever 132 (“please remove the ball”)),

  At least one of the plurality of types of displays is a second display (for example, an aura image, a family crest image),

  The display means is capable of displaying at least the first display in a first display area,

  The display means is capable of displaying at least the second display in a second display area,

The first display includes at least a notification prompting to discharge the game ball,
The second display is at least different from the first display;

At least a part of the second display area overlaps at least a part of the first display area.
It is characterized by that.

According to this configuration, the production can be diversified, so that the player can be prevented from getting bored and the interest of the game can be improved.
(25) The pachinko machine 100,

The display means is capable of starting display of at least the second display during display of the first display.
It is characterized by that.
(26) The pachinko machine 100,

The display means is capable of starting display of at least the second display during non-display of the first display.
It is characterized by that.
(27) The pachinko machine 100,

The display means is capable of at least starting display of the first display during display of the second display.
It is characterized by that.
(28) The pachinko machine 100,

The display means can start displaying at least the first display during non-display of the second display.
It is characterized by that.
(29) The pachinko machine 100,

At least a part of the first display can be displayed at least in a part of the second display area.
It is characterized by that.
(30) The pachinko machine 100,

At least a part of the second display can be displayed at least in at least a part of the first display area.
It is characterized by that.
(31) The pachinko machine 100,

At least a part of the second display is capable of being displayed at least so as to overlap with at least a part of the first display.
It is characterized by that.
(32) The pachinko machine 100,

The first display includes at least a plurality of characters (for example, a message “please remove the ball”),
It is characterized by that.
(33) The pachinko machine 100,

At least some of the plurality of characters can be displayed at least so as to overlap at least part of the second display.
It is characterized by that.
(34) The pachinko machine 100,

At least a part of the second display can be displayed at least so as to overlap at least a part of the plurality of characters.
It is characterized by that.
(35) The pachinko machine 100,

At least some of the plurality of characters have at least different visibility before starting the display of the second display and after starting the display of the second display.
It is characterized by that.
(36) The pachinko machine 100,
A storage tray (for example, a lower tray 128) that can store game balls is provided,

The first display includes at least a notification that prompts the player to discharge the game ball from the storage tray.
It is characterized by that.
(37) The pachinko machine 100,
The second display is an effect display that produces a game.
It is characterized by that.
(38) The pachinko machine 100,

Provided with operation means (for example, ball discharge lever 132, chance button 136) that can be operated at least by the player,
It is characterized by that.
(39) The pachinko machine 100,

Movable means (for example, production movable body 224, production movable body 800, production movable body 802, production movable body 804),
The movable means is at least movable to a first position;
The movable means is at least movable to a second position;
It is characterized by that.
(40) The pachinko machine 100,
The game machine is a pachinko machine,
It is characterized by that.
<< Fourth Embodiment >>

  Next, a game machine according to a fourth embodiment of the present invention is described. About the structure of the pachinko machine 100 by this Embodiment, since it is the same as that of the pachinko machine 100 by 3rd Embodiment, description is abbreviate | omitted. Hereinafter, specific examples of effects executed in the pachinko machine 100 according to the present embodiment will be described.

  FIG. 89 shows a specific performance of the pachinko machine 100 according to Example 2-1 of the present embodiment. 89 (a) to 89 (f) show, in this order, specific effects on the pachinko machine 100 according to the present embodiment in chronological order.

  The pachinko machine 100 according to the present embodiment has an effect movable body 806. The effect movable body 806 is installed below the effect device 206. The effect movable body 806 is driven by a stepping motor (not shown) so that the front of the decorative symbol display device 208 (first display means) can be moved in the vertical direction within a plane substantially parallel to the screen. . The effect movable body 806 has a horizontally long rectangular shape. The effect movable body 806 includes a sub display device 808 (second display means) using a liquid crystal display device or the like. The sub display device 808 is fixed to the effect movable body 806 so that the display area is positioned within the horizontally long rectangular frame 806a of the effect movable body 806. For this reason, the sub display device 808 can move integrally with the effect movable body 806. A frame portion 807 outside the frame 806 a is a frame area of the sub display device 808. The frame portion 807 may be decorated with a resin member, an LED lamp, or the like.

  Here, the positional relationship between the decorative symbol display device 208 and the sub display device 808 (effect movable body 806) will be described. Thereafter, when the pachinko machine 100 is installed on, for example, an island facility, a position relatively close to the player facing the pachinko machine 100 is referred to as “front”, and a position farther from the player than the “front” is indicated. Indicated as “after”. Therefore, for example, the one closer to the player is expressed as “front”, and the one farther from the player than “front” is expressed as “rear”. Further, the side closer to the player is referred to as “front side”, and the side farther from the player than the “front side” is referred to as “rear side”.

  The decorative symbol display device 208 and the sub display device 808 (effect movable body 806) are installed in the effect device 206. From the rear side to the front side of the effect device 206, the decorative symbol display device 208 and the sub display device 808 (effect movable body 806) are installed in this order. In other words, the sub display device 808 is provided on the front side of the decorative symbol display device 208. Between the decorative symbol display device 208 and the sub display device 808 in the effect device 206, in order from the rear side, a decoration part (for example, a decoration part 810 described later), an effect movable body 224, and a transparent plate (for example, described later). A light guide plate 812) is provided. In addition, the arrangement | sequence order of a decoration part, the production | presentation movable body 224, and a transparent board can be changed arbitrarily. Further, the transparent plate may not be provided.

  In addition, on the front side of the sub display device (production movable body 806) in the production device 206, a decoration part (for example, a decoration part 814 described later), a transparent plate, and a front stage 244 are installed in this order from the rear side. The transparent plate is provided to prevent the game ball from entering the rear side of the front stage. Therefore, the transparent plate only needs to prevent the ingress of game balls from the front stage 244, and may be installed only below the rendering device 206 (near the front stage 244). It may be installed so as to cover the entire surface of 206. Further, the arrangement order of the decorative portion and the transparent plate may be the order of the transparent plate and the decorative plate from the rear side to the front side. Note that the transparent plate may be omitted.

  89 to 91, the decorative symbol display device 208 (first display means), the effect movable body 806, the sub display device 808 (second display means), the special figure 1 display device 212, and the special figure. 1 hold lamp 218, special figure 2 display device 214, and special figure 2 hold lamp 220 are shown. For ease of explanation, each component is shown differently from the arrangement shown in FIG. In addition, the extinguishing portions of the special figure 1 display device 212, the special figure 2 display device 214, the special figure 1 holding lamp 218, and the special figure 2 holding lamp 220 are shown in white, and the lighting portions are shown in black.

  A hold icon display area 710 is provided in the vicinity of the left side slightly from the center of the lower long side (horizontal side) of the display area of the decorative symbol display device 208. In the hold icon display area 710, one or a plurality of hold icons can be displayed. In the hold icon display area 710, it is possible to notify the number of hold of the special figure variable game according to the number of hold icons, and the special figure variable game related to each hold with a predetermined reliability according to the display mode of each hold icon. It is possible to make a prefetch notice of the determination result. The hold icon display area 710 of this example can display a maximum of four hold icons, and is roughly divided into four areas, a first area, a second area, a third area, and a fourth area, from left to right. ing. The first to fourth areas correspond to the first to fourth holding ranks, respectively. That is, a hold icon corresponding to the earliest (most recently stored) hold 1 can be displayed in the first area, and similarly, the 2nd to 4th hold 2 in the second to fourth areas. The hold icons corresponding to -4 can be displayed. Further, in the hold icon display area 710 of this example, only the hold icon of the special figure 1 is displayed, but the hold icon of the special figure 2 may be displayed together.

  Two fourth symbol display areas b1 and b2 each having two small square display areas are provided below the right short side (vertical side) of the display area of the decorative symbol display device 208. . The upper square display area is the special figure 1 fourth symbol display area b1 for the special figure 1, and the lower square display area is the special figure 2 fourth symbol display area b2 for the special figure 2. In the fourth symbol, the square display area repeatedly blinks in a predetermined color, for example, during the special symbol variation game, and is in a state of being painted in the predetermined color, for example, during the symbol stop display. In this example and the following examples, the square display area of the fourth symbol in the special figure variable game is outlined, and only the outline of the square display area is shown. In this example, the fourth symbol display areas b1 and b2 are always displayed at fixed positions during the execution of the special figure variable game regardless of the game state and the type of effect.

  Also, rectangular reserved number display areas 712a and 712b are provided near the center of the right short side (longitudinal side) of the display area of the decorative symbol display device 208, respectively. The number-of-holds display area 712a displays the number of holds shown in FIG. 1, and the number-of-holds display area 712b displays the number of holds shown in FIG.

  FIG. 89 (a) shows that the decorative pattern “decoration 4-decoration 1-decoration 7” is displayed in the symbol display areas 208a to 208c at the center of the rectangular display area of the ornamental symbol display device 208 after the special figure 1 variable game is finished. Is displayed in a stopped state, and it is informed that the determination result of the special figure 1 variable game is out of date. In the special figure 1 display device 212, a special figure I (first off symbol) indicating that the special figure 1 variable game is out of play is stopped and displayed. In the special figure 2 display device 214, a special figure I indicating that the determination result of the previous special figure 2 variable game is wrong is stopped and displayed. In addition, the 1st to 4th LEDs from the left of the special figure 1 holding lamp 218 are respectively lit, and it is displayed that the number of the operation holding balls of the special figure 1 (the number of holdings of the special figure 1) is four. All the LEDs of the special figure 2 holding lamp 220 are turned off, and it is displayed that the number of the operation holding balls in the special figure 2 (the number of holdings in the special figure 2) is zero.

  Since the special figure variation games of both the special figure 1 and the special figure 2 are not executed, both of the two fourth symbol display areas b1 and b2 are filled with a predetermined color. Further, a hold icon a1 is displayed in the first area of the hold icon display area 710, a hold icon a2 is displayed in the second area, a hold icon a3 is displayed in the third area, and a hold icon a4 is displayed in the fourth area. The display mode of the hold icons a1 to a4 is a white circle. Further, since the number of holds in the special figure 1 at the present time is four, “4” is displayed in the hold number display area 712a, and the number of hold in the special figure 2 is zero, so Is displayed as “0”.

  In addition, the effect movable body 806 is stopped at the initial position (first position). In the pachinko machine 100 according to the present embodiment, the initial position of the effect movable body 806 is below the decorative symbol display device 208. When the effect movable body 806 is located at the initial position, the effect movable body 806 and the decorative symbol display device 208 do not overlap each other when viewed from the player. When the effect movable body 806 is waiting at the initial position, the sub display device 808 displays the model name of the pachinko machine 100 (for example, “CR Yoshimune”).

  FIG. 89 (b) continuing from FIG. 89 (a) shows a state in which the special figure 1 variable game is started. In the special figure 1 display device 212, the variable display of the special figure 1 is executed, and in the symbol display areas 208a to 208c of the decorative symbol display apparatus 208 (may be referred to as left middle right symbol display areas 208a, 208b, 208c) The fluctuation display is executed. In the present embodiment, during execution of the special figure 1 variable game, one segment (for example, the central segment) of the seven segments of the special figure 1 display device 212 is repeatedly turned on and off. Further, during execution of the special figure 2 variable game, one segment (for example, the central segment) of the seven segments of the special figure 2 display device 214 is repeatedly turned on and off. Thereby, the player can confirm that each special figure is variably displayed.

  In addition, since one special figure 1 hold has been consumed and the number of special figure 1 holds has become three, the first to third LEDs from the left of the special figure 1 hold lamp 218 are respectively lit, and the hold icon In the display area 710, the hold icon a1 is displayed in the first area, the hold icon a2 is displayed in the second area, the hold icon a3 is displayed in the third area, and “3” is displayed in the hold number display area 712a. ”Is displayed, and it is notified that the number of suspension in FIG. 1 is three.

  FIG. 89 (c) continuing from FIG. 89 (b) shows a state in which the notice effect (reach effect) of the special figure 1 variable game being executed is started. In this example, a character string “Let's support Yoshimune with repeated button strokes!” And a villager c5 who supports Yoshimune are displayed in the effect display area 208d of the decorative symbol display device 208. Further, on the sub display device 808, an image imitating the chance button 136 and Tonosama (Yoshimune) c1 are displayed. In addition, the sub display device 808 displays a character string “good” above the image imitating the chance button 136 to notify that the operation acceptance period of the chance button 136 is started. In addition, the left middle right symbol display areas 208a to 208c, which are located at substantially the center of the display area of the decorative symbol display device 208, are reduced and moved to the upper right of the display area, and the decorative symbol variation display is executed. .

  FIG. 89 (d) continuing from FIG. 89 (c) shows a state in which the operation reception period of the chance button 136 is started. When the operation reception period is started, a character string “continuous hit!” Is displayed in the effect display area 208d of the decorative symbol display device 208, and the sub display device 808 is white indicating an image imitating the chance button 136. A pull-out arrow is displayed, and an effect that prompts the player to repeatedly hit the chance button 136 is executed. The sub display device 808 displays a horizontally long bar-shaped meter image below the image imitating the chance button 136. The meter image includes a rectangular frame image, and indicates the operation reception period of the chance button 136 by the length of the colored portion in the frame image. In addition, the sub-display device 808 displays a character string “support”, and an effect of supporting the grandfather c1 is executed.

  FIG. 89 (e) continuing from FIG. 89 (d) shows a state in which the player has hit the chance button 136 a plurality of times. In the effect display area 208d of the decorative symbol display device 208, the number of character strings “do your best!” Corresponding to the number of times the chance button 136 has been pressed (the number of times the chance button sensor 426 has detected the chance button 136 has been detected) is displayed.

  In addition, after the operation reception period starts, the effect movable body 806 starts moving upward in the plane in front of the display screen of the decorative symbol display device 208. The pachinko machine 100 may start moving the effect movable body 224 according to the number of consecutive hits of the chance button 136, or start moving when other conditions are satisfied (for example, the start of the operation reception period, the elapse of a predetermined time). May be. While the effect movable body 806 is moving in front of the decorative symbol display device 208, all or part of the images and symbols displayed in the display area of the decorative symbol display device 208 overlapping the effect movable body 806 and the sub display device 808. Becomes invisible. In the state shown in FIG. 89 (e), the entire hold icon a3 is invisible.

  Further, at the time shown in FIG. 89 (e), the lower plate full tank error is detected based on the fact that the lower plate full sensor detects that the game balls (prize balls) stored in the lower plate 128 are full. Occurs. For example, a prize ball that has not been paid out for any reason during the previous jackpot game is paid out at this time, or a prize ball is paid out based on the winning of a game ball to the general winning slot 226, and is not in a jackpot game. May also cause a bottom full tank error. When a lower pan full tank error occurs, a lower pan full tank error display (ball removal notification) 703 (first display) is displayed at substantially the center of the effect display area 208d of the decorative symbol display device 208. The lower pan full tank error display (first error information display) 703 is displayed under the control of the first sub-control unit 400 based on the reception of a command including information about the lower pan full tank error from the main control unit 300. The lower plate full tank error display 703 corresponds to an operation request notification for requesting the player to operate the ball discharge lever 132.

  Also, as shown in FIG. 89 (e), the lower plate full tank error display 703 has a band-shaped band image and a character string “please remove the sphere” displayed at the approximate center of the band image. At the start of displaying the lower pan full tank error display, the belt-like image is displayed in black and opaque. The character string “please remove the sphere” is displayed in white letters. In addition, the lower plate full tank error display 703 is displayed in a layer before the villager c5 and the character string “do your best!” Displayed in the effect display area 208d. For this reason, a part of the character string of villager c5 and “Do your best!” Is invisible. Further, the display of “0” in the number-of-holds display area 712 b indicating the number of holds in FIG. 2 is displayed in front of the lower pan full tank error display 703. Thereby, even when the lower plate full tank error occurs, the player may be able to accurately recognize the number of reserved special figures. Further, the lower plate full tank error display 703 is displayed without overlapping the fourth symbol display areas b1 and b2. For this reason, the visibility of the fourth symbol does not deteriorate even when the lower pan full tank error occurs.

  89 (f) continuing from FIG. 89 (e) shows a state in which the effect movable body 806 is moving upward in the plane in front of the display screen of the decorative symbol display device 208. The lower plate full tank error display 703 displayed on the decorative design display device 208, the villager c5, and a part of “Do your best!” Are hidden by the effect movable body 806 and the sub display device 808 and are difficult to see (one Part is invisible). Further, the band image of the lower plate full tank error display 703 changes from the non-transmissive state to the transmissive state. Therefore, the character string “Do your best!” Displayed overlapping the lower plate full tank error display 703 becomes visible. As described above, the belt image of the lower plate full tank error display 703 is displayed by alternately changing between the non-transmissive state (transmittance 0%) and the transmissive state (transmittance 50%). The opacity and transmission of the band image may change gradually and continuously or may change stepwise.

  Further, the villager c5 and the character string “Do your best!” Are hidden from the effect movable body 806 and the sub display device 808, and then deleted from the decorative symbol display device 208. The villager c5 and “Do your best!” May be deleted together with the display of “continuous hit!” Displayed in the effect display area 208d.

  FIG. 90 shows a specific performance of the pachinko machine 100 according to Example 2-1 of the present embodiment. 90 (a) to (f) are effects executed subsequent to FIG. 89 (f), and are arranged in time series in this order.

  FIG. 90A shows a state in which the effect movable body 806 has moved in the front plane of the display screen of the decorative symbol display device 208 and stopped almost at the center in front of the display area of the decorative symbol display device 208. In this example, when the chance button 136 is operated a specified number of times within the operation reception period, the effect movable body 806 moves to approximately the center in front of the display area of the decorative symbol display device 208 which is the movement completion position. Yes. As a result, a part of the belt image of the lower pan full tank error display 703 displayed on the decorative symbol display device 208 and the entire character string “please remove the ball” are displayed on the effect movable body 806 and the sub display device 808. Hidden and invisible. Further, the band image of the lower pan full tank error display 703 is displayed by changing from the transparent state to the black non-transparent state. In addition to the lower plate full tank error display 703, the effect movable body 806 and the sub-display device 808 are used to display decoration symbols, hold icons, effects display (for example, villager c5, notice notice of change, pre-read notice notice), etc. At least a part of the display may be hidden. Further, when at least a part of the lower pan full tank error display (first error information display) 703 is hidden by the effect movable body 806 and the sub display device 808, the effect movable body 806 and the sub display device 808 allow the decorative design, You may make it not hide other displays, such as a hold icon and production | presentation display (For example, villager c5, the notice effect of the said change, prefetch notice effect). Further, when at least a part of the lower pan full tank error display 703 is hidden by the effect movable body 806 and the sub display device 808, it may be displayed on the sub display device 808 that the lower pan full tank error has occurred. In this case, the lower plate full tank error display 703 may be continuously displayed on the decorative symbol display device 208, and the display state of the lower plate full tank error on the decorative symbol display device 208 and the sub display device 808 overlaps. A state in which only the decorative symbol display device 208 or the sub display device 808 displays the lower pan full error display may be included. In addition, when the lower pan full tank error display is displayed on either the decorative symbol display device 208 or the sub display device 808, the lower pan full tank error display may not be displayed on the other display device. .

  Further, since the operation acceptance period has ended, the character string “continuous hit!” Displayed on the decorative symbol display device 208 is gradually erased, and the chance button 136 displayed on the sub display device 808 is simulated. The displayed image and the meter image indicating the operation reception period are deleted.

  In addition, after the villager c5 is erased from the decorative symbol display device 208, the sub display device 808 starts to display the shrine c1 who has made a guts pose and the villager c5. The display start timings of the clan c1 and the villager c5 who made a guts pose in the sub display device 808 may be the same, or one of them may be the first.

  FIG. 90 (b) continuing from FIG. 90 (a) shows a state in which the clan c1 and the villager c5 who have made a guts pose are displayed on the sub display device 808. Further, the band image of the lower plate full tank error display 703 gradually changes from the non-transmissive state (transmittance 0%) to the transmissive state (transmittance 50%).

  FIG. 90 (c) continuing from FIG. 90 (b) shows a state where the band image of the lower pan full tank error display 703 is changed to the non-transmissive state (transmittance 0%). In addition, the character string “continuous hit!” Displayed in the effect display area 208d of the decorative symbol display device 208 is deleted.

  FIG. 90 (d) continuing from FIG. 90 (c) shows a state in which the fluctuation display of “decoration 7” in the symbol display areas 208 a to 208 c is started. At the start of the shaking fluctuation display, the symbol display areas 208a to 208c are moved to approximately the center of the display area of the decorative symbol display device 208, and the fluctuation fluctuation display of the decorative symbols is started. Thus, “decoration 7-decoration 7-decoration 7” is displayed in a swinging manner in the symbol display areas 208a to 208c. Since the effect movable body 806 remains stopped at the approximate center in front of the display area of the decorative symbol display device 208, a part of the left and right decorative symbols displayed in a swinging manner in the left and right symbol display areas 208a and 208c In addition, all of the central decorative symbols that are swayed and displayed in the middle symbol display area 208b are hidden by the effect movable body 806 and the sub display device 808 and cannot be visually recognized. Further, the lower pan full tank error display 703 is displayed on a layer in front of the decorative symbols displayed in the symbol display areas 208a to 208c. As a result, a part of the left and right decorative symbols that are displayed in a swinging manner in the symbol display areas 208 a to 208 c are hidden by the lower pan full error display 703 in addition to the effect movable body 806 and the sub display device 808. Therefore, the expectation that a special jackpot may be won in the special figure 1 variable game being executed without allowing the player to recognize which decorative symbols are displayed in a fluctuation manner in the symbol display areas 208a to 208c. May be available to the player.

  FIG. 90 (e) continuing from FIG. 90 (d) shows a state in which the lower pan full tank error display 703 is changed to the transmissive state (transmittance 50%). Thereby, compared with the state shown in FIG.90 (d), the visibility of the decoration symbol which is swaying-varied in the left middle right symbol display area 208a, 208b, 208c improves. Further, the Yoshimune c1 and the villager c5 displayed on the sub display device 808 are gradually deleted.

  FIG. 90 (f) continuing from FIG. 90 (e) shows a state after the effect movable body 806 starts moving toward the initial position. Due to the movement of the production movable body 806, the character string “please remove the ball” in the lower plate full tank error display 703 is visible. However, the lower tray full tank error display 703 is changed to the non-transmissive state (transmittance 0%). For this reason, the player may not be able to recognize the decorative symbols displayed in the left middle right symbol display areas 208a to 208c. Moreover, the movement start timing of the production movable body 806 may be after the Yoshimune c1 and the villager c5 start erasure, before the Yoshimune c1 and the villager c5 start to erase, It may be simultaneously with the start of erasure of the villager c5.

  FIG. 91 shows a specific performance of the pachinko machine 100 according to Example 2-1 of the present embodiment. 91 (a) to 91 (c) are effects executed subsequent to FIG. 90 (f), and are arranged in time series in this order.

  FIG. 91A shows a state in which the effect movable body 806 is moving toward the initial position. Also, the lower pan full tank error display 703 is changed to the transmissive state (transmittance 50%). Thus, the player can recognize that “decoration 7-decoration 7-decoration 7” is displayed in a swinging manner in the left middle right symbol display areas 208a to 208c. In the sub display device 808, the Yoshimune c1 and the villager c5 are deleted, and the display of “CR Yoshimune” is displayed so that the display color gradually becomes darker.

  FIG. 91B shows a state in which the effect movable body 806 is stopped at the initial position. In the left / right / right symbol display areas 208a to 208c of the decorative symbol display device 208, “decoration 7−decoration 7−decoration 7” is displayed in a swinging manner. Further, the lower tray full tank error display 703 changes to the non-transmissive state (transmittance 0%). As a result, a part of “decoration 7-decoration 7-decoration 7” displayed in a swinging manner in the left middle right symbol display areas 208a to 208c is hidden. The sub display device 808 displays “CR Yoshimune”.

  FIG. 91 (c) shows a state in which the special figure 1 variable game is completed. "Special Figure A" is stopped and displayed on the special figure 1 display device 212, and "Decoration 7-Decoration 7-Decoration 7" is stopped and displayed in the left middle right symbol display areas 208a to 208c of the decorative design display apparatus 208. , It is informed that the big hit (15R special big hit) of “Special Figure A” has been won. In addition, the fourth symbol display area b1 is displayed in a predetermined color to notify that the special figure 1 variable game has ended. Also, the lower pan full tank error display 703 is changed to the transmissive state (transmittance 50%). The lower plate full tank error display 703 continues to be displayed until the lower plate full tank error is canceled (until the lower plate full tank sensor stops detecting the game ball).

  The pachinko machine 100 according to the present embodiment includes a decorative symbol display device 208 as a first display means, and a sub display device 808 as a second display means.

  The decorative symbol display device 208 can display at least a lower pan full tank error display (ball removal notification) 703 as a first display.

  The sub display device 808 can display at least the lord c1 and the villager c5 as the second display.

  At least a part of the lower pan full tank error display (ball removal notification) 703 has at least low visibility when the sub display device 808 is in the first state.

  The first state is a state where at least the lord c1 and the villager c5 are displayed by the sub display device 808.

  According to the pachinko machine 100 according to the present embodiment, the visibility of the lower pan full tank error display 703 displayed on the decorative symbol display device 208 may be low, and thus the decorative symbol display that is difficult to see is displayed. In some cases, the player can be focused on the device 208 and focused on the game. Further, since the visibility of the lower plate full tank error display 703 displayed on the decorative symbol display device 208 may be lowered, the player's line of sight is easier to see than the lower plate full tank error display 703, and the villager c5. May be able to point to.

  The ball removal notification may be an error display for notifying that the storage tray (for example, the upper plate 126 and the lower plate 128) is full.

  The ball removal notification may be hidden when the special figure variable game is finished. In this case, when the next special figure variable game is started, a display for informing the lower plate full tank error may be displayed again.

  The ball removal notification may be hidden when the big hit symbol is stopped and displayed on the special figure display device. In this case, the display for informing the lower plate full tank error may be displayed again at the start of the big hit game, may not be displayed at the start of the big hit game, and may be displayed again during the round of the big hit game.

  When displaying the ball removal notification once again after being hidden, the mode before being hidden and the mode when it is displayed again may be the same or different.

  Even if the display of the ball removal notification on the decorative symbol display device 208 is not displayed, other display means (for example, an LED lamp, a sub display device 808, etc.) or sound output means (for example, a speaker) 120), it may be notified that a lower pan full error has occurred.

  Next, a pachinko machine 100 according to Example 2-2 of the fourth embodiment of the present invention will be described with reference to FIGS. FIG. 92 is an exploded perspective view of the decorative symbol display device 208, the decorative portion 810, the light guide plate 812, and the decorative portion 814 included in the pachinko machine 100 according to the embodiment 2-2. Thereafter, when the pachinko machine 100 is installed in, for example, an island facility, a surface closer to the player facing the pachinko machine 100 is referred to as “front surface”, and a surface farther from the player than the “front surface” is referred to as “rear surface”. Is written.

  As shown in FIG. 92, a decorative symbol display device 208, a decorative portion 810, a light guide plate 812 (second display means), and a decorative portion 814 are arranged in this order from the rear side to the front side. The decorative portion 814 is disposed on the rear side of the front stage 244. In FIG. 92, the decorative portions 810 and 814 are illustrated as a horizontally long flat plate shape. On the front surfaces of the decorative portions 810 and 814, for example, decorative members, lamps, and the like molded in a predetermined shape with a resin or the like are installed. Further, the decorative portion 810 has an opening 810a having a horizontally long rectangular shape. The decoration unit 810 is arranged so that the opening 810 a overlaps the screen of the decoration symbol display device 208. The area of the opening 810a is smaller than the area of the display area of the decorative symbol display device 208. For this reason, a part of the display area of the decorative symbol display device 208 is hidden by the decoration unit 810. Of the display area of the decorative symbol display device 208, a part that is visually recognized through the opening 810a (a part surrounded by a dotted line in the figure) is an area that is visible to the player. Further, the frame area 805 surrounding the display area of the decorative symbol display device 208 is not visually recognized by the player.

  The light guide plate 812 is made of, for example, acrylic resin. A plurality of LED lamps (not shown) are arranged on the side surface of the light guide plate 812. A lens cut having a predetermined pattern is formed on the rear surface of the light guide plate 812. As a result, the light beam incident on the side surface of the light guide plate 812 from the LED lamp is reflected to the player side by the lens cut formed on the rear surface of the light guide plate 812 and is emitted from the light guide plate 812. Light is emitted from the light guide plate 812 in a predetermined color (for example, red, green, and blue) to a predetermined pattern (for example, as shown in FIG. As seen by the player. As a result, a predetermined pattern is displayed on the light guide plate 812. In this example, the pattern displayed on the light guide plate 812 is one type of Tonosama's face 705, but a plurality of patterns may be displayed on the light guide plate 812. Further, the pattern displayed on the light guide plate 812 may be varied depending on the pattern of the LED lamp to be lit. Further, the pattern (light emission pattern) displayed on the light guide plate 812 may be varied depending on the lens cut pattern formed on the light guide plate 812. Further, in this example, when the LED lamp is not lit, the player can visually recognize what is arranged behind the light guide plate 812 such as the decorative portion 810 and the decorative symbol display device 208. Note that the pattern displayed on the light guide plate 812 may be visible to the player even when the LED lamp is not lit, may be easily visible, or may be difficult to visually recognize. , It may be invisible.

  A decorative portion 814 is disposed on the front side of the light guide plate 812. The decorative portion 814 has a horizontally long rectangular opening 814a. The decorative portion 814 is disposed so that the opening 814a and the front surface of the light guide plate 812 overlap. The area of the opening 814a is smaller than the surface area of the light guide plate 812. For this reason, a part of the light guide plate 812 is hidden by the decorative portion 814. A portion of the surface of the light guide plate 812 that is visually recognized through the opening 814a (a portion surrounded by a dotted line in the figure) is a display region that is visible to the player. For this reason, the outer peripheral part 812a (outside the dotted line in the figure) surrounding the display area of the light guide plate 812 is not visible to the player. Further, in this example, the area other than the pattern in the portion of the surface of the light guide plate 812 that is visually recognized through the opening 814a is not limited to light when the LED lamp emits light. Those arranged on the rear side of the light guide plate 812, such as 208, are visible or easily visible to the player.

  The decorative symbol display device 208, the decorative portion 810, the light guide plate 812, and the decorative portion 814 are installed in the rendering device 206. A plurality of effect movable bodies such as effect movable bodies 224 and 800 (see FIG. 74) may be arranged between the decoration unit 810 and the light guide plate 812. In addition, a plurality of effect movable bodies may be arranged between the decorative symbol display device 208 and the light guide plate 812. In addition, a transparent plate formed of a transparent resin or the like may be disposed between the light guide plate 812 and the decorative portion 814. One or more effect movable bodies (for example, the effect movable body 806) may be disposed between the light guide plate 812 and the decorative portion 814. In addition, a transparent plate formed of a transparent resin or the like may be disposed on the front side of the effect movable body.

  Next, a display example displayed by the decorative symbol display device 208 and the light guide plate 812 will be described with reference to FIG. FIG. 93 is a schematic view of the decorative symbol display device 208, the decorative portion 810, the light guide plate 812, and the decorative portion 814 as viewed from the player side.

  As shown in FIG. 93 (a), a ton-like face 705 displayed on the light guide plate 812 is visually recognized through the opening 814a of the decorative portion 814. In addition, a part of the display area of the decorative symbol display device 208 is visually recognized through the opening 810a of the decorative portion 810.

  FIG. 93 (b) shows a state where an effect is actually being executed on the decorative symbol display device 208. FIG. 93 (c) is a diagram showing the decorative portions 810 and 814 and the light guide plate 812 removed from FIG. 93 (b). A region surrounded by a dotted line in FIG. 93 (c) indicates a display region of the decorative symbol display device 208 that can be actually visually recognized by the player through the opening 810a.

  As shown in FIG. 93 (c), “decoration 4-decoration 6-decoration 7” is stopped in the left middle right symbol display areas 208 a to 208 c of the ornamental symbol display device 208. Further, fourth symbol display areas b1 and b2 are provided above the right short side (vertical side) of the display area of the decorative symbol display device 208. Further, below the fourth symbol display areas b1 and b2, hold number display areas 712a and 712b are provided, respectively. In the hold icon display area 710, hold icons a1, a2, and a3 are displayed, respectively. When the decorative symbol display device 208 performs an effect as shown in FIG. 93 (c), if a Tono-like face 705 is displayed on the light guide plate 812, the player is informed as shown in FIG. 93 (b). Is visible. Since the Tono-like face 705 is displayed on the transparent light guide plate 812 with light emission in a predetermined color, it is displayed so that the rear side is transmitted (the rear side is visible). For this reason, in the image or design displayed on the decorative design display device 208, the visibility of the portion that overlaps the lord's face 705 is relatively low, and the visibility of the portion that does not overlap the lord's face 705 is low. It is relatively high.

  Further, as shown in FIG. 93 (b), the entire fourth symbol display areas b1, b2 and the reserved number display area 712a, and almost the entire reserved number display area 712b (the part where the reserved number is displayed in numbers). Is displayed so as not to overlap with Tonosama's face 705. For this reason, even when the Tono-like face 705 is displayed on the light guide plate 812, the player can reduce the visibility of the fourth symbol display areas b1 and b2 and the reserved number display areas 712a and 712b. In some cases, it is possible to easily recognize whether or not a special figure variable game is executed and the number of special figure holds.

  Positions where the whole or part of the hold number display area 712a (displays the hold number of the special figure 1) and the whole or part of the hold number display area 712b (displays the hold number of the special figure 2) do not overlap with the face 705 May be displayed.

  At least one of the hold icon and the number-of-holds display areas 712 a and 712 b may be displayed at a position where it overlaps with the face 705 of the lord, and the other may be displayed at a position where it does not overlap with the face 705 of the lord. In addition, both the hold icon and the hold number display areas 712a and 712b may be displayed at a position overlapping the Tonosama face 705, or may be arranged at a position where both do not overlap.

  Next, specific effects of the pachinko machine 100 according to the present embodiment will be described with reference to FIGS. 94 and 95. 94 (a) to 94 (g) show specific effects in the pachinko machine 100 according to this embodiment in this order in time series.

  94 to 95 show the decorative symbol display device 208, and the decorative portions 810 and 814 and the light guide plate 812 are not shown. In addition, when the LED lamp disposed on the side surface of the light guide plate 812 emits light and the noble face 705 is displayed on the light guide plate 812, the noble face 705 is shown on the decorative symbol display device 208. .

  FIG. 94 (a) shows that the decorative pattern “decoration 7-decoration 7-decoration 7” is displayed in the symbol display areas 208a to 208c at the center of the rectangular display area of the ornamental symbol display device 208 after the special figure 2 variable game is finished. Is displayed in a stopped state, and it is notified that the determination result of the special figure 2 variable game is a special jackpot. Since the special figure 2 variable game is finished and the special figure variable games of both special figure 1 and special figure 2 are not executed, both of the four fourth symbol display areas b1 and b2 are filled with a predetermined color. .

  The gaming state at the time shown in FIG. 94 (a) is a special figure high probability common figure high probability state (a probability variation state with electric support). For this reason, “probably changing” is displayed at the upper right of the display area of the decorative symbol display device 208, and it is informed that it is in a special figure high probability state (probability changing state).

  Further, the pachinko machine 100 according to the present embodiment displays only the hold icon indicating the hold of the special figure 2 in the normal figure high probability state (during electric support). For this reason, in the hold icon display area 710, hold icons a11, a12, a13, and a14 indicating the number of holds in FIG. 2 are displayed in this order from the left. The hold icons a11, a12, a13, and a14 correspond to the first to fourth hold orders in this order. That is, the hold icon a11 indicates the first hold (the first hold), the hold icon a12 indicates the second hold, the hold icon a13 indicates the third hold, The hold icon a14 indicates the fourth hold in the hold order. The display mode of the hold icons a11 to a14 is a white circle. In addition, since the number of holds in the special figure 1 at the present time is four, “4” is displayed in the hold number display area 712a, and the number of hold in the special figure 2 is four, so the number in the hold number display area 712b. Is displayed as “4”. Note that the pachinko machine 100 may display a hold icon indicating hold in FIG. 1 in the hold icon display area 710 even during power support.

  FIG. 94 (b) continuing from FIG. 94 (a) shows a state in which it is notified that the special big hit is won in the special figure 2 variable game ended in FIG. 94 (a). In the special jackpot (the jackpot of the special figure A), the game state shifts to a probable change state (special chart high probability state) after the big jackpot game. The symbol display areas 208a to 208c disappear from the image display area of the decorative symbol display device 208, and the decorative symbol is not stopped. The hold icon display area 710 also disappears, and the hold icon is not displayed. Instead, the entire display area of the decorative symbol display device 208 becomes an effect display area 208d, and a special big win winning notification effect is executed by the character string “probability big hit”.

  FIG. 94 (c) continuing from FIG. 94 (b) shows a state in which the big hit game is started. When the big hit game is started, the symbol display areas 208a to 208c disappear from the image display area of the decorative symbol display device 208, and the decorative symbols are not stopped and displayed. Further, the pachinko machine 100 according to the present embodiment displays the hold icon in the hold icon display area 710 even during the big hit game.

  In the state shown in FIG. 94 (c), the first round (1R) of 15R big hit game is executed. In the effect display area 208d that extends over the entire display area of the decorative symbol display device 208, a background image of the beach is displayed. The upper right of the effect display area 208d is a round number display area 717 for displaying the number of rounds in which the big hit game is being executed. Here, “1R” is displayed and the first round of the big hit game is being executed. It is reported that there is. The top left of the effect display area 208d is a big hit type display area 718 for displaying the big hit type. Here, “decoration 7” is displayed to notify that the big hit is a 15R special big hit.

  FIG. 94 (d) continuing from FIG. 94 (c) shows a state in which the big hit game has entered the sixth round (6R). In the round number display area 717, “6R” is displayed to notify that the sixth round of the big hit game is being executed.

  FIG. 94 (e) following FIG. 94 (d) shows a state in which the Tono-like face 705 (second display) not displayed in FIGS. 94 (a) to 94 (d) is displayed on the light guide plate 812. Is shown. By displaying the Tono-sama's face 705 on the light guide plate 812, the visibility of the display by the decorative symbol display device 208 (for example, part of the background image, hold icon, round number display, jackpot type display) is reduced. Since the time point shown in FIG. 94 (e) is the sixth round in the big hit game, “6R” is displayed in the round number display area 717.

  In the present embodiment, the Tono-like face 705 displayed on the light guide plate 812 is determined as a result of the special figure prefetching processing that the prefetching result for the special figure variable game that is currently held has a big hit (so-called Only when it is determined that there is a reserved villa. In the special figure prefetching process, the main control unit 300 prefetches the increased start information (newly acquired start information) in each of special figure 1 and special figure 2, and pre-stops the stop symbol before the success / failure determination process. The pre-determination result (special drawing prefetching result) is stored in the prefetching result storage unit in the RAM 308. The special figure prefetching process is executed in the winning acceptance process (step S217) of the main control unit timer interruption process shown in FIG. For example, in the special figure prefetching process executed up to the time point shown in FIG. 94 (a), if there is a big hit in the hold, the Tono-sama's face 705 is displayed to indicate that there is a reserved game in the big hit game. To inform. In the present embodiment, the Tono-sama's face 705 is used as a premier effect (effect of confirming a big hit) for notifying that there is a big hit in the hold.

  In FIG. 94 (f) continuing from FIG. 94 (e), the winning ball based on the winning of the gaming ball to the variable winning opening 234 during the big hit game is paid out to the lower plate 128, the lower plate 128 becomes full, It shows the state where the bottom pan full tank error has occurred. When a lower pan full tank error occurs, a lower pan full tank error display (ball notification) 704 (first display, first error information display) is displayed on the left side of the effect display area 208d of the decorative symbol display device 208. The lower pan full error display (first error information display) 704 includes a rectangular frame and a character string “please remove the sphere” displayed in the frame. The lower pan full tank error display 704 is displayed by the control of the first sub control unit 400 based on the reception of a command including information on the lower pan full tank error from the main control unit 300. The lower plate full tank error display 704 corresponds to an operation request notification for requesting the player to operate the ball discharge lever 132. The lower pan full tank error display 704 has a relatively low visibility when the Tono-like face 705 is displayed on the light guide plate 812 disposed on the front side of the decorative symbol display device 208. The lower plate full tank error display 704 is displayed until the game ball (prize ball) stored in the lower plate 128 is discharged to, for example, a dollar box by operating the ball discharge lever 132 and the lower plate full tank error is canceled. Continue to be.

  In addition, as shown in FIG. 94 (f), the display color of the hold icon a13 is changed from white (indicated by a right-upward hatching in the figure). The pachinko machine 100 changes the display color of the hold icon a <b> 13 to notify that the prefetching result related to the special figure 2 variable game with the hold order of 3 is a big hit. The hold icon a13 whose display color has changed during the big hit game is used as a premier effect (a big hit determination effect) for notifying that there is a big hit in the hold. Since the time shown in FIG. 94 (f) is the sixth round in the big hit game, “6R” is displayed in the round number display area 717.

  FIG. 94 (g) following FIG. 94 (f) shows a state in which the display color of the hold icon a13 has further changed from the time shown in FIG. 94 (f) (indicated by cross-hatching in the figure). As described above, in the premier effect executed using the hold icon during the big hit game, the display color of the hold icon used for the premier effect is changed as needed. The change in the display color of the hold icon may be, for example, continuously changing from blue to green or red, or may be changed so that the hold icon is lit. There may be. Since the time shown in FIG. 94 (g) is the sixth round in the big hit game, “6R” is displayed in the round number display area 717.

  FIG. 95 shows a specific performance of the pachinko machine 100 according to Example 2-2 of the present embodiment. 95 (a) to 95 (c) are effects executed subsequently to FIG. 94 (g), and are arranged in time series in this order.

  FIG. 95A shows a state in which the change in display color of the hold icon a13 is completed. The hold icon a13 is then displayed in the color when the display color change is completed until the corresponding hold is digested and erased. Note that the display mode of the hold icon during a special game (for example, during a big hit game) is different from the display mode of the hold icon during a normal game (for example, during probability change, short time, special figure low-precision normal figure low-probability state, etc.). You may make it let. Since the time shown in FIG. 94 (g) is the sixth round in the big hit game, “6R” is displayed in the round number display area 717.

  FIG. 95 (b) continuing from FIG. 95 (a) shows a state in which the LED lamp disposed on the side surface of the light guide plate 812 is turned off and the Tono-like face 705 displayed on the light guide plate 812 is erased. Yes. In this example, the Tonosama's face 705 is erased after the change in the display color of the hold icon used for the premier effect is completed. It should be noted that the erasure timing of Tonosama's face 705 may be earlier than the change completion timing of the hold icon, may be at the same time, or may be later. In addition, since the Tono-sama's face 705 has been deleted, the visibility of the lower pan full tank error display (first error information display) 704, a part of the background image, the hold icon, the number of rounds, and the jackpot type display are improved. Note that the Tonosama face 705 may be displayed across a plurality of rounds.

  Further, the character string “please remove the ball” included in the lower tray full tank error display 704 is displayed in black, for example. The sea portion of the background image displayed on the back of the character string is displayed in dark blue, for example. Since the black character string “please remove the sphere” is displayed so as to overlap the dark blue color, it is difficult to see the character string that is a part of the lower pan full error display 704. Thus, depending on the color of the background image, it may be difficult to see part of the lower pan full error display 704.

  FIG. 95 (c) continuing from FIG. 95 (b) shows a state in which the sixth round of the big hit game has been completed and has entered the interval between rounds. The interval between rounds means a period from the closing of the variable winning opening 234 in one round to the opening of the variable winning opening 234 in the next round of the round in the big hit game. In the interval between rounds, the round number display area 717 is erased and the round number is not displayed. In addition, the lower pan full tank error display 704 continues to be displayed even during the interval between rounds. In addition, Tonosama's face 705 may be continuously displayed in the interval between rounds, may not be displayed in the interval between rounds, and may be displayed again after moving to the next round. In addition, the round number display (for example, 6R) of the round which ended during the interval between rounds may be continuously displayed, and the round number display of the round which starts at the same time as or after the variable winning opening 234 is opened ( For example, 7R) may be displayed. In addition, a round number display (for example, 7R) to be started next may be displayed at the same time as or after closing the variable prize opening 234 (for example, the closing of the variable prize opening 234 in the sixth round).

  FIG. 95 (d) continuing from FIG. 95 (c) shows a state in which the seventh round of jackpot game is started. Since the interval between rounds is over and the seventh round is started, a round number display area 717 is provided and “7R” is displayed.

  FIG. 95 (e) continuing from FIG. 95 (d) shows a state in which the lower pan full tank error is released. For example, the player operates the ball discharge lever 132 to discharge the prize ball (game ball) stored in the lower plate 128 to the dollar box, so that the lower plate full tank error is canceled. As a result, the lower pan full error display 704 is erased.

  FIG. 95 (f) continuing from FIG. 95 (e) shows a state immediately before the fifteenth round, which is the final round of the jackpot game, ends. “15R” is displayed in the number-of-rounds display area 717 to notify that the 15th round of the big hit game is being executed.

  FIG. 95 (g) continuing from FIG. 95 (f) shows a state where the big hit game is finished. As a result of determining whether or not the latest special figure 2 variable game is successful is a special big hit (special figure A big hit), the gaming state becomes a special figure high probability state (probability changing state) after the big hit game is over. Also, the gaming state at the end of the last special figure 2 variable game is also a special figure high probability state. For this reason, the effect display area 208d expanded over the entire display area of the decorative symbol display device 208 displays “Continue change probability!” To notify that the gaming state shifts to the special figure high probability state. At the end of the big hit game, the hold icon display area 710 disappears and the hold icon is not displayed. Note that the hold icon may be continuously displayed even when the big hit game ends.

  It should be noted that the lower plate full tank error display 704 may be hidden during the round interval. In addition, when a lower pan full tank error occurs, an error notification by voice may be performed together with the lower pan full tank error display 704.

  Further, the Tonosama face 705 may be displayed so as to be repeatedly turned on and off (by repeatedly turning on and off a plurality of LED lamps provided on the side surfaces of the light guide plate 812). Also, Tonosama's face 705 may be displayed so as to blink (flashing a plurality of LED lamps). In addition, Tonosama's face 705 may continue to be displayed with a predetermined luminance (a plurality of LED lamps continue to be lit with a predetermined luminance).

  In addition, Tonosama's face 705 may be displayed in a single color, may be displayed so that the color continuously changes over time, or may be displayed in gradation.

Further, when a serious error (for example, an error that needs to be canceled by a game shop clerk) occurs, the face 705 of Tonosama may be deleted.
Even if a serious error occurs, the face 705 of Tonosama may be continuously displayed.

  When a serious error occurs, the round number display on the decorative symbol display device 208 may be changed to another display.

  Further, when a serious error occurs, all the displays including the round number display may be hidden, and only a display for notifying that a serious error has occurred may be displayed. Further, even when a serious error occurs, the round number display may be continued.

  In addition, if a power interruption / recovery occurs during a game (during a big hit or during a symbol change) (for example, when an electrical system abnormality such as a power supply voltage drop due to a lightning strike occurs, and then the power is restored), the specified timing The effect display may be hidden until the next round starts during the big hit round, and the next fluctuation starts when the symbols are changing, and a power return display such as “power is being restored” may be displayed. In addition, a message such as “Please launch a ball” may be displayed. In this case, if an error has occurred, it may be displayed that an error has occurred. Further, only serious errors may be displayed. In addition, error display is not performed, and another display means (for example, LED lamp, sub display device 808, etc.) or sound output means (for example, speaker 120) may be notified that an error has occurred. Good.

  The pachinko machine 100 according to the present embodiment includes a decorative symbol display device 208 as a first display means, and a light guide plate 812 as a second display means.

  The decorative symbol display device 208 is capable of displaying at least a lower pan full tank error display (ball removal notification) 704 as a first display.

  The sub display device 808 can display at least the Tonosama face 705 as the second display.

  At least a part of the lower plate full tank error display (ball removal notification) 704 has at least low visibility when the light guide plate 812 is in the first state.

  The first state is a state where at least the Tono-like face 705 is displayed by the light guide plate 812.

  According to the pachinko machine 100 according to the present embodiment, the visibility of the lower pan full tank error display 704 displayed on the decorative design display device 208 may be lowered, so that the decorative design display in which an invisible error display is made. In some cases, the player can be focused on the device 208 and focused on the game. Further, the visibility of the lower plate full tank error display 704 displayed on the decorative symbol display device 208 may be lowered, so that the player's line of sight is more easily visible than the lower plate full tank error display 703. There are cases where it can be directed.

  Note that in the pachinko machine 100 according to the present embodiment, the decorative symbol display device 208 displays, as a first display, a later-described alerting notification effect 722, a right-handed notification effect 724, an attention alert notification effect 750, and an attention alert notification effect. 772 and the first display 790 may be displayed. Further, the sub display device 808 displays, as second displays, pre-read notice notification effects 730 and 740 described later, an electric long long opening effect, an electric long long false effect 760, a user level notification effect 775, and a second display 792. It may be displayable.

Next, the characteristic configuration of the pachinko machine 100 according to the present embodiment described above will be described with reference to FIGS. 89 to 95 again.
(1) The pachinko machine 100 according to the present embodiment
First display means (for example, a decorative symbol display device 208);
Second display means (for example, the sub display device 808 and the light guide plate 812);
A game machine equipped with

  The first display means includes a first display (for example, lower pan full error display (ball removal notification) 703, 704, a warning notification effect 722, a right-hand notification notification 724, a warning notification effect 750, a warning notification. Production 772, first display 790) can be displayed at least,

  The second display means is a second display (for example, production display, Tono-sama c1, villager c5, Tono-sama's face 705, pre-reading notice notification effects 730, 740, electric-chu-long opening effect, electric-chu-long opening false effect 760. , The user level notification effect 775, the second display 792) can be displayed at least,

  At least a part of the first display has at least low visibility when the second display means is in the first state,

The first state is a state where at least the second display is displayed on the second display means.
It is characterized by that.

  According to this configuration, since the visibility of the first display displayed on the first display means may be low, the player tries to recognize the notification content by the first display. It may be possible to focus on the means and concentrate the player on the game. Further, since the visibility of the first display displayed on the first display means may be lowered, the player's line of sight can be directed to the second display that is easier to see than the first display. There are cases where it is possible.

  The first display means may be capable of displaying one or a plurality of displays different from the first display.

The second display means may be capable of displaying one or a plurality of displays different from the second display.
The second display means may be capable of displaying only the second display.

  All or part of the first display may be at least low in visibility when the second display means is in the first state.

  The first state may be a state in which only the second display is displayed by the second display unit.

  The first state may be a state in which one or a plurality of displays including the second display are displayed by the second display unit.

  At least a part of the first display may have at least low visibility when the second display means is in the first state.

  At least a part of the first display may be in a state where visibility is at least low when the second display means is in the first state.

The first state may be a state where at least the second display is displayed by the second display means.
(2) The pachinko machine 100,

  The first display is a display relating to the game (for example, lower tray full tank error display (ball removal notification) 703, 704),

The second display is an effect display (for example, an effect display, Tonosama c1, Villager c5, Tonosama's face 705).
It is characterized by that.

According to this configuration, since the display related to the game displayed on the first display means becomes difficult to see due to the effect display displayed on the second display means, the effect display displayed on the second display means May be noticed by the player.
(3) The pachinko machine 100,

  At least a part of the first display has at least higher visibility than the first state when the second display means is in the second state,

The second state is a state in which the second display is not displayed at least on the second display means.
It is characterized by that.

  According to this configuration, since the visibility of the first display is higher in the second state than in the first state, the first display is displayed in the first state. It may be possible to make it easier for the player to guess that the player is present.

  Part or all of the first display may be higher in visibility than the first state when the second display means is in the second state.

  Part or all of the first display may be higher in visibility than one or more states including the first state when the second display means is in the second state. .

  Part or all of the first display is more visible than the first state when the second display means is in the second state, and more than one or more states different from the first state. Also, the visibility may be low.

  The second state may be a state where one or more displays including the second display are not displayed on the second display means.

The second state may be a state in which only the second display is not displayed on the second display means.
(4) The pachinko machine 100,

  The first region is provided at least in a position overlapping at least with the second region in the first state,

  The first area is at least a part of the first display means (for example, an area for displaying a game display, an image display area, a frame area 805),

The second area is at least a part of the second display means (for example, a display area for displaying an effect display, an image display area, a frame portion 807, and an outer peripheral portion 812a).
It is characterized by that.

  According to this configuration, the visibility of the first display displayed on the first display unit may be lowered, so that the player can focus on the first display unit and concentrate on the game. There are cases where it is possible. Further, since the visibility of the first display displayed on the first display means may be lowered, the player's line of sight can be directed to the second display that is easier to see than the first display. There are cases where it is possible.

  The first area may be only a partial area or the entire area of the first display means.

  The second area may be only a part or all of the second display means.

  The first region may be provided at a position overlapping only with the second region in the first state.

In the first state, the first region may be one that overlaps with one or more regions including the second region.
(5) The pachinko machine 100,

The first display is an error display (for example, lower pan full error display 703, 704).
It is characterized by that.

According to this configuration, in the first state, by reducing the visibility of the error display, an effort can be made to make the player recognize the error display so that the player can watch the error display carefully. There are cases where it is possible. Moreover, it may be possible to prevent the second display (effect display) from being missed due to the error display being displayed.
(6) The pachinko machine 100,

  The second display means is provided at least on the front side of the first display means,

The second display is displayed at least in front of the first display.
It is characterized by that.

According to this configuration, in the first state, the second display may be displayed on the front side of the first display, so that the player can easily focus the second display on the player. . In the first state, the first display may be displayed on the rear side of the second display so that the player can carefully watch the first display.
The second display means may be provided in front of the first display means.

  The second display means includes one or a plurality of parts including the first display means (for example, display means, rendering means, movable means, winning means (variable winning means, starting winning means, etc.), front frame door, transparent plate It may be provided in front of the member.

The second display means is provided in front of the first display means, and is different from the first display means (for example, display means different from the first and second display means, rendering means, movable means, winning a prize) It may be provided behind the means (variable winning means, starting winning means, etc.), front frame door, transparent plate member, etc.
The second display may be displayed in front of the first display.

  The second display may be displayed on the front side of the first display, and may be displayed on the rear side of one or more displays different from the first and second displays.

The second display may be displayed in front of one or more displays including the first display.
(7) The pachinko machine 100,

  The first display means is provided with at least a first display area (for example, an image display area, an area for displaying a display relating to a game),

The second display means is provided with at least a second display area (for example, an image display area, a display area for displaying an effect display).
The first display area can display at least the first display,
The second display area can display at least the second display,

The third display area is provided at least in a position overlapping the fourth display area in the first state,
The third display area is at least a part of the first display area,
The fourth display area is at least a part of the second display area.
It is characterized by that.

According to this configuration, in the first state, the third display area and the fourth display area are provided at the overlapping position, so that the player can display the first display displayed in the first display area. Can be made to look carefully. In some cases, the player can be focused on the second display displayed in the second display area.
The first display means may be provided with only the first display area.

The first display means may be provided with one or a plurality of display areas including the first display area.
The second display means may be provided with only the second display area.

  The second display means may be provided with one or a plurality of display areas including the second display area.

The first display area may be capable of displaying one or more displays including the first display.
The first display area may be capable of displaying only the first display.

The second display area may be capable of displaying one or more displays including the second display.
The second display area may be capable of displaying only the second display.
The third display area may be a part or all of the first display area.
The fourth display area may be a part or all of the second display area.

A part or all of the third display area may be provided at least at a position overlapping with part or all of the fourth display area in the first state.
(8) The pachinko machine 100,

The first display is information more important to the player than the second display (for example, information requesting operation of a store clerk or player of a game store (ball removal notification, error notification, chance button press) Request notification etc.)
It is characterized by that.

  According to this configuration, a part of the display (first display) including information having high importance for the player has a lower visibility due to a part of the effect display (second display). In some cases, the player's line of sight can be easily directed to the display means.

  The first display may be a display including only information that is more important to the player than the second display.

  The first display may be a display including only a plurality of pieces of information that are more important to the player than the second display.

  The first display includes one or more pieces of information that are more important to the player than the second display and one or more pieces of information that are less important than the second display (for example, a character image or background) ) May be included.

The first display includes one or more information items that are more important to the player than the second display and one or more information items that are less important than one or more displays different from the second display (e.g., Display including a character image and background).
(9) The pachinko machine 100,

  An operation means (for example, a ball discharge lever 132) provided at least at a position where the player can operate;

The first display includes at least a notification that prompts the player to operate the operation means.
It is characterized by that.

According to this configuration, there is a case where it is possible to concentrate and entertain the player on the effect display by reducing the visibility of at least a part of the notification prompting the operation of the operation means by the effect display.
The operation means may be provided only at a position where the player can operate.

  The first display may include only a notification that prompts the player to operate the operation means.

  The first display may include one or a plurality of notifications including a notification prompting the player to operate the operation means.

  The pachinko machine 100 according to the present embodiment is provided with production means (for example, production movable body 806). The production means is at least movable (for example, moved, rotated, vibrated). The production means may be one that performs one or more of movement, rotation, and vibration, or may be capable of performing all of movement, rotation, and vibration. Further, the effect means may be provided with second display means (for example, sub display device 808, light guide plate 812 (PM plate)).

  The first display means (for example, the decorative symbol display device 208) does not move. The first display means is fixed.

  At least a part of the display area of the second display means is at least transmissive. A transmissive liquid crystal display device may be used as the second display means. The transmissive liquid crystal display device can switch between transmission and non-transmission of the display area. In a state where the display area of the transmissive liquid crystal display device is transmitting, the player can visually recognize the back surface (rear side) of the display area.

At least a part of the second display means is at least transparent. For the second display means, a transparent plate or glass plate made of a transparent resin (for example, acrylic) may be used. A lens cut of a predetermined pattern is formed on the plate surface of the transparent plate or the glass plate, and when the LED lamp emits light arranged in the vicinity, the transparent plate or the glass plate has a predetermined pattern based on the lens cut pattern. Lights on the pattern.
Note that the transmittance of at least a part of the second display means may not be 0%.
The entire second display means may be transparent.
Note that the transmittance of at least part of the second display means may be 100%.

  Note that at least a part of the first display unit may be at least visible through at least a part of the second display unit.

  It should be noted that at least a part of the game area may be at least visible through at least a part of the second display means.

  Note that the transmittance of at least part of the second display means is a first value, and the first value may be greater than 0% and less than 100%.

  Note that the transmittance of at least a part or the whole of the second display means may be changed stepwise. This gradual change means that the transmittance changes in order of the first value, the second value, and the third value, and the first value, the second value, and the third value are respectively It may be a different value.

  Note that the transmittance of at least a part or the whole of the second display means may change only from one of the two values of the highest value and the lowest value to the other.

  Note that the transmittance may be changed from the high state to the low state after the second display means is changed from the low state to the high state. Here, the transmittance changed from the high state to the low state may be the same transmittance as the low state before the change of the transmittance, or may be a different transmittance.

  The second display means may be a movable (movable, rotatable, vibrable) liquid crystal display device.

  The pachinko machine 100 according to the present embodiment may include third display means, and at least one of the second display means and the third display means may be transmissive.

  Note that both the second display means and the third display means may be at least transmissive.

Only one of the second display means and the third display means may be at least transmissive.
The third display unit may be the same as the second display unit.

Note that the third display means may be installed in a rendering means that is movable (movable, rotatable, vibrated).
The third display unit may execute an effect that can be executed by the second display unit.

  The technical matter applied to the second display means can also be applied to the third display means.

  Note that the pachinko machine 100 according to the present embodiment may be provided with further display means (for example, display means constituted by a liquid crystal display device or a light guide plate).

  Note that the transmittance of part or all of the second display may not be 100%.

  Note that the transmittance of a part or all of the second display may not be 0% (the second display may be transmitted).

Note that the transmittance of part or all of the second display may be 0%. (The second display may not be transparent).
Note that the entire second display may be transparent.
Only part of the second display may have a transmittance of 100%.

  Note that part or all of the first display may be visible through a part of the second display.

  A part of one or a plurality of displays including the first display may be visible through a part of the second display.

  Note that one or a plurality of displays including the first display may be visible through a part of the second display.

  A part of one or more displays other than the first display may be visible through a part of the second display.

  Note that one or more displays other than the first display may be visible through a part of the second display.

  Note that the transmittance of a part or all of the second display is a first value, and the first value may be greater than 0% and less than 100%.

  Note that the transmittance of a part or the whole of the second display may change stepwise. This gradual change means that the transmittance changes in order of the first value, the second value, and the third value, and the first value, the second value, and the third value are respectively It may be a different value.

  Note that the transmittance of a part or the whole of the second display may change only from one of the two values of the highest value and the lowest value to the other.

  Note that the transmittance may be changed from the high state to the low state after the second display has the low transmittance from the low state to the high state. Here, the transmittance changed from the high state to the low state may be the same transmittance as the low state before the change of the transmittance, or may be a different transmittance.

  Thereby, the second display can be easily seen, and it may be difficult for the player to miss the second display.

  Note that the transmittance of part or all of the first display may not be 100%.

  Note that the transmittance of part or all of the first display may not be 0% (the second display may be transparent).

Note that part or all of the transmittance of the first display may be 0%. (The second display may not be transparent).
Only part of the first display may have a transmittance of 100%.

  Note that part or all of the second display may be visible through a part of the first display.

  A part of one or a plurality of displays other than the second display may be visible through a part of the first display.

  Note that one or a plurality of displays other than the second display may be visible through a part of the first display.

  Note that the transmittance of part or all of the first display is the first value, and the first value may be greater than 0% and less than 100%.

  Note that the transmittance of a part or the whole of the first display may change stepwise. This gradual change means that the transmittance changes in order of the first value, the second value, and the third value, and the first value, the second value, and the third value are respectively It may be a different value.

  Note that the transmittance of a part or the whole of the first display may change only from one of the two values of the highest value and the lowest value to the other.

  Note that the transmittance may be changed from the high state to the low state after changing from the low state of the first display to the high state. Here, the transmittance changed from the high state to the low state may be the same transmittance as the low state before the change of the transmittance, or may be a different transmittance.

  The phrase “at least a part of the first display has at least low visibility” may indicate that at least a part of the first display is at least difficult to see from the player.

  The phrase “at least a part of the first display has at least low visibility” may indicate that at least a part of the first display is at least invisible from the player.

  The first area may be an area including at least a part of the first display area.

  The second area may be an area including at least a part of the second display area.

  The first area may be an area including at least a part of the second display area.

  The second area may be an area including at least a part of the first display area.

  The first area may not include the first display area. Here, the first region corresponds to a part of a so-called center accessory.

  The second area may not include the second display area. Here, the second region corresponds to a decorative portion of the sub display device 808 and the like.

  The pachinko machine 100 according to the present embodiment may be provided with error notification means capable of at least reporting an error.

  The error notification means includes a decorative lamp (notification by light emission), a speaker (notification by sound), a light guide plate (transparent plate) (characters and patterns appear by light emission), a liquid crystal (display by image and characters), and the like.

There is a first error in which an error is displayed on a display means such as a first display means or a second display means.
There is a second error that does not display an error on the display means.
The error display is the first error.

  The first error may be an error that is not easily noticed by the player if no error is displayed (no error notification is given). For example, the first error is a door opening error, a lower pan full error, or the like.

  The first error may be an error for warning the player of fraud. The pachinko machine 100 performs error notification to warn the player of fraud when a predetermined sensor detects an external radio wave, magnetism, vibration, or the like.

  The first error may be an error for notifying an amusement shop clerk of an abnormality of the pachinko machine 100. The pachinko machine 100 performs error notification for notifying the abnormality of the pachinko machine 100 when a predetermined sensor detects radio waves, magnetism, vibration, and the like from the outside.

  Note that the second error may be an error that is less likely to be resolved immediately. This second error is, for example, a door opening error or a lower pan full error.

  The second error is an error that is easily noticed by a player without displaying an error (for example, a game ball cannot be fired, an image is not displayed on the decorative symbol display device 208, a prize ball is not paid out, or an effect movable body 224. Etc.) may be an error).

  Errors that may occur in the pachinko machine 100 include, for example, an error related to an abnormality in the number of game balls to be paid out, a lower pan full tank error (ball removal notification) that is notified when the lower pan is full, an open condition for an attacker or electric chew An abnormal winning error that is notified when a winning of a game ball to an attacker or electric chew is detected when is not established. When fraud is detected by a sensor (for example, magnetism or radio wave), a fraud error is reported as a fraudulent act (radio wave sensor error, magnetic sensor error, etc.), or vibration is applied to the pachinko machine 100 from the outside. Vibration detection error (vibration detection error may be notified by the display means such as the decorative symbol display device 208 only when the variable winning opening 234 is open, such as during a big hit game, (A game state may be notified by the display means), a gaming machine failure error for notifying a failure of the pachinko machine 100, a door opening error, a payout means error relating to an abnormality of the payout means, an error relating to a poor connection of the board, an effect movable body 224 There are errors related to abnormal stop positions.

  Any of the above errors may be the first error. Any of the above errors may be a second error.

  The above error may be notified by the display means such as the decorative symbol display device 208 only when the variable prize opening 234 can be opened, such as during a big hit game, or in any game state by the display means. May be.

  The pachinko machine 100 according to the present embodiment includes a storage tray (for example, a lower tray 128) that can store at least a game ball.

  When operated, the operation means is capable of discharging at least the game balls stored in the storage tray.

  The first display includes at least a notification that prompts the player to discharge the game ball from the storage tray.

  According to this configuration, at least a part of the notification that prompts the player to discharge the game ball from the storage tray is hidden by the effect display, thereby reducing the visibility of the notification, thereby concentrating the player on the effect display. You may be able to entertain.

  The pachinko machine 100 according to the present embodiment includes first operating means (for example, a ball discharge lever 132).

  The pachinko machine 100 according to the present embodiment includes second operation means (for example, a chance button 136).

The operation means may be at least one of the first operation means and the second operation means.
Note that the operation means may be a chance button.

  Note that the operation means may be a return button (for example, the return operation button 142).

  The operation means may be a lending button (for example, a ball lending operation button 140).

  The pachinko machine 100 according to the present embodiment may include a plurality of movable display devices that are movable (for example, movable, rotatable, and capable of vibrating). For example, a liquid crystal display device is used as the movable display device.

  The visibility of a part of the first display may be lowered when one of the plurality of movable display devices moves.

  When one of the plurality of movable display devices moves, the overall visibility of the first display may be lowered.

  The visibility of a part or the whole of the first display may be lowered by moving the plurality of movable display devices.

By moving only one of the plurality of movable display devices, the visibility of a part or the whole of the first display may be lowered.
One of the plurality of effect movable bodies may be a movable display device.

  At least a part of the display area of the movable display device is at least transmissive. A transmissive liquid crystal display device may be used as the movable display device. The transmissive liquid crystal display device can switch between transmission and non-transmission of the display area. In a state where the display area of the transmissive liquid crystal display device is transmitting, the player can visually recognize the back surface (rear side) of the display area.

Further, at least a part of the movable display device is at least transparent. For the movable display device, a transparent plate or a glass plate formed of a transparent resin (for example, acrylic) may be used. A lens cut of a predetermined pattern is formed on the plate surface of the transparent plate or the glass plate, and when the LED lamp emits light arranged in the vicinity, the transparent plate or the glass plate has a predetermined pattern based on the lens cut pattern. Lights on the pattern.
Note that the transmittance of at least a part of the movable display device may not be 0%.
Note that the entire movable display device may be transparent.
Note that the transmittance of at least a part of the movable display device may be 100%.

  Note that at least a part of the first display means may be at least visible through at least a part of the movable display device.

  Note that at least a part of the game area may be at least visible through at least a part of the movable display device.

  Note that the transmittance of at least a part of the movable display device is a first value, and the first value may be greater than 0% and less than 100%.

  Note that the transmittance of at least a part or the whole of the movable display device may be changed in a stepwise manner. This stepwise change means that the transmittance is a first value, a second value, and a third value. The first value, the second value, and the third value may be different from each other.

  Note that the transmittance of at least a part or the whole of the movable display device may change only from one of the two values of the highest value and the lowest value to the other.

  Note that the transmittance of the movable display device may be changed from a low state to a high state, and then the transmittance may be changed from the high state to the low state. Here, the transmittance changed from the high state to the low state may be the same transmittance as the low state before the change of the transmittance, or may be a different transmittance.

  When the first display and the second display are respectively displayed, the visibility of the first display may be relatively high and the visibility of the second display may be relatively low. .

  The display related to the game includes, for example, error display, operation request notification, alert display, presentation display, notice display, user mode display (menu display, mission display, volume / brightness adjustment display), demonstration display, power-on display (power supply display) Or during power recovery).

  An operation means (launch strength changing operation means) capable of changing at least the launch intensity of the game ball during the 134 operation of the ball launch handle by the player may be provided. The launch intensity of the game ball may be changed so as to increase only when the launch intensity changing operation means is operated. The launch intensity of the game ball may be changed to become stronger based on the operation of the launch intensity changing operation unit once. In this case, when the firing strength changing operation means is further operated once, the launching strength of the game ball may be restored.

  As an example of the first display, a display capable of notifying that the firing intensity changing operation means is operated, a display prompting the operation of the firing intensity changing operation means, and prompting the release of the operation of the firing intensity changing operation means (for example, pressing Display that prompts you to release your hand from the launch intensity changing operation means, and a display that reminds you of the operation of the launch intensity changing operation means (for example, an image that reminds you of the launch intensity changing operation means in the roulette effect of the electric tulong opening effect In the case of playing a big hit game by right-handed, the notice display of the big hit decision of the special figure variable game being executed is stopped).

  The display relating to the firing strength changing operation means may have different display modes according to a plurality of gaming states (for example, during electric support and during non-electric support). In this case, for example, at least a part of the display relating to the firing intensity changing operation means in the display mode of one gaming state (during electric support) may be hidden by the second display, and the other gaming state (non-electrical state) The display relating to the firing intensity changing operation means in the display mode of “supporting” may not be hidden by the second display. Further, for example, at least a part of the display regarding the firing intensity changing operation means in the display mode of one game state (during electric support) may not be hidden by the second display, and the other game state (non-display) The display relating to the firing intensity changing operation means in the display mode of “electric support” may be hidden by the second display.

  The display related to the firing intensity changing operation means may be a display mode different from a right-handed notification (for example, a right-handed notification effect 724 described later), may be a display mode included in the right-handed notification, The display mode may be the same as that for the hit notification.

In addition, the display regarding a right-handed alert | report and a firing intensity change operation means may partially overlap the displayed period. For example, the period of notification that “Please return the handle to the left” at the end of the electric support is the period from the end of the electric support to the end of the 4th special figure variation game. For example, the period in which “Please let go” is informed from the end of the electric support to the end of the first special figure variation game.
<< Fifth Embodiment >>

  Next, a game machine according to a fifth embodiment of the present invention will be described with reference to FIGS. About the structure of the pachinko machine 100 by this Embodiment, since it is the same as that of the pachinko machine 100 by 3rd Embodiment, description is abbreviate | omitted. Hereinafter, specific examples of effects executed in the pachinko machine 100 according to the present embodiment will be described.

  First, the pachinko machine 100 according to Example 3-1 of the present embodiment will be described with reference to FIG.

  96 (a) and 96 (b) show examples of display on the decorative symbol display device 208 during the special figure variable game. As shown in FIG. 96 (a), in the symbol display areas 208a to 208c located at the upper left of the screen of the decorative symbol display device 208, decorative symbols are displayed in a variable manner. In FIG. 96, the variation of the decorative symbols in the symbol display areas 208a to 208c is represented by a downward thick arrow. On the upper right of the screen of the decorative symbol display device 208, there are provided a fourth symbol display area 208e capable of displaying the fourth symbol and a special symbol hold number display area 208f for displaying the number of special figure variable games held in numbers. Yes. In the fourth symbol display area 208e, a black circle indicating that the special figure is changing is displayed. In the special figure hold number display area 208f, a number “3” indicating that the special figure 1 variable game has three hold numbers is displayed.

  Also, as shown in FIG. 96 (a), a lower pan full tank error display (first error information display) 704 is displayed, informing that a lower pan full tank error has occurred. Further, in this example, the game ball in the ball tank 150 is lost or the ball shortage error occurs when the number of game balls in the ball tank 150 becomes less than the predetermined number, together with the lower plate full tank error. This ball shortage error may occur, for example, when a game ball is clogged in an island facility where the pachinko machine 100 is installed. Further, the lower plate full tank error can be canceled by the player operating the ball discharge lever 132, but the ball shortage error is an error that can be canceled only by a game store clerk in a game store. For this reason, a ball shortage error display 706 including a character string “Please call a clerk shortage clerk” is displayed in the approximate center of the effect display area 208d of the decorative symbol display device 208, and a ball shortage error has occurred. In addition, the player is informed that an operation by the store clerk of the game store is necessary to cancel the ball shortage error.

  Further, at the time shown in FIG. 96 (a), the operation valid period of the chance button 136 is reached, and an image representing the chance button 136 and a downward arrow pointing to the image are displayed below the ball shortage error display 706. Including a chance button operation request display 707 prompts the player to operate the chance button 136. Also, below the effect display area 208d of the decorative symbol display device 208, a tutorial display 708 including a character image of a girl (princess Chibi) and a speech balloon image of a girl “A reach is expected to develop” is displayed. Has been. In the tutorial display, explanations of effects executed during the game are given. The tutorial display 708 in this example suggests that if a reach is executed among a plurality of reach effects provided in the pachinko machine 100 according to the present example, the reach effect may be developed later. .

  FIG. 96 (b) shows a state after the chance button 136 is operated (pressed once) by the player from the state shown in FIG. 96 (a). Based on the operation of the chance button 136, a tutorial display 709 including a character image of a spear and a speech balloon image of a spear “The appearance of a spear is a chance up” is displayed. This suggests that an effect with a relatively high jackpot reliability is executed in the special figure variation game being executed. Further, the tutorial display 709 is displayed on a layer in front of the lower dish full error display 704. The tutorial display 709 is displayed so as to overlap with at least a part of the lower pan full error display 704. For this reason, at least a part of the lower plate full tank error display 704 is hidden by the tutorial display 709, and the visibility of the lower plate full tank error display 704 is lowered. On the other hand, the tutorial display 709 is displayed so as not to overlap with the insufficient sphere error display 706. For this reason, even when the tutorial display 709 is displayed, the visibility of the sphere shortage error display 706 does not deteriorate. The tutorial display 709 is displayed so as not to overlap the fourth symbol display area 208e and the special figure hold number display area 208f. For this reason, even when the tutorial display 709 is displayed, the visibility of the fourth symbol and the special figure reservation number display does not decrease.

  Next, the effects shown in FIGS. 96 (c) to 96 (e) will be described. FIG. 96 (c) shows a display example on the decorative symbol display device 208 during the special figure variable game. As shown in FIG. 96 (c), in the symbol display areas 208a to 208c located at the upper left of the screen of the decorative symbol display device 208, the decorative symbols are displayed in a variable manner. In the fourth symbol display area 208e, a black circle indicating that the special figure is changing is displayed. In the special figure hold number display area 208f, a number “3” indicating that the special figure 1 variable game has three hold numbers is displayed.

  Further, since a lower plate full tank error has occurred, a lower plate full tank error display 704 is displayed on the left side of the effect display area 208d. In FIG. 96 (e), the background displayed in the back layer of the lower pan full tank error display 704 is white. For this reason, the visibility of the character string “please remove the sphere” displayed in black in the lower plate full tank error display 704 is relatively high.

  Here, as shown in FIG. 96 (d), during the execution of the special figure variation game, an effect is started in which Tono-sama and Panda confront each other in space. In the effect display area 208d, an image of Tono-sama holding a sword, an image of a panda wearing boxing gloves, and a background image of the universe as a confrontation place are displayed. The lower plate full tank error display 704 is displayed, for example, on a layer in front of the Tono-sama image. Also, the lower space full error display 704 and the outer space portion of the background image displayed on the back layer of the Tono-sama image are displayed in gray close to black. For this reason, the visibility of the character string “please remove the sphere” displayed in black in the lower plate full tank error display 704 is relatively lowered. In addition, the visibility of the decorative symbol and the special figure reservation number display is similarly lowered. On the other hand, when the effect shown in FIG. 96 (d) is started, the outline portion of the fourth symbol displayed in black circles in FIG. 96 (c) is displayed in white. For this reason, even if the effect shown in FIG. 96 (d) is started, it may be possible to make it easier for the player to recognize the fourth symbol and to make it easier to understand that the special figure variable game is being executed. Note that the outline of the fourth symbol may always be displayed in white. That is, the fourth symbol may be easily visible in any state.

  Also, FIG. 96 (e) shows that after the player notices the lower plate full tank error display 704 shown in FIG. 96 (c) and operates the ball discharge lever to release the lower plate full tank error, This shows a state in which an effect of confronting is started. Since the lower plate full tank error is cancelled, the lower plate full tank error display 704 is erased. Also, comparing FIG. 96 (d) and FIG. 96 (e), FIG. 96 (e) shows higher visibility of the Tono-sama image. Thus, the visibility of the effect display (for example, a character image of Tono-sama, etc.) can be made higher when an error (for example, lower pan full error) has not occurred than when the error has occurred.

  Next, the effects shown in FIGS. 96 (f) and 96 (g) will be described. As shown in FIG. 96 (f), in the symbol display areas 208 a to 208 c located in the center of the screen of the decorative symbol display device 208, the decorative symbols are displayed in a variable manner. A black circle is displayed in the fourth symbol display area 208e located in the upper right of the screen of the decorative symbol display device 208, and “3” is displayed in the special figure reservation number display area 208f. Below the screen of the decorative symbol display device 208, a variation icon display area 700 capable of displaying a variation icon corresponding to the special figure variation game, and a left side of the variation icon display area 700 are displayed. Special figure 1 hold icon display area 701 capable of displaying the same number of hold icons (for example, circular images) and variable icon display area 700 are located to the right of the number of holds, and the same number as that of special figure 2 variable games. And a special figure 2 hold icon display area 702 capable of displaying the hold icon. In this example, the fluctuation icon is not displayed in the fluctuation icon display area 700, three hold icons are displayed in the special figure 1 hold icon display area 701, and the special figure 2 hold icon display area 702 is displayed. The hold icon is not displayed. In this example, while the number of holds is displayed in the special figure hold number display area 208f, the number of hold is also displayed in the special figure 1 hold icon display area 701.

  Further, a tutorial display 708 is displayed so as to overlap at least a part of the symbol display areas 208a to 208c. The tutorial display 708 is displayed in a layer in front of the decorative design. For this reason, at least a part of the decorative design is hidden in the tutorial display 708 and the visibility is lowered.

  FIG. 96 (g) shows a state in which the shielding means 816 is moving upward in a plane substantially parallel to the screen in front of the decorative symbol display device 208 during execution of the special figure variable game. . In the drawing, an upward arrow shown at the lower left of the shielding unit 816 indicates the moving direction of the shielding unit 816. The shielding unit 816 can shield the display on the decorative symbol display device 208 by moving to the front of the decorative symbol display device 208. As the shielding unit 816, for example, the above-described effect movable bodies 800, 802, 804, 806, and the like can be given.

  In this example, when the shielding means 816 and the lower end of the display area of the decorative symbol display device 208 overlap, the variable icon display area 700, the special figure 1 hold icon display area 701, and the special figure 2 hold icon display area 702 disappear. , All pending icons are erased. The tutorial display 708 is also deleted. In addition, when the variation icon is displayed, the variation icon may be deleted. In addition, the symbol display areas 208a to 208c located at the center of the screen of the decorative symbol display device 208 move, for example, to the upper left of the screen. Thereby, the symbol display areas 208a to 208c do not overlap with the shielding means 816 and are not shielded. In this way, the decorative design is not hidden during the performance with the movement of the shielding means 816.

  It should be noted that a hold icon or a variation icon may be displayed at the time of performing an effect accompanied by the movement of the shielding means 816. Further, during the movement of the shielding means 816, an effect image or the like may be displayed on the decorative symbol display device 208. In addition, at least a part of the effect image may be hidden by the shielding unit 816. Further, at the time of performing an effect accompanied by the movement of the shielding means 816, the special figure holding number display area 208f may disappear and the special figure holding number may be deleted, or the decorative symbol display device 208 displays only the fourth symbol. May be.

  The pachinko machine 100 according to the present embodiment includes a decorative symbol display device 208 as display means.

  The decorative symbol display device 208 can at least display, for example, a lower pan full tank error display (ball removal notification) 704 as the first display.

  The decorative symbol display device 208 can display at least a tutorial display 709 as a second display.

  The decorative symbol display device 208 can display at least a sphere shortage error display 706 as a third display.

  At least a part of the lower pan full tank error display (ball removal notification) 704 has at least low visibility when the decorative symbol display device 208 is in the first state.

  The first state is a state in which at least the tutorial display 709 is displayed on the decorative symbol display device 208.

The ball shortage error display 706 is displayed at least at a position where visibility is at least higher than the lower pan full tank error display (ball removal notification) 704 when the decorative symbol display device 208 is in the first state. ,
It is characterized by that.

  According to this configuration, since the visibility of the lower tray full tank error display (ball removal notification) 704 may be lowered, the decorative symbol display device tries to recognize the notification content of the lower plate full tank error display (ball removal notification) 704. In some cases, the player can be focused on 208 so that the player can concentrate on the game. In addition, since the visibility of the lower pan full error display (ball removal notification) 704 displayed on the decorative symbol display device 208 may be lowered, the player's line of sight may be directed to the tutorial display 709. is there. In addition, since the ball shortage error display 706 is easy to check even in the first state, it may be easy for the player to check the ball shortage error display 706 while viewing the tutorial display 709.

  Next, a pachinko machine 100 according to Example 3-2 of the present embodiment will be described with reference to FIGS. The pachinko machine 100 according to the present embodiment includes a decorative symbol display device 208 capable of executing a plurality of notification effects such as an alerting notification effect, an electric-chu long opening effect (details will be described later), or a prefetch notification effect. . FIG. 97 is a table for explaining an alert notification (first display) that can be displayed in the image display area of the decorative symbol display device 208.

  The alerting notice is a notice that alerts the player about matters that are not directly related to the profit of the game. The game profit includes a prize ball awarded as a profit to the player and information related thereto. Since the contents of the alert notification do not directly affect the profit of the game, there is no effect on the profit of the game even if the player ignores the alert alert or does not follow the alert alert. However, the alert notification includes, for example, physical, mental, or monetary matters that may affect the player's profit other than the game profit.

  Note that what is given to the player as a profit is not limited to the above-mentioned prize ball (so-called pachinko ball), and may be a medal, for example. Also, it is not always necessary to give a player a real ball, medal, etc., for example, first, a profit is electronically given to the player, and the player uses the electronic profit for a game, It may be converted into a prize ball. Of course, the player may not be provided with the real thing, and the player may be able to exchange electronic profits for prizes.

  Further, the profit related to the game may be defined as that the profit can be used to play the game again on the game machine. In other words, the profit not related to the game may be defined as that the profit cannot be used again on the game stand using the profit.

  The table shown in FIG. 97 illustrates nine alerting notifications (notifications that are not at least related to the profit of the game). In FIG. 97, the content of notification and the notification timing are shown together with the name of each alerting notification.

  The alert notification with the name “age restriction” has the notification content “games under 18 years of age and admission to the playground are regulated by law”, and the notification timing is “during demonstration”. . That is, the notification timing is based on the premise that the special figure variable game is inactive and the attacker is inactive. As a disadvantage of the player that occurs when the "age restriction" alert notification is not followed, there is a financial disadvantage that even if the game profit is obtained, the exchange to the prize is not permitted.

  The alert notification with the name “Capture Method” has the notification content “Beware of Vicious Strategy Sales” and the notification timing is “Demo”. As a disadvantage of the player that occurs when the alerting notification of the “strategy method” is not followed, there is a financial disadvantage that may pay money for useless information.

  The alert notification with the name “game time” is the notification content “If you play for a long time, please put a break moderately.”, The notification timing is “During Demonstration / 2 hours after game start Is. As a disadvantage of the player that occurs when the alert notification of “game time” is not followed, there are physical disadvantages such as a decrease in the player's physical function and fatigue due to a long game.

  The alert notification with the name “Direction” is the notification content “Please do not look directly at the light source for a long time. Be careful not to pinch your fingers etc. in the stage device. Please enjoy the game with appropriate volume and light intensity. The notification timing is “during demo / volume and light amount adjustment”. Disadvantages for players who fail to follow the cautionary alerts for `` directing '' include physical disadvantages such as decreased hearing due to high volume games and light-sensitive seizures caused by lighting or blinking of high-intensity lamps. is there.

  The alert notification with the name “Secondary use restriction” is the notification content is “Prohibit uploading of photos, videos, etc. to the Internet on this game machine”, and the notification timing is “During Demonstration / At the time of production execution” Is. Disadvantages of players who fail to comply with the “secondary use restriction” alerts include monetary and social status disadvantages such as fines and imprisonment for violation of laws and regulations.

  The alert notification with the name “investment deterrence” is “Notice of excessive investment. Pachinko / pachislot is a fun game to enjoy moderately”. The predetermined rotation speed has elapsed. A player's disadvantage caused by not following the “investment deterrence” alert notification is a financial disadvantage due to investment failure.

  The alert notification with the name “prevention of forgetting to pick up” is the notification content “Please be careful about forgetting to take a prepaid card or theft.”, And the notification timing is “at the end of jackpot / at the end of power support state”. As a disadvantage of the player that occurs when the alert notification of “prevention of forgetting” is not followed, there is a financial disadvantage due to the loss of the balance in the prepaid card that has been forgotten.

  In addition, you may perform the alerting alerting | reporting of the said "forgetting prevention" at timings other than the above-mentioned timing. For example, at the end of a big hit (so-called “first hit”) that occurred in the normal gaming state, a “not forgetting” warning alert is notified, and at the end of the big hit in the villa that occurred with the big hit, It is not necessary to notify the alert notification. In addition, even if a big hit occurs, if the jackpot is less profitable than other jackpots, or if the jackpot is not profitable, a “forget-to-forget” warning alert is reported. It does not have to be done. In the first place, if a player forgets to take a prepaid card, there is a prepaid card in which the player's consciousness is added to the profit when the profit is given with the remaining balance on the prepaid card. It is desirable that the “forget-to-forget” warning is issued immediately after the player has been given a profit, and the player forgets the presence of the prepaid card. It is desirable to be notified after the benefits are granted. Furthermore, the trigger for the “forget-to-forget” warning alert is most effective when the player quits the game. It is desirable that the “forget-to-forget” attention alert notification is notified at a timing when a state advantageous to the player ends such as at the end of ST in FIG.

  In addition, a warning notification of “forgetting to miss” may be notified at the end of the big hit game based on the first big hit after entering the special figure high probability state (probability change). In addition, "prevent forgetting" at the end of the big hit game based on the big hit (15R big hit, sudden short hit big hit, sudden normal big hit) that the subsequent gaming state shifts to the special figure low probability state in the special figure high probability state (probability change) You may alert | report alerting alerting | reporting. In addition, at the end of the big hit game based on winning the big hit (15R big hit, sudden short hit big hit, sudden normal big hit) that the game state in the special figure low probability state is maintained in the special figure low probability state. It is not necessary to notify the “prevention” warning alert. In addition, at the end of the big hit game based on winning the big hit (15R big hit, sudden short hit big hit, sudden normal big hit) that the game state in the special figure low probability state is maintained in the special figure low probability state. It is not necessary to notify the “prevention” warning alert.

  The alert alert with the name “Prevention of damage” is the notification content “Don't operate the operation means with a strong force because there is a risk of damage.” The notification timing is “During demonstration / during performance” is there. As a disadvantage of the player that occurs when the warning notification of “breakage prevention” is not followed, there is a physical disadvantage of being injured due to damage to the operation means.

  The alert notification whose name is “Prevent forgetting to take” is “The user mode is being set. Be careful not to forget to take a 2D barcode at the end of the game.” “User mode is being set (always)”. There is a gaming disadvantage that the contents of the set user mode are lost as a disadvantage of the player that occurs when the alert notification of “Preventing forgetting to take” is not followed. However, it is not a game penalty related to money.

  Note that the notification timing of the above alerting notification does not necessarily have to be executed at the above timing. Moreover, it may be performed at timings other than the notification timing described above. In addition, the above alerting notification is merely an example, and other alerting notifications other than those described above may be executed.

  Further, the alerting notification (notification that is not at least related to the profit of the game) is not limited to the illustrated example, and if the player does not follow the notified contents, the player may have a disadvantage different from the game profit. It only has to be generated.

  FIG. 98 shows various states in the state where the special figure variable game is being executed in the pachinko machine 100 according to the present embodiment, the state where the big hit game is executed, or the state where the special figure variable game and the big hit game are not executed. A display example of a notification effect is shown. Each of FIGS. 98 (a) to 98 (l) and FIGS. 99 to 102 includes a game board 200 shown in FIG. 64, a decorative symbol display device 208, a universal map display device 210, A display device 212, a special figure 2 display device 214, an ordinary figure hold lamp 216, a special figure 1 hold lamp 218, a special figure 2 hold lamp 220, and a variable winning opening 234 (hereinafter referred to as "large board behavior attacker 234") Are extracted). For ease of explanation, each component is shown differently from the arrangement shown in FIG.

  The pachinko machine 100 according to the present embodiment has a game board for a so-called right-handed machine. In the right-handed machine, by changing the launch strength of the game ball by operating the ball launching handle 134, the falling path of the game ball is divided into a right path on the right side from the effect device 206 and a left path on the left side from the effect device 206. be able to.

  The normal figure starting port 228, the special figure 2 starting port 232, and the variable prize opening 234 are arranged on the right path. For this reason, the ease of entering the normal symbol start port 228, special figure 1 start port 230, special figure 2 start port 232 (open state), variable winning port 234 (open state), etc., falls down the right path. The game ball that is to be played differs from the game ball that is to be dropped on the left path.

  About each of the normal figure starting port 228, the special figure 2 starting port 232, and the variable prize opening 234, these general figure starting port 228, the special figure 2 starting port 232, and the variable prize opening 234 are arrange | positioned on the right path | route. Therefore, it is relatively easy to enter a game ball falling on the right path, and it is relatively difficult or impossible to enter a game ball falling on the left path. On the other hand, the special FIG. 1 starting port 230 is relatively easy to enter a game ball falling down the left path due to the influence of the arrangement pattern of the game nails 238, the warp device 242, and the like. It is relatively difficult to enter a falling game ball. In the present embodiment, a right-handed machine is taken as an example, but a right-handed machine may be used. Moreover, you may further provide a usual figure start port in the left side path | route. In addition, the special figure 2 starting port 232 is arranged at the lower center of the game board, and it is easy to enter the special figure 2 starting port 230 with a game ball falling on the right path and a game ball falling on the left path. May be the same.

  In the state shown in FIG. 98 (a), all of the usual figure hold lamps 216 are turned off, and it is notified that there is no usual figure hold. Further, the general map B is stopped and displayed on the general map display device 210, and it is informed that the general map variable game is off. The special figure 1 hold lamp 218 is all turned off, and it is informed that there is no special figure 1 hold. In addition, the special figure I is stopped and displayed on the special figure 1 display device 212, and it is notified that the previous special figure 1 variable game is out of play. In the special figure 2 holding lamp 220, one LED on the left side is lit and the other three are turned off, and it is informed that there is one holding in the special figure 2. Further, special figure A is stopped and displayed on special figure 2 display device 214, and it is notified that this special figure 2 variable game is a 15R special big hit.

  In the image display area of the decorative symbol display device 208, the decorative symbol “decoration 7” is stopped and displayed in any of the symbol display regions 208a to 208c, and the result of this special figure 2 variable game is a 15R special big hit. Is informed. A change icon display area 711 is arranged on the lower left side in the effect display area 208d, and a change icon of a pattern in which characters of “eight”, “yo”, “general”, and “army” are evenly arranged in a circular pattern is displayed. Has been. On the right side of the fluctuation icon display area 711, a special figure holding display area 713 for displaying the holding of the special figure 1 or the special figure 2 is arranged, and “8”, “dai”, “general”, “military” are displayed in a circular pattern. One hold icon 713a having the same pattern as the variation icon, in which characters are evenly arranged, is displayed, and it is notified that there is one hold in FIG. Further, the open / close state of the large board behavior attacker 234 is a closed state.

  In the state shown in FIG. 98 (b) following FIG. 98 (a), the big hit game start effect is executed. In the big hit game start effect, the symbol display areas 208a to 208c disappear from the image display area of the decorative symbol display device 208 and the decorative symbols are not stopped, and the variable icon display area 711 and the special figure hold display area 713 are also displayed. It disappears and no change icon or hold icon is displayed. Instead, the entire display area of the decorative symbol display device 208 becomes an effect display area 208d, and a jackpot game start effect 715 is displayed with a character string of “big board big hit”. Further, the open / close state of the large board behavior attacker 234 is a closed state.

  In the state shown in FIG. 98 (c) following FIG. 98 (b), the first round (1R) of 15R big hit game is executed. In the effect display area 208d that extends over the entire display area of the decorative symbol display device 208, the big hit game effect 716 is executed in a wide area in the center. The upper left of the effect display area 208d is a round number display area 717 for displaying the number of rounds in which the big hit game is being executed. Here, “1R” is displayed and the big hit game in the first round is being executed. Is informed. The top right of the effect display area 208d is a big hit type display area 718 for displaying the big hit type. Here, “decoration 7” is displayed to notify that the big hit is a 15R special big hit. Further, the door member of the large board behavior attacker 234 opens and closes at predetermined time intervals (for example, an opening time of 29 seconds and a closing time of 1.5 seconds).

  In the state shown in FIG. 98D following FIG. 98C, the 15th round (15R) of the 15R big hit game is executed. In the effect display area 208d that extends over the entire display area of the decorative symbol display device 208, the big hit game effect 716 is executed in a wide area in the center. In the round number display area 717, “15R” is displayed to notify that the big hit game of the 15th round is being executed. In the jackpot type display area 718, “decoration 7” is displayed to notify that the jackpot is a 15R special jackpot. Further, the door member of the large board behavior attacker 234 opens and closes at predetermined time intervals (for example, an opening time of 29 seconds and a closing time of 1.5 seconds). In addition, two usual figure hold lamps 216 are lit, and it is notified that two usual figure holds are increased during the big hit game. Also, the general map display device 210 executes a general map variable game.

  In the state shown in FIG. 98 (e) following FIG. 98 (d), the big hit game end effect is executed. In the big hit game end effect, the entire display area of the decorative symbol display device 208 becomes the effect display area 208d, and the probability change notification effect 720 by the character image including the character string of “probability change entry!” Is displayed. The probability change notification effect 720 notifies that the game state after the big hit game is in a probability change state. The open / close state of the large board behavior attacker 234 is a closed state. In addition, two common-use hold lamps 216 are lit, and it is notified that there are two common-use hold lamps. In addition, the general map display device 210 continues to execute the general map variable game.

  In the state shown in FIG. 98 (f) following FIG. 98 (e), the big hit game end effect is continuously executed. In the effect display area 208d of the decorative symbol display device 208, the probability change notification effect 720 is ended, and the attention alert notification effect 722 for performing the alert notification of “preventing forgetting to take” is started. In the alert notification effect 722, an animation in which the IC card emerges along the arrow from the IC card insertion slot is displayed at the center of the effect display area 208d. From the upper right end of the effect display area 208d, “Forget IC card” An animation in which the character string “N” appears in sequence toward the left is displayed, and an animation in which the character string “Please note” appears in reverse order from the lower left end of the effect display area 208d is displayed. Further, the open / close state of the large board behavior attacker 234 is a closed state. In addition, two common-use hold lamps 216 are lit, and it is notified that there are two common-use hold lamps. Further, the general map B is stopped and displayed on the general map display device 210, and it is informed that the general map variable game is off.

  In the state shown in FIG. 98 (g) following FIG. 98 (f), the big hit game end effect is continuously executed. The alerting notification effect 722 for alerting “forgetting prevention” is continuously executed. The open / close state of the large board behavior attacker 234 is a closed state. In addition, one ordinary hold lamp 216 is lit to notify that there is one ordinary hold. Moreover, the general map display device 210 has started a general map variable game.

  In the state shown in FIG. 98 (h) following FIG. 98 (g), the big hit game end effect is continuously executed. The alerting notification effect 722 is continuously executed. The open / close state of the large board behavior attacker 234 is a closed state. In addition, one ordinary hold lamp 216 is lit to notify that there is one ordinary hold. Further, the general map display device 210 continues to execute the general map variable game.

  In the state shown in FIG. 98 (i) following FIG. 98 (h), the “notice to forget” alerting notification effect 722 has ended, and the special figure 2 variable game in FIG. 98 (a) has ended. The stop symbol of the decorative symbol is displayed again, and the state immediately before the start of the next special figure 2 variable game is displayed. In addition, one ordinary hold lamp 216 is lit to notify that there is one ordinary hold. Further, the general map display device 210 continues to execute the general map variable game.

  The state shown in FIG. 98 (j) following FIG. 98 (i) shows a state immediately after the special figure 2 variable game is started. As shown in FIG. 98 (j), the leftmost LED lamp of the special figure 2 holding lamp 220 is extinguished, and the special figure 2 display device 214 starts the variable display of special figure 2. In the symbol display areas 208a to 208c, the decorative symbol variation display is started. In the special figure hold display area 713, display of a hold reduction animation for reducing the number of hold icons 713a by 1 is started. In this example, the hold decrease animation moves the hold icon 713a in the special figure hold display area 713 to the left as a whole and moves it to the variable icon display area 711. The special figure 2 hold lamp 220 notifies that the hold in the special figure 2 has decreased from 1 to 0 by turning off the leftmost LED lamp.

  In addition, since the most recent big hit was a special figure A big hit, after the big hit game is over, the gaming state shifts to the electric support state (ordinary high probability state). In the pachinko machine 100 according to the present embodiment, the general-purpose starting port 228 and the special-purpose starting port 232 are arranged on the right path. For this reason, when the gaming state is the electric support state, the player hits the game ball with a right hand and plays a game. For this reason, a right-handed notification effect 724 is started at the upper and lower stages of the effect display area 208d in order to notify the player that the player should make a right-hand shot. In the right-handed notification effect 724, an animation is displayed in which a white character string “⇒Right-handed⇒⇒” moves in the reverse order toward the right from the upper left end of the effect display area 208d to a black belt-like telop. From the lower right end of the area 208d, an animation is displayed in which a black character string “⇒Right type⇒⇒” sequentially moves toward the left on a black belt-like telop. In addition, one ordinary hold lamp 216 is lit to notify that there is one ordinary hold. Further, the general map display device 210 continues to execute the general map variable game.

  In the state shown in FIG. 98 (k) following FIG. 98 (j), the start state of the special figure 2 variable game is continuously shown, and the hold reduction animation is being executed. The hold icon 713a shows a state where the hold icon 713a has moved further in the direction of the variable icon display area 711 than the state shown in FIG. 98 (j). The right-handed notification effect 724 is continuously executed. In addition, one ordinary hold lamp 216 is lit to notify that there is one ordinary hold. Further, the general map display device 210 continues to execute the general map variable game.

  In the state shown in FIG. 98 (l) following FIG. 98 (k), the state in which the special figure 2 variable game is being executed is continuously shown. A variation icon is displayed in the variation icon display region 711 on the lower left side in the effect display region 208d to notify that the special figure variation game is currently being executed. It is informed that there is no hold icon in the special figure hold display area 713 on the right side of the fluctuation icon display area 711 and there is no hold in the special figure 2. Further, the open / close state of the large board behavior attacker 234 is a closed state.

  The special figure 1 hold lamp 218 is all turned off, and it is informed that there is no special figure 1 hold. In addition, the special figure I is stopped and displayed on the special figure 1 display device 212, and it is notified that the previous special figure 1 variable game is out of play. All the special figure 2 hold lamps 220 are turned off, and it is informed that there is no special figure 2 hold. Further, the special figure 2 display device 214 executes the variable game of the special figure 2. In addition, one ordinary hold lamp 216 is lit to notify that there is one ordinary hold. Also, the general map display device 210 executes a general map variable game. In addition, in the upper and lower stages of the effect display area 208d, in order to inform the player that a right stroke should be made, a black belt-like telop is displayed in white letters from the left end to the right end as “right”, “hit”, “ The right-handed notification effect 724 is executed with an animation in which the character strings of “C”, “⇒”, or “⇒⇒” are sequentially moved.

  The states shown in FIGS. 98 (e) to 98 (h) are jackpot end intervals that are periods during which the special figure variable game is stopped and the variable winning opening 234 is not operated. During the jackpot ending interval, the special figure variable game and the variable prize opening 234 are in the game because the normal figure variable game based on the fact that the game ball launched by the player has passed the normal figure start port 228 can be operated. Since the opening / closing operation is inactive, it can be said that it is a period in which the significance of launching a game ball is less than in other periods.

  FIG. 99 shows various states in a state where a special figure variable game is being executed in the pachinko machine 100 according to the present embodiment, a state where a big hit game is executed, or a state where a special figure variable game and a big hit game are not executed. Example 3-2 of the notification effect is shown. Since the states shown in FIGS. 99 (a) to 99 (e) are the same as those in FIGS. 99 (a) to 99 (e), description thereof will be omitted.

  Moreover, the period of FIG.99 (f)-FIG.99 (i) is the same as FIG.98 (f)-(h). In the state shown in FIG. 99 (f), the big hit game end effect is continuously executed. In the effect display area 208d of the decorative symbol display device 208, the probability change notification effect 720 similar to that shown in FIG. 98 (e) is completed, and the same alert notification for alerting “forgetting prevention” as in FIG. 98 (f). Production 722 has started. The open / close state of the large board behavior attacker 234 is a closed state. In addition, two common-use hold lamps 216 are lit, and it is notified that there are two common-use hold lamps. Further, the general map B is stopped and displayed on the general map display device 210, and it is informed that the general map variable game is off.

  FIG. 99 (f) further shows a state in which the effect of prefetching notice notification based on the result of prefetching the hold of special figure 2 and predetermining the stop symbol in the special figure prefetching process is started. In the special figure prefetching process, the main control unit 300 prefetches the increased start information (newly acquired start information) in each of special figure 1 and special figure 2, and pre-stops the stop symbol before the success / failure determination process. The pre-determination result (special drawing prefetching result) is stored in the prefetching result storage unit in the RAM 308. The special figure prefetching process is executed in the winning acceptance process (step S217) of the main control unit timer interruption process shown in FIG.

  The notification conditions for the pre-read notice notification (second display) are during the alert notification effect 722 (first display), and when the special figure fluctuation game is not operating and when the large board behavior attacker 234 is not operating ( Maintenance of the closed state). In the prefetch notice notification effect 730 shown in FIG. 99 (f), an image representing a family crest is displayed in the center of the effect display area 208d so as to hide the alert notification effect 722. However, in FIG. 99 (f), the transmittance of the image of the prefetch notice notification effect 730 is set to be relatively high, and the player can visually recognize the alert notification effect 722 through the image of the prefetch notice notification effect 730.

  Further, in the state shown in FIG. 99 (g), the transmittance of the image of the prefetch notice notification effect 730 gradually decreases, and it becomes difficult for the player to visually recognize the alert notification effect 722 through the image of the prefetch notice notification effect 730. Become. By doing so, the player pays attention to the alerting notice effect 722 at first, but gradually pays attention to the prefetch notice notice effect 730.

  Further, in the state shown in FIG. 99 (h), the transmittance of the image of the prefetch notice notification effect 730 is 0%, and the player cannot visually recognize the alert notification effect 722 through the image of the prefetch notice notification effect 730. . In this way, in the example shown in FIG. 99, the alerting notice for preventing the IC card from being forgotten is hidden by the prefetching notice notice executed based on the pending prefetching result in FIG. Note that the pre-reading notice notification need not be a big hit confirmation, and visual recognition of the alerting notice may be hindered by executing a false prefetching notice notice.

  In FIG. 99 (i) following FIG. 99 (h), the pre-reading notice notification effect 730 is finished, and the “preventing forgetting” alerting notification effect 722 hidden in the pre-reading notice notification effect 730 becomes visible. Shows the state. Since FIG. 99 (j) following FIG. 99 (i) is the same as the state shown in FIG. 98 (l), description thereof is omitted.

  In the state shown in FIG. 99 (k), special figure A is stopped on special figure 2 display device 214, and it is notified that this special figure 2 variable game is a 15R special big hit. In the image display area of the decorative symbol display device 208, the decorative symbol “decoration 7” is stopped and displayed in any of the symbol display regions 208a to 208c, and the result of this special figure 2 variable game is a 15R special big hit. Is informed. Moreover, all the LEDs of the special figure 2 hold lamp 220 are lit, and it is notified that there are four special figure 2 holds. Also, in the special figure hold display area 713, hold icons 713b, 713c, 713d, and 713e of a pattern in which characters of “eight”, “yo”, “general”, and “army” are evenly arranged in a circular pattern are displayed, respectively. Has been. When the special figure variable game is ended and a big hit is made, the change icon and the hold icon may be hidden. Further, only one of the change icon and the hold icon may be hidden when the big hit.

  In this way, by performing the effect of the alerting notification at a predetermined notification timing, while attracting the attention of the player by the alerting notification, by concealing the alerting notification with other alerts in a state of attracting attention, It is possible to make the player pay attention to other notifications. Further, since the alerting notification is not related to the profit of the game (the number of game balls), even if it is hidden by another notification, it does not affect the profit of the game in which the player is most interested in the game.

  FIG. 100 shows various states in a state in which a special figure variable game is executed in the pachinko machine 100 according to the present embodiment, a state in which a big hit game is executed, or a state in which neither a special figure variable game nor a big hit game is executed. Example 3-3 of the notification effect is shown. 100 (a) to 100 (k) are the same as FIGS. 99 (a) to 99 (k) except that the effect of the pre-reading notice is different, and thus the description of the same parts is omitted.

  100 (f) to (h), the entire display area of the decorative symbol display device 208 becomes the effect display area 208d, and instead of the pre-reading notice notification effect 730 shown in FIGS. 99 (f) to (h), the effect display area. A state is shown in which a prefetch notice notification effect 740 is displayed in which the entire 208d is displayed in black and a white character string is displayed to notify the prefetch notice. The notification conditions for the pre-read notice notification (second display) are during the alert notification effect 722 (first display), and when the special figure fluctuation game is inactive and the large board behavior attacker 234 is inactive ( Maintenance of the closed state). In the pre-read notice notification effect 730, the effect display area 208d is painted black, so that even if the alert notification effect 722 is executed, the player cannot visually recognize the alert image. It can be said that the pre-reading notice notification effect 740 is performed instead of the alerting notification effect 722. It should be noted that the effect execution times of the alerting notification effect 722 and the prefetch notice notification effect 740 may be the same or different.

  Thus, the other alerting effects (for example, the prefetch notification effect) may be executed, so that the alerting alert effect need not be executed at all. Moreover, you may switch an alerting alerting | reporting effect to another alerting | reporting aspect by performing another effect. For example, the notification mode of the alerting notification that has been performed by the image display and the voice notification may be switched to only the voice notification, or may be changed to a notification mode that is completely different from the notification mode that should have been originally performed. .

  In FIG. 100 (i) following FIG. 100 (h), the pre-reading notice notification effect 730 ends, and the “prevention of forgetting” alerting notification effect 722 hidden in the pre-reading notice notification effect 730 becomes visible. Shows the state. In this way, it may be configured such that a part of the execution period of the alerting notification effect 722 is hidden by the pre-reading notice notification effect 730 and the alerting notification effect 722 can be confirmed during the remaining period.

  FIG. 101 shows various states in a state where a special figure variable game is executed in the pachinko machine 100 according to the present embodiment, a state where a big hit game is executed, or a state where a special figure variable game and a big hit game are not executed. Example 3-4 of the notification effect is shown. In the state shown in FIG. 101 (a), the left two of the four LEDs of the general-purpose hold lamp 216 are lit, and it is notified that there are two normal-order hold. In addition, a general map change game is executed on the general map display device 210. The special figure 1 hold lamp 218 is all turned off, and it is informed that there is no special figure 1 hold. Further, the special game 1 is executed on the special figure 1 display device 212. All the special figure 2 hold lamps 220 are turned off, and it is informed that there is no special figure 2 hold. Further, the special figure J is stopped and displayed on the special figure 2 display device 214, and it is notified that the previous special figure 2 variable game is out of play.

  In the symbol display areas 208a to 208c of the ornamental symbol display device 208, a variation display of a decorative symbol (indicated by a downward arrow in the drawing) in which “decoration 1” to “decoration 10” sequentially moves from top to bottom is executed. . A variation icon is displayed in the variation icon display area 711 to notify that the special figure 1 variation game is currently being executed. In the special figure hold display area 713, no hold icon is displayed, and it is informed that there is no hold in the special figures 1 and 2.

  In the state shown in FIG. 101 (b) following FIG. 101 (a), the left two of the four LEDs of the general figure hold lamp 216 are lit, and it is notified that there are two hold of the normal figure. Yes. In addition, the general map display device 210 continues to execute the general map variable game. The special figure 1 hold lamp 218 is all turned off, and it is informed that there is no special figure 1 hold. Further, the special figure I is stopped and displayed on the special figure 1 display device 212, and it is notified that the result of the variable game of the special figure 1 is out of date. All the special figure 2 hold lamps 220 are turned off, and it is informed that there is no special figure 2 hold. Further, the special figure J is stopped and displayed on the special figure 2 display device 214, and it is notified that the previous special figure 2 variable game is out of play.

  In the symbol display areas 208a to 208c of the image display area of the decoration symbol display device 208, “decoration 6—decoration 1—decoration 2” is stopped and displayed, and it is notified that the result of this special figure 1 variable game is out of place. Has been. In the variation icon display area 711, no variation icon is displayed, and it is notified that the special figure variation game is inactive. In the special figure hold display area 7, no hold icon is displayed, and it is informed that there is no hold in the special figure 2.

  FIG. 101 (c) shows a state during the demonstration performance period in which a predetermined time has elapsed from the state shown in FIG. 101 (b). The demonstration effect including the alerting notice is executed based on the passage of a predetermined time from the stoppage of the special figure. Further, the demonstration effect including the alerting notification is executed even while the usual figure is changing. During the demonstration effect period, the entire display area of the decorative symbol display device 208 is used as the effect display area 208d, the symbol display areas 208a to 208c are not displayed, and neither the variable icon display area 711 nor the special figure hold display area 713 is displayed. During the demonstration production period, the character string “menu call by chance button” is displayed together with the image of the chance button 136 in the lower stage of the production display area 208d, and it is notified that various menus can be called by the player pressing the chance button 136. Has been. In FIG. 101 (c), an alerting notification effect 750 for alerting the “age restriction” shown in FIG. 97 is executed. In addition, the general map display device 210 continues to execute the general map variable game.

  FIG. 101 (d) following FIG. 101 (c) shows a state in which the content of the alerting notification effect 750 is changed from “age restriction” shown in FIG. 97 to “strategy” during the demonstration performance period. ing. In addition, the general map display device 210 continues to execute the general map variable game.

  In addition, an electric-chu-long opening effect area is arranged on the lower right side in the effect display area 208d. In this example, it is assumed that the result of determining whether or not the normal figure variation game is successful is that the stop symbol is a normal figure B (out of line). During the demonstration period, the execution of the electric Chu long opening effect is not regulated. The electric-chu-long opening effect is an effect that can be executed during a general-purpose variable game during non-temporary time (during non-electric support). It is an effect that tells whether or not to open for a long time (for example, about 5 seconds) and / or open several times (hereinafter sometimes referred to as long opening). It should be noted that, even after the normal fluctuation stop, the electric-chu-long opening effect (for example, a notification effect such as “electric-chu-opening!”) May be continued based on the normal signal stop symbol.

  In this example, there is a deviation in the hit determination of the common figure variable game, but in the lottery process executed by the first sub-control unit 400, the special figure 2 starting port (electric Chu) 232 may be opened long. The electric-chu-long opening false effect 760 is executed in the electric-chu-long opening false effect area. As an electric Chu-long opening false effect 760, an image of a samurai character operating a lottery machine is displayed along with a display of “help chance lottery in progress”. A roaring effect that causes the player to expect that 232 may be released for a long time is being executed.

  The notice condition of the notice change notification (second display) of the result of the ordinary figure floating game by the electric-chu-long opening effect is that the alerting notice effect 750 (first display) is being executed and the special figure change game is not displayed. In addition to being in operation and being not in operation (maintaining the closed state) of the attacker 234, the execution of the electric-chu-long opening effect is not restricted, and the stop pattern of the usual figure variable game is shown in FIG. In the case of (missing), it is to win the execution of the electric tulong opening false effect.

  As shown in FIG. 101 (d), a part of the alert notification effect 750 is hidden by the electric tulong opening false effect 760, making it difficult for the player to confirm the part. The alerting notification effect 750 includes a portion that overlaps the electric-chu-long opening effect region as the first display portion and a portion that does not overlap the electric-chu-long opening effect region as the second display portion. For this reason, even if the alerting notification effect 750 and the electric long open false effect 760 are simultaneously executed, at least a part of the alerting notification effect 750 can be recognized by the player. By causing the player to visually recognize at least a part of the alerting notification, the electric tulong opening false effect 760 can attract more attention of the player. In this way, by performing the effect of the alerting notification at a predetermined notification timing, while attracting the attention of the player by the alerting notification, by concealing the alerting notification with other alerts in a state of attracting attention, It is possible to make the player pay attention to other notifications.

  FIG. 101 (e) following FIG. 101 (d) shows a state in which the contents of the alerting notification effect 750 are changed from “strategy” shown in FIG. 97 to “effect” during the demonstration effect period. Yes. In addition, the general map display device 210 stops the general map B and notifies that the general map variable game is out of play. In addition, in the electric Chulong opening false effect 760, the word “unfortunate” is displayed along with the indication of “help chance drawing” and samurai. Notify

  FIG. 101 (f) following FIG. 101 (e) shows a state in which the content of the alerting notification effect 750 is changed from “production” shown in FIG. 97 to “inhibition of investment” during the demonstration production period. Yes. In the state shown in FIG. 101 (f), one of the four LEDs of the general-purpose hold lamp 216 is lit on the left side to notify that there is one general-purpose hold. In addition, a general map change game is executed on the general map display device 210.

  In FIG. 101 (g) following FIG. 101 (f), a user menu effect 770 in which the player presses the chance button 136 and a menu image is displayed in the effect display area 208 d of the decorative symbol display device 208 is executed. Indicates the state. Note that the general map display device 210 is executing a general map variable game. When the user menu effect 770 is started, the demonstration effect is stopped and the alerting notification effect 750 is also ended. By doing so, it is possible to hide the alert notification made during the demonstration production by an operation by the player. When the display of the user menu is started based on the fact that the player has operated the chance button 136, the demonstration effect that has been executed is canceled, so that the player who thinks that the alerting notification is unnecessary is required to perform the demonstration effect. Can be canceled arbitrarily.

  The pachinko machine 100 according to the present embodiment has a setting operation unit that can be operated by the player. For example, the setting operation unit is disposed in the vicinity of the chance button 136 of the door 108 with a ball storage tray. The setting operation unit is a push button type switch that can be pressed by a setting person (for example, a player or a game shop clerk), and a confirmation (OK) button, an upper button located above the confirmation button, and a lower part of the confirmation button. , A right button positioned to the right of the confirm button, a left button positioned to the left of the confirm button, and a cancel (C) button positioned further to the right of the right button. . In addition, the setting operation unit includes an operation unit sensor that detects pressing of each button. The setting operation unit of this example has a unit structure in which each button and the operation unit sensor are integrated. At least one of the buttons of the setting operation unit functions as a chance button that changes the effect mode of the various effect devices 206 (see FIG. 64) by the player's operation when a predetermined condition is satisfied. May be.

  In FIG. 101 (h) following FIG. 101 (g), the player operates the button of the setting operation unit to move the pointer to the “end” icon displayed in the menu image, and the user menu effect 770 is ended. The state which is going to be shown.

  FIG. 101 (i) following FIG. 101 (h) shows a state after the end of the user menu effect 770. The left two of the four LEDs of the usual figure hold lamp 216 are lit, and it is notified that there are two pending figures. In addition, the general map display device 210 continues to execute the general map variable game. The decorative symbol display device 208 returns to the display similar to the state shown in FIG. When a predetermined time has elapsed from the display of the state shown in FIG. 101 (i), the demonstration effect is executed again. The contents of the demonstration effect at this time may be started from the beginning or may be continuously executed from the interrupted position.

  FIG. 102 shows various states in a state in which a special figure variable game is being executed in the pachinko machine 100 according to the present embodiment, a state in which a big hit game is being executed, or a state in which neither a special figure variable game nor a big hit game is being executed. Example 3-5 of the notification effect is shown.

  FIG. 102A shows a state where the user menu effect 770 is being executed. In the upper stage of the effect display area 208d, a title bar in which the character string “menu” is arranged in the center is displayed. On the left side of the screen, from top to bottom, there are six icons with “member registration”, “password input”, “barcode issuance”, “data clear”, “volume / light quantity adjustment”, and “end”. Are lined up. Of the six icons, “bar code issuance” and “data clear” can be selected after the password is input, and are displayed at low brightness indicating that selection is not possible at this time. On the right side of the six icons, a hand-shaped pointer indicating a selectable icon is arranged. In FIG. 102A, the pointer is positioned on the right side of the “password input” icon. A character image of “画面” is displayed on the right side of the screen, and a character string “Just select an item and make a decision” is displayed in a balloon, and an alert notification effect 772 regarding the operation explanation is given to the player. It is running.

  In FIG. 102 (b) following FIG. 102 (a), the player operates the button of the setting operation unit, positions the pointer on the “password input” icon displayed on the menu image, and confirms the setting operation unit. As a result of pressing the button, the password input screen is displayed in the effect display area 208d. In the upper part of the effect display area 208d, a title bar in which a character string “password input” is arranged in the center is displayed. An input area for inputting a 4-digit number is displayed on the left side of the screen. In the input area, “15” is already entered in the upper two digits. “**” indicating no input is displayed in the lower two digits. A numeric keypad is displayed on the right side of the screen, indicating that the pointer is at the position “5”.

  In FIG. 102 (c) following FIG. 102 (b), the player places the pointer on the “OK” icon on the numeric keypad and presses the confirm button on the setting operation unit. Is displayed.

  FIG. 102 (d) following FIG. 102 (c) shows a state where “bar code issuance” and “data clear” have become high brightness and can be selected as a result of accepting the password input. In addition, a character image of “爺” is displayed on the right side of the screen, and a character string “Just select an item and make a decision” is displayed in a balloon. 772 is being executed. Also, a user level notification effect 775 is executed in the upper right corner of the effect display area 208d to notify that the player's current arrival level is 250 and the title in the game is “General”. The user level notification effect 775 is also a warning notification that causes the player to confirm the user level and to be aware that the user mode is being set. As shown in FIG. 102 (d), the user level notification effect 775 hides a part of the alert notification effect 772 related to the operation explanation, and the player cannot visually recognize a part of the alert notification effect 772. In this way, by performing the effect of the alerting notification at a predetermined notification timing, while attracting the attention of the player by the alerting notification, by concealing the alerting notification with other alerts in a state of attracting attention, It is possible to make the player pay attention to other notifications.

  FIG. 102D shows a state in which the player operates the button of the setting operation unit to move the pointer to the “end” icon displayed on the menu image to end the user menu effect 770. Show.

  In FIG. 102 (e) following FIG. 102 (d), the player operates the button on the setting operation unit, positions the pointer on the “end” icon displayed on the menu image, and confirms the setting operation unit. As a result of pressing, a state transitioned from the user menu image is shown. In the effect display area 208d shown in FIG. 102 (e), a character image of “爺” is displayed together with the user level notification effect 775, and “Let's be careful about forgetting to take a two-dimensional barcode at the end of the game”. A character string "" is displayed, and a warning alerting effect 780 regarding the operation explanation is executed for the player. As shown in FIG. 102 (e), the user level notification effect 775 partially hides the alert notification effect 780 related to the operation explanation. This makes it difficult for the player to confirm a part of the alerting notification effect 780. In this way, while attracting the player's attention by the alerting notification, concealing the alerting notification by other alerts in a state where attention has been gathered, the player can be focused on other alerts. In addition, since the user mode is arbitrarily set by the player, it can be considered that the alerting notification effect 780 itself relating to the operation explanation for the player has been executed arbitrarily by the player. In the present embodiment, the alert notification effect 780 executed arbitrarily by the player is intentionally hidden by the user level notification effect 775.

  FIG. 102 (f) following FIG. 102 (e) shows a state in which a game ball has entered the special figure 1 starting port 230 and a special figure 1 variable game has started. When the special figure 1 variable game is started, the effect 780 for notifying the operation explanation is ended and hidden, and the left middle right symbol display areas 208a, 208b, 208c are set in the display area of the decorative symbol display device 208. Thus, the decorative symbols are displayed in a variable manner. The user level notification effect 775 is also executed during the special figure variable game, and also functions as a warning notification that alerts the player that the user mode is being set. The user level notification effect 775 is always executed while the user mode is set. The user level notification effect 775 allows the player to always receive a warning during the setting of the user mode that the user mode is being set and that the issue of the two-dimensional bar code should not be forgotten. it can.

  Note that it may be possible for the player to set whether or not to execute the alert notification, the execution timing, and the like. For example, the time may be set, and at least a part of the notification executed when an alarm function for notifying the player that the set time has been activated may be hidden by another notification.

  The user mode can be arbitrarily set by the player. During the user mode setting, a player may be given a profit different from the game profit. For example, special points are given, customizing functions are provided, special images and sounds can be selected, special titles are given, mission achievement lists can be viewed, games, etc. There is an advantage that cumulative data can be referred to. While the user mode is being set, the user level notification effect 775 that alerts the user mode to be set and the game data of this time will not be reflected unless a special operation is performed at the end of the user mode. A warning alerting effect 772 regarding the operation explanation is performed.

  Alert notification (for example, alert notification effect 772) regarding data that is very important for one player and not at all important for another player is provided by another alert (for example, user level notification effect 775). By inhibiting, it is possible to give different impressions depending on how the player perceives. Thus, when the other notification is performed, only a specific player can be focused on the other notification.

  Next, an examp