JP2015524110A - コンテキスト・ユーザー・インターフェース - Google Patents
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Abstract
Description
動作環境例
[0027] 図面全体を参照するが、最初に特に図1を参照すると、本発明の実施形態を実現する動作環境の一例が示され、全体的に計算デバイス100と呼ぶ。計算デバイス100は、適した計算環境の一例に過ぎず、本発明の使用範囲や機能性について限定を示唆することは全く意図していない。また、計算デバイス100が、図示するコンポーネントの内任意の1つに関してもまたその組み合わせに関しても何らかの依存性や用件を有するように解釈してはならない。
マルチ・デバイス・ユーザー体験
[0036] これより図2に移ると、本発明の実施形態にしたがって、コンパニオン体験(companion experience)を提供することができる多数の計算デバイスを含むネットワーク接続動作環境200が示されている。環境200は、主デバイス210、コンパニオン・デバイス252、254、256、および258、ワイヤレス・ルーター250、基地局260、ネットワーク230、ならびにコンパニオン体験サーバー220を含む。これらのデバイスは単なる例であり、限定することを意図するのではない。
コンテキスト特定インターフェース・エンジン
[0041] これより図3に移り、本発明の一実施形態にしたがって、対話処理コンテキストを検出しユーザー・インターフェースを最適化するのに適したコンポーネントを有するコンテキスト特定インターフェース・エンジン300を示す。エンジン300は、コンテキスト判定コンポーネント310、コンテキスト・データー・ストア312、ユーザー・データー・ストア314、人認識コンポーネント316、物体認識コンポーネント318、デバイス認識コンポーネント320、およびインターフェース・アクティブ化コンポーネント322を含む。コンテキスト特定インターフェース・エンジン300は、1つの適したアーキテクチャーの一例に過ぎず、本発明の使用範囲や機能性に関して何ら限定を示唆することは意図していない。また、コンテキスト特定インターフェース・エンジン300が、本明細書において例示する任意の1つのコンポーネントまたはコンポーネントの組み合わせに関して、依存性や要件を有するように解釈しては決してならない。コンテキスト特定インターフェース・エンジン300は、1つの計算デバイスに存在するのでも、ホーム・エリア・ネットワーク、ローカル・エリア・ネットワーク、またはワイド・エリア・ネットワークに接続された多数のデバイスを含む多数のデバイスに跨がって分散されるのでもよい。個々のコンポーネントの一部は、部分的にクライアントにそして部分的にサーバーに存在するのでも、または多数のデバイスに跨がって分散されるのでもよい。
コンテキスト・インターフェース
[0060] 図4および図5は、ユーザーのコンテンツとの対話処理方法における変化を検出することに基づいてインターフェースを自動的に最適化する、本発明の一実施形態を示す。ユーザーの対話処理方法は、コンテキストの一例である。インターフェースと対話処理するためにユーザーによって採用される入力メカニズムに応じて、異なるインターフェースを最適化することもできる。例えば、深度カメラによって設けられるような、最適化ジェスチャー・インターフェースは、大きなボタン、および他の大きなインターフェース・オブジェクトを含む。対照的に、更に粒度が高い制御に備えるタッチ・スクリーン、ジョイスティック、プッシュ・ボタン、または他のコントローラーは、より多くの情報およびより小さな対話処理オブジェクトを示すことができるであろう。
コンテキスト・インターフェースの生成方法
[0086] これより図13に移り、本発明の一実施形態にしたがって、現在のコンテキストに最適化されたインターフェースを提示する方法を示す。方法1300のインターフェースは、テレビジョン、モニター、または他のディスプレイ・デバイス上に表示されるコンピューター・インターフェースとすればよい。このインターフェースは、ゲーム・コンソール、メディア・プレーヤー、パーソナル・コンピューター、または他の同様のデバイスによって生成されればよい。
Claims (10)
- 現在のコンテキストに対して最適化されたインターフェースを提示する方法であって、
ユーザー・インターフェースに近接する環境を描画する画像データーを分析することによって、前記ユーザー・インターフェースに対する現在のコンテキストを判定するステップと、
前記現在のコンテキストに対して最適化された前記ユーザー・インターフェースを生成するステップと、
を含む、方法。 - 請求項1記載の方法において、前記現在のコンテキストが、前記ユーザー・インターフェースと対話処理するためにユーザーが利用している制御モードを含む、方法。
- 請求項1記載の方法において、前記現在のコンテキストが、ユーザーが対話処理しているオブジェクトを含む、方法。
- コンピューター実行可能命令が具体化された1つ以上のコンピューター記憶媒体であって、前記コンピューター実行可能命令を計算デバイスによって実行すると、現在のコンテキストに最適化されたインターフェースを提示する方法を実行し、前記方法が、
ユーザー・インターフェースに近接する人のアクションを分析することによって、前記ユーザー・インターフェースに対する現在のコンテキストを判定するステップであって、前記アクションが、前記インターフェースによる制御モードの使用を含む、ステップと、
前記現在のコンテキストに対して最適化された前記ユーザー・インターフェースを生成するステップと、
を含む、コンピューター記憶媒体。 - 請求項4記載の媒体において、前記制御モードが、制御デバイスを使用しないジェスチャー、コンパニオン・デバイスの使用、および可聴制御の内1つ以上を含む、媒体。
- 請求項4記載の媒体において、前記方法が、更に、前記インターフェースに対して新たなコンテキストを判定したときに、前記ユーザー・インターフェースを自動的に最適化し直すステップを含む、媒体。
- 請求項4記載の媒体において、前記アクションが、ジェスチャーを行うための左手の使用を含み、前記ユーザー・インターフェースが、左手によるジェスチャーとの使用に対して最適化される、媒体。
- 現在のコンテキストに対して最適化されたインターフェースを提示する方法であって、
ユーザー・インターフェースに近接する環境を描画する画像データーを分析することによって、前記ユーザー・インターフェースに対する現在のコンテキストを判定するステップと、
前記現在のコンテキストに対して最適化された現在のユーザー・インターフェースを生成するステップと、
前記ユーザー・インターフェースに近接する前記環境を描画する画像データーを分析することによって、前記ユーザー・インターフェースに対して新たなコンテキストを判定するステップと、
前記新たなコンテキストに対して前記ユーザー・インターフェースを自動的に最適化するステップと、
を含む、方法。 - 請求項8記載の方法において、前記ユーザー・インターフェースとの以前のユーザーの対話処理を使用して、多数の可能なコンテキストから、前記新たなコンテキストを明確にする、方法。
- 請求項8記載の方法において、前記ユーザー・インターフェースに近接する前記環境を分析するステップが、前記ユーザー・インターフェースと対話処理するためにユーザーによって利用される制御モードを判定するステップを含む、方法。
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