JP2015187862A - 触覚効果を与えるシステム及び方法 - Google Patents
触覚効果を与えるシステム及び方法 Download PDFInfo
- Publication number
- JP2015187862A JP2015187862A JP2015054171A JP2015054171A JP2015187862A JP 2015187862 A JP2015187862 A JP 2015187862A JP 2015054171 A JP2015054171 A JP 2015054171A JP 2015054171 A JP2015054171 A JP 2015054171A JP 2015187862 A JP2015187862 A JP 2015187862A
- Authority
- JP
- Japan
- Prior art keywords
- haptic
- user
- haptic effect
- electronic device
- processor
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Computer Networks & Wireless Communication (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US14/219,882 | 2014-03-19 | ||
| US14/219,882 US10067566B2 (en) | 2014-03-19 | 2014-03-19 | Systems and methods for a shared haptic experience |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2015187862A true JP2015187862A (ja) | 2015-10-29 |
| JP2015187862A5 JP2015187862A5 (enExample) | 2019-11-28 |
Family
ID=52630277
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2015054171A Pending JP2015187862A (ja) | 2014-03-19 | 2015-03-18 | 触覚効果を与えるシステム及び方法 |
Country Status (5)
| Country | Link |
|---|---|
| US (2) | US10067566B2 (enExample) |
| EP (1) | EP2921212A1 (enExample) |
| JP (1) | JP2015187862A (enExample) |
| KR (1) | KR20150109269A (enExample) |
| CN (1) | CN104922899A (enExample) |
Cited By (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2017182495A (ja) * | 2016-03-30 | 2017-10-05 | ソニー株式会社 | 情報処理装置、情報処理方法及びプログラム |
| JP2018102610A (ja) * | 2016-12-27 | 2018-07-05 | 任天堂株式会社 | 振動制御システム、振動制御装置、振動制御プログラムおよび振動制御方法 |
| JP2018206012A (ja) * | 2017-06-02 | 2018-12-27 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、情報処理装置、および、情報処理方法 |
| WO2019159459A1 (ja) * | 2018-02-16 | 2019-08-22 | ソニー株式会社 | 情報処理装置、情報処理方法及び記録媒体 |
| JP2019192243A (ja) * | 2018-04-20 | 2019-10-31 | イマージョン コーポレーションImmersion Corporation | 没入型現実環境において触覚効果を生成する触覚対応ウェアラブルデバイス |
| JP2020046714A (ja) * | 2018-09-14 | 2020-03-26 | コニカミノルタ株式会社 | 表示装置および表示装置の制御プログラム |
| JP2020089734A (ja) * | 2016-05-19 | 2020-06-11 | グーグル エルエルシー | ゲームセッションへの参加を容易にするための方法およびシステム |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US12189123B2 (en) * | 2014-03-26 | 2025-01-07 | Mark D. Wieczorek | System and method for haptic interactive experiences |
| US9588586B2 (en) * | 2014-06-09 | 2017-03-07 | Immersion Corporation | Programmable haptic devices and methods for modifying haptic strength based on perspective and/or proximity |
| US9398410B2 (en) * | 2014-09-29 | 2016-07-19 | Stubhub, Inc. | Location-based communications across time |
| CN104998409A (zh) * | 2015-06-11 | 2015-10-28 | 将军兄弟有限公司 | 振动反馈系统及振动反馈方法 |
| KR102512840B1 (ko) * | 2015-10-15 | 2023-03-22 | 삼성전자주식회사 | 실행 화면 레코딩 방법 및 그 방법을 처리하는 전자 장치 |
| US10031580B2 (en) | 2016-01-13 | 2018-07-24 | Immersion Corporation | Systems and methods for haptically-enabled neural interfaces |
| US10198072B2 (en) * | 2016-06-08 | 2019-02-05 | Immersion Corporation | Haptic feedback for opportunistic displays |
| JP7248568B2 (ja) * | 2016-07-22 | 2023-03-29 | ハーマン インターナショナル インダストリーズ インコーポレイテッド | 触覚による操縦誘導システム |
| JP6868788B2 (ja) * | 2016-09-08 | 2021-05-12 | ソニーグループ株式会社 | 出力制御装置、出力制御方法、およびプログラム |
| WO2018047604A1 (ja) * | 2016-09-12 | 2018-03-15 | ソニー株式会社 | 情報提示装置、操舵装置、および情報提示方法 |
| US10049536B2 (en) * | 2016-10-04 | 2018-08-14 | Immersion Corporation | Haptic actuator incorporating electropermanent magnet |
| EP3343324B1 (en) | 2016-12-27 | 2021-06-09 | Nintendo Co., Ltd. | Information processing program, information processing system, and information processing method |
| US10350491B2 (en) * | 2016-12-27 | 2019-07-16 | Nintendo Co., Ltd. | Techniques for variable vibration waveform generation based on number of controllers |
| US20180232051A1 (en) * | 2017-02-16 | 2018-08-16 | Immersion Corporation | Automatic localized haptics generation system |
| JP6594920B2 (ja) | 2017-03-01 | 2019-10-23 | 任天堂株式会社 | ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法 |
| JP6701132B2 (ja) * | 2017-07-12 | 2020-05-27 | 任天堂株式会社 | ゲームシステム、ゲームプログラム、ゲーム装置、およびゲーム処理方法 |
| KR102518400B1 (ko) * | 2017-11-22 | 2023-04-06 | 삼성전자주식회사 | 진동을 제공하는 방법 및 이를 지원하는 전자 장치 |
| US11003252B2 (en) * | 2017-12-11 | 2021-05-11 | Telefonaktiebolaget Lm Ericsson (Publ) | Method for capturing haptic content in multiple communication devices |
| US11175739B2 (en) * | 2018-01-26 | 2021-11-16 | Immersion Corporation | Method and device for performing actuator control based on an actuator model |
| CA3119451A1 (en) * | 2018-11-13 | 2020-05-22 | Spark Xr, Inc. | Systems and methods for generating sensory input associated with virtual objects |
| US11586347B2 (en) * | 2019-04-22 | 2023-02-21 | Hewlett-Packard Development Company, L.P. | Palm-based graphics change |
| US11391257B2 (en) * | 2019-07-23 | 2022-07-19 | Ford Global Technologies, Llc | Power supply during vehicle startup |
| US11529886B2 (en) | 2019-07-23 | 2022-12-20 | Ford Global Technologies, Llc | Power supply during vehicle off state |
| US11282281B2 (en) * | 2019-11-13 | 2022-03-22 | At&T Intellectual Property I, L.P. | Activation of extended reality actuators based on content analysis |
| WO2021145026A1 (ja) * | 2020-01-17 | 2021-07-22 | ソニーグループ株式会社 | 情報処理装置及び情報処理端末 |
| US11571617B2 (en) * | 2020-12-18 | 2023-02-07 | Dell Products, Lp | System and method for coordinating gaming haptic response across peripheral device ecosystem |
| WO2022147450A1 (en) | 2020-12-31 | 2022-07-07 | Snap Inc. | Communication interface with haptic feedback response |
| WO2022147449A1 (en) * | 2020-12-31 | 2022-07-07 | Snap Inc. | Electronic communication interface with haptic feedback response |
| CN116745743A (zh) | 2020-12-31 | 2023-09-12 | 斯纳普公司 | 具有触觉反馈响应的通信界面 |
| EP4272060A1 (en) | 2020-12-31 | 2023-11-08 | Snap Inc. | Real-time video communication interface with haptic feedback |
| US12050729B2 (en) | 2021-03-31 | 2024-07-30 | Snap Inc. | Real-time communication interface with haptic and audio feedback response |
| KR102884385B1 (ko) | 2021-03-31 | 2025-11-12 | 스냅 인코포레이티드 | 햅틱 피드백 응답을 갖는 가상 현실 인터페이스 |
| US12314472B2 (en) | 2021-03-31 | 2025-05-27 | Snap Inc. | Real-time communication interface with haptic and audio feedback response |
| US12164689B2 (en) | 2021-03-31 | 2024-12-10 | Snap Inc. | Virtual reality communication interface with haptic feedback response |
| CN114534249A (zh) * | 2022-02-17 | 2022-05-27 | 上海哔哩哔哩科技有限公司 | 一种网络用户共享沉浸式体验的数据处理方法、存储介质与系统 |
| WO2024243979A1 (zh) * | 2023-06-02 | 2024-12-05 | 瑞声开泰声学科技(上海)有限公司 | 触觉动态效果的应用方法、装置、存储介质和电子设备 |
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| JP2001517347A (ja) * | 1998-01-23 | 2001-10-02 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | 多人数の触覚仮想環境 |
| JP2003199974A (ja) * | 2000-09-28 | 2003-07-15 | Immersion Corp | 触覚フィードバックインターフェースデバイス用の方向接触フィードバック |
| JP2003233798A (ja) * | 2002-02-07 | 2003-08-22 | Advanced Telecommunication Research Institute International | インタラクション・メディア装置及び同装置を用いた体験伝達システム |
| JP2007034439A (ja) * | 2005-07-22 | 2007-02-08 | Advanced Telecommunication Research Institute International | 触力覚検索システムおよび触力覚検索プログラム |
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| US20070279392A1 (en) * | 1995-12-01 | 2007-12-06 | Rosenberg Louis B | Networked applications including haptic feedback |
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-
2014
- 2014-03-19 US US14/219,882 patent/US10067566B2/en not_active Expired - Fee Related
-
2015
- 2015-03-10 EP EP15158365.5A patent/EP2921212A1/en not_active Withdrawn
- 2015-03-13 KR KR1020150034835A patent/KR20150109269A/ko not_active Ceased
- 2015-03-18 JP JP2015054171A patent/JP2015187862A/ja active Pending
- 2015-03-19 CN CN201510121533.XA patent/CN104922899A/zh active Pending
-
2018
- 2018-08-01 US US16/051,698 patent/US20180341332A1/en not_active Abandoned
Patent Citations (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20070279392A1 (en) * | 1995-12-01 | 2007-12-06 | Rosenberg Louis B | Networked applications including haptic feedback |
| JP2001517347A (ja) * | 1998-01-23 | 2001-10-02 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | 多人数の触覚仮想環境 |
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Also Published As
| Publication number | Publication date |
|---|---|
| EP2921212A1 (en) | 2015-09-23 |
| US10067566B2 (en) | 2018-09-04 |
| KR20150109269A (ko) | 2015-10-01 |
| US20180341332A1 (en) | 2018-11-29 |
| CN104922899A (zh) | 2015-09-23 |
| US20150268722A1 (en) | 2015-09-24 |
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