JP2015187862A - 触覚効果を与えるシステム及び方法 - Google Patents

触覚効果を与えるシステム及び方法 Download PDF

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Publication number
JP2015187862A
JP2015187862A JP2015054171A JP2015054171A JP2015187862A JP 2015187862 A JP2015187862 A JP 2015187862A JP 2015054171 A JP2015054171 A JP 2015054171A JP 2015054171 A JP2015054171 A JP 2015054171A JP 2015187862 A JP2015187862 A JP 2015187862A
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Prior art keywords
haptic
user
haptic effect
electronic device
processor
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Pending
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JP2015054171A
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English (en)
Japanese (ja)
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JP2015187862A5 (enExample
Inventor
イティン ワン、
Itin Wang
イティン ワン、
ダニー グラント、
Danny Grant
ダニー グラント、
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Immersion Corp
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Immersion Corp
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Publication of JP2015187862A publication Critical patent/JP2015187862A/ja
Publication of JP2015187862A5 publication Critical patent/JP2015187862A5/ja
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • User Interface Of Digital Computer (AREA)
JP2015054171A 2014-03-19 2015-03-18 触覚効果を与えるシステム及び方法 Pending JP2015187862A (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US14/219,882 2014-03-19
US14/219,882 US10067566B2 (en) 2014-03-19 2014-03-19 Systems and methods for a shared haptic experience

Publications (2)

Publication Number Publication Date
JP2015187862A true JP2015187862A (ja) 2015-10-29
JP2015187862A5 JP2015187862A5 (enExample) 2019-11-28

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Family Applications (1)

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JP2015054171A Pending JP2015187862A (ja) 2014-03-19 2015-03-18 触覚効果を与えるシステム及び方法

Country Status (5)

Country Link
US (2) US10067566B2 (enExample)
EP (1) EP2921212A1 (enExample)
JP (1) JP2015187862A (enExample)
KR (1) KR20150109269A (enExample)
CN (1) CN104922899A (enExample)

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JP2017182495A (ja) * 2016-03-30 2017-10-05 ソニー株式会社 情報処理装置、情報処理方法及びプログラム
JP2018102610A (ja) * 2016-12-27 2018-07-05 任天堂株式会社 振動制御システム、振動制御装置、振動制御プログラムおよび振動制御方法
JP2018206012A (ja) * 2017-06-02 2018-12-27 任天堂株式会社 情報処理システム、情報処理プログラム、情報処理装置、および、情報処理方法
WO2019159459A1 (ja) * 2018-02-16 2019-08-22 ソニー株式会社 情報処理装置、情報処理方法及び記録媒体
JP2019192243A (ja) * 2018-04-20 2019-10-31 イマージョン コーポレーションImmersion Corporation 没入型現実環境において触覚効果を生成する触覚対応ウェアラブルデバイス
JP2020046714A (ja) * 2018-09-14 2020-03-26 コニカミノルタ株式会社 表示装置および表示装置の制御プログラム
JP2020089734A (ja) * 2016-05-19 2020-06-11 グーグル エルエルシー ゲームセッションへの参加を容易にするための方法およびシステム

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JP6868788B2 (ja) * 2016-09-08 2021-05-12 ソニーグループ株式会社 出力制御装置、出力制御方法、およびプログラム
WO2018047604A1 (ja) * 2016-09-12 2018-03-15 ソニー株式会社 情報提示装置、操舵装置、および情報提示方法
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JP6594920B2 (ja) 2017-03-01 2019-10-23 任天堂株式会社 ゲームシステム、ゲーム装置、ゲームプログラム、およびゲーム処理方法
JP6701132B2 (ja) * 2017-07-12 2020-05-27 任天堂株式会社 ゲームシステム、ゲームプログラム、ゲーム装置、およびゲーム処理方法
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WO2021145026A1 (ja) * 2020-01-17 2021-07-22 ソニーグループ株式会社 情報処理装置及び情報処理端末
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CN116745743A (zh) 2020-12-31 2023-09-12 斯纳普公司 具有触觉反馈响应的通信界面
EP4272060A1 (en) 2020-12-31 2023-11-08 Snap Inc. Real-time video communication interface with haptic feedback
US12050729B2 (en) 2021-03-31 2024-07-30 Snap Inc. Real-time communication interface with haptic and audio feedback response
KR102884385B1 (ko) 2021-03-31 2025-11-12 스냅 인코포레이티드 햅틱 피드백 응답을 갖는 가상 현실 인터페이스
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Cited By (9)

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